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Using OpenGL /GLUT how would I detect if two keys ...
Stack Overflow
https://stackoverflow.com
Stack Overflow
https://stackoverflow.com
Try the following: Use glutIgnoreKeyRepeat to only get physical keydown/keyup events; Use glutKeyboardFunc to register a callback listening ...
Pressing multiple keys at the same time using Glut - OpenGL
Khronos Forums
https://community.khronos.org
Khronos Forums
https://community.khronos.org
Aug 5, 2003 — I am programming a game and I need to be able to have multiple keys pressed simultaneously activating their respective functions ...
How to detect multiple key presses in OpenGL?
GameDev.net
https://www.gamedev.net
GameDev.net
https://www.gamedev.net
Nov 19, 2010 — You can actually get multiple key presses by holding the key down, but that is only because GLUT issues multiple callbacks if you hold it down, ...
Moving two objects at the same time using different keys on ...
Reddit · r/opengl
8 comments · 3 years ago
Reddit · r/opengl
8 comments · 3 years ago
I'm trying to figure out how to move two separate objects using different set of keys at the same time.
Keyboard and Mouse callbacks in GLUT
Game Development Stack Exchange
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Game Development Stack Exchange
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Sep 26, 2013 — The mouse function gets called whenever we press or release a mouse button. I want this too to get called repeatedly if I press and hold my mouse button, and ...
2 answers · 2 votes: glutIgnoreKeyRepeat to ignore auto-repeated keystrokes. (that resolves Questions 1 & 2.) ...
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In GLUT, how do I bind an action to a press of "any key"?
Game Development Stack Exchange
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Game Development Stack Exchange
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Oct 17, 2015 — Using glutSpecialFunc and glutKeyboardfunction is correct way. Whenever a key is pressed one of the function register this.
3. OpenGL Keyboard Interaction (Version 2.0)
swiftless.com
https://www.swiftless.com › Blog
swiftless.com
https://www.swiftless.com › Blog
To handle multiple keys, you need to have the key repeat off. This can b done by adding “glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF);” before the “glutMainLoop ...
multiple keyboard inputs with opengl
GameDev.net
https://gamedev.net
GameDev.net
https://gamedev.net
Apr 17, 2005 — The easiest way is to have an something like the following: bool keyArray[128];void keyb(unsigned char key, int x, int y){ keyArray[key] = !
GLUT:
Wayne State University
http://ftp.wayne.edu
Wayne State University
http://ftp.wayne.edu
GLUT captures keyboard input events as well as mouse button events and let us register callback functions to handle those incidents. The disadvantage of "hot ...
Keyboard
Lighthouse3d.com
http://www.lighthouse3d.com › Tutorials › GLUT Tutorial
Lighthouse3d.com
http://www.lighthouse3d.com › Tutorials › GLUT Tutorial
GLUT allows us to build applications that detect keyboard input using either the “normal” keys, or the special keys like F1 and Up.
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