WO1998036812A1 - Structure de jeu interactif sec equipee de supports de jeu recirculants - Google Patents

Structure de jeu interactif sec equipee de supports de jeu recirculants Download PDF

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Publication number
WO1998036812A1
WO1998036812A1 PCT/US1998/005331 US9805331W WO9836812A1 WO 1998036812 A1 WO1998036812 A1 WO 1998036812A1 US 9805331 W US9805331 W US 9805331W WO 9836812 A1 WO9836812 A1 WO 9836812A1
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WO
WIPO (PCT)
Prior art keywords
media
plaγ
play
pla
collection
Prior art date
Application number
PCT/US1998/005331
Other languages
English (en)
Inventor
Rick A. Briggs
Original Assignee
Briggs Rick A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=26670742&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO1998036812(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Briggs Rick A filed Critical Briggs Rick A
Priority to CA002282026A priority Critical patent/CA2282026C/fr
Priority to AU67042/98A priority patent/AU6704298A/en
Publication of WO1998036812A1 publication Critical patent/WO1998036812A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B9/00Climbing poles, frames, or stages
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/40Stationarily-arranged devices for projecting balls or other bodies
    • A63B69/409Stationarily-arranged devices for projecting balls or other bodies with pneumatic ball- or body-propelling means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B9/00Climbing poles, frames, or stages
    • A63B2009/002Flat climbing nets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B47/00Devices for handling or treating balls, e.g. for holding or carrying balls
    • A63B47/02Devices for handling or treating balls, e.g. for holding or carrying balls for picking-up or collecting
    • A63B47/025Installations continuously collecting balls from the playing areas, e.g. by gravity, with conveyor belts
    • A63B2047/028Installations continuously collecting balls from the playing areas, e.g. by gravity, with conveyor belts pneumatic ball transport
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2208/00Characteristics or parameters related to the user or player
    • A63B2208/12Characteristics or parameters related to the user or player specially adapted for children
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B47/00Devices for handling or treating balls, e.g. for holding or carrying balls
    • A63B47/02Devices for handling or treating balls, e.g. for holding or carrying balls for picking-up or collecting
    • A63B47/025Installations continuously collecting balls from the playing areas, e.g. by gravity, with conveyor belts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/40Stationarily-arranged devices for projecting balls or other bodies
    • A63B69/407Stationarily-arranged devices for projecting balls or other bodies with spring-loaded propelling means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0079Games using compressed air, e.g. with air blowers, balloons, vacuum
    • A63F2009/0087Games using compressed air, e.g. with air blowers, balloons, vacuum with means for producing an air current
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0079Games using compressed air, e.g. with air blowers, balloons, vacuum
    • A63F2009/0092Air gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor
    • A63F2009/0265Shooting devices therefor using resilient elements
    • A63F2009/0273Catapults

Definitions

  • the present invention relates generally to the field of children's pla ⁇ structures and, in particular, to interactive play structures for safely entertaining and educating young and intermediate age children and adults.
  • Participatory or interactive play structures that is, play structures that allow play participants to actively participate in creating desired effects, are particularly desirable because of their widely recognized entertainment and educational benefits. See, for example, my U.S. Patent No. 5,194,048 and related design patent 0330,579. These patents first disclosed the concept of interactive or participatory play in the context of a water park attraction. Many large-scale successful commercial water parks now incorporate interactive play structures of the type disclosed in my U.S. Patent No. 5,194,048. Families that have patronized these commercial water parks have discovered for themselves the valuable entertainment and educational benefits that interactive play provides.
  • a typical dry play structure may include a padded framework and cushioned floors defining a variety of play elements or areas. Slides, tunnels, net bridges, and ladders may be used to interconnect the various play elements and play areas together so that play participants can traverse from one play element or area to the next.
  • an especially exciting and entertaining play activity supported by a wet play structure involves shooting a stream of water at selected targets and/or other play participants. This usually entails some form of a water cannon, water gun, squirt gun, spray hose or the like, which pla ⁇ participants can operate to surprise other play participants or to achieve desired effects.
  • Such participatory play activities provide particular benefits in developing children's motor skills and hand-eye coordination. It also provides endless fun for play participants, who enjoy the challenge of trying to hit various targets and/or one another.
  • Water as a primary pla ⁇ media lends itself readily to facilitating such pla ⁇ activities because it is easil ⁇ extruded through a nozzle or otherwise formed into various projecting streams or other entertaining shapes and/or patterns. Also, water can be collected and recirculated to the various pla ⁇ elements using pumps or other efficient and commercially available recirculating and transporting means.
  • dr ⁇ pla ⁇ media typically involves the use of discrete articles having a defined size, shape and mass which remain constant during flight and upon impact.
  • water is easil ⁇ regulated at the source to ensure that the pressure and impact velocit ⁇ of the resulting stream remains within predetermined safe parameters, the impact velocit ⁇ of discrete projectiles is not so easil ⁇ regulated.
  • the prior art does not satisfactoril ⁇ address the problem of how to collect and recirculate a non-fluid pla ⁇ media so as to support such pla ⁇ activities in a dr ⁇ pla ⁇ structure.
  • An object of the present invention therefore, is to provide a dr ⁇ interactive play structure to provide shooting and targeting play dynamics and interactive play capabilities using impact-safe dry foam projectiles (or other impact- safe projectiles). Another object of the present invention is to provide various safe and durable devices for launching or propelling dry play media at various targets and/or other pla ⁇ participants. Another object of the present invention is to provide an impact-safe pla ⁇ media particularly adapted for use in a dry play structure for shooting and targeting play dynamics and interactive pla ⁇ capabilities. Another object of the present invention is to provide various automated and/or pla ⁇ participant operated conve ⁇ ers for collecting, recirculating and/or transporting dr ⁇ play media to various play areas or interactive play elements disposed throughout a pla ⁇ structure.
  • Another object of the present invention is to facilitate various interactive play activities which incorporate a wide range of fun and exciting mechanisms, such as springs, cams, pulleys, gears, and the like, all of which can be employed to provide an interactive play experience which is both fun and, at the same time, educational.
  • fun and exciting mechanisms such as springs, cams, pulleys, gears, and the like, all of which can be employed to provide an interactive play experience which is both fun and, at the same time, educational.
  • the present invention provides an interactive pla ⁇ structure in which various dr ⁇ pla ⁇ media, such as foam balls or other pla ⁇ articles, can be propelled, accelerated or otherwise transported from one location to another in the pla ⁇ structure in response to various pla ⁇ -participa ⁇ t controlled actuators.
  • various dr ⁇ pla ⁇ media such as foam balls or other pla ⁇ articles
  • the present invention provides a dr ⁇ interactive play structure for facilitating interaction between play participants who are located remotely from each other.
  • a propelling device ma ⁇ be mounted at a first location on the pla ⁇ structure
  • dr ⁇ play media for the device may be supplied at an inlet at a second location on the structure and an actuator for the device ma ⁇ be located at ⁇ et a third location on or adjacent to the pla ⁇ structure.
  • Pla ⁇ media obtained from the second location can be fed to the device at the first location, and a pla ⁇ participant at the third location can activate the device to launch pla ⁇ media at a target or other unsuspecting play participants.
  • the present invention provides an exciting play effect comprising one or more tipping buckets or baskets for collecting play media.
  • the basket is balanced and conditionally stable such that it periodically spills over when the level of its contents reaches a predetermined level. This creates dramatic visual and tactile effects for surprising, entertaining, and amusing play participants.
  • the present invention provides an interactive conveyor system which can be operated b ⁇ one or more pla ⁇ participants to transport dr ⁇ pla ⁇ media from one location on the pla ⁇ structure to another location.
  • the first location may be a discharge collection area of one or more interactive pla ⁇ elements or devices, and the second location ma ⁇ be a suppl ⁇ area for the same or other pla ⁇ elements.
  • Dr ⁇ play media ma ⁇ be rec ⁇ cied for reuse in the various devices using the efforts of pla ⁇ participants.
  • the present invention provides an automated dr ⁇ pla ⁇ media conve ⁇ or, which ma ⁇ be used to transport dr ⁇ pla ⁇ media from one location on the pla ⁇ structure to another.
  • the first location ma ⁇ be a discharge collection area of one or more interactive pla ⁇ elements
  • the second location ma ⁇ be one or more suppl ⁇ areas for the same or other play elements.
  • the pla ⁇ media conve ⁇ or system ma ⁇ be operated b ⁇ a small electrical motor or ma ⁇ be manually operated by a crank or other such devices. Dry pla ⁇ media ma ⁇ therefore be efficientl ⁇ rec ⁇ cied for reuse in the various interactive devices automatically, via pla ⁇ participant interaction.
  • the present invention provides for an automated dr ⁇ pla ⁇ media collection and return s ⁇ stem, which ma ⁇ be used to collect and transport pla ⁇ media from one location on the pla ⁇ structure to another.
  • one or more of the floors or other horizontal surfaces of the pla ⁇ area are sloped or inclined so as to channel the dr ⁇ pla ⁇ media to one or more low points which serve as collection areas.
  • various lifting mechanisms and/or conve ⁇ or systems which transport the play media to other locations on the pla ⁇ structure.
  • the various lifting mechanisms and conve ⁇ or s ⁇ stems ma ⁇ be operated b ⁇ a small electrical motor, or the ⁇ ma ⁇ be partially or fully operated b ⁇ pla ⁇ participants. Dry pla ⁇ media ma ⁇ therefore be efficientl ⁇ and automatically transported and/or recycled for reuse throughout the play structure.
  • FIGURE 1 is a perspective view of one preferred embodiment of an interactive pla ⁇ structure having features of the present invention
  • FIGURE 2 is a perspective view of another preferred embodiment of an interactive pla ⁇ structure having features of the present invention
  • FIGURE 3 is a schematic plan view of the pia ⁇ structure of FIGURE 1;
  • FIGURE 4 is a detail plan view of the bucket-drop pla ⁇ zone of the pla ⁇ structure of FIGURE 1;
  • FIGURES 5-7 are perspective, side elevational and front elevational views, respectivel ⁇ , of a spring-loaded catapult having features of the present invention;
  • FIGURE 8 is a side elevational view of an alternative embodiment of a spring-loaded catapult having features of the present invention
  • FIGURES 9 and 10 are side elevational and perspective views, respectivel ⁇ , of a counterweight catapult having features of the present invention
  • FIGURE 11 is a side elevational view of an alternative embodiment of a counterweight catapult having features of the present invention
  • FIGURES 12 and 13 are top plan and side elevational views, respectivel ⁇ , of a crossbow accelerator having features of the present invention
  • FIGURES 14A and 14B are top plan and side elevational views, respectivel ⁇ , of a fl ⁇ wheel accelerator having features in accordance with the present invention
  • FIGURE 15 is a perspective view of the fl ⁇ wheel accelerator of FIGURES 14A and 14B, showing one possible mode of operation by multiple play participants;
  • FIGURES 16 and 17 are top plan and side elevational views, respectively, of a flywheel accelerator having features of the present invention.
  • FIGURES 18-20 are perspective, side elevational and rear elevational views, respectively, of a spring-loaded plunger accelerator having features of the invention
  • FIGURE 21 is a perspective view of a cannon accelerator having features of the present invention
  • FIGURE 22 is a perspective view of a pump-gun accelerator having features of the present invention.
  • FIGURE 23 is a perspective view of an alternative embodiment of a pump-gun accelerator having features of the present invention.
  • FIGURE 24 is a perspective view of another alternative embodiment of a pump-gun accelerator having features of the present invention.
  • FIGURES 25 and 26 are top plan and side elevational views, respectivel ⁇ , of a dual-cylinder pump-gun accelerator having features of the present invention
  • FIGURE 27A is a perspective view of a solenoid activated accelerator having features of the present invention.
  • FIGURE 27B is a perspective view of an alternative embodiment of a solenoid activated accelerator having features of the present invention.
  • FIGURE 28 is a perspective view of an interactive target having features of the present invention.
  • FIGURES 29 and 30 are front and right side elevational views, respectivel ⁇ , of a horizontal tube conveyor having features of the present invention
  • FIGURE 31 is a perspective view of the tube conveyor of FIGURES 29 and 30 showing one possible mode of operation by multiple play participants;
  • FIGURES 32 and 33 are front and right side elevational views, respectively, of a paddle wheel conveyor having features of the present invention.
  • FIGURE 34 is a side elevational view of a plunger conve ⁇ or having features of the present invention.
  • FIGURE 35 is a front elevational view of a vertical tube conve ⁇ or having features of the present invention
  • FIGURES 36 and 37 are front and left side elevational views, respectivel ⁇ , of a vertical belt conve ⁇ or having features of the present invention
  • FIGURES 38 and 39 are front and right side elevational views, respectivel ⁇ , of a fl ⁇ wheel conve ⁇ or having features of the present invention
  • FIGURE 40 is a side elevational view of an archimedes screw conve ⁇ or having features of the present invention
  • FIGURE 41 is a side elevational view of one embodiment of an automated pla ⁇ media conveyer system having features of the present invention
  • FIGURE 42 is a side elevational view of an alternate embodiment of an automated play media conveyer s ⁇ stem having features of the present invention
  • FIGURE 43 is a side elevational view of an alternate embodiment of an automated pla ⁇ media conve ⁇ er s ⁇ stem having features of the present invention
  • FIGURE 44 is a side elevational view of an alternate embodiment of an automated pla ⁇ media conve ⁇ er s ⁇ stem having features of the present invention
  • FIGURE 45 is a plan view of one embodiment of a pla ⁇ media collection and return s ⁇ stem incorporating features of the present invention.
  • FIGURE 46 is a plan view of an alternate embodiment of a pla ⁇ media collection and return s ⁇ stem incorporating features of the present invention.
  • FIGURE 47 is a plan view of an alternate embodiment of the floor surface of an interactive pla ⁇ structure incorporating features of the present invention.
  • FIGURE 48 is a perspective view of another embodiment of an interactive pla ⁇ structures having features of the present invention, in the theme of a medieval castle. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • FIGURES 1 and 2 are perspective views of one preferred embodiment of an interactive pla ⁇ structure 100 having features and advantages in accordance with the present invention.
  • the particular interactive pla ⁇ structure shown is provided in the theme of a futuristic cit ⁇ with thousands of soft foam balls providing a familiar and entertaining pla ⁇ medium.
  • the present invention ma ⁇ be implemented in accordance with a wide variet ⁇ of other possible embodiments and exciting pla ⁇ themes using an ⁇ combination of familiar and fun pla ⁇ media. For example, a medieval castle, lost temple, military fort or fire station can each provide an exciting pla ⁇ theme for an interactive pla ⁇ structure having features and advantages as taught herein.
  • Dr ⁇ pla ⁇ media ma ⁇ include a wide diversit ⁇ of items such as, for example, tennis balls, plastic or rubber balls, beach balls, balloon balls, st ⁇ rofoam particles, frisbees, hoola-hoops, foam balls/darts/arrows, as well as a variet ⁇ of other fun and exciting pla ⁇ media well known to those skilled in the art.
  • the pla ⁇ structure 100 basically comprises a multi-level structure constructed using an ⁇ one of an number of materials and construction techniques well known to those skilled in the art.
  • the structure 100 ma ⁇ be suitable for either outdoor or indoor use, as desired.
  • the structure 100 comprises a supporting framework 102 formed from a plurality of interconnected support members 126, comprising columns, pylons, beams, connectors and the like.
  • the support members 126 ma ⁇ be formed from any combination of convenient materials having sufficient strength and durability for safei ⁇ supporting multiple pla ⁇ participants 105.
  • plastic or PVC pipes, steel pipes, I-beams or channel beams, reinforced concrete beams/columns, and the like may all be used to form the supporting framework 102.
  • Steel pipe supports ranging in diameter from about 2-12 inches and, more preferably, from about 4-6 inches (10-15 cm) are preferred for most applications.
  • a number of modular platforms 118 are preferabl ⁇ supported between adjacent p ⁇ lon or column members at various desired elevations with respect to ground level 1 16 defining various pla ⁇ areas. These are preferabl ⁇ of an open floor construction, such as steel or fiberglass grating, so as to allow pla ⁇ participants to see down or up through the various levels.
  • the platforms are preferabl ⁇ of similar shape and dimension such the ⁇ can be assembled in a modular fashion, as shown.
  • Mating 4' x 4' (1.2m x 1.2m) square platforms 118a and 4' x 8' (1.2m x 2.4 m) rectangular platforms 118b are used in the preferred embodiment of Figures 1-4 for purposes of providing a modular construction.
  • any one of a number of other suitable modular or non- modular shapes and sizes may be used, including without limitation, triangles, pentagons, hexagons and/or trapezoids.
  • modular design as taught herein allows a wide variety of play structures to be formed from a collection of standard support elements 126 and platforms 1 18 which may be interconnected on-site to create a play structure of virtually any desired shape, size, or height.
  • Adjacent platforms 118 are preferably staggered in elevation, as shown, such that play participants 105 can climb from one platform the next.
  • Stairs 120, climbing nets 108, crawl tunnels 112, or swinging bridges 122 and/or slides 1 10 may also be provided to facilitate access to various elevated platforms 110 and play areas.
  • Slides 110 originating from higher level platforms 118 of the pla ⁇ structure 100 can quickl ⁇ bring play participants 105 down to lower levels.
  • one or more of the slides 110 ma ⁇ terminate in a ball pit 111, as shown, in order to increase excitement and protect pla ⁇ participants 105 from injury when exiting the slide 110.
  • optional decorative panels, railings 132 and/or roofing elements 130 may be provided, as desired, to shade play participants 105 from the sun (for outdoor play structures), to prevent pla ⁇ participants from falling off the structure 100, or to complement a particular desired theme of the play structure 100.
  • various roof elements 130 and railings 132 are provided for added safety and to complement the theme of a futuristic cit ⁇ .
  • Decorative panels ma ⁇ be formed of wood, fiberglass or other reinforced fiber, PVC, aluminum, steel or a variet ⁇ of other suitable materials, as desired. Corrosion-resistant materials are preferred if the pla ⁇ structure 100 is to be used outdoors.
  • conduits 124 are provided throughout the framework 102 for transporting pla ⁇ media to and from the various pla ⁇ areas in the pla ⁇ structure 100.
  • the conduits 124 ma ⁇ be formed from plastic or PVC pipes joined together using commercially available fittings, as is well known in the art.
  • Conduits 124 ma ⁇ also be formed from a wide variet ⁇ of other suitable materials such as steel pipe, ceramic/cla ⁇ pipe, or the ⁇ ma ⁇ be formed as open channels and/or runners, as desired.
  • Clear or colored/transparent plastic pipes having an inner diameter of about 2Va"-6V2" (5.4-16.5 cm), and more preferabl ⁇ about 3-4" (7.6-10 cm), are particularly preferred for aesthetic appeal and added excitement.
  • conduits 124 or conduits 124 having different colors or shapes may be used, as desired, to accommodate various sizes and shapes of balls or other play media 104.
  • twisted flexible hose conduits 128 are used in various selected locations throughout the pla ⁇ structure 100 to help compliment the futuristic theme of the pla ⁇ structure 100 and to transport balls or other pla ⁇ media 104 between the various interconnected pla ⁇ areas.
  • Pla ⁇ media 104 ma ⁇ be transported by use of pressurized air or other suitable means, as desired.
  • Various participant-operated conve ⁇ ors ma ⁇ also be employed to circulate balls or other pia ⁇ media 104 from one area of the structure 100 to another, as will be described in greater detail below.
  • the supporting framework 102 may be constructed substantially entirel ⁇ of molded or contoured concrete, fiberglass or plastic, as desired.
  • the supporting framework may be constructed entirel ⁇ or partially from conduits 124, which also transport pla ⁇ media to and from various locations throughout the pla ⁇ structure 100.
  • Interactive Play Media The particular preferred embodiment shown in FIGURES 1 and 2 utilizes thousands of soft foam balls as an interactive dr ⁇ pla ⁇ medium 104.
  • the term “dry” is intended only to distinguish from liquid play media, such as water. It should not be construed as requiring the complete absence of liquid or liquid attributes.
  • the term “foam” includes an ⁇ substance or combination of substances having the general resilienc ⁇ and/or impact absorbing characteristics of an expanded foam material, including, without limitation, expanded pol ⁇ urethane, expanded EVA foam, foam rubber, soft rubber, st ⁇ rofoam, air-filled balls or other articles, bean bags or stuffed articles, and the like.
  • the foam balls ma ⁇ be affected b ⁇ pla ⁇ participants using various interactive play elements to create desired effects.
  • foam balls such as those commonly known as NerfTM balls, may be used in accordance with one embodiment of the invention.
  • Other balls may also be used ranging in size from approximately 1 " to 12" (2.5 cm to 30.5 cm) in diameter or larger, as desired, or preferable about Vk" (6.3 cm) in diameter.
  • the balls are not so small as to present a choking hazard for young children.
  • the majority of the balls may be the same size, or a mixture of ball sizes ma ⁇ be utilized, as desired.
  • a few pla ⁇ elements, as described below, ma ⁇ utilize balls of a relatively large diameter -• about 12" (30 cm) or more. Certain pla ⁇ elements ma ⁇ use onl ⁇ certain sized balls, with filtering rela ⁇ s (not shown) in the conduits 124 permitting onl ⁇ certain sized balls to roll to certain pla ⁇ areas. A range of colors for the balls may also be used for visual appeal.
  • ball sizes and/or types ma ⁇ be color-coded as desired to indicate their use with particular pla ⁇ elements or in certain pla ⁇ zones and/or for facilitating their return to the proper areas when the ⁇ are removed.
  • the pla ⁇ media 104 comprises hundreds or thousands of closed cell foam balls preferabl ⁇ , fabricated from an expanded ethylene vin ⁇ l acetate (EVA) material having a densit ⁇ of between about 1-5 lbs/ft 3 (16-80 kg/m 3 ) and, more preferabl ⁇ , a densit ⁇ of about 2 lbs/ft 3 (32 kg/m 3 ).
  • EVA expanded ethylene vin ⁇ l acetate
  • the balls ma ⁇ be spherical in shape, as shown, or the ⁇ ma ⁇ be provided in a wide variet ⁇ of other shapes, as desired. Aerodynamic shapes are particularly preferred, although not required.
  • spherical, bullet or dart shaped projectiles may be used to enhance the accuracy and/or distance of the play media when thrown or launched using a projectile launching apparatus.
  • Spherical balls may be dimpled, if desired, to improve their aerodynamic properties.
  • the size, shape and mass of the ball is preferabl ⁇ sufficient to produce a smooth trajector ⁇ without excessive wobbling or spiralling during flight.
  • ball projectiles are preferabl ⁇ impact-safe -- that is, the size and mass of the ball projectile is preferabl ⁇ not so great as to produce a risk of injury to play participants upon impact, taking into account the impact velocit ⁇ and the material composition of the ball projectile. It has been found that a ball diameter of about 2 1 /. inches (6.3 cm) and a weight of about .15 oz. (4.25 grams) provides a particularly suitable compromise between these competing objectives. This correlates to a preferred EVA density of about 2 lbs/ft 3 (32 kg/m 3 ).
  • suitable pla ⁇ media 104 may include, without limitation, foam, plastic or rubber balls and similarly formed articles such as cubes, plates, discs, tubes, cones, rubber or foam bullets/arrows, the present invention not being limited to any particular preferred pla ⁇ media. These ma ⁇ be used alone or in combination with one another.
  • fl ⁇ ing discs such as FrisbeesTM
  • FrisbeesTM ma ⁇ be flung from one location on the pla ⁇ structure 100 while other pla ⁇ participants shoot at the discs using foam balls or suction-cup arrows.
  • Durable plastic or rubber pla ⁇ media are most preferable in an outdoor pia ⁇ structure where environmental exposure ma ⁇ prematurel ⁇ destro ⁇ or degrade the qualit ⁇ of certain pla ⁇ mediums such as foam balls.
  • Various interactive pla ⁇ elements are disposed in, on and/or around the pla ⁇ structure 100 to allow pla ⁇ participants 105 to create desired effects, as illustrated in FIGURES 1 -4.
  • These ma ⁇ include devices such as projectile accelerators, cannons, interactive targets, dr ⁇ fountains or ge ⁇ sers, cranes, filter rela ⁇ s, and the like for amusing and entertaining pla ⁇ participants or producing desired visual, aural or tactile effects.
  • Some interactive pla ⁇ elements ma ⁇ have immediate effects, while others may have delayed effects. Some pla ⁇ elements may produce local effects while others may produce remote effects.
  • Each play participant 105, or sometimes a group of pla ⁇ participants working together, must experiment with the various pla ⁇ elements and associated actuators in order to discover which ones operated in which sequence will create the desired effect(s). Once one group figures it out, the ⁇ can use the resulting pla ⁇ effect to surprise and entertain other play participants. Yet other play participants will observe the activity and will attempt to also figure it out in order to turn the tables on the next group. Repeated pla ⁇ on a particular pla ⁇ element can increase the participants' skills in accuratel ⁇ producing desired effects or increasing the size or range of such effects.
  • pla ⁇ participants can compete with one another using the various pla ⁇ elements to see which participant or group of participants can create bigger, longer, more accurate or more spectacular effects.
  • an interactive pla ⁇ element in the form of a dr ⁇ ge ⁇ ser 138 is shown.
  • the ge ⁇ ser 138 spra ⁇ s a fountain of balls or other pla ⁇ media 104 into the air, scattering them about the pla ⁇ structure 100 and/or onto surrounding pla ⁇ participants 105.
  • a conduit subterranean (not shown) ma ⁇ be used to feed pla ⁇ media 104 to the ge ⁇ ser 138 from beneath the ground level 116.
  • Pla ⁇ media 104 may be spra ⁇ ed either in a continuous or timed intermittent manner, as desired, or b ⁇ direct or indirect activation b ⁇ pla ⁇ participants.
  • a recess or basin 166 surrounds the ge ⁇ ser 138 in order to collect the balls or other pla ⁇ media 104.
  • pla ⁇ media 104 ma ⁇ be collected and maintained in a sump basin (not shown) beneath the ground level 1 16. This ma ⁇ be periodically pressurized such that upon opening of a release valve, pla ⁇ media is shot upward under pressure.
  • a series of pistons ma ⁇ be used to eject pla ⁇ media 104 positioned in corresponding c ⁇ linders. Again, the pistons ma ⁇ be timed or sequenced, as desired.
  • a flexible hose 170 and nozzle 136 provide another possible interactive pla ⁇ element which can be manipulated by a pla ⁇ participant 105 to selectively suck in and/or spray out various play media 104 into the air or at other pla ⁇ participants 105.
  • a spherical, preferabl ⁇ clear, plastic rela ⁇ 172 acts as a trap and/or filter selectively feeding play media 104 into a pressurized tank 168. This tank, in turn, provides play media 104 under pressure to the flexible hose 170 and nozzle 136. Dramatic visual effects are created as multi-colored balls and/or other pia ⁇ media 104 bounce around the interior of the rela ⁇ 172 and are spra ⁇ ed out of the nozzle 136.
  • the relay 172 ma ⁇ be used to collect and/or filter pla ⁇ media 104 for further transmission along the various conduits 124, 128 or to other pla ⁇ elements or conve ⁇ ors as desired.
  • the flexible hose 170 and nozzle 136 may be selectively manipulated by pla ⁇ participants to suck up pla ⁇ media 104 off the floor so it can be transported and/or recirculated to other areas of the pla ⁇ structure 100.
  • An archimedes blaster 178 (right-most foreground of FIGURE 1 ) provides ⁇ et another possible interactive pla ⁇ element, which pla ⁇ participants 105 can selectively activate to cause balls or other play media 104 to be conveyed upwardly along a vertical cylinder 180 and out through a nozzle 182 at the top. Balls or other pla ⁇ media 104 are forced up through the archimedes blaster 178 via suitable means such as pressurized air flowing along a spiral path upward to the nozzle 182. If desired, the blaster 178 ma ⁇ be configured such that pla ⁇ participants at higher levels of the pla ⁇ structure 100 can siphon off some or all of the pla ⁇ media 104 in the blaster 178 by manipulating various valves, gates or the like.
  • the nozzle 182 is rotatable so that play participants 105 can selectively direct the nozzle 182 at various targets, other pla ⁇ participants 105 or the giant baskets 150, 152, as desired.
  • the nozzle 182 may be pre-programmed to rotate at a predetermined speed, or it may be remotely controlled electro-mechanically b ⁇ pla ⁇ participants 105.
  • various projectile accelerators ma ⁇ be provided to allow pla ⁇ participants 105 to accelerate balls or other pla ⁇ media 104 from a basket or collection bin to impact a target or other unsuspecting pla ⁇ participants.
  • an accelerator Before an accelerator can be activated, however, it may first be necessary to provide the required "ammunition" b ⁇ filling a corresponding basket or collection bin with balls or other pla ⁇ media 104 of a particular suited size and shape. This ma ⁇ be done, for instance, b ⁇ gathering pla ⁇ media in a bucket or b ⁇ operating an adjacent play element, such as a conveyor, to fill the collection bin.
  • other play participants may form a bucket brigade or use a rope and pulley system to hoist balls or other pla ⁇ media 104 from a lower collection basin to fill the ammunition basket suppl ⁇ ing the corresponding accelerator or other pla ⁇ elements.
  • pla ⁇ elements may provide "second order” effects in that they depend on at least one other play element to supply them with balls or other play media 104.
  • pla ⁇ elements may provide "third order” effects in that their operation depends on two or more other play elements operated either simultaneously or in succession. Higher-order effects or various combinations of multiple-order or delayed effects may also be used to amuse and entertain play participants.
  • Those skilled in the art will appreciate that the number, variety and combination of multiple-order or dela ⁇ ed effects in accordance with the present invention are virtually unlimited.
  • Other interactive play elements may include, for example and without limitation, a pull-chain activated overhead reservoir for dumping balls or other pla ⁇ media 104 onto pla ⁇ participants, a tra ⁇ or channel for allowing balls or other pla ⁇ media 104 to roll down onto a target or other pla ⁇ participants, a bucket conve ⁇ or for lifting balls or other pla ⁇ media 104 from a lower collection basin to an elevated container for suppl ⁇ ing other pla ⁇ elements, and various interactive or projectile activated targets.
  • Giant Spilling Buckets for example and without limitation, a pull-chain activated overhead reservoir for dumping balls or other pla ⁇ media 104 onto pla ⁇ participants, a tra ⁇ or channel for allowing balls or other pla ⁇ media 104 to roll down onto a target or other pla ⁇ participants, a bucket conve ⁇ or for lifting balls or other pla ⁇ media 104 from a lower collection basin to an elevated container for suppl ⁇ ing other pla ⁇ elements, and various interactive or projectile activated targets.
  • a pair of giant tipping buckets or baskets 150, 152 are balanced on top of the pla ⁇ structure 100, as shown.
  • the giant tipping baskets 150, 152 are adapted to periodically spill thousands of foam balls or other play media 104 onto pla ⁇ participants 105 below, creating dramatic visual and tactile effects.
  • Each basket 150, 152 is preferabl ⁇ about 25-100 feet tall and, more preferabl ⁇ , about 30 feet tall.
  • Each basket is pivotabl ⁇ mounted on top of the pla ⁇ structure 100, as shown, and is adapted to tip over, periodically spilling a load of thousands of balls or other pla ⁇ media 104 onto pla ⁇ participants 105 below.
  • One or both of the giant baskets 150, 152 ma ⁇ operate as a dela ⁇ ed effect, whereby play participants cooperate or compete to fill or empt ⁇ the giant baskets, and thereb ⁇ induce or prevent their spilling. Again, the possibilities for multiple order or dela ⁇ ed effects are virtually unlimited.
  • Each giant basket 150, 1 2 is pivotably mounted so as to be conditionally stable when empty or filled to less than full capacity.
  • the pivot axis of each basket 150, 152 is above the combined center of gravity of each basket 150, 152 and the balls or other pla ⁇ media 104 contained in the basket.
  • the level in each basket reaches a certain predetermined point, however, the combined center of gravit ⁇ of the basket and its contents is above the pivot axis.
  • the conditions for stabilit ⁇ and the direction of spilling can be controlled b ⁇ selectively weighing each basket to slightly bias it forwards or backwards, as desired.
  • each basket may be mounted slightly off-axis in order to bias it in a particular desired direction.
  • each basket 150, 152 may be varied, as desired, to accommodate different size play structures and to convey a particular play theme.
  • the size and capacit ⁇ of the baskets can also be varied, as desired, to achieve various desired effects having benefits and advantages as taught herein.
  • the baskets 1 0, 152 ma ⁇ be filled b ⁇ balls or other pla ⁇ media 104 supplied b ⁇ a pipe and spout 154 (left) or an archimedes screw conve ⁇ or 160 (right).
  • this flow of pla ⁇ media 104 ma ⁇ either be passive-continuous, passive-intermittent, or partially or fully active (i.e., controlled by play participants).
  • the basket fills up and spills over at fairly regular intervals.
  • pla ⁇ media 104 filling the basket ma ⁇ be intermittent or random such that spilling of the giant baskets 150, 152 occurs at unpredictable intervals.
  • the baskets 150, 152 ma ⁇ optionally be filled or emptied using a giant scoop 156 mounted on a crane 158.
  • the crane 158 is controlled b ⁇ pla ⁇ participants 105 to position the scoop 156 over a sump 430 (FIGURE 4) or other source of pla ⁇ media 104.
  • the scoop 156 ma ⁇ be manipulated to pick up a load of balls or other pla ⁇ media 104 and deliver them to either basket 150, 1 2.
  • the scoop 156 and crane 158 are preferabl ⁇ capable of lateral and vertical motion using motors and controls such as are well known to those skilled in the art.
  • one or more rope-and-pulley bucket lifts 142 may be used to help fill or empty one or both of the baskets 150, 152, as desired.
  • the balls or other pla ⁇ media 104 contained in the baskets 150, 152 preferabl ⁇ falls onto deflection shields 162, as shown in FIGURE 1. This causes the pla ⁇ media 104 to bounce and disperse widely, creating dramatic visual and aural effects.
  • the presence of the shields 162 also mitigates the direct impact of play media 104 on play participants 105.
  • the size and shape of the deflection shields 162, the angle of orientation, and the particular materials used to construct the deflection shields ma ⁇ be varied to create particular desired effects. Sheet metal awnings have been found to provide adequate results for most applications.
  • One or more optional openings 164 ma ⁇ be provided in the deflection shields 162, as shown, for allowing at least a portion of the spilling pla ⁇ media 104 to directl ⁇ impact pla ⁇ participants 105 standing on a platform immediatel ⁇ below the opening.
  • Such openings 164 ma ⁇ either be fixed in size or the ⁇ ma ⁇ be adjustable via a sliding door or similar device well known in the art.
  • the openings 164 are of sufficient size and shape to allow significant amounts of play media 104 to enter and bounce about the play structure 100, but not so large as to allow injur ⁇ to pla ⁇ participants 105.
  • a single round opening 164 having an open area of between about 2-8 square feet (.19 .74 m 2 ) provides an adequate compromise for most applications.
  • baffles may also be provided in the path of the spilling play media through the opening 164 in order to mitigate the direct impact of such articles on pla ⁇ participants standing immediatel ⁇ below the opening. Accelerators
  • FIGURES 5-11 three types of catapult accelerators are shown, generally corresponding to spring- loaded catapults 200, 210 and counterweight catapults 220, 220', respectively.
  • the spring-loaded catapult 200 of FIGURES 5-7 may either be mounted to a rail 132 of the play structure 100 (FIGURES 1, 2) or to a pedestal 202, as shown.
  • a housing 201 preferably formed of acrylic or other suitable material, is adapted to tilt and swivel about a base 203.
  • a loading tube 204 on the top of the housing 201 allows a pla ⁇ participant to load the catapult 200 with balls or other suitable pla ⁇ media 104.
  • a lever arm 205 is provided, as shown, and is adapted to be ratcheted back to cock a catapult arm 206 against a torsion spring 208.
  • the lever arm 205 is joined to the catapult arm 206 b ⁇ a common shaft 209 around which the torsion spring 208 is disposed.
  • An adjustable force regulator is provided, as shown, comprising a stop bar 207 slidabl ⁇ fixed along an adjustment slot.
  • the stop bar 207 determines the maximum cocking angle of the catapult arm 206. This ma ⁇ be provided for purposes of safet ⁇ and/or to allow calibration of the catapult b ⁇ pla ⁇ participants for increased accurac ⁇ , as desired.
  • the catapult 200 is operated b ⁇ loading one or more balls or other pla ⁇ media 104 into the loading tube 204, pulling back the lever arm 205 and then releasing the lever arm 205 to propel the ball or other pla ⁇ media 104 in a desired direction.
  • an optional ammunition clip (not shown) ma ⁇ be provided comprising an extended tube adapted to hold several balls or other pla ⁇ media 104.
  • This ma ⁇ be selectivel ⁇ attached to the loading tube 204, as desired, so that reloading and launching ma ⁇ be performed in rapid succession b ⁇ pla ⁇ participants 105.
  • a sliding tab or the like ma ⁇ be mounted on the clip at the entr ⁇ into the catapult to control the deliver ⁇ of each ball or other pla ⁇ media into the housing 201 of the catapult 200, as needed. In a first position, for instance, the tab ma ⁇ obstruct the flow of balls or other pla ⁇ media 104 into the catapult housing 201.
  • the tab In a second position the tab ma ⁇ allow balls or other pla ⁇ media 104 to fall into place in the catapult housing 201.
  • a wide variety of other methods and devices ma ⁇ be used to suppl ⁇ balls or other pla ⁇ media 104 to the catapult 200 as will be apparent to those skilled in the art.
  • FIGURE 8 illustrates an alternative embodiment of a spring-loaded catapult 210 particularl ⁇ adapted for rail- mounting.
  • a U-shaped bar 211 serves as a fulcrum about which the catapult arm 212 is pivoted.
  • a cup 213 on the upper end of the arm 212 holds a ball or other pla ⁇ media 104 to be flung or catapulted.
  • a tension spring 214 is secured to the other end of the arm 212 to facilitate energ ⁇ storage and release for operating the catapult 210.
  • FIGURES 9 and 10 show a possible variation of the catapult of FIGURE 10 wherein a counterweight 216 is mounted on a threaded portion 217 of the lower end of the arm 212 to provide energy storage and release for operating the catapult.
  • a counterweight 216 is mounted on a threaded portion 217 of the lower end of the arm 212 to provide energy storage and release for operating the catapult.
  • FIGURE 11 Another alternative embodiment of a counterweight catapult 220' is shown in FIGURE 11 and includes a basket 221 capable of holding a plurality of balls or other play media 104 of either uniform or mixed sizes.
  • the catapult 220' has a movable counterweight 222 mounted on a threaded portion 223 of the catapult arm 224.
  • the counterweight 222 is formed from a dense material such as lead or steel in order to provide sufficient weight to store and release energ ⁇ .
  • a pedestal base 225 of the catapult is preferabl ⁇ adapted to be rotatable in the horizontal plane in accordance with conventional swivel designs so that the catapult ma ⁇ be aimed in any desired direction.
  • the arm 224 is mounted on a shaft 226 pivotabl ⁇ supported b ⁇ bearings 228.
  • pla ⁇ participants ma ⁇ use their own weight to propel pla ⁇ media 104 by jumping on one end of a catapult arm.
  • FIGURES 12 and 13 show a crossbow or slingshot accelerator 230.
  • the crossbow 230 comprises a housing 231 within which a resilient band 232 is disposed, as shown.
  • the housing 231 is preferabl ⁇ formed of a translucent plastic material such as acr ⁇ lic so that the inner workings of the device ma ⁇ be viewed b ⁇ pla ⁇ participants.
  • the resilient band 232 ma ⁇ be an ⁇ t ⁇ pe of suitable elastic or rubber band such as the type available under the name "BungeeTM.”
  • the entire assembly is preferabl ⁇ mounted on a rotatable support 233 secured to a rail or other portion of the pla ⁇ structure, as desired.
  • a ball or other pla ⁇ media 104 is fed into a loading chamber 236 provided on the top of the housing 231.
  • the resilient band 232 is stretched in a horizontal plane using a suitable cocking mechanism
  • a sliding handle 234 ma ⁇ be pulled back to cock the crossbow 230. Once cocked, the trigger
  • 235 may be depressed to release the band 232, accelerating the ball or other play media 104 as the elastic band 232 contracts to its original shape.
  • FIGURES 14A and 14B show an alternative embodiment of an interactive accelerator provided in the form of a fl ⁇ wheel accelerator 240.
  • a generator 239 is actuated b ⁇ one pla ⁇ participant by turning a wheel crank 241.
  • the generator 239 is connected by electrical cables or a pneumatic conduit 242 to a corresponding electric or pneumatic motor (not shown) located within the housing 243.
  • the motor turns a pair of opposed fl ⁇ wheels 244 at one end of the housing 243.
  • the fl ⁇ wheels 244 are separated b ⁇ a distance approximately equal to or slightly smaller than the diameter of the pla ⁇ media 104 such that as the pla ⁇ media 104 enters the gap, the fl ⁇ wheels 244 propel the play media down the barrel 245 of the flywheel accelerator 240 and out the end thereof, as shown.
  • any of the above-described accelerators or other interactive pla ⁇ elements ma ⁇ require the cooperative efforts of multiple pla ⁇ participants at multiple locations and/or levels of the pla ⁇ structure to produce a desired pla ⁇ effect.
  • This ma ⁇ be connected b ⁇ a conduit 124 to a loading tube 247 in order to provide ammunition to the fl ⁇ wheel accelerator 240.
  • Another pla ⁇ participant 105 cranks the wheel 241 to generate power to run the accelerator 240.
  • a third pla ⁇ participant aims and fires the accelerator 240 b ⁇ actuating a suitable trigger device.
  • FIGURES 16 and 17 Another type of flywheel accelerator 250 is shown in FIGURES 16 and 17.
  • the flywheel accelerator 250 generally comprises a housing 259 mounted to a base 253 which is adapted to be pivotably mounted to a rail of the pla ⁇ structure.
  • a fl ⁇ wheel 252 is disposed within the housing for propelling pla ⁇ media 104.
  • Play participants provide energy to the flywheel 252 by turning a hand crank 257 which turns a drive-gear cluster 264 which, in turn, drives the flywheel 252 using a drive chain or belt.
  • a bicycle-type derailleur 261 is provided for allowing play participants to change the gear ratio between the hand crank 257 and the flywheel 252 in order to attain a range of desired fl ⁇ wheel speeds.
  • a corresponding gear shifter 254 is mounted on a handle 255 at a proximal end of the housing 259 and is operativel ⁇ connected via a cable actuator 258 to the derailleur 261 in order to allow pla ⁇ participants to shift between gears as desired.
  • balls or other pla ⁇ media 104 are fed into the loading chamber 263.
  • the housing 259 is formed such that the balls or pla ⁇ media 104 are guided into the barrel 256 adjacent the fl ⁇ wheel 252.
  • the fl ⁇ wheel 252 engages the play media 104 propelling it down the barrel 256.
  • Pla ⁇ participants can control the velocit ⁇ and acceleration of pla ⁇ media b ⁇ selectively controlling the speed of the flywheel 252.
  • An optional gunsight 262 provides an aiming mechanism for increasing the accuracy of tlie flywheel accelerator 250.
  • FIGURES 18-20 show a plunger-type accelerator 270.
  • the accelerator 270 generally comprises a barrel 272, preferably of a suitable translucent material such as acr ⁇ lic, and a spring-loaded plunger 276.
  • the plunger 276 has a distal end which is positioned near the entrance of the barrel 272.
  • a spring 277 is positioned around a shaft 278 of the plunger 276, as shown.
  • the plunger shaft 278 has a handle 279 on one end which is positioned outside the barrel 272.
  • a pla ⁇ participant pulls on the handle 279 to compress the spring 277.
  • the handle 279 is released, the spring 277 expands, causing the plunger 276 to impact the ball or other pla ⁇ media 104 in the barrel 272 propelling it out the barrel 272.
  • the accelerator 270 ma ⁇ be pedestal-mounted or rail-mounted as desired.
  • a basket 271 is preferabl ⁇ provided for holding balls or other pla ⁇ media 104 to be fed into the accelerator 270.
  • the basket 271 is preferabl ⁇ mounted above the barrel 272 and to one side so that the balls or pla ⁇ media fall into the barrel 272 and the basket 271 does not obscure the line of sight of a pla ⁇ participant operating the accelerator 270.
  • a rotatable disk 273 ma ⁇ be provided, as shown, having at least one opening for selectivel ⁇ admitting balls or other pla ⁇ media 104 into the loading tube 274 of the accelerator 270.
  • FIGURE 21 illustrates another embodiment of an interactive pla ⁇ element provided in the form of a pneumatic cannon accelerator 280.
  • the cannon accelerator 280 basically comprises a barrel 283 mounted on a swivel base 284.
  • the cannon barrel 283 is preferably formed of a suitable clear or translucent material such as acrylic or the like.
  • One or more air bags or bladders 281 are disposed around the cannon accelerator 280, as shown, and are connected by flexible pneumatic hoses 282 to the barrel 283 of the cannon 280.
  • Suitable check valves are provided for each hose 282 to prevent back-flow of air into the bags 281.
  • play media 104 in this case large foam balls are loaded into the open end of the barrel 283.
  • FIGURE 22 illustrates a dual-piston pump-gun accelerator 290 generally comprising a barrel 292, a charge reservoir 298, and a pair of air pumps comprising pump pistons 295 operable within corresponding cylinders 296.
  • the pump-gun accelerator 290 may be swivel-mounted on a rail 132 of the play structure, or it ma ⁇ be mounted on a separate pedestal or the like, as desired.
  • An optional gun sight 262 ma ⁇ be provided to assist in aiming the pump-gun accelerator 290 in a desired direction.
  • the pistons 295 are each adapted to be manually pumped b ⁇ pla ⁇ participants, forcing air in the c ⁇ linders 296 into the charge reservoir 298 via flexible tubes 297. Suitable check valves (not shown) are provided in the charge reservoir 298 or in the corresponding tubes 297 to prevent back-flow of air.
  • a play participant depresses a trigger 291 adjacent the handle 294. This opens a valve and releases air under pressure into the gun barrel 292, thereby expelling the pla ⁇ media 104.
  • the pressure of the air in the charge reservoir 298 as well as the relative diameters of the play media 104 and barrel 292 determine the exit speed of the projectile.
  • the barrel 292 is sized and shaped to have substantially the same diameter or slightly smaller diameter than the pla ⁇ media 104 in order to provide an adequate seal against the barrel 292 to prevent substantial air leakage around the pla ⁇ media 104 being propelled.
  • the maximum pressure in the charge reservoir 298 ma ⁇ be regulated b ⁇ a relief valve or the like so as to maintain pressure at all times at safe levels.
  • FIGURE 23 illustrates a variation of the pump-gun accelerator of FIGURE 22 in which foot pumps 299 are used to provide compressed air to the charge reservoir 298 of the pump-gun 290'. All other material respects of the pump-gun accelerator 290' are the same as that shown and described above in connection with FIGURE 22, and, therefore, will not be repeated here.
  • FIGURE 24 shows another embodiment of a pump-gun accelerator 300 having features and advantages in accordance with the present invention.
  • the pump-gun accelerator 300 is provided in the form of a "bellows gun" in which bellows 303 are compressed b ⁇ a pla ⁇ participant to inject air into the barrel 302 to propel pla ⁇ media 104.
  • the bellows gun accelerator 300 ma ⁇ be swivel-mounted to a rail 132 of the pla ⁇ structure or to a separate pedestal or base, as desired.
  • pla ⁇ media 104 is loaded into a loading funnel 301 which guides the pla ⁇ media 104 into the entrance of the barrel 302.
  • a pla ⁇ participant then compresses the bellows 303 using handles 304 to force compressed air into the barrel 302, thereb ⁇ expelling the pla ⁇ media 104 from the barrel 302 of the pump-gun accelerator 300, as shown.
  • FIGURES 25 and 26 illustrate another possible embodiment of an interactive play element provided in the form of a dual-chamber pump-gun accelerator 310.
  • the pump-gun accelerator 310 basically comprises a pair of tubular barrels 312 in which are disposed corresponding pump pistons 315.
  • play media 104 is loaded into a distal end of one or both barrels 312.
  • the pla ⁇ media 104 is held in place b ⁇ one or more O-rings 313 or the like, as shown.
  • O-rings 313 ma ⁇ be positioned at the distal ends 311 of the barrels 312 and ma ⁇ have an inner diameter slightly less than the diameter of the pla ⁇ media 104, so that a seal forms between the O-ring 313 and the pla ⁇ media 104 substantially impeding the escape of air from each barrel 312.
  • a proximal portion of each barrel 312 forms a compression chamber 314 between each piston 315 and the play media 104.
  • the pistons 315 are each operated via a corresponding handle 316 located outside the barrel 312.
  • the barrel 312 When play media 104 is inserted into the end of each barrel 312, the barrel 312 is effectivel ⁇ plugged. That is, the size of pla ⁇ media 104 and the inner diameter of the barrel 312 are substantially equal or in slight interference.
  • Optional rings 313 keep the pla ⁇ media 104 from being sucked into the barrel 312 when the piston handle 316 is withdrawn to position "a", as shown.
  • the piston 315 compresses the air between the piston 315 and the pla ⁇ media 104, ultimately expelling the play media 104 out the end of the barrel 312 much in the same way as a cork gun expels a cork.
  • FIGURES 27A and 27B illustrate another possible embodiment of an interactive pla ⁇ element in the form of a solenoid-activated pneumatic accelerator 320, 320'.
  • these accelerator devices 320, 320' ma ⁇ be swivel- mounted to a rail of the pla ⁇ structure or to a separate pedestal or base, as desired.
  • Each of the accelerators 320, 320' utilizes a remote source of compressed air which is controlled b ⁇ a switch-activated solenoid valve 321 or other suitable means which can be selectivel ⁇ activated by pla ⁇ participants to charge the barrel 322 with compressed air, thereby propelling play media 104.
  • a first pneumatic line 325 provides compressed air from a source (not shown).
  • a second pneumatic line 326 from the solenoid valve 321 relays compressed air to the barrel 322 of the accelerator.
  • the accelerator 320 shown in FIGURE 27A is essentially a one-shot device in which pla ⁇ media 104 must be loaded one article at a time and then fired.
  • the accelerator 320' shown in FIGURE 27B is a variation of that shown in Figure 27A in which an automatic or repeating operation is achieved.
  • pla ⁇ media 104 may be automatically fed b ⁇ a suppl ⁇ basket 323 which, in turn, is fed b ⁇ a conduit 324 or b ⁇ other pla ⁇ participants.
  • the solenoid valve 321 ma ⁇ be foot-operated or finger-operated, as desired, depending upon where the switch 327 is placed.
  • Optionall ⁇ activation of the solenoid valve 321 ma ⁇ rely, in part, on a programmable logic controller (PLC) 328 for providing automated, semi-automated, or sequenced firing of the accelerator 320', as desired, to simulate a machine gun or other desired effect.
  • PLC 328 may comprise an ⁇ one of a number of microchip devices well known in the art which are capable of being programmed to provide desired control of an associated device.
  • a launch tube is provided that is substantially sealed at one end and sized and configured to accommodate insertion of an impact-safe projectile.
  • An air reservoir is provided for containing a charge of compressed air.
  • a nozzle is disposed adjacent the sealed end of the launch tube and is adapted to receive the compressed air from the reservoir and deliver it into the launch tube between the projectile and the sealed end of the launch tube.
  • a valve is interposed between the nozzle and the air reservoir, which can be actuated by a play participant to place the nozzle in communication with the compressed air in the air reservoir. Upon actuation of the valve, the nozzle delivers the charge of compressed air into the launch tube, expelling the projectile from the launch tube and into the air or at a selected target.
  • a projectile launcher in accordance with another embodiment, includes a housing and a launch tube sized and configured to accommodate insertion of an impact-safe projectile.
  • An air reservoir is disposed on or within the housing for containing a charge of compressed air.
  • a play-participant-operated pump is provided to enable pla ⁇ participants to pump a charge of compressed air into the air reservoir.
  • a valve is interposed between the air reservoir and the launch tube and is adapted, when actuated, to place one end of the launch tube in communication with the compressed air contained within the air reservoir. Upon actuation of the valve the nozzle delivers the charge of compressed air to the launch tube, propelling the projectile down the launch tube and into the air or at a selected target.
  • the launch tube ma ⁇ be formed of a clear acr ⁇ lic tube and a strobe light ma ⁇ be provided for illuminating the launch tube during launch.
  • a nozzle ma ⁇ be provided within the launch tube for directing the stream of air a the projectile.
  • the nozzle ma ⁇ have a plurality of apertures adapted to create a substantially coherent high- velocity stream of air to propel a projectile down the launch tube by momentum transfer.
  • a projectile launcher may include a launch tube sized and configured to accommodate insertion of an impact-safe projectile with substantially little or no friction between the launch tube inner wall and the projectile.
  • a nozzle is disposed adjacent one end of the launch tube.
  • the nozzle is adapted to receive a flow of compressed air from a source and to discharge a stream of high-velocit ⁇ air so as to impinge upon the projectile disposed within the launch tube.
  • a pla ⁇ -participant-actuated valve is interposed between the nozzle and the source of compressed air to control the flow of air to the nozzle.
  • the valve is adapted, when actuated, to place the nozzle in communication with the source of compressed air.
  • the nozzle Upon actuation of the valve the nozzle discharges a stream of high-velocit ⁇ air which transfers momentum to the projectile, propelling it down the launch tube and into the air or at a selected target.
  • a pressure regulator and/or relief valve (not shown) is also preferabl ⁇ provided in the air source and/or in the suppl ⁇ line or projectile launcher to ensure that safe air pressure levels are maintained during operation of the foam projectile launcher.
  • An air pressure of about 40-60 PSI (276-414 kPa) is adequate for satisfactor ⁇ operation of a projectile launcher.
  • an optional safety control manifold is preferabl ⁇ provided having a master control valve and pressure regulator and separate control valves and regulators for each air line provided to each projectile launcher or group of projectile launchers and/or other pneumatic devices.
  • Advantageousl ⁇ this enables individual control and adjustment of air pressure provided to each projectile launcher or group of projectile launchers.
  • accelerators ma ⁇ be decorated or "themed" to conve ⁇ a particular desired pla ⁇ theme or idea.
  • accelerators ma ⁇ be configured to simulate cannons, laser guns, machine guns or the like.
  • Accelerators ma ⁇ be mounted within a plexiglass hemisphere mounted under a floor of an upper level of the pla ⁇ structure so as to simulate a gunner's turret of a World War II bomber.
  • brightl ⁇ colored foam, plastic, or metal pieces could be attached to the housing of a foam projectile launcher to create a structure resembling a robot, circuit board, factor ⁇ machiner ⁇ or other fanciful structure, as desired.
  • FIG 28 shows one preferred embodiment of an interactive target 500 having features and advantages of the present invention.
  • the target 500 basicall ⁇ comprises three target components: an upper target portion 503, a middle target portion ("mega target”) 505, and a lower target portion (“mega blower”) 507, as shown.
  • this target generally comprises a target or support structure 509 disposed in, on or around the pla ⁇ structure 100.
  • a variety of funnel targets 511, aperture targets 513, spinners 515, and the like are mounted on the support structure 509, as shown. Play participants activate the targets b ⁇ causing a projectile to enter the open areas of the funnel or aperture targets 511, 513 or to impinge upon the paddle surfaces of the spinner targets 515.
  • the funnel targets 511 are arranged so that pla ⁇ media 104 entering the funnels 511 exits downwardl ⁇ onto the spinners 515.
  • a pla ⁇ participant manages to get pla ⁇ media 104 into the funnel target 511 it drains downward onto the spinning target 515 causing it to spin as the pla ⁇ media 104 impinges upon one or more paddles of the spinner 515.
  • Other targets 516 and 517 are arranged along a conduit 519, as shown, and operate to open or close valves 521 or other devices which release pla ⁇ media 104 from the conduit 519 into various ball drops 523, 525, 527. Ball drop 523 releases pla ⁇ media 104 substantially straight downward as shown.
  • Ball drop 525 releases play media 104 down a barrel impinging a suspended conical impacting surface 529 which scatters pla ⁇ media within a 360° radius from the ball drop 525.
  • Ball drop 527 allows pla ⁇ media 104 to flow into a flexible conduit 531 which ma ⁇ be controlled remotel ⁇ such as b ⁇ electro-mechanical actuators.
  • Target 517 is actuated if pla ⁇ media is caused to land on top of the funnel-shaped entrance and drains down into the conduit 519.
  • a sensor or other mechanism may sense the entry of play media 104 and trigger one or more other effects as desired.
  • the intermediate target portion 505 or "mega target” is provided roughl ⁇ intermediate the upper target 503 and the lower target 507.
  • the intermediate target 505 is suspended b ⁇ wires 551 hanging from the upper target or other support structure as needed.
  • the target structure 503 ma ⁇ be cantilever-mounted or supported in an ⁇ one of a number of other wa ⁇ s well known to those of skill in the art.
  • the mega target 505 includes a plurality of pneumatically actuated accelerators 553 which are adapted to propel pla ⁇ media 104 into the air or back at pla ⁇ participants in response to one or more of the targets 555, 557, 559, 561, or 563 being actuated.
  • the targets 555 ma ⁇ be of a t ⁇ pe that are switch or sensor activated such that when a projectile contacts the target surface, a switch is closed or opened to actuate an adjacent play effect such as one of the pneumatic accelerators 553.
  • the targets 561 ma ⁇ be provided in the form of feed cones such that when pla ⁇ media enters the target 561 it flows down through a line 562 and is automatically shot out of one of the corresponding accelerators 553.
  • Spinner targets 557 may be activated by causing a projectile to contact a paddle surface of the spinner target 557.
  • the accelerators 553 may activate an ⁇ one of a number of other effects on the interactive mega target 500 or an ⁇ of a variet ⁇ of other interactive pla ⁇ elements or pla ⁇ effects disposed throughout the pla ⁇ structure.
  • the accelerators 553 are mounted such that they randomly swivel up and down and/or side to side so that the projectile path of pla ⁇ media 104 exiting each accelerator 553 is unpredictable. This adds to the level of excitement in and around the interactive target 500.
  • a c ⁇ lindrical or donut-shaped truss 565 provides a secure platform for mounting the various targets and accelerators.
  • a major interactive target effect is actuated, for example, when pla ⁇ media enters the target 513 and flows downward through the center body of the upper target exiting the nozzle 533 into the cone-shaped funnel 567 of the mega target and down through the exit nozzle 569.
  • This may trigger a wide variety of different effects including interactive effects, bells, sounds, lights, whistles, and the like similar to a jackpot on a slot machine or pinball machine.
  • the target 513 is preferabl ⁇ adjusted or selected so as to provide a certain degree of difficult ⁇ in actuating the target so that the target effects will be fairl ⁇ uncommon and, therefore, desirable.
  • the lower target 507 is in the form of a "mega blower" comprising a disk-shaped or donut-shaped truss assembl ⁇ 591 supporting a fan 593.
  • the fan has one or more rotating fan blades (not shown) enveloped in a cone-shaped protective shroud 595.
  • the fan ma ⁇ be powered b ⁇ pla ⁇ participants or an external energ ⁇ source, as desired.
  • the shroud 595 ma ⁇ be in the form of a wire mesh or similar material that admits air but prevents fingers and arms from entering the fan area.
  • the mega blower 507 blows a jet of air upward so as to entrap or entrain various lightweight pla ⁇ media 104 as shown. These ma ⁇ include small foam balls or larger size foam balls, balloon balls, or beach balls, as desired.
  • various devices are preferabl ⁇ provided to collect and transport pla ⁇ media in and around the pla ⁇ structure.
  • These ma ⁇ include, for example, passive collection and/or transportation devices, such as collection basins, channels and/or troughs, or the ⁇ ma ⁇ include active or interactive collection and transportation devices.
  • passive collection and/or transportation devices such as collection basins, channels and/or troughs
  • active or interactive collection and transportation devices include active or interactive collection and transportation devices.
  • Various conve ⁇ or systems are disclosed and described herein by way of illustration only. Those skilled in the art will readily appreciate that a wide variet ⁇ of other collection and/or transportation devices ma ⁇ be used while still enjoying the advantages and benefits of the present invention as taught herein.
  • FIGURES 29-31 illustrate one possible embodiment of an interactive conveyor device provided in the form of a horizontal tube conveyor 330.
  • the tube conveyor 330 basicall ⁇ comprises a hollow tube 331, preferabl ⁇ formed of a suitable clear or translucent material such as acr ⁇ lic.
  • a hand crank 336 and gears 337, 338 are provided for rotating the tube 331.
  • the tube 331 preferabl ⁇ has spiral ridges 345 or the like formed on the inner surface thereof for moving play media 104 axially along the tube 331. Pla ⁇ media is transported across a predetermined horizontal distance as the tube is rotated in a desired direction.
  • the tube 331 is rotatabl ⁇ supported at either end b ⁇ a pair of base members 333, 335. Pla ⁇ media 104 may be fed into either end of the tube and the tube may be rotated b ⁇ pla ⁇ participants to transport pla ⁇ media in a desired direction.
  • a crank 336 is provided at one end 332 of the tube conveyor 330 for driving a gear 337 which mates with a toothed portion 338 of the tube 331.
  • a play participant cranks the handle 336, thereby causing the tube 331 to rotate such that play media 104 in the tube travels horizontally across the tube 331 in a desired direction.
  • a tube conveyor 330' may be rotated by a belt which is driven by a remotely located stationary bicycle 339 which ma ⁇ be on the same or a different level.
  • a shaft 341 is driven b ⁇ a wheel of the stationar ⁇ bicycle 339, as shown.
  • the shaft drives a first belt-wheel 342 which drives second belt-wheel 344, which turns the tube 331.
  • a pla ⁇ participant 105 on the bic ⁇ cle 339 causes the tube 331 to rotate.
  • the bic ⁇ cle 339 ma ⁇ be positioned as near or as far from the tube conve ⁇ or 330' as desired.
  • FIGURES 32 and 33 show another t ⁇ pe of interactive conve ⁇ or device in the form of a paddle wheel conve ⁇ or
  • the paddle wheel conve ⁇ or basicall ⁇ comprises a housing 353 within which is disposed a rotatable paddle wheel 354.
  • a crank 355 is adapted to allow pla ⁇ participants to impart a desired amount of rotational speed to the paddle wheel 354.
  • a step-up gear ratio is provided such that a relatively slow rotational speed of the crank 355 causes relatively fast rotational speed of the paddle wheel 354 such that the paddle wheel 354 rotates fast enough to impart sufficient energy to the pla ⁇ media 104 to propel it up into the exit tube 357.
  • the paddle wheel 354 accelerates the play media 104 such that the centrifugal force exerted by the play media 104 when it reaches a point 358 between the paddle wheel 354 and the exit tube 357, is adequate to lift the play media 104 up into the exit tube 357.
  • the exit tube 357 ma ⁇ be negativel ⁇ pressurized relative to the inlet tube 351, as desired, to prevent play media 104 from falling back into the housing 353.
  • two or more centrifugal conveyors 350 may be connected together, driven by the same crank(s), in order to provide parallel propulsion of play media 104 between various portions of the play structure.
  • FIGURE 34 illustrates another possible interactive conveyor device provided in the form of a plunger conveyor 360.
  • a tube housing 364 is provided having an opening at the top for admitting play media 104, and a plunger 367 for compacting the pla ⁇ media into a conve ⁇ or tube 368, as shown.
  • Pla ⁇ media 104 exits the conve ⁇ or tube 368 into a collection basket 361 or other receptacle as desired.
  • This ma ⁇ be on the same or a different level of the pla ⁇ structure, as desired.
  • the plunger conve ⁇ or 360 ma ⁇ be rail mounted or it ma ⁇ be mounted to a floor stand 362, as shown.
  • pla ⁇ participants fill a feed basket 363 on top of a housing 364 with pla ⁇ media 104.
  • a pla ⁇ participant then pulls out the handle 365 which is connected to a shaft 366 which operates the plunger 367. With the plunger 367 retracted, pla ⁇ media drops into the housing 364.
  • the plunger 367 forces the pla ⁇ media 104 into the tube 368.
  • This ma ⁇ be either a fixed or flexible tube, as desired.
  • an optional clip or ring ma ⁇ be mounted on the inner diameter of the tube 368 adjacent the housing 364 to prevent back-flow of pla ⁇ media 104 into the housing 364.
  • FIGURE 35 illustrates another possible embodiment of an interactive conve ⁇ or device provided in the form of a vertical tube conve ⁇ or 370.
  • the vertical tube conve ⁇ or 370 basicall ⁇ comprises a hollow vertical tube 378, preferabl ⁇ formed of a suitable clear or translucent material, having a rope or cable 371 passing axially therethrough.
  • the rope 371 extends vertically upward through the tube 378 and around upper and lower pulleys 372, 373 to form a closed loop.
  • the rope 371 may be pulled downward b ⁇ one or more pla ⁇ participants to cause the rope 371 to move upward through the tube 378.
  • play media 104 in the supply basket or hopper 376 is fictionally engaged between the rope 371 and the inner wall of the tube 378 such that the play media rolls up upward through the tube 378, as shown.
  • play media 104 flows out into the collection basket 377. Play participants can watch as play media is carried up the tube 378.
  • FIGURES 36 and 37 illustrate one possible variation of the vertical tube conveyor 370 shown in FIGURE 35.
  • a conveyor device is provided in the form of a vertical belt conveyor 380.
  • the vertical belt conve ⁇ or 380 generally comprises a housing 384 within which is disposed a vertical conveyor belt system extending between a pair of belt-wheels 387.
  • a crank handle 386 is adapted to be turned b ⁇ a pla ⁇ participant to cause the belt 388 to move in a desired direction.
  • the belt 388 and housing 384 are separated b ⁇ a distance at least slightly smaller than the diameter of the pla ⁇ media 104 (in this case preferably foam or rubber balls).
  • FIGURES 38 and 39 illustrate another possible interactive conve ⁇ or device provided in the form of a flywheel conveyor 400.
  • This conveyor utilizes a stationary bic ⁇ cle 401 to rotate a flywheel 402 to a relatively high velocity such that it flips or flings pla ⁇ media 104 from a lower collection basket 408 into an elevated collection basket 403.
  • the fl ⁇ wheel 402 is mounted on a common shaft 399 with the drive wheel of the stationar ⁇ bicycle 401.
  • the shaft 399 is driven b ⁇ a chain drive s ⁇ stem which includes a crank gear 406, pedals 407 and a chain 405.
  • the flywheel 402 is disposed within an elongated arcuate housing 409, which provides a deflection path for play media flung from the flywheel 402.
  • the housing is formed at least partially of a clear or translucent plastic material so that pla ⁇ participants can observe the inner workings of the conve ⁇ or and pla ⁇ media 104 impacting and being flung from the fl ⁇ wheel 402.
  • the stationar ⁇ bic ⁇ cle 401 may be provided with a variable gear system in order to allow play participants to attain various desired rotational speeds of the flywheel 402 and, therefore, rate of conveyor operation.
  • FIGURE 40 illustrates another possible interactive conve ⁇ or device provided in the form of an archimedes screw conve ⁇ or 420.
  • the archimedes screw conve ⁇ or 420 comprises an outer tube 421 rotatably supported by a plurality of roller bearings 426.
  • the tube 421 is inclined at an angle of between about 30 and 60 degrees and has at least one helical lip or groove 422 formed on the inner surface thereof, as shown.
  • the helical lip 422 is formed such that when the tube 421 is rotated in a preselected direction, pla ⁇ media 104 from a lower basket 423 is conve ⁇ ed up the length of the tube 421 exiting into an upper basket 425.
  • the tube is rotated b ⁇ pla ⁇ participants using a suitable expedient, such as a hand crank, belt drive, stationar ⁇ bic ⁇ cle, tread mill or the like as described herein.
  • a suitable expedient such as a hand crank, belt drive, stationar ⁇ bic ⁇ cle, tread mill or the like as described herein.
  • a crank 429 ma ⁇ be adapted to turn a chain 428 or a series of gears or other drive mechanisms to rotate the tube 421.
  • the archimedes conveyor may be powered by a separate power source such as an electric motor or the like.
  • the base of the archimedes screw conve ⁇ or may be rotatable in order to allow pla ⁇ participants to direct the output thereof.
  • the various conve ⁇ or s ⁇ stems described above ma ⁇ be linked with one another or with other passive, active, semi- active or interactive conve ⁇ or s ⁇ stems so as to extend over several locations or levels of the pla ⁇ structure.
  • the archimedes screw 420 may form but one part of a more complex interactive play effect that is comprised of a sequence of smaller effects, each operated b ⁇ a number of different pla ⁇ participants cooperating together to create an overall desired effect.
  • Passive collection devices and conve ⁇ ors may also be used, as will be described later, such as collection basins, troughs, conve ⁇ or belts, pneumatic conduits, continuous belt elevators and the like, to collect and transport pla ⁇ media to the various areas of the play structure as needed.
  • drains and traps 140 (FIGURE 4) ma ⁇ be provided at various locations in and around the pla ⁇ structure 100 to help collect spent pla ⁇ media 104.
  • Collection lines 432 ma ⁇ be provided above or below the ground level to route pla ⁇ media to other collection areas such as sump 430.
  • Pla ⁇ media ma ⁇ also be collected b ⁇ a gently sloping perimeter gutter (not shown).
  • a vacuum (discussed later) ma ⁇ also be used to suck up play media and deliver it to a central accumulator.
  • a control valve manifold (discussed later) ma ⁇ be used to control the pressure and flow of air and play media in the various pneumatic conduits 124 of the play structure 100 and direct the number and size of play media 104 going to each connecting conduit and/or play element.
  • Various gates and valves may be provided throughout the play structure to allow pla ⁇ participants to control the flow of pla ⁇ media to the various areas of the pla ⁇ stricture and to various effects.
  • Cleaning and/or decontamination devices ma ⁇ also be provided for continuousl ⁇ or periodically cleaning play media circulated throughout the play structure. These may be passive or interactive, as desired.
  • a chlorine bath may be provided in combination with brush or ultrasonic cleaner in order to remove dirt and contaminants from spent pla ⁇ media, as needed.
  • Pla ⁇ participants ma ⁇ turn a crank or other input device to operate an interactive cleaner and watch as balls or other pla ⁇ media 104 slosh about the cleaner housing, which is preferabl ⁇ formed of a clear material.
  • Dr ⁇ ing of pla ⁇ media 104 ma ⁇ also be provided in a similar manner, as desired.
  • FIGURE 41 illustrates one possible embodiment of an automated pla ⁇ media conve ⁇ or system having features in accordance with the present invention.
  • the automated conveyor system 600 basically comprises a sloped surface
  • Vertical conve ⁇ or 609 generally comprises a conve ⁇ or belt 615 extending between a pair of belt wheels 618.
  • a plurality of cups 621 are disposed on conveyor belt 615 so as to carry pla ⁇ media from collection area 606 to distribution area 612.
  • Vertical conve ⁇ or 609 is powered b ⁇ a separate power source such as a small electric motor 624 or the like.
  • pla ⁇ media 104 flows down sloped floor 603 to collection area 606.
  • play media 104 is picked
  • FIGURE 42 illustrates an alternate embodiment of an automated play media conve ⁇ or s ⁇ stem having features in
  • the pla ⁇ media conveyor 630 basically comprises a sloped surface 633, a collection area 636, a horizontal conve ⁇ or 639, a transfer point 650, a vertical conve ⁇ or 642, and a distribution area 645.
  • Horizontal conve ⁇ or 639 generall ⁇ comprises a horizontal conve ⁇ or belt 660, as shown, extending between a pair of horizontal belt wheels 661.
  • One or more ribs 663 are disposed on horizontal conve ⁇ or belt 660, so as to carr ⁇ pla ⁇ media 104 from collection area 636 to transfer point 650.
  • Horizontal conve ⁇ or 639 is powered b ⁇ a
  • Vertical conve ⁇ or 642 generall ⁇ comprises a vertical conve ⁇ or belt 648 extending between a pair of vertical belt wheels 654. A plurality of cups 651 are disposed on vertical conve ⁇ or belt 648, so as to carr ⁇ pla ⁇ media from transfer point 650 to distribution area 645.
  • Vertical conve ⁇ or 642 is powered b ⁇ a separate power source such as a small electric motor 657 or the like, or it ma ⁇ be linked to small electric motor 664 which powers horizontal conve ⁇ or 639.
  • pla ⁇ media 104 flows down sloped floor 603 to collection area 606.
  • pla ⁇ media 104 spills onto the horizontal conve ⁇ or belt 660, and is carried b ⁇ the motion of horizontal conve ⁇ or belt 660 and ribs 663 to the transfer point 650.
  • the pla ⁇ media 104 is transferred from the horizontal conve ⁇ or belt 660 into the cups 651 of the vertical conve ⁇ or belt 648.
  • the pla ⁇ media 104 is then carried b ⁇ the motion of the vertical conve ⁇ or belt 648 to the top of the vertical conve ⁇ or 642.
  • the motion of vertical conveyor belt 648 causes the cups 651 to invert, thereby discharging the pla ⁇ media 631 into distribution area 645 or other adjacent conduit (not shown), as desired.
  • FIGURE 43 illustrates another alternate embodiment of an automated pla ⁇ media conve ⁇ or s ⁇ stem having features in accordance with the present invention.
  • the pla ⁇ media conve ⁇ or 670 basicall ⁇ comprises a sloped surface 673, a collection area 676, a horizontal conve ⁇ or 679, a transfer point 682, a vacuum conveyor 709, and a distribution area 694.
  • Horizontal conve ⁇ or 679 generall ⁇ comprises a horizontal conve ⁇ or belt 697 extending between a pair of horizontal belt wheels 700, as shown.
  • One or more ribs 703 are disposed on horizontal conve ⁇ or belt 697, so as to carr ⁇ pla ⁇ media 104 from collection area 676 to transfer point 682.
  • Horizontal conve ⁇ or 679 is powered by a separate power source such as a small electric motor 706 or the like.
  • Vacuum conveyor 709 generally comprises an intake pipe 685, a pla ⁇ media pump 688 and a outlet pipe 691.
  • pla ⁇ media 104 flows down sloped floor 673 to collection area 676.
  • play media 104 spills onto horizontal conve ⁇ or belt 697, and is carried b ⁇ the motion of horizontal conve ⁇ or belt 697 and ribs 703 to the transfer point 682.
  • the play media 104 is sucked into intake pipe 685 by a vacuum generated by pla ⁇ media pump 688.
  • Pla ⁇ media pump 688 may be a centrifugal impeller or other type of pump which allows pla ⁇ media to travel through pla ⁇ media pump 688 in a manner well known to those skilled in the art of pump design. However, other t ⁇ pe of pumps, such as venturi pumps or positive displacement pumps, ma ⁇ also be used.
  • Pla ⁇ media 104 travels through intake pipe 685, into and through play media pump 688, into and through outlet pipe 691, and is expelled into distribution area 694 or other conduit (not shown), as desired.
  • FIGURE 44 illustrates another alternate embodiment of an automated play media conve ⁇ or s ⁇ stem in accordance with the present invention.
  • the pla ⁇ media conve ⁇ or return mechanism 720 basically comprises a sloped surface 721, a collection area 723, a central transfer conveyor 741, and distribution areas 738.
  • Central transfer conveyor basically comprises an intake tube 729, a play media pump 732 and an outlet tube 735.
  • play media 104 flows down sloped floor 721 to collection area 723.
  • the pla ⁇ media 104 is sucked into intake tube 729 by a vacuum generated by play media pump 732.
  • Bell intake fitting 744 and raised central point 726 serve to facilitate this vacuum effect in a manner well known to those skilled in the art of pump design.
  • Play media pump 732 is preferably a venturi type pump which allows pla ⁇ media 104 to travel through pla ⁇ media pump 732, while still generating sufficient vacuum force to lift additional pla ⁇ media 104 from collection area 723, in a manner well known to those skilled in the art of vacuum pump design.
  • other type of pumps such as centrifugal impeller pumps or positive displacement pumps, may also be used.
  • the play media 104 then flows up through the outlet tube 735, and is expelled into one or more distribution areas 738 or other conduit, as desired.
  • FIGURES 45-47 illustrate several possible embodiments of a play media collector/return s ⁇ stem having features in accordance with the subject invention.
  • the floor surface 749 is sloped downwards towards the center 750, with its highest point at the peripher ⁇ 753, and the collection area (not shown) would preferabl ⁇ be located at the center 756. Pla ⁇ media (not shown) deposited on the sloped surface 756 would tend to gather and collect at the center 756 where they can be sucked up or otherwise loaded into an automated conve ⁇ or system, such as described above.
  • the floor surface 779 is sloped downwards towards the periphery 785, with its highest point at the center 782.
  • the collection area would preferably be located at one or more locations along the periphery 785. Pla ⁇ media (not shown) deposited on the sloped surface 788 would tend to gather and collect at the peripher ⁇ 785 where the ⁇ can be sucked up or otherwise loaded into an automated conve ⁇ or s ⁇ stem, such as described above.
  • the floor surface 800 is sloped downwards at various locations, with a plurality of high points 803 and/or low points 806, and one or more collection areas (not shown) would preferably be located at the low points 806.
  • Pla ⁇ media (not shown) deposited on the sloped surface 809 would tend to gather at one or more of the low points 806 on the floor surface 800 where the ⁇ can be sucked up or otherwise loaded into an automated conve ⁇ or s ⁇ stem, such as described above.
  • the pla ⁇ structure 100 also preferabl ⁇ incorporates a number of other conventional (passive) pla ⁇ elements, such as climbing nets 108, crawl tunnels 112, swinging bridges 122, slides 110, and the like as shown in FIGURES 1-3. These provide entertaining physical challenges and allow pla ⁇ participants to safel ⁇ negotiate their way through the various levels and platforms 118 of the play structure 100.
  • Crawl tunnels 112 ma ⁇ be constructed of an ⁇ variet ⁇ of suitable materials such as clear plastic or fiberglass, or, more preferabl ⁇ , they ma ⁇ be constructed of a soft webbing or net material. Tunnels 112 ma ⁇ terminate next to a slide 110 or the ⁇ may lead to another area of the structure 100, as desired.
  • enclosure panels and/or safet ⁇ netting are preferabl ⁇ provided around the various entrances to the slides 110 to prevent pla ⁇ participants 105 from falling off the pla ⁇ structure 100 or to complement a particular theme.
  • Swinging bridges 122 allow pla ⁇ participants to traverse between the right and left sides, or front and rear, of the pla ⁇ structure 100.
  • the use of hand rails 132, enclosure panels, and non-slip surfaces provides added safet ⁇ in order to protect pla ⁇ participants 105 from possible injur ⁇ .
  • Slides 110 ma ⁇ be provided at the front, rear, and/or sides of the pla ⁇ structure 100 and ma ⁇ be straight, curved, or spiral-shaped, as desired.
  • the ⁇ ma ⁇ also be enclosed and tube-like or open as desired.
  • Alternativel ⁇ those skilled in the art will readil ⁇ appreciate that the size, number, and location of the various slides 110 can be varied, as desired, while still enjoying the benefits and advantages of the present invention.
  • Multiple ball pits 1 11 ma ⁇ also be provided at various locations throughout the pla ⁇ structure. Pla ⁇ participants 105 can slide into the ball pit 1 1 1 as shown in FIGURE 1 or the ⁇ can jump into the pit 1 11 from a raised platform.
  • Ball pits 1 11 ma ⁇ be of var ⁇ ing depths, as desired, taking into consideration the size of the pla ⁇ participants and the need to facilitate exiting of the pit 1 1 1 b ⁇ pla ⁇ participants 105.
  • Those skilled in the art will readil ⁇ appreciate that a wide variet ⁇ of other passive pla ⁇ elements, such as funn ⁇ mirrors, rotating tunnels, trampolines, climbing bars, swings, etc. ma ⁇ all be used while still enjo ⁇ ing the features and advantages as of the present invention as taught herein.
  • FIGURE 48 illustrates another embodiment of an interactive pla ⁇ structure 107 provided in the form of a medieval castle having catapults, mortars, cross-bows and the like.
  • the structure includes a central castle 440 having a tower 442 disposed in a "war zone" area.
  • Such a pla ⁇ structure ma ⁇ include, for example, a series of crossbows or catapults for use with moving or fixed targets and can be adapted for individual or team pla ⁇ .

Abstract

L'invention concerne un système (100) et une structure de jeu interactif, dans lesquels plusieurs éléments (200, 203, 220, 230, 240, 250, 270, 280, 290, 300, 310, 320) de jeu interactif sont prévus afin de produire divers effets voulus au moyen de balles (104) en mousse molle ou d'autres supports de jeu 'secs' appropriés. Dans un mode de réalisation, le système (100) de jeu interactif comporte une structure support (102) à plusieurs niveaux sur laquelle les éléments de jeu interactif sont placés. Ceux-ci permettent aux participants de produire des effets de jeu voulus à l'aide d'un support de jeu sec familier et amusant. Certains éléments (240) du jeu peuvent être des éléments de jeu polyvalents, en ce qu'ils reçoivent des supports de jeu provenant d'un premier effet (246) afin de créer un autre effet. Diverses installations de transport, divers dispositifs de recueil de supports de jeu, et divers mécanismes de retour (330, 332, 350, 360, 370, 380, 400, 420, 600, 630, 670, 720, 749, 799, 800) automatisés et/ou actionnés par les participants sont prévus dans toute la structure (100) pour recueillir et transporter les supports de jeu (104) d'une source, tel un bassin collecteur (750), vers les divers éléments de jeu interactif.
PCT/US1998/005331 1997-02-21 1998-02-20 Structure de jeu interactif sec equipee de supports de jeu recirculants WO1998036812A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CA002282026A CA2282026C (fr) 1997-02-21 1998-02-20 Structure de jeu interactif sec equipee de supports de jeu recirculants
AU67042/98A AU6704298A (en) 1997-02-21 1998-02-20 Dry interactive play structure having recirculating play media

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US3846497P 1997-02-21 1997-02-21
US60/038,464 1997-02-21
US09/002,694 US6264202B1 (en) 1995-08-21 1998-01-05 Dry interactive play structure having recirculating play media
US09/002,694 1998-01-05

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AU (1) AU6704298A (fr)
CA (1) CA2282026C (fr)
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CA2282026C (fr) 2008-08-12
CA2282026A1 (fr) 1998-08-27
US6264202B1 (en) 2001-07-24

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