WO1997025116A1 - Compositional poetic/sentential board game - Google Patents

Compositional poetic/sentential board game Download PDF

Info

Publication number
WO1997025116A1
WO1997025116A1 PCT/US1997/000052 US9700052W WO9725116A1 WO 1997025116 A1 WO1997025116 A1 WO 1997025116A1 US 9700052 W US9700052 W US 9700052W WO 9725116 A1 WO9725116 A1 WO 9725116A1
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WO
WIPO (PCT)
Prior art keywords
game
poetic
sentential
board
player
Prior art date
Application number
PCT/US1997/000052
Other languages
French (fr)
Inventor
Inc. Poetryslam
Martin Smith
Original Assignee
Poetryslam Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Poetryslam Inc filed Critical Poetryslam Inc
Priority to AU15246/97A priority Critical patent/AU1524697A/en
Publication of WO1997025116A1 publication Critical patent/WO1997025116A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble

Definitions

  • This invention relates to a compositional poetic/sentential board game which may be
  • an object of the present invention to provide a board game playable by various
  • the present invention relates to a compositional poetic/sentential board game which
  • game board preferably includes one or more starting play spaces, on which play may
  • the game board further preferably comprises a
  • the playing pieces may be in the form of plaques, planchettes, tablets, tiles, or the
  • the formatives may include words of various grammatical types such as nouns,
  • verbs and adverbs e.g., -s, -es, -est, etc.
  • adjectives e.g., -s, -es, -est, etc.
  • miscellaneous formatives such as conjunctions, pronouns, prepositions, and articles.
  • a poetic or sentential line is
  • the subsequent line must be either a horizontal continuation of a previous line
  • Each player during his or her rum is allowed to play up to a predetmined number of
  • each game piece may be independently utilized to construct a line
  • formatives can be added without breaking the rule prohibiting nonsense lines.
  • the game board is constructed of a material of
  • the game pieces may be mechanically lockably secured to the game board in
  • the game pieces may be
  • the game board may be of a metal construction, so
  • the invention relates to a method of playing a compositional
  • Figure 1 is a schematic plan view of a game board according to one embodiment of
  • Figure 2 is a schematic representation of a scoring sheet for entry of the scores of
  • Figure 3 is a depiction of game pieces of various types, as used in the play of the
  • Figure 4 is a depiction of a conformation of game pieces arranged on the game board
  • Figure 5 is a depiction of a conformation of game pieces arranged on the game board
  • Figure 6 is a depiction of a conformation of game pieces arranged on the game board
  • Figure 7 is a depiction of a conformation of game pieces arranged on the game board
  • Figure 8 is a depiction of a conformation of game pieces arranged on the game board
  • Figure 9 is a depiction of a conformation of game pieces arranged on the game board.
  • Figure 10 is a depiction of a conformation of game pieces arranged on the game
  • Figure 11 is a depiction of a game board according to another embodiment, for use in
  • Figure 1 shows a plan view of the game board 100 according to one embodiment, in
  • start space 106 bearing the legend, "start here,” below which is a
  • the game board also includes play spaces 108 bearing the legend, "double sentence
  • FIG. 2 is a schematic representation of a scoring sheet 116 for entry of the scores
  • the scoring sheet includes for each player a
  • the board game of the invention is played by creating poetic lines or sentences with
  • word tiles game pieces
  • the board game of the invention is a
  • Figure 3 is a depiction of game pieces 120 of various types, as used in the play of
  • the board game of the invention is
  • noun tiles (n) are blue
  • verb tiles (v) and adverb tiles (adv) are red
  • adjective tiles (adj) are green
  • miscellaneous tiles and endings tiles are black.
  • the tiles are
  • Each tile contains a letter indicating word
  • Ending tiles containing endings such as s, es and est
  • the tiles may be formed of any suitable material of
  • the tiles When the tiles are magnetic in character, the tiles may be formed of a
  • the tiles may be provided in a preformed array of unitary character, in which the
  • the selection process can be facilitated by maintaining the formatives in face-down forma in "category" piles (of collections in the respective categories
  • the first player's sentence must be a
  • the next player must create a poem that includes at least one word from a previous
  • Figure 4 is a depiction of a conformation of game pieces arranged on the game board
  • Player #1 for this line is 10 points. Player #2 then lays down tiles vertically to
  • Figure 5 is a depiction of a conformation of game pieces
  • a primary purpose of the game is to challenge players to find new
  • players may as a group constitute judges of when a poem/sentence meets or fails the
  • a non-player judge may be employed for such purpose.
  • Each line of the poem/sentence must include at least 1 noun (or pronoun) and verb.
  • Players can use a maximum of 6 words per turn. Players can only add 6 words per
  • Players can swap words or endings.
  • a player can also exchange up to 1/2 of his or
  • Players calculate scores by adding the numeric values of all words used during a turn.
  • Figure 7 is a depicfion of a conformation of game pieces arranged on the game board
  • Figure 8 is a depiction of a conformation of game pieces arranged on the game board
  • Bonus points are earned when a player lays down the first word to be placed on a
  • bonus rectangle play space on the game board There are 3 types of bonuses
  • a play space of a first distinctive color e.g., blue
  • a double tone e.g., a double tone
  • sentence score (which may be shown on a play space of a second distinctive color
  • Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green). Bonuses can only be shown on a play space of another distinctive ⁇ or composite color, e.g., blue and green. Bonuses can only be
  • Figure 9 is a depiction of a conformation of game pieces arranged on the game board.
  • Figure 10 is a depiction of a conformation of game pieces arranged on the game
  • the board game of the invention may include any suitable number of word
  • formatives e.g., on the order of 500 words, and the types of words employed may
  • Such specific lexicon formatives may be of
  • the specific lexicon formatives may be of the same color
  • Figure 11 is a depiction of a game board according to another embodiment, for use in
  • compositional poetic/sentential board game of the invention may be played

Abstract

A compositional poetic/sentential board game which may be played competitively by a number of individual players, including a game board (100) featuring a demarcated array of playing spaces (104) on each of which is selectively positionable one of a multiplicity of alternatively selectable playing pieces (120) from a population of game pieces. The game pieces bear visually observable indicia thereon including (i) formatives for creation of linearly displayable poetic/sentential lines on said game board and (ii) value-indicating indicia, so that upon formation of a poetic/sentential line on said game board the values indicated by the value-indicating indicia are summable to determine a correlative score for said poetic/sentential line. In play of the game, each player in turn places game piece(s) on the board to create a new linearly displayed poetic/sentential line which includes at least one formative on the game board from prior play. The winner of the game is established as the holder of the highest cumulative score among the players of the game.

Description

COMPOSITIONAL POETIC/SENTENTIAL BOARD
GAME
Field of the Invention
This invention relates to a compositional poetic/sentential board game which may be
played competitively by a number of individual players.
Description of the Relevant Art
In the art of conversation and vocal discourse of various types, including bantering,
debate, responsory singing and rap music, a common functional motif involves a
competitive interplay of "oneupsmanship." This interplay frequently features plays
on words, double entendres, punning, and the like, in which an expression of a first
individual becomes grist for the oral response of a succeeding individual, in a
continued and sequential manner.
With the advent of real-time on-line computer networks of a social and interactive
character, such verbal jousting has been transported to the realm of the written word
in cyberspace, and manifested there in competitive bouts of written witticisms.
Such communicational competition has an antecedent basis in the oral traditions of
the "beat generation" in post- World War II United States. In the 1950's coffee
houses replaced pubs and taverns as social venues for young sophisticates in American society exploring an expressionism echoing the literary and conversational
circles of the Victorian era and 1920*s England and America.
In the 1950's, the coffee houses of the beat generation were places of linguistic
innovation. Readings of poetry, manifestos, and experimental fiction were common
in these establishments. In such environments, friendly games of poetic one-
upmanship were a frequent occurrence.
In the last years of the twentieth century, this oral tradition has resurfaced in coffee
bars, writer's workshops, performance art exhibitions, and interactive multimedia
events such as raves. In these venues and organized events, contemporary poets and
writers continue to evolve language to new levels of meaning, insight, and awareness.
It would be an advance in the art of such communicative pastimes, and accordingly is
an object of the present invention, to provide a board game playable by various
numbers of individuals, which captures the essence, aesthetics, and immediacy of the
verbal poetic sparring traditions.
Other objects and advantages of the present invention are apparent from the ensuing
disclosure. - SUMMARY OF THE INVENTION
The present invention relates to a compositional poetic/sentential board game which
may be played competitively by a number of individual players, comprising a game
board featuring a demarcated array of playing spaces on each of which is selectively
positionable one of a multiplicity of altematively selectable playing pieces. The
game board preferably includes one or more starting play spaces, on which play may
be initiated by the first player, and the game board further preferably comprises a
number of bonus play spaces, which may be correspondingly demarcated to indicate
the bonus value when game pieces of the players are laid down on such spaces, as
hereinafter described in greater detail.
The playing pieces may be in the form of plaques, planchettes, tablets, tiles, or the
like, and have printed, scribed, or otherwise depicted or affixed thereon various
formatives for poetic and/or sentential construction, as well as scoring values for
such formative (altematively, scoring values could be indicated on the demarcated
playing spaces of the game board, so that play spaces have preassigned scoring
values, rather than the game pieces, but it generally is preferred in the broad practice
of the present invention to have the scoring values identified by the game pieces).
The formatives may include words of various grammatical types such as nouns,
verbs and adverbs, adjectives, and endings (e.g., -s, -es, -est, etc.) as well as
miscellaneous formatives such as conjunctions, pronouns, prepositions, and articles. In the play of the board game of the invention, a poetic or sentential line is
constructed by a player, using the formative-bearing game pieces which are selected
or dealt to the player at the begύming of play. Each of the players is initially dealt
or chooses a predetermined number of game pieces, preferably including a selected
number of game pieces bearing formatives from each of the aforementioned
categories of "Nouns," "Adjectives," "Adverbs/Verbs," "Miscellaneous"
(conjunctions, pronouns, prepositions, articles), "Endings." The first player's
sentence or poetic line must be constructed as a horizontally extending line, reading
from left to right, with the first game piece of the line positioned on a starting play
space. After construction of the line, the player constructing the line then determines
and records his or her score. The next player then must construct a poetic or
sentence line deriving from one or more of the previously laid down game pieces, and
the subsequent line must be either a horizontal continuation of a previous line
establishing a new or elaborated meaning, again reading from left to right, or a vertical
derivative line including a game piece and formative of a previous line, reading from
top to bottom. In all instances, the lines are read either from left to right in the case
of horizontal lines, or from top to bottom in the case of vertical lines. All lines must
be sensical, i.e., no nonsense lines are allowed. Additionally, as a fundamental rule
of construction governing the play of the board game, it is desirable to constrain each
line to contain at least one noun, pronoun or other "subject" formative, and at least
one verb. Each player during his or her rum is allowed to play up to a predetmined number of
game pieces, and each game piece may be independently utilized to construct a line,
so that multiple (horizontal and/or vertical) lines may be established during a
player's turn. Various play -regulating rules may be utilized to govern the play and
scoring, as hereinafter discussed in greater detail.
Play is continued until the player's formatives are exhausted, and no more
formatives can be added without breaking the rule prohibiting nonsense lines. At
that point, cumulative scores of all players are totalled and compared to determine a
winner of the game, as the individual player having the highest score.
In a preferred aspect of the invention, the game board is constructed of a material of
construction to which the game pieces are attractedly positionably secured by
simple placement of a game piece on a play space of the game board. By way of
example, the game pieces may be mechanically lockably secured to the game board in
a readily manually detachable manner, e.g., by cooperatively matable hook and loop
fastener elements on the game pieces and game board, respectively, or via other
securement means and/or method. As a preferred example, the game pieces may be
formed of a magnetic material, and the game board may be of a metal construction, so
that the game pieces are magnetically retained in position on the game board, but are
readily removed therefrom at the conclusion of play. In another aspect, the invention relates to a method of playing a compositional
poetic/sentential board game involving a number of individual players, comprising
providing a game board and game pieces as hereinabove described, and conducting
the game through sequential and repetitive play by each of the individual players in
turn, in accordance with the play rules set out above, and such additional rules as
may optionally be adopted by the players, until a point is reached at which no
additional formatives can be added to any poem or sentence on the game board
without breaking the no-nonsensical lines rule, whereupon the cumulative scores of
all players are totalled and compared to determine a winner of the game, as the
individual player having the highest score.
Other aspects, features and advantages of the invention will be more fully apparent
from the ensuing disclosure and appended claims.
BRIEF DESCRIPTION OF THE DRAWINGS
Figure 1 is a schematic plan view of a game board according to one embodiment of
the invention.
Figure 2 is a schematic representation of a scoring sheet for entry of the scores of
players of the board game of the invention. Figure 3 is a depiction of game pieces of various types, as used in the play of the
board game.
Figure 4 is a depiction of a conformation of game pieces arranged on the game board,
showing the initial three moves of the game by sucessive players.
Figure 5 is a depiction of a conformation of game pieces arranged on the game board,
showing prohibited arrangements of the game pieces, according to rules of an
illustrative embodiment of the invention.
Figure 6 is a depiction of a conformation of game pieces arranged on the game board,
showing the additive character of a subsequent player's lay -down of game pieces,
following lay-down of game pieces by a prior player.
Figure 7 is a depiction of a conformation of game pieces arranged on the game board,
showing a bidirectionally (vertically and horizontally) additive character of a
subsequent player's lay-down of game pieces, following lay-down of game pieces
by a prior player.
Figure 8 is a depiction of a conformation of game pieces arranged on the game board,
showing a subsequent player's lay-down of game pieces, following lay-down of game pieces by a prior player, in which the second player's arrangement of game
pieces violates the vertical sensical meaning rule.
Figure 9 is a depiction of a conformation of game pieces arranged on the game board,
showing a subsequent player's lay-down of game pieces, following lay-down of
game pieces by a prior player, in which the second player's arrangement of game
pieces is a bonus points conformation of game pieces on the game board of Figure 1.
Figure 10 is a depiction of a conformation of game pieces arranged on the game
board, showing a subsequent player's lay -down of game pieces, following lay-down
of game pieces by a prior player, in which the second player has used an ending with
another formative to create a new line.
Figure 11 is a depiction of a game board according to another embodiment, for use in
playing a simpler version of the game, relative to the game board embodiment of
Figure 1.
DETAILED DESCRIPTION OF THE INVENTION, AND PREFERRED
MODES OF CARRYING OUT THE SAME
Set out below is a description of the components of the board game of the present
invention in an illustrative embodiment thereof, it being understood that the game and its method of play may be widely varied, within the broad scope of the
invention as hereinafter claimed.
Figure 1 shows a plan view of the game board 100 according to one embodiment, in
which the board is imprinted with a grid 102 of rectangular play spaces 104
including a start space 106 bearing the legend, "start here," below which is a
directional arrow and the words, "first sentence goes this way," indicating the
direction of lay-out of game pieces during the first player's turn, as reading from left
to right.
The game board also includes play spaces 108 bearing the legend, "double sentence
score," play spaces 110 bearing the legend, "triple sentence score," and bonus point
play spaces 112 bearing the legend, "25 point bonus."
Figure 2 is a schematic representation of a scoring sheet 116 for entry of the scores
of players of the board game of the invention, for up to four players ("player 1 ",
"player 2", "player 3", and "player 4"). The scoring sheet includes for each player a
number of vertically spaced-apart lines 118 for entry of the scores of the player
during successive turns during play of the game.
The play of the board game of the invention, utilizing the board of Figure 1 and
optionally the scoring sheet of Figure 2 will now be described. Objective of the Game
The board game of the invention is played by creating poetic lines or sentences with
game pieces (hereafter referred to as "word tiles") and placing them on the game
board. The ensuing description will be directed to the play of the game involving the
construction of poetic lines, it being understood that the lines could also or
altematively be sentential (i.e., sentence-forming) in character and constitute prose
sentences. The ensuing description will also be directed to the use of magnetic tiles
as the game piece elements of the board game which are selected and put down in
desired conformation by the player drawing, dealt or otherwise possessing same.
In this illustrative embodiment, poems are scored by totaling individual magnetic
word tiles and adding any bonus points. The board game of the invention is a
continuous game wherein each player must build on the efforts of previous players.
The only exception to this rule is the player who creates the first poem (poetic line).
Word Tiles
Figure 3 is a depiction of game pieces 120 of various types, as used in the play of
the board game. In a preferred embodiment, the board game of the invention is
played with colored word tiles of differing color, including in Figure 3 noun tile 122,
verb tile 124, adjective tile 126, miscellaneous tile 128, and ending tile 130. In one
embodiment comprising an illustrative color scheme, noun tiles (n) are blue, verb tiles (v) and adverb tiles (adv) are red, adjective tiles (adj) are green, and
miscellaneous tiles and endings tiles are black. In another embodiment, the tiles are
constructed with black letters on a white background with the inidicia indicating
word type and numeric value in color. Each tile contains a letter indicating word
type (n for nouns, for example) and a numeric value based on how difficult it will be
to use the formative on that tile. Ending tiles containing endings such as s, es and est
are also provided to assist play. Endings are used by placing them on top of any
appropriate word tile. The tiles may be formed of any suitable material of
construction. When the tiles are magnetic in character, the tiles may be formed of a
rubber-like material containing magnetic material particles or magnetic material filings
therein, to facilitate affixation and detachment of the tile to the metal game board.
The game board is generally of flat planar character and may be provided in a
circumscribing frame or other support or deployment structure, or altematively, the
board may be formed in a seamed or otherwise compactible conformation to
facilitate its transport and storage.
An illustrative tile color scheme is set out below, consistent with the foregoing
description, with an elaboration of the miscellaneous tiles. noun tile verb tile adjective tile miscellaneous tiles and endings tiles
(blue) (red) (green) (black) conjunctions (c), pronouns (p) prepositions (prp). articles (a) are all considered miscellaneous tiles
Starting the Game
The tiles may be provided in a preformed array of unitary character, in which the
initial users of the game break apart the constituent tiles from the unitary array of
tiles.
Once the tiles are separated, the tiles are placed face down (with the formatives and
printing thereon hidden). The game is begun by selecting words and endings. Each
player should randomly select 40 words and endings in the following sequence:
Adverbs
Nouns Adjectives Verbs Miscellaneous Endings
10 10 10
where the number appearing below the category reflects the number of tiles to be
selected. The selection process can be facilitated by maintaining the formatives in face-down forma in "category" piles (of collections in the respective categories
identified above.
Players should retain 40 words and word endings throughout the game. Words (used
here as inclusive of both words per se and endings) should be replenished by each
player after every turn.
Taking turns
Players should choose who goes first. The first player's sentence must be a
horizontal poem/sentence with at least one word in the "start here" square. After
creating a poem/sentence, the player should write down the total score on his/her
scoring pad.
The next player must create a poem that includes at least one word from a previous
player's poem. Players create a new poem by utilizing words from any poem or
poems on the board.
Figure 4 is a depiction of a conformation of game pieces arranged on the game board,
showing the initial three moves of the game by sucessive players. Player #1 (turn
#1) lays down tiles creating the line, "he pretends to like school." The score for
Player #1 for this line is 10 points. Player #2 then lays down tiles vertically to
create the poetic line, "he speaks perfect passive blue soft music." The score for this line (turn #2) is 22Tpoints. Player #3 (turn #3) then lays down tiles to form the line,
"sometime school demands curious boys," for a point total of 14 points. In each
case the tiles of the created (or augmeted) line are summed to yield the total points
scored; in such manner, the preceding play provides a field of lines for elaboration or
augmentation in subsequent play.
The lines constituting the poems/sentences can only validly go (in readable form)
vertically down and from the left to the right. They cannot go vertically upwardly
or from the right to the left. Figure 5 is a depiction of a conformation of game pieces
arranged on the game board, showing prohibited arrangements of the game pieces,
according to such rules of play in this illustrative embodiment of the invention.
Rules of Play
Set out below are various additional rules which may be employed to govern the
play of the game. In the broad practice of the invention, the rules described herein
may be utilized in various permutations, combinations, and sub-combinations
thereof, so that in a given embodiment, only a portion of such rules may be
employed in the play of the game.
Rule 1 : It Doesn't Have to Rhyme Rule
Under this rule, a primary purpose of the game is to challenge players to find new
ways to express themselves. Like many contemporary poems, the lines of the
poems/sentences under this rule do not have to rhyme. Rule 2: Slip Of Meaning Rule .
There must be some meaning to the word combinations players create. The
connections can be slight, but nonsense sentences are not allowed. The other
players may as a group constitute judges of when a poem/sentence meets or fails the
Slip of Meaning mle, or another player other than the one laying down the tiles in
question may be the judge by consensus or convention of the players; altematively,
a non-player judge may be employed for such purpose.
Rule 3: Noun and Verb Rule
Each line of the poem/sentence must include at least 1 noun (or pronoun) and verb.
Players do not have to use a word as it is defined. Verbs can be used as nouns and
nouns verbs, but each poem/sentence must include at least 1 noun and at least 1
verb.
Rule 4: Adding Endings Rule
Players can't simply add an ending like s, or es to an existing sentence and claim the
entire sentence's score. The only exception to this mle is when such an addition
significantly changes the meaning of the existing sentence. The play judge (other
players as a group, or another player other than the one laying down the tiles in
question, or a non-player judge) must judge if the change is significant enough to
allow an exception. Rule 5: No More than 6 Word Rule
Players can use a maximum of 6 words per turn. Players can only add 6 words per
turn, but should score all words used in their poetic or sentence line(s). Note how
the formative "he" is included in Player #2's (rum #2's) score in Figure 4.
Rule 6: Words & Endings Trading Rule
Players can swap words or endings. A player can also exchange up to 1/2 of his or
her total words for new words, but exchanging counts as a turn.
Scoring
Players calculate scores by adding the numeric values of all words used during a turn.
Players include words that came from previous players' turns. In Figure 6, which is
a depiction of a conformation of game pieces arranged on the game board, showing
the additive character of a subsequent player's lay-down of game pieces, following
lay-down of game pieces by a prior player, the words "is" and "tops" are added for
a score of 5.
It is possible for a player to score by adding words to multiple existing sentences or
poetic lines. Such an addition must pass the slip of meaning rule in all valid
directions, in relation to the lines affected. Figure 7 is a depicfion of a conformation of game pieces arranged on the game board,
showing a bidirectionally (vertically and horizontally) additive character of a
subsequent player's lay -down of game pieces, following lay-down of game pieces
by a prior player. By adding "she", "he" and "magic", this subsequent player gets
credit for 2 poetic lines: "she pretends magic" with a score of 7 and "he speaks
magic" with a score of 7, for a total score of 14.
Figure 8 is a depiction of a conformation of game pieces arranged on the game board,
showing a subsequent player's lay-down of game pieces, following lay -down of
game pieces by a prior player, in which the second player's arrangement of game
pieces violates the vertical sensical meaning mle. More specifically, this example
does not meet the slip of meaning criteria in all directions because it works (is
sensical) from left to right but does not work from top to bottom: "pretends
modem" and "to magic" do not make sense.
Bonus Points
Bonus points are earned when a player lays down the first word to be placed on a
bonus rectangle play space on the game board. There are 3 types of bonuses
applicable to the game board as shown in Figure 1 : a triple sentence score (which
may be shown on a play space of a first distinctive color, e.g., blue), a double
sentence score (which may be shown on a play space of a second distinctive color,
e.g., green), and a 25 point bonus score (which may be shown on a play space of another distinctive^ or composite color, e.g., blue and green). Bonuses can only be
earned by the first line to be placed by a player on a bonus play space. Any add¬
ons (subsequently added lines deriving from the first line placed on the bonus play
space) will not earn a bonus. Additionally, only one bonus score can be earned per
poem sentence.
Figure 9 is a depiction of a conformation of game pieces arranged on the game board,
showing a subsequent player's lay-down of game pieces, following lay -down of
game pieces by a prior player, in which the second player's arrangement of game
pieces is a bonus points conformation of game pieces (on the game board of Figure
1). In this conformation, the score for "he speaks perfect silence" is 13 points for
the line per se plus a 25 point bonus, for a total score of 38.
Figure 10 is a depiction of a conformation of game pieces arranged on the game
board, showing a subsequent player's lay-down of game pieces, following lay-down
of game pieces by a prior player, in which the second player has used an ending with
another formative to create a new line. Endings, particularly the letter "s", help
create poems. Applying the letter "s" to a noun like "love" is acceptable, even
though the addition of the letter "s" to "love" transforms the usage of the latter
formative from a noun to a verb. Such usage permits the creation of an increased
number of words with the same number of formatives and encourages creativity on
the part of the game players. The use of a dictionary when playing the board game of the invention may be
allowed in the play of the board game of the invention, to enhance the creative
efforts of the players.
Conclusion of the Game
A game ends when words cannot be added to any poem/sentence on the board
without breaking the slip of meaning mle. At that point, players total their scores,
with the winner being the player with the highest score.
The board game of the invention may include any suitable number of word
formatives, e.g., on the order of 500 words, and the types of words employed may
be widely varied in the broad practice of the invention to include or predominantly
or exclusively constitute a specific lexicon, e.g., terms of art in a specialty field or
profession, or other subject matter area. Such specific lexicon formatives may be of
different color(s) than the color(s) of a concurrently provided set of "general" lexicon
formatives, or altematively, the specific lexicon formatives may be of the same color
scheme and word tile layout as the concurrently provided "general" lexicon
formatives. Examples of specific lexicon fields include business, geography, natural
science, the arts, sociology, psychology, contemporary slang, prehistoric animals,
economics, politics, philosophy, etc. Thus, the population of formatives furnished
for the playing of the board game of the invention may be widely varied within the scope of the invention, to accomodate the specific interests of a particular player
group, or target audience (when the board game is conducted in a performance format
by players before an audience).
Figure 11 is a depiction of a game board according to another embodiment, for use in
playing a simpler version of the game, relative to the game board embodiment of
Figure 1. As is apparent from a comparison of Figures 1 and 11, the game board
shown in the latter drawing is of a simpler form, and may be used with game tiles of
a correspondingly simplified (in respect of the words employed) and larger-size
character, as appropriate for younger juvenile players of the game of the invention.
INDUSTRIAL APPLICABILITY OF THE INVENTION
The compositional poetic/sentential board game of the invention may be played
competitively by a number of individual players, as an intellectually challenging
leisure time activity, to assist in development of linguistic (phonetic, grammatic,
etc.) capabilities, and to enhance communication skills and ability.

Claims

THE CLAIMS
1. A compositional poetic/sentential board game which may be played competitively
by a number of individual players, comprising:
a game board featuring a demarcated array of playing spaces on each of which is
selectively positionable one of a multiplicity of altematively selectable playing
pieces from a population of same; and
a population of game pieces comprising game pieces bearing visually observable
indicia thereon including (i) formatives for creation of linearly displayable
poetic/sentential lines on said game board and (ii) value-indicating indicia, so that
upon formation of a poetic/sentential line on said game board the values indicated by
the value-indicating indicia are summable to determine a correlative score for said
poetic/sentential line.
2. A compositional poetic/sentential board game according to claim 1 , wherein said
demarcated array of playing spaces includes a starting play space, on which play is
initiatable.
3. A compositional poetic/sentential board game according to claim 1 , wherein said
demarcated array of playing spaces includes at least one bonus scoring play space.
4. A compositional poetic/sentential board game according to claim 1, wherein said
demarcated array of playing spaces includes at least one bonus scoring play space
selected from the group consisting of: double score play spaces; triple score play
spaces; and fixed value bonus points play spaces.
5. A compositional poetic/sentential board game according to claim 1, wherein said
game pieces are affinitively removably affixable to said game board.
6. A compositional poetic/sentential board game according to claim 1, wherein said
game pieces are magnetically detachably affixable to said game board.
7. A compositional poetic/sentential board game according to claim 1, wherein said
game pieces comprise a magnetic material of construction, and said game board
comprises a metallic material of construction.
8. A compositional poetic/sentential board game according to claim 1, wherein said
formatives visually observable on said game pieces comprise formatives selected
from the group consisting of: nouns; pronouns; verbs; adverbs; conjunctions;
prepositions; articles; and endings.
9. A compositional poetic/sentential board game according to claim 1, wherein each
of said game pieces comprises a single formative visually observable thereon.
10. A compositional poetic/sentential board game according to claim 1, wherein each
of said game pieces comprising a single formative word visually observable thereon
also comprises a visually observable indicium thereon indicative of the functional
usage of the single formative word.
11. A compositional poetic/sentential board game according to claim 1 , wherein said
visually observable indicium indicative of the functional usage of the single formative
word comprises an abbreviation for the part of speech of said single formative word.
12. A compositional poetic/sentential board game according to claim 1, wherein said
value-indicating indicia visually observable on said game pieces comprise numerical
value-indicating indicia.
13. A compositional poetic/sentential board game according to claim 1, wherein each
of said game pieces comprises a single value-indicating indicium visually observable
thereon.
14. A compositional poetic/sentential board game according to claim 1, further
comprising a scoring sheet for cumulatively determining scores of said individual
players.
15. A method of competively playing a compositional poetic/sentential game
involving a number of players, comprising the steps of:
(a) providing a compositional poetic/sentential board game including:
(i) a game board featuring a demarcated array of playing spaces on each of
which is selectively positionable one of a multiplicity of altematively
selectable playing pieces from a population of same; and
(ii) a population of game pieces comprising game pieces bearing visually
observable indicia thereon including (i) formatives for creation of linearly
displayable poetic/sentential lines on said game board and (ii) value-indicating
indicia, so that upon formation of a poetic/sentential line on said game board
the values indicated by the value-indicating indicia are summable to determine
a correlative score for said poetic/sentential line;
(b) initiating play by a first player placing a number up to a predetermined number
of player-selected game pieces on the game board to create a linearly displayed
poetic/sentential line on said game board; (c) continuing play in sequence by each of the remaining players and thereafter
repetitively and sequentially by each player in rum, wherein each player in each turn
of continuing play places up to said predetermined number of game pieces on the
board to create a new linearly displayed poetic/sentential line on said game board
which includes at least one formative on the game board from prior play;
(d) scoring the turns of the players by summation of the value-indicating indicia of
individual game pieces in the poetic/sentential line placed on said game board by a
player during the player's turn, to yield a score for said rum;
(e) concluding the turns of the players when no additional creation of a new linearly
displayed poetic/sentential line on said game board can be effected by any of said
players; and
(f) determining s cumulative score for each player as the sum of all turn scores of
that player in the game, to establish a winner of said game, as the holder of a highest
cumulative score among the players of said game.
16. A method according to claim 15, wherein said population of game pieces
comprises game pieces bearing visually observable formatives in categories selected
from the group consisting of "Nouns," "Adjectives," "Adverbs/Verbs," "Miscellaneous" selected from- the group consisting of conjunctions, pronouns,
prepositions, and articles), and "Endings."
17. A method according to claim 15, wherein each linearly displayed
poetic/sentential line created on said game board subsequent to the first linearly
displayed poetic/sentential line is constrained to be either horizontally extending and
readable from left to right on the game board, or vertically extending and
downwardly readable on the game board.
18. A method according to claim 15, wherein play of the game is constrained by at
least one of the rules selected from the group of rules consisting of the following:
Rule 1 : It Doesn't Have to Rhyme Rule, pursuant to which successive
poetic/sentential lines do not have to rhyme;
Rule 2: Slip Of Meaning Rule, pursuant to which poetic/sentential lines must be
sensical in character;
Rule 3: Noun and Verb Rule, pursuant to which each poetic/sentential line must
contain at least one noun, and at least one verb;
Rule 4: Adding Endings Rule, pursuant to which an existing poetic/sentential line
cannot be modified in a subsequent player's turn by only adding an ending to an
existing poetic/sentential line unless by independent judgement such an addition
significantly changes the meaning of the existing poetic/sentential line; Rule 5: No More^than 6 Word Rule, pursuant to which each player can use a
maximum of 6 game pieces per turn; and
Rule 6: Words & Endings Trading Rule, pursuant to which each player can exchange
up to a predetermined fraction of the player's game pieces for an equal number of
other game pieces, subject to loss by said player of a normal turn for each said
exchange.
PCT/US1997/000052 1996-01-12 1997-01-08 Compositional poetic/sentential board game WO1997025116A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU15246/97A AU1524697A (en) 1996-01-12 1997-01-08 Compositional poetic/sentential board game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US1008296P 1996-01-12 1996-01-12
US60/010,082960112 1996-01-12

Publications (1)

Publication Number Publication Date
WO1997025116A1 true WO1997025116A1 (en) 1997-07-17

Family

ID=21743741

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (2)

Country Link
AU (1) AU1524697A (en)
WO (1) WO1997025116A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2780897A3 (en) * 1998-07-10 2000-01-14 Roger Orquera Parlor game for several players providing entertainment and education

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3191938A (en) * 1963-07-24 1965-06-29 James A Smith Game apparatus comprising master playing board, multiple player pieces and individual player work boards having scoring indicia
US3389480A (en) * 1965-10-22 1968-06-25 L. Virginia Holland Game and teaching method
US4171816A (en) * 1977-08-25 1979-10-23 Hunt Gene C Grammar or language game apparatus
US4306724A (en) * 1979-08-29 1981-12-22 Stephen R. M. Brzezinski Board game apparatus
US4470821A (en) * 1982-07-23 1984-09-11 Lecapelain Laurence Language teaching kit

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3191938A (en) * 1963-07-24 1965-06-29 James A Smith Game apparatus comprising master playing board, multiple player pieces and individual player work boards having scoring indicia
US3389480A (en) * 1965-10-22 1968-06-25 L. Virginia Holland Game and teaching method
US4171816A (en) * 1977-08-25 1979-10-23 Hunt Gene C Grammar or language game apparatus
US4306724A (en) * 1979-08-29 1981-12-22 Stephen R. M. Brzezinski Board game apparatus
US4470821A (en) * 1982-07-23 1984-09-11 Lecapelain Laurence Language teaching kit

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2780897A3 (en) * 1998-07-10 2000-01-14 Roger Orquera Parlor game for several players providing entertainment and education

Also Published As

Publication number Publication date
AU1524697A (en) 1997-08-01

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