WO2010147438A2 - Easy key-type hand wearable game control device, game system using the same, and gaming method thereof - Google Patents

Easy key-type hand wearable game control device, game system using the same, and gaming method thereof Download PDF

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Publication number
WO2010147438A2
WO2010147438A2 PCT/KR2010/003978 KR2010003978W WO2010147438A2 WO 2010147438 A2 WO2010147438 A2 WO 2010147438A2 KR 2010003978 W KR2010003978 W KR 2010003978W WO 2010147438 A2 WO2010147438 A2 WO 2010147438A2
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WO
WIPO (PCT)
Prior art keywords
game
hand
control device
module
wearable
Prior art date
Application number
PCT/KR2010/003978
Other languages
French (fr)
Korean (ko)
Other versions
WO2010147438A3 (en
Inventor
최유선
Original Assignee
Choi Yoo Sun
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020090054845A external-priority patent/KR101143587B1/en
Priority claimed from KR1020090070018A external-priority patent/KR101166535B1/en
Application filed by Choi Yoo Sun filed Critical Choi Yoo Sun
Publication of WO2010147438A2 publication Critical patent/WO2010147438A2/en
Publication of WO2010147438A3 publication Critical patent/WO2010147438A3/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q99/00Subject matter not provided for in other groups of this subclass
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

Definitions

  • the present invention relates to an easy key type hand wearable game control device, a game system using the same, and a game method thereof, and more particularly, by using one hand by easily using a key while wearing the hand. It is possible to proceed with the game of both hands, and it is possible to operate the two hands of the keyboard while it is fixed on the hand so that it is convenient to communicate and easily downloads the download module so that the game can be immediately executed by one or both hands.
  • the present invention relates to a wearable game control device, a game system using the same, and a game method thereof.
  • a keyboard and a mouse which are own input devices included in a game execution device such as a PC, or a game-specific input device such as a joystick or a game pad. Doing.
  • the game can be progressed by inputting various commands necessary for the game using a keyboard and a mouse, and the game can be played using a joystick or a game pad as an option.
  • a joystick or a game pad as an option.
  • a video game an example of using a dedicated game machine without using a computer is typical, and the game can be progressed by inputting a command using a joystick or a game pad.
  • the keyboard is operated with both hands to communicate, that is, to communicate with each other during communication. Therefore, it is not suitable for using other control tools.
  • multi-party communication is essential, and thus, the users often have to interact with the keyboard during the game. Therefore, it is designed to be able to participate in instant chat without any inconvenience of listening and releasing it because it is always attached to one hand and proceeds faithfully.
  • one of the two hands is responsible for the operation, namely, the left hand or the mouse that controls the keyboard. There was a case where one hand should be stopped during the movement of the right hand.
  • the RPG game user typically uses WASD or QEWS or QWEASD on the keyboard as a moving key.
  • the user can usually use only WASD or QEWS as a navigation key because the shortcut keys that can be used quickly are limited within the available range of the left hand.
  • the game characters' skills were used with numbers 1 ⁇ 0 keys and-, + keys arranged horizontally on the top of the keyboard.
  • the left hand was in charge of the character's movement and skill.
  • the six or more keys that do not touch the finger when pressing the number keys are often pressed by looking at the keyboard with the eyes, there is a problem that the focus of the game can be reduced by not fixing the gaze of the game on the screen.
  • the user is using a key that is close to the available key within the available range of the hand using the keyboard.
  • the reality is that it is so rare that no user is using it. This is to prevent the mistake of moving or gaze from the game screen by pressing the moving key while pressing the moving key and using the combination with the Alt key or the Alt key.
  • control device can be used only after first accessing the game and downloading and installing a predetermined program module for compatibility with the device used by the game.
  • the key mapping system has a problem that the user has to set the option system directly in order to conveniently use the game to download the key mapping system to the computer when using the existing online game.
  • the present invention it is possible to proceed with the game by using only one hand by configuring to input various commands required for the game to be worn on one hand and to operate the keyboard while wearing it fixed on the hand at any time during the game progress.
  • the objective is to obtain a game control device that enables the manipulation of the keyboard required for communication.
  • the present invention it is possible to operate a computer keyboard while the hand-wearing game control device is worn on the hand, so that even a game requiring a large amount of commands can be progressed without problems.
  • the goal is to get a game system.
  • the present invention is configured to be able to input a variety of commands required for the game to be worn on one hand, the game can be progressed with only one hand and the operation of the keyboard with both hands fixed while wearing the hand is in progress It is an object of the present invention to obtain a game system including a hand wearable game control device that enables manipulation of the keyboard required for communication at any time.
  • the present invention is configured to input a variety of commands required for the game to be worn on one hand by hand-type game control device to download the download module that can proceed the game with one hand or both hands to enable the game execution immediately
  • the purpose is to provide a game system and method using the same.
  • the present invention is configured to be able to input a command required for the game while wearing worn on one hand, including any one or more of the form of a button for inputting a command by applying pressure with a finger, a ball or a wheel for rolling a command
  • a hand wearable game control device that is configured
  • the user can input a command by operating a keyboard keyboard with the other hand in addition to the hand wearing the hand wearable game control device and wear the hand wearable game control device on the hand. It is possible to manipulate the computer keyboard in one state so that when you need to operate the keyboard to talk during the game, it is possible to type a sentence by typing on the keyboard,
  • a game developer server for selecting and storing a command list corresponding to a hand wearable game control device and the command list received from the game developer server correspond to a command input button of the hand wearable game control device.
  • a hand-held game management server for converting the module into a download module that is converted to a command to download and download it to the game developer server, and a user PC connected to the game developer server to receive and install the download module Configure the game system
  • the above object is achieved by proposing a game method comprising converting the game setting customization option module into a download module so as to be easily downloaded from each user PC, and transmitting the game setting option module back to the game company server.
  • the wearable game control device enables a user to operate a computer keyboard with both hands while inputting a command with a clustered right numeric keyboard while wearing a hand wearable game control device on his left hand. Games that require commands can be progressed without problems, and video game-level actions can be demonstrated without difficulty, enabling the game to go to a higher level, and developers can develop more games accordingly.
  • the present invention is configured to be able to input various commands required for the game by wearing on one hand so that the game can be progressed with only one hand and the keyboard can be operated while fixed on the hand so that the doctor can at any time during the game. It is possible to manipulate the keyboard required for communication.
  • the present invention is easy to proceed by downloading and applying a download module corresponding to a hand wearable game control device that can be worn and used on one hand as well as input all the commands required for the game with only one hand. It is possible to make progress.
  • the present invention has the effect that the user can conveniently process by connecting to the game developer server without having to set the option system or download the different interface module for each game.
  • FIG. 1 and 2 are a perspective view of a hand wearable game control device according to the present invention
  • FIG. 3 is a front view of a hand wearable game control device according to the present invention.
  • FIGS. 4 and 5 are left and right side views of a hand wearable game control device according to the present invention.
  • Figure 6 is a preferred embodiment of each button function of the hand wearable game control device according to the present invention.
  • FIG. 7 to 9 is an exemplary view showing a state wearing the hand wearable game control device according to the invention on the hand,
  • FIG. 10 is an exemplary view showing an example of wearing means applied to the hand wearable game control device according to the present invention.
  • FIG. 11 is an exemplary view showing a state in which the hand wearable game control device according to the present invention is applied to a smart phone
  • FIG. 12 is an exemplary view showing a state using a hand-wearing game control device according to the invention with a keyboard
  • Figure 13 is a block diagram showing the configuration of a game system using a hand wearable game control device according to the present invention.
  • FIG. 14 is a flowchart showing a procedure of a game method using a hand wearable game control device according to the present invention.
  • 15 is a flowchart showing a procedure of a game method using a hand wearable game control device according to an embodiment of the present invention.
  • the present invention proposes a game system and a method using a hand wearable game control device configured to input a command required for a game while being worn on one hand.
  • FIGS. 1 and 2 are perspective views of a hand wearable game control device according to the present invention
  • FIG. 3 is a front view of a hand wearable game control device according to the present invention
  • FIGS. 4 and 5 are hand wearable game control devices according to the present invention
  • 6 is an exemplary view showing a table of a preferred embodiment of each button function of the hand-wearable game control device according to the present invention.
  • the wearable game control device can be configured to be worn on the left hand or the right hand, and the attached drawings will be described by taking an example of the configuration used to wear on the left hand.
  • the hand-wearable game control apparatus has a body 100 having a plurality of input means for inputting a command and a wearing means 200 for fixing the body 100 to a hand. It is set as a configuration.
  • the body 100 is formed of a light material such as synthetic resin, and installs an electronic device required to operate the hand wearable game control device according to the present invention, such as a circuit for processing a signal sensed by an input means or a battery supplying power therein. Done.
  • the body 100 is composed of a vertical portion 110 disposed between the thumb and index finger and a horizontal portion 120 disposed on the bottom of the hand.
  • the vertical portion 110 and the horizontal portion 120 is connected to each other is configured in a '' 'shape, can be configured to fold and expand as needed. This configuration is designed to minimize the volume for convenient packaging or storage.
  • the lower end of the vertical portion 110 may be formed to extend below the horizontal portion 120.
  • the horizontal portion 120 may be configured to be adjustable in length. That is, the horizontal portion 120 is configured in a form in which the two members are connected to each other, by adopting the configuration to adjust the length by allowing one side to be inserted into the other slide and to configure the length adjustable. This is because the size of the hand varies depending on the person, and the size of the hand of the child and the adult is significantly different, the configuration for adjusting the length of the horizontal portion 120 to fit the size of the hand.
  • the wearing means 200 is formed to firmly fix the body 100 to the hand.
  • the wearing means 200 is formed in a band shape to connect the upper end of the vertical part 110 and the end of the horizontal part 120 to each other. Therefore, a space in which the hand can be fitted by the vertical portion 110, the horizontal portion 120, and the wearing means 200 is formed.
  • the wearing means 200 may be any type as long as it is for fixing the hand wearable game control device body 100 according to the present invention to the hand. As shown in the figure, it may be configured in the form of a belt having elasticity, or alternatively, may be configured in the form of a belt. In particular, if the wearing means 200 is formed of an elastic rubber band or configured to be adjustable in length, the body 100 can be worn more firmly and firmly on the hand.
  • the input means is formed in the hand-wearable game control device body 100 according to the present invention, it operates with a finger to input a variety of commands required for the game.
  • the input means may be configured to input a command in various ways, a button type for inputting a command by applying pressure with a finger, and a ball or wheel type for inputting a command by rolling as a configuration generally seen in a mouse. Any one of them may be selected and formed, or two configurations may be appropriately arranged.
  • the input means is preferably configured to include a mouse function. That is, the buttons corresponding to the left button, the right button, and the wheel of the mouse are formed at appropriate positions of the body 100 so as to implement functions that can be normally performed using the mouse. Through this, you can play the game smoothly with just one hand and switch the functions if necessary so that you can use the functions of the mouse without inconvenience.
  • the input means may be formed by appropriately adjusting the position of the body 100, but preferably is formed on the outer side of the vertical portion 110 and the lower portion of the horizontal portion 120. This is in accordance with the use of the hand-held game control device according to the present invention in the form of wrapping the horizontal portion 120 with the palm in the state sandwiched between the thumb and index finger, the formation of the input means as described above By adjusting the position, the operation of pressing the input means with a finger can be made more smoothly.
  • the input means may include a jump button (A), a conversion button (B), a direction button (C), an auxiliary button (D), a mouse button (E) and the like.
  • the jump button (A) and the conversion button (B) are formed on the lower surface of the vertical portion
  • the direction button (C) and the auxiliary button (D) are formed on the outer surface of the vertical portion
  • the mouse button E may be formed below the horizontal portion 120.
  • the position at which the input means is formed is not limited to the illustrated position and can be adjusted in various positions as necessary.
  • Each button constituting the input means may be configured to enable smooth game progress by variously adjusting its functions. That is, as illustrated in FIG. 6, if necessary during the progress of the game, the function of the mouse may be implemented by switching the functions of the navigation button C, the auxiliary button D, and the mouse button E by pressing the conversion button B. FIG. It will be possible to implement the mouse function even when the game is not in progress.
  • the auxiliary button (D) and the mouse button (E) can be configured as a group of two buttons, respectively. This is configured to perform the mouse wheel function and the left and right mouse button functions.
  • each button is only one embodiment, it is not limited to the above illustrated, of course, it can be configured to add or exclude various functions as needed.
  • FIG. 7 to 9 is an exemplary view showing a state wearing the hand wearable game control device according to the present invention
  • Figure 10 is an illustration showing an example of wearing means applied to the hand wearable game control device according to the present invention
  • 11 is an exemplary view showing a state in which the hand wearable game control device according to the present invention is applied to a smart phone
  • FIG. 12 is an exemplary view showing a state in which the hand wearable game control device according to the present invention is used together with a keyboard. to be.
  • the hand wearable game control device when the hand wearable game control device according to the present invention is worn on the hand, a vertical portion 110 is disposed between the thumb and the index finger, and the horizontal portion 120 is disposed on the palm portion. do.
  • the body 100 may be firmly fixed without falling out of the hand by adjusting the length of the wearing means 200.
  • the length of the wearing means 200 may be adjusted to suit the size of the hand.
  • the hand wearable game control apparatus presses each button constituting the input means with a finger in the wearing state as described above to input various commands.
  • the thumb, the index finger, and the middle finger press the input means formed on the outer side of the vertical portion 110 and the lower portion of the horizontal portion 120 to input a command.
  • an input means may be formed at a portion where the ring finger and the little finger are arranged to input a command required for the game. Accordingly, it is possible to adjust all the input means for inputting various commands required for the game with one hand, so that the game can be smoothly performed with only one hand.
  • the hand-wearable game control device is configured to be worn and used on one hand, and thus can be conveniently used in connection with a smart phone as shown in FIG. 11.
  • the user can input a command by manipulating a keyboard keyboard with a hand other than a hand wearing a hand wearable game control device. If you configure this way, you will be able to play games that require a lot of commands without any problems.
  • the functions corresponding to shifts, controls, and alt keys can be added, subtracted, multiplied, or entered at the edge of the right numeric keypad. If you set a key such as, del, the frequently used buttons are adjacent to each other, so you can use the cluster arrangement, so that you can more efficiently manipulate the movements and various skills of the characters.
  • the cluster array By using the cluster array, it is more convenient to operate all the numbers of 1 ⁇ 0 and keys such as add, subtract, multiply, enter and del keys which are placed within the allowable range of the right hand. In addition to being able to use a variety of skills, the game can focus on the game without falling off the screen.
  • the conversion button (B) formed on the body 100 and the number keyboard part on the right of the keyboard bar pressing the conversion button (B)
  • the number 4 of the right number keyboard moves to the left
  • the number 5 moves to the bottom
  • the number 6 moves to the right
  • the number 8 moves the screen upward so that the viewpoint can be smoothly moved during the game.
  • buttons are merely described one embodiment, it is not limited to the above illustrated and may be configured to add or exclude various functions as necessary.
  • the hand wearable game control device in the state wearing the hand wearable game control device as described above, even if the hand is stretched, the hand wearable game control device does not fall out. Therefore, it is possible to operate the computer keyboard while the hand-wearable game control device according to the present invention is worn on the hand, so that at any time when the keyboard is required to operate the keyboard, for example, during a game, the keyboard is used to input a sentence. It becomes possible.
  • FIG. 13 is a block diagram showing the configuration of a game system using a hand wearable game control device according to the present invention.
  • the present invention provides a game developer server 400 for selecting and storing a command list corresponding to the hand wearable game control device after developing a game, and the game developer.
  • a hand that converts the command list received from the server 400 into a command corresponding to a command input button of the hand wearable game control device and transmits a download module that is modularized to be downloaded to the game developer server 400.
  • Wearable game management server 300, and the user is connected to the game developer server 400 is configured to include a user PC 500 to receive and install the download module.
  • the user PC 500 is a common game module for providing a button function commonly used in the game in the wearable game management server, and the option game module except for the button function included in the common game module Separate one or more and download it from the game developer server.
  • the download may be performed manually or may be configured to automatically download when the game control device applied to the present invention is connected to a USB terminal.
  • FIG. 14 is a flowchart showing a procedure of a game method using a hand wearable game control apparatus according to the present invention
  • FIG. 15 is a flowchart showing a procedure of a game method using a hand wearable game control apparatus according to an embodiment of the present invention. It is a flowchart.
  • the wearable game management server receives the game setting customization option module for each genre by applying a function of the wearable game control device corresponding to the input game option setting (S110).
  • each game genre has a unique control method, and different operation methods are used according to character movements, viewpoint changes, and skill demonstrations, so that the most suitable method can be researched and developed in advance.
  • users can choose to use or set more options that suit their needs. Developers can collect this data and gather statistics to provide a popular way to upgrade. .
  • the game company server checks or authenticates the received game setting customization option module after being tested (S120).
  • the wearable game management server which has been confirmed or certified is converted into a download module so that the game setting customization option module can be easily downloaded from each user PC, and then transferred to the game company server again (S130).
  • a user who wants a specific game accesses the game through the user PC (S140), and applies for a predetermined membership (S150).
  • the pre-stored download module corresponding to the specific game is selected and downloaded to the memory device of the user PC (S160).
  • the wearable game management server receives a game option setting for various button functions in step S100.
  • the commands are operated by a keyboard and a mouse.
  • the direction button (C) for adjusting the pointer direction, the left and right button functions of the mouse, and the function for adjusting the screen zoom are preferably determined in advance, and the game in step S110 is applied by applying options for other button functions. You will create a custom option module.
  • auxiliary button (D) it is preferable that the user who downloads through the step S160 can be used to properly adjust to suit their environment. This provides a separate menu window when running the game so that users can simply change or set it according to their needs.
  • the download module may be automatically installed.
  • the wearable game management server provides a common game module including a button function commonly used in the game to the game developer server (S210).
  • the game is developed and provides an option game module including a button function for a specially applied option to the game developer server (S220).
  • the game developer server checks or authenticates the common game module and the optional game module described above (S230).
  • the wearable game management server provides the game developer server with a download module for separating and downloading the checked or authenticated common game module and the option game module (S240).
  • the user connected through the user PC downloads the common game module in advance (S250, S260).
  • a common game module including a jump, conversion, direction button, etc. which is a button function commonly used in a game
  • a common game module including a jump, conversion, direction button, etc., which is a button function commonly used in a game
  • a game developer server Provides an optional game module to which the command except the button function included in the common game module is applied to the game developer server, and the user connected through the user PC downloads the common game module manually or automatically in advance, and the user accesses it. After checking that the optional game module exists in the game, download it if it exists. After a certain time, a new game command system (add a command according to the performance improvement of the system) is updated, and if the update module exists, except the option game module Only update game modules can be downloaded.
  • the user does not need to download a different interface module for each game, accesses the game developer's server, downloads the common game module in a batch, and downloads only the required game module or the updated game module, and the game control device is mounted on the left hand. With the right hand, you can conveniently enter the game by operating the number pad on the right.
  • modules including the functions of the above-described buttons are merely an example, and are not limited to the above-described embodiments, and may be configured to add or exclude various functions as necessary.

Abstract

The present invention relates to an easy key-type hand wearable game control device, a game system using the same, and a method thereof, and more specifically, to a hand-wearable game control device, a game system using the same, and a gaming method thereof, wherein the hand-wearable game control device is worn on the user's hand so that the user may play a game with one hand or both hands, a user can operate the keyboard with both hands and have a conversation easily when the device is worn and fixed to the user's hand, and the execution of a game is immediately enabled with the user's one or both hands by easily downloading a download module.

Description

이지키 방식 손 착용형 게임 컨트롤 장치 및 이를 이용한 게임시스템과 그 게임방법Easy key hand wearable game control device, game system using same and method
본 발명은 이지키(easy key)방식 손 착용형 게임 컨트롤 장치 및 이를 이용한 게임시스템과 그 게임방법에 대한 것으로서, 보다 상세하게는 손에 착용한 채 손쉽게 키조작(esay key)하여 사용함으로써 한 손 또는 양손의 게임의 진행이 가능함과 아울러 손에 착용하여 고정한 채 자판의 양손 조작이 가능해 대화하기 편리하고, 용이하게 다운로드모듈을 다운로드 받아 게임실행이 한 손 또는 양손으로 즉시 가능하도록 한 이지키 방식 손 착용형 게임 컨트롤 장치와 그것을 이용한 게임시스템과 그 게임방법에 관한 것이다.The present invention relates to an easy key type hand wearable game control device, a game system using the same, and a game method thereof, and more particularly, by using one hand by easily using a key while wearing the hand. It is possible to proceed with the game of both hands, and it is possible to operate the two hands of the keyboard while it is fixed on the hand so that it is convenient to communicate and easily downloads the download module so that the game can be immediately executed by one or both hands. The present invention relates to a wearable game control device, a game system using the same, and a game method thereof.
일반적으로 프로그램이나 인터넷을 통해 제공되는 게임 콘텐츠를 이용하여 게임을 하는 경우 PC와 같은 게임 실행장치에 구비된 자체 입력장치인 키보드와 마우스를 이용하거나, 조이스틱이나 게임패드와 같은 게임 전용 입력장치를 이용하고 있다.In general, when playing a game using a program or game contents provided through the Internet, use a keyboard and a mouse, which are own input devices included in a game execution device such as a PC, or a game-specific input device such as a joystick or a game pad. Doing.
예를 들어 PC 기반의 온라인 게임인 경우 키보드와 마우스를 이용하여 게임에 필요한 각종 명령을 입력함으로써 게임을 진행할 수 있도록 하고 있으며, 옵션사항으로 조이스틱이나 게임패드를 이용하여 게임을 할 수 있도록 하고 있다. 그리고, 비디오 게임(콘솔 게임)의 경우에는 컴퓨터를 이용하지 않고 전용 게임기를 이용하는 예가 대표적인바, 조이스틱이나 게임패드 등을 이용하여 명령을 입력함으로써 게임을 진행할 수 있도록 구성되어 있다.For example, in the case of PC-based online games, the game can be progressed by inputting various commands necessary for the game using a keyboard and a mouse, and the game can be played using a joystick or a game pad as an option. In the case of a video game (console game), an example of using a dedicated game machine without using a computer is typical, and the game can be progressed by inputting a command using a joystick or a game pad.
특히 비디오 게임과 달리 온라인 게임은 게임 내에서 방대한 명령 정보를 요구하는바, 게임의 진행에 있어서는 게임에 따라 수많은 명령이 입력되어야 한다. 걷고 달리고 방향을 바꾸고 무기 사용을 비롯한 10가지 이상의 기술과 가방 지도, 상태창 등 수 많은 인터페이스를 수행하여야 하기 때문에 다양한 명령이 필요하게 된다. 따라서, 왼손과 오른손을 모두 이용하여 명령을 입력하면서 게임을 진행하도록 하는 것이 일반적이었다.In particular, unlike video games, online games require a large amount of command information in the game. In order to progress the game, a large number of commands must be input according to the game. A variety of commands are required because you have to walk, run, change directions, use weapons, and perform more than 10 different skills, including bag maps and status windows. Therefore, it was common to use both left and right hands to enter a game while entering a command.
또한 상기와 같이 게임을 진행하는 도중 의사소통으로 위해 자판을 치는 행위, 즉 대화를 하기 위해서는 양손으로 키보드를 조작하여야 하므로 다른 컨트롤 도구를 사용하기에 적합하지 않다는 것이다. 특히나 근래 서비스되고 있는 온라인 게임의 경우 다자간의 커뮤니케이션이 필수이기 때문에 게임 도중 키보드를 조작하여 대화를 하여야 하는 경우가 빈번하게 발생하게 되었다. 따라서 게임을 충실히 진행하며 상시 한손에 부착되어 있어 들었다 놓았다하는 불편함이 없이 즉각적인 채팅에 참여가능 하게끔 고안되었다.In addition, as described above, the keyboard is operated with both hands to communicate, that is, to communicate with each other during communication. Therefore, it is not suitable for using other control tools. In particular, in the case of online games, which are being serviced recently, multi-party communication is essential, and thus, the users often have to interact with the keyboard during the game. Therefore, it is designed to be able to participate in instant chat without any inconvenience of listening and releasing it because it is always attached to one hand and proceeds faithfully.
또한 게임을 하면서 식음료를 먹거나 글씨를 쓰거나 또는 전화를 받는 등 손의 사용이 필요한 동작을 하기 위해서는 두 손 중 한손이 담당하고 있는 동작, 즉, 키보드의 조작을 담당하는 왼손 또는 마우스의 조작을 담당하는 오른손의 동작 중 한손의 동작을 멈추어야 하는 경우가 발생하였다. In addition, in order to perform an action that requires the use of a hand such as eating, drinking, writing, or answering a phone while playing a game, one of the two hands is responsible for the operation, namely, the left hand or the mouse that controls the keyboard. There was a case where one hand should be stopped during the movement of the right hand.
그런데, 상기와 같이 한 손의 동작을 멈추게 되면 그에 따라 해당 손이 담당하던 명령의 입력이 불가능하게 된다. 이로 인해 게임의 진행이 끊기게 되기 때문에 원활하게 게임이 진행될 수 없는 문제가 발생하게 되는 것이다. 따라서, 한 손 만으로도 게임에 필요한 모든 명령의 입력을 가능케 하여 게임도중 나머지 한손은 자유로운 상태를 유지하게 하거나 또는 필요에 따라 게임에 필요한 모든 명령의 입력을 한 손으로만 할 수 있도록 조절 하여 원할 경우 한 손으로 게임을 진행하는 것이 가능하도록 하는 손 착용형 게임 컨트롤 장치에 대한 필요성이 제기되어 왔다. However, when the operation of one hand stops as described above, input of the command in charge of the corresponding hand is impossible. This causes the problem that the game can not proceed smoothly because the progress of the game is interrupted. Therefore, it is possible to input all the commands necessary for the game with only one hand so that the other hand can remain free during the game, or if necessary, the user can input all the commands required for the game with only one hand. There has been a need for a hand wearable game control device that makes it possible to proceed with the game by hand.
구체적으로 보면, 통상적으로 RPG게임 유저는 키보드의 WASD 또는 QEWS 또는 QWEASD를 이동키로 사용한다. 또한 왼손이 가용한 범위내에서 빠르게 사용할 수 있는 단축키가 제한적이기 때문에 통상적으로 WASD또는 QEWS만 이동키로 쓰는 유저들이 많다. Specifically, the RPG game user typically uses WASD or QEWS or QWEASD on the keyboard as a moving key. In addition, the user can usually use only WASD or QEWS as a navigation key because the shortcut keys that can be used quickly are limited within the available range of the left hand.
또한 게임 캐릭터들의 스킬은 키보드 상부에 횡으로 배열된 1~0의 숫자키와 -, + 등의 키를 사용하고 있었는바, 왼손은 캐릭터의 움직임과 스킬 구사를 전적으로 담당하고 있었다. 이 경우 숫자키를 누를 때 손가락이 닿지 않는 6 이상의 키는 눈으로 키보드를 보고 누르는 경우가 많아 게임자의 시선을 화면에 고정시키지 못하여 게임에 대한 집중력을 저하시키게 되는 문제점이 있었다.In addition, the game characters' skills were used with numbers 1 ~ 0 keys and-, + keys arranged horizontally on the top of the keyboard. The left hand was in charge of the character's movement and skill. In this case, the six or more keys that do not touch the finger when pressing the number keys are often pressed by looking at the keyboard with the eyes, there is a problem that the focus of the game can be reduced by not fixing the gaze of the game on the screen.
따라서 유저들은 게임에 보다 집중하기 위해서 키보드를 사용하고 있는 손이 가용한 범위내에서 가까이에 있는 키가를 단축키로 설정하여 사용하고 있는바, 통상 6 이상 영문자 Y나 H또는 N을 넘어서는 우측키는 사용하고 있는 유저는 없다고 할 정도로 드문것이 현실이다. 이는 쉬프트키 또는 알트키와의 조합을 사용할 경우 무빙키를 누르다가 손이 허용하는 범위이상의 키를 눌러 무빙을 실수하거나 게임 화면에서 시선이 벗어나는 것을 방지하기 위한 것이다.Therefore, in order to concentrate more on the game, the user is using a key that is close to the available key within the available range of the hand using the keyboard. The reality is that it is so rare that no user is using it. This is to prevent the mistake of moving or gaze from the game screen by pressing the moving key while pressing the moving key and using the combination with the Alt key or the Alt key.
더욱이 상기와 같은 이유로 명령어를 입력할 수 있는 키의 수가 제한되는 결과가 되어 초보자들이 RPG게임을 할 때 단순히 사용하기 쉬운 몇몇 스킬만을 반복적으로 사용하는 문제가 발생하게 되었고, 당연히 게임의 재미가 반감되는 결과를 유발하였다. In addition, the number of keys that can be used to enter a command for the above reason is a result that the beginners repeatedly use only a few easy-to-use skills when playing the RPG game, and of course the fun of the game is halved. Resulted.
한편 이러한 게임 컨트롤 장치를 이용한 게임 방법에서도 처음 게임에 접속하여 자신이 사용하는 장치와 호환을 위해 소정의 프로그램 모듈을 다운로드 받아 설치하여야만 상기 컨트롤 장치를 사용할 수 있었다.Meanwhile, even in the game method using the game control device, the control device can be used only after first accessing the game and downloading and installing a predetermined program module for compatibility with the device used by the game.
그러나 PC방과 같은 공공 장소에서는 다수의 사용자가 사용하는 관계로 자신이 원하는 게임 컨트롤 장치에 대한 호환되는 프로그램 모듈은 별도로 다운로드 받아 설치하여야 하며, 이와 같은 설정은 오래 유지되지 않는 문제점이 있었다.However, in a public place such as a PC room, since a large number of users use it, a compatible program module for a desired game control device must be separately downloaded and installed. Such a setting has a problem of not being maintained for a long time.
또한 키매핑 시스템은 기존의 온라인 게임에 사용시 키매핑시스템을 컴퓨터에 다운로드를 내려받은 후 사용하고자 하는 게임에 편리하게 쓰기 위해서 사용자가 직접 옵션 시스템을 설정을 하여야 하는 문제점도 있었다.In addition, the key mapping system has a problem that the user has to set the option system directly in order to conveniently use the game to download the key mapping system to the computer when using the existing online game.
따라서, 한 손만으로도 게임에 필요한 모든 명령의 입력을 가능케 하며, 필요에 따라 키보드와 같이 사용하여 게임 실행시 어느 경우의 명령키라도 수용할 수 있는 게임 컨트롤 장치 및 이용한 게임 진행이 용이하게 진행되도록 하는 것이 가능한 게임시스템과 그 게임방법에 대한 필요성이 제기되어 왔다. Therefore, it is possible to input all the commands required for the game with only one hand, and if necessary, it can be used as a keyboard so that the game control device can accommodate the command keys in any case when the game is executed and the game progress can be easily performed. There is a need for a game system and a method of playing the game.
본 발명에서는 한 쪽 손에 착용하여 게임에 필요한 각종 명령을 입력할 수 있도록 구성함으로써 한 손만으로도 게임의 진행이 가능함과 아울러 손에 착용하여 고정한 채 자판의 조작이 가능하도록 하여 게임 진행 중 언제라도 의사 소통에 필요한 자판의 조작이 가능하도록 하는 게임 컨트롤 장치를 얻는데 그 목적이 있다. In the present invention, it is possible to proceed with the game by using only one hand by configuring to input various commands required for the game to be worn on one hand and to operate the keyboard while wearing it fixed on the hand at any time during the game progress. The objective is to obtain a game control device that enables the manipulation of the keyboard required for communication.
더불어 본 발명에서는 손 착용형 게임 컨트롤 장치를 손에 착용한 상태에서 컴퓨터 자판을 조작하는 것이 가능하게 되어 방대한 명령어가 필요한 게임도 문제없이 진행할 수 있으며, 비디오 게임기를 컨트롤러와 같은 손쉬운 PC 기반 게임운용과 게임시스템을 얻는데 그 목적이 있는 것이다.In addition, in the present invention, it is possible to operate a computer keyboard while the hand-wearing game control device is worn on the hand, so that even a game requiring a large amount of commands can be progressed without problems. The goal is to get a game system.
또한 본 발명에서는 한 쪽 손에 착용하여 게임에 필요한 각종 명령을 입력할 수 있도록 구성함으로써 한 손만으로도 게임의 진행이 가능함과 아울러 손에 착용하여 고정한 채 자판의 조작이 양손으로 가능하도록 하여 게임 진행 중 언제라도 의사 소통에 필요한 자판의 조작이 가능하도록 하는 손 착용형 게임 컨트롤 장치를 포함하는 게임시스템을 얻는데 그 목적이 있는 것이다.In addition, the present invention is configured to be able to input a variety of commands required for the game to be worn on one hand, the game can be progressed with only one hand and the operation of the keyboard with both hands fixed while wearing the hand is in progress It is an object of the present invention to obtain a game system including a hand wearable game control device that enables manipulation of the keyboard required for communication at any time.
또한 본 발명에서는 한 쪽 손에 착용하여 게임에 필요한 각종 명령을 입력할 수 있도록 구성함으로써 한 손 또는 양손으로 게임의 진행이 가능한 다운로드모듈을 다운로드 받아 게임실행이 즉시 가능하도록 하는 손 착용형 게임 컨트롤 장치를 사용한 게임시스템 및 그 방법을 제공하는 데 그 목적이 있는 것이다.In addition, the present invention is configured to input a variety of commands required for the game to be worn on one hand by hand-type game control device to download the download module that can proceed the game with one hand or both hands to enable the game execution immediately The purpose is to provide a game system and method using the same.
본 발명은 한쪽 손에 착용하여 사용하면서 게임에 필요한 명령어를 입력할 수 있게 구성되고, 손가락으로 압력을 가해 명령을 입력하는 버튼 형태, 굴려서 명령을 입력하는 볼 또는 휠 형태 중 어느 하나 이상을 포함하여 구성되는 손 착용형 게임 컨트롤 장치를 제안함으로써, 손 착용형 게임 컨트롤 장치를 착용한 손 외에 나머지 한 손으로 키보드 자판을 조작하여 명령어를 입력할 수 있도록 하고 상기 손 착용형 게임 컨트롤 장치를 손에 착용한 상태에서 컴퓨터 자판을 조작하는 것이 가능하게 되어 게임 도중 대화를 하기 위해 키보드를 조작할 필요가 있을 때 자판을 쳐서 문장을 입력하는 것이 가능하도록 하며,The present invention is configured to be able to input a command required for the game while wearing worn on one hand, including any one or more of the form of a button for inputting a command by applying pressure with a finger, a ball or a wheel for rolling a command By suggesting a hand wearable game control device that is configured, the user can input a command by operating a keyboard keyboard with the other hand in addition to the hand wearing the hand wearable game control device and wear the hand wearable game control device on the hand. It is possible to manipulate the computer keyboard in one state so that when you need to operate the keyboard to talk during the game, it is possible to type a sentence by typing on the keyboard,
게임을 개발한 후 손 착용형 게임 컨트롤 장치에 대응하는 명령어 리스트를 선별하여 저장하는 게임개발사서버와, 상기 게임개발사서버에서 전달받은 상기 명령어 리스트를 상기 손 착용형 게임 컨트롤 장치의 명령 입력 버튼에 대응하는 명령어로 변환하고 이를 다운로드 받을 수 있도록 모듈화시킨 다운로드모듈을 상기 게임개발사서버에 전송하는 손착용형게임관리서버와, 상기 게임개발사서버에 접속하여 상기 다운로드모듈을 전송받아 설치하는 사용자PC를 포함하여 게임시스템을 구성하고,After developing a game, a game developer server for selecting and storing a command list corresponding to a hand wearable game control device and the command list received from the game developer server correspond to a command input button of the hand wearable game control device. Including a hand-held game management server for converting the module into a download module that is converted to a command to download and download it to the game developer server, and a user PC connected to the game developer server to receive and install the download module Configure the game system,
게임을 개발한 게임사 서버를 통하여 버튼기능에 대한 게임옵션설정을 손착용형게임관리서버에 전달하는 단계와, 상기 손착용형게임관리서버는 입력받은 상기 게임옵션설정에 대응하는 손착용형게임컨트롤장치에 적용한 게임설정맞춤옵션모듈을 상기 게임사 서버에 전달하는 단계와, 상기 게임사 서버는 전달받은 게임설정맞춤옵션모듈의 테스트를 거쳐 확인 또는 인증하는 단계와, 상기 손착용형게임관리서버는 상기 게임설정맞춤옵션모듈을 각 사용자PC에서 용이하게 다운받을 수 있도록 다운로드모듈로 변환하여 다시 상기 게임사 서버에 전달하는 단계를 포함하는 게임방법을 제안함으로써 상기의 목적을 달성한다.Delivering a game option setting for a button function to a wearable game management server through a game company server that has developed a game; and the wearable game management server is a wearable game corresponding to the input game option setting. Delivering a game setting customization option module applied to a control device to the game company server; and checking or authenticating the game setting customization option module after testing the received game setting customization option module; and the wearable game management server. The above object is achieved by proposing a game method comprising converting the game setting customization option module into a download module so as to be easily downloaded from each user PC, and transmitting the game setting option module back to the game company server.
본 발명에 따른 손착용형 게임 컨트롤 장치를 이용하면 손 착용형 게임 컨트롤 장치를 왼손에 착용한 상태에서 군집된 우측 숫자 자판으로 명령어를 입력함과 아울러 컴퓨터 자판을 양손으로 조작하는 것이 가능하게 되어 방대한 명령어가 필요한 게임도 문제없이 진행할 수 있게 되는바, 비디오 게임 수준의 액션도 무리없이 시현할 수 있어 한차원 높은 게임을 진행할 수 있고 개발자들은 그에 맞추어 보다 다양한 게임을 개발할 수 있게 된다.The wearable game control device according to the present invention enables a user to operate a computer keyboard with both hands while inputting a command with a clustered right numeric keyboard while wearing a hand wearable game control device on his left hand. Games that require commands can be progressed without problems, and video game-level actions can be demonstrated without difficulty, enabling the game to go to a higher level, and developers can develop more games accordingly.
본 발명은 한 쪽 손에 착용하여 게임에 필요한 각종 명령을 입력할 수 있도록 구성함으로써 한 손만으로도 게임의 진행이 가능함과 아울러 손에 착용하여 고정한 채 자판의 조작이 가능하도록 하여 게임 진행 중 언제라도 의사 소통에 필요한 자판의 조작이 가능한 효과가 있다.The present invention is configured to be able to input various commands required for the game by wearing on one hand so that the game can be progressed with only one hand and the keyboard can be operated while fixed on the hand so that the doctor can at any time during the game. It is possible to manipulate the keyboard required for communication.
본 발명은 한 쪽 손에 착용하여 사용할 수 있도록 함과 아울러 한 손만으로도 게임에 필요한 모든 명령을 입력할 수 있도록 하는 손 착용형 게임 컨트롤 장치에 대응하는 다운로드모듈을 다운로드받아 적용시켜 게임 진행이 용이하게 진행되도록 하는 것이 가능한 효과가 있다.The present invention is easy to proceed by downloading and applying a download module corresponding to a hand wearable game control device that can be worn and used on one hand as well as input all the commands required for the game with only one hand. It is possible to make progress.
본 발명은 사용자가 직접 옵션 시스템을 설정하거나 게임 마다 다른 인터페이스 모듈을 다운로드 받을 필요없이 게임개발사서버에 접속하여 일괄적으로 편리하게 처리할 수 있는 효과가 있다.The present invention has the effect that the user can conveniently process by connecting to the game developer server without having to set the option system or download the different interface module for each game.
도 1과 2는 본 발명에 의한 손 착용형 게임 컨트롤 장치의 사시도,1 and 2 are a perspective view of a hand wearable game control device according to the present invention,
도 3은 본 발명에 의한 손 착용형 게임 컨트롤 장치의 정면도,3 is a front view of a hand wearable game control device according to the present invention;
도 4와 5는 본 발명에 의한 손 착용형 게임 컨트롤 장치의 좌ㆍ우측면도, 4 and 5 are left and right side views of a hand wearable game control device according to the present invention;
도 6은 본 발명에 의한 손 착용형 게임 컨트롤 장치의 각 버튼 기능에 대한 바람직한 실시예시도,Figure 6 is a preferred embodiment of each button function of the hand wearable game control device according to the present invention,
도 7 내지 9는 본 발명에 의한 손 착용형 게임 컨트롤 장치를 손에 착용한 상태를 보여주는 예시도,7 to 9 is an exemplary view showing a state wearing the hand wearable game control device according to the invention on the hand,
도 10은 본 발명에 의한 손 착용형 게임 컨트롤 장치에 적용되는 착용수단의 일 예를 보여주는 예시도.10 is an exemplary view showing an example of wearing means applied to the hand wearable game control device according to the present invention.
도 11은 본 발명에 의한 손 착용형 게임 컨트롤 장치를 스마트 폰에 적용한 상태를 보여주는 예시도, 11 is an exemplary view showing a state in which the hand wearable game control device according to the present invention is applied to a smart phone,
도 12는 본 발명에 의한 손 착용형 게임 컨트롤 장치를 키보드와 함께 사용하는 상태를 보여주는 예시도,12 is an exemplary view showing a state using a hand-wearing game control device according to the invention with a keyboard,
도 13은 본 발명에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임 시스템의 구성을 보여주는 구성도.Figure 13 is a block diagram showing the configuration of a game system using a hand wearable game control device according to the present invention.
도 14는 본 발명에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임 방법의 순서를 나타내는 플로우챠트.14 is a flowchart showing a procedure of a game method using a hand wearable game control device according to the present invention.
도 15는 본 발명의 일실시예에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임 방법의 순서를 나타내는 플로우챠트.15 is a flowchart showing a procedure of a game method using a hand wearable game control device according to an embodiment of the present invention.
<도면의 주요 부분에 대한 부호의 설명><Explanation of symbols for the main parts of the drawings>
100 : 몸체, 110 : 수직부,100: body, 110: vertical part,
120 : 수평부, 200 : 착용수단,120: horizontal portion, 200: wearing means,
300 : 손착용형게임컨트롤시스템,300: wearable game control system,
400 : 게임개발사서버, 500 : 사용자.400: Game developer server, 500: User.
상술한 목적을 달성하기 위해 본 발명에서는 한 쪽 손에 착용하여 사용하면서 게임에 필요한 명령어를 입력할 수 있게 구성된 손 착용형 게임 컨트롤 장치를 이용한 게임시스템 및 그 방법을 제안한다.In order to achieve the above object, the present invention proposes a game system and a method using a hand wearable game control device configured to input a command required for a game while being worn on one hand.
도 1, 2는 본 발명에 의한 손 착용형 게임 컨트롤 장치의 사시도, 도 3은 본 발명에 의한 손 착용형 게임 컨트롤 장치의 정면도, 도 4, 5는 본 발명에 의한 손 착용형 게임 컨트롤 장치의 좌ㆍ우측면도, 도 6은 본 발명에 의한 손 착용형 게임 컨트롤 장치의 각 버튼 기능에 대한 바람직한 실시예를 표로 나타낸 예시도 이다.1 and 2 are perspective views of a hand wearable game control device according to the present invention, FIG. 3 is a front view of a hand wearable game control device according to the present invention, and FIGS. 4 and 5 are hand wearable game control devices according to the present invention. 6 is an exemplary view showing a table of a preferred embodiment of each button function of the hand-wearable game control device according to the present invention.
설명에 앞서 본 발명에 의한 손 착용형 게임 컨트롤 장치는 왼손 또는 오른손에 착용할 수 있도록 구성할 수 있는 것으로서, 첨부된 도면은 왼손에 착용하여 사용되는 구성을 예로 하여 설명하는 것임을 밝힌다.Prior to the description, the wearable game control device according to the present invention can be configured to be worn on the left hand or the right hand, and the attached drawings will be described by taking an example of the configuration used to wear on the left hand.
도시된 바와 같이 본 발명에 의한 손 착용형 게임 컨트롤 장치는 명령어를 입력할 수 있는 다수의 입력수단이 형성된 몸체(100)와 상기 몸체(100)를 손에 고정시키기 위한 착용수단(200)을 기본 구성으로 한다.As shown, the hand-wearable game control apparatus according to the present invention has a body 100 having a plurality of input means for inputting a command and a wearing means 200 for fixing the body 100 to a hand. It is set as a configuration.
몸체(100)는 합성수지와 같이 가벼운 재질로 형성된 것으로서 내부에 입력수단에서 감지되는 신호를 처리하는 회로나 전력을 공급하는 건전지 등 본 발명에 의한 손 착용형 게임 컨트롤 장치를 작동시키는데 필요한 전자장치를 설치하게 된다.The body 100 is formed of a light material such as synthetic resin, and installs an electronic device required to operate the hand wearable game control device according to the present invention, such as a circuit for processing a signal sensed by an input means or a battery supplying power therein. Done.
상기 몸체(100)는 엄지와 검지 사이에 배치되는 수직부(110)와 손 바닥에 배치되는 수평부(120)로 구성되게 한다. 상기 수직부(110)와 수평부(120)는 서로 연결되어 있어서 '」'자 형태로 구성되며, 필요에 따라 접고 펼 수 있도록 구성할 수 있다. 이는 포장이나 보관할 때 편리하도록 부피를 최소화 할 수 있도록 하기 위한 구성이다. The body 100 is composed of a vertical portion 110 disposed between the thumb and index finger and a horizontal portion 120 disposed on the bottom of the hand. The vertical portion 110 and the horizontal portion 120 is connected to each other is configured in a '' 'shape, can be configured to fold and expand as needed. This configuration is designed to minimize the volume for convenient packaging or storage.
여기서, 상기 수직부(110)의 하단은 수평부(120) 아래로 연장되게 형성하여 줄 수 있다. 이와 같이 수직부(110)를 형성함으로써 후술하는 입력수단을 형성하여 줄 수 있는 공간을 충분히 확보하여 줄 수 있게 되는 것이다. Here, the lower end of the vertical portion 110 may be formed to extend below the horizontal portion 120. By forming the vertical portion 110 in this way it is possible to ensure a sufficient space to form the input means to be described later.
한편, 상기 수평부(120)는 길이 조절이 가능하게 구성할 수 있다. 즉, 수평부(120)를 두 개의 부재가 서로 연결된 형태로 구성하되, 한쪽이 다른 쪽에 끼워져 슬라이딩 되도록 함으로써 길이를 조절할 수 있도록 하는 구성들을 채택하여 길이 조절이 가능하게 구성하는 것이다. 이는 손 크기가 사람에 따라 다르기도 하고, 어린이와 어른의 손 크기가 현저하게 차이가 남에 따른 것으로서, 수평부(120)의 길이를 조절하여 손 크기에 맞출 수 있도록 하기 위한 구성이다. On the other hand, the horizontal portion 120 may be configured to be adjustable in length. That is, the horizontal portion 120 is configured in a form in which the two members are connected to each other, by adopting the configuration to adjust the length by allowing one side to be inserted into the other slide and to configure the length adjustable. This is because the size of the hand varies depending on the person, and the size of the hand of the child and the adult is significantly different, the configuration for adjusting the length of the horizontal portion 120 to fit the size of the hand.
착용수단(200)은 상기 몸체(100)를 손에 견고하게 고정하기 위해 형성되는 것으로서, 띠 형태로 구성되어 수직부(110)의 상단과 수평부(120)의 끝단을 서로 연결하게 된다. 따라서, 상기 수직부(110)와 수평부(120) 및 착용수단(200)에 의해 손을 끼울 수 있는 공간이 형성되게 되는 것이다. The wearing means 200 is formed to firmly fix the body 100 to the hand. The wearing means 200 is formed in a band shape to connect the upper end of the vertical part 110 and the end of the horizontal part 120 to each other. Therefore, a space in which the hand can be fitted by the vertical portion 110, the horizontal portion 120, and the wearing means 200 is formed.
상기 착용수단(200)은 본 발명에 의한 손 착용형 게임 컨트롤 장치 몸체(100)를 손에 고정하기 위한 것이라면 어떠한 것이라도 가능하다. 도시된 바와 같이 탄성을 가진 띠 형태의 것으로 구성할 수 있으며, 달리 벨트 형태로 구성하는 것도 가능하다. 특히, 착용수단(200)을 탄성을 가진 고무 띠로 형성하거나 길이의 조절이 가능하도록 구성하여 주게 되면 몸체(100)를 보다 견고하고 튼튼하게 손에 착용하여 줄 수 있게 된다.The wearing means 200 may be any type as long as it is for fixing the hand wearable game control device body 100 according to the present invention to the hand. As shown in the figure, it may be configured in the form of a belt having elasticity, or alternatively, may be configured in the form of a belt. In particular, if the wearing means 200 is formed of an elastic rubber band or configured to be adjustable in length, the body 100 can be worn more firmly and firmly on the hand.
입력수단은 본 발명에 의한 손 착용형 게임 컨트롤 장치 몸체(100)에 형성되는 것으로서, 손가락으로 작동하여 게임에 필요하나 다양한 명령을 입력하게 된다. 상기 입력수단은 다양한 방식으로 명령을 입력할 수 있게 구성할 수 있는바, 손가락으로 압력을 가해 명령을 입력하는 버튼 형태, 일반적으로 마우스에서 볼 수 있는 구성과 같이 굴려서 명령을 입력하는 볼 또는 휠 형태 중 어느 하나를 선택하여 형성할 수 있으며, 두 구성을 적절하게 배치하여 형성할 수도 있다.As the input means is formed in the hand-wearable game control device body 100 according to the present invention, it operates with a finger to input a variety of commands required for the game. The input means may be configured to input a command in various ways, a button type for inputting a command by applying pressure with a finger, and a ball or wheel type for inputting a command by rolling as a configuration generally seen in a mouse. Any one of them may be selected and formed, or two configurations may be appropriately arranged.
상기 입력수단은 마우스 기능을 포함하게 구성되는 것이 바람직하다. 즉, 통상 마우스를 이용하여 수행할 수 있는 기능들을 구현할 수 있도록 마우스의 좌측 버튼과 우측 버튼 및 휠에 대응되는 버튼들을 상기 몸체(100)의 적절한 위치에 형성하여 주는 것이다. 이를 통해 한 손만으로도 게임을 원활하게 진행할 수 있음과 아울러 필요할 경우 기능을 전환하여 마우스의 기능을 불편 없이 사용할 수 있도록 하는 것이다. The input means is preferably configured to include a mouse function. That is, the buttons corresponding to the left button, the right button, and the wheel of the mouse are formed at appropriate positions of the body 100 so as to implement functions that can be normally performed using the mouse. Through this, you can play the game smoothly with just one hand and switch the functions if necessary so that you can use the functions of the mouse without inconvenience.
상기 입력수단은 몸체(100) 중 그 위치를 적절히 조절하여 형성할 수 있으나, 바람직하게는 상기 수직부(110)의 바깥쪽과 상기 수평부(120)의 아래쪽에 형성하여 주는 것이다. 이는 엄지와 검지 사이에 수직부(110)를 끼운 상태에서 수평부(120)를 손바닥으로 감싸는 형태로 본 발명에 의한 손 착용형 게임 컨트롤 장치를 사용하게 됨에 따른 것으로서, 상기와 같이 입력수단의 형성 위치를 조절함으로써 손가락으로 입력수단을 누르는 동작을 보다 원활하게 하여 줄 수 있게 된다.The input means may be formed by appropriately adjusting the position of the body 100, but preferably is formed on the outer side of the vertical portion 110 and the lower portion of the horizontal portion 120. This is in accordance with the use of the hand-held game control device according to the present invention in the form of wrapping the horizontal portion 120 with the palm in the state sandwiched between the thumb and index finger, the formation of the input means as described above By adjusting the position, the operation of pressing the input means with a finger can be made more smoothly.
상기 입력수단은 점프버튼(A), 변환버튼(B), 방향버튼(C), 보조버튼(D), 마우스버튼(E) 등을 포함하여 구성될 수 있다. 그 형성 위치는 도시된 바와 같이 점프버튼(A)과 변환버튼(B)은 수직부의 아래쪽 면에 형성하여 주고, 방향버튼(C)과 보조버튼(D)은 수직부의 바깥면에 형성하여 주며, 마우스버튼(E)은 수평부(120)의 아래쪽에 형성하여 줄 수 있다. The input means may include a jump button (A), a conversion button (B), a direction button (C), an auxiliary button (D), a mouse button (E) and the like. As shown in the figure, the jump button (A) and the conversion button (B) are formed on the lower surface of the vertical portion, the direction button (C) and the auxiliary button (D) are formed on the outer surface of the vertical portion, The mouse button E may be formed below the horizontal portion 120.
상기에 따라, 본 발명에 의한 손 착용형 게임 컨트롤 장치를 착용하여(왼손에 착용) 사용할 경우 점프버튼(A), 변환버튼(B), 마우스버튼(E)은 검지와 중지 손가락으로 눌러 줄 수 있으며, 방향버튼(C), 보조버튼(D)은 엄지 손가락으로 눌러 작동시켜 줄 수 있다. 그러나, 상기 입력수단의 형성 위치는 도시된 위치에 한정되지는 않는 것이며 필요에 따라 다양하게 위치를 조절하여 줄 수 있는 것이다.According to the above, when wearing the hand-wearing game control device according to the present invention (wear on the left hand) to use the jump button (A), the conversion button (B), the mouse button (E) can be pressed by the index finger and the middle finger And, the direction button (C), the auxiliary button (D) can be operated by pressing with your thumb. However, the position at which the input means is formed is not limited to the illustrated position and can be adjusted in various positions as necessary.
상기 입력수단을 구성하는 각 버튼들은 그 기능을 다양하게 조절함으로써 원활한 게임 진행이 가능하게 구성할 수 있다. 즉, 도 6에 예시된 바와 같이 게임의 진행 중 필요할 경우 변환버튼(B)을 눌러 방항버튼(C)과 보조버튼(D)과 마우스버튼(E)의 기능을 변환시켜 마우스의 기능을 구현할 수 있게 되며, 게임을 진행하지 않을 때에도 마우스 기능의 구현이 가능해 지게 되는 것이다. 여기서, 보조버튼(D)과 마우스버튼(E)은 각각 두 개의 버튼을 한 조로 하여 구성할 수 있다. 이는 마우스 휠 기능과 마우스 좌ㆍ우버튼 기능을 수행하도록 함에 따른 구성이다.Each button constituting the input means may be configured to enable smooth game progress by variously adjusting its functions. That is, as illustrated in FIG. 6, if necessary during the progress of the game, the function of the mouse may be implemented by switching the functions of the navigation button C, the auxiliary button D, and the mouse button E by pressing the conversion button B. FIG. It will be possible to implement the mouse function even when the game is not in progress. Here, the auxiliary button (D) and the mouse button (E) can be configured as a group of two buttons, respectively. This is configured to perform the mouse wheel function and the left and right mouse button functions.
한편, 상기 각 버튼의 기능은 일 실시 예일 뿐, 상기 예시된 바에 한정되지 않으며 필요에 따라 다양한 기능을 추가하거나 제외할 수 있도록 구성할 수 있음은 물론이다.On the other hand, the function of each button is only one embodiment, it is not limited to the above illustrated, of course, it can be configured to add or exclude various functions as needed.
이상에서 설명한 본 발명에 의한 손 착용형 게임 컨트롤 장치를 손에 착용하여 사용하는 상태를 살펴본다. It looks at the state using the hand-wearing game control device according to the present invention described above to wear on the hand.
도 7 내지 9는 본 발명에 의한 손 착용형 게임 컨트롤 장치를 손에 착용한 상태를 보여주는 예시도, 도 10은 본 발명에 의한 손 착용형 게임 컨트롤 장치에 적용되는 착용수단의 일 예를 보여주는 예시도, 도 11은 본 발명에 의한 손 착용형 게임 컨트롤 장치를 스마트 폰에 적용한 상태를 보여주는 예시도, 도 12는 본 발명에 의한 손 착용형 게임 컨트롤 장치를 키보드와 함께 사용하는 상태를 보여주는 예시도이다.7 to 9 is an exemplary view showing a state wearing the hand wearable game control device according to the present invention, Figure 10 is an illustration showing an example of wearing means applied to the hand wearable game control device according to the present invention 11 is an exemplary view showing a state in which the hand wearable game control device according to the present invention is applied to a smart phone, and FIG. 12 is an exemplary view showing a state in which the hand wearable game control device according to the present invention is used together with a keyboard. to be.
도 7 내지 도 9에 도시된 바와 같이 본 발명에 의한 손 착용형 게임 컨트롤 장치는 손에 착용하게 되면 엄지와 검지 사이에 수직부(110)가 배치되고, 수평부(120)는 손바닥 부분에 배치된다. 이때, 도 10에 도시된 바와 같이 착용수단(200)의 길이를 조절하는 등의 방법으로 몸체(100)가 손에서 빠지지 않고 견고하게 고정되어 있도록 할 수 있다. 손이 작은 사람이 착용할 경우 상기 착용수단(200)의 길이를 조절하여 손 크기에 맞출 수도 있음은 물론이다. As shown in FIGS. 7 to 9, when the hand wearable game control device according to the present invention is worn on the hand, a vertical portion 110 is disposed between the thumb and the index finger, and the horizontal portion 120 is disposed on the palm portion. do. In this case, as shown in FIG. 10, the body 100 may be firmly fixed without falling out of the hand by adjusting the length of the wearing means 200. When a small hand is worn by a person, the length of the wearing means 200 may be adjusted to suit the size of the hand.
본 발명에 의한 손 착용형 게임 컨트롤 장치는 상기와 같은 착용 상태에서 입력수단을 구성하는 각 버튼들을 손가락으로 눌러서 각종 명령을 입력하게 된다. 통상 엄지와 검지, 중지로 상기 수직부(110)의 바깥쪽과 상기 수평부(120)의 아래쪽에 형성된 입력수단을 눌러 명령을 입력하게 되는 것이다. 다만, 필요에 따라 약지와 새끼 손가락이 배치되는 부분에 입력수단을 형성하여 게임에 필요한 명령을 입력하도록 할 수 있다. 이에 따라 게임에 필요한 다양한 명령을 입력할 수 있는 입력수단을 한 손으로 모두 조정하는 것이 가능하게 되는바, 한 손만으로도 게임을 원활하게 진행할 수 있게 된다.The hand wearable game control apparatus according to the present invention presses each button constituting the input means with a finger in the wearing state as described above to input various commands. Normally, the thumb, the index finger, and the middle finger press the input means formed on the outer side of the vertical portion 110 and the lower portion of the horizontal portion 120 to input a command. However, if necessary, an input means may be formed at a portion where the ring finger and the little finger are arranged to input a command required for the game. Accordingly, it is possible to adjust all the input means for inputting various commands required for the game with one hand, so that the game can be smoothly performed with only one hand.
상기와 같이 본 발명에 의한 손 착용형 게임 컨트롤 장치가 한 손에 착용하여 사용할 수 있도록 구성됨에 따라 도 11에 도시된 바와 같이 스마트 폰과 연결하여서도 편리하게 사용할 수 있게 되는 것이다. As described above, the hand-wearable game control device according to the present invention is configured to be worn and used on one hand, and thus can be conveniently used in connection with a smart phone as shown in FIG. 11.
여기서, 본 발명에 의한 손 착용형 게임 컨트롤 장치만으로 게임에 필요한 모든 명령어의 입력이 불가능할 경우가 발생할 수 있다. 이때에는 도 12에 도시된 바와 같이 손 착용형 게임 컨트롤 장치를 착용한 손 외에 나머지 손으로 키보드 자판을 조작함으로써 명령어를 입력할 수 있도록 할 수 있는 것이다. 이와 같이 구성하게 되면 방대한 명령어가 필요한 게임도 문제없이 진행할 수 있게 되는 것이다.Here, the case where it is impossible to input all the commands necessary for the game using only the hand-wearable game control device according to the present invention. In this case, as shown in FIG. 12, the user can input a command by manipulating a keyboard keyboard with a hand other than a hand wearing a hand wearable game control device. If you configure this way, you will be able to play games that require a lot of commands without any problems.
예컨대, 왼손으로 본 발명에 따른 손 착용형 게임 컨트롤 장치를 착용하고 오른손으로 자판을 조작할 때 쉬프트나 컨트롤, 알트키에 대응하는 기능을 우측 숫자자판 가장자리의 더하기, 빼기, 곱하기, 엔터(enter), 델(del) 등 키로 설정하면 자주 사용하는 버튼들이 인접해 있어 군집 배열을 이용하므로 종래 사용하던 캐릭터의 움직임과 다양한 스킬을 보다 효율적으로 조작할 수 있다. For example, when using the hand-wearable game control device according to the present invention with the left hand and manipulating the keyboard with the right hand, the functions corresponding to shifts, controls, and alt keys can be added, subtracted, multiplied, or entered at the edge of the right numeric keypad. If you set a key such as, del, the frequently used buttons are adjacent to each other, so you can use the cluster arrangement, so that you can more efficiently manipulate the movements and various skills of the characters.
이와 같이 군집 배열을 이용함으로써 오른손의 허용 범위 안에 배치되어 있는 1~0까지의 숫자와 더하기, 빼기, 곱하기, 엔터(enter), 델(del)키 등의 키를 모두 조작할 수 있게 되어 보다 편리하게 다양한 스킬을 구사할 수 있음과 아울러 게임 화면에서 시선이 떨어지지 않고 집중하여 게임을 수행할 수 있는 것이다.By using the cluster array, it is more convenient to operate all the numbers of 1 ~ 0 and keys such as add, subtract, multiply, enter and del keys which are placed within the allowable range of the right hand. In addition to being able to use a variety of skills, the game can focus on the game without falling off the screen.
그리고, 특정 키를 연속하여 누르거나 조합하여 누를 경우 숨겨진 기능이나 색다른 동작이 구현되도록 구성할 수도 있다. 이러한 구성을 통해 캐릭터의 움직임을 더욱 다양하게 함으로써 게임의 재미를 배가하여 줄 수 있는 것이다. In addition, when a certain key is pressed in succession or in combination, a hidden function or a different operation may be implemented. Through this configuration, the movement of the character can be made more diversified, which can double the fun of the game.
특히나 3D 게임을 진행할 경우 몸체(100)에 형성되어 있는 변환버튼(B)과 키보드 우측 숫자 자판 부분을 이용하여 게임 화면의 시점을 조절하여 줄 수 있도록 설정할 수도 있는바, 변환버튼(B)을 누른 상태에서 우측 숫자 자판의 4번은 좌측으로 이동, 5번은 아래쪽으로 이동, 6번은 우측으로 이동, 8번은 위쪽으로 화면이 이동하도록 설정함으로써 게임을 진행하면서 시점을 원활하게 이동시켜 줄 수 있게 되는 것이다. In particular, when proceeding to the 3D game bar can be set to adjust the game screen using the conversion button (B) formed on the body 100 and the number keyboard part on the right of the keyboard bar, pressing the conversion button (B) In the state, the number 4 of the right number keyboard moves to the left, the number 5 moves to the bottom, the number 6 moves to the right, and the number 8 moves the screen upward so that the viewpoint can be smoothly moved during the game.
여기서, 상기 각 버튼의 기능은 일 실시 예를 설명한 것일 뿐, 상기 예시된 바에 한정되지 않으며 필요에 따라 다양한 기능을 추가하거나 제외할 수 있도록 구성할 수 있음은 물론이다.Here, the functions of the buttons are merely described one embodiment, it is not limited to the above illustrated and may be configured to add or exclude various functions as necessary.
한편, 상기와 같이 손 착용형 게임 컨트롤 장치를 착용한 상태에서는 손을 펴더라도 손 착용형 게임 컨트롤 장치가 빠지지 않게 된다. 따라서 본 발명에 의한 손 착용형 게임 컨트롤 장치를 손에 착용한 상태에서 컴퓨터 자판을 조작하는 것이 가능하게 되어 게임 도중 대화를 하는 등 키보드를 조작할 필요가 있을 때 언제라도 자판을 쳐서 문장을 입력하는 것이 가능하게 되는 것이다. On the other hand, in the state wearing the hand wearable game control device as described above, even if the hand is stretched, the hand wearable game control device does not fall out. Therefore, it is possible to operate the computer keyboard while the hand-wearable game control device according to the present invention is worn on the hand, so that at any time when the keyboard is required to operate the keyboard, for example, during a game, the keyboard is used to input a sentence. It becomes possible.
이하, 상기와 같이 구성된 본 발명에 따른 손 착용형 게임 컨트롤 장치가 적용된 게임 시스템 및 그 게임방법을 설명한다.Hereinafter, a game system to which the hand wearable game control device according to the present invention configured as described above and a game method thereof will be described.
도 13은 본 발명에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임 시스템의 구성을 보여주는 구성도이다.13 is a block diagram showing the configuration of a game system using a hand wearable game control device according to the present invention.
상술한 손 착용형 게임 컨트롤 장치를 이용한 게임시스템에 있어, 본 발명은 게임을 개발한 후 손 착용형 게임 컨트롤 장치에 대응하는 명령어 리스트를 선별하여 저장하는 게임개발사서버(400)와, 상기 게임개발사서버(400)에서 전달받은 상기 명령어 리스트를 상기 손 착용형 게임 컨트롤 장치의 명령 입력 버튼에 대응하는 명령어로 변환하고 이를 다운로드 받을 수 있도록 모듈화시킨 다운로드모듈을 상기 게임개발사서버(400)에 전송하는 손착용형게임관리서버(300)와, 상기 게임개발사서버(400)에 접속하여 상기 다운로드모듈을 전송받아 설치하는 사용자PC(500)를 포함하여 구성된다.In the game system using the hand wearable game control device described above, the present invention provides a game developer server 400 for selecting and storing a command list corresponding to the hand wearable game control device after developing a game, and the game developer. A hand that converts the command list received from the server 400 into a command corresponding to a command input button of the hand wearable game control device and transmits a download module that is modularized to be downloaded to the game developer server 400. Wearable game management server 300, and the user is connected to the game developer server 400 is configured to include a user PC 500 to receive and install the download module.
여기에서, 상기 사용자PC(500)는 손착용형게임관리서버에서 게임에 공통으로 사용되는 버튼 기능을 포함하도록 제공하는 공통게임모듈과, 상기 공통게임모듈에 포함되는 버튼 기능을 제외한 옵션게임모듈 중 하나 이상을 분리하여 상기 게임개발사서버에서 다운로드한다. 이때, 다운로드는 수동에 의할 수도 있으며 본 발명에 적용되는 게임 컨트롤 장치가 USB 단자 등에 접속될 경우 이를 인식하여 자동으로 다운로드 되게 구성할 수도 있는 것이다.Here, the user PC 500 is a common game module for providing a button function commonly used in the game in the wearable game management server, and the option game module except for the button function included in the common game module Separate one or more and download it from the game developer server. In this case, the download may be performed manually or may be configured to automatically download when the game control device applied to the present invention is connected to a USB terminal.
또한 상기 사용자PC(500)를 통하여 게임 시작 전 상기 게임 컨트롤 장치를 사용할 경우 키보드의 특정 부분이 특정 기능을 한다라는 공지를 해두고 사용자가 이를 숙지하고 상기 다운로드모듈을 다운 받을 수 있도록 하여, 본 발명에 따른 게임 컨트롤 장치를 어느 컴퓨터에서나 쉽게 적용하여 게임을 할 수 있도록 하는 것이 바람직하다.In addition, when using the game control device before starting the game through the user PC (500), a specific part of the keyboard to be notified that the specific function to enable the user to know and download the download module, according to the present invention It is desirable to easily apply the game control device according to any computer to play the game.
도 14는 본 발명에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임 방법의 순서를 나타내는 플로우챠트이고, 도 15는 본 발명의 일실시예에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임 방법의 순서를 나타내는 플로우챠트이다.14 is a flowchart showing a procedure of a game method using a hand wearable game control apparatus according to the present invention, and FIG. 15 is a flowchart showing a procedure of a game method using a hand wearable game control apparatus according to an embodiment of the present invention. It is a flowchart.
이하 본 발명에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임시스템을 이용한 게임방법에 대하여 순서도를 참고하여 자세히 설명한다.Hereinafter, a game method using a game system using a hand wearable game control device according to the present invention will be described in detail with reference to a flowchart.
먼저 게임을 개발한 게임사 서버를 통하여 다양한 버튼기능에 대한 게임옵션설정을 손착용형게임관리서버에 전달한다(S100).First, through the game company server that developed the game, game option settings for various button functions are transmitted to the wearable game management server (S100).
그리고 하달받은 상기 손착용형게임관리서버는 입력받은 게임옵션설정에 대응하는 손착용형게임컨트롤장치의 기능을 적용하여 각기 다른 장르별 게임설정맞춤옵션모듈을 상기 게임사 서버에 전달한다(S110).In addition, the wearable game management server receives the game setting customization option module for each genre by applying a function of the wearable game control device corresponding to the input game option setting (S110).
이때, 미리 연구 개발된 게임 진행에 가장 적합하고 용이한 컨트롤 방식을 전달하도록 구성할 수 있다. 즉, 게임 장르마다 고유 컨트롤 방식이 있는바, 캐릭터의 움직임과 시점변화, 스킬 시연등에 따라 다른 조작방식을 사용하기 때문에 이에 맞는 가장 적합한 방식을 미리 연구 개발하여 이를 제공할 수 있는 것이다. 특히 사용자가 기본으로 제공되는 옵션에 더해 자신에맞는 옵션을 더 선택하여 사용하거나 설정할 수 있도록 할 수 있는바, 개발자들은 이 데이터를 수집하여 통계를 내서 많이 사용되는 방식을 업그레이드 형식으로 제공하게 되는 것이다.At this time, it can be configured to deliver the most suitable and easy control method for the game progress previously researched and developed. In other words, each game genre has a unique control method, and different operation methods are used according to character movements, viewpoint changes, and skill demonstrations, so that the most suitable method can be researched and developed in advance. In particular, in addition to the default options, users can choose to use or set more options that suit their needs. Developers can collect this data and gather statistics to provide a popular way to upgrade. .
계속하여 상기 게임사 서버는 전달받은 게임설정맞춤옵션모듈의 테스트를 거쳐 확인 또는 인증을 한다(S120).Subsequently, the game company server checks or authenticates the received game setting customization option module after being tested (S120).
그리고 확인 또는 인증을 받은 손착용형게임관리서버는 상기 게임설정맞춤옵션모듈을 각 사용자PC에서 용이하게 다운받을 수 있도록 다운로드모듈로 변환하여 다시 상기 게임사 서버에 전달한다(S130).Then, the wearable game management server which has been confirmed or certified is converted into a download module so that the game setting customization option module can be easily downloaded from each user PC, and then transferred to the game company server again (S130).
한편 특정 게임을 원하는 사용자가 사용자PC를 통하여 게임을 접속하고(S140), 소정의 회원가입 신청을 한다(S150).Meanwhile, a user who wants a specific game accesses the game through the user PC (S140), and applies for a predetermined membership (S150).
그리고 상기 특정 게임에 해당하는 미리 저장된 다운로드모듈을 선택하여 상기 사용자PC의 메모리장치에 다운로드한다(S160).Then, the pre-stored download module corresponding to the specific game is selected and downloaded to the memory device of the user PC (S160).
구체적으로 상술한 게임방법 순서에 대해 살펴보면, S100 단계에서 손착용형게임관리서버가 다양한 버튼기능에 대한 게임옵션설정을 전달받게 되는 데 일반적으로 키보드와 마우스로 조작되는 명령어로서, 표1에서 보는 바와 같이 포인터 방향 등을 조정하는 방향버튼(C)과 마우스의 좌,우버튼 기능과 화면 줌 조정을 하는 기능은 미리 확정되어 있는 것이 바람직하고, 이 외의 버튼 기능에 대한 옵션을 적용하여 S110 단계에서 게임설정맞춤옵션모듈을 생성하게 된다.Specifically, referring to the above-described game method sequence, the wearable game management server receives a game option setting for various button functions in step S100. In general, the commands are operated by a keyboard and a mouse. Likewise, the direction button (C) for adjusting the pointer direction, the left and right button functions of the mouse, and the function for adjusting the screen zoom are preferably determined in advance, and the game in step S110 is applied by applying options for other button functions. You will create a custom option module.
또한 보조버튼(D)과 같은 경우는 S160 단계를 통해 다운로드 받는 사용자가 자신의 환경에 맞게 적절히 조정하여 사용할 수 있도록 하는 것이 바람직하다. 이는 게임 실행시 별도의 메뉴창을 제공하여 사용자의 필요에 따라 간단히 변경하거나 설정할 수 있도록 하게 된다.In addition, in the case of the auxiliary button (D), it is preferable that the user who downloads through the step S160 can be used to properly adjust to suit their environment. This provides a separate menu window when running the game so that users can simply change or set it according to their needs.
그리고 소정의 회원가입을 한 사용자가 동일 게임사에 접속할 경우, 자동적으로 다운로드모듈이 설치되게 할 수 있다.In addition, when a user who has a predetermined membership accesses the same game company, the download module may be automatically installed.
따라서, 상술한 다운로드모듈을 다운받아 게임을 할 경우 한쪽 손에 착용하여 게임에 필요한 각종 명령을 입력할 수 있도록 구성함으로써 한 손만으로도 게임의 진행이 가능함과 아울러 손에 착용하여 고정한 채 자판의 조작이 가능하도록 하여 게임 진행 중 언제라도 양손으로 의사 소통에 필요한 자판의 조작이 가능할 수 있는 것이다.Therefore, when downloading the above-mentioned download module and playing the game, it is possible to enter the various commands required for the game by wearing it on one hand so that the game can be progressed with only one hand and the operation of the keyboard is fixed while wearing it on the hand. It is possible to manipulate the keyboard necessary for communication with both hands at any time during the game.
이하 본 발명의 다른 실시예에 따른 손 착용형 게임 컨트롤 장치를 이용한 게임시스템을 이용한 게임방법에 대하여 순서도를 참고하여 자세히 설명한다.Hereinafter, a game method using a game system using a hand wearable game control device according to another embodiment of the present invention will be described in detail with reference to a flowchart.
먼저 손착용형게임관리서버에서 게임개발사서버에 게임에 공통으로 사용되는 버튼 기능을 포함하는 공통게임모듈을 제공한다(S210).First, the wearable game management server provides a common game module including a button function commonly used in the game to the game developer server (S210).
그리고 게임이 개발되어 특별하게 적용되는 옵션에 대한 버튼 기능을 포함하는 옵션게임모듈을 게임개발사서버에 제공한다(S220).In addition, the game is developed and provides an option game module including a button function for a specially applied option to the game developer server (S220).
계속하여 게임개발사서버에서 상술한 공통게임모듈과 옵션게임모듈에 대한 확인 또는 인증을 해준다(S230).The game developer server checks or authenticates the common game module and the optional game module described above (S230).
그리고 상기 손착용형게임관리서버에서는 확인 또는 인증된 공통게임모듈과 옵션게임모듈을 분리하여 다운로드할 수 있는 다운로드모듈을 게임개발사서버에 제공한다(S240).In addition, the wearable game management server provides the game developer server with a download module for separating and downloading the checked or authenticated common game module and the option game module (S240).
한편 사용자PC를 통해 접속한 사용자는 미리 공통게임모듈을 다운로드한다(S250, S260).On the other hand, the user connected through the user PC downloads the common game module in advance (S250, S260).
그리고 사용자가 접속한 게임에 옵션게임모듈이 존재하는지 확인한 후 존재하면 이를 다운로드한다(S270).After checking whether the option game module exists in the game to which the user is connected, if it exists, download it (S270).
계속하여 일정 시간이 흐른 후 갱신 모듈이 존재하면 상기 옵션게임모듈을 제외한 갱신게임모듈만을 다운로드한다(S280).After a certain period of time, if there is an update module, only the update game module is downloaded except the option game module (S280).
구체적으로 상술한 게임방법 순서에 대해 살펴보면, 손착용형게임관리서버에서 예를 들어 게임개발사서버에 게임에 공통으로 사용되는 버튼 기능인 점프, 변환, 방향 버튼 등을 포함하는 공통게임모듈이 제공되고, 상기 공통게임모듈에 포함된 버튼 기능을 제외한 명령어가 적용되는 옵션게임모듈을 게임개발사서버에 제공하며, 사용자PC를 통해 접속한 사용자는 미리 공통게임모듈을 수동 또는 자동으로 다운로드하고, 사용자가 접속한 게임에 옵션게임모듈이 존재하는 확인한 후 존재하면 이를 다운로드하며, 일정 시간이 흐른 후 새로운 게임 명령어 체계(시스템의 성능개선에 따른 명령어 추가 등)가 갱신되어 갱신 모듈이 존재하면 상기 옵션게임모듈을 제외한 갱신게임모듈만을 다운로드 할 수 있다.Specifically, referring to the above-described game method sequence, for example, in the wearable game management server, a common game module including a jump, conversion, direction button, etc., which is a button function commonly used in a game, is provided to a game developer server. Provides an optional game module to which the command except the button function included in the common game module is applied to the game developer server, and the user connected through the user PC downloads the common game module manually or automatically in advance, and the user accesses it. After checking that the optional game module exists in the game, download it if it exists. After a certain time, a new game command system (add a command according to the performance improvement of the system) is updated, and if the update module exists, except the option game module Only update game modules can be downloaded.
따라서 사용자가 게임 마다 다른 인터페이스 모듈을 다운로드 받을 필요없이 게임개발사서버에 접속하여 일괄적으로 공통게임모듈을 다운로드 받은 후 필요한 옵션게임모듈 또는 갱신게임모듈만을 다운로드 받은 후 게임 컨트롤 장치를 왼손에 장착하고, 오른손으로는 우측 숫자판을 조작함으로써 명령어를 입력하여 편리하게 게임을 진행할 수 있다.Therefore, the user does not need to download a different interface module for each game, accesses the game developer's server, downloads the common game module in a batch, and downloads only the required game module or the updated game module, and the game control device is mounted on the left hand. With the right hand, you can conveniently enter the game by operating the number pad on the right.
이상, 상술한 각 버튼의 기능을 포함하는 모듈들은 일 실시 예일 뿐, 상기 예시된 바에 한정되지 않으며 필요에 따라 다양한 기능을 추가하거나 제외할 수 있도록 구성할 수 있음은 물론이다.As described above, the modules including the functions of the above-described buttons are merely an example, and are not limited to the above-described embodiments, and may be configured to add or exclude various functions as necessary.

Claims (16)

  1. 한쪽 손에 착용하여 사용하면서 게임에 필요한 명령어를 입력할 수 있게 구성된 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.Hand wearable game control device, characterized in that configured to be able to enter the commands required for the game while wearing on one hand.
  2. 제1 항에 있어서,According to claim 1,
    상기 손 착용형 게임 컨트롤 장치는,The hand wearable game control device,
    명령어를 입력할 수 있는 다수의 입력수단이 형성된 몸체(100);A body 100 having a plurality of input means for inputting a command;
    상기 몸체(100)를 손에 고정시키기 위한 착용수단(200);을 포함하여 구성된 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.Hand-held game control device, characterized in that configured including; wearing means for fixing the body 100 to the hand (200).
  3. 제2 항에 있어서,The method of claim 2,
    상기 입력수단은,The input means,
    손가락으로 압력을 가해 명령을 입력하는 버튼 형태, 굴려서 명령을 입력하는 볼 또는 휠 형태 중 어느 하나 이상을 포함하여 구성되는 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.Hand-held game control device characterized in that it comprises one or more of the form of a button for inputting a command by applying pressure with a finger, a ball or a wheel for rolling the command.
  4. 제2 항에 있어서,The method of claim 2,
    상기 입력수단은 마우스 기능을 포함하게 구성되는 것임을 특징으로 하는 게임 톤트롤 장치.The input means is game tone troll device, characterized in that configured to include a mouse function.
  5. 제2 항에 있어서,The method of claim 2,
    상기 몸체(100)는 엄지와 검지 사이에 배치되는 수직부(110)와 손바닥에 배치되는 수평부(120)로 구성되는 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.The body 100 is a hand wearable game control device, characterized in that consisting of a vertical portion 110 disposed between the thumb and index finger and a horizontal portion 120 disposed on the palm.
  6. 제5 항에 있어서,The method of claim 5,
    상기 수직부(110)는 상기 수평부(120) 아래쪽으로 일정 길이만큼 연장되게 구성된 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.The vertical portion (110) is a hand wearable game control device, characterized in that configured to extend by a predetermined length below the horizontal portion (120).
  7. 제5 항에 있어서,The method of claim 5,
    상기 수직부(110)의 바깥쪽과 상기 수평부(120)의 아래쪽에 입력수단이 형성되는 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.Hand-held game control device, characterized in that the input means is formed on the outside of the vertical portion 110 and the lower portion of the horizontal portion (120).
  8. 제5 항에 있어서,The method of claim 5,
    상기 수평부(120)는 길이 조절이 가능하게 구성되는 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치. The horizontal unit 120 is a hand wearable game control device, characterized in that the length is configured to be adjustable.
  9. 제2 항에 있어서, The method of claim 2,
    상기 착용수단(200)은 탄성을 가지게 구성되는 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.Hand wearing game control device, characterized in that the wearing means 200 is configured to have an elasticity.
  10. 제2 항에 있어서,The method of claim 2,
    상기 착용수단(200)은 길이 조절이 가능하게 구성되는 것임을 특징으로 하는 손 착용형 게임 컨트롤 장치.Hand wearing type game control device, characterized in that the wearing means 200 is configured to be adjustable in length.
  11. 한쪽 손에 착용하여 사용하면서 게임에 필요한 명령어를 입력할 수 있게 구성되고, 손가락으로 압력을 가해 명령을 입력하는 버튼 형태, 굴려서 명령을 입력하는 볼 또는 휠 형태 중 어느 하나 이상을 포함하여 구성되는 손 착용형 게임 컨트롤 장치를 이용하여, 상기 손 착용형 게임 컨트롤 장치를 착용한 손 외에 나머지 한 손으로 키보드 자판을 조작함으로써 명령어를 입력할 수 있도록 하며, 손 착용형 게임 컨트롤 장치를 손에 착용한 상태에서 컴퓨터 자판을 조작하는 것이 가능하게 되어 게임 도중 대화를 하기 위해 키보드를 조작할 필요가 있을 때 자판을 쳐서 문장을 입력하는 것이 가능한 게임시스템에 있어서,It can be worn on one hand and used to input a command required for a game, and the hand is configured to include any one or more of a button type for inputting a command by applying pressure with a finger, and a ball or wheel type for rolling a command. By using the wearable game control device, the user can input a command by operating the keyboard keyboard with the other hand besides the hand wearing the hand wearable game control device, and the hand wearable game control device is worn on the hand. In a game system that enables the computer keyboard to be operated so that the keyboard can be used to input sentences when the keyboard needs to be operated in order to communicate during the game.
    게임을 개발한 후 손 착용형 게임 컨트롤 장치에 대응하는 명령어 리스트를 선별하여 저장하는 게임개발사서버와;A game developer server for selecting and storing a command list corresponding to a hand wearable game control device after developing a game;
    상기 게임개발사서버에서 전달받은 상기 명령어 리스트를 상기 손 착용형 게임 컨트롤 장치의 명령 입력 버튼에 대응하는 명령어로 변환하고 이를 다운로드 받을 수 있도록 모듈화시킨 다운로드모듈을 상기 게임개발사서버에 전송하는 손착용형게임관리서버와;Hand-held game that converts the command list received from the game developer server into a command corresponding to the command input button of the hand wearable game control device and transmits a download module that is modularized to be downloaded to the game developer server. A management server;
    상기 게임개발사서버에 접속하여 상기 다운로드모듈을 전송받아 설치하는 사용자PC를 포함하여 구성되는 것을 특징으로 하는 이지키 방식 손 착용형 게임 컨트롤 장치를 이용한 게임시스템.A game system using an easy key type hand wearable game control device, comprising a user PC connected to the game developer server to receive and install the download module.
  12. 제11 항에 있어서,The method of claim 11, wherein
    상기 사용자PC는,The user PC,
    손착용형게임관리서버에서 게임에 공통으로 사용되는 버튼 기능을 포함하도록 제공하는 공통게임모듈과, 상기 공통게임모듈에 포함되는 버튼 기능을 제외한 옵션게임모듈 중 하나 이상을 상기 게임개발사서버에서 다운로드하는 것을 특징으로 하는 이지키 방식 손 착용형 게임 컨트롤 장치를 이용한 게임시스템.Downloading from the game developer server one or more of the common game module to provide a button function commonly used in the game in the wearable game management server, and an optional game module except for the button function included in the common game module. Game system using an easy key type hand wearable game control device, characterized in that.
  13. 게임을 개발한 게임사 서버를 통하여 버튼기능에 대한 게임옵션설정을 손착용형게임관리서버에 전달하는 단계와;Transmitting a game option setting for a button function to a wearable game management server through a game company server that has developed a game;
    상기 손착용형게임관리서버는 입력받은 상기 게임옵션설정에 대응하는 손착용형게임컨트롤장치에 적용한 게임설정맞춤옵션모듈을 상기 게임사 서버에 전달하는 단계와;The wearable game management server is configured to deliver a game setting customization option module applied to a wearable game control device corresponding to the input game option setting to the game company server;
    상기 게임사 서버는 전달받은 게임설정맞춤옵션모듈의 확인 또는 인증하는 단계와;The game company server checking or authenticating the received game setting customization option module;
    상기 손착용형게임관리서버는 상기 게임설정맞춤옵션모듈을 각 사용자PC에서 용이하게 다운받을 수 있도록 다운로드모듈로 변환하여 다시 상기 게임사 서버에 전달하는 단계로 이루어지는 것을 특징으로 하는 이지키 방식 손 착용형 게임 컨트롤 장치를 이용한 게임 방법.The wearable game management server comprises a step of converting the game setting custom option module into a download module so as to be easily downloaded from each user PC, and transferring the handed back to the game company server. Game method using a type game control device.
  14. 제 13항에 있어서,The method of claim 13,
    특정 게임을 원하는 사용자가 사용자PC를 통하여 게임을 접속하고, 회원가입 신청하는 단계와;A user wanting a specific game, accessing the game through a user PC, and applying for membership;
    상기 특정 게임에 해당하는 미리 저장된 다운로드모듈을 선택하여 상기 사용자PC의 메모리장치에 다운로드하는 단계를 포함하여 구성되는 것을 특징으로 하는 이지키 방식 손 착용형 게임 컨트롤 장치를 이용한 게임 방법.And selecting a pre-stored download module corresponding to the specific game and downloading it to a memory device of the user PC.
  15. 손착용형게임관리서버에서 게임개발사서버로 게임에 공통으로 사용되는 버튼 기능을 포함하는 공통게임모듈을 제공하는 단계와;Providing a common game module including a button function commonly used in a game from a wearable game management server to a game developer server;
    상기 공통게임모듈에 포함된 버튼 기능을 제외한 명령어가 적용되는 옵션게임모듈을 게임개발사서버에 제공하는 단계와;Providing an option game module to which a command except for a button function included in the common game module is applied to a game developer server;
    게임개발사서버에서 상기 공통게임모듈과 옵션게임모듈에 대한 확인 또는 인증하는 단계와;Checking or authenticating the common game module and the optional game module at a game developer server;
    상기 손착용형게임관리서버에서 확인 또는 인증된 공통게임모듈과 옵션게임모듈 중 하나 이상을 분리하여 다운로드할 수 있는 다운로드모듈을 게임개발사서버에 제공하는 단계로 이루어지는 것을 특징으로 하는 이지키 방식 손 착용형 게임 컨트롤 장치를 이용한 게임 방법.Easy key type hand wear characterized in that it comprises the step of providing a game developer server download module that can be downloaded by separating one or more of the common game module and the option game module confirmed or certified in the wearable game management server. Game method using a type game control device.
  16. 제15 항에 있어서,The method of claim 15,
    사용자PC를 통해 접속한 사용자가 공통게임모듈을 다운로드하는 단계와;Downloading a common game module by a user connected through a user PC;
    게임개발사서버가 사용자가 접속한 게임에 옵션게임모듈이 존재하는 경우 다운로드를 사용자가 선택하도록 하는 단계와;Allowing the game developer server to select a download when an option game module exists in a game accessed by the user;
    사용자가 일정 시간이 흐른 후 갱신 모듈이 존재하면 게임개발사서버를 통하여 상기 옵션게임모듈을 제외한 갱신게임모듈만을 다운로드하는 단계로 이루어지는 것을 특징으로 하는 이지키 방식 손 착용형 게임 컨트롤 장치를 이용한 게임 방법.If the user has an update module after a certain time passes, the game method using an easy key type hand wearable game control device comprising the step of downloading only the updated game module except the option game module through a game developer server.
PCT/KR2010/003978 2009-06-19 2010-06-18 Easy key-type hand wearable game control device, game system using the same, and gaming method thereof WO2010147438A2 (en)

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