WO1999038133A1 - System for regulating the price levels of pay-per-use vending or arcade machines - Google Patents

System for regulating the price levels of pay-per-use vending or arcade machines Download PDF

Info

Publication number
WO1999038133A1
WO1999038133A1 PCT/GB1999/000229 GB9900229W WO9938133A1 WO 1999038133 A1 WO1999038133 A1 WO 1999038133A1 GB 9900229 W GB9900229 W GB 9900229W WO 9938133 A1 WO9938133 A1 WO 9938133A1
Authority
WO
WIPO (PCT)
Prior art keywords
charge
machine
algorithm
selection means
charging
Prior art date
Application number
PCT/GB1999/000229
Other languages
French (fr)
Inventor
Sardool Singh Lall
Original Assignee
Sardool Singh Lall
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sardool Singh Lall filed Critical Sardool Singh Lall
Priority to AU21785/99A priority Critical patent/AU2178599A/en
Publication of WO1999038133A1 publication Critical patent/WO1999038133A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/323Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions

Definitions

  • This invention relates to a system and apparatus for changing the charging regime set in pay-per-use vending or arcade machines.
  • the present invention seeks, inter alia, to overcome these problems .
  • a charging system for a pay-per-use vending or gaming machine comprising:
  • - charging regime selection means adapted to set a charging regime according to a charging regime selection algorithm
  • - communication means for communicating with the user, inter alia, a charge value corresponding to the calculated charge
  • - machine activation means for activating the machine once payment has been received.
  • the algorithm of the charge selection means may be adapted to set a random charge providing a ⁇ lucky dip' .
  • the charge selection means may be responsive to frequency of use of the machine or other market variables such as popularity of neighbouring machines, time of day or other variables.
  • the charge selection means responds to market variables in order to attain a use or turnover target determined in the algorithm. For example, when rate of use of the machine is low, the charge may be dropped. -3-
  • the charge may be maintained at a high level.
  • system activation means may be provided for responding to a user showing interest in the machine.
  • the charge selection means may be responsive to the system activation means and calculate an instantaneous charge in response to system activation.
  • the charge selection means may calculate instantaneous charge values automatically at predetermined time intervals.
  • the algorithm may be altered or changed remotely of the machine by an operator who may act according to a written or perceived algorithm in which charge is optimised or varied according to market variables.
  • figure 1 shows a block diagram of a games machine according to the present invention. - 4 -
  • the central processing unit 10 has the means to communicate with the other blocks 11, 12, 13 + 14 and operates a charging algorithm which has the following predetermined variables:
  • time out of use period ⁇ B' (time out of use period ⁇ B' must be greater in value than time out of use period A' ) ;
  • the charging algorithm operates as follows:
  • the coin validator 12 output is continuously monitored and accumulated as coins are inserted and validated.
  • the value of this accumulated coinage is equal to or greater than the chargeable price of play the game is initiated and the time-out register is reset.
  • the time-out register is incremented after predetermined intervals.
  • the price of play chargeable is the result of a selection procedure in which the central processing unit randomly selects one of the two available lucky dip' charges. The dip is made in response to the user pushing the push switch 11.
  • the display 14 informs the user of the current price of play chargeable and whether the push switch has to be pressed to set a charge.

Abstract

This invention relates to a system and apparatus for changing the charging regime set in pay-per-use vending or arcade machines. According to the present invention there is provided a charging system for a pay-per-use vending or gaming machine comprising: charging regime selection means adapted to set a charging regime according to a charging regime selection algorithm; communication means for communicating with the user, inter alia, a charge value corresponding to the calculated charge; payment input means for receiving payment from the user; machine activation means for activating the machine once payment has been received.

Description

SYSTEM FOR REGULATING THE PRICE LEVELS OF PAY-PER-USE
VENDING OR ARCADE MACHINES
This invention relates to a system and apparatus for changing the charging regime set in pay-per-use vending or arcade machines.
Conventionally, information relating to the charging regime set for a pay-per-use vending or arcade machine is displayed on the equipment itself, or very local to it. The charging regime can be manually changed in an attempt to achieve a particular market response. The process of evaluating a need for a change in the charging regime and then taking all necessary actions to implement such a change, requires the use and expenditure of resources.
To carry out the above process on conventional machines requires a relatively high level of disruptive manual access to that machine. The result of this is that the system has a relatively slow reaction and implementation time, together with a relatively limited useful flexibility of operation due to the expense and disruption caused every time the charging regime is altered. -2-
The present invention seeks, inter alia, to overcome these problems .
According to the present invention there is provided a charging system for a pay-per-use vending or gaming machine comprising:
- charging regime selection means adapted to set a charging regime according to a charging regime selection algorithm;
- communication means for communicating with the user, inter alia, a charge value corresponding to the calculated charge;
- payment input means for receiving payment from the user;
- machine activation means for activating the machine once payment has been received.
In one embodiment the algorithm of the charge selection means may be adapted to set a random charge providing a λlucky dip' . Alternatively the charge selection means may be responsive to frequency of use of the machine or other market variables such as popularity of neighbouring machines, time of day or other variables.
In one aspect of the invention, the charge selection means responds to market variables in order to attain a use or turnover target determined in the algorithm. For example, when rate of use of the machine is low, the charge may be dropped. -3-
If rate of use is high, the charge may be maintained at a high level.
In another aspect of the invention, system activation means may be provided for responding to a user showing interest in the machine. The charge selection means may be responsive to the system activation means and calculate an instantaneous charge in response to system activation. Alternatively the charge selection means may calculate instantaneous charge values automatically at predetermined time intervals.
The algorithm may be altered or changed remotely of the machine by an operator who may act according to a written or perceived algorithm in which charge is optimised or varied according to market variables.
A specific embodiment of the invention will now be described by way of example with reference to the accompanying drawing in which: -
figure 1 shows a block diagram of a games machine according to the present invention. - 4 -
The central processing unit 10 has the means to communicate with the other blocks 11, 12, 13 + 14 and operates a charging algorithm which has the following predetermined variables:
- time out of use period λ ' ;
- time out of use period ΛB' (time out of use period λB' must be greater in value than time out of use period A' ) ;
- standard price for playing game;
- discounted price for playing game.
The charging algorithm operates as follows:
- at power-on the time-out register in the central processing unit is reset.
- the coin validator 12 output is continuously monitored and accumulated as coins are inserted and validated. When the value of this accumulated coinage is equal to or greater than the chargeable price of play the game is initiated and the time-out register is reset.
- when the game is not being played the time-out register is incremented after predetermined intervals.
- if the value in the time-out register is less than the time out or use period then the standard price of play is chargeable.
- if the value in the time-out register is equal to or greater than the time out of use period ' but less than the time -5-
out of use period λB' then the price of play chargeable is the result of a selection procedure in which the central processing unit randomly selects one of the two available lucky dip' charges. The dip is made in response to the user pushing the push switch 11.
- if the value in the time-out register is equal to or greater than the time out of use period XB' then the discounted price of play is chargeable.
- the display 14 , inter alia, informs the user of the current price of play chargeable and whether the push switch has to be pressed to set a charge.
In this way a games machine is operable in three modes:
1. a standard-price mode operative when the value in the timeout register is less than the time out of use period ;
2. a lucky-dip price mode operative when the value in the time-out register is equal to or greater than the time out of use period ΛA' , but less than the time out of use period B' ; and
3. a discount-price mode when the game has been played infrequently.
Hence when the game is used frequently the maximum revenue is accrued. - 6-
When the game is less frequently used and use is to be encouraged a lucky dip game is activated.
When the game is idle for a substantial period of time the price is discounted to encourage use by players who would not otherwise consider playing the game.

Claims

1. A charging system for a pay-per-use vending or gaming machine comprising:
- charging regime selection means adapted to set a charging regime according to a charging regime selection algorithm;
- communication means for communicating with the user, inter alia, a charge value corresponding to the calculated charge;
- payment input means for receiving payment from the user;
- machine activation means for activating the machine once payment has been received.
2. A system as claimed in claim 1 wherein the algorithm of the charge selection means is adapted to set a random charge providing a ╬╗lucky dip' .
3. A system as claimed in claim 1 wherein the charge selection means is responsive to frequency of use of the machine or a market variable such as popularity of neighbouring machines, time of day or other variables.
4. A system as claimed in claim 3 wherein the charge selection means responds to market variables in order to attain a use or turnover target determined in the algorithm. -8-
5. A system as claimed in any preceding claim wherein system activation means are provided for responding to a user showing interest in the machine.
6. A system as claimed in claim 5 wherein the charge selection means is responsive to the system activation means and calculate an instantaneous charge in response to system activation.
7. A system as claimed in claim 5 wherein the charge selection means is adapted to calculate instantaneous charge values automatically at predetermined time intervals.
8. A system as claimed in any preceding claim and adapted such that the algorithm may be altered or changed remotely of the machine by an operator who may act according to a written or perceived algorithm in which charge is optimised or varied according to market variables.
PCT/GB1999/000229 1998-01-23 1999-01-22 System for regulating the price levels of pay-per-use vending or arcade machines WO1999038133A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU21785/99A AU2178599A (en) 1998-01-23 1999-01-22 System for regulating the price levels of pay-per-use vending or arcade machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GBGB9801473.1A GB9801473D0 (en) 1998-01-23 1998-01-23 System for regulating the price levels of pay per use vending or arcade machines
GB9801473.1 1998-01-23

Publications (1)

Publication Number Publication Date
WO1999038133A1 true WO1999038133A1 (en) 1999-07-29

Family

ID=10825783

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB1999/000229 WO1999038133A1 (en) 1998-01-23 1999-01-22 System for regulating the price levels of pay-per-use vending or arcade machines

Country Status (3)

Country Link
AU (1) AU2178599A (en)
GB (1) GB9801473D0 (en)
WO (1) WO1999038133A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN100346362C (en) * 2004-04-05 2007-10-31 阿鲁策株式会社 Gaming machine
US7591726B2 (en) * 2002-08-22 2009-09-22 Igt Gaming device having discounted activations or wagers

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2201279A (en) * 1987-02-17 1988-08-24 Bell Fruit Mfg Co Ltd Gaming and amusement machines
EP0671713A1 (en) * 1994-03-11 1995-09-13 Universal Sales Co., Ltd. Gaming machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2201279A (en) * 1987-02-17 1988-08-24 Bell Fruit Mfg Co Ltd Gaming and amusement machines
EP0671713A1 (en) * 1994-03-11 1995-09-13 Universal Sales Co., Ltd. Gaming machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7591726B2 (en) * 2002-08-22 2009-09-22 Igt Gaming device having discounted activations or wagers
CN100346362C (en) * 2004-04-05 2007-10-31 阿鲁策株式会社 Gaming machine

Also Published As

Publication number Publication date
AU2178599A (en) 1999-08-09
GB9801473D0 (en) 1998-03-18

Similar Documents

Publication Publication Date Title
CA1284225C (en) Game software service system
USRE43037E1 (en) Gaming device for operating in a reverse payout mode and a method of operating same
EP0939939B1 (en) Method and apparatus for controlling a gaming operation
US8287350B2 (en) Game terminal device, game management system and game management method
JPH0994334A (en) Game machine
WO1995017932A1 (en) Game machine
WO2010095500A1 (en) Game device, game system, and program
JP2005087499A (en) Game machine, program for game machine and computer readable recording medium on which program for game machine is recorded
JPH0994333A (en) Game machine
JP2002346191A (en) Game system
KR20080070577A (en) Game system providing game in which a plurality of players participate
JP4115185B2 (en) Game media rental processing device
CN113498355A (en) System for accepting instruction on notification screen
JP2693910B2 (en) Game program operating device and game program operating method
JP2004089481A (en) Game system
WO1999038133A1 (en) System for regulating the price levels of pay-per-use vending or arcade machines
JPH11188138A (en) Image display type pachinko game machine
JPH11197334A (en) Data management system for game parlor
JPH114931A (en) Rotary drum game machine
KR20060103787A (en) Installation for betting of electric game and method thereof
JPH1190018A (en) Game system for pachinko hall
JP4339478B2 (en) GAME DEVICE AND GAME SYSTEM HAVING THE GAME DEVICE
JP2004229740A (en) Game apparatus, and game system
JP2021029679A (en) Information processing device
JP2004141358A (en) Display system for game

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AL AM AT AU AZ BA BB BG BR BY CA CH CN CU CZ DE DK EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT UA UG US UZ VN YU ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW SD SZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM GA GN GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

122 Ep: pct application non-entry in european phase