WORLDWIDE BIGGIES
PROJECTS


PRINCESS BRIDE

Art directed interstitial animation and aided in game design. Set style, managed design team, did key art including the map and oversaw lighting pass for all character animation. For Worldwide Biggies Animation. Also showing alternate development art,




































World Wide Biggies misc
I was an Art Director and designer, did developmental and conceptual art, key bg art, and oversaw designers at Worldwide Biggies Animation for various projects including Princess Bride, Bigby (short and iphone games), Dr What, Fixels, and Mother Goose and Grimm.