The Secret Life of Siegfried and Roy reveals the touching, little-known story of how two youngsters founded a friendship, a franchise, and a tempestuous on-and-off love affair that would last a lifetime.
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
The Queen of Spades Aleksandr Sergeyevich Pushkin - Pushkin's story tells of the Russianized German card player, Hermann--an engineer in the army in Russia--who becomes obsessed with the secret of three consecutive winning cards after ...
The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design.
Jeden chlapec, jeden drak, svět dobrodružství. Fantasy bestseller Eragon z pera patnáctiletého Christophera Paoliniho, který nadchl miliony čtenářů po celém světě.
Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.
To answer these questions, the author did an experimental study in 1938, to which famous chessmasters participated (Alekhine, Max Euwe and Flohr). This book is still usefull for everybody who studies cognition and artificial intelligence.
As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.