US3367662A - Game board apparatus - Google Patents
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- US3367662A US3367662A US383314A US38331464A US3367662A US 3367662 A US3367662 A US 3367662A US 383314 A US383314 A US 383314A US 38331464 A US38331464 A US 38331464A US 3367662 A US3367662 A US 3367662A
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- player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
- A63F3/00072—Board games concerning economics or finance, e.g. trading played along an endless track, e.g. monopoly
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- ABSTRACT 0F THE DISCLSURE A board havin-g a central area with a plurality of player starting squares and a peripheral area enclosing the central area with marked spaces constituting a playing course. Playing tokens commencing from the starting squares are advanced around the playin-g course, by chance means, such as dice. Certain of the marked spaces indicate a penalty and others indicate that the player is to select a card from a specific set of cards. A plurality of sets of car-ds is used, each set relating to -a ⁇ dilerent category of goods. Eachit of cards is marked with a different color and each card within a set is marked with the same color. Further, each card in a set has a different point count.
- each section contains indicia similar to that shown on one of the sets of cards.
- Each of the 4stri-p Sections is marked with a different color which corresponds to the color of the set of cards having corresponding indicia.
- the sections in each strip indicate a number of items of goods corresponding to a House of the cards, and the player who rst achieves the House is entitled to a bonus score in addition to the point sco-re indicated on the individual cards making up the House Summary of the invention
- Our present invention seeks to provide a game board apparatus involving tokens, chance devices for moving them around the board, and card decks representing stated goods and/or services, most of which have a point value to the player acquiring them. It especially relates to means for associating acquired cards with indicated portions of the board which constitute a players so-called House By means of the cards fthe player seeks to fill his House with Iacquired goods of the appropriate kind in accordance with the rules of the game.
- the invention also seeks to provide for the ydisposition of said indicated portions in ya manner which will be of great convenience to the players without in any way interfering with the Imovement of the tokens around the playing course of the board.
- the game apparatus is directed to the subject of appliances, and through the medium of appropriately marked cards, a player seeks to furnish his House with such appliances which have the greatest point value.
- the player advances his token upon the playing course of the board in accordance with the throw of the dice or by other chance device.
- the token may come to rest upon marked areas which represent hazards, as well as rewards, or upon neutral areas which are neither one nor the other. For example, if he lands upon a space or square marked Take a Portable TV, he thereupon draws a card of a. category or deck so marked, and having done so, places the drawn card at the edge of the board upon a rectangle outside the playing course marked the same as that of the category to which the card belongs, such card thus constituting one element of his House. Or, he may lmeet ICC with a hazard or penalty which will require an entirely different action ⁇ on his pant.
- FIGURE l is a plan view of the playing board
- FIGURE 2 is a view in perspective lof a pair of dice used, and. one of the several tokens required;
- FIGURE 3 is a plan view of three playing cards showin-g the face of the cards in the left column, and the backs of the respective cards in the right column.
- These cards are exemplary of those of the complete deck or category of, say, twenty, the backs of the cards denoting the cate gory of Radio, of which the bottornmost is a so-called Show cards, the purpose of which will be explained hereinafter, whereas the ifaces of the cards indicate various types or models in the Radio category, and the point values corresponding thereto.
- Show cards the purpose of which will be explained hereinafter
- the ifaces of the cards indicate various types or models in the Radio category, and the point values corresponding thereto.
- In each deck one or more cards lwill either reward the player in a different way, or will subject him to a penalty.
- An example of this is the bottommost card of FIGURE 3 whose face is labeled Wild Card Iand directs the player to Take Card From Any Deck You Choose. The purpose of other of such cards will
- FIGURE 4 is exemplary of a deck of 'twenty cards in the category Phonograph
- FlGURE 5 is exemplary of a deck of twenty cards in the cate-gory of Console TV;
- FIGURE 6 shows a similar deck in the category Tape Recorder
- FIGURE 7 shows a similar deck in the category Portable TV
- FIGURE S shows a similar deck in the category Air Conditioner
- FIGURE 9 is exemplary of a deck of twenty cards in a special category designated Appliance First, the purpose of which will be explained below.
- our improved ⁇ game apparatus includes a plane surface such as is afforded by a board 10, preferably of square shape, as shown.
- a peripheral playing course is composed of contiguous squares or blocks 12 extending around the board. Said squares 12 are variously marked as shown; for the most part they bid the player whose token comes to rest ⁇ upon a particular square, eg., Take a.
- Radio to choose a card of a named category, whereby usually a ygain for such player may be realized, tho-ugh sometimes a loss, as Afor example, should he pick the bottom card of FIGURE 8 which ybids the player to Go to Elm Street.
- the board which is adapted to accommodate from two to four players, has upon each side thereof a series of rectangles forming a border of the square represented by the boar-d, which rectangles correspond in number and marking, and preferably in color, as shown, to the categories represented by the decks of cards illustrated in FEGURlES 3-8 inclusive. These rectangles accordingly are marked Radio, Phonograph, Console TV, Tape IRecorder, Air Conditioner, and Portable TV, su-cli rectangles being numbered 2l), 21, 22, 23, 24, 25
- each of the seven decks is shuilled and placed face down, within reach ot al1 the players.
- Each players name is entered upon a score pad, not shown, and each player is lgiven a token which will be placed initially in one of the boxes lla-17.
- the player with the highest score then has lirst choice in the selecting the street sign from which he wants to start.
- the remaining players select their starting streets (boxes 141-17) in the order of their position to the left of the highest scorer.
- the player To put his token into play on the board, the player must roll the same number a2 is on his street sign, ie., represented by boxes ltlto 17. Since chances favor the rolling of a high number rather than a low one, the player starting on State Street, No. 6, thus starts with a slight advanta-ge.
- a player rolls the right number to get out of his street sign or box he moves his token radially outwardly from his starting street in the direction of 'the arrow extending outwardly from the street to a block 12 at a corner of the yboard next to the street. He advances his token from the corner block l2 in a clockwise direction the number of squares equal to the number .rolled on the dice.
- the tokens are moved @from the starting areas to corner squares 12 and along the course in accordance with prescribed rules.
- the rectangles -25 disposed upon a given side of the board, are under the jurisdiction of the player siding opposite such rectangles, and are collectively designated a House
- a player must ll his House with the appliances called for. For instance, if a players token lands upon a square labeled Take a Portable TV, he thereupon has the privilege of drawing the top card of the deck so marked. Having done so, he places the card in the rectangle so marked in front of him, with the body ot the card resting both on the rectangle and upon the surface of the table upon which the board is placed. If he already holds a card in that category, he will take the card of higher point value and return the other to the bottom of the deck from which it came.
- a player lands on a block already occupied by another persons token, he gets no penalty or award as indi* cated on the block, but leaves his token there and awaits his next turn at the dice.
- a player lands on a block l2 with the instructions to draw a card marked "Appliance First, or he draws a card marked Take an Appliance First (see FIG. 7), he is entitled to take only one of the cards marked as shown in FIGURE 9, and he may use the stated value of the card as additional points toward his total score, or, if the card is marked f2-Way, as shown in FIGURE 9, he may either use the points as just mentioned, or use the card in filling out his House.
- Show If a player draws a card marked Show, he must exhibit it to the other players; otherwise cards drawn by a player are not disclosed to the others.
- the Show cards which may be either penalty or bonus cards, are returned face down at the bottom of the deck from which they are drawn, and ⁇ may not be held by any player.
- a player may indicate his intention to go out, and thereby get a 50-point bonus. However, to win the game, he must have a higher total score than any other player. Once the player has declared his intention to go out, all players total up their cards, and the player with the highest point score, whether he has a full House or not, is the winner. For this reason, a player with a full House may decide not to declare his intention to go out if he thinks his total score is not high enough to win. Also, after a player has declared his intention to go out, he must wait until all players have had one more chance at the dice, except only if his last roll was a pair.
- a board game apparatus for evaluating the point value assigned to specific items of goods in a point score game which is won by the player having the largest total number of points shown on cards after at least one of the players collects a house comprising a group of said cards, said apparatus comprising a board having a central area with a plurality of player starting squares, said board having a peripheral area around the central area 4with marked spaces constituting a playing course extending around the board along which playing tokens are advanced by chance means from said starting squares, each of said starting squares being located adjacent a separate one of said marked spaces to facilitate movement from said starting space to a corresponding one of said marked spaces, a plurality of vsets of cards, certain of said marked spaces having a penalty indicated thereon and other of said marked spaces having an indication directing the player to select a card from a specified one of said plurality of sets of cards, said penalty-marked spaces and said card selection-marked spaces being intermingled throughout the course, each of said plurality of sets of cards having data printed on the face thereof
- A. board game apparatus in which said board is substantially square in shape, and each side of which is provided with a said strip.
- a board game apparatus in which the said sections of each strip are of a length substantially the width of the cards, and of a depth substantially less than the length of the cards to be associated therewith.
Description
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GAME BOARD APPARATUS Filed July 17, 1964 8 sheets-sheet z` 1920 DELUXE STEREOPHONIC PORTABLE PHONOGRAPH 59 POINTS STEREO PORTABLE PHONOGRAPH Better Luck Next Time GIVE BACK
YOUR PORTABLE TV STH@ INVENTORS A L A A/ CHA Rz 5 0A WD CHA ,ez 5
ATTORNEYS Feb. 6, 1968 A. CHARLES ETAL GAME BOARD APPARATUS Filed July 17. 1964 FREE BUS PASS Use itto get out of any street 8 Sheets-Sheet 4 INVENTOR 5 from/EY:
Feb. 6, 1968 A. CHARLES Em. 3,367,662
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BY DA V/ CHAPL'S @W7 Y 611W; ATTORNEYS Feb. 6, `1968 A. CHARLES r-:TAL 3,367,662
GAME BOARD APPARATUS Y Filed July 17, 1964 t 8 sheets-sheet e 239 Polms U1629 19" UHF/VHF TABLE MODEL TV 159 POINTS mazo 17" UHF/VHF PORTABLE Tv This is your lucky day TAKE AN APPLIANCE FIRST INVENTORS ALA/v CHA R455 DAV/0 CHARLES' Feb. 6, 1968 Filed July l'T, 1964 A. CHARLES ETAL GAME BOARD APPARATUS 8 Sheets-Sheet 7 129 POINTS KOM-PACT AIR CUNDITIONER '|89 POINTS CASEMIENT AIR CONDITIONER G0 T0 ELM STREET! 6 INVENTORS ALA/V CHARLES DAV/0 CHALES Y i I A fro/6W5 ys Feb. 6, 1968 Filed July 17. `1,964
A. CHARLES ETAL GAME BOARD APPARATUS 8 Sheets-Sheet #i vCOIIECTOR'S ITEM 50 POINTS PPLIIINCE FIRST MIDGET" RADIO WONDERGRAM 69 POINTS IIPIIRIISNQE zgn/Q.
TRANSISTOR PORTABLE PHONOGRAPH 2-WAY CARD 169 Pomrs APPuANcE (Use for extra nulnts ur as Portable Tv) 1826 4 19" PORTABLE TV INVENTORS A A /V C HA l? L E5 BY .0A V/D CHARLES United States Patent 3,367,662 GAME BOARD APPARATUS Alan Charles and David Charles, both of 35 W. 9th St., New York, N.Y. 10011 Filed July 17, 1964, Ser. No. 383,314 3 Claims. (Cl. 273-134) ABSTRACT 0F THE DISCLSURE A board havin-g a central area with a plurality of player starting squares and a peripheral area enclosing the central area with marked spaces constituting a playing course. Playing tokens commencing from the starting squares are advanced around the playin-g course, by chance means, such as dice. Certain of the marked spaces indicate a penalty and others indicate that the player is to select a card from a specific set of cards. A plurality of sets of car-ds is used, each set relating to -a `dilerent category of goods. Each seit of cards is marked with a different color and each card within a set is marked with the same color. Further, each card in a set has a different point count. Disposed along at least two side edges of the board are strips substantially parallel to the side edges of the board and disposed exteriorly of the playing course. The strips are divided into sections and each section contains indicia similar to that shown on one of the sets of cards. Each of the 4stri-p Sections is marked with a different color which corresponds to the color of the set of cards having corresponding indicia. The sections in each strip indicate a number of items of goods corresponding to a House of the cards, and the player who rst achieves the House is entitled to a bonus score in addition to the point sco-re indicated on the individual cards making up the House Summary of the invention Our present invention seeks to provide a game board apparatus involving tokens, chance devices for moving them around the board, and card decks representing stated goods and/or services, most of which have a point value to the player acquiring them. It especially relates to means for associating acquired cards with indicated portions of the board which constitute a players so-called House By means of the cards fthe player seeks to fill his House with Iacquired goods of the appropriate kind in accordance with the rules of the game. The invention also seeks to provide for the ydisposition of said indicated portions in ya manner which will be of great convenience to the players without in any way interfering with the Imovement of the tokens around the playing course of the board.
In the embodiment herein shown and described, the game apparatus is directed to the subject of appliances, and through the medium of appropriately marked cards, a player seeks to furnish his House with such appliances which have the greatest point value.
In playing7 the same, the player advances his token upon the playing course of the board in accordance with the throw of the dice or by other chance device. In so moving, the token may come to rest upon marked areas which represent hazards, as well as rewards, or upon neutral areas which are neither one nor the other. For example, if he lands upon a space or square marked Take a Portable TV, he thereupon draws a card of a. category or deck so marked, and having done so, places the drawn card at the edge of the board upon a rectangle outside the playing course marked the same as that of the category to which the card belongs, such card thus constituting one element of his House. Or, he may lmeet ICC with a hazard or penalty which will require an entirely different action `on his pant.
For a more complete understanding of our improved game, reference may now be -had to the following descrip tion of a specic embodiment thereof, taken with the annexed drawings, in which FIGURE l is a plan view of the playing board;
FIGURE 2 is a view in perspective lof a pair of dice used, and. one of the several tokens required;
FIGURE 3 is a plan view of three playing cards showin-g the face of the cards in the left column, and the backs of the respective cards in the right column. These cards are exemplary of those of the complete deck or category of, say, twenty, the backs of the cards denoting the cate gory of Radio, of which the bottornmost is a so-called Show cards, the purpose of which will be explained hereinafter, whereas the ifaces of the cards indicate various types or models in the Radio category, and the point values corresponding thereto. In each deck one or more cards lwill either reward the player in a different way, or will subject him to a penalty. An example of this is the bottommost card of FIGURE 3 whose face is labeled Wild Card Iand directs the player to Take Card From Any Deck You Choose. The purpose of other of such cards will lbe apparent.
FIGURE 4 is exemplary of a deck of 'twenty cards in the category Phonograph;
Similarly, FlGURE 5 is exemplary of a deck of twenty cards in the cate-gory of Console TV;
FIGURE 6 shows a similar deck in the category Tape Recorder;
FIGURE 7 shows a similar deck in the category Portable TV;
FIGURE S shows a similar deck in the category Air Conditioner; and
FIGURE 9 is exemplary of a deck of twenty cards in a special category designated Appliance First, the purpose of which will be explained below.
Referring now to the drawings7 and to FIGURE 1 in particular, our improved `game apparatus includes a plane surface such as is afforded by a board 10, preferably of square shape, as shown. A peripheral playing course is composed of contiguous squares or blocks 12 extending around the board. Said squares 12 are variously marked as shown; for the most part they bid the player whose token comes to rest `upon a particular square, eg., Take a. Radio, to choose a card of a named category, whereby usually a ygain for such player may be realized, tho-ugh sometimes a loss, as Afor example, should he pick the bottom card of FIGURE 8 which ybids the player to Go to Elm Street. Other squares, as for example, those marked Go to `Grand Street (or other street) have a similar effect without requiring the :drawing of a card. All these directions require the player tto put his token into one of the boxes or rectangles 14-17 so designated. It will be noted that each of said boxes is provided with a number from 3 to 6, and for the player to be able t0 move his token from the box, he must throw his number on the dice. Or a square may bid a player to Give Back a Radio,7 or Go Back Three Spaces, or exact some other penalty.
The board, which is adapted to accommodate from two to four players, has upon each side thereof a series of rectangles forming a border of the square represented by the boar-d, which rectangles correspond in number and marking, and preferably in color, as shown, to the categories represented by the decks of cards illustrated in FEGURlES 3-8 inclusive. These rectangles accordingly are marked Radio, Phonograph, Console TV, Tape IRecorder, Air Conditioner, and Portable TV, su-cli rectangles being numbered 2l), 21, 22, 23, 24, 25
respectively; similar rectangles similarly labeled border the other three edges of the board, and have similar reterence characters, `save that on each side, ditlerent subscripts are used.
It is believed that a full understandin-g of our improved `game apparatus will be had by the following description of the rnode of playing the game represented by the board thus far described.
To begin, each of the seven decks is shuilled and placed face down, within reach ot al1 the players. Each players name is entered upon a score pad, not shown, and each player is lgiven a token which will be placed initially in one of the boxes lla-17. To start the game, each player rolls the dice to determine who goes rSt. if two or more players tie, the roll is repeated. The player with the highest score then has lirst choice in the selecting the street sign from which he wants to start. The remaining players then select their starting streets (boxes 141-17) in the order of their position to the left of the highest scorer.
To put his token into play on the board, the player must roll the same number a2 is on his street sign, ie., represented by boxes ltlto 17. Since chances favor the rolling of a high number rather than a low one, the player starting on State Street, No. 6, thus starts with a slight advanta-ge. When a player rolls the right number to get out of his street sign or box, he moves his token radially outwardly from his starting street in the direction of 'the arrow extending outwardly from the street to a block 12 at a corner of the yboard next to the street. He advances his token from the corner block l2 in a clockwise direction the number of squares equal to the number .rolled on the dice. The tokens are moved @from the starting areas to corner squares 12 and along the course in accordance with prescribed rules.
When a player rolls a pair (both dice showing the same number), he moves his token as directed and -follows the instructions given on the `block l2 on which he lands, and then rolls the dice again. lf he rolls another pair, he has another turn, thlus rolling a third time. lit he rolls a pair a third time, he must move his token to Grand Street, No. 3, and pass the dice to the next player'.
The rectangles -25, disposed upon a given side of the board, are under the jurisdiction of the player siding opposite such rectangles, and are collectively designated a House In order to -win the game, a player must ll his House with the appliances called for. For instance, if a players token lands upon a square labeled Take a Portable TV, he thereupon has the privilege of drawing the top card of the deck so marked. Having done so, he places the card in the rectangle so marked in front of him, with the body ot the card resting both on the rectangle and upon the surface of the table upon which the board is placed. If he already holds a card in that category, he will take the card of higher point value and return the other to the bottom of the deck from which it came. If a player exchanges a card he already holds for one he has drawn, he is trading up, and must so state to the other players. On the other hand, if a players token comes to rest upon a square bearing the legend Just Shopping, he sustains neither a gain nor a loss, and simply waits until his next turn at the dice to move his token. Or, if a players token comes to rest upon a square marked Give Back a Console TV or other appliance, he thereupon places the card, if such he has, face down on the bottom of the appropriate deck. If he does not have the appliance card to give back, he is exempt from the penalty, and awaits his next turn.
It a player lands on a block already occupied by another persons token, he gets no penalty or award as indi* cated on the block, but leaves his token there and awaits his next turn at the dice. lf a player lands on a block l2 with the instructions to draw a card marked "Appliance First, or he draws a card marked Take an Appliance First (see FIG. 7), he is entitled to take only one of the cards marked as shown in FIGURE 9, and he may use the stated value of the card as additional points toward his total score, or, if the card is marked f2-Way, as shown in FIGURE 9, he may either use the points as just mentioned, or use the card in filling out his House.
If a player draws a card marked Show, he must exhibit it to the other players; otherwise cards drawn by a player are not disclosed to the others. The Show cards, which may be either penalty or bonus cards, are returned face down at the bottom of the deck from which they are drawn, and `may not be held by any player.
Having tilled out his House With the appliances called for by the squares 26)-25, a player may indicate his intention to go out, and thereby get a 50-point bonus. However, to win the game, he must have a higher total score than any other player. Once the player has declared his intention to go out, all players total up their cards, and the player with the highest point score, whether he has a full House or not, is the winner. For this reason, a player with a full House may decide not to declare his intention to go out if he thinks his total score is not high enough to win. Also, after a player has declared his intention to go out, he must wait until all players have had one more chance at the dice, except only if his last roll was a pair.
lt will be noted that because the player will quickly become familiar with the goods and/ or services dealt with, such game apparatus will readily serve as a vehicle for the pictorial and verbal exhibition and display of related goods and services of a wide variety; hence it is of utility in the advertising art.
Also, it will be apparent that various changes may be made in the arrangements of board and cards within the scope and spirit of our invention.
VJe claim:
l. A board game apparatus for evaluating the point value assigned to specific items of goods in a point score game which is won by the player having the largest total number of points shown on cards after at least one of the players collects a house comprising a group of said cards, said apparatus comprising a board having a central area with a plurality of player starting squares, said board having a peripheral area around the central area 4with marked spaces constituting a playing course extending around the board along which playing tokens are advanced by chance means from said starting squares, each of said starting squares being located adjacent a separate one of said marked spaces to facilitate movement from said starting space to a corresponding one of said marked spaces, a plurality of vsets of cards, certain of said marked spaces having a penalty indicated thereon and other of said marked spaces having an indication directing the player to select a card from a specified one of said plurality of sets of cards, said penalty-marked spaces and said card selection-marked spaces being intermingled throughout the course, each of said plurality of sets of cards having data printed on the face thereof relating to a different particular -catagory of goods, each said set of cards being marked with la different color and each card within a said set of cards being marked with the same color, said cards of each set each containing a different point count, said board having each of at least two side edges provided with a strip substantially parallel to the side edge of said board and exterior of said course and divided into sections each bearing indicia corresponding to one of said catagories of goods, each of said strip sections being of a different color corresponding to the color of the said set of cards bearing the corresponding indicia, said sections in each strip having `separate sets indicated thereon in a number corresponding to a house of said cards, whereby the player tirst achieving the house is entitled to a bonus point score in addition to the point score of the points indicated on the house of said cards.
2. A. board game apparatus according to claim 1 in which said board is substantially square in shape, and each side of which is provided with a said strip.
3. A board game apparatus according to claim 1 in which the said sections of each strip are of a length substantially the width of the cards, and of a depth substantially less than the length of the cards to be associated therewith.
References Cited UNITED STATES PATENTS 2,026,082v 12/1935 Darrow 273-134 2,458,966 l/l949 Waldrop 273-134 6 2,602,667 7/1952 Poarch 273-134 2,976,044 3/'1961 `Corpening 273-134 3,058,747 10/ 1962 Nemetsky et al 273-134 3,163,423 12/1964 Jackson 273-134 FOREIGN PATENTS 220,795 8/ 1957 Australia.
8,217 1894 Great Britain.
DELBERT B. LOWE, Primary Examiner.
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US383314A US3367662A (en) | 1964-07-17 | 1964-07-17 | Game board apparatus |
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US383314A US3367662A (en) | 1964-07-17 | 1964-07-17 | Game board apparatus |
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US3367662A true US3367662A (en) | 1968-02-06 |
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US3464702A (en) * | 1967-03-15 | 1969-09-02 | Marvin Glass & Associates | Game apparatus for simulating an automobile trip and comprising a coin actuated simulated parking meter |
US3643958A (en) * | 1968-02-29 | 1972-02-22 | Solomon Sperber | Game simulating aspects of society |
US3737167A (en) * | 1971-02-22 | 1973-06-05 | K Kelley | Decision making board game apparatus |
US3807739A (en) * | 1972-02-14 | 1974-04-30 | Hh & T Ind | Board game apparatus |
US3831946A (en) * | 1973-02-28 | 1974-08-27 | D Denalsky | Educational board game apparatus |
US3926438A (en) * | 1973-08-03 | 1975-12-16 | Marvin Glass & Associates | Board game apparatus utilizing two chance devices |
US3939578A (en) * | 1973-06-20 | 1976-02-24 | Elizabeth Jane Putnam Coffey | Educational board game apparatus |
US4003577A (en) * | 1975-02-21 | 1977-01-18 | Bolach Joseph P | Game apparatus |
US4053157A (en) * | 1976-11-01 | 1977-10-11 | Cowan Gary J | Board game apparatus |
US4061335A (en) * | 1976-01-30 | 1977-12-06 | Marvin Glass & Associates | Board game apparatus |
US4078804A (en) * | 1976-04-26 | 1978-03-14 | Ora Coster | Variable surface board game |
US4136881A (en) * | 1977-01-31 | 1979-01-30 | Ralph Anspach | Game equipment and method having simultaneously played, balanced, multiple game theories |
US4529205A (en) * | 1983-10-20 | 1985-07-16 | Bowker Dennis E | Winery game board |
US4743029A (en) * | 1986-09-08 | 1988-05-10 | Michael Consolatore | Docket diary game |
US5011158A (en) * | 1990-07-16 | 1991-04-30 | Roberts Rose H | Numismatic coin game |
US5190292A (en) * | 1992-02-13 | 1993-03-02 | Perry Melody J | Shopping board game apparatus |
US5657988A (en) * | 1996-01-18 | 1997-08-19 | Kavounas; Gregory T. | Game equipment and method for playing board games of establishing and/or acquiring control of passage routes |
US20040150159A1 (en) * | 2003-01-31 | 2004-08-05 | Raymond Wong | Game about intellectual properties |
US20060145421A1 (en) * | 2004-12-30 | 2006-07-06 | Mattel, Inc. | Board game incorporating doll play |
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GB189408217A (en) * | 1894-04-25 | 1894-07-28 | Charles Stuart Jones | A New Game and Apparatus for Playing the same. |
US2026082A (en) * | 1935-08-31 | 1935-12-31 | Parker Brothers Inc | Board game apparatus |
US2458966A (en) * | 1945-03-13 | 1949-01-11 | Jefferson P Waldrop | Game board and playing pieces for a chance controlled game |
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US2976044A (en) * | 1958-10-29 | 1961-03-21 | Gene S Corpening | Board game apparatus |
US3058747A (en) * | 1961-04-03 | 1962-10-16 | Irving B Nemetsky | Stock exchange game |
US3163423A (en) * | 1962-03-26 | 1964-12-29 | Gerald D Jackson | Stock exchange game |
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GB189408217A (en) * | 1894-04-25 | 1894-07-28 | Charles Stuart Jones | A New Game and Apparatus for Playing the same. |
US2026082A (en) * | 1935-08-31 | 1935-12-31 | Parker Brothers Inc | Board game apparatus |
US2458966A (en) * | 1945-03-13 | 1949-01-11 | Jefferson P Waldrop | Game board and playing pieces for a chance controlled game |
US2602667A (en) * | 1948-06-15 | 1952-07-08 | Curtis A Poarch | Game board with chance means and cards |
US2976044A (en) * | 1958-10-29 | 1961-03-21 | Gene S Corpening | Board game apparatus |
US3058747A (en) * | 1961-04-03 | 1962-10-16 | Irving B Nemetsky | Stock exchange game |
US3163423A (en) * | 1962-03-26 | 1964-12-29 | Gerald D Jackson | Stock exchange game |
Cited By (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3464702A (en) * | 1967-03-15 | 1969-09-02 | Marvin Glass & Associates | Game apparatus for simulating an automobile trip and comprising a coin actuated simulated parking meter |
US3643958A (en) * | 1968-02-29 | 1972-02-22 | Solomon Sperber | Game simulating aspects of society |
US3737167A (en) * | 1971-02-22 | 1973-06-05 | K Kelley | Decision making board game apparatus |
US3807739A (en) * | 1972-02-14 | 1974-04-30 | Hh & T Ind | Board game apparatus |
US3831946A (en) * | 1973-02-28 | 1974-08-27 | D Denalsky | Educational board game apparatus |
US3939578A (en) * | 1973-06-20 | 1976-02-24 | Elizabeth Jane Putnam Coffey | Educational board game apparatus |
US3926438A (en) * | 1973-08-03 | 1975-12-16 | Marvin Glass & Associates | Board game apparatus utilizing two chance devices |
US4003577A (en) * | 1975-02-21 | 1977-01-18 | Bolach Joseph P | Game apparatus |
US4061335A (en) * | 1976-01-30 | 1977-12-06 | Marvin Glass & Associates | Board game apparatus |
US4078804A (en) * | 1976-04-26 | 1978-03-14 | Ora Coster | Variable surface board game |
US4053157A (en) * | 1976-11-01 | 1977-10-11 | Cowan Gary J | Board game apparatus |
US4136881A (en) * | 1977-01-31 | 1979-01-30 | Ralph Anspach | Game equipment and method having simultaneously played, balanced, multiple game theories |
US4529205A (en) * | 1983-10-20 | 1985-07-16 | Bowker Dennis E | Winery game board |
US4743029A (en) * | 1986-09-08 | 1988-05-10 | Michael Consolatore | Docket diary game |
US5011158A (en) * | 1990-07-16 | 1991-04-30 | Roberts Rose H | Numismatic coin game |
US5190292A (en) * | 1992-02-13 | 1993-03-02 | Perry Melody J | Shopping board game apparatus |
US5657988A (en) * | 1996-01-18 | 1997-08-19 | Kavounas; Gregory T. | Game equipment and method for playing board games of establishing and/or acquiring control of passage routes |
US20040150159A1 (en) * | 2003-01-31 | 2004-08-05 | Raymond Wong | Game about intellectual properties |
US20060145421A1 (en) * | 2004-12-30 | 2006-07-06 | Mattel, Inc. | Board game incorporating doll play |
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