WO1996029120A1 - Systeme interactif de jeux aquatiques - Google Patents

Systeme interactif de jeux aquatiques Download PDF

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Publication number
WO1996029120A1
WO1996029120A1 PCT/US1996/003842 US9603842W WO9629120A1 WO 1996029120 A1 WO1996029120 A1 WO 1996029120A1 US 9603842 W US9603842 W US 9603842W WO 9629120 A1 WO9629120 A1 WO 9629120A1
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WO
WIPO (PCT)
Prior art keywords
water
waterplay
play
accordance
interactive
Prior art date
Application number
PCT/US1996/003842
Other languages
English (en)
Inventor
Rick A. Briggs
Original Assignee
Briggs Rick A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=23619184&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO1996029120(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Briggs Rick A filed Critical Briggs Rick A
Priority to AU52577/96A priority Critical patent/AU5257796A/en
Publication of WO1996029120A1 publication Critical patent/WO1996029120A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/007Amusement arrangements involving water
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B9/00Climbing poles, frames, or stages
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B9/00Climbing poles, frames, or stages
    • A63B2009/002Flat climbing nets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B9/00Climbing poles, frames, or stages
    • A63B2009/006Playground structures
    • A63B2009/008Playground structures with water spraying means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2208/00Characteristics or parameters related to the user or player
    • A63B2208/12Characteristics or parameters related to the user or player specially adapted for children

Definitions

  • the present invention relates to water play structures, and, in particular, to an interactive water play system for entertaining and educating small and intermediate-age children.
  • an interactive water play system for entertaining one or more play participants.
  • the water play system comprises a support frame at least partially submerged within an associated body of water and a conduit associated with the support frame for supplying water to various water play elements mounted in, on or adjacent to the support frame.
  • a first interactive water play element is provided comprising a water forming device and a corresponding control valve or actuator for allowing play participants to selectively control the water forming device to create a first water effect.
  • a second interactive water play element receives water from the first water effect to create a second water effect.
  • a method for cooling and entertaining play participants includes the steps of providing a play structure at least partially submerged within an associated body of water. Water is provided from the body of water to a first interactive waterplay element on the play structure. Play participants can control the first interactive waterplay element to create a first water effect. A second waterplay element is provided and is adapted to receive water from the first water effect. Play participants can also control the second waterplay element to create a second water effect. Utilizing this method, play participants can observe and experiment with various multiple-order cause-and-effect reactions involving water.
  • FIGURE 1 is a front perspective view of a preferred embodiment of an interactive water play system having features of the present invention
  • FIGURE 2 is a front elevational view of the interactive water play system of FIGURE 1;
  • FIGURE 3 is a rear elevational view of the interactive water play system of FIGURE 1;
  • FIGURE 4 is a plan view of the interactive water play system of FIGURE 1;
  • FIGURE 5 is a front perspective view of an interactive water play element in the form of a giant spilling bucket;
  • FIGURE 6 is a front perspective view of an interactive water play element in the form of tandem tipping buckets
  • FIGURE 7 is a front perspective view of an interactive water play element in the form of a spinning water tray
  • FIGURE 8 is a front elevational view of various interactive water play elements in the form of pump guns, a spinning water wheel and a rope-and-pulley operated bucket;
  • FIGURE 9 is a perspective view of an interactive water play element in the form of funnels;
  • FIGURE 10 is a perspective view of an interactive water play element in the form of a spiralling water spout
  • FIGURES 11 a-b are top plan and front elevational views, respectively, of an interactive water play element in the form of a play sink having multiple outlets adapted to be plugged or unplugged;
  • FIGURE 12 is a front perspective view of an interactive water play element in the form of a pump- operated water geyser;
  • FIGURE 13 is a partial front cross-sectional view of an interactive water play element in the form of an archimedes water screw;
  • FIGURE 14 is a front elevational view of an interactive water play element in the form of a bucket conveyor
  • FIGURE 15 is a top plan view of various interactive water play elements in the form of interconnected tipping trays and rotatable water troughs;
  • FIGURE 16 is a front elevational view of an interactive water play element in the form of a pump gun and a horizontal water wheel;
  • FIGURES 17a-g are perspective views of various water forming elements and associated water effects, including: (a) an arch jet, (b) horizontal jets, (c) rain jets, (d) peacock jets, (e) geyser jets, (f ) bar jets, and (g) an attack hose.
  • the present invention improves and expands upon this theme of interactive water play by introducing second, third and even higher order water effects which may be created or activated by a particular combination of other water effects. Some water effects may have immediate results. Others may have delayed results. Some water effects may be local, while others may be remote.
  • Each play participant, or sometimes a group of play participants working together, must experiment with the various water effects in order to discover which ones operated in which sequence will create the desired water effect. Once one group figures it out, they can use the resulting water effect to surprise and entertain other water play participants. Yet other play participants will observe the water effect and will attempt to also figure it out in order to turn the tables on the next group. The result is an endlessly entertaining and educational experience for the whole family.
  • FIGURE 1 illustrates one embodiment of an interactive water play system having features of the present invention. This particular water play system is provided in the theme of a pirate ship, as shown.
  • the interactive water play system of the present invention is not limited to this one preferred embodiment, but may be implemented in accordance with a wide variety of other possible exciting play themes.
  • a submarine, a medieval castle, a lost temple, a fire station or a treehouse can each provide exciting play themes for interactive water play systems having benefits and advantages as taught by the present invention.
  • the play system fundamentally comprises an integrated play structure 100 having multiple levels and/or platforms 102, 104 between which play participants can traverse using stairs 106, ladders or climbing nets 108, 109, 1 11 and crawl tunnels 110, 112.
  • the multi-level structure is at least partially submerged in an associated body of water such as a wading pool 118, as shown.
  • Numerous water and non-water play elements are disposed throughout the play structure 100, as will be described in greater detail below. These are preferably positioned at various elevations and are adapted to allow play participants to act out an imagined play theme such as a pirate adventure.
  • Slides 114, 116, 117 (FIGURES 3, 4) originating from the higher levels 104 of the play system 100 can quickly bring the participants down to the ground level 102, or can deposit the participants into an associated body of water such as a wading pool 118.
  • the play structure 100 incorporates a variety of interactive water play elements and non-water play elements spaced every meter or so.
  • Support for the water play structure is provided by a supporting framework 122 comprising primarily water carrying conduits 124 and non-water carrying framing elements 126.
  • Conduits 124 are preferably selected to be of sufficient size and strength to safely support the play structure and play participants 128 while also supplying water to the various interconnected water play elements.
  • the conduits 124 are formed from hollow steel pipes that are adapted to be bolted or welded together using commercially available pipe fittings.
  • Standard Schedule 40 galvanized steel pipe having an outside diameter of between about 10 and 20 cm (4 and 8 inches) and a wall thickness of between about 3 and 13 mm (1/8 and 1/2 inches) should be suitable for most applications.
  • some or all of the conduits 124 may be formed from other suitable materials such as PVC pipe, copper pipe or clay/ceramic pipe, as desired.
  • Framing elements 126 are selected to safely support non-water play elements and/or to provided additional support for roofing and other optional structures, as desired. Framing elements 126 may be constructed of any convenient material having adequate strength, durability and resistance to corrosion.
  • Aluminum or wood framing elements, galvanized structural steel, PVC pipe or any other corrosion-resistant material may be used, as desired, to provide additional support for the play structure 100 and play participants 128.
  • supporting framework 122 may be constructed partially or substantially entirely of non-water carrying framing elements 126 covered in a suitable surfacing material such as fiberglass, gunite, cement or stucco.
  • a suitable surfacing material such as fiberglass, gunite, cement or stucco.
  • water may be provided to the various water play elements by separate plumbing conduits (not shown) that are either external or internal to the framing elements 126. It is preferred, however, that water carrying conduits 124 be used for forming substantial portions of the supporting framework 122 in order to reduce material costs and to provide fast and easy construction.
  • optional decorative panels and/or roofing elements may be provided, as desired, to complement the particular desired theme of the interactive play system, to shade play participants from the sun or to prevent play participants from falling off the play structure 100.
  • spindle-style wooden railings 130 (FIGURE 2) are provided for added safety and to complement the theme of a pirate's ship.
  • These optional panels may be made from wood, fiberglass, reinforced fabric, PVC, or other corrosion-resistant materials, as desired. In the particular embodiments shown, pressure treated wood is used because of its high durability, low cost, and pleasing outward appearance.
  • slide entrances are provided for entering the various slides 114, 116, 117.
  • Enclosure panels or safety netting 134 is preferably provided around the various entrances to the slides in order to prevent play participants from falling off the play structure 100.
  • square and round webbed crawl tunnels 110, 112 and climbing nets 108, 109, 111 interconnect the various areas and levels of the play structure, as shown, to provide for safe travel on and about the play structure 100.
  • the supporting framework 122 of the structure incorporates the look of ship's masts 136-138 with square rigging and spindle-style railings 130, as well as net ladders 108, 109, 111.
  • Water cannons 140, 142 shoot out of cannon portholes 144, 146 located around the structure.
  • a bucket decorated to resemble a skull 150 is mounted at the top of one mast 138 and a crow's nest 152 beneath the bucket 150 completes the theme. As will be described in more detail in connection with FIGURE 5, this bucket is adapted to periodically spill nearly 4,000 liters (1000 gallons) of water on top of the play structure 100, creating dramatic visual and sound effects.
  • a plurality of interactive water play elements are also provided, including water guns 154, 156, pump guns 158, water cannons 140, 142, a spinning water tray 160, single or tandem tipping buckets 162, 164, double funnels 166, and a tipping tray 168.
  • a funnel 170 and pipe series 172 carries water to a water cannon 142. Buckets 174, 176 dipped into basins 178, 180 may also be used to dump water onto those below.
  • a play sink 182 having a pluggable outlet is another option for dousing unsuspecting, nearby participants.
  • Horizontally or vertically mounted water wheels 160, 250, 390 are also optionally provided throughout the play structure. As described in greater detail below, these may be activated by adjacent water effects, such as water guns 154, 156, water pumps, or runnels, whereby a stream of water is caused to impinge upon paddle surfaces or other impact surfaces located on or near the periphery of the water wheel. Alternatively, one or more of the water wheels may be adapted to be operated by a nozzle or other water forming device internal to the water wheel itself. A sink with a pluggable outlet 182 may be unplugged to douse participants below.
  • a pull-chain activated overhead spray nozzle is provided for showering play participants at another level of the structure 100, where the nozzle-activating participant is at an adjacent level.
  • One or more spiralling spouts 314 may also be provided to rotate and spray water in a circular or spiraling pattern, as desired.
  • a variety of other water play elements such as a water curtain 184, 186, overhead spray jets 188, 190, 192, arch jets 194, 196, horizontal jets 198, peacock jets 200, 202, geyser jets 204, bar jets 206-208, hose jets 210-212 and umbrella jets 214, 216, are provided throughout the play structure 100 in order to allow play participants to create desired water effects 217 to cool off and/or douse one another with water spray in a fun and entertaining way.
  • a water curtain 184, 186, overhead spray jets 188, 190, 192, arch jets 194, 196, horizontal jets 198, peacock jets 200, 202, geyser jets 204, bar jets 206-208, hose jets 210-212 and umbrella jets 214, 216 are provided throughout the play structure 100 in order to allow play participants to create desired water effects 217 to cool off and/or douse one another with water spray in a fun and entertaining way
  • Control valves and actuators 286, 294, 298, 302, 308, 322, 340, 358, 372, 394, for example, for the various water forming devices may be operated by play participants to control the flow of water issuing from the various water forming devices.
  • Control valves may include, for example, wheel-controlled butterfly valves, lever-controlled butterfly valves, counter-weight valves, gate valves, flush valves, wheel-controlled ball valves, lever-controlled ball valves, and any number of other control valves well know to those skilled in the art.
  • Actuators may include pump levers, hand cranks, pull chains, and other actuators well known to those skilled in the art.
  • the play structure 100 also preferably incorporates a number of non-water play elements, such as climbing nets 108, 109, 111, square and round webbed crawl tunnels 110, 112 and slides 114, 116, 117.
  • non-water play elements such as climbing nets 108, 109, 111, square and round webbed crawl tunnels 110, 112 and slides 114, 116, 117.
  • FIGURE 4 is a plan view of the interactive water play system of FIGURE 1, illustrating a preferred arrangement of interactive water play elements.
  • Wet and dry slides 114, 116, 117 are provided on the back of the play structure, as shown.
  • the slides may be straight, somewhat curved, or spiral-shaped in design, as shown. They may also be enclosed and tube-like or open and exposed to water spray, as desired.
  • Various climbing nets 108, 109, 111 and crawl tunnels 110, 112 are also provided, for allowing play participants to safely negotiate their way through the various levels and platforms of the play structure
  • the tunnels may be constructed of a suitable material such as a clear plastic or fiberglass, or, more preferably, they may be constructed of a soft webbing material, as indicated.
  • Nozzles 222, 224 are provided above the tunnels 110, 112 for spraying water onto play participants climbing through the tunnels.
  • a geyser jet 204 sprays a vertically upward stream of water onto play participants on the surrounding structure 100.
  • a tire swing 226 is positioned under an umbrella jet 216, as shown.
  • the umbrella jet 216 forms an umbrella like spray pattern which sprays over users of the tire swing 226 and other participants nearby.
  • FIGURE 2 is a front elevational view and plumbing schematic of the interactive water play system of FIGURE 1.
  • water under pressure is provided to the various supporting conduits 124 by a system of subterranean plumbing conduits running underneath the play structure.
  • a wading pool or basin 118 (FIGURE 1) is provided underneath or adjacent the play structure 100 for collecting water runoff.
  • Grated drains 230 are located at various locations around the play structure 100 in order to safely collect run-off water. The precise number and location of drains 230 may be varied, as desired, according to the size of the play structure and the contour of the underlying terrain.
  • run-off water flows into the various drains 230, through the collection lines 232 to the inlet port of a recirculatio ⁇ pump 234.
  • the pump 234 may comprise any one of a number of commercially available pumps for pumping or recirculating water.
  • An end-suction centrifugal or vertical turbine type pump having a capacity of between about 4,000 and 10,000 liters/minute (1000 to 3000 gpm) and a maximum head of between about 10 and 20 meters (30 to 60 feet) of water should be sufficient for most applications.
  • the pump 234 supplies the recirculated water at a predetermined head to a master control valve manifold 236, as shown.
  • the manifold 236 is adapted to safely deliver the returned water via return conduits 238 to each of the vertical support conduits 124.
  • the flow rate of water delivered to each of the vertical support conduits 124 may be adjusted via control valves 240 for safely supplying recirculated water to the various interconnected water effects.
  • the vertical support conduits 124 provide water under pressure to other interconnected conduits
  • water forming device will refer to a nozzle or other device from which water may be caused to issue.
  • water play element will refer to any play element that uses water and that may be manipulated or controlled by one or more play participants to create a desired water effect, such as spraying, spilling, bubbling, pouring, or splashing water.
  • water play elements may include, for instance, adjustable water jets or spray nozzles 198, 206, 222, 224, pump guns or water cannons 154, 156, 140, 142, tipping buckets 162, 164, tipping trays 168, or a variety of other water effects for spraying play participants or producing various water effects.
  • a pump gun 158 allows play participants to pump water from a pump basin or tub 242 to form a cohesive stream of water which may be directed onto other unsuspecting play participants. Or, as shown in FIGURE 8, water may be directed to impact another play element such as a rotatable water wheel 250, causing various desired water effects.
  • the pump gun 158 or 252, 254 can be activated, however, it is first necessary to provide the guns with the required "ammunition" by filling the pump basins 242, 256 with water.
  • This may be done for instance by manipulating another valve or by operating an adjacent water effect, such as an archimedes screw pump 244 and rotatable aqueduct or trough 246 (FIGURE 13), in order to fill the pump basin.
  • play participants may form a bucket brigade or use a rope-and-pulley operated bucket 174, 258 to hoist water up from a lower basin 178, 260 to fill the pump basin, which supplies the pump guns 158, 252, 254.
  • the pump guns 158, 252, 254 provide "second order" water effects in that they depend on at least one other water effect to supply the guns with water.
  • the rotatable wheel 250 provides a "third order” water effect in that its operation depends on two other water effects being operated either simultaneously or in secession.
  • the rotatable wheel 250 may operate or enable the operation of yet other pumps or water play elements in order to create even higher order water effects far surprising and entertaining other unsuspecting play participants.
  • Those skilled in the art will appreciate that the number and variety of such multiple order water effects are virtually unlimited.
  • FIG. 12 For instance, a pump geyser 262 (FIGURE 12) for creating a vertical jet of water 205, a spinning water tray 160 for flinging water by centrifugal force, tandem tipping buckets 164 for showering play participants on lower levels, as well as a variety of other water effects which will be described in more detail below.
  • Semi-active or passive water play elements such as funnels 166 (FIGURES 2, 4) or a giant tipping bucket 150 may also be used, as desired, for creating intermittent or random water effects for complementing a particular play theme, cooling play participants or simply adding to the overall excitement of the water play system.
  • a dominant feature of the interactive water play system of the present invention is a giant bucket 264 balanced on top of the play structure.
  • the bucket 264 is shown without the decorative skull facade of FIGURES 1-3 or the crows nest 152 below.
  • the particular shape of the giant bucket 264 may be varied, as desired, to accommodate different size play structures and different play themes.
  • the skull-shaped bucket 150 described above in connection with FIGURES 14, provides an exciting complement to a pirate ship adventure theme.
  • the bucket 264 is preferably about 12 meters (40 feet) tall and is pivotably mounted on the play structure such that when it is filled with water the bucket becomes unstable and tips forward, spilling its load of about 4,000 liters (1000 gallons) of water on play participants below. As shown in phantom in FIGURE 1, the skull-shaped bucket 150 spills the water from a open section between the inner bucket container 264 and an uppermost portion or cover of the decorative skull design.
  • the giant bucket 264 is pivotably mounted so as to be conditionally stable when empty or filled to less than full capacity.
  • the pivot axis of the bucket In its stable condition, the pivot axis of the bucket is above the combined center of gravity of the bucket and the water contained in the bucket.
  • the water level in the bucket 264 reaches a certain level, however, the combined center of gravity of the bucket and the water becomes elevated to a point above the pivot axis. This causes the bucket to become unstable and to eventually spill.
  • the conditions for stability and direction of spilling can each be controlled by selectively weighting the bucket to slightly bias it forwards or backwards, as desired.
  • the bucket 264 may be mounted slightly off axis in order to bias it in a particular desired direction.
  • the size and capacity of the bucket can also be varied, as desired, to achieve various dramatic water effects. While virtually any size or shape bucket may be used to create various dramatic water effects, a bucket having a preferred height of between about 3 and 30 meters (10 to 100 feet) and a preferred capacity of between about 4,000 and 10,000 liters (1000 to 3000 gallons) should provide adequate results for most applications.
  • the bucket 264 is filled by water flowing from a pipe or spout 266.
  • this water flow may either be passive-continuous, passive-intermittent, or partially or fully active (i.e., controlled by play participants).
  • the water flow from the pipe 266 is substantially passive-continuous such that the bucket fills up and spills over at fairly regular intervals.
  • the water flow into the bucket 264 may be intermittent or random such that spilling of the giant bucket occurs at unpredictable intervals.
  • the giant bucket may operate as a delayed water effect whereby play participants cooperate to fill or empty the giant bucket and thereby induce or prevent its spilling.
  • Multiple buckets may be also used with teams of play participants competing to fill their bucket first and spill the contents on their competitors. Again the possibilities for multiple order or delayed water effects are virtually unlimited.
  • An optional water level indicator 268 adds to the overall excitement as play participants anticipate the bucket getting closer and closer to spilling.
  • the fill level indicator 268 may be located adjacent the bucket 265 to indicate the level of water accumulating in the bucket.
  • the fill level indicator comprises a clear plastic tube 276 and a brightly colored ball 278 which is disposed to float within the tube. Water from the bucket 264 enters the tube through a flexible hose 280 or other water conduit, causing the tube to fill with water in accordance with the level of water in the bucket.
  • the floating ball 278 will float on top of the water in the tube 276 and the height of the ball will indicate the corresponding water level in the bucket 264.
  • the water level indicator 268 adds to the excitement of the giant spilling bucket effect as play participants quickly learn to watch the ball 278 in order to predict when the bucket will eventually spill. Participants can then decide whether to seek cover or possibly expose themselves to the downpour of water spilling from the bucket 264.
  • Those skilled in the art will readily appreciate that a wide variety of possible water level indicators 268 may be used to enjoy the full benefits and advantage of the present invention.
  • the immense quantity of water contained in the bucket 264 falls onto a deflection shield 270, 272, as shown in alternative embodiments in FIGURES 1 and 5, causing the water to splash and disperse widely.
  • the impact of thousands of liters of water on the deflection shield 270, 272 also creates dramatic visual and sound effects. These can be varied by changing the shape of the deflection shield, its angle of orientation, and the particular materials used to construct the deflection shield.
  • the deflection shield 270, 272 is constructed of a heavy-duty corrugated material, such as galvanized steel, aluminum, or fiberglass, in order to support the immense weight of the impacting water and to thoroughly disperse the water. Similar desirable effects may be achieved using wood or fiberglass slats, as desired. Adequate dispersion and sound effects have been achieved using corrugated 18-26 gauge galvanized steel and, more preferably, 20 gauge galvanized steel, with the corrugated folds running transverse to the water flow. Mounting the deflection shield with a downward slope of between about 30 and 45 degrees provides further dispersion of water. Alternatively, a curved convex or concave deflection shield can also be used, as desired, to create various desired water effects.
  • a curved convex or concave deflection shield can also be used, as desired, to create various desired water effects.
  • one or more optional openings 274 may be provided in the deflection shield 272 for allowing at least a portion of the spilling water to directly impact play participants standing on the platform immediately below the opening 274.
  • the opening may either be fixed in size or it may be adjustable via a sliding door or equivalent device such as are well known in the art.
  • the opening 274 is of sufficient size and shape to allow significant amounts of water to enter and splash about the play structure
  • a single rectangular opening having an open area of between about 1,800 and 7,500 square centimeters (2-8 square feet) provides an adequate compromise for most applications.
  • larger or smaller openings having various other shapes may also be used, as desired.
  • Optional baffles may also be provided in the path of water flow through the opening 274 in order to mitigate the impact of water on play participants standing immediately below the opening.
  • FIGURES 6-16 illustrate in more detail some of the various interactive water play elements that may be used in an interactive water play system constructed in accordance with the present invention.
  • the drawings and descriptions are provided only as examples of the types of interactive water play elements that may be used to practice the present invention, and should not be construed as limiting in any way the scope of the claimed invention.
  • FIGURE 6 shows tandem tipping buckets 164.
  • the tipping buckets may be constructed of any convenient material, such as wood, galvanized steel or fiberglass, as desired.
  • These interactive water play elements allow a play participant 128 to fill one bucket 282 and cause it to spill into another bucket 284 below.
  • the lower bucket 284 can then spill its contents into yet another bucket, similar to a domino effect, or it can spill onto play participants, below.
  • the buckets 282, 284 are preferably conditionally stable so that they will spill over when the water in the bucket reaches a certain level. Alternatively, one or more of the buckets 282, 284 may be stable such that they must be tipped by hand.
  • a pull chain operated valve 286 allows the play participant to control the water flowing from an overhead nozzle 288, as shown. This water may be used to fill the first tipping bucket 282, as shown.
  • the lower bucket 284 can either tip over and spill its contents immediately, or one or more holes may be provided in the lower bucket for showering play participants below.
  • the buckets 282, 284 may be weighted, as desired, to ensure that the buckets tip in a particular direction. Alternatively, one or more of the buckets may be allowed to tip in either direction to create a random water effect. Tipping trays, rotating troughs or additional tipping buckets may be added to create a cascading domino effect as buckets successively fill and spill over into other buckets or water containing elements. Multiple cascading paths may also be provided to increase the randomness or excitement of the overall water effect. For extremely high order water play effects (eg. chained reactions exceeding about ten) it may be necessary to adjust the size or capacity of the various tipping buckets or other water effects to accommodate for spillage at each stage in the chain reaction.
  • extremely high order water play effects eg. chained reactions exceeding about ten
  • FIGURE 7 shows a spinning water tray 160, located atop a support post 290.
  • the spinning water tray 160 is filled with water via a spray nozzle 292 which is activated by a pull chain 294. This may either be performed simultaneously with the operation of the water tray 160, as shown, or it may be performed in succession.
  • the nozzle 292 is supported above the water tray 160 by a pipe boom 296, as shown. Water flowing from the nozzle 292 fills the tray while another participant cranks a handle mounted on the support post 290 to spin the tray.
  • the handle 298 is adapted to turn a series of gears contained in the post, which causes the tray to rotate.
  • the resulting centrifugal force on the water in the tray 160 causes jets or streams of water to fling out from a plurality of holes 300 provided along the periphery of the tray.
  • the spinning water tray 160 is a second order water play effect in that it depends on another water play effect, namely the pull-chain activated spray nozzle 292, to supply it with water.
  • These two related water effects may be activated in secession by one or more play participants or, alternatively, they may be activated simultaneously by two or more play participants, as shown, cooperating to create the desired effect.
  • Continuous operation of the spinning water tray effect requires the participation of at least two play participants, as shown. This allows play participants to interact with one another and learn basic concepts of teamwork and cooperation.
  • FIGURE 8 shows a pair of pump guns 252, 254.
  • One pump gun 252 is directed outwardly.
  • a single pump gun 158 directed outwardly is sufficient as used in the present invention.
  • the other pump gun 254 is directed toward a nearby water wheel 250.
  • the pump guns 252, 254 allow play participants to pump water from a pump basin 256 to form a stream of water which may be directed onto other play participants below or onto a rotatable water wheel 250, causing various desired water effects.
  • Each of the guns 252, 254 is activated a hand-actuated lever 302 which may be manipulated by play participants to operate a pump (not shown) disposed within a pump gun housing 304.
  • the pump may be of any one of a number of positive displacement type pumps well known in the art. It will be appreciated by those skilled in the art that the pump syphons water from the basin 256 and sprays it out of a water gun nozzle 306, as shown.
  • FIGURE 9 shows a pair of funnels 166 which are mounted one on top of the other, as shown.
  • Water from an adjacent water effect flows into the large end of the first funnel 310, as shown, at least partially filling the funnel. This causes water to drain through the small end of the first funnel 310 into the large end of the second funnel 312.
  • the apertures formed at the small ends of the funnels 310, 312 are preferably small relative to the quantity of water that may be received such that play participants may observe and experiment with the effects of flow restriction.
  • Other entertaining water effects may be achieved by varying the relative sizes of the funnels 310, 312, adding more funnels, or mounting the funnels in unique or unusual ways.
  • Hyperbolic funnels may also be used to create various spiralling water effects, as desired.
  • FIGURE 10 shows a spiralling water spout 314 which may optionally be included on the structure of the present invention. It comprises at least two or more arms 316 rotatably mounted on a supporting water pipe 318, as shown. Each of the arms has an aperture or nozzle 320 for allowing water to exit and spray out.
  • the arms 316 are preferably slightly bent or curved, as shown, such that the momentum of the exiting water causes the water spout 314 to rotate, creating a spiraling water effect.
  • the speed and intensity of the water spout 314 may be controlled by adjusting an adjacent control valve 322, as shown.
  • spiraling water spouts having multiple additional arms 316 or multiple spray apertures 320 may also be used, as desired, while still enjoying the benefits and advantages of the present invention.
  • the spiraling water spout 314 may be mounted for downward or upward spray patterns, as desired.
  • FIGURES 11a and l ib show plan and front elevational views, respectively, of a play sink 324 having multiple outlets 325-327, some or all of which may be selectively plugged or unplugged.
  • Water from an adjacent water effect 328 fills the sink basin 324.
  • the sink continues to fill with water until it either overflows or until a play participant unplugs one or more of the outlets 325-327. Unplugging any of the outlets 325-327 causes the water to exit through a corresponding pipe 329-331 located beneath the sink.
  • These pipes 329-331 are configured to deliver the sink water to various shower heads 332-334, respectively, located in other, possibly remote, areas of the play structure. This allows play participants to mount surprise attacks on other play participants, since victims caught standing underneath the shower heads 332-334 will not know where the water came from or who caused it to be delivered.
  • FIGURE 12 shows a pump-operated geyser 262 for pumping water from a pump basin 336 and shooting it upwards in a vertical stream simulating a geyser 205.
  • the pump geyser 262 comprises a sealed pump housing 338 adapted to contain air and water under pressure. The air may either be in direct contact with the water, or it may be separately sealed in a compressible air bladder or other container well known to those skilled in the art.
  • a two-man pump actuator 340 may be manipulated by one or more play participants, as shown, to pump water under pressure into the pump housing 338. This is preferably accomplished using any one of a number of positive displacement pumps that are well known in the art, such as a piston-and-cylinder type pump or, as illustrated here, a pair of compressible pump bladders 342.
  • the pump housing 338 As the water fills the pump housing 338, it displaces the air contained within the pump housing, causing it to be compressed. As the pressure in the pump housing continues to build, water in the pump housing is forced up through a draft pipe 344 exiting through a vertical nozzle 346, forming a vertical stream of water. The resulting geyser jet 205 can be seen, felt, and heard by other play participants nearby. The harder and faster the play participants pump the actuator 340, the higher the pressure will be in the pump housing and the more dramatic the water effect.
  • the pump geyser 262 is also a second order water play effect in that the tub or basin 336 must first be filled by activating an adjacent nozzle 348, or by manipulating other interactive water effects (not shown) to deliver water to the pump basin 336. This may be done in succession or simultaneously. In this manner, the pump geyser 262 also promotes teamwork and cooperation in order to achieve desired water effects.
  • FIGURE 13 shows an optional archimedes water screw 244, which play participants may operate to transport water from a pump basin 350 to one or more other water play elements, such as rotatable trough 246, as shown.
  • the archimedes screw 244 comprises a clear plastic cylinder 352 in which is disposed a screw or auger 354.
  • the screw has threads 356 which wind upward from the bottom of screw to the top.
  • the threads 356 are connected to or otherwise maintained in substantially close proximity with the inner wall of the cylinder 352 so as to prevent significant water flow between adjacent screw threads 356.
  • a crank handle 358 is provided near the base of the screw 354 and is adapted to be turned by a play participant.
  • the handle 358 is adapted to turn a series of gears or other drive mechanisms well known in the art, which cause the screw to rotate, thereby lifting water upward along the cylinder.
  • the water contained in the pump base 350 is thus carried upward by the threads of the screw until the water reaches the top of the cylinder and spills out into the rotatable trough 246 or other water play element, as desired.
  • the trough 246 may be pivoted about its base 360 to cause water to flow into yet another trough and then to another pump basin to eventually provide water for yet another interactive water play element.
  • FIGURE 14 illustrates a bucket conveyor 362 which is also optionally included on the structure of the present invention.
  • the bucket conveyor 362 comprises a pair of opposed pulleys or sprockets 364, 365 supported in a frame 366.
  • a chain or rubberized belt 368 is supported between the two pulleys 364, 365 such that the belt 368 is under a predetermined amount of tension.
  • Attached to the chain or belt 368 are a plurality of spoons or buckets 370 for containing water.
  • a crank handle 372 is provided at the base of the frame 366 for causing the lower pulley 365 to rotate.
  • crank handle 372 is adapted to drive the pulley 365 through a direct drive mechanism or an associated gear train. As the crank handle 372 is turned, the pulley 365 turns clockwise, carrying the belt around with it. This causes the buckets 370 on the left hand side of the conveyor to rise up, lifting water from a basin 374 and dumping it into an adjacent trough 376 or other water container, as desired.
  • the bucket conveyor 362 may form one part of a larger, more complex water play effect that is comprised of a number of smaller effects each operated by different play participants cooperating together to create an overall desired water effect.
  • FIGURES 2 and 3 show a single tipping tray 168
  • FIGURE 15 illustrates a network of tipping trays 378-380 along with rotatable troughs 381, 382 which may be used to create various desired water effects.
  • a runnel or pipe fall 384 delivers water to a first tipping tray 378 which, depending upon its tipped position, can feed water to either of two troughs 379 or 380.
  • One trough 380 provides water to another water play effect (not shown).
  • the other trough 379 provides water to a second tipping tray 381 which is also adapted to rotate about a base 386.
  • tipping tray 381 water can be delivered to other water effects, spilled onto the ground or lower play levels, or can be delivered to a second rotatable trough 382, as shown.
  • rotatable troughs and tipping trays may be used to form a Rube Goldberg-like network of interconnected water effects whereby water may be caused to follow a highly circuitous path from one elevation to a lower elevation, flowing through various, trays, troughs, runnels and other water effects, as desired.
  • the various tipping trays and troughs may also be used to create delayed water effects.
  • FIGURE 16 shows another pump gun 388 which play participants may operate to shoot a stream of water at a horizontal water wheel 390.
  • the pump gun 388 may be operated substantially as described above in connection with FIGURE 8 wherein water is supplied to the gun 388 through a basin 392 and the gun is actuated via a lever 394.
  • FIGURES 17a-g illustrate several preferred types of water jets and nozzles which may be used in an interactive water play system of the present invention. Again, these are examples only and should not be construed as limiting the claimed invention in any way.
  • FIGURE 17a shows an arch jet 392 formed from a nipple nozzle 394 extruding from a horizontally oriented section of pipe 396.
  • the arch jet 392 is preferably formed with the nozzle 394 at a 45 degree angle from the horizon.
  • FIGURE 17b shows horizontal jets 398 which are formed from nipple nozzles positioned at apertures 400 of a vertically oriented pipe 402.
  • FIGURE 17c shows rain jets 404 formed by nozzles disposed at the bottom of a pipe 406, such that a water spray simulating rain droplets results.
  • FIGURE 17d shows a curved pipe section 408 having nipple nozzles forming peacock jets 410.
  • FIGURE 17e shows geyser jets 412 formed by nipple nozzles extending vertically upward from a horizontal pipe 414.
  • FIGURE 17f shows another horizontal pipe 416 having nipple nozzles forming bar jets 418, comprising separate tightly flowing streams.
  • FIGURE 17g shows an attack hose 420 and spray jet 422 which can be freely manipulated by the play participants to spray others at will.
  • Other spray patterns may be formed using various other types of nozzles or water forming devices well known to those skilled in the art.

Abstract

Cette invention concerne un système interactif de jeux aquatiques (100), lequel comprend plusieurs éléments interactifs de jeux aquatiques (140, 158, 164, 166) permettant de créer divers effets d'eau voulus (217). Un élément de jeu principal interactif (296) peut être actionné afin de créer un premier effet d'eau. Un élément de jeu interactif secondaire (160) récupère l'eau provenant du premier élément afin de créer un second effet d'eau. Les joueurs peuvent ainsi observer et étudier diverses réactions de cause à effet à l'aide d'effets d'eau de types différents.
PCT/US1996/003842 1995-03-23 1996-03-22 Systeme interactif de jeux aquatiques WO1996029120A1 (fr)

Priority Applications (1)

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AU52577/96A AU5257796A (en) 1995-03-23 1996-03-22 Interactive water play system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/409,133 US5820471A (en) 1989-11-20 1995-03-23 Participatory water play system
US08/409,133 1995-03-23

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WO1996029120A1 true WO1996029120A1 (fr) 1996-09-26

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AU (1) AU5257796A (fr)
CA (1) CA2189495A1 (fr)
WO (1) WO1996029120A1 (fr)

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AU5257796A (en) 1996-10-08
CA2189495A1 (fr) 1996-09-26

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