WO2006022914A3 - Persistent, immersible and extractable avatars - Google Patents

Persistent, immersible and extractable avatars Download PDF

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Publication number
WO2006022914A3
WO2006022914A3 PCT/US2005/015252 US2005015252W WO2006022914A3 WO 2006022914 A3 WO2006022914 A3 WO 2006022914A3 US 2005015252 W US2005015252 W US 2005015252W WO 2006022914 A3 WO2006022914 A3 WO 2006022914A3
Authority
WO
WIPO (PCT)
Prior art keywords
application
avatar
data
management application
avatar data
Prior art date
Application number
PCT/US2005/015252
Other languages
French (fr)
Other versions
WO2006022914A2 (en
Inventor
Richard Lynn Tobias
Original Assignee
Richard Lynn Tobias
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Richard Lynn Tobias filed Critical Richard Lynn Tobias
Priority to KR1020077005274A priority Critical patent/KR101195302B1/en
Priority to JP2007524790A priority patent/JP4667460B2/en
Priority to EP05744255A priority patent/EP1779330A4/en
Priority to CA2575858A priority patent/CA2575858C/en
Publication of WO2006022914A2 publication Critical patent/WO2006022914A2/en
Publication of WO2006022914A3 publication Critical patent/WO2006022914A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

Avatar data is stored in a management application. The management application sends an immersion request to the application. The management application identifies the avatar data fields used by the application, and any appropriate scaling and avatar transformation. The management application scales the data appropriately, transforms the avatar if necessary, and transmits the (scaled and transformed) avatar data to the application. When the avatar is to be removed from the application, the application transmits the avatar data back to the management application, which integrates any changes to the avatar data into the original avatar data.
PCT/US2005/015252 2004-08-05 2005-05-02 Persistent, immersible and extractable avatars WO2006022914A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
KR1020077005274A KR101195302B1 (en) 2004-08-05 2005-05-02 Persistent, immersible and extractable avatars
JP2007524790A JP4667460B2 (en) 2004-08-05 2005-05-02 Persistent, populateable and extractable avatar
EP05744255A EP1779330A4 (en) 2004-08-05 2005-05-02 Persistent, immersible and extractable avatars
CA2575858A CA2575858C (en) 2004-08-05 2005-05-02 Persistent, immersible and extractable avatars

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/913,837 US7675519B2 (en) 2004-08-05 2004-08-05 Persistent, immersible and extractable avatars
US10/913,837 2004-08-05

Publications (2)

Publication Number Publication Date
WO2006022914A2 WO2006022914A2 (en) 2006-03-02
WO2006022914A3 true WO2006022914A3 (en) 2007-04-12

Family

ID=35756949

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/015252 WO2006022914A2 (en) 2004-08-05 2005-05-02 Persistent, immersible and extractable avatars

Country Status (6)

Country Link
US (1) US7675519B2 (en)
EP (1) EP1779330A4 (en)
JP (1) JP4667460B2 (en)
KR (1) KR101195302B1 (en)
CA (1) CA2575858C (en)
WO (1) WO2006022914A2 (en)

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Also Published As

Publication number Publication date
KR20070050947A (en) 2007-05-16
US20060028475A1 (en) 2006-02-09
EP1779330A2 (en) 2007-05-02
CA2575858C (en) 2013-10-08
JP2008512736A (en) 2008-04-24
WO2006022914A2 (en) 2006-03-02
KR101195302B1 (en) 2012-10-26
JP4667460B2 (en) 2011-04-13
CA2575858A1 (en) 2006-03-02
EP1779330A4 (en) 2008-06-04
US7675519B2 (en) 2010-03-09

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