US20110183752A1 - Video game body suit - Google Patents
Video game body suit Download PDFInfo
- Publication number
- US20110183752A1 US20110183752A1 US13/013,815 US201113013815A US2011183752A1 US 20110183752 A1 US20110183752 A1 US 20110183752A1 US 201113013815 A US201113013815 A US 201113013815A US 2011183752 A1 US2011183752 A1 US 2011183752A1
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- US
- United States
- Prior art keywords
- video game
- body suit
- suit
- game body
- vibration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the present invention is a video game body suit for a video game console, such as a Play Station or an X Box.
- the video game body suit covers the upper torso and arms of a user.
- the video game body suit produces the same vibrations a user would feel from a video game vibration controller.
- the video game body suit is made to simulate the actions from a video game, such as gun shots, stabbings, hitting, kicking, bombs and other actions. The user would feel the same vibrations as he or she would feel with a hand held vibration controller.
- FIG. 1 illustrates a front perspective view of a video game body suit, in accordance with one embodiment of the present invention.
- FIG. 2 illustrates a front perspective view of a vibration motor in a tube, in accordance with one embodiment of the present invention.
- FIG. 3 illustrates a front perspective view of a video game body suit, in accordance with one embodiment of the present invention.
- FIG. 4 illustrates a rear perspective view of a video game body suit, in accordance with one embodiment of the present invention.
- FIG. 5 illustrates a front perspective view of a video game body suit with the sealed tube under the vibration motor on or under the video game body suit, in accordance with one embodiment of the present invention.
- FIG. 6 illustrates a rear perspective view of a video game body suit with the sealed tubes under the vibration motor on or under the video game body suit, in accordance with one embodiment of the present invention.
- FIG. 7 illustrates a front perspective view of a video game body suit with the sealed tube under the vibration motor on or under the video game body suit with the wiring of the vibration motor, in accordance with one embodiment of the present invention.
- FIG. 8 illustrates a rear perspective view of a video game body suit with the sealed tube under the vibration motor on or under the video game body suit with the wiring of the vibration tubes, in accordance with one embodiment of the present invention.
- FIG. 9 illustrates a front perspective view of a hand-held video game vibration controller, in accordance with one embodiment of the present invention.
- FIG. 10 illustrates a top front perspective view of a vibration control relay box, in accordance with one embodiment of the present invention.
- FIG. 11 illustrates a diagonal front side perspective view of a vibration control relay box, in accordance with one embodiment of the present invention.
- FIG. 12 illustrates a diagonal front side overhead perspective view of a vibration control relay box, in accordance with one embodiment of the present invention.
- FIG. 13 illustrates an overhead perspective view of a vibration control relay box, in accordance with one embodiment of the present invention.
- FIG. 1 illustrates a front perspective view of a video game body suit 1 , in accordance with one embodiment of the present invention.
- the video game body suit 1 has padded hard covers that are molded and attached to a user's wrists 11 , sides of the waist 15 , forearms 12 , elbows 12 and shoulders 13 .
- the front of the video game body suit 1 also includes two padded chest plates 16 , for the left and right sides of a user's chest that are separated by a chest zipper 2 .
- the controller 100 includes two input lines 20 that enter the relay box 60 under the controller 100 .
- the other two input plugs 19 go to the video game body suit 1 and the power lines 30 and then go to the power station box 40 .
- FIG. 2 illustrates a front perspective view of a vibration motor 81 in a tube 80 with a cap 84 , in accordance with one embodiment of the present invention.
- the vibration motor 81 has an off-centered weight 82 on it, so when power is passed through the vibration motor 81 , the vibration motor 81 spins the weight 82 causing the vibration motor 81 to vibrate.
- the tube 80 has holes 85 for ventilation and for the wires 30 that pass through the tubes 80 .
- the tubes 80 can be mounted on top or under the padded shells which can be cut, to fit the tubes 80 within the padded shells.
- There are twelve vibration motors 81 disposed on the video game body suit 1 although any number of vibration motors 81 can be disposed on the video game body suit 1 .
- FIG. 3 illustrates a front perspective view of a video game body suit 1 , in accordance with one embodiment of the present invention.
- the video game body suit 1 has padded hard shells that are molded and attached onto the wrists 11 , sides of the waist 15 , forearms 12 , elbows 12 and shoulders 13 of a user.
- the front of the video game body suit 1 has two padded chest plates 16 for the right and left side of the chest that is separated by a chest zipper 2 and two female input plugs 18 for power lines with an adjustable hook and loop belt 17 , such as a VelcroTM belt.
- FIG. 4 illustrates a rear perspective view of a video game body suit 1 , in accordance with one embodiment of the present invention.
- the video game body suit 1 illustrates the flexible sectioned back protector 14 and padded shells for the wrists 11 , forearms 12 , elbows 12 , shoulders 13 and waist sides 15 of a user and the sectioned back protector 14 , with an adjustable hook and loop belt 17 .
- FIG. 5 illustrates a front perspective view of a video game body suit 1 with the sealed tube 80 disposed under the vibration motor 81 on or under the video game body suit 1 , in accordance with one embodiment of the present invention.
- the wrist motor 21 is disposed under the wrist shells 11
- the forearm and elbow motor 22 is disposed under the forearm and elbow shells 12
- the shoulder motor 23 is disposed under the shoulder pads 13 to the back motor 24 (not shown)
- the opposite waist side motor 25 is disposed under the side of the wrists 15 of the video game body suit 1
- the chest plate motor 26 is disposed on the chest plate 16 which are wired to a female electric plug 18 to connect an incoming male power plug 19 .
- Each side of the video game body suit 1 is also wired so a user can have cross-vibration action within the video game body suit 1 .
- FIG. 6 illustrates a rear perspective view of a video game body suit 1 with the sealed tubes 80 under the vibration motor 81 on or under the video game body suit 1 , in accordance with one embodiment of the present invention.
- the wrist vibration motor 21 is disposed under the wrist shell 11
- the forearm and elbow motor 22 is disposed under the forearm and elbow pads 12
- the shoulder motor 23 is disposed under the shoulder pads 13
- the back motor 24 is disposed under or on top of the flexible back protector 14
- the side waist vibration 25 is disposed under the side waist pads 15 of the video game body suit 1 with an adjustable hook and loop belt 17 .
- FIG. 7 illustrates a front perspective view of a video game body suit 1 with the sealed tube 80 under the vibration motor 81 disposed on or under the video game body suit 1 with the wiring of the vibration motor 81 , in accordance with one embodiment of the present invention.
- the wires 30 run from the wrist motor 21 , to the forearm and elbow motor 22 , to the shoulder motor 23 , to the back motor 24 (not shown in FIG. 7 ) and to the waist side motor 25 of the video game body suit 1 and to the front of the video game body suit 1 to the vibration tubes 80 disposed on the padded chest plates 16 .
- the last two wires 30 coming from the chest motors 26 are hooked to two female plugs 18 and the adjustable hook and loop belt 17 .
- Each side of the video game body suit 1 is wired for a cross-vibration action of the video game body suit 1 .
- FIG. 8 illustrates a rear perspective view of a video game body suit 1 with the sealed tube 80 disposed under the vibration motor 81 on or under the back padded section 14 with the wiring 30 of the vibration tubes 80 , in accordance with one embodiment of the present invention.
- the wiring 30 is hooked to the side motors 25 with the adjustable hook and loop belt 17 .
- Each side of the video game body suit 1 is wired on or under the back padded section 14 so a user can experience a cross-vibration action of the video game body suit 1 .
- FIG. 9 illustrates a front perspective view of a hand-held video game vibration controller 100 , in accordance with one embodiment of the present invention.
- the hand held video game vibration controller 100 includes a left side 101 and a right side 102 .
- the video game vibration controller 100 can be cordless or be provided with a cord.
- the video game vibration controller 100 includes two vibration motors 103 inside the video game controller 100 with two wires 30 exposed.
- the two wires 30 from the vibration motors 103 are separate wires 30 that are pushed through a plurality of apertures 66 under the video game vibration controller 100 disposed on top of the relay box 60 .
- FIG. 10 illustrates a top front perspective view of the vibration control relay box 60 , in accordance with one embodiment of the present invention.
- the vibration control relay box 60 fits under the video game vibration controller 100 and controls and directs the flow of current that passes through the relay box 60 that powers the video game body suit 1 .
- the relay box 60 holds two relays 61 with four terminals 62 on each relay 61 , one relay 61 for the left side of the video game vibration controller 102 and one relay 61 for the right side of the video game vibration controller 12 . Any number of relays 61 with any number of terminals can be used with the video game body suit 1 .
- the video game vibration controller 100 has two vibration motors 81 disposed on each side of the video game vibration controller 100 .
- the two wires 30 that run to each vibration motor 81 are cut, separated and soldered to the left side 102 and the right side 12 of the video game vibration controller 100 .
- the two wires 30 are pushed through apertures 66 on top of the relay box 60 .
- the two wires 30 are soldered to a relay 61 terminal 62 that are inside of the relay box 60 with one wire 30 for the left side of the terminal 62 and one wire 30 for the right side of the terminal 62 .
- the relay box 60 When the wires 30 and plugs 18 are hooked up and soldered, the relay box 60 is screwed or glued to the bottom of the video game vibration controller 100 .
- the relay box 60 has two input apertures 77 to accommodate the two male plugs 19 that are connected to the power station line 32 .
- the relay box 60 has two input apertures 77 for two male plugs 19 . If a user doesn't want the vibrations from the video game body suit 1 , the user has an option to turn the video game body suit 1 off and disable the vibration capability, with an activation switch on the controller 100 or through cutting off the power source.
- FIG. 11 illustrates a diagonal front side perspective view of a power pack station 40 and power line, in accordance with one embodiment of the present invention.
- the power pack station 40 houses two A/C to D/C power adapters 41 with each power adapter 41 having an output of 24 volts DC 1000 mA.
- Each power adapter 41 powers vibration motors 81 , although the power adapter 41 can power any suitable number of vibration motors 81 .
- There are two power lines 32 coming from the power box 40 each power line 32 has two wires, one positive and one negative. The negative wire is soldered to one side of a two terminal 62 male phono plug 19 .
- This plug 19 is plugged into the relay box 60 , 77 that is connected to the video game vibration 100 .
- the wire coming from the power box 40 is the positive wire which is soldered to a terminal on a second male phono plug 19 .
- the other one or two meter wires that are coming from the first male plug 19 out of the relay box 40 is soldered to the other side of the terminal 62 of the second plug 20 .
- the second plug 20 powers the video game body suit 1 .
- the second power adapter is wired the same way.
- the two wires 32 coming out of the power box 40 is taped together to make one, until the wires 32 are split in two 31 and separates into four male phono plugs 19 and two male phono plugs 19 for the relay box 60 that is connected to the video game vibration controller 100 and two male plugs 20 for the female plugs 18 on the video game body suit 1 .
- FIG. 12 illustrates a diagonal front side overhead perspective view of a vibration control relay box 60 , in accordance with one embodiment of the present invention.
- FIG. 13 illustrates an overhead perspective view of a vibration control relay box 60 , in accordance with one embodiment of the present invention.
- the two wires 30 entering into the top of the relay box 60 has two connectors 104 that are connected to two more wires 30 which are connected to two vibration motors 81 that are glued to the T-bar 105 .
- the vibration motors 81 spins an off-centered weight 82 that trips the lever relay switch 61 that is connected to the relay holder 106 .
- the relay 61 When the relay 61 is on, it sends power through the relays 61 to the terminals 62 through a set of wires 30 to connectors 104 that leads to wires 30 connected to lead wires 32 that is connected to two male plugs 20 that is connected to the video game body suit 1 .
- a user In operation of the video game body suit 1 , a user must first put on the video game body suit 1 , zip-up the video game body suit 1 and adjust the pads 12 , 13 , shell 11 and the adjustable belt 17 for a comfortable fit. The user then plugs the power station 40 into a wall power outlet and makes sure the power is off 50 . The user then takes two of the four plugs 20 that are coming from the power station 40 and are then inserted into the female plugs 18 of the video game body suit's 1 . There are two more plugs 19 that are smaller than the plugs 20 that are connected to the video game body suit 1 . These plugs 19 are plugged into the relay box 60 that is under the video game vibration controller 100 . After the relay box 60 is plugged in and the video game body suit 1 is secured, the power station 40 is then turned on. When the power station 40 is on, the video game body suit 1 is ready for use.
Abstract
The present invention is a video game body suit with a plurality of padded hard covers and a video game controller that includes a plurality of vibration motors disposed within the video game controller that activates the video game body suit when the user is playing and utilizing the video game body suit. There is also a relay box that includes a plurality of relays with a plurality of terminals on each of the relays of the video game controller that controls and directs current flow that powers the video game body suit and a power pack station with a plurality of power adapters that powers a plurality of vibration motors that are disposed under the padded hard covers.
Description
- This application claims priority to U.S.
Provisional Application 61/298,754 filed on Jan. 27, 2010, the entire disclosure of which is incorporated by reference. - The present invention is a video game body suit for a video game console, such as a Play Station or an X Box. The video game body suit covers the upper torso and arms of a user. The video game body suit produces the same vibrations a user would feel from a video game vibration controller. The video game body suit is made to simulate the actions from a video game, such as gun shots, stabbings, hitting, kicking, bombs and other actions. The user would feel the same vibrations as he or she would feel with a hand held vibration controller.
- When a user hits or shoots a video gun, which is the right trigger finger on the right side of the controller at something or someone, the user would feel the effects or vibrations of shooting the gun. The right side and parts of the left side of the suit vibrates. And if the user gets shot, stabbed or kicked, the user would feel the vibrations on the left side and parts of the right side of the jacket, indicating the user getting hit.
- The present invention will be described by way of exemplary embodiments, but not limitations, illustrated in the accompanying drawings in which like references denote similar elements, and in which:
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FIG. 1 illustrates a front perspective view of a video game body suit, in accordance with one embodiment of the present invention. -
FIG. 2 illustrates a front perspective view of a vibration motor in a tube, in accordance with one embodiment of the present invention. -
FIG. 3 illustrates a front perspective view of a video game body suit, in accordance with one embodiment of the present invention. -
FIG. 4 illustrates a rear perspective view of a video game body suit, in accordance with one embodiment of the present invention. -
FIG. 5 illustrates a front perspective view of a video game body suit with the sealed tube under the vibration motor on or under the video game body suit, in accordance with one embodiment of the present invention. -
FIG. 6 illustrates a rear perspective view of a video game body suit with the sealed tubes under the vibration motor on or under the video game body suit, in accordance with one embodiment of the present invention. -
FIG. 7 illustrates a front perspective view of a video game body suit with the sealed tube under the vibration motor on or under the video game body suit with the wiring of the vibration motor, in accordance with one embodiment of the present invention. -
FIG. 8 illustrates a rear perspective view of a video game body suit with the sealed tube under the vibration motor on or under the video game body suit with the wiring of the vibration tubes, in accordance with one embodiment of the present invention. -
FIG. 9 illustrates a front perspective view of a hand-held video game vibration controller, in accordance with one embodiment of the present invention. -
FIG. 10 illustrates a top front perspective view of a vibration control relay box, in accordance with one embodiment of the present invention. -
FIG. 11 illustrates a diagonal front side perspective view of a vibration control relay box, in accordance with one embodiment of the present invention. -
FIG. 12 illustrates a diagonal front side overhead perspective view of a vibration control relay box, in accordance with one embodiment of the present invention. -
FIG. 13 illustrates an overhead perspective view of a vibration control relay box, in accordance with one embodiment of the present invention. - Various aspects of the illustrative embodiments will be described using terms commonly employed by those skilled in the art to convey the substance of their work to others skilled in the art. However, it will be apparent to those skilled in the art that the present invention may be practiced with only some of the described aspects. For purposes of explanation, specific numbers, materials and configurations are set forth in order to provide a thorough understanding of the illustrative embodiments. However, it will be apparent to one skilled in the art that the present invention may be practiced without the specific details. In other instances, well-known features are omitted or simplified in order not to obscure the illustrative embodiments.
- Various operations will be described as multiple discrete operations, in turn, in a manner that is most helpful in understanding the present invention. However, the order of description should not be construed as to imply that these operations are necessarily order dependent. In particular, these operations need not be performed in the order of presentation.
- The phrase “in one embodiment” is used repeatedly. The phrase generally does not refer to the same embodiment, however, it may. The terms “comprising”, “having” and “including” are synonymous, unless the context dictates otherwise.
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FIG. 1 illustrates a front perspective view of a videogame body suit 1, in accordance with one embodiment of the present invention. The videogame body suit 1 has padded hard covers that are molded and attached to a user'swrists 11, sides of thewaist 15,forearms 12,elbows 12 andshoulders 13. The front of the videogame body suit 1 also includes two paddedchest plates 16, for the left and right sides of a user's chest that are separated by achest zipper 2. Thecontroller 100 includes twoinput lines 20 that enter therelay box 60 under thecontroller 100. The other twoinput plugs 19 go to the videogame body suit 1 and thepower lines 30 and then go to thepower station box 40. -
FIG. 2 illustrates a front perspective view of avibration motor 81 in atube 80 with acap 84, in accordance with one embodiment of the present invention. Thevibration motor 81 has an off-centered weight 82 on it, so when power is passed through thevibration motor 81, thevibration motor 81 spins theweight 82 causing thevibration motor 81 to vibrate. Thetube 80 hasholes 85 for ventilation and for thewires 30 that pass through thetubes 80. There arerubber inserts 86 to hold thevibration motor 81 in place and theterminals 62 wherewires 30 are soldered to. Thetubes 80 can be mounted on top or under the padded shells which can be cut, to fit thetubes 80 within the padded shells. There are twelvevibration motors 81 disposed on the videogame body suit 1, although any number ofvibration motors 81 can be disposed on the videogame body suit 1. -
FIG. 3 illustrates a front perspective view of a videogame body suit 1, in accordance with one embodiment of the present invention. The videogame body suit 1 has padded hard shells that are molded and attached onto thewrists 11, sides of thewaist 15,forearms 12,elbows 12 andshoulders 13 of a user. The front of the videogame body suit 1 has two paddedchest plates 16 for the right and left side of the chest that is separated by achest zipper 2 and twofemale input plugs 18 for power lines with an adjustable hook andloop belt 17, such as a Velcro™ belt. -
FIG. 4 illustrates a rear perspective view of a videogame body suit 1, in accordance with one embodiment of the present invention. The videogame body suit 1 illustrates the flexible sectionedback protector 14 and padded shells for thewrists 11,forearms 12,elbows 12,shoulders 13 and waistsides 15 of a user and the sectionedback protector 14, with an adjustable hook andloop belt 17. -
FIG. 5 illustrates a front perspective view of a videogame body suit 1 with the sealedtube 80 disposed under thevibration motor 81 on or under the videogame body suit 1, in accordance with one embodiment of the present invention. Thewrist motor 21 is disposed under thewrist shells 11, the forearm andelbow motor 22 is disposed under the forearm andelbow shells 12, theshoulder motor 23 is disposed under theshoulder pads 13 to the back motor 24 (not shown), the oppositewaist side motor 25 is disposed under the side of thewrists 15 of the videogame body suit 1 and thechest plate motor 26 is disposed on thechest plate 16 which are wired to a femaleelectric plug 18 to connect an incomingmale power plug 19. Each side of the videogame body suit 1 is also wired so a user can have cross-vibration action within the videogame body suit 1. -
FIG. 6 illustrates a rear perspective view of a videogame body suit 1 with the sealedtubes 80 under thevibration motor 81 on or under the videogame body suit 1, in accordance with one embodiment of the present invention. Thewrist vibration motor 21 is disposed under thewrist shell 11, the forearm andelbow motor 22 is disposed under the forearm andelbow pads 12, theshoulder motor 23 is disposed under theshoulder pads 13, theback motor 24 is disposed under or on top of theflexible back protector 14 and theside waist vibration 25 is disposed under theside waist pads 15 of the videogame body suit 1 with an adjustable hook andloop belt 17. -
FIG. 7 illustrates a front perspective view of a videogame body suit 1 with the sealedtube 80 under thevibration motor 81 disposed on or under the videogame body suit 1 with the wiring of thevibration motor 81, in accordance with one embodiment of the present invention. Thewires 30 run from thewrist motor 21, to the forearm andelbow motor 22, to theshoulder motor 23, to the back motor 24 (not shown inFIG. 7 ) and to thewaist side motor 25 of the videogame body suit 1 and to the front of the videogame body suit 1 to thevibration tubes 80 disposed on the paddedchest plates 16. The last twowires 30 coming from thechest motors 26 are hooked to twofemale plugs 18 and the adjustable hook andloop belt 17. Each side of the videogame body suit 1 is wired for a cross-vibration action of the videogame body suit 1. -
FIG. 8 illustrates a rear perspective view of a videogame body suit 1 with the sealedtube 80 disposed under thevibration motor 81 on or under the back paddedsection 14 with thewiring 30 of thevibration tubes 80, in accordance with one embodiment of the present invention. Thewiring 30 is hooked to theside motors 25 with the adjustable hook andloop belt 17. Each side of the videogame body suit 1 is wired on or under the back paddedsection 14 so a user can experience a cross-vibration action of the videogame body suit 1. -
FIG. 9 illustrates a front perspective view of a hand-held videogame vibration controller 100, in accordance with one embodiment of the present invention. The hand held videogame vibration controller 100 includes aleft side 101 and aright side 102. The videogame vibration controller 100 can be cordless or be provided with a cord. The videogame vibration controller 100 includes twovibration motors 103 inside thevideo game controller 100 with twowires 30 exposed. The twowires 30 from thevibration motors 103 areseparate wires 30 that are pushed through a plurality ofapertures 66 under the videogame vibration controller 100 disposed on top of therelay box 60. -
FIG. 10 illustrates a top front perspective view of the vibrationcontrol relay box 60, in accordance with one embodiment of the present invention. The vibrationcontrol relay box 60 fits under the videogame vibration controller 100 and controls and directs the flow of current that passes through therelay box 60 that powers the videogame body suit 1. Therelay box 60 holds tworelays 61 with fourterminals 62 on eachrelay 61, onerelay 61 for the left side of the videogame vibration controller 102 and onerelay 61 for the right side of the videogame vibration controller 12. Any number ofrelays 61 with any number of terminals can be used with the videogame body suit 1. The videogame vibration controller 100 has twovibration motors 81 disposed on each side of the videogame vibration controller 100. The twowires 30 that run to eachvibration motor 81 are cut, separated and soldered to theleft side 102 and theright side 12 of the videogame vibration controller 100. The twowires 30 are pushed throughapertures 66 on top of therelay box 60. The twowires 30 are soldered to arelay 61 terminal 62 that are inside of therelay box 60 with onewire 30 for the left side of the terminal 62 and onewire 30 for the right side of the terminal 62. There are two more terminals 63 on each of therelays 61 that need to be wired and soldered to afemale plug 18terminal 62, that is installed on the left side and the right side of therelay box 60. When thewires 30 and plugs 18 are hooked up and soldered, therelay box 60 is screwed or glued to the bottom of the videogame vibration controller 100. Therelay box 60 has twoinput apertures 77 to accommodate the twomale plugs 19 that are connected to thepower station line 32. Therelay box 60 has twoinput apertures 77 for two male plugs 19. If a user doesn't want the vibrations from the videogame body suit 1, the user has an option to turn the videogame body suit 1 off and disable the vibration capability, with an activation switch on thecontroller 100 or through cutting off the power source. -
FIG. 11 illustrates a diagonal front side perspective view of apower pack station 40 and power line, in accordance with one embodiment of the present invention. Thepower pack station 40 houses two A/C to D/C power adapters 41 with eachpower adapter 41 having an output of 24 volts DC 1000 mA. Eachpower adapter 41powers vibration motors 81, although thepower adapter 41 can power any suitable number ofvibration motors 81. There are sixvibration motors 81 for each side of the videogame body suit 1. There are twopower lines 32 coming from thepower box 40, eachpower line 32 has two wires, one positive and one negative. The negative wire is soldered to one side of a two terminal 62male phono plug 19. Thisplug 19 is plugged into therelay box video game vibration 100. There are two exposed wires, one coming from the malephono plug 19 that is in therelay box 60 and one coming from thepower box 40. The wire coming from thepower box 40 is the positive wire which is soldered to a terminal on a second malephono plug 19. The other one or two meter wires that are coming from the firstmale plug 19 out of therelay box 40 is soldered to the other side of the terminal 62 of thesecond plug 20. Thesecond plug 20 powers the videogame body suit 1. The second power adapter is wired the same way. When all wires are soldered correctly, the twowires 32 coming out of thepower box 40 is taped together to make one, until thewires 32 are split in two 31 and separates into four male phono plugs 19 and two male phono plugs 19 for therelay box 60 that is connected to the videogame vibration controller 100 and twomale plugs 20 for the female plugs 18 on the videogame body suit 1. -
FIG. 12 illustrates a diagonal front side overhead perspective view of a vibrationcontrol relay box 60, in accordance with one embodiment of the present invention.FIG. 13 illustrates an overhead perspective view of a vibrationcontrol relay box 60, in accordance with one embodiment of the present invention. The twowires 30 entering into the top of therelay box 60 has twoconnectors 104 that are connected to twomore wires 30 which are connected to twovibration motors 81 that are glued to the T-bar 105. When power goes through thewires 30 and powers thevibration motors 81, thevibration motors 81 spins an off-centeredweight 82 that trips thelever relay switch 61 that is connected to therelay holder 106. When therelay 61 is on, it sends power through therelays 61 to theterminals 62 through a set ofwires 30 toconnectors 104 that leads towires 30 connected to leadwires 32 that is connected to twomale plugs 20 that is connected to the videogame body suit 1. - In operation of the video
game body suit 1, a user must first put on the videogame body suit 1, zip-up the videogame body suit 1 and adjust thepads shell 11 and theadjustable belt 17 for a comfortable fit. The user then plugs thepower station 40 into a wall power outlet and makes sure the power is off 50. The user then takes two of the fourplugs 20 that are coming from thepower station 40 and are then inserted into the female plugs 18 of the video game body suit's 1. There are twomore plugs 19 that are smaller than theplugs 20 that are connected to the videogame body suit 1. These plugs 19 are plugged into therelay box 60 that is under the videogame vibration controller 100. After therelay box 60 is plugged in and the videogame body suit 1 is secured, thepower station 40 is then turned on. When thepower station 40 is on, the videogame body suit 1 is ready for use. - While the present invention has been related in terms of the foregoing embodiments, those skilled in the art will recognize that the invention is not limited to the embodiments described. The present invention can be practiced with modification and alteration within the spirit and scope of the appended claims. Thus, the description is to be regarded as illustrative instead of restrictive on the present invention.
Claims (20)
1. A video game body suit, comprising:
a plurality of padded hard covers;
a video game controller that includes a plurality of vibration motors disposed within said video game controller that activates said video game body suit when said user is playing and utilizing said video game body suit;
a relay box that includes a plurality of relays with a plurality of terminals on each said relay of said video game controller that controls and directs current flow that powers said video game body suit; and
a power pack station with a plurality of power adapters that powers a plurality of vibration motors that are disposed under said padded hard covers.
2. The suit according to claim 1 , wherein said padded hard covers are molded and attached to said user's wrists, waist sides, forearms, elbows, shoulders and two chest plates.
3. The suit according to claim 2 , wherein said chest plate hard covers are separated by a chest zipper.
4. The suit according to claim 1 , wherein two said relays and four said terminals are disposed on each said relay.
5. The suit according to claim 4 , wherein each said relay is disposed on each side of said video game controller.
6. The suit according to claim 1 , wherein said vibration motors are disposed on each side of said video game body suit.
7. The suit according to claim 1 , wherein said vibration motors are disposed in a tube with a cap.
8. The suit according to claim 7 , wherein said tube has a plurality of holes to ventilate said tube.
9. The suit according to claim 1 , wherein said vibration motor has a plurality of rubber inserts to hold said vibration motor in place.
10. The suit according to claim 1 , wherein said vibration motors have an off-centered weight that activates said relays when powered.
11. The suit according to claim 1 , wherein said tube is disposed under said vibration motor or on or under said video game body suit.
12. The suit according to claim 1 , wherein said body suit covers said user's wrists, waist, sides, upper torso and arms.
13. The suit according to claim 1 , wherein said video game body suit produces a cross-vibration action.
14. A video game body suit that covers a user's wrists, waist, sides, upper torso and arms, comprising:
a plurality of padded hard covers that are molded and attached to said user's wrists, waist sides, forearms, elbows, shoulders and two chest plate hard covers;
a video game controller that includes a plurality of vibration motors disposed within said video game controller that activates said video game body suit when said user is playing and utilizing said video game body suit;
a relay box that includes two relays with four terminals disposed on each side of said video game controller that controls and directs current flow that powers said video game body suit; and
a power pack station with a plurality of power adapters that powers six vibration motors in a tube with a cap, a plurality of rubber inserts, an off-centered weight that activates said relays when powered to hold said vibration motor in place disposed on each side of said video game body suit that are disposed under said padded hard covers with a plurality of holes to ventilate said tube.
15. The suit according to claim 14 , wherein said video game body suit produces a cross-vibration action.
16. The suit according to claim 14 , wherein said tube is disposed under said vibration motor or on or under said video game body suit.
17. The suit according to claim 1 , wherein said chest plate hard covers are separated by a chest zipper.
18. A video game body suit that covers a user's wrists, waist, sides, upper torso and arms, comprising:
a plurality of padded hard covers that are molded and attached to said user's wrists, waist sides, forearms, elbows, shoulders and two chest plate hard covers that are separated by a chest zipper;
a video game controller that includes a plurality of vibration motors disposed within said video game controller that activates said video game body suit when said user is playing and utilizing said video game body suit;
a relay box that includes two relays with four terminals disposed on each side of said video game controller that controls and directs current flow that powers said video game body suit; and
a power pack station with a plurality of power adapters that powers six vibration motors in a tube with a cap, a plurality of rubber inserts, an off-centered weight that activates said relays when powered to hold said vibration motor in place disposed on each side of said video game body suit that are disposed under said padded hard covers with a plurality of holes to ventilate said tube.
19. The suit according to claim 18 , wherein said video game body suit produces a cross-vibration action.
20. The suit according to claim 18 , wherein said tube is disposed under said vibration motor or on or under said video game body suit.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/013,815 US20110183752A1 (en) | 2010-01-27 | 2011-01-26 | Video game body suit |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US29875410P | 2010-01-27 | 2010-01-27 | |
US13/013,815 US20110183752A1 (en) | 2010-01-27 | 2011-01-26 | Video game body suit |
Publications (1)
Publication Number | Publication Date |
---|---|
US20110183752A1 true US20110183752A1 (en) | 2011-07-28 |
Family
ID=44309367
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/013,815 Abandoned US20110183752A1 (en) | 2010-01-27 | 2011-01-26 | Video game body suit |
Country Status (1)
Country | Link |
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US (1) | US20110183752A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20190105563A1 (en) * | 2014-06-04 | 2019-04-11 | Sony Corporation | Vibrating apparatus and vibrating method |
US11759389B2 (en) * | 2013-12-31 | 2023-09-19 | Iftech Inventing Future Technology, Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation and physiological data acquisition |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090069081A1 (en) * | 1994-09-21 | 2009-03-12 | Craig Thorner | Universal Tactile Feedback System for Computer Video Games and Simulations |
US7967679B2 (en) * | 2006-12-07 | 2011-06-28 | Cel-Kom Llc | Tactile wearable gaming device |
-
2011
- 2011-01-26 US US13/013,815 patent/US20110183752A1/en not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090069081A1 (en) * | 1994-09-21 | 2009-03-12 | Craig Thorner | Universal Tactile Feedback System for Computer Video Games and Simulations |
US7967679B2 (en) * | 2006-12-07 | 2011-06-28 | Cel-Kom Llc | Tactile wearable gaming device |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11759389B2 (en) * | 2013-12-31 | 2023-09-19 | Iftech Inventing Future Technology, Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation and physiological data acquisition |
US20190105563A1 (en) * | 2014-06-04 | 2019-04-11 | Sony Corporation | Vibrating apparatus and vibrating method |
US10828562B2 (en) * | 2014-06-04 | 2020-11-10 | Sony Corporation | Vibrating apparatus and vibrating method |
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Legal Events
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |