WO2002083254A1 - Mobile terminal and method related to mobile terminal - Google Patents

Mobile terminal and method related to mobile terminal Download PDF

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Publication number
WO2002083254A1
WO2002083254A1 PCT/EP2002/003935 EP0203935W WO02083254A1 WO 2002083254 A1 WO2002083254 A1 WO 2002083254A1 EP 0203935 W EP0203935 W EP 0203935W WO 02083254 A1 WO02083254 A1 WO 02083254A1
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WO
WIPO (PCT)
Prior art keywords
game
mobile terminal
mobile
call
suspend
Prior art date
Application number
PCT/EP2002/003935
Other languages
French (fr)
Inventor
Göran PETERSSON
Thomas Persson
Original Assignee
Telefonaktiebolaget L M Ericsson (Publ)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Telefonaktiebolaget L M Ericsson (Publ) filed Critical Telefonaktiebolaget L M Ericsson (Publ)
Publication of WO2002083254A1 publication Critical patent/WO2002083254A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M11/00Telephonic communication systems specially adapted for combination with other electrical systems
    • H04M11/08Telephonic communication systems specially adapted for combination with other electrical systems specially adapted for optional reception of entertainment or informative matter
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • H04W88/06Terminal devices adapted for operation in multiple networks or having at least two operational modes, e.g. multi-mode terminals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Definitions

  • the present invention relates to a mobile terminal and a method for use when play- ing games using a mobile terminal.
  • Multi-user games are becoming increasingly popular as communication facilities develop.
  • Nintendo Gameboy currently enables two-player games by connecting two Gameboy terminals by a cable.
  • This communication may take place through the standard cellular interface used by the mobile telephones for making calls. This will, however, be expensive for the users in the long run. Also, the power consumption is high for such connections.
  • IR infrared
  • Such ports can be used for communicating game information, provided the IR ports can be aligned.
  • most mobile terminals will probably comprise low-power transceivers or short-range transmis- • sion, such as Bluetooth, which can also be used for communicating game information.
  • dual-mode telephones having, for example, both DECT and GSM capabilities, of course the DECT function can be used at a lower cost than GSM, when possible.
  • Game information can also be sent via the short message service or other standard function for transmitting text, although this will make the game slow.
  • a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications standard and game means for playing a game on the mobile terminal, said mobile terminal being characterized in that the game means comprises multi-player game means for participating in a game involving a second mobile terminal, and that the mobile terminal further comprises
  • - game communication means for communicating game information between the mobile terminal and the at least second terminal
  • - pause means for pausing the game upon receiving the order to suspend the game in the game means, and for instructing the game communication means to forward the order to suspend the game to the at least second terminal.
  • a method for use in a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications stan- dard and game means for playing a game on the mobile terminal, said game means comprising multi-player game means for participating in a game involving at least a second mobile terminal, said method comprising the following steps:
  • the user of the mobile terminal can answer any incoming calls, even while being involved in a game, without ruining the game.
  • the mobile tenninal comprises manual intervention means for transmitting the order to suspend the game to the game means, thus permitting the user to determine if and when the game should be suspended.
  • the func- tion may be used when the user wishes to suspend the game, even when there is no incoming call.
  • the mobile terminal further comprises resume means for resuming the game when the call is- ended. It may also comprise manual means for indicating to other participants that the game should be resumed.
  • the mobile terminal comprises means for acknowledging the indication that the game should be resumed. In this way, the other players participating in the game are given the opportunity to confirm that they are ready to resume the game.
  • the game coimnunication means should also be arranged to receive, from the game communication means of another mobile terminal, an order to. suspend the game.
  • Figure 1 is a schematic physical representation of a mobile terminal used with the invention
  • Figure 2 is a schematic logical representation of a mobile terminal used with the invention
  • Figure 3 is an overview of a network with two terminals communicating with each other according to a first embodiment of the invention
  • Figure 4 is an overview of a network with two terminals communicating with each other according to a second embodiment of the invention.
  • Figure 5 shows the signalling required to pause the game according to a preferred embodiment of the invention
  • Figure 6 shows the signalling required to resume the game according to a preferred embodiment of the invention.
  • FIG. 1 is a schematic physical representation of a mobile terminal 1 that may be used with the invention.
  • the mobile terminal comprises an antenna 3 connected to a communication unit 5 for performing transmit and receive functions well known in the art, according to the mobile telephony standard that applies.
  • the unit 5 in reality will probably be several units performing functions such as encoding/decoding, modulation/demodulation, etc.
  • the communication unit 5 also communicates with a microphone 7 and a loudspeaker 9 in ways well known in the art.
  • the communication unit 5 is controlled by a processor 11, which also controls a display 13, on which messages to the user, or game data, may be displayed.
  • the ' processor 11 in this example also comprises, or is connected to, a memory unit 15 comprising a game application program that can be played by the user of the mobile terminal 1 together with one or more players using other similar mobile terminals.
  • a separate processor could be used for controlling the game, but in this example, the processor 11 controls both the game functions and the communication functions performed by the communication unit 5.
  • the mobile terminal 1 also comprises a short-range communication unit 17, controlled by the processor 11, or by another processor if desired.
  • the short-range communication unit 17 is connected to an antenna 19 and is used, among other things, for transmitting game data to other mobile terminals and receiving game data from these other mobile terminals.
  • an IR port may be used to communicate with an IR port of another mobile terminal, provided the IR ports can be aligned.
  • a long-range communication facility may -be used for transmitting game data, although this will generally be more expensive, consume more power and involve longer delays than the short-range communication.
  • GPRS General Packet Radio Service
  • the antenna 19 is not needed, as the terminal 1 can use the antenna 3 for communicating with the GPRS network. The terminal can still receive calls through the GSM network while having a GPRS connection.
  • the mobile terminal 1 also comprises manual input means 21, typically a keyset, to enable a user to enter commands, for example to indicate to other participants of an on-going game, that the game should be resumed.
  • manual input means 21 typically a keyset
  • FIG 2 is a logical representation of a mobile terminal 101 according to the invention.
  • the mobile terminal 101 comprises an antenna 103 for receiving incoming calls to a call part 105 of the mobile terminal.
  • the call part 105 also communicates with a game part 107 of the mobile terminal through internal communication means 108, for example, a serial link, general system bus or software backplane.
  • the game part 107 is responsible for the handling of game functions.
  • the game part is con- nected to a communication unit 109, in turn connected to an antenna 111, which may be the same as the first antenna 103, another antenna or another means of communication, such as an IR port, as explained in connection with Figure 1.
  • the call part 105 of the mobile terminal 101 also communicates with a Subscriber Iden- tity Module (SIM) unit 113, which handles subscriber data such as subscriber profile, but does not participate directly In the functions concerned by this invention.
  • SIM Subscriber Iden- tity Module
  • Figure 3 shows two terminals connected through a cellular network.
  • GSM Global System for Mobile communications
  • GPRS Global System for Mobile communications
  • a first 201 and a second 202 mobile terminal communicate with a first 203 and a second 204 base station, respectively.
  • the base stations 203, 204 are connected both to a GSM network 206, through control means 208, 210, respectively, and to a GPRS network 212 through control means 214, 216, respectively.
  • the terminals 201, 202 may of course be communi- eating with the same base station, but, are shown here as connected to different base stations to illustrate more clearly the use of two different networks, i.e. the GSM network 206 and the GPRS network 212, for call data and game data, respectively.
  • Game data and call data transmitted and received through the first mobile terminal 201 therefore pass between the mobile terminal and the first base station 203 through the same antenna on the mobile te ⁇ ninal.
  • the signals are separated and transmitted to the network 206, 212 for which they are intended.
  • the base station receives signals from both the GSM 206 and the GPRS 212 network and transmits these signals to the mobile terminal 201.
  • any incoming calls to the first mobile terminal 201 through the GSM network 206 will be transmitted to the first mobile terminal 201 from the base station 203.
  • each of the mobile terminals 201, 202 comprises functions for pausing the game when a call is received and for requesting that the other terminal or terminals involved in the game also pause the game at the same time.
  • the signalling involved in this will be discussed in connection with Figure 5 below.
  • Figure 4 shows a first and a second terminal 301, 302, connected to a base station 303 and through the base station to a cellular network 306.
  • Each of the mobile terminals 301, 302 is a mobile te ⁇ ninal as described in connection with Figures 1 and 2.
  • short-range transmitters and antennas in the mobile terminals 301, 302 communicate with each other.
  • the terminals may be connected to different base stations, although if they use the same operator they will probably be connected to the same base station, because of the relatively short distance between them when the short-range transmitter is used.
  • a repeater 308 or similar unit may be used to enable a greater distance between the terminals 301, 302.
  • Game data transmitted and received through the first mobile terminal 301 are received in the mobile tenninal by a first antenna 310.
  • Call data transmitted and received through the first mobile terminal are transmitted and received through a second antenna 312.
  • the second mobile tenninal comprises co ⁇ esponding antennas 310', 312'.
  • each of the mobile te ⁇ ninals 301, 302 comprises functions for pausing the game when a call is received and for requesting that the other terminal or terminals involved in the game also pause the game at the same time.
  • the mobile terminals need to have in common the communication standard used for communicating game data, that is, in Figure 1, GPRS and in Figure 2, Bluetooth. Obviously, as long as they can commu- nicate in this way, the call communication may be with different networks and if desired even with networks having different standards.
  • Figure 5 shows the signalling that is perforaied when one player involved in a game using mobile terminals as discussed above receives a phone call.
  • the units participating are: BS: Base station
  • MTl The call handling function of the mobile te ⁇ ninal receiving the call (the first mobile tenninal)
  • GP1 The game playing function of the first mobile te ⁇ ninal
  • GP2 The game playing function of one or more further mobile terminals partici- .pating in the game with MTl
  • the mobile terminal receives the phone call from the base station, in the way common in the art.
  • the call handling function of the first mobile terminal signals to the game playing function of the first mobile terminal that the game should be suspended.
  • the game playing function of the first mobile tenninal signals to the other terminal or terminals involved in the game that the game should be suspended.
  • Step 4 is an optional step in which the other terminal or terminals acknowledge receipt of the signal and having suspended the game.
  • the game playing function of the first mobile tenninal acknowledges to the call handling function of the first mobile terminal that the game has been suspended.
  • the signalling in steps 3 and 4 takes place over the interface used for game playing, i.e., in Figure 1 it would go through the GPRS network and in Figure 2 through Blu- etooth.
  • Steps 3, 4 and 5 remain as above.
  • Figure 6 shows the steps performed when a game, once paused, should be resumed.
  • the units involved are the same as in Figure 5, except that the base station does not participate.
  • step 6 the call ends, and this is signalled from the call handling function of the first mobile terminal to the game handling function of the first mobile terminal, or manually by the user to the game handling function. The latter may be the case if the user suspended the game manually, or if the game should not automatically be resumed once the call ends.
  • step 7 the game handling function of the first mobile tenninal signals to the other mobile terminal involved in the game that it is ready to resume the game.
  • step 8 is an optional step in which the other terminal or terminals acknowledge that they are ready to resume the game. A delay of, for example, a few seconds, may be added to allow all users to get ready to continue the game. If step 8 is not used the game may simply be resumed shortly after step 7. Alternatively, acknowledgement may be needed from at least a certain number of the terminals, or from all of them. Acknowledgement may be automatic or manual action from the user of each terminal may be required to confirm that each user is ready to continue the game.

Abstract

A mobile terminal (1; 101; 201, 202; 301, 303) comprising call means (3, 5; 105) for receiving and initiating telephone calls through a cellular network and multiplayer game means (17, 19; 109, 111) for participating in a game involving a second mobile terminal, further comprises- internal communication means (108) for transmitting an order to suspend the game to the game means when a call is received by the mobile terminal through the cellular network;- game communication means (17, 19; 109; 111) for communicating game information between the mobile terminal and the at least second terminal;- pause means (11) for pausing the game upon receiving the order to suspend the game in the game means, and for instructing the game communication means to forward the order to suspend the game to the second terminal.

Description

Mobile Terminal and Method Related to a Mobile Terminal
Technical Field
The present invention relates to a mobile terminal and a method for use when play- ing games using a mobile terminal.
Description of Related Art
Multi-user games are becoming increasingly popular as communication facilities develop. For example, Nintendo Gameboy currently enables two-player games by connecting two Gameboy terminals by a cable.
There is a tendency today to include more functions in mobile telephones, apart from the traditional telephony functions. For example, many mobile telephones today comprise games that can be played by the user of the mobile telephone. Games for more than one person could be played using mobile telephones. Such games could be of the same kind as simple network games for computers or Internet games. The players will then communicate with each other using their respective mobile telephones.
This communication may take place through the standard cellular interface used by the mobile telephones for making calls. This will, however, be expensive for the users in the long run. Also, the power consumption is high for such connections. For terminals having infrared (IR) ports, such ports can be used for communicating game information, provided the IR ports can be aligned. In the future, most mobile terminals will probably comprise low-power transceivers or short-range transmis- • sion, such as Bluetooth, which can also be used for communicating game information. Using dual-mode telephones having, for example, both DECT and GSM capabilities, of course the DECT function can be used at a lower cost than GSM, when possible. Game information can also be sent via the short message service or other standard function for transmitting text, although this will make the game slow. The use of mobile phones to play games means that the players do not have to carry an additional game terminal with them to be able to play. There is, however, always the risk that one of the players receives a phone call while playing, which means that his participation in the game will be interrupted. This might spoil the game session.
Object of the Invention
It is an object of the present invention to enable a game involving two or more players, each using a mobile terminal to play, wherein the game will not be ruined if one player receives a call while playing.
Summary of the Invention
This object is achieved according to the present invention by a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications standard and game means for playing a game on the mobile terminal, said mobile terminal being characterized in that the game means comprises multi-player game means for participating in a game involving a second mobile terminal, and that the mobile terminal further comprises
- internal communication means for transmitting an order to suspend the game to the game means when a call is received by the mobile terminal through the. call communications network;
- game communication means for communicating game information between the mobile terminal and the at least second terminal;
- pause means for pausing the game upon receiving the order to suspend the game in the game means, and for instructing the game communication means to forward the order to suspend the game to the at least second terminal.
The object is also achieved according to the invention by a method for use in a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications stan- dard and game means for playing a game on the mobile terminal, said game means comprising multi-player game means for participating in a game involving at least a second mobile terminal, said method comprising the following steps:
- receiving in the game means an indication that the game should be suspended; - pausing the game upon receiving the order to suspend the game in the game means;
- informing the at least second teπninal that the game is to be suspended.
In this way the user of the mobile terminal can answer any incoming calls, even while being involved in a game, without ruining the game.
In a preferred embodiment the mobile tenninal comprises manual intervention means for transmitting the order to suspend the game to the game means, thus permitting the user to determine if and when the game should be suspended. The func- tion may be used when the user wishes to suspend the game, even when there is no incoming call.
Preferably, the mobile terminal further comprises resume means for resuming the game when the call is- ended. It may also comprise manual means for indicating to other participants that the game should be resumed.
In one embodiment of the invention the mobile terminal comprises means for acknowledging the indication that the game should be resumed. In this way, the other players participating in the game are given the opportunity to confirm that they are ready to resume the game.
The game coimnunication means should also be arranged to receive, from the game communication means of another mobile terminal, an order to. suspend the game. Brief Description of the Drawings
In the following the invention will be described in more detail by way of example only and with reference to the appended drawings, in hich: Figure 1 is a schematic physical representation of a mobile terminal used with the invention;
Figure 2 is a schematic logical representation of a mobile terminal used with the invention;
Figure 3 is an overview of a network with two terminals communicating with each other according to a first embodiment of the invention;
Figure 4 is an overview of a network with two terminals communicating with each other according to a second embodiment of the invention;
Figure 5 shows the signalling required to pause the game according to a preferred embodiment of the invention; and Figure 6 shows the signalling required to resume the game according to a preferred embodiment of the invention.
Detailed Description of Embodiments
Figure 1 is a schematic physical representation of a mobile terminal 1 that may be used with the invention. The mobile terminal comprises an antenna 3 connected to a communication unit 5 for performing transmit and receive functions well known in the art, according to the mobile telephony standard that applies. The unit 5 in reality will probably be several units performing functions such as encoding/decoding, modulation/demodulation, etc. The communication unit 5 also communicates with a microphone 7 and a loudspeaker 9 in ways well known in the art. The communication unit 5 is controlled by a processor 11, which also controls a display 13, on which messages to the user, or game data, may be displayed. The' processor 11 in this example also comprises, or is connected to, a memory unit 15 comprising a game application program that can be played by the user of the mobile terminal 1 together with one or more players using other similar mobile terminals. Of course, a separate processor could be used for controlling the game, but in this example, the processor 11 controls both the game functions and the communication functions performed by the communication unit 5.
The mobile terminal 1 also comprises a short-range communication unit 17, controlled by the processor 11, or by another processor if desired. The short-range communication unit 17 is connected to an antenna 19 and is used, among other things, for transmitting game data to other mobile terminals and receiving game data from these other mobile terminals. Instead of the antenna, an IR port may be used to communicate with an IR port of another mobile terminal, provided the IR ports can be aligned.
Alternatively, a long-range communication facility may -be used for transmitting game data, although this will generally be more expensive, consume more power and involve longer delays than the short-range communication. For example, if a GSM telephone is used, General Packet Radio Service (GPRS) may be used for game data. In this case, the antenna 19 is not needed, as the terminal 1 can use the antenna 3 for communicating with the GPRS network. The terminal can still receive calls through the GSM network while having a GPRS connection.
The mobile terminal 1 also comprises manual input means 21, typically a keyset, to enable a user to enter commands, for example to indicate to other participants of an on-going game, that the game should be resumed.
Figure 2 is a logical representation of a mobile terminal 101 according to the invention. The mobile terminal 101 comprises an antenna 103 for receiving incoming calls to a call part 105 of the mobile terminal. The call part 105 also communicates with a game part 107 of the mobile terminal through internal communication means 108, for example, a serial link, general system bus or software backplane. The game part 107 is responsible for the handling of game functions. The game part is con- nected to a communication unit 109, in turn connected to an antenna 111, which may be the same as the first antenna 103, another antenna or another means of communication, such as an IR port, as explained in connection with Figure 1. The call part 105 of the mobile terminal 101 also communicates with a Subscriber Iden- tity Module (SIM) unit 113, which handles subscriber data such as subscriber profile, but does not participate directly In the functions concerned by this invention.
Figure 3 shows two terminals connected through a cellular network. In this em- bodiment, GSM is being used for making and receiving telephone calls and GPRS is used for transmitting and receiving game data. A first 201 and a second 202 mobile terminal communicate with a first 203 and a second 204 base station, respectively. The base stations 203, 204 are connected both to a GSM network 206, through control means 208, 210, respectively, and to a GPRS network 212 through control means 214, 216, respectively. The terminals 201, 202 may of course be communi- eating with the same base station, but, are shown here as connected to different base stations to illustrate more clearly the use of two different networks, i.e. the GSM network 206 and the GPRS network 212, for call data and game data, respectively.
Game data and call data transmitted and received through the first mobile terminal 201 therefore pass between the mobile terminal and the first base station 203 through the same antenna on the mobile teπninal. In the base station 203 the signals are separated and transmitted to the network 206, 212 for which they are intended. Similarly, the base station receives signals from both the GSM 206 and the GPRS 212 network and transmits these signals to the mobile terminal 201. When the first mobile terminal 201 is involved in a game with the second mobile terminal 202 through the GPRS network 212, therefore, any incoming calls to the first mobile terminal 201 through the GSM network 206 will be transmitted to the first mobile terminal 201 from the base station 203. Therefore, according to the invention, each of the mobile terminals 201, 202 comprises functions for pausing the game when a call is received and for requesting that the other terminal or terminals involved in the game also pause the game at the same time. The signalling involved in this will be discussed in connection with Figure 5 below.
Figure 4 shows a first and a second terminal 301, 302, connected to a base station 303 and through the base station to a cellular network 306. Each of the mobile terminals 301, 302 is a mobile teπninal as described in connection with Figures 1 and 2. In this case, however, short-range transmitters and antennas in the mobile terminals 301, 302 communicate with each other. Of course the terminals may be connected to different base stations, although if they use the same operator they will probably be connected to the same base station, because of the relatively short distance between them when the short-range transmitter is used. If necessary, a repeater 308 or similar unit may be used to enable a greater distance between the terminals 301, 302.
Game data transmitted and received through the first mobile terminal 301 are received in the mobile tenninal by a first antenna 310. Call data transmitted and received through the first mobile terminal are transmitted and received through a second antenna 312. The second mobile tenninal comprises coπesponding antennas 310', 312'. When the first mobile teπninal 301 is involved in a game with the sec- ond mobile terminal 302 through the second antennas 312, 312', therefore, any incoming calls to the first mobile terminal 301 through the cellular network 306 will be transmitted to the first mobile terminal 301 from the base station 303. Therefore, according to the invention, each of the mobile teπninals 301, 302 comprises functions for pausing the game when a call is received and for requesting that the other terminal or terminals involved in the game also pause the game at the same time.
The signalling involved in this will be discussed in connection with Figure 5 below.
Of course, to be involved in a game together, the mobile terminals need to have in common the communication standard used for communicating game data, that is, in Figure 1, GPRS and in Figure 2, Bluetooth. Obviously, as long as they can commu- nicate in this way, the call communication may be with different networks and if desired even with networks having different standards.
Figure 5 shows the signalling that is perforaied when one player involved in a game using mobile terminals as discussed above receives a phone call. The units participating are: BS: Base station
MTl : The call handling function of the mobile teπninal receiving the call (the first mobile tenninal) GP1 : The game playing function of the first mobile teπninal
GP2: The game playing function of one or more further mobile terminals partici- .pating in the game with MTl
In the first step, the mobile terminal receives the phone call from the base station, in the way common in the art. In step 2, the call handling function of the first mobile terminal signals to the game playing function of the first mobile terminal that the game should be suspended. In step 3, the game playing function of the first mobile tenninal signals to the other terminal or terminals involved in the game that the game should be suspended. Step 4 is an optional step in which the other terminal or terminals acknowledge receipt of the signal and having suspended the game. In step 5 the game playing function of the first mobile tenninal acknowledges to the call handling function of the first mobile terminal that the game has been suspended. The signalling in steps 3 and 4 takes place over the interface used for game playing, i.e., in Figure 1 it would go through the GPRS network and in Figure 2 through Blu- etooth.
It may also be possible to suspend the game for another reason than an incoming call. In this case, a manual action from the user of the first terminal is needed, instead of step 1 above. For example, the user can press a certain key, or combination of keys, on his terminal to inform the game handling function that the game should be suspended. Steps 3, 4 and 5 remain as above.
Figure 6 shows the steps performed when a game, once paused, should be resumed. The units involved are the same as in Figure 5, except that the base station does not participate.
In step 6 the call ends, and this is signalled from the call handling function of the first mobile terminal to the game handling function of the first mobile terminal, or manually by the user to the game handling function. The latter may be the case if the user suspended the game manually, or if the game should not automatically be resumed once the call ends. In step 7 the game handling function of the first mobile tenninal signals to the other mobile terminal involved in the game that it is ready to resume the game. Step 8 is an optional step in which the other terminal or terminals acknowledge that they are ready to resume the game. A delay of, for example, a few seconds, may be added to allow all users to get ready to continue the game. If step 8 is not used the game may simply be resumed shortly after step 7. Alternatively, acknowledgement may be needed from at least a certain number of the terminals, or from all of them. Acknowledgement may be automatic or manual action from the user of each terminal may be required to confirm that each user is ready to continue the game.

Claims

Claims
1. A mobile terminal (1; 101; 201, 202; 301, 303) comprising call means (3, 5; 105) for receiving and initiating telephone calls through a call communications net- work (206; 306) according to a call communications standard and game means
(11, 15, 17, 19; 107) for playing a game on the mobile teπninal, characterized in that the game means comprises multi-player game means (17, 19; 109, 111) for participating in a game involving at least a second mobile tenninal, and that the mobile terminal further comprises
- internal communication means (108) for transmitting an order to suspend the game to the game means when a call is received by the mobile terminal through the call communications network;
- game communication means (17, 19; 109; 111) for communicating game infor- mation between the mobile tenninal and the at least second terminal;
- pause means (11) for pausing the game upon receiving the order to suspend the game in the game means, and instruction means (11) for instructing the game communication means (17, 19; 109; 1 1 1) to forward the order to suspend the game to the at least second tenninal.
2. A mobile terminal according to claim 1, further comprising manual intervention means (21) for transmitting the order to suspend the game to the game means (11, 15, 17, 19; 107).
3. A mobile terminal according to claim 1 or 2, further comprising resume means (11) for resuming the game when the call is ended.
4. A mobile terminal according to claim 4, further comprising manual means (21) for indicating to other participants that the game should be resumed.
5. A mobile terminal according to claim 5, further comprising means (17, 19; 109, 11 1) for acknowledging the indication that the game should be resumed.
6. A mobile tenninal according to any one of the preceding claims, wherein the game communication means is arranged to receive, from the game communication means of another mobile terminal, an order to suspend the game and forward said received order to the pause means.
7. A method for use in a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications standard and game means for playing a game on the mobile teπninal, said game means comprising multi-player game means for participating in a game involving at least a second mobile terminal, said method comprising the following steps: - receiving in the game means an indication that the game should be suspended;
- pausing the game upon receiving the order to suspend the game in the game means;
- informing the at least second terminal that the game is to be suspended.
8. A method according to claim 7, wherein the indication is made automatically by the call means when a call is received to the mobile teπninal.
9. A method according to claim 7, wherein the indication is made manually by the user.
10. A method according to any one of the claims 7-9, further comprising the step of transmitting from the at least second terminal to the mobile terminal a confirmation signal that the game has been paused.
11. A method according to any one of the claims 7-10, further comprising the steps of signalling from the game means to said at least second terminal when the game is to be resumed and then resuming the game.
5 12. A method according to claim 11, further comprising the step of signalling from said at least one other terminal to the game means to confirm that the game can be resumed before resuming the game.
13. A mobile terminal system having at least a first and a second mobile tenninal 10 (1 ;101;201,202;301,303), each comprising call units (3,5;105), which receive and initiate telephone calls through a call communications arrangement (206;306) according to a first communications standard, and each comprising game means (11,15, 17,19;107) adapted for playing a game on the mobile terminal, characterized by 15 • a game communications arrangement (212;308), to which each mobile terminal is connectable;
• multi-player game unit, as the game means, in each moble terminal, the multiplayer game units in at least two mobile terminals participating in a common game through the game communications aπangement (212;308) when con-
20 nected;
• internal communications means (108) in each mobile terminal adapted to. transmit an order to suspend an on-going game to its game means when a call is received by the mobile terminal through the call communications arrangement and to communicate the suspension information to the other mobile tenninal(s) par-
'25 ticipating in the on-going game;
• pause means (11) in each mobile terminal, which pauses the game upon receiving the suspension information from the other mobile teπninal(s).
14. A mobile terminal system according to claim 13, characterized by manual intervention means (21) in each mobile terminal for transmitting the order to suspend the game to the game means (11, 15, 17, 19; 107).
15. A mobile terminal system according to claim 13 or 14, characterized by resume means (11), which is adapted to detect end of call and then resume the game.
16. A mobile terminal system according to anyone of the claims 13 to 15, characterized by manual means (21) to enable a user to enter commands to indicate to other participants of an on-going game that the game should be resumed.
17. A mobile terminal system according to anyone of the claims 13 to 16, characterized by acknowledge means (17, 19; 109, 1 11) sensitive to an infonnation from another mobile teπninal that the game should be resumed and acknowledge this information.
18. A mobile tenninal system according to anyone of the claims 13 to 16, characterized by the game means (11, 15, 17, 19; 107) through the game communications arrangement (212;308) is adapted to receive from another mobile tenninal an order to suspend the game and forward the received order to the pause means (11).
PCT/EP2002/003935 2001-04-11 2002-04-09 Mobile terminal and method related to mobile terminal WO2002083254A1 (en)

Applications Claiming Priority (2)

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SE0101287A SE521645C2 (en) 2001-04-11 2001-04-11 Method and mobile phone and mobile phone system that allows interruption in multi-user games when telephone calls are received
SE0101287-1 2001-04-11

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SE0101287L (en) 2002-10-12
SE0101287D0 (en) 2001-04-11

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