US20100140868A1 - Didactical Game Kit and Method for Teaching Yoga as a Gymnastic Discipline - Google Patents

Didactical Game Kit and Method for Teaching Yoga as a Gymnastic Discipline Download PDF

Info

Publication number
US20100140868A1
US20100140868A1 US12/630,529 US63052909A US2010140868A1 US 20100140868 A1 US20100140868 A1 US 20100140868A1 US 63052909 A US63052909 A US 63052909A US 2010140868 A1 US2010140868 A1 US 2010140868A1
Authority
US
United States
Prior art keywords
cards
gymnastic
discipline
boxes
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/630,529
Inventor
Matías Gutierrez Moyano
Juan Descalzo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MAT BAREFOOT Srl
Original Assignee
MAT BAREFOOT Srl
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by MAT BAREFOOT Srl filed Critical MAT BAREFOOT Srl
Assigned to MAT BAREFOOT S.R.L. reassignment MAT BAREFOOT S.R.L. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DESCALZO, JUAN, GUTIERREZ MOYANO, MATIAS
Publication of US20100140868A1 publication Critical patent/US20100140868A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0478Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2214/00Training methods
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0458Card games combined with other games with single words
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0475Card games combined with other games with pictures or figures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00009Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track with an intersection in the track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00018Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track

Definitions

  • the present invention refers to the teaching of yoga as a gymnastic or recreational discipline, especially for children, by using a kit to perform a didactical game.
  • a teaching yoga game was disclosed in the published Application Number US 2007/0057460 A1, which reveals a yoga game comprising a surface or matting for games which is big enough so as to hold a person, with a diversity of printed illustrations showing body postures, a pack of playing cards with images and text printed, related to body postures and a device such as a “roulette” to sum other actions randomly to the postures or numbers in order to displace towards the game surface.
  • the present invention is intended to satisfy said necessity through a game which permits to provide the initial practice of yoga a strong instructive sense, being at the same time ludic.
  • the present invention refers to a kit for didactical game, for yoga teaching as a gymnastic discipline, and to a game method for teaching using said kit.
  • the kit of the invention comprises a plurality of packs of playing cards or cards with printed human figures in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry, i.e. postures which should be performed twice, towards each of the sides.
  • Each one of the packs is distinguished by a corresponding color on the back of the playing cards or cards.
  • the kit of the invention also comprises a pack of playing cards or cards containing each a printed question about said gymnastic discipline or about human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer, distinguishing said pack by its corresponding color on the back of the playing cards or cards.
  • the kit of the invention also comprises a playing surface which comprises in printed form, a plurality of pathways, made up each one by a succession of boxes from a start box to a finish box, being each of the boxes colored with an identical color to the distinctive colors of the packs, and being the boxes colors distributed irregularly throughout the pathways.
  • the kit of the invention also comprises a plurality of markers, which comprise pieces to identify each one of the players on said board, and a random numbers generator device together with a teaching instructions book of said gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages or its explanations numbered according to said playing cards or cards reference numbers of said plurality of packs.
  • the invention also refers to a game method which employs the mentioned kit for yoga teaching as a gymnastic discipline.
  • FIG. 1 is a view of an embodiment of the playing cards or cards which show individual human figures in several yoga postures, from the kit of the present invention.
  • FIG. 2 is a view of another embodiment of the playing cards or cards which show individual human figures in several yoga postures, from the kit of the present invention.
  • FIG. 3 is a view of an embodiment of the playing cards or cards which show human figures in several yoga group postures, from the kit of the present invention.
  • FIG. 4 is a view of an embodiment of the playing cards or cards which comprise a question referred to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer, from the kit of the present invention.
  • FIG. 5 is a view of an embodiment of the playing cards or cards which comprise a question referred to said gymnastic discipline, and its corresponding correct answer, from the kit of the present invention.
  • FIG. 6 is a view of an embodiment of the playing surface from the kit of the present invention, in the form of a board.
  • FIG. 7 is a view of a teaching instructions book page from the kit of the present invention, providing the necessary explanations to perform correctly the illustrated posture in FIG. 1 .
  • the present invention has achieved to combine in a single yoga teaching method, as a gymnastic discipline, the learning of body postures through its practical development, together with the theoretical learning through the answer of questions which require conceptual answers, both about the gymnastic discipline and also the human health, anatomy, physiology and hygiene in general, and together with the creation of a habit or custom of consulting teaching material printed with written texts, and illustrative figures. All of these educational activities are made up within a pleasant and motivating framework, in the form of a game consisting essentially of a board, cards, markers, a teaching instructions book for the gymnastic discipline, and a random numbers generator device.
  • This teaching methodology can be an extremely useful tool in those areas where it is necessary or convenient to impart yoga knowledge, for example at school, in the bosom of the family, or within institutions related to health.
  • the present invention comprises in a general way a kit for didactical game, for teaching of yoga as a gymnastic discipline, comprising:
  • said human figures are individual figures.
  • said human figures are group figures.
  • said indicative sign of the posture lateral symmetry is a horizontal double arrow. This sign indicates that the posture should be performed twice, towards both sides.
  • said correct answer is within a list of possible answers to said question, such as “multiple choice”.
  • said playing surface comprises a folding tabletop game.
  • said random numbers generator device is a set of one or several dices.
  • said random numbers generator device is a spinning device such as roulette or teetotum.
  • said random numbers generator device is an electronic device.
  • the instructions book exhibits the pages or explanations numbered according to said reference number contained in said playing cards or cards, which enables an immediate access to specific instructions about the posture to be performed.
  • Another object of the present invention is to provide a didactical game method for teaching yoga as a gymnastic discipline, comprising:
  • the coordinator checks the correctness of the postures developed while performing the teaching from the instructions book, and also checks the correctness of the answers given to the questions of the corresponding playing cards.
  • the game ends with an additional stage in which all of participants perform a joint activity referred to as “Sun Salutation”, which consists of the continuous performance of a series of exercises in a dynamic way.
  • FIG. 1 is a view of a playing card or card 1 from the kit of the present invention, in a preferred embodiment, which comprises a human figure 10 in an individual gymnastic posture.
  • the playing card or card 1 comprises also an inscription 20 with the illustrated posture designation, a reference number 30 which links directly to the page or instructions book explanation number which teaches said posture, and an indication 40 of the posture lateral symmetry, i.e. that it should be performed twice, towards both sides.
  • FIG. 2 is a view of another playing card or card 1 from the kit of the present invention, in another preferred embodiment, which comprises a human figure 10 in another individual gymnastic posture.
  • the playing card or card 1 also comprises an inscription 20 with the illustrated posture designation, and a reference number 30 which links directly to the page or instructions book explanation number which teaches said posture.
  • FIG. 3 is a view of another playing card or card 1 from the kit of the present invention, in even another preferred embodiment, which comprises a pair of human figures 10 in group gymnastic postures.
  • the playing card or card 1 also comprises an inscription 20 with the illustrated posture designation, and a reference number 30 which links directly to the page or instructions book explanation number which teaches said posture.
  • FIG. 4 is a view of a playing card or card 2 from the kit of the present invention, in a preferred embodiment, which comprises a question 41 referred to human health, anatomy, physiology and hygiene aspects, and a listing 42 of possible answers among which there is highlighted, e.g., in bold or capital letters, the correct answer 43 .
  • FIG. 5 is a view of another playing card or card 2 from the kit of the present invention, in another preferred embodiment, which comprises a question 44 referred to said gymnastic discipline, and a listing 45 of possible answers among which there is highlighted, e.g., in bold or capital letters, the correct answer 46 .
  • FIG. 6 shows a view of a board 3 , as a preferred embodiment of the playing surface from the kit of the present invention, which exhibits printed both pathways, referred to as External Path 51 , and Internal Path 52 , which comprise a plurality of start boxes 53 , referred to as “Beginning” to begin the game, a plurality of boxes 54 for development, and course of the game based on four basic colors randomly distributed, a plurality of boxes 55 referred to as “Jump” to the passage from the external path 51 to the internal path 52 , a plurality of boxes 56 for group exercises, and a final box 57 , a finish box, designated with the term “Om”.
  • FIG. 7 shows a view of an example page of the teaching instructions book for the gymnastic discipline, which provides the necessary explanations to perform properly the posture illustrated in FIG. 1 .
  • the reference 4 shows a book page, which includes on top an inscription 20 with the illustrated posture designation by means of several human figures 10 .
  • the explanation or detailed instructions 60 relating the way to perform the posture are included on the footer.
  • the reference 30 shows the assigned number to said explanation or instructions, which matches in this case with the reference 30 on FIG. 1 .
  • Composition of the kit of the present embodiment example a tabletop game 3 of FIG. 6 , a dice (not shown), four tokens as the game participants markers (not shown), fifty-four cards with illustrations of yoga postures such as on FIGS. 1 , and 2 , twelve cards with illustrations of yoga group exercises such as on FIG. 3 , sixty cards which comprise questions about yoga, health, and nutrition such as on FIGS. 4 , and 5 , four cards boxes (not shown), and an instructions book (not shown) containing the detailed instructions, and explanations of each posture, with the pages numbered according to the cards reference numbers with illustrations.
  • Game Development The game objective is to move along the board paths achieving the goals arising from the cards, until arriving at the final box, referred to as OM. The first participant to arrive to that final box will be the winner, and the game is over.
  • the board 3 Before starting the game, the board 3 is placed in position, the playing cards and cards packs are placed facing down, and each participant chooses a token (marker) which is placed on some of the Beginning boxes 53 of the External Path 51 .
  • a coordinator is designed, preferably an adult or another person who is not participating in the game, and who will guide the participants for them to properly perform the postures, referred to as asanas, with the aid of the instructions book.
  • the presence of the coordinator is optional, and in another game arrangement, the participants can play alone.
  • the youngest participant is the first one to start, who throws the dice, and moves forward his/her token by the External Path 51 , in a clockwise direction as many boxes as the dice indicates. Then he/she picks up a card of the box color where the token arrived, and performs the activity indicated on it.
  • the participant If it is a card of the packs containing postures, the participant must mimic the posture (asana) indicated under the coordinator's supervision, who consults the detailed sequence in the instructions book. Once the posture is achieved the participant must remain performing it during 15 seconds.
  • posture asana
  • Group Box In the pathway there are three boxes 56 referred to as Group Box through which the participants must pass mandatorily to be able to access to the next stage (Internal Path). To reach a Group box 56 it is not necessary to obtain the exact number with the dice, it is enough to get out the same or a greater number.
  • a participant When a participant reaches or passes by a Group box 56 , he/she places his/her token in this box, and gets out a card with the color corresponding to the group activities postures; all of the players must perform at the same time the indicated activity on it. Once the exercise is finished he/she must retain the card.
  • All of the group exercises are performed in pairs. If there are an odd number of players, the participant who has no pair waits seated while the rest perform the exercise. Then, they will alternate during the rest of the cards, so that everyone had to wait only once.
  • the participant In order to access to the Internal Path 52 , and be able to get nearer to the final box OM 57 , the participant must have obtained the three cards with group exercises, and have reached to some of the Jump 55 boxes in the External Path 51 . In case of falling on some Jump 55 box in the External Path before having obtained the three cards with group exercises, the participant remains in the box without performing any other activity until his/her next turn.
  • the participant In the Internal Path 52 the participant is able to move in any direction, but he/she can not move forward, and move backward in the same game turn. At this stage, the participants continue achieving the goals indicated on the cards.

Abstract

The present invention refers to a kit for a didactical game, to teach yoga as a gymnastic and recreational discipline, and to a game method for teaching using said kit. The kit of the invention comprises a plurality of packs of playing cards or cards with printed human figures in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry; a pack of playing cards or cards with a printed question on each one referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer; a playing surface which comprises, in printed form, a plurality of pathways, made up each of them of a succession of boxes from a start box towards a finish box; a plurality of markers, which comprise pieces to identify each of the players on said board, and a random numbers generator device together with a teaching instructions book of said gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages numbered according to said playing cards or cards reference numbers of said plurality of packs.
The invention also refers to a game method which employs the mentioned kit to teach yoga as a gymnastic discipline.

Description

    FIELD OF INVENTION
  • The present invention refers to the teaching of yoga as a gymnastic or recreational discipline, especially for children, by using a kit to perform a didactical game.
  • BACKGROUND OF THE INVENTION
  • Modern society has become aware of the importance of benefits obtained from yoga practice as a gymnastic discipline. Currently, yoga is considered as one of the most suitable ways through which it is possible to achieve tautness and stress relief, and its practice spreads gradually among the population.
  • Also, the belief that it is convenient to begin with the practice of said activity since childhood has been generalized, above all if considering that today's life tautness and stress begin to be felt since early ages. Besides learning to stretch, to breathe better and to relax, children who practice yoga intensify their power of concentration and enhance their body posture. This helps them to gradually dominate their bodies and minds. Since seven years old, they are able to practice the most frequent yoga postures.
  • Consequently, several ways of approaching the teaching of yoga in children have been designed, in order to ease learning and encourage to approach the different body postures, specially those most demanding.
  • One of the teaching methods used in children, for several activities, is the application of didactical games which makes use of their natural ludic tendency towards the development of learning methodologies.
  • Thus, numerous U.S. patents related to didactical games are known; e.g. U.S. Pat. No. 5,123,653, U.S. Pat. No. 6,142,473, and U.S. Pat. No. 6,631,905 for teaching basketball, or U.S. Pat. No. 6,213,781 for teaching speed concept, or several puzzle or memory games, as described in U.S. Pat. No. 4,089,527, U.S. Pat. No. 6,279,909 B1, U.S. Pat. No. 6,886,830 B1, and U.S. Pat. No. 6,966,556 B1.
  • Furthermore, a teaching yoga game was disclosed in the published Application Number US 2007/0057460 A1, which reveals a yoga game comprising a surface or matting for games which is big enough so as to hold a person, with a diversity of printed illustrations showing body postures, a pack of playing cards with images and text printed, related to body postures and a device such as a “roulette” to sum other actions randomly to the postures or numbers in order to displace towards the game surface.
  • None of the above-mentioned documents discloses or even suggests the association, for a game development, of ludic material together with a requirement of physical skill, and demonstration of theoretical knowledge about the gymnastic or sportive discipline, and about human body, health and hygiene, particularly by means of answers to specific questions related to the subject.
  • Additionally, none of said documents considers, nor it is derived from them, the possibility of directly linking the game situations with a teaching book, instructions, and printed material containing the discipline object of the teaching.
  • Consequently, there is still a necessity to have new yoga teaching methods, especially for children, which are pleasant, raise interest, and familiarize, and get them into the habit of using bibliographical material for reference and learning.
  • SUMMARY OF THE INVENTION
  • The present invention is intended to satisfy said necessity through a game which permits to provide the initial practice of yoga a strong instructive sense, being at the same time ludic.
  • Consequently, the present invention refers to a kit for didactical game, for yoga teaching as a gymnastic discipline, and to a game method for teaching using said kit.
  • The kit of the invention comprises a plurality of packs of playing cards or cards with printed human figures in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry, i.e. postures which should be performed twice, towards each of the sides. Each one of the packs is distinguished by a corresponding color on the back of the playing cards or cards. The kit of the invention also comprises a pack of playing cards or cards containing each a printed question about said gymnastic discipline or about human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer, distinguishing said pack by its corresponding color on the back of the playing cards or cards. The kit of the invention also comprises a playing surface which comprises in printed form, a plurality of pathways, made up each one by a succession of boxes from a start box to a finish box, being each of the boxes colored with an identical color to the distinctive colors of the packs, and being the boxes colors distributed irregularly throughout the pathways. The kit of the invention also comprises a plurality of markers, which comprise pieces to identify each one of the players on said board, and a random numbers generator device together with a teaching instructions book of said gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages or its explanations numbered according to said playing cards or cards reference numbers of said plurality of packs.
  • The invention also refers to a game method which employs the mentioned kit for yoga teaching as a gymnastic discipline.
  • BRIEF DESCRIPTION OF FIGURES
  • FIG. 1 is a view of an embodiment of the playing cards or cards which show individual human figures in several yoga postures, from the kit of the present invention.
  • FIG. 2 is a view of another embodiment of the playing cards or cards which show individual human figures in several yoga postures, from the kit of the present invention.
  • FIG. 3 is a view of an embodiment of the playing cards or cards which show human figures in several yoga group postures, from the kit of the present invention.
  • FIG. 4 is a view of an embodiment of the playing cards or cards which comprise a question referred to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer, from the kit of the present invention.
  • FIG. 5 is a view of an embodiment of the playing cards or cards which comprise a question referred to said gymnastic discipline, and its corresponding correct answer, from the kit of the present invention.
  • FIG. 6 is a view of an embodiment of the playing surface from the kit of the present invention, in the form of a board.
  • FIG. 7 is a view of a teaching instructions book page from the kit of the present invention, providing the necessary explanations to perform correctly the illustrated posture in FIG. 1.
  • DETAILED DESCRIPTION OF THE INVENTION
  • In contrast to the above mentioned state-of-art documents, the present invention has achieved to combine in a single yoga teaching method, as a gymnastic discipline, the learning of body postures through its practical development, together with the theoretical learning through the answer of questions which require conceptual answers, both about the gymnastic discipline and also the human health, anatomy, physiology and hygiene in general, and together with the creation of a habit or custom of consulting teaching material printed with written texts, and illustrative figures. All of these educational activities are made up within a pleasant and motivating framework, in the form of a game consisting essentially of a board, cards, markers, a teaching instructions book for the gymnastic discipline, and a random numbers generator device.
  • This teaching methodology can be an extremely useful tool in those areas where it is necessary or convenient to impart yoga knowledge, for example at school, in the bosom of the family, or within institutions related to health.
  • Consequently, the present invention comprises in a general way a kit for didactical game, for teaching of yoga as a gymnastic discipline, comprising:
    • a. A plurality of packs which comprise each a plurality of playing cards or cards with printed human figures on their obverse-sides in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry, i.e. postures which should be performed twice, towards each one of the sides; distinguishing each one of the packs of said plurality by means of a corresponding color on the back of the playing cards or cards;
    • b. A pack which comprises a plurality of playing cards or cards with a printed question on each referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer; distinguishing said pack by means of its corresponding color on the back of the playing cards or cards;
    • c. A playing surface which comprises in printed form a plurality of pathways, made up each of them of a succession of boxes comprising, on the initial pathway, and intermediate pathways, a plurality of start boxes, of transit boxes, and of jump boxes to other pathways, and in the final pathway, a plurality of transit boxes towards a single finish box, being each one of the boxes colored with an identical color to the distinctive colors of the packs, and being the boxes colors distributed irregularly throughout the pathways;
    • d. A plurality of markers, which comprise pieces to identify each of the players on said board;
    • e. A random numbers generator device; and
    • f. A teaching instructions book of said gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages or explanations numbered according to said playing cards or cards reference numbers of said plurality of packs.
  • In an embodiment of the invention, said human figures are individual figures.
  • In another embodiment of the invention, said human figures are group figures.
  • In a preferred embodiment of the invention, said indicative sign of the posture lateral symmetry is a horizontal double arrow. This sign indicates that the posture should be performed twice, towards both sides.
  • In a still preferred embodiment of the invention, said correct answer is within a list of possible answers to said question, such as “multiple choice”.
  • In a preferred embodiment of the invention, said playing surface comprises a folding tabletop game.
  • In a preferred embodiment of the invention, said random numbers generator device is a set of one or several dices.
  • In another preferred embodiment of the invention, said random numbers generator device is a spinning device such as roulette or teetotum.
  • In still another preferred embodiment of the invention, said random numbers generator device is an electronic device.
  • In a preferred embodiment of the invention, the instructions book exhibits the pages or explanations numbered according to said reference number contained in said playing cards or cards, which enables an immediate access to specific instructions about the posture to be performed.
  • Another object of the present invention is to provide a didactical game method for teaching yoga as a gymnastic discipline, comprising:
    • (a) Arranging a playing surface which comprises, in printed form, a plurality of pathways, made up each of them of a succession of boxes, comprising, on the initial pathway, and intermediate pathways, a plurality of start boxes, of transit boxes, and of jump boxes to other pathways, and in the final pathway, a plurality of transit boxes towards a single finish box, being each of the boxes colored with one of a plurality of colors, and being the boxes colors irregularly distributed throughout the pathways;
    • (b) Arranging the following playing cards or cards packs facing down:
      • a. A pack which comprises a plurality of playing cards or cards with a printed question on each one referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer; distinguishing said pack be means of a color on the back of the playing cards or cards which is identical to one of the colors of said box;
      • b. A plurality of packs which comprise each of a plurality of playing cards or cards with printed human figures on their obverse-sides in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry, i.e. postures which should be performed twice, towards each one of the sides; distinguishing each pack by means of a color on the back of the playing cards or cards which is identical to one of the colors of said boxes;
        • in such a way that there are arranged at least as many packs as colors encompass said pathways boxes of the playing surface;
    • (c) Arranging a marker, which comprises an identification piece, for each of the players on said board, in any of the start boxes chosen by each player, from one of said pathways of said playing surface;
    • (d) For each player, by turn, generating a number by means of a random numbers generator device, preferably between 1, and 6, moving the marker forward through the pathway a quantity of boxes equal to the number obtained;
    • (e) Selecting a playing card or card from the pack whose color corresponds to the color of the box where the marker is situated;
    • (f) If the playing card or card selected by the player corresponds to the ones containing a human figure in gymnastic posture, the player will mimic said gymnastic posture by consulting, if desired, a teaching instructions book of the gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages or explanations numbered according to said playing cards or cards reference numbers of said plurality of packs;
    • (g) If the playing card or card selected by the player corresponds to the ones containing a question referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer, the player will give said card to another player for reading said question, and verifying the correct answer;
    • (h) If the result of stage (f) or stage (g) is positive, i.e. if the proof is passed, the player will leave his/her marker on the corresponding box until a new turn arrives, otherwise, he/she will move back the marker up to the box where its was previously situated;
    • (i) Repeating successively stages (d) to (h) on the initial pathway until situate his/her marker in any of the jump boxes designed for the passage towards the following pathway;
    • (j) repeating stages (d) to (i) again in the following pathways until some player be able to situate his/her marker on the finish box of the final pathway, which player will be designated as winner of the game.
  • An aspect which differentiates fundamentally between this aspect of the invention and the above-mentioned documents, in particular in the game methodology, lies in that the game participants of the present invention have no a single path to arrive to the final box but they are able to choose among different options which lead to that box; in addition to choosing the beginning box from where they will begin to play.
  • In a preferred embodiment of this aspect of the invention, it is envisaged the incorporation of a game coordinator, who is not participating as a player but as a guide and instructor.
  • On stages (f), and (g) already mentioned, the coordinator checks the correctness of the postures developed while performing the teaching from the instructions book, and also checks the correctness of the answers given to the questions of the corresponding playing cards.
  • In a preferred embodiment of the invention, the game ends with an additional stage in which all of participants perform a joint activity referred to as “Sun Salutation”, which consists of the continuous performance of a series of exercises in a dynamic way.
  • DETAILED DESCRIPTION OF THE FIGURES AND ILLUSTRATIONS
  • The invention will be described now in a more detailed manner, and by way of example based on the attached figures, which show several preferred embodiments of same, which shall be construed as an illustration only, and in any way as limiting of the scope of the present invention.
  • FIG. 1 is a view of a playing card or card 1 from the kit of the present invention, in a preferred embodiment, which comprises a human figure 10 in an individual gymnastic posture. The playing card or card 1 comprises also an inscription 20 with the illustrated posture designation, a reference number 30 which links directly to the page or instructions book explanation number which teaches said posture, and an indication 40 of the posture lateral symmetry, i.e. that it should be performed twice, towards both sides.
  • FIG. 2 is a view of another playing card or card 1 from the kit of the present invention, in another preferred embodiment, which comprises a human figure 10 in another individual gymnastic posture. The playing card or card 1 also comprises an inscription 20 with the illustrated posture designation, and a reference number 30 which links directly to the page or instructions book explanation number which teaches said posture.
  • FIG. 3 is a view of another playing card or card 1 from the kit of the present invention, in even another preferred embodiment, which comprises a pair of human figures 10 in group gymnastic postures. The playing card or card 1 also comprises an inscription 20 with the illustrated posture designation, and a reference number 30 which links directly to the page or instructions book explanation number which teaches said posture.
  • FIG. 4 is a view of a playing card or card 2 from the kit of the present invention, in a preferred embodiment, which comprises a question 41 referred to human health, anatomy, physiology and hygiene aspects, and a listing 42 of possible answers among which there is highlighted, e.g., in bold or capital letters, the correct answer 43.
  • FIG. 5 is a view of another playing card or card 2 from the kit of the present invention, in another preferred embodiment, which comprises a question 44 referred to said gymnastic discipline, and a listing 45 of possible answers among which there is highlighted, e.g., in bold or capital letters, the correct answer 46.
  • FIG. 6 shows a view of a board 3, as a preferred embodiment of the playing surface from the kit of the present invention, which exhibits printed both pathways, referred to as External Path 51, and Internal Path 52, which comprise a plurality of start boxes 53, referred to as “Beginning” to begin the game, a plurality of boxes 54 for development, and course of the game based on four basic colors randomly distributed, a plurality of boxes 55 referred to as “Jump” to the passage from the external path 51 to the internal path 52, a plurality of boxes 56 for group exercises, and a final box 57, a finish box, designated with the term “Om”.
  • FIG. 7 shows a view of an example page of the teaching instructions book for the gymnastic discipline, which provides the necessary explanations to perform properly the posture illustrated in FIG. 1. In said FIG. 7, the reference 4 shows a book page, which includes on top an inscription 20 with the illustrated posture designation by means of several human figures 10. The explanation or detailed instructions 60 relating the way to perform the posture are included on the footer. The reference 30 shows the assigned number to said explanation or instructions, which matches in this case with the reference 30 on FIG. 1.
  • In order to illustrate the invention even in a more detailed way, it is hereinafter provided, only with illustrative purposes, an example of a preferred embodiment of the kit, and that of the didactical game method for teaching yoga of the present invention, referencing to the described figures.
  • Example
  • Composition of the kit of the present embodiment example: a tabletop game 3 of FIG. 6, a dice (not shown), four tokens as the game participants markers (not shown), fifty-four cards with illustrations of yoga postures such as on FIGS. 1, and 2, twelve cards with illustrations of yoga group exercises such as on FIG. 3, sixty cards which comprise questions about yoga, health, and nutrition such as on FIGS. 4, and 5, four cards boxes (not shown), and an instructions book (not shown) containing the detailed instructions, and explanations of each posture, with the pages numbered according to the cards reference numbers with illustrations.
  • Game Development: The game objective is to move along the board paths achieving the goals arising from the cards, until arriving at the final box, referred to as OM. The first participant to arrive to that final box will be the winner, and the game is over.
  • Before starting the game, the board 3 is placed in position, the playing cards and cards packs are placed facing down, and each participant chooses a token (marker) which is placed on some of the Beginning boxes 53 of the External Path 51.
  • In a game arrangement, a coordinator is designed, preferably an adult or another person who is not participating in the game, and who will guide the participants for them to properly perform the postures, referred to as asanas, with the aid of the instructions book. The presence of the coordinator is optional, and in another game arrangement, the participants can play alone.
  • In a preferred form, the youngest participant is the first one to start, who throws the dice, and moves forward his/her token by the External Path 51, in a clockwise direction as many boxes as the dice indicates. Then he/she picks up a card of the box color where the token arrived, and performs the activity indicated on it.
  • If it is a card of the pack containing the questions, it is handed in to the coordinator who reads the question in a loud voice, and the possible answers listing. The correct answer will be highlighted in bold or capital letters.
  • If it is a card of the packs containing postures, the participant must mimic the posture (asana) indicated under the coordinator's supervision, who consults the detailed sequence in the instructions book. Once the posture is achieved the participant must remain performing it during 15 seconds.
  • In case the number of players is greater than four, they will participate as a team, and not individually, thus all the team members should perform the posture at the same time. The proof will be considered passed provided that all the members have achieved the goal.
  • If the proof is passed by the participant, he/she will remain in that box; if it is not, he/she comes back to the box where he/she was before throwing the dice, and waits for his/her next turn.
  • The participant being on the left continues the turn, and so on.
  • If a participant's token (marker) falls in some other box 53 referred to as Beginning, he/she remains in said box, and does not perform any activity until his/her next turn.
  • If all the cards were used, and the game continues, they are given a new shuffle, and placed once again facing down.
  • In the pathway there are three boxes 56 referred to as Group Box through which the participants must pass mandatorily to be able to access to the next stage (Internal Path). To reach a Group box 56 it is not necessary to obtain the exact number with the dice, it is enough to get out the same or a greater number.
  • When a participant reaches or passes by a Group box 56, he/she places his/her token in this box, and gets out a card with the color corresponding to the group activities postures; all of the players must perform at the same time the indicated activity on it. Once the exercise is finished he/she must retain the card.
  • All of the group exercises are performed in pairs. If there are an odd number of players, the participant who has no pair waits seated while the rest perform the exercise. Then, they will alternate during the rest of the cards, so that everyone had to wait only once.
  • In order to access to the Internal Path 52, and be able to get nearer to the final box OM 57, the participant must have obtained the three cards with group exercises, and have reached to some of the Jump 55 boxes in the External Path 51. In case of falling on some Jump 55 box in the External Path before having obtained the three cards with group exercises, the participant remains in the box without performing any other activity until his/her next turn.
  • In order to reach a Jump 55 box in the External Path 51 it is not necessary to get the exact number with the dice, it is enough to get out the same or a greater number. Once in the box, the participant gives the three cards to the coordinator, places his/her token in the corresponding Jump 55 box in the Internal Path 52, and waits for his/her next turn.
  • In the Internal Path 52 the participant is able to move in any direction, but he/she can not move forward, and move backward in the same game turn. At this stage, the participants continue achieving the goals indicated on the cards.
  • In order to get to the OM 57 box the participant must get the exact number with the dice. Otherwise, he/she continues moving his/her token by the Internal Path 52 boxes until obtaining the exact number.
  • The first participant who arrives to the OM 57 box will be the winner. As a final activity, all the players must perform the exercise: “Sun Salutation” obtaining the explanation which lies on the instructions book, and the game is over.
  • Having thus described and illustrated the present invention, various modifications, and variations based on the present invention and on the common knowledge in the technique will be apparent to those skilled in the art. Among these said variations, it is considered the possible application of the kit, and game method for teaching other gymnastic or sportive disciplines which involve the exercising of predetermined postures or poses. Also, there are being envisaged embodiments of the game, and methods of the game performed in an electronic way, with videogame softwares, which display, e.g. images of a virtual board in a screen, of virtual playing cards or cards, and of teaching texts in a virtual way. All of said modifications, and variations will fall within the scope and spirit of the present invention.

Claims (11)

1. A kit for a didactical game, to teach yoga as a gymnastic discipline, the kit comprising:
(a) A plurality of packs which comprise each of a plurality of playing cards or cards with printed human figures on their obverse-sides in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry, i.e. postures which should be performed twice, towards each one of the sides; distinguishing each one of the packs of said plurality of packs by means of a corresponding color on the back of the playing cards or cards;
(b) A pack which comprises a plurality of playing cards or cards with a printed question on each one referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer; distinguishing said pack by means of its corresponding color on the back of the playing cards or cards;
(c) A playing surface which comprises in printed form a plurality of pathways, made up each of them of a succession of boxes comprising, on the initial pathway, and intermediate pathways, a plurality of start boxes, of transit boxes, and of jump boxes to other pathways, and in the final pathway, a plurality of transit boxes towards a single finish box, being each one of the boxes colored with an identical color to the distinctive colors of the packs, and being the boxes colors distributed irregularly throughout the pathways;
(d) A plurality of markers, which comprise pieces to identify each of the players on said board;
(e) A random numbers generator device; and
(f) A teaching instructions book of said gymnastic discipline which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages or explanations numbered according to said playing cards or cards reference numbers of said plurality of packs.
2. A kit according to claim 1, wherein said human figures are individual figures.
3. A kit according to claim 1, wherein said human figures are group figures.
4. A kit according to claim 1, wherein said indicative sign of the posture lateral symmetry is a horizontal double arrow.
5. A kit according to claim 1, wherein said correct answer is within a list of possible answers to said question.
6. A kit according to claim 1, wherein said playing surface comprises a folding tabletop game.
7. A kit according to claim 1, wherein said random numbers generator device is selected from dices, roulette, teetotum, or electronic device.
8. A kit according to claim 1, wherein the instructions book exhibits the pages or the illustrations numbered according to said reference number contained in said playing cards or cards.
9. A didactical game method for teaching yoga as a gymnastic discipline, the method comprises:
a. Arranging a playing surface which comprises in printed form, a plurality of pathways, made up each of them of a succession of boxes, comprising, on the initial pathway, and intermediate pathways, a plurality of start boxes, of transit boxes, and of jump boxes to other pathways, and in the final pathway, a plurality of transit boxes towards a single finish box, being each of the boxes colored with one of a plurality of colors, and being the boxes colors irregularly distributed throughout the pathways;
b. Arranging face down the following playing cards or cards packs:
(i). A pack which comprises a plurality of playing cards or cards with a printed question on each one referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer; distinguishing said pack by means of a color on the back of the playing cards or cards which is identical to one of the colors of said box;
(ii). A plurality of packs which comprise each a plurality of playing cards or cards with printed human figures on their obverse-sides in the different postures corresponding to said gymnastic discipline, an inscription with the name of said posture, a reference number, and optionally an indicative sign of the posture lateral symmetry, i.e. postures which should be performed twice, towards each one of the sides; distinguishing each pack be means of a color on the back of the playing cards or cards which is identical to one of the colors of said boxes;
in such a way that there are arranged at least as many packs as colors encompass said pathways boxes of the playing surface;
c. Arranging a marker, which comprises an identification piece, for each of the players on said board, in any of the start boxes chosen by each player, from one of said pathways of said playing surface;
d. For each player, by turn, generating a number by means of a random numbers generator device, preferably between 1, and 6, moving forward the marker through the pathway the boxes quantity equal to the obtained number;
e. Selecting a playing card or card from the pack whose color corresponds to the color of the box where the marker is situated;
f. If the playing card or card selected by the player corresponds to the ones containing a human figure in gymnastic posture, the player will mimic said gymnastic posture by consulting, if desired, a teaching instructions book which comprises written instructions and illustrations for the implementation of said postures of said gymnastic discipline, being its pages or explanations numbered according to said playing cards or cards reference numbers of said plurality of packs;
g. If the playing card or card selected by the player corresponds to the ones containing a question referred to said gymnastic discipline or to human health, anatomy, physiology and hygiene aspects, and its corresponding correct answer, the player will give said card to another player for reading said question, and verifying the correct answer;
h. If the result of stage f) or stage g) is positive, i.e. if the proof is passed, the player will leave his/her marker on the corresponding box until a new turn, otherwise, he/she will move back the marker up to the box where its was previously situated;
i. Repeating successively stages d) to h) on the initial pathway until situate his/her marker in some of the jump boxes designed for the passage towards the following pathway;
j. Repeating again stages d) to i) in the following pathways until any player be able to situate his/her marker on the finish box of the final pathway, which player will be designated as winner of the game.
10. The method of claim 9, wherein it further comprises, on the stages f), and g), the presence of a coordinator who is not participating as a player, to act as a guide, and to verify of the correctness of said gymnastic discipline posture, and of the answer to said question, respectively.
11. The method of claim 9, wherein it comprises an additional final stage in which all of the players perform a joint activity of said gymnastic discipline for the game to be over.
US12/630,529 2008-12-04 2009-12-03 Didactical Game Kit and Method for Teaching Yoga as a Gymnastic Discipline Abandoned US20100140868A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ARP20080105296 2008-12-04
ARP080105296A AR069068A1 (en) 2008-12-04 2008-12-04 A DIDACTIC GAME KIT, FOR YOGA TEACHING AS A GYM DISCIPLINE

Publications (1)

Publication Number Publication Date
US20100140868A1 true US20100140868A1 (en) 2010-06-10

Family

ID=41527559

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/630,529 Abandoned US20100140868A1 (en) 2008-12-04 2009-12-03 Didactical Game Kit and Method for Teaching Yoga as a Gymnastic Discipline

Country Status (2)

Country Link
US (1) US20100140868A1 (en)
AR (1) AR069068A1 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150273317A1 (en) * 2014-03-25 2015-10-01 Sandra Slade Apparatus and method for playing a game wherein the players perform physical exercises
USD806793S1 (en) * 2016-06-17 2018-01-02 Christa Romano Child worry relief teaching kit
US20180071568A1 (en) * 2016-09-13 2018-03-15 Pratiksha P. Chesney Movement activity training apparatus
US10870048B1 (en) 2017-11-08 2020-12-22 Anthony Rose Squirrel gathering nuts game apparatus and method
US11354983B2 (en) * 2017-04-10 2022-06-07 Aristocrat Technologies Australia Pty Limited Systems and methods for playing an electronic game including a path based bonus game

Citations (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3722885A (en) * 1971-07-13 1973-03-27 C Leaf Exercise game
US4089527A (en) * 1976-03-11 1978-05-16 Roth Barry B Board game apparatus
US4637799A (en) * 1980-05-06 1987-01-20 Bouchal Robert A System and game that stimulates creative and verbal exercise
US4718675A (en) * 1985-04-12 1988-01-12 Arnold Rosenberg Diet game
US4932667A (en) * 1986-08-11 1990-06-12 Gorski And White Games Unlimited, A California General & Partnership Method of playing a performing artist game
US5123653A (en) * 1991-10-30 1992-06-23 Gene Murphy Basketball game board apparatus
US5547199A (en) * 1995-06-12 1996-08-20 Calhoun; Christopher A. Method of playing a sentence forming game
US5704611A (en) * 1996-10-03 1998-01-06 Gamewich Llc Weight loss game
US6056549A (en) * 1998-05-01 2000-05-02 Fletcher; Cheri Communication system and associated apparatus
US6142473A (en) * 1998-11-19 2000-11-07 Bryant; Joe B. Basketball board game
US6213781B1 (en) * 1996-05-23 2001-04-10 Technical Education Research Centers, Inc. Educational game using selective light displacement to teach physical concepts
US6279909B1 (en) * 1998-08-17 2001-08-28 Cranium, Inc. Game having multiple game activities
US6631905B1 (en) * 2002-04-16 2003-10-14 Sandy Slade Game apparatus and method for teaching basketball skills
US6886830B1 (en) * 2001-07-10 2005-05-03 Red Door Enterprises, Llc. Method and apparatus for playing a diceless Craps game
US6966556B1 (en) * 2003-12-08 2005-11-22 Culley Geoffrey B Word building and spelling card game
US20070057460A1 (en) * 2003-02-14 2007-03-15 Swaab Barbara J Instructional yoga game and method of play
US20070269773A1 (en) * 2004-06-29 2007-11-22 Slade Sandra M Educational game and activity
US7507090B2 (en) * 2003-12-11 2009-03-24 Sheila Herman Health education board game

Patent Citations (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3722885A (en) * 1971-07-13 1973-03-27 C Leaf Exercise game
US4089527A (en) * 1976-03-11 1978-05-16 Roth Barry B Board game apparatus
US4637799A (en) * 1980-05-06 1987-01-20 Bouchal Robert A System and game that stimulates creative and verbal exercise
US4718675A (en) * 1985-04-12 1988-01-12 Arnold Rosenberg Diet game
US4932667A (en) * 1986-08-11 1990-06-12 Gorski And White Games Unlimited, A California General & Partnership Method of playing a performing artist game
US5123653A (en) * 1991-10-30 1992-06-23 Gene Murphy Basketball game board apparatus
US5547199A (en) * 1995-06-12 1996-08-20 Calhoun; Christopher A. Method of playing a sentence forming game
US6213781B1 (en) * 1996-05-23 2001-04-10 Technical Education Research Centers, Inc. Educational game using selective light displacement to teach physical concepts
US5704611A (en) * 1996-10-03 1998-01-06 Gamewich Llc Weight loss game
US6056549A (en) * 1998-05-01 2000-05-02 Fletcher; Cheri Communication system and associated apparatus
US6279909B1 (en) * 1998-08-17 2001-08-28 Cranium, Inc. Game having multiple game activities
US6142473A (en) * 1998-11-19 2000-11-07 Bryant; Joe B. Basketball board game
US6886830B1 (en) * 2001-07-10 2005-05-03 Red Door Enterprises, Llc. Method and apparatus for playing a diceless Craps game
US6631905B1 (en) * 2002-04-16 2003-10-14 Sandy Slade Game apparatus and method for teaching basketball skills
US20070057460A1 (en) * 2003-02-14 2007-03-15 Swaab Barbara J Instructional yoga game and method of play
US6966556B1 (en) * 2003-12-08 2005-11-22 Culley Geoffrey B Word building and spelling card game
US7507090B2 (en) * 2003-12-11 2009-03-24 Sheila Herman Health education board game
US20070269773A1 (en) * 2004-06-29 2007-11-22 Slade Sandra M Educational game and activity

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150273317A1 (en) * 2014-03-25 2015-10-01 Sandra Slade Apparatus and method for playing a game wherein the players perform physical exercises
USD806793S1 (en) * 2016-06-17 2018-01-02 Christa Romano Child worry relief teaching kit
US20180071568A1 (en) * 2016-09-13 2018-03-15 Pratiksha P. Chesney Movement activity training apparatus
US11354983B2 (en) * 2017-04-10 2022-06-07 Aristocrat Technologies Australia Pty Limited Systems and methods for playing an electronic game including a path based bonus game
US10870048B1 (en) 2017-11-08 2020-12-22 Anthony Rose Squirrel gathering nuts game apparatus and method

Also Published As

Publication number Publication date
AR069068A1 (en) 2009-12-30

Similar Documents

Publication Publication Date Title
US20130029306A1 (en) Active learning system and method for game based learning and training
US20070269773A1 (en) Educational game and activity
US20100140868A1 (en) Didactical Game Kit and Method for Teaching Yoga as a Gymnastic Discipline
US20150196836A1 (en) Health Game
Kuczala The kinesthetic classroom: Teaching and learning through movement
Bloom Role of the elite coach in the development of talent
US20120086167A1 (en) Educational game
Long et al. 101 classroom games: energize learning in any subject
US7163402B1 (en) Game for stimulating reading interest
Tapson Mathematical games
Godfrey Three fluency activities: Ready, steady, add
JP2678429B2 (en) Game-style abacus practice card
Ochulor EFFECT OF THREE ALGERAIC GAMES ON JUNIOR SECONDARY SCHOOL STUDENTS’RETENTION IN ALGEBRA IN ENUGU STATE
Burns Win-win math games
Ismailova Volleyball is a popular game in many countries around the world
Kaardal Learning by choice in secondary Physical Education: Creating a goal-directed program
Luebke A COMPARISON OF THE EFFECTS OF TWO PROGRAMS OF ELEMENTARY PHYSICAL EDUCATION ON THE SELF-CONCEPT, KNOWLEDGE OF PHYSICAL ACTIVITY AND PHYSICAL FITNESS OF THIRD-GRADE CHILDREN.
RU62026U1 (en) TABLE GAME-QUIZ "RULES OF BEHAVIOR AT SCHOOL"
Spears Amy Morris Homans: A heritage of excellence
Rogers Some subjects
Bandhauer Elementary Physical Education
Sutherland No Gym? No Problem!
Dean New Dimensions in Movement and Fitness through Integration.
Jones Games, games, games-and reading class
WO2015016787A2 (en) Board game for teaching body transformation principles

Legal Events

Date Code Title Description
AS Assignment

Owner name: MAT BAREFOOT S.R.L.,ARGENTINA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:GUTIERREZ MOYANO, MATIAS;DESCALZO, JUAN;REEL/FRAME:023969/0122

Effective date: 20100114

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION