WO2003039696A1 - Dice game - Google Patents

Dice game Download PDF

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Publication number
WO2003039696A1
WO2003039696A1 PCT/US2002/035103 US0235103W WO03039696A1 WO 2003039696 A1 WO2003039696 A1 WO 2003039696A1 US 0235103 W US0235103 W US 0235103W WO 03039696 A1 WO03039696 A1 WO 03039696A1
Authority
WO
WIPO (PCT)
Prior art keywords
dice
player
indicia
chips
players
Prior art date
Application number
PCT/US2002/035103
Other languages
French (fr)
Inventor
Brian Yu
Jonathan Bedford
Original Assignee
Mattel, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel, Inc. filed Critical Mattel, Inc.
Priority to EP02780560A priority Critical patent/EP1450919A4/en
Priority to MXPA04004159A priority patent/MXPA04004159A/en
Priority to CA002465508A priority patent/CA2465508A1/en
Publication of WO2003039696A1 publication Critical patent/WO2003039696A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0002Dispensing or collecting devices for tokens or chips
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/007Design of classical playing pieces, e.g. classical chess, draughts or go
    • A63F2003/00703Tokens or chips
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00845Additional features of playing pieces; Playing pieces not assigned to one particular player
    • A63F2003/00864Markers, e.g. indicating the spot of a previous move
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0471Dice with different colours
    • A63F2009/0473Dice with different colours on different faces of a dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0484Dice with pictures or figures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00529Board game without game board

Definitions

  • Players may either compete individually against a house or against
  • a player may win by accomplishing some dice-related task, such as
  • atmosphere can be created for groups of players by pool-style gambling where each
  • player's bet is combined in a collective pot, which, in turn, is awarded to the winner.
  • non-gambling dice games are commonly inferior to their gambling
  • non-gambling dice games may often be used
  • Non-gambling dice games can be played just about anywhere by just about anyone.
  • Non-gambling dice games can be played just about anywhere by just about anyone.
  • dice games may be ideal for many groups of players, such as those who wish to
  • the present invention provides methods and components of a dice game.
  • the object of the game is for players to obtain all of their opponents chips by
  • Fig. 1 depicts layout of players and components of a dice game, including
  • Fig. 2 wagering of players using chips.
  • Fig. 3 shows details of a die, including colored character indicia and wild
  • indicia use to distinguish each pattern.
  • Fig. 4 depicts the awarding of a pot of chips to a player correctly
  • the dice game is suitable for a plurality of players 100.
  • the dice game is suitable for a plurality of players 100.
  • Fig. 1 four players 100 are shown, including a player A 102, a player B, a
  • the components of the dice game include multiple dice 10, chips 12, and
  • Chips 12 are used to place a players' 100 wager into a pot 22, as shown in
  • the chips are in the shape of gemstones 24.
  • Predictive markers 14 are typically two-sided and may be in the shape of stars 26.
  • dice patterns 28 typically are subdivided into at least a
  • first pattern 30 and a second pattern 32 and usually up to five patterns, with one side
  • These patterns 28 may further include colored character indicia
  • Chips 12 are divided equally among players 100. Players 100 then ante at
  • At least one chip 12 into pot 22 A first player, player A 102 in this example, then selects
  • predictive markers 14 are used to record a player's predicted
  • the prediction may be recorded by setting forth predictive markers 14
  • each player 100 may predict outcome 38
  • pattern 30 is rolled such that wild indicia 36 is
  • pot 22 automatically is awarded to a particular player 100 based on a
  • a particular wild indicia 36 may indicate that pot 22 is awarded to player 100 to the

Abstract

A dice game including dice (10), chips (12), predictive markers (14), and methods of play. The goal of the game is to be the first person to obtain all the chips from the other players (102, 104, 106, 108). Chips are used for wagering on the outcome of dice rolls. The game may optionally employ predictive markers to facilitate predictions for the outcome of the dice roll.

Description

DICE GAME
Cross-Reference to Related Applications
[0001] This application claims priority under 35 U.S.C. § 119(e) to U.S.
Provisional Patent Application No. 60/350,144 entitled "Dice Game," filed
November 2, 2001, the disclosure of which is herein incorporated by reference.
Background of the Invention
[0002] Dice games for multiple players have been in use for many years and are
well known in the art of gaming. Dice games are commonly used in both gambling
and non-gambling gaming applications. Gambling versions of dice games commonly
incorporate one of two types of gaming competition and, consequently, of betting
arrangement. Players may either compete individually against a house or against
other players. Accordingly, the dividend of a player's wager, when successful, is
typically either backed by a house or by a collective pot of players' money. In either
arrangement, gambling dice games often revolve around predictive guessing, such as
betting on the value of the next roll in Craps.
[0003] In contrast, non-gambling dice games often incorporate point-based or
goal-oriented competition. In point-based games, the object is typically to possess
either the greatest or the least number of points at the end of the game. In goal-
oriented games, a player may win by accomplishing some dice-related task, such as
rolling a particular consecutive series of dice combinations. Additionally, it is not
uncommon for dice games to use combinations of both styles of competition, such as
those which reward points for the accomplishment of particular goals. However, non- gambling game play tends to be reactionary, based on the chanced roll of never-
changing dice combinations, rather than incorporating the ever-changing predictive
element common to many gambling games.
[0004] A major source of attraction for gambling dice games often lies in their
ability to create a thrilling atmosphere of suspense due to the risks and potential
rewards inherent in play. Gambling games typically use either currency or chips
during play to reflect players' wagers because the clear representation of their possible
gains and losses can heighten the intensity of the gaming experience. Such an
atmosphere can be created for groups of players by pool-style gambling where each
player's bet is combined in a collective pot, which, in turn, is awarded to the winner.
In this respect, non-gambling dice games are commonly inferior to their gambling
counterparts. Merely tallying points or completing ordered tasks is often not as
effective in inducing the degree of excitement common to wager-style play.
[0005] However, whereas gambling dice games may commonly be restricted to
inconveniently located gaming establishments, non-gambling dice games may often
be played just about anywhere by just about anyone. Non-gambling dice games can
provide gaming enjoyment among groups of players for whom participation in
gambling may not be desirable, appropriate, or legal. Consequently, non-gambling
dice games may be ideal for many groups of players, such as those who wish to
compete in table games in a casual household setting.
[0006] As a result, there is need in the art for the development of non-gambling
dice games for multiple players that are capable of incorporating the varied benefits of traditional gambling and non-gambling gaming applications. For this reason, the
development of dice games for multiple players that combine the suspense of pot-style
wagering, the variety of predictive guessing, and the convenience of family-style
gaming in a single non-gambling embodiment would be very beneficial to the art of
gaming.
Summary of the Invention
[0007] The present invention provides methods and components of a dice game.
The object of the game is for players to obtain all of their opponents chips by
predicting the results of a roll of at least one die.
[0008] The advantages of the present invention will be understood more readily
after a consideration of the drawings and the Detailed Description of the Preferred
Embodiment.
Brief Description of the Drawings
[0009] Fig. 1 depicts layout of players and components of a dice game, including
dice, chips, and predictive markers.
[0010] Fig. 2 wagering of players using chips.
[0011] Fig. 3 shows details of a die, including colored character indicia and wild
indicia use to distinguish each pattern.
[0012] Fig. 4 depicts the awarding of a pot of chips to a player correctly
predicting an outcome of a dice roll. Detailed Description of the Preferred Embodiment
[0013] The dice game is suitable for a plurality of players 100. In the example
shown in Fig. 1, four players 100 are shown, including a player A 102, a player B, a
player C, and a player D 108.
[0014] The components of the dice game include multiple dice 10, chips 12, and
predictive markers 14, as shown in Figure 1. Dice 10 are imprinted with non-
numerical indicia 16 on at least one of the several sides 18 of each die 10. The
particular dice roll combination of indicia 20 is used to determine play progression.
[0015] Chips 12 are used to place a players' 100 wager into a pot 22, as shown in
Fig. 2. In one embodiment of the game, the chips are in the shape of gemstones 24.
Predictive markers 14 are typically two-sided and may be in the shape of stars 26.
[0016] As shown in Fig. 3, dice patterns 28 typically are subdivided into at least a
first pattern 30 and a second pattern 32, and usually up to five patterns, with one side
18 remaining blank. These patterns 28 may further include colored character indicia
34, as shown in Fig. 3 by a depiction of a dragon from Yu-Gi-Oh by Kazuki
Takahashi, and wild indicia 36. Each of the wild indicia 36 is distinct from one
another and may be found on only one of the dice 10.
[0017] Chips 12 are divided equally among players 100. Players 100 then ante at
least one chip 12 into pot 22. A first player, player A 102 in this example, then selects
a roll combination that he or she wants to predict will be the result of the roll of dice 10. The first player 102 then rolls dice 10. If player 102 correctly predicted outcome
38 of dice 10, as shown in Fig. 4, then player 102 wins pot 22. If outcome 38 was not
correctly predicted by first player 102, then the next player, player B 104 in this
example, takes a turn to predict outcome 38 and re-rolls dice 10. In one embodiment
of the dice game, predictive markers 14 are used to record a player's predicted
outcome 38. the prediction may be recorded by setting forth predictive markers 14
that bear indicia 34 corresponding to that on the dice 10.
[0018] In one embodiment of the game, each player 100 may predict outcome 38
of a roll of dice 10 as long as each player 100 selects an outcome 38 different from
that selected by other players 100. That way, play will progress more quickly as the
odds of a player 100 winning pot 22 increases. If no player 100 correctly predicts the
dice roll outcome 38, then players 100 ante additional chips 12 into pot 22 and play
proceeds.
[0019] If, at any time during play, pattern 30 is rolled such that wild indicia 36 is
revealed, pot 22 automatically is awarded to a particular player 100 based on a
predetermined meaning of each of the distinct wild indicia 36. For example, rolling of
a particular wild indicia 36 may indicate that pot 22 is awarded to player 100 to the
left of first player 102.
[0020] Play continues until one of players 100 has won all chips 12 from the
other players 100. [0021] It is believed that the disclosure set forth above encompasses multiple
distinct inventions with independent utility. While each of these inventions has been
disclosed in its preferred form, the specific embodiments thereof as disclosed and
illustrated herein are not to be considered in a lhniting sense as numerous variations
are possible. The subject matter of the inventions includes all novel and non-obvious
combinations and subcombinations of the various elements, features, functions and/or
properties disclosed herein. Similarly, where any claim recites "a" or "a first" element
or the equivalent thereof, such claim should be understood to include incorporation of
one or more such elements, neither requiring nor excluding two or more such
elements.
[0022] Inventions embodied in various combinations and subcombinations of
features, functions, elements, and/or properties may be claimed through presentation
of new claims in a related application. Such new claims, whether they are directed to
a different invention or directed to the same invention, whether different, broader,
narrower or equal in scope to the original claims, are also regarded as included within
the subject matter of the inventions of the present disclosure.

Claims

What is claimed is:
1. A dice game for multiple players, comprising:
multiple dice, wherein each die includes non-numerical indicia on several of its sides,
not all of the non-numerical indicia included on several sides of each die
are all identical to those included on the sides of every other die, and at
least one of the several sides of each of the multiple dice is blank, being
void of non-numerical indicia; and
chips, wherein the chips are anted into a pot that is won by a player as determined by a
particular dice roll combination.
2. A dice game for multiple players in accordance with claim 1,
wherein the number of the multiple dice is two.
3. A dice game for multiple players in accordance with claim 1,
wherein the at least two patterns of the non-numerical indicia are depicted by colored
character indicia.
4. A dice game for multiple players in accordance with claim 3,
wherein the colored character indicia depict characters based on a cultural
phenomenon, such as a popular children's comic book or cartoon.
5. A dice game for multiple players in accordance with claim 1,
wherein the non-numerical indicia included on several sides of each die further comprise at least two distinct wild indicia, each of the wild indicia uniquely
referencing a single player.
6. A dice game for multiple players in accordance with claim 5,
wherein each of the distinct wild indicia is located on one or more sides of only one of
the multiple dice.
7. A dice game for multiple players in accordance with claim 1,
wherein the chips are shaped as gemstones.
8. A dice game for multiple players, comprising:
at least one die, wherein each die includes non-numerical indicia on several of its
sides; and
predictive markers, wherein the predictive markers include non-numerical indicia that
correspond to the non-numerical indicia on the at least one die and the
predictive markers are two-sided having different non-numerical indicia
or colors on either side.
9. A dice game for multiple players in accordance with claim 8,
wherein the predictive markers are shaped as stars.
10. A method of playing a dice game by multiple players, comprising
the steps of: providing multiple dice, wherein each die includes non-numerical indicia on several of
its sides, and chips;
receiving of an equal number of chips for wagering;
anteing at least one of the chips into a pot to enter a round of play;
predicting the outcome of a dice roll combination of indicia by a first player;
rolling the multiple dice by the first player;
awarding of the chips anted into the pot to the first player if the resulting dice roll
combination of indicia matches the first player's prediction;
repeating the prediction and rolling steps, if the resulting dice roll combination of
indicia does not match the first player's prediction, each other player
having a turn to predict the combination of indicia and roll the multiple
dice until the pot is awarded to one of the players or until all of the
players have rolled the multiple dice;
re-anteing an additional chip into the pot and repeating the prediction and rolling
steps, if all of the players have rolled the multiple dice without the pot
having been awarded to a player;
eliminating from further play players having no remaining chips;
wagering and predicting steps being started over if the pot has been awarded to a
player, the status of being the first player and the subsequent order of
play rotating among the multiple players, until each player but one has
been eliminated from further play by the loss of his or her chips;
awarding the pot to a single player if the resulting dice roll combination of indicia
includes a single wild indicia uniquely referencing that player; and determining a winner by who is in possession of chips after each other player has been
eliminated.
11. A method of playing a dice game by multiple players in
accordance with claim 10, comprising the additional steps of:
predicting of a different outcome of the same dice roll combination of indicia by each
other player, after the first player predicts the outcome of a dice roll
combination of indicia;
awarding the chips anted into the pot to a player, if the resulting dice roll combination
of indicia matches that player's prediction; and
adding of additional chips to the pot and repeating of the prediction and rolling steps if
the resulting dice roll combination of indicia does not match any of the
player's predictions and cause the pot to be awarded to any player.
12. A method of playing a dice game by multiple players in
accordance with claim 10, comprising the additional steps of:
providing each player with at least one predictive marker that selectively references
the indicia included on the multiple dice;
using the predictive markers of each player to indicate his or her prediction of the
outcome of the dice roll combination of indicia.
PCT/US2002/035103 2001-11-02 2002-10-31 Dice game WO2003039696A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP02780560A EP1450919A4 (en) 2001-11-02 2002-10-31 Dice game
MXPA04004159A MXPA04004159A (en) 2001-11-02 2002-10-31 Dice game.
CA002465508A CA2465508A1 (en) 2001-11-02 2002-10-31 Dice game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US35014401P 2001-11-02 2001-11-02
US60/350,144 2001-11-02

Publications (1)

Publication Number Publication Date
WO2003039696A1 true WO2003039696A1 (en) 2003-05-15

Family

ID=23375403

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2002/035103 WO2003039696A1 (en) 2001-11-02 2002-10-31 Dice game

Country Status (6)

Country Link
US (1) US6729619B2 (en)
EP (1) EP1450919A4 (en)
CN (1) CN101421011A (en)
CA (1) CA2465508A1 (en)
MX (1) MXPA04004159A (en)
WO (1) WO2003039696A1 (en)

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Also Published As

Publication number Publication date
CN101421011A (en) 2009-04-29
MXPA04004159A (en) 2005-01-25
US20030085515A1 (en) 2003-05-08
US6729619B2 (en) 2004-05-04
EP1450919A4 (en) 2006-02-01
CA2465508A1 (en) 2003-05-15
EP1450919A1 (en) 2004-09-01

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