WO2009143298A3 - Music video game and guitar-like game controller - Google Patents

Music video game and guitar-like game controller Download PDF

Info

Publication number
WO2009143298A3
WO2009143298A3 PCT/US2009/044748 US2009044748W WO2009143298A3 WO 2009143298 A3 WO2009143298 A3 WO 2009143298A3 US 2009044748 W US2009044748 W US 2009044748W WO 2009143298 A3 WO2009143298 A3 WO 2009143298A3
Authority
WO
WIPO (PCT)
Prior art keywords
guitar
video game
control device
game
analog control
Prior art date
Application number
PCT/US2009/044748
Other languages
French (fr)
Other versions
WO2009143298A2 (en
Inventor
Jack J. Mccauley
Brian Bright
John Devecka
Original Assignee
Activision Publishing Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Activision Publishing Inc. filed Critical Activision Publishing Inc.
Publication of WO2009143298A2 publication Critical patent/WO2009143298A2/en
Publication of WO2009143298A3 publication Critical patent/WO2009143298A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/32Constructional details
    • G10H1/34Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
    • G10H1/342Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Auxiliary Devices For Music (AREA)

Abstract

A music video game provides a guitar shaped video game controller with an analog control device with touch sensor. In some embodiments the analog control device is in the form of a touch sensitive pad on a neck of a guitar shaped video game compeller. In some embodiments, the analog control device may resemble additional buttons on a neck of a guitar shaped video game controller. The analog control device may be used to simulate various techniques which may be performed on strings of a guitar.
PCT/US2009/044748 2008-05-20 2009-05-20 Music video game and guitar-like game controller WO2009143298A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/124,112 2008-05-20
US12/124,112 US8827806B2 (en) 2008-05-20 2008-05-20 Music video game and guitar-like game controller

Publications (2)

Publication Number Publication Date
WO2009143298A2 WO2009143298A2 (en) 2009-11-26
WO2009143298A3 true WO2009143298A3 (en) 2010-02-25

Family

ID=41340872

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/044748 WO2009143298A2 (en) 2008-05-20 2009-05-20 Music video game and guitar-like game controller

Country Status (2)

Country Link
US (1) US8827806B2 (en)
WO (1) WO2009143298A2 (en)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7842875B2 (en) * 2007-10-19 2010-11-30 Sony Computer Entertainment America Inc. Scheme for providing audio effects for a musical instrument and for controlling images with same
EP2321019B1 (en) * 2008-08-11 2019-04-10 Immersion Corporation A haptic enabled gaming peripheral for a musical game
JP5437003B2 (en) * 2009-09-28 2014-03-12 株式会社コナミデジタルエンタテインメント Game machine and computer program thereof
US8939835B2 (en) * 2010-01-12 2015-01-27 Razer (Asia-Pacific) Pte. Ltd. System and method for visually indicating actions per minute information using illumination
JP4885290B2 (en) * 2010-04-28 2012-02-29 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND CONTROL METHOD USED FOR THE SAME
US8299347B2 (en) * 2010-05-21 2012-10-30 Gary Edward Johnson System and method for a simplified musical instrument
US8471138B2 (en) * 2010-06-17 2013-06-25 Pure Imagination, LLC Musical instrument with one sided thin film capacitive touch sensors
US9808724B2 (en) 2010-09-20 2017-11-07 Activision Publishing, Inc. Music game software and input device utilizing a video player
US9082380B1 (en) * 2011-10-31 2015-07-14 Smule, Inc. Synthetic musical instrument with performance-and/or skill-adaptive score tempo
US20130285735A1 (en) * 2012-04-30 2013-10-31 Delphi Technologies, Inc. Operator control assembly
US9000287B1 (en) * 2012-11-08 2015-04-07 Mark Andersen Electrical guitar interface method and system
US9024168B2 (en) * 2013-03-05 2015-05-05 Todd A. Peterson Electronic musical instrument
US8975501B2 (en) * 2013-03-14 2015-03-10 FretLabs LLC Handheld musical practice device
USD755843S1 (en) 2013-06-10 2016-05-10 Apple Inc. Display screen or portion thereof with graphical user interface
TWM465647U (en) * 2013-06-21 2013-11-11 Microtips Technology Inc Tone color processing adapting seat of electric guitar
USD745558S1 (en) 2013-10-22 2015-12-15 Apple Inc. Display screen or portion thereof with icon
USD723098S1 (en) 2014-03-14 2015-02-24 FretLabs LLC Handheld musical practice device
USD783642S1 (en) * 2014-10-16 2017-04-11 Apple Inc. Display screen or portion thereof with animated graphical user interface
US10446128B2 (en) 2016-05-09 2019-10-15 Matthew David Parker Interval-based musical instrument
WO2018183765A1 (en) * 2017-04-01 2018-10-04 Projansky Daniel System and method for creation and control of interactive user interfaces

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001096061A (en) * 1998-10-30 2001-04-10 Konami Co Ltd Machine and method of rhythm game, readable recording medium and operation device
WO2007115072A1 (en) * 2006-03-29 2007-10-11 Harmonix Music Systems, Inc. Game controller simulating a guitar
US20070256541A1 (en) * 2006-05-04 2007-11-08 Mccauley Jack J Musical video game console and methods therefor
US20070295196A1 (en) * 2004-02-23 2007-12-27 Heikki Raisanen Acoustic Guitar Control Unit

Family Cites Families (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3555166A (en) * 1968-03-19 1971-01-12 Robert A Gasser Guitar-like electronic musical instrument with plural manuals
US4336734A (en) 1980-06-09 1982-06-29 Polson Robert D Digital high speed guitar synthesizer
GB8423427D0 (en) 1984-09-17 1984-10-24 Jones P S Music synthesizer
US5095799A (en) 1988-09-19 1992-03-17 Wallace Stephen M Electric stringless toy guitar
US5300729A (en) 1989-06-19 1994-04-05 Yamaha Corporation Electronic musical instrument having operator with selective control function
GB8917005D0 (en) 1989-07-21 1989-09-13 Cole John F Guitar-style synthesizer-controllers
US5184115A (en) * 1990-06-04 1993-02-02 At&T Bell Laboratories Touch-screen arrangement
JPH04294394A (en) 1991-03-22 1992-10-19 Kawai Musical Instr Mfg Co Ltd Electronic musical instrument
US5557057A (en) 1991-12-27 1996-09-17 Starr; Harvey W. Electronic keyboard instrument
US5398585A (en) 1991-12-27 1995-03-21 Starr; Harvey Fingerboard for musical instrument
US7911456B2 (en) * 1992-06-08 2011-03-22 Synaptics Incorporated Object position detector with edge motion feature and gesture recognition
US5425297A (en) 1992-06-10 1995-06-20 Conchord Expert Technologies, Inc. Electronic musical instrument with direct translation between symbols, fingers and sensor areas
US5602356A (en) 1994-04-05 1997-02-11 Franklin N. Eventoff Electronic musical instrument with sampling and comparison of performance data
US5726372A (en) 1993-04-09 1998-03-10 Franklin N. Eventoff Note assisted musical instrument system and method of operation
US5670729A (en) 1993-06-07 1997-09-23 Virtual Music Entertainment, Inc. Virtual music instrument with a novel input device
US5393926A (en) 1993-06-07 1995-02-28 Ahead, Inc. Virtual music system
US5583308A (en) 1993-10-14 1996-12-10 Maestromedia, Inc. Musical effects apparatus and tone control process for a musical instrument
US5726374A (en) 1994-11-22 1998-03-10 Vandervoort; Paul B. Keyboard electronic musical instrument with guitar emulation function
US6011212A (en) 1995-10-16 2000-01-04 Harmonix Music Systems, Inc. Real-time music creation
US5627335A (en) 1995-10-16 1997-05-06 Harmonix Music Systems, Inc. Real-time music creation system
JP3309687B2 (en) 1995-12-07 2002-07-29 ヤマハ株式会社 Electronic musical instrument
CZ287749B6 (en) 1996-03-05 2001-01-17 Ivan Ing. Mládek Stringless strumming fret musical instrument
US5739455A (en) 1996-12-17 1998-04-14 Poon; Yiu Cheung Electronic guitar music simulation system
US6063994A (en) 1997-05-01 2000-05-16 Creative Technology Ltd. Simulated string instrument using a keyboard
US5923317A (en) * 1997-06-17 1999-07-13 Thrustmaster, Inc. Two-handed controller for video games and simulations
US6225547B1 (en) 1998-10-30 2001-05-01 Konami Co., Ltd. Rhythm game apparatus, rhythm game method, computer-readable storage medium and instrumental device
DE60018626T2 (en) 1999-01-29 2006-04-13 Yamaha Corp., Hamamatsu Device and method for entering control files for music lectures
AUPQ309199A0 (en) * 1999-09-27 1999-10-21 Razemark International Pty Ltd Improvements to musical instruments
JP2001129244A (en) 1999-11-01 2001-05-15 Konami Co Ltd Music playing game device, method of displaying image for guiding play, and readable storage medium storing play guide image formation program
US6657616B2 (en) 2001-03-16 2003-12-02 Invensys Appliance Controls Company Capacitive touch keyboard
US20030134679A1 (en) * 2001-11-19 2003-07-17 Radica China Ltd. Electronic gaming device using coded input data
US7044857B1 (en) 2002-10-15 2006-05-16 Klitsner Industrial Design, Llc Hand-held musical game
US7608776B2 (en) * 2003-12-15 2009-10-27 Ludwig Lester F Modular structures facilitating field-customized floor controllers
US7320643B1 (en) * 2006-12-04 2008-01-22 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
US8317614B2 (en) * 2008-04-15 2012-11-27 Activision Publishing, Inc. System and method for playing a music video game with a drum system game controller

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001096061A (en) * 1998-10-30 2001-04-10 Konami Co Ltd Machine and method of rhythm game, readable recording medium and operation device
US20070295196A1 (en) * 2004-02-23 2007-12-27 Heikki Raisanen Acoustic Guitar Control Unit
WO2007115072A1 (en) * 2006-03-29 2007-10-11 Harmonix Music Systems, Inc. Game controller simulating a guitar
US20070256541A1 (en) * 2006-05-04 2007-11-08 Mccauley Jack J Musical video game console and methods therefor

Also Published As

Publication number Publication date
US8827806B2 (en) 2014-09-09
WO2009143298A2 (en) 2009-11-26
US20090291756A1 (en) 2009-11-26

Similar Documents

Publication Publication Date Title
WO2009143298A3 (en) Music video game and guitar-like game controller
WO2013090831A3 (en) Synthetic multi-string musical instrument with score coded performance effect cues and/or chord sounding gesture capture
WO2010090847A3 (en) Interactive musical instrument game
GB2488463A (en) Gesture enhanced input device
WO2012015964A3 (en) Simulated percussion instrument
WO2007092239A3 (en) Rf-based dynamic remote control for audio effects devices or the like
CN104091589B (en) Bowed stringed instrument plays guiding device and its control method
WO2009143071A3 (en) Sensor bow for stringed instruments
WO2009151777A3 (en) Music video game with configurable instruments and recording functions
WO2005004087A3 (en) Musical teaching device and method
WO2008001202A3 (en) Touchless gesture based input
WO2011088147A3 (en) Method and apparatus for multi-touch sensing
WO2006103676A3 (en) Interactive surface and display system
ATE505243T1 (en) GAME CONTROL CASE, GAME CONTROL CASE KIT AND SOUND OUTPUT CONTROL SYSTEM
WO2008055163A3 (en) Learning content mentoring system, electronic program, and method of use
WO2008060429A3 (en) Parameter adjustment in a wagering game
WO2008152644A3 (en) System and method for physically interactive music games
ATE534115T1 (en) WIND MUSIC INSTRUMENT WITH KEYS FOR CLOSING THE TONE HOLES WITH MECHANICAL AID AND SUPPORT SYSTEM USED THEREIN
WO2007131118A3 (en) Electronic toy with alterable features
WO2009021124A3 (en) System and method for a motion sensing amusement device
WO2009048002A1 (en) Game device, game method and game program
CN204596398U (en) A kind of exercise musical instrument
CN203760067U (en) Guitar string control device
CN103366785B (en) Foot-operated electronic music performance system and method
WO2011013000A3 (en) Biodegradable robot guitar and musical plectrum

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 09751526

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 09751526

Country of ref document: EP

Kind code of ref document: A2