US20100062862A1 - Gaming machine that senses player playing game thereon - Google Patents
Gaming machine that senses player playing game thereon Download PDFInfo
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- US20100062862A1 US20100062862A1 US12/550,825 US55082509A US2010062862A1 US 20100062862 A1 US20100062862 A1 US 20100062862A1 US 55082509 A US55082509 A US 55082509A US 2010062862 A1 US2010062862 A1 US 2010062862A1
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- gaming machine
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
Abstract
Description
- This application claims benefit of U.S. Provisional Application No. 61/096,171, filed Sep. 11, 2008, 61/096,165, filed Sep. 11, 2008, and 61/096,148, filed Sep. 11, 2008, the entire contents of which are incorporated herein by reference.
- 1. Field of the Invention
- The present invention relates to a gaming machine that detects a player to play a game.
- 2. Related Art
- Conventionally, various table games are known. Among these table games, there are games hosted by a dealer and hosted by a computer in place of the dealer. In a case where the computer hosts a game, the game can be executed either in only one terminal or simultaneously in a plurality of terminals via a network.
- In addition, in a case where such games are provided in a predetermined building, a large number of terminal devices, on which the games can be executed, are often installed in a predetermined region in the building. Furthermore, each of the terminal devices can provide a plurality of games to a player, for example, as disclosed in U.S. Patent Application Publication No. 2007/0026947.
- In such a case, the terminal for providing games displays the games in coordination with other terminals and a server despite being unattended, and continues running even if there is no player operating.
- In addition, a gaming machine is proposed that determines whether a terminal for executing games is in an active state or not by providing the terminal with a sensor for detecting a human body, as disclosed in Japanese Unexamined Patent Application Publication No. H06-339559. The gaming machine detects a human body by an image and a touch sensor. In a case where an image is used for recognizing a player, not only is an expensive image recognition system required, but the cost increases for recognition systems of higher precision, and a system of lower precision cannot recognize a player. Furthermore, the touch sensor may detect a touch of other than a player. Therefore, malfunction cannot be completely suppressed even by using a sensor.
- Given this, the present invention aims at providing a gaming machine that can prevent false detection of a player operating a terminal.
- 269 Moreover, in general, in a game hall where such a terminal device or a system for providing a game is installed, the lights in the whole gaming hall are dimmed and a rendering for highlighting the terminal device is commonly performed by various lamps and a display provided on a terminal.
- In such a dimly lit environment, it is difficult to determine whether a terminal is vacant or not (in use or not). In addition, players looking for a vacant terminal device may bump into each other and may be injured.
- Given this, the present invention aims at providing a gaming machine that allows a player to easily determine whether a targeted terminal is vacant or not.
- 270 In addition, in a case where such games are provided in a predetermined building, a large number of terminal devices, on which the games can be executed, are often installed in a predetermined region in the building. Furthermore, each of the terminal devices can provide a plurality of games to a player, for example, as disclosed in U.S. Patent Application Publication No. 2007/0026947.
- However, each of the plurality of games requires different operation and some games require a characteristic operation. For example, a mah-jong game and a horse racing game require completely different operations in order to play a game. Therefore, in a case where a plurality of games is to be provided by a single device, the terminal device disclosed in U.S. Patent Application Publication No. 2007/0026947 is not suitable. Players tend to avoid playing a game on a terminal device with an inferior operating sensation, and this may lead to a problem of a lowered operating rate of an entire gaming hall.
- In a first aspect of the present invention, A gaming machine comprising: a cabinet; a top door that is disposed at an upper side of the cabinet to be openable and closable; a display device that is disposed at the top door, and performs display related to a game; an operating unit that accepts an operation by a player; a sensor that senses the player; and a notification unit that performs a notification according to an existence of a sensing signal that indicates the sensor has sensed the player.
- In a second aspect of the present invention,a gaming machine includes: a cabinet that houses devices which execute a game; a human body detection sensor that detects a player, and is disposed so as to be visually recognizable from outside of the cabinet; a top door that is openable and closable; and a control unit that executes the game, in which: the cabinet includes a housing portion having an opening on an upper side thereof and a supporting portion that is formed continuously from at least one lateral face of the housing portion for supporting a part of a face on a lower side of the housing portion; the top door is disposed so as to cover the opening portion; and the human body detection sensor is disposed on a lower lateral face side, which is a face on a lower side of the housing portion.
- According to the second aspect of the present invention, the gaming machine includes a cabinet, a human body detection sensor, a top door, and a control unit. The cabinet includes a housing portion having an opening on an upper side thereof and a supporting portion that supports the housing portion. The top door is disposed so as to cover the opening portion of the housing portion. The supporting portion is formed in a face on a lower side of the housing portion, continuously from one lateral face of the housing portion, so as to support a part of the face on the lower side of the housing portion. Therefore, a space for accommodating the legs of a player sitting on a chair disposed in front of a gaming machine for using the gaming machine is created on the lower side of the housing portion. Since the human body detection sensor is disposed on the lower lateral face side, which is a face on a lower side of the housing portion, the human body detection sensor can detect the legs (human body) of the player seated.
- As described above, the gaming machine can encourage a player to be in a predetermined posture when the player is playing a game thereon. Subsequently, a part of the player's body enters a region that is detectable by the human body detection sensor when the player is in the posture, thereby preventing malfunction such as false detection by the sensor.
- According to a third aspect of the present invention, in the gaming machine as described in the second aspect, the human body detection sensor is disposed on the lower lateral face of the housing portion in the vicinity of an outer edge on a front side of the housing portion, so that an apex of the human body sensor faces the supporting portion.
- According to the third aspect of the present invention, in addition to the gaming machine described in the second aspect, the human body detection sensor is disposed on the lower lateral face of the housing portion in the vicinity of the outer edge on the front side of the housing portion. In addition, the human body detection sensor is disposed so that an apex thereof faces the supporting portion. Therefore, the human body detection sensor responds only when the player is in a predetermined posture (such as a seated posture), and thus, for example, mistakenly detecting a player just passing by the gaming machine can be prevented.
- In a fourth aspect of the present invention, The gaming machine as described in the second aspect, the human body detection sensor includes: a first sensor that is disposed on a lower lateral face side, which is a face on a lower side of the housing portion; and a second sensor that detects sound and is disposed on a face on an upper side of the top door.
- According to the fourth aspect of the present invention, in addition to the gaming machine described in the second aspect, two human body detection sensors are provided: the first sensor and the second sensor. The first sensor is disposed on a lower lateral face side, which is a face on a lower side of the housing portion. The second sensor is disposed on a face on an upper side of the top door and detects sound.
- As a result, since the supporting portion supports a part of the housing portion on the lower lateral face thereof, a space is created for accommodating the legs of a player sitting on a chair disposed in front of a gaming machine for using the gaming machine. Since the first sensor is disposed on the lower lateral face side, which is the face on a lower side of the housing portion, the first sensor can detect the legs (human body) of a player seated.
- As described above, the gaming machine can encourage a player to be in a predetermined posture when the player is playing a game thereon. Subsequently, a part of the player's body enters a region that is detectable by the human body detection sensor when the player is in the posture, thereby preventing malfunction such as false detection by the sensor.
- In addition, since the second sensor is disposed on a face on the upper side of the top door, in other words in the vicinity of the player's face, a player's voice can be easily detected thereby.
- As described above, the gaming machine encourages a player to be in a predetermined posture when the player is playing a game thereon. Subsequently, a part of the player's body enters a region that is detectable by the first sensor and the second sensor can clearly detect the player's voice when the player is in the posture, thereby preventing malfunction such as false detection by the sensor.
- According to a fifth aspect of the present invention, the gaming machine as described in the fourth aspect further includes a speaker that outputs sound, in which the control unit outputs sound from the speaker based on a signal being output by the first sensor and displays a predetermined image on the display in a case where the second sensor further detects sound.
- According to the fifth aspect of the present invention, in addition to the gaming machine described in the fourth aspect, the gaming machine further includes a speaker that outputs sound. In addition, the control unit outputs sound from the speaker based on a signal being output by the first sensor, and thereafter, displays a predetermined image on the display in a case where the second sensor outputs a signal indicating that the second sensor has detected sound. Such an arrangement allows an image for starting a game to be displayed on the display in a case where, for example, a player responds to a message emitted from the gaming machine.
- In a sixth aspect of the present invention, a gaming machine includes: a cabinet for housing devices for playing a game; a control unit that executes the game; a main door that is openable and closable; an operating unit that is disposed along a peripheral edge on a front side of the main door, and can be operated by a player; and an illuminating portion that outputs light to a face on a side on which the operating unit is disposed.
- According to the sixth aspect of the present invention, the gaming machine includes a cabinet, an operating unit, a control unit, and an illuminating portion. The illuminating portion is disposed on a face on a side on which the operating unit is disposed. When a player plays a game using the gaming machine, light emitted from the illuminating portion is hidden behind the player and not visible from other players. In such a configuration, in a case where the gaming machine is installed in a game hall with dim lighting, a player can easily recognize a vacant gaming machine by just looking for a gaming machine with a light emitted from the illuminating portion.
- According to a seventh aspect of the present invention, in the gaming machine as described in the sixth aspect, the cabinet includes a housing portion having an opening on an upper side thereof and a supporting portion that is provided on a first side of the housing portion and supports the housing portion, the main door is disposed so as to cover the opening portion, and the illuminating portion includes a first illuminating portion that is provided on the face of the main door and a second illuminating portion that is provided on the supporting portion, on a face thereof to the side of the face.
- According to the seventh aspect of the present invention, in addition to the gaming machine described in the sixth aspect, the illuminating portion includes a first illuminating portion and a second illuminating portion. The first illuminating portion is provided on the lateral face of the main door on a side where the operating unit is disposed, and the second illuminating portion is provided on the lateral face of the supporting portion, on a side to the operating unit. Since the illuminating portions are provided both in the vicinity of the operating unit and in the supporting portion in such a configuration, a player looking for a vacant gaming machine can recognize light from the illuminating portion, either with a relatively high line of sight or with a line of sight at the foot of the gaming machine.
- According to a eighth aspect of the present invention, the gaming machine as described in the sixth aspect further includes a human body detection sensor for detecting a human body in which, in a case where a signal indicating detection of a human body is not received from the human body detection sensor, the control unit illuminates at least one of the first illuminating portion and the second illuminating portion, and in a case where the signal indicating detection of a human body is received from the human body detection sensor, the control unit turns off the at least one of the first illuminating portion and the second illuminating portion.
- According to the eighth aspect of the present invention, in addition to the gaming machine described in the sixth aspect, a human body detection sensor is further provided in which, in a case where a signal indicating detection of a human body is not received from the human body detection sensor, the control unit illuminates at least one of the first illuminating portion and the second illuminating portion, and in a case where the signal is received, the control unit turns off the at least any one of the first illuminating portion and the second illuminating portion. With such a configuration, since the illumination portions are turned off while the gaming machine is in use, a player can easily recognize a vacant gaming machine.
- In a ninth aspect of the present invention, a gaming machine includes: a cabinet that houses devices for playing a game; a control unit that executes the game; an operating unit that a user can operate; and a top door on which the operating unit is disposed, in which the top door includes a mounting portion on which the operating unit is detachably mounted.
- According to the ninth aspect of the present invention, the gaming machine includes a cabinet, a control unit, an operating unit, and a top door. In addition, the operating unit is disposed on the top door that includes a mounting portion on which the operating unit is detachably mounted. This makes the operating unit exchangeable and a suitable operating unit can be mounted in accordance with a type of game.
- According to a tenth aspect of the present invention, in the gaming machine as described in the ninth aspect, the operating unit includes a switch used for the game and an operation illuminating portion that emits light; and the control unit outputs light from the operation illuminating portion in a case where the switch is operable.
- According to the tenth aspect of the present invention, in addition to the gaming machine described in the ninth aspect, the operating unit includes a switch and an operation illuminating portion, and the control unit outputs light from the operation illuminating portion in a case where the switch is operable. As a result, during playing of a game, the player can easily recognize an opportunity for operating the switch.
- According to a eleventh aspect of the present invention, in the gaming machine as described in the tenth aspect, an operation on the switch triggers generation of a random number, which is used in the game, by a random number generator.
- According to the eleventh aspect of the present invention, in addition to the gaming machine described in the tenth aspect, the switch triggers generation of a random number, which is used in the game, by a random number generator. As a result, a player can control when to generate random numbers by the random number generator.
- According to a twelfth aspect of the present invention, in the gaming machine as described in the second aspect, the human body detection sensor is an infrared sensor.
- According to the twelfth aspect of the present invention, in addition to the gaming machine described in the second aspect, the human body detection sensor is an infrared sensor. In this way, a player (human body) can be detected.
- According to a thirteenth aspect of the present invention, in the gaming machine as described in the fourth aspect, the first sensor is disposed on the lower lateral face of the housing portion in the vicinity of an outer edge on a front side of the housing portion, so that an apex of the human body sensor faces the supporting portion.
- According to the thirteenth aspect of the present invention, in addition to the gaming machine described in the fourth aspect, the first sensor is disposed on the lower lateral face of the housing portion in the vicinity of the outer edge on the front side of the housing portion. In addition, the first sensor is disposed so that an apex thereof faces the supporting portion. Therefore, the first sensor responds only when the player is in a predetermined posture (such as a seated posture), and thus, for example, false detection of a player just passing by the gaming machine can be prevented.
- According to a fourteenth aspect of the present invention, in the gaming machine as described in the thirteenth aspect, the human body detection sensor is an infrared sensor.
- According to the fourteenth aspect of the present invention, in addition to the gaming machine described in the thirteenth aspect, the human body detection sensor is an infrared sensor. In this way, a player (human body) can be detected.
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FIG. 1 is a perspective view showing thegaming machine 1 according to an embodiment of the present invention; -
FIG. 2 is a perspective view showing thegaming machine 1 according to the embodiment of the present invention with antop door 3 being open; -
FIG. 3 is a back view showing thegaming machine 1 according to the embodiment of the present invention; -
FIG. 4 is a functional block diagram of thegaming machine 1 according to the embodiment of the present invention; -
FIG. 5 is a diagram showing a circular arrangement of thegaming machines 1 according to the embodiment of the present invention; -
FIG. 6 is a diagram showing a comparative example ofFIG. 5 ; -
FIG. 7 is a cross-sectional view taken along line A-A inFIG. 2 ; -
FIG. 8 is an exploded view of the vicinity of afoot lamp 25 according to the embodiment of the present invention; -
FIG. 9 is an exploded view of thefoot lamp 25 according to the embodiment of the present invention; -
FIG. 10 is an enlarged view of anoperating unit 32b according to the embodiment of the present invention; -
FIG. 11 is an enlarged exploded view of thetop door 3, in the vicinity of anarm rest 35, according to the embodiment of the present invention; -
FIG. 12 is an enlarged exploded view of thetop door 3, in the vicinity of acover member 38, according to the embodiment of the present invention; -
FIG. 13 is a diagram showing a relationship between acoin sensor 41 and asub housing portion 21 of thecabinet 2 in a case where thetop door 3 is opened and closed, according to the embodiment of the present invention; -
FIG. 14 is a partial enlarged view of the vicinity of acoin sensor 41 according to an embodiment of the present invention; -
FIG. 15 is a cross-sectional view of ahopper unit 4 according to the embodiment of the present invention; -
FIG. 16 is an enlarged exploded view of the vicinity of anapplication unit 5 disposed on a back face side R of thecabinet 2 according to the embodiment of the present invention; -
FIG. 17 is a diagram showing a main flow according to the embodiment of the present invention; and -
FIG. 18 is a diagram showing a flow of the operating unit during game execution in a case of playing Sic Bo according to the embodiment of the present invention. - An embodiment of the present invention is described hereinafter with reference to the accompanying drawings.
- An embodiment of the gaming machine according to the present invention is described hereinafter with reference to the accompanying drawings. First, an overall configuration of a
gaming machine 1 according to the present embodiment is described with reference toFIGS. 1 to 3 .FIG. 1 is a perspective view of thegaming machine 1.FIG. 2 is a perspective view showing thegaming machine 1 with atop door 3 being open.FIG. 3 is a back view of thegaming machine 1. - The
gaming machine 1 is composed of: acabinet 2 as a housing that houses a circuit substrate and the like; atop door 3 in which amain display 31, an operatingunit 32 and the like are disposed; ahopper unit 4 that is a retaining device for medals and coins, and discharges the medals and coins; and anapplication unit 5 that can be attached and removed, to which aspeaker 51, alamp portion 52, and the like are disposed. - The
cabinet 2 houses a circuit substrate and the like, and constitutes a main body of thegaming machine 1. Thecabinet 2 includes asub housing portion 21 formed on a lower side (a lower side in the drawings is hereinafter referred to as a lower side B) of thetop door 3, amain housing portion 22 formed on the lower side B of thesub housing portion 21, and a supportingportion 23 formed on a further lower side of themain housing portion 22. Thesub housing portion 21 houses a relay board unit 211 (described later) and a humanbody detection sensor 29, which is the first sensor. In addition, themain housing portion 22 houses a main control unit 221 (described later). - An opening
portion 20 is formed on an upper side T (an upper side in the drawings is hereinafter referred to as an upper side T) of thesub housing portion 21. In the present embodiment, the openingportion 20 constitutes an entirety of the upper side T of thecabinet 2; in other words, the entirety of the upper side T of thesub housing portion 21 is open. - A
card insertion opening 26 into which a player card, which is an information storage medium for a PTS (player tracking system), is inserted, and a playerinformation display portion 27 for displaying information stored on the player card inserted are provided on a front side F (a front side in the drawings is hereinafter referred to as a front side F) of thesub housing portion 21, which is a front side F of thecabinet 2. The player card stores information related to a player such as a player ID, and the playerinformation displaying portion 27 displays history information of the player, who owns the player card inserted into thecard insertion opening 26. In the present embodiment, the player card also stores a play history. - In addition, in the
cabinet 2, afoot lamp 25 is provided on the front side F of thecabinet 2 and on the lower side B of themain housing portion 22. Thefoot lamp 25 is disposed on the front side F of the supportingportion 23. Thefoot lamp 25 emits light toward the lower side B and irradiates a region corresponding to feet of a player in a case where the player is seated in front of thegaming machine 1. - A supporting
plate 232 is provided on the lower side B of thecabinet 2. The supportingplate 232 is disposed on the lowermost side B of thecabinet 2 so as to project from an end portion on the lower side B of the supportingportion 23 toward the front side F. - In addition, as shown in
FIG. 3 , acabinet illuminating portion 24 is provided on a back side (a back side in the drawings is hereinafter referred to as a back side F) of thecabinet 2. Thecabinet illuminating portion 24 emits light or switches between modes of illumination in accordance with a control signal from themain control unit 221. - The
top door 3 is disposed on the upper side T of thecabinet 2 so as to cover an entirety of the openingportion 20 formed on thesub housing portion 21 of thecabinet 2. Thetop door 3 is disposed so as to cover the upper side T of thecabinet 2 like a lid and opens and closes rotationally on an end thereof on the back side R (seeFIG. 2 ). - In addition, the
top door 3 includes: amain display 31 for displaying mainly images related to the game; anoperating unit 32 on which a player performs operations related to the game; acoin slot 33 into which coins are inserted; and abill slot 34 into which bills are inserted (seeFIG. 1 ). - A
hopper unit 4 is disposed on the lower side B of thetop door 3 and thesub housing portion 21, to a right side of the cabinet 2 (a right side of the cabinet is hereinafter referred to as a right side R2). Thehopper unit 4 constitutes a face on the right side R2 of thecabinet 2, namely a face on the right side R2 of thegaming machine 1. Thehopper unit 4 is provided as an independent body from thecabinet 2 and connected to thecabinet 2 via an opening portion for a hopper (not shown) provided on a face on the lower side B of thesub housing portion 21. - The
hopper unit 4 is formed in a vertically long shape, which is elongated in a thickness direction (F-R direction). In addition, acoin payout opening 42 is formed on the front side F of thehopper unit 4, and coins discharged from thecoin payout opening 42 are collected in thecoin tray 43. - An
application unit 5 is disposed on the upper side T, in an end on the back face side R, of thecabinet 2. Anapplication unit 5 is disposed on the upper side T, in an end on the back face side R, of thecabinet 2. - In the present embodiment, the
application unit 5 includes aspeaker 51 and a lamp portion 52 (seeFIG. 1 ). In other words, in thegaming machine 1, thespeaker 51 and thelamp portion 52, as a unit, are formed to be detachable (details are described later). - A circuit configuration of the
gaming machine 1 is described hereinafter with reference toFIG. 4 . -
FIG. 4 is a functional block diagram of thegaming machine 1. - The
gaming machine 1 according to the present embodiment is basically configured around amicrocomputer 65, which is composed of aCPU 61,RAM 62,ROM 63, and abus 64 for transferring data therebetween. TheRAM 62 and theROM 63 are connected to theCPU 61 via thebus 64. TheRAM 52 is memory for temporarily storing various data computed by theCPU 61. TheROM 63 stores various programs, data tables and the like for performing processing required for controlling thegaming machine 1. - The
main control unit 221 including themicrocomputer 65 is housed by themain housing portion 22 in thecabinet 2. - A
communication interface 78 and arelay circuit 70 are connected to themicrocomputer 65 via an I/O interface 66. Thecommunication interface 78 is a module for connecting an external network. For example, in a case where a plurality ofgaming machines 1 is administered by a server, thegaming machines 1 can communicate with each other and with the server in a bidirectional manner, via thecommunication interface 78. This allows thegaming machine 1 to execute games in cooperation with the server andother gaming machines 1. - The
relay circuit 70 is a circuit for connecting driving circuits and devices (described later) with themicrocomputer 65. Therelay board unit 211 including therelay circuit 70 is housed by thesub housing portion 21 of thecabinet 2. - The
sub housing portion 21 is disposed on an uppermost side T of thecabinet 2, and in a position readily accessible by opening thetop door 3. In the present embodiment, only therelay board unit 211 including therelay circuit 70, not themain control unit 221 including themicrocomputer 65, is disposed in thesub housing portion 21. In other words, therelay circuit 70, which only relays control signals, is disposed in the most accessible position inside thecabinet 2, and modules (described later) are connected to themicrocomputer 65 via therelay circuit 70. - The
relay circuit 70 and each of the other modules (described later) are further connected by the I/O interface 71. The modules connected to themicrocomputer 65 via therelay circuit 70 are described hereinafter. - An
image processing circuit 72 is connected to therelay circuit 70 via the I/O interface 71. Theimage processing circuit 72 is connected to themain display 31 and controls operation of themain display 31. - The
image processing circuit 72 includes program ROM, image ROM, an image control CPU, work RAM, a video display processor (VDP), video RAM, and the like (not shown). The program ROM stores an image control program with respect to the display functions of themain display 31, and various kinds of selection tables. The image ROM stores pixel data for creating an image, for example, pixel data for creating an image on themain display 31. In addition, the image control CPU determines an image to be displayed on themain display 31 from among the pixel data sets stored beforehand in the image ROM according to the image control program stored beforehand in the program ROM based upon the parameters set by themicrocomputer 65. The work RAM is configured as a temporary storage means in a case where the image control program is executed by the image control CPU. The VDP is a component for creating an image data that accords with the display contents determined by the image control CPU, and for outputting the image thus created to themain display 31. It should be noted that the video RAM is configured as a temporary storage device used by the VDP for creating an image. - In addition, a
hopper unit 4 is connected to therelay circuit 70 via the I/O interface 71. More specifically, connected to therelay circuit 70 are ahopper driving circuit 44 and a payoutcomplete signal circuit 47 in thehopper unit 4. Thehopper driving circuit 44 controls operation of ahopper device 45. The payoutcomplete signal circuit 47 manages detection of medals performed by amedal detection portion 46 provided to thehopper device 45, and checks whether medals discharged externally from thehopper device 45 has reached a payout number or not. - A
card identification circuit 73 and a player information displayportion driving circuit 74 are connected to therelay circuit 70 via the I/O interface 71. Thecard identification circuit 73 is a reader portion that identifies a player card inserted from thePTS card slot 26 and reads information regarding a player stored on the player card. In addition, a playerinformation display portion 27 is connected to the player information displayportion driving circuit 74. Play history information is displayed on the playerinformation display portion 27, from the information regarding a player read by thecard identification circuit 73. - A
sound circuit 75 is connected to therelay circuit 70 via the I/O interface 71. Aspeaker 51 is connected to thesound circuit 75. Thespeaker 51 generates various sound effects, background music and the like when various effects are made, by an output control by thesound circuit 75 based on a driving signal from theCPU 61. - A
lamp driving circuit 76 is connected to therelay circuit 70 via the I/O interface 71. Furthermore, a lamp portion (for example, LED) 52 is connected to thelamp driving circuit 76. Thelamp portion 52 emits light in a blinking pattern in accordance with an effect, based on a control signal from themicrocomputer 65. - It should be noted that, in the present embodiment, the
sound circuit 75, thespeaker 51, thelamp driving circuit 76, and thelamp portion 52 are configured to be theapplication unit 5. - A bill validating driving
circuit 77 is connected to therelay circuit 70 via the I/O interface 71. Abill validating device 341 is connected to the bill validating drivingcircuit 77. Thebill validating device 341 checks whether or not a bill and a bar coded ticket is genuine. Upon reception of a genuine bill, thebill validating device 341 inputs a value of the bill thus received to theCPU 61, based on an identification signal from the bill validating drivingcircuit 77. Furthermore, upon reception of a genuine bar coded ticket, thebill validating device 341 inputs a credit amount and the like recorded on the bar coded ticket thus received to theCPU 61, based on an identification signal from the bill validating drivingcircuit 77. - An operating unit control circuit 320 is connected to the
relay circuit 70 via the I/O interface 71. In addition, the operatingunit 32 is connected to the operating unit control circuit 320. In the present embodiment, the operatingunit 32 is configured to be an exchangeable module. The operatingunit 32 can be exchanged accordingly with a module prepared in accordance with a type of a game provided by thegaming machine 1, along with the operating unit control circuit 320. - A
coin sensor 41 is connected to therelay circuit 70 via the I/O interface 71. Thecoin sensor 41 detects a coin, which is inserted via thecoin slot 33, passing by. - The
cabinet 2 is described in detail hereinafter with reference toFIGS. 1 to 3 andFIGS. 5 to 9 .FIG. 5 is a diagram showing a circular arrangement of thegaming machines 1.FIG. 6 is a diagram showing a comparative example ofFIG. 5 .FIG. 7 is a cross-sectional view taken along line A-A inFIG. 2 .FIG. 8 is an enlarged perspective view of the supportingportion 23 and the vicinity of thefoot lamp 25.FIG. 9 is an exploded view of thefoot lamp 25. - Referring to
FIGS. 1 , 2 and 5, hereinafter, a lateral face of thecabinet 2 on the right side R2 is referred to as a rightlateral face 202, and a lateral face of thecabinet 2 on the left side L is referred to as a leftlateral face 204, seen from the front side F of thegaming machine 1. In addition, a face on a rear side (the back side R) of thegaming machine 1 is referred to as aback face 201. Aright end face 203 is formed on the rightlateral face 202, between an end on the back side R and theback face 201. Similarly, aleft end face 205 is formed on the leftlateral face 204, between an end on the back side R and theback face 201. - Thus, seen from the upper side T, the
gaming machine 1 with theright end face 203 and theleft end face 205 has a six-cornered shape, in which a length in the width direction (L-R 2 direction) of the front side F (distance between X and X′ inFIG. 1 ) is longer than a length in the width direction (L-R 2 direction) of the back face 201 (distance between Y and Y′ inFIG. 3 ). - As used herein, the distance between X and X′ is a distance between the right
lateral face 202 to the leftlateral face 204. In addition, the distance between Y and Y′ is a distance from a contact point between theback face 201 and theright end face 203, to a contact point between theback face 201 and theleft end face 205. - First, the
right end face 203 is a planar surface, which looks like a face made by chamfering a corner horizontally in a direction of gravitational force, connecting two points that are a predetermined distance away from a point of intersection of extended lines of the rightlateral face 202 and theback face 201. Similarly, theleft end face 205 is a planar surface, which looks like a face made by chamfering a corner horizontally in the direction of gravitational force, connecting two points that are the predetermined distance away from a point of intersection of extended lines of the leftlateral face 204 and theback face 201. - In addition, the
right end face 203 and theleft end face 205 are surfaces between corners of which inner angles with respect to the adjacent lateral face and the back face are at least 90 degrees. More specifically, theright end face 203 is formed to have an inner angle with respect to the rightlateral face 202 and an inner angle with respect to theback face 201, which are at least 90 degrees. Similarly, theleft end face 205 is formed to have an inner angle with respect to the leftlateral face 204 and an inner angle with respect to theback face 201, which are at least 90 degrees. - The
present gaming machine 1 is installed in a game hall, for example, in a semicircular or circular arrangement, with theright end face 203 contacting theleft end face 205 of anadjacent gaming machine 1, as shown inFIG. 5 . This can arrange thegaming machines 1 in a smaller diameter than in a case where substantially rectangular gaming machines, in which theright end face 203 and theleft end face 205 are not provided, are installed in a circle (seeFIG. 6 ), thereby saving total installation space. - In addition, a
handle portion 206 is provided in each of theright end face 203 and theleft end face 205, as shown inFIGS. 1 and 2 . Thehandle portion 206 is a concave portion 207 formed on the faces toward the inside of thecabinet 2. In the concave portion 207, a projecting portion 208 is formed, which is a part of the upper side T that projects so as to cover an opening of the concave portion. - In a case where an administrator moves the
gaming machine 1, the administrator can carry the gaming machine by putting their fingers into the concave portion 207 of thehandle portion 206 and holding the projecting portion 208 with the fingers bent toward the upper side T. - The
handle portion 206 is formed on at least one of theright end face 203 and theleft end face 205, preferably on both thereof. - Returning to
FIGS. 1 and 2 , thecabinet 2 includes thesub housing portion 21 and themain housing portion 22, as described above. Thesub housing portion 21 constitutes an upper face of thecabinet 2 and has the openingportion 20 on the upper side T thereof. Thetop door 3 is disposed so as to cover theopening portion 20. Themain housing portion 22 is disposed on the lower side B of thesub housing portion 21 and substantially in a center in a vertical direction (T-B direction) of thecabinet 2. In other words, thesub housing portion 21 is formed between themain housing portion 22 and thetop door 3. - In addition, the
relay board unit 211 including therelay circuit 70 is housed by thesub housing portion 21 and themain control unit 221 including themicrocomputer 65 is housed by themain housing portion 22. Therefore, only therelay board unit 211 is accessible, even in a case where thetop door 3 is illegally opened, and therefore fraud by directly accessing themain control unit 221 can be avoided. Furthermore, for example, in a case where a player puts a drink on an arm rest 35 (described later), even if the drink is spilled on thegaming machine 1, foreign articles such as the drink can only enter thesub housing portion 21, and themain control unit 221 will be free from an effect of such foreign articles. - The
main housing portion 22 is formed so as to be gradually shorter in length in the thickness direction (hereinafter referred to as the F-R direction), decreasing from the upper side T to the lower side B. The lower side of themain housing portion 22 is the supportingportion 23 that supports thegaming machine 1. - The supporting
portion 23 is formed continuously from themain housing portion 22 to have substantially the same length in the F-R direction as that of the lower side B of themain housing portion 22. In other words, starting from the top, thegaming machine 1 has: thetop door 3; thesub housing portion 21; themain housing portion 22; and the supportingportion 23. A portion on the front side F of thetop door 3 and thesub housing portion 21 are formed to project from themain housing portion 22 toward the front side F. On the other hand, themain housing portion 22 is formed to be shorter in length in the F-R direction, descending from the upper side T to the lower side B. This creates a space on the lower side B of the display, i.e. on the lower side B of thesub housing portion 21. The space is used as a space for accommodating the legs of a player, in a case where a chair is provided in front of agaming machine 1 and the player sits thereon. Since the player can sit closer to the gaming machine, the installation area for thegaming machine 1, including a space for accommodating the player, can be reduced. - The
main control unit 221 including themicrocomputer 65 is housed by themain housing portion 22. A mainhousing portion door 222 is provided on the front side F of themain housing portion 22, which can be open to take out themain control unit 221. - The
sub housing portion 21 houses at least: therelay board unit 221 including therelay circuit 20; thebill validating device 341; and the humanbody detection sensor 29. In addition, thecoin sensor 41 is connected to thetop door 3 and housed by thesub housing portion 21. Furthermore, on an outer face in the front side F of thesub housing portion 21, the playerinformation displaying portion 27 and thecard slot 26, into which the player card is inserted, are provided. - Since the player
information displaying portion 27 and thecard slot 26 are provided on an outer face of thesub housing portion 21, an area of thetop door 3 can be made smaller, thereby making thewhole gaming machine 1 smaller. In addition, even in a case where a string is attached to the playing card for carrying thereof, the string will not fall on the main display, whereby it is possible to prevent impairment of visual recognition thereby. - As shown in
FIG. 7 , the humanbody detection sensor 29 is disposed on the front side F in thesub housing portion 21. Furthermore, the humanbody detection sensor 29 is disposed substantially in a center in the width direction (L-R 2 direction) of thecabinet 2, i.e. substantially in a center between Z and Z′ (distance between Z and Z′ inFIG. 1 ). - As used herein, the distance between Z and Z′ is a distance between the left side L of the
cover member 38 and a lateral face on the left side L of thehopper unit 4. - The human
body detection sensor 29 is disposed inside asensor housing 291. Thesensor housing 291 is formed to have a substantially triangular cross section, and the humanbody detection sensor 29 is disposed on a tilted surface facing the back side R. Therefore, the humanbody detection sensor 29 is disposed so that an apex thereof faces the back side R and the lower side B. This configuration allows the player's legs, which enter the space created on the lower side B of thesub housing portion 21, to be detected, whereas players passing in front of thegaming machine 1 will not to be mistakenly detected. - In the present embodiment, an infrared sensor can be used, for example, as the human
body detection sensor 29. The infrared sensor is a so-called thermal infrared sensor, and captures a change in temperature of a sensor element due to infrared radiation radiated thereon by a human body and the like, as a change in resistance or a change in a physical phenomenon such as a thermo-electromotive force and a pyroelectric effect, and outputs thereof as an electric signal. - A
sensor hole 292 is formed on an extended line from the apex of the humanbody detection sensor 29. Thesensor hole 292 is formed on a surface on the lower side B of thesub housing portion 21. Furthermore, thesensor hole 292 is formed in a center in the width direction (L-R 2 direction) of thecabinet 2, i.e. in a center between Z and Z′ (distance between Z and Z′ inFIG. 2 ). The humanbody detection sensor 29 detects infrared radiation generated by a human body through thesensor hole 292. - It should be noted that, in a case where the
hopper unit 4 is not provided, the humanbody detection sensor 29 and thesensor hole 292 can be disposed or formed substantially in a center in the width direction (L-R 2 direction) of thecabinet 2. - The
foot lamp 25 is described hereinafter with reference toFIGS. 8 and 9 . - As shown in
FIG. 8 , thecabinet 2 further includes thefoot lamp 25 on the front side F of the supportingportion 23. Furthermore, thefoot lamp 25 is disposed on the lower side B of the supportingportion 23, so that light is emitted toward the lower side B. - As shown in
FIG. 9 , thefoot lamp 25 is composed of afoot lamp cover 251 and anLED substrate 252. Screw holes 253 and 253 are formed on thefoot lamp cover 251, through which thefoot lamp cover 251 is fixed to thecabinet 2 with screws. The screw holes 253 and 253 are formed in positions corresponding to positions of screw holes 256 and 256 formed in the front side F of the supportingportion 23. In a case where thefoot lamp 25 is attached to the supportingportion 23 and a supporting portion door 231 is closed, the screw holes 253 and 253 are hidden behind the supporting portion door 231. -
Light transmitting holes 254 are formed on thefoot lamp cover 251, through which light from an LED provided on theLED substrate 252 transmits. TheLED substrate 252 is disposed so as to align with thelight transmitting holes 254, and mounted with screws to thefoot lamp cover 251 by way of mountingbosses 255. - The
foot lamp 25 lights the vicinity of the feet of a player sitting on a chair in front of thegaming machine 1. On the other hand, when a player is seated, thefoot lamp 25 is hidden behind the player and the light thereof is not perceivable from other players passing by thegaming machine 1. Therefore, a player looking for a vacant gaming machine can find thegaming machine 1 with the light on the lower side B. Furthermore, in the present embodiment, thefoot lamp 25 is controlled to be turned off when a player is seated at the front side F of thegaming machine 1. Details are described later. - In addition, as shown in
FIG. 3 , thecabinet illuminating portion 24 is provided on the back side R of thecabinet 2. Thecabinet illuminating portion 24 emits light or switches between modes of illumination in accordance with operation on the operatingunit 32 by a player. Change in thecabinet illuminating portion 24 is described later in detail. - The
top door 3 is described in detail hereinafter with reference toFIGS. 1 , 2, 10, and 11.FIG. 10 is an enlarged view of anoperating unit 32 b.FIG. 11 is an enlarged exploded view of thetop door 3, in the vicinity of anarm rest 35.FIG. 12 is an enlarged exploded view of thetop door 3, in the vicinity of acover member 38. - As shown in
FIG. 1 , thetop door 3 is disposed so as to cover the upper face of thecabinet 2, in a state of being tilted toward the front side F that is a front face of thegaming machine 1. In addition, the operatingunit 32, thecoin slot 33, thebill slot 34, and thearm rest 35 are disposed on thetop door 3. On a reverse side of thetop door 3, thecoin sensor 41 is disposed in a position corresponding to thecoin slot 33. In other words, the top door is provided with various devices such as devices that operate based on a signal from the control unit and devices that transmit a signal to the control unit. The devices are all connected to themain control unit 221 including themicrocomputer 65, via the relay board unit 221 (the relay circuit 70) that is a relay portion. - The
main display 31 is disposed on the upper side T of thetop door 3 and occupies a majority of a surface thereof. In addition, since thetop door 3 is disposed in the state of being tilted toward the front side F of thecabinet 2, themain display 31, which is disposed on the upper side T of thetop door 3, is also disposed in the state of being tilted toward the front side F that is the front face of thegaming machine 1. Themain display 31 displays images associated with the games. Themain display 31 is preferably formed to have an aspect ratio at which a length in the horizontal direction (theL-R 2 direction in the present embodiment) is greater than a length in the vertical direction (the F-R direction in the present embodiment). In other words, a so-called wide display that is long in the longitudinal direction thereof, which is a width direction (L-R 2 direction) of thegaming machine 1, is preferable. - The operating
unit 32 is disposed to be adjacent to themain display 31. In the present embodiment, the operatingunit 32 is disposed on the front side F of themain display 31. A player performs operations necessary for the games executed by thegaming machine 1 via the operatingunit 32. The operatingunit 32 shown inFIGS. 1 and 2 has a plurality ofkeys 321, to which functions for the games executed by thegaming machine 1 are assigned. - Furthermore, the operating
unit 32 is configured as a single module, which is exchangeable in accordance with the games executed by thegaming machine 1. An example of the operatingunit 32 is an operatingunit 32 b shown inFIG. 10 . - The operating
unit 32 b is an operating unit for thegaming machine 1 executing a dice game called Sic Bo. The operatingunit 32 b for Sic Bo is provided with aroll button 323 for rolling dice, a notification lamp disposed so as to enclose theroll button 323, and abet button 325 for making a bet, on the right side R2 of an operating unitmain body 322. In addition, the operatingunit 32 b is connected to therelay board unit 211 of thegaming machine 1 by means of aconnector 326. - The
roll button 323 is operated in a Sic Bo game for shuffling dice after making a bet on the number of spots and a combination of spots on the rolled dice as a random number generator (in other words, after generating random numbers). Shuffle of the dice can be performed using virtual dice displayed on themain display 31 or using real dice by means of a dice unit (not shown) provided besides thegaming machine 1. As used herein, the dice unit includes a plurality of dice and a device for rolling dice. - The
notification lamp 324 notifies that a player can roll the dice by operating theroll button 323. More specifically, thenotification lamp 324 lights when a player can start rolling the dice after making a bet. In addition, in a case where a game is executed in coordination with the dice unit and a plurality ofgaming machines 1, after that bets are made by the plurality ofgaming machines 1, a player having a right to roll the dice is selected by a dealer or a server managing the game. Thereafter, when the player can start rolling the dice, only thenotification lamp 324 on thegaming machine 1 operated by the selected player lights. A flow of the processing is described later. - Returning to
FIG. 1 , asound sensor 36 is provided on both sides of the operatingunit 32. Thesound sensor 36 recognizes the voice of a player. Thesound sensor 36 is connected to themicrocomputer 65 via therelay circuit 70 in therelay board unit 211. Thesound sensor 36 is disposed below a plurality of small holes formed on a surface of thetop door 3. - In addition, an
arm rest 35 is provided on the front side F of the operatingunit 32. Thearm rest 35 is a projecting portion provided so as to project toward the front side F of thecabinet 2 with thetop door 3 being closed, and an end portion thereof on the front side F is an end portion on the front side F of thetop door 3. The end portion thereof has aconcave portion 354 that is slightly hollow toward themain display 31 and centered substantially at a center in the width direction (L-R 2 direction). - The player
information display portion 27, which is provided on the lower side B of theconcave portion 354 formed on thearm rest 35, allows a player to visually recognize a display content of the playerinformation display portion 27 by inhibiting thearm rest 35 from blocking the player's view. - The
arm rest 35 includes an armrest illuminating portion 37. Light from the armrest illuminating portion 37 can be visually recognized from a side of an end on the front side F of thearm rest 35. - Referring to
FIG. 11 , thearm rest 35 is composed of arm rest covers 351 and 352 constituting a surface of thearm rest 35 and anarm rest base 353 constituting a face on the lower side B of thearm rest 35. In addition, the armrest illuminating portion 37 is disposed between the arm rest covers 351 and 352 and thearm rest base 353. - The arm
rest illuminating portion 37 is composed of alight guiding plate 371 and anLED 372. TheLED 372 is disposed along a face of thearm rest base 353 to the side of the operatingunit 32, so that light therefrom is directed toward the front face F. - The
light guiding plate 371 is formed in a plate-like shape and disposed so as to cover an entire face of thearm rest base 353 on the upper side T. In addition, thelight guiding plate 371 is disposed on the front side F of theLED 372 so that an end face thereof faces theLED 372. Then, thelight guiding plate 371 surface-emits light, by dispersing point-like light of theLED 372, introduced from the end face thereof, to the entirelight guiding plate 371. - The arm rest covers 351 and 352 are disposed on the upper side T of the
light guiding plate 371. The light guiding plate is disposed between the arm rest covers 351 and 352 and thearm rest base 353, and only an end face thereof is visually recognizable. When viewed from the front side F of thegaming machine 1, light from the armrest illuminating portion 37 can be visually recognized in a linear shape on a side to the front side F of thearm rest 35. - Referring to
FIGS. 1 , 2 and 12, acover member 38 is provided on each side in the width direction (L-R 2 direction) of thetop door 3. In the present embodiment, thecover member 38 is provided so as to cover an entirety of each side in the width direction (L-R 2 direction) of the top door 3 (seeFIGS. 1 and 2 ). Thecover member 38 is formed so that a shape of a lower end thereof follows a shape of the openingportion 20 of thecabinet 2 when thetop door 3 is closed. In addition, thecover member 38 is formed so as to become gradually longer in the vertical direction (T-B direction) from the back side R to the front side F. The front side F of thecover member 38 is formed so as to cover a side of a portion in thesub housing portion 21 of thecabinet 2, in which the playerinformation display portion 27 and thecard slot 26 are disposed. - As shown in
FIG. 12 , thecover member 38 has a three-layered structure including anouter cover 381 disposed on an outermost side, aninner cover 382 disposed on an inner side, and anintermediate cover 383 disposed between theouter cover 381 and theinner cover 382. Theintermediate cover 383 is disposed so as to mainly cover an upper side T half of theinner cover 382. AnLED portion 384 is disposed on the lower side B of theintermediate cover 383, between theouter cover 381 and theinner cover 382. - The
outer cover 381 and theinner cover 382 are members having sufficient stiffness to reinforce thetop door 3, and can be formed of the same member or different members. Theintermediate cover 383 is disposed on the upper side T of theLED portion 384, around the LED portion. Theouter cover 381, disposed to cover theLED portion 384, is preferably made of a member through which light from theLED portion 384 can be visually recognized, such as a translucent member and a transparent member. - The LED portion is connected to the
relay circuit 70 of therelay board unit 211. In addition, theLED portion 384 is connected to the microcomputer of the main control unit via therelay board unit 221. TheLED portion 384 has various illuminating modes such as lighting-up, blinking, switching off, and the like, in accordance with a control signal from theCPU 61, as one rendered effect for games executed by thegaming machine 1. - It should be noted that, although
FIG. 12 shows an exploded view of thecover member 38 on the right side R2, thecover member 38 on the left L is similarly configured. - Returning to
FIGS. 1 and 2 , anuneven portion 28 is formed on an end on the upper side T of the rightlateral face 202, theright end face 203, the leftlateral face 204, and theleft end face 205 of thecabinet 2. Theuneven portion 28 includes: abottom portion 281 that is formed to be substantially horizontal to the bottom face of thecover member 38 in a case where thetop door 3 is closed, and awall portion 282 formed in the vertical direction from thebottom portion 281 toward the upper side T on an end, toward the inside of thecabinet 2, of the bottom portion 281 (seeFIG. 2 ). - The length in the width direction (
L-R 2 direction) of thebottom portion 281 is at least a length of thickness of thecover member 38. In addition, the length preferably has substantially the same length as that of the length of thickness of thecover member 38. - When the
top door 3 is in a state of being closed, thecover member 38 is in contact with thebottom portion 281 of the uneven portion 28 (seeFIG. 1 ). Furthermore, the rightlateral face 202, theright end face 203, the leftlateral face 204 and theleft end face 205 are each connected with thecover member 38, thereby forming the lateral face of thecabinet 2. - By disposing the
cover member 38, thetop door 3 can be reinforced. In addition, in a case where thetop door 3 is closed, since thecover member 38 contacts thebottom portion 281 of theuneven portion 28 formed on a side to thecabinet 2 and the rightlateral face 202, theright end face 203, the leftlateral face 204 and theleft end face 205 are each connected with thecover member 38 and form the lateral face of thecabinet 2, and although a player having malicious intent may try to force thetop door 3 open, a handhold can be eliminated, thereby preventing tampering. - Furthermore, since the
uneven portion 28 has awall portion 282 that is formed in a vertical direction from thebottom portion 281, in a case where thetop door 3 is closed and thecover member 38 and thebottom portion 281 are contacting each other, even if a crowbar or the like is inserted therebetween, thewall portion 282 can block the crowbar. Particularly in the present embodiment, since the width of thebottom portion 281 is substantially the same as the thickness of thecover portion 38, even if a crowbar or the like is inserted between thecover member 38 and thebottom portion 281, the crowbar would immediately abut into thewall portion 282 and would not be able to get a supporting point, thereby preventing thetop door 3 from being forced open. - The
hopper unit 4 and thecoin sensor 41 are described hereinafter with reference toFIGS. 13 to 15 .FIG. 13 is a diagram showing a relationship between acoin sensor 41 and asub housing portion 21 of thecabinet 2 in a case where thetop door 3 is opened and closed.FIG. 14 is a partial enlarged view of the vicinity of acoin sensor 41.FIG. 15 is a cross-sectional view of ahopper unit 4. - According to
FIG. 1 , thecoin slot 33 is formed on the upper side T of thetop door 3. In addition, thecoin slot 33 is disposed more to the front side F than a center in the thickness direction (F-R direction) of thetop door 3, and more to the back side R than an end on the front side F of thetop door 3. More particularly, thecoin slot 33 is disposed on a face of thecabinet 2 where the playerinformation display portion 27 is disposed, more to the back side R than an end on the upper side T. - As shown in
FIG. 13 , thecoin sensor 41 is disposed on a lower side B (reverse side) of thetop door 3. In addition, thecoin sensor 41 is disposed directly below (on the lower side B of) thecoin slot 33. More particularly, as shown inFIG. 14 , thecoin slot 33 is disposed so that thecoin sensor 41, which is disposed directly below thecoin slot 33, does not interfere with an upper end (an end on the upper side T) on the front side F of thecabinet 2 when thetop door 3 is opened and closed. - More specifically, the
coin slot 33 is disposed so that a trajectory P of an end on the lower side B of thecoin sensor 41, which is disposed on the reverse side of thetop door 3, does not interfere with thesub housing portion 21 of thecabinet 2, when thetop door 3 is opened by lifting an end thereof on the front side F and swinging thetop door 3 open with an end thereof on the back side R as a rotational axis. In other words, the end on the lower side B of thecoin sensor 41 follows a circular path around the end on the back side R of thetop door 3, and thecoin sensor 41 is disposed so that the end on the upper side T of thecabinet 2 is positioned outside the circular path. In the present embodiment, the end on the upper side T of thecabinet 2 is the front side F of the openingportion 20 of thesub housing portion 21. - As a result, in a case where the
coin slot 33 is disposed on an end on the front side F of thetop door 3, thecoin sensor 41 may interfere with thecabinet 2; however, as described above, the coin slot is disposed more to the back side R than the end on the upper side T, thereby preventing interference. - As shown in
FIG. 14 , thecoin sensor 41 is fixed on thetop door 3 by asensor case 411, at a position corresponding to thecoin slot 33 on a lower side B (reverse side) of thetop door 3. In other words, thecoin sensor 41 is provided so as to connect with thecoin slot 33. In addition, on an end on the lower side B of thecoin sensor 41, aconnection opening 412 is provided for connecting with aguidepath 48 that guides coins having passed through thecoin sensor 41 into thehopper unit 4. - Since the
coin sensor 41 is provided in the vicinity of thecoin slot 33, on the reverse side of thetop door 3, there is no need to provide a guidepath between thecoin slot 33 and thecoin sensor 41. As a result, the jamming of coins between thecoin slot 33 and thecoin sensor 41 is eliminated. -
FIG. 15 is a cross-sectional view of ahopper unit 4, showing a positional relationship thereof with respect to thecoin sensor 41. Thehopper unit 4 is disposed on a straight line that extends from thecoin sensor 41 in a direction of gravitational force. In addition, theguidepath 48 to thehopper unit 4 is disposed directly below theconnection opening 412, which is the lower end side of thecoin sensor 41. - The
guidepath 48 is disposed directly below theconnection opening 412 of thecoin sensor 41, i.e. on a straight line that extends from thecoin slot 33 in the direction of gravitational force. Furthermore, theguidepath 48 is formed in a shape of a straight line or a polygonal line and connected with acoin tank 451 in thehopper device 45. Thecoin tank 451 retains coins inserted from thecoin slot 33 and having passed through thecoin sensor 41 and theguidepath 48. - As described above, the
guide path 48 being formed in a form of a straight line can prevent the coins from being jammed in theguide path 48. - A length in the width direction (
L-R 2 direction) of thehopper unit 4 preferably corresponds to a size of themain display 31. In other words, themain display 31 is formed to have an aspect ratio greater than 4 to 3. Accordingly, the length in the width direction (L-R 2 direction) of thehopper unit 4 is preferably formed in accordance with an increase in size of themain display 31, from a case of an aspect ratio of 4 to 3. In the present embodiment, themain display 31 has an aspect ratio of 16:9, and is longer in the width direction (L-R 2 direction) than in a case of an aspect ratio of 4 to 3. In addition, the length in the width direction (L-R 2 direction) of thehopper unit 4 is determined in accordance with a growth in length in the width direction (L-R 2 direction) of themain display 31. It should be noted that, although thehopper unit 4 is thinner than a conventional hopper unit, a size thereof in the thickness direction (F-R direction) reaches the front side F of thecabinet 2 as shown inFIGS. 1 and 2 , and thus an amount of retained coins therein is the same as a conventional hopper unit. - The
application unit 5 is described hereinafter with reference toFIG. 16 .FIG. 16 is an enlarged exploded view of the vicinity of anapplication unit 5 disposed on a back face side R of thecabinet 2. - In the present embodiment, the
application unit 5 is disposed on the back side R of thecabinet 2. Theapplication unit 5 is formed to be attachable/detachable with respect to thecabinet 2 by means of a screw or the like (not shown), in consideration of maintainability, and connected to therelay board unit 211 of thecabinet 2 by means of a connector (not shown) extended from theapplication unit 5, via aconnection hole 54 formed on thecabinet 2. - In addition, the
application unit 5 is disposed on the upper side T of thecabinet 2. Furthermore, theapplication unit 5 is disposed in an end portion on the back side R on the upper face of thecabinet 2, along the width direction (L-R 2 direction). Theapplication unit 5 is set between asupportive plate 55 provided in the end portion on the back side R of thecabinet 2 and asupportive projection 56 provided so as to face thesupportive plate 55. It should be noted that thesupportive plate 55 and thesupportive projection 56 are both formed to be horizontally long along the width direction (L-R 2 direction) of thecabinet 2, and a length of a gap between thesupportive plate 55 and thesupportive projection 56 preferably corresponds to a length of theapplication unit 5 in the thickness direction (F-R direction). - The connector, as a connection portion for connecting a cable extending from the
application unit 5, is preferably provided to theconnection hole 54. This facilitates replacement of theapplication unit 5. - The
application unit 5 is formed to be horizontally long along the width direction (L-R 2 direction) of thecabinet 2, and includes thespeaker 51 and thelamp portion 52 in the present embodiment. Thespeaker 51 is provided on both ends of theapplication unit 5, and thelamp portion 52 is provided between the twospeakers 51. Thespeaker 51 and thelamp portion 52 emit sound or light in response to a control signal from themicrocomputer 65. - It should be noted that, in addition to the
speaker 51 and thelamp portion 52, various devices can be installed on theapplication unit 5. For example, a sub display that is different from themain display 31 can be installed thereon in order to execute a game on two windows or to display information regarding a game on the sub display on theapplication unit 5. In addition, coloring of theapplication unit 5 can be changed in accordance with the design of a casino hall and the like. - A flow of processing by the
gaming machine 1 is described hereinafter with reference toFIGS. 17 and 18 .FIG. 17 is a diagram showing a main flow.FIG. 18 is a diagram showing a flow of the operating unit during game execution when performing Sic Bo. - Control of the main flow is described with reference to
FIG. 17 . - First, a
CPU 61 of thegaming machine 1 illuminates thefoot lamp 25 and the arm rest illuminating portion 37 (Step Si), and advances the processing to Step S2. - In Step S2, the
CPU 61 determines whether the humanbody detection sensor 29 has detected a human body. In a case where the humanbody detection sensor 29 has detected a human body (in a case of YES determination), the processing is advanced to Step S3. In a case where the humanbody detection sensor 29 has not detected a human body (in a case of NO determination), theCPU 61 stands by. - In Step S3, the
CPU 61 turns off thefoot lamp 25 and the armrest illuminating portion 37, and advances the processing to Step S4. As described above, thefoot lamp 25 and the armrest illuminating portion 37 are turned off when the humanbody detection sensor 29 responds (detects a human body) and are turned on when the humanbody detection sensor 29 does not respond (does not detect a human body). - In Step S4, the
CPU 61 outputs a predetermined question from thespeaker 51. The question is for confirming the use of thegaming machine 1, for example, “Would you like to play a game?” More specifically, theCPU 61 reads audio data stored in theROM 63 and outputs the audio data from thespeakers 51 of theapplication unit 5. When the processing is terminated, theCPU 61 advances the processing to Step S5. - In Step S5, the
CPU 61 determines whether a player has responded or not. More specifically, thesound sensor 36 provided on thetop door 3 detects sound, and theCPU 61 analyzes the sound to determine whether the sound is a predetermined response or not. In a case where the sound is the predetermined response (in a case of YES determination), the processing is advanced to Step S6. In a case where the sound sensor does not detect sound or the sound is not the predetermined response (in a case of NO determination), the processing is advanced to Step S2. - In Step S6, the
CPU 61 displays a game window on themain display 31. Here, the game window is, for example, an image for accepting a bet and the like. In addition, in Step S7, theCPU 61 determines whether a bet is accepted or not. In a case where a bet is accepted (in a case of YES determination), the processing is advanced to Step S8. In a case where a bet is not accepted (in a case of NO determination), theCPU 61 stands by. - In Step S8, the
CPU 61 switches between modes of illumination of thecabinet illuminating portion 24. The mode of illumination is required to be changed from the mode before the bet is made. For example, a change in modes is a change of light color, blinking, turning off or on of the light, and the like. In a case where thegaming machine 1 is installed in a semicircular arrangement or the like around a dealer, the dealer can recognize bets being made by the change in modes of illumination. - In Step S9, the
CPU 61 starts executing a game. In Step S10, theCPU 61 determines whether the game is terminated or not. TheLED portion 384 provided on bothsides 2 of thetop door 3 switches between the modes of illumination in accordance with a control signal from theCPU 61. In other words, a mode of light emitted by theLED portion 384 is changed (change in colors, turning on and off, blinking and the like). As used herein, the game is a unit in which a bet can be made. In a case where the game is terminated (in a case of YES determination), theCPU 61 advances the processing to Step S11, and in a case where the game is not terminated (in a case of NO determination), theCPU 61 continues executing the game until termination. - In Step S11, the
CPU 61 performs payout of coins as necessary, and advances the processing to Step S12. In Step S12, theCPU 61 returns the mode of light of thecabinet illuminating portion 24. - In Step S13, the
CPU 61 determines whether the humanbody detection sensor 29 is responding or not. In a case where the humanbody detection sensor 29 is responding and detecting a human body (in a case of YES determination), the processing is advanced to Step S6. On the other hand, in a case where the humanbody detection sensor 29 is not responding and not detecting a human body (in a case of NO determination), the processing is advanced to Step S14. In a case where the humanbody detection sensor 29 is detecting a human body even after the termination of the game, the player using thegaming machine 1 is considered to be willing to continue the game. Therefore, theCPU 61 can continue the game without returning to Step S4 for outputting the question from thespeakers 51. - In Step S14, the
CPU 61 terminates execution of the game and displays a demonstration screen on themain display 31. Since the humanbody detection sensor 29 does not detect a human body, a player is assumed to be away from thegaming machine 1. Therefore, theCPU 61 terminates the game and displays the demonstration screen. Upon finishing the processing, theCPU 61 terminates the flow. - Operation during execution of a Sic Bo game is described hereinafter with reference to
FIG. 18 . It should be noted that a flow shown inFIG. 18 is for a case where an operatingunit 32 b for a Sic Bo game is installed in thecabinet 2 as the operatingunit 32. In addition, a die and a unit for rolling the die (hereinafter referred to as a dice unit) are assumed to be provided separately from thegaming machine 1. - In Step S21, the
CPU 61 determines whether it is time to roll the die or not. More specifically, theCPU 61 determines whether a bet operation is terminated or not. In addition, in a case where a plurality ofgaming machines 1 executes a game simultaneously, theCPU 61 determines whether the bet operation by all the players participating in the game is terminated or not. In addition, in a case where a plurality ofgaming machines 1 executes a game simultaneously, theCPU 61 determines whether all the players participating in the game have terminated the bet operation. - In Step S22, the
CPU 61 determines whether the player has the right to roll the die. Whether the player has the right to roll the die is determined by whether a predetermined condition is satisfied. In a case where the player has the right to roll the die (in a case of a YES determination), the processing is advanced to Step S23, and in a case where the player does not have the right to roll the die (in a case of a NO determination), the flow is terminated. - Here, the predetermined condition can be, for example, a player randomly selected from among players having bet at least a predetermined amount, a player having bet a maximum amount, a player having bet a maximum accumulated bet amount, a player completely randomly determined, a player having lost or won a large amount, and the like.
- In Step S23, the
CPU 61 illuminates thenotification lamp 324 on the operatingunit 32 b. This notifies a player that theroll button 323 can be operated to start rolling the die. In addition, in a case where a plurality ofgaming machines 1 executes a game simultaneously, thenotification lamp 324 is turned on only for thegaming machine 1 used by a player having the right to roll the die in Step S22. By granting a right to roll the die to a player, the player can decide when to start rolling the die. - In Step S24, the
CPU 61 determines whether theroll button 323 is operated or not. In a case where theroll button 323 is not operated (in a case of a YES determination), theCPU 61 advances the processing to Step S25, and in a case where theroll button 323 is not operated (in a case of a NO determination), theCPU 61 stands by. - In Step S25, the
CPU 61 submits a signal to start rolling the die to the dice unit and turns off thenotification lamp 324. Upon finishing the processing, theCPU 61 terminates the flow. - According to the present embodiment, for the case of detecting a player intending to operate the
gaming machine 1, the humanbody detection sensor 29 provided on the lower side B of thesub housing portion 21 detects a human body, thespeakers 51 output a question in response to a detection by the humanbody detection sensor 29, and then thesound sensor 36 detects a voice of the player, determines whether the voice is a predetermined sentence corresponding to an answer to the question by analyzing the voice, and recognizes the sentence. In this way, even if the humanbody detection sensor 29 responds to an object other than a human body (a player), a game will not start without the predetermined sentence being recognized by thesound sensor 36. This can prevent thegaming machine 1 from executing a game when a player is not operating thegaming machine 1. - While an embodiment of the gaming machine according to the present invention has been described, it is to be understood that the above description is intended to be illustrative, and not restrictive, and any changes in design may be made to specific configurations such as various means. Moreover, it should be understood that the advantages described in association with the embodiments are merely a listing of most preferred advantages, and that the advantages of the present invention are by no means restricted to those described in connection with the embodiments.
- In the present embodiment, the
card identification circuit 73 as the reader portion reads information stored in the player card inserted into thecard slot 26, and a play history of the player is displayed on the playerinformation display portion 27; however, the present invention is not limited thereto. For example,various gaming machines 1 in a game hall can be connected by a network and, in a case where a player card is inserted into thecard slot 26, a play history corresponding to the player card can be read from a server and displayed on the playerinformation display portion 27. - In the present embodiment, the
foot lamp 25 and the armrest illuminating portion 37 are turned on when the humanbody detection sensor 29 is not responding, and thefoot lamp 25 and the armrest illuminating portion 37 are turned off when the humanbody detection sensor 29 is responding; however, the present invention is not limited thereto. For example, thefoot lamp 25 and the armrest illuminating portion 37 can be turned on even when the humanbody detection sensor 29 is responding. In addition, theLED portion 384 on thecover member 38 can be similarly turned on and off. In a case where a player is seated at the front side F of thegaming machine 1, the light emitted from thefoot lamp 25 and the armrest illuminating portion 37 are hidden behind the player, thus providing the same effect as the abovementioned embodiment without a particular operation.
Claims (11)
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US9617108P | 2008-09-11 | 2008-09-11 | |
US12/550,825 US8257181B2 (en) | 2008-09-11 | 2009-08-31 | Gaming machine that senses player playing game thereon |
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USD1018677S1 (en) | 2018-07-24 | 2024-03-19 | Lnw Gaming, Inc. | Gaming machine |
USD1013044S1 (en) * | 2018-07-24 | 2024-01-30 | Lnw Gaming, Inc. | Gaming machine |
USD1012186S1 (en) * | 2018-07-24 | 2024-01-23 | Lnw Gaming, Inc. | Gaming machine with graphical user interface |
USD1012184S1 (en) * | 2018-07-24 | 2024-01-23 | Lnw Gaming, Inc. | Gaming machine with graphical user interface |
USD1012185S1 (en) * | 2018-07-24 | 2024-01-23 | Lnw Gaming, Inc. | Gaming machine |
USD1011430S1 (en) * | 2018-07-24 | 2024-01-16 | Lnw Gaming, Inc. | Gaming machine |
USD1011431S1 (en) * | 2018-07-24 | 2024-01-16 | Lnw Gaming, Inc. | Gaming machine |
USD1025220S1 (en) * | 2020-04-03 | 2024-04-30 | Aristocrat Technologies Australia Pty Limited | Combined gaming machine and display |
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