Citations
Referenced by
Claims1. A video game system comprising:
2. For use in a video game system having an external memory for storing a video game program, a game program executing processing system for executing said video game program, at least one player controller operable by a player for generating player controller related data, said player controller having a plurality of point of view control switches, a method operating said video game system comprising the steps of:
3. For use with a video game system having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one player controller having a plurality of control keys and operable by a player to generate video game control signals for controlling the display of a player controlled character, a portable storage device for controlling the operation of said video game system comprising:
4. A portable storage device in accordance with claim 3, wherein said video game instructions further include instructions for detecting whether a special event has occurred and if so for automatically generating a display sequence in which the point of view perspective is changed. 5. For use in a video game system having an external memory for storing a video game program; a game program executing processing system for executing said video game program; at least one hand-held player controller embodied in a housing having a front surface and coupled to said game program executing processing system and including an operation control member for generating display data for a player controlled character, and processing circuitry for executing commands received from said game program executing processing systems, said player controller having a plurality of point of view control switches, said operation control member and said plurality of control keys protruding from said front surface of said player controller housing, a method of operating said video game system comprising the steps of:
6. A method according to claim 5, wherein said predetermined condition is the depression of one of said point of view control switches, said second point of view being a function of which point of view control switch was depressed by the player. 7. A method according to claim 5, wherein said step of generating a second three-dimensional world display includes the step of generating a second point of view display from the perspective of the player-controlled character. 8. A method according to claim 7, wherein said step of generating a third point of view display includes the step of changing the point of view to coincide with the apparent turning of the character's head by the operation control member. 9. For use with a video game system console having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one hand-held player controller embodied in a housing having a front surface and a joystick control member protruding from said front surface and a plurality of control keys protruding from said front surface, said player controller including processing circuitry for executing commands received from said game program executing processing system, a portable storage device for controlling the operation of said video game system console comprising:
10. A portable storage device according to claim 9, wherein said external memory further includes instructions for responding to the actuation of a predetermined control key for changing the displayed point of view perspective. 11. A portable storage device in accordance with claim 9, wherein said predetermined state is one which triggers the occurrence of a special event, and wherein said video game instructions further include instructions for automatically generating a special event display sequence in which the point of view perspective is changed at some point in the sequence. 12. A portable storage device according to claim 9, wherein said predetermined state is the state of the character being in one of a swimming state and a flying state. |