US20080132317A1 - Gaming apparatus and control method thereof - Google Patents
Gaming apparatus and control method thereof Download PDFInfo
- Publication number
- US20080132317A1 US20080132317A1 US11/902,587 US90258707A US2008132317A1 US 20080132317 A1 US20080132317 A1 US 20080132317A1 US 90258707 A US90258707 A US 90258707A US 2008132317 A1 US2008132317 A1 US 2008132317A1
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- United States
- Prior art keywords
- control data
- notice
- ball
- game based
- advancing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the present invention relates to a gaming apparatus, such as a roulette gaming machine, a bingo gaming machine, etc. and a control method thereof.
- a game is executed generally by a dealer throwing in a ball onto a roulette wheel.
- automation has developed and a gaming apparatus has bee proposed, in which the roulette game progresses completely automatically without the need for the dealer to throw in a ball.
- gaming apparatuses there is a gaming apparatus in which a ball is launched by air as disclosed in the pamphlet of International Publication WO2004/094013. With a gaming apparatus in which the roulette game progresses completely automatically, it is thought to be preferable that a ball fall in each pocket and be received therein with a uniform probability. Because of this, among such gaming apparatuses, there is one designed so as to disturb the behavior of a ball by providing bumps and dips on the surface of the ball track so that the ball falls in each pocket with a uniform probability.
- An object of the present invention is to provide a gaming apparatus having new entertainment and a control method thereof.
- a first aspect of the present invention provides a gaming apparatus which comprises the following configuration. That is, the gaming apparatus comprises a roulette wheel having a plurality of pockets numbered respectively; a memory that stores a plurality of control data; and a controller. In each of the control data, at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets increases.
- the controller is operable to (a) provide, during a game executed based on one control data stored in the memory, notice of advancing a game based on another control data after executing a predetermined number of games when a predetermined condition has been met, (b) change the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games, and (c) advance the game based on the other control data.
- the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. Then, the control data is changed to change the specific area having the increased probability of receiving the ball and then the game is advanced.
- a second aspect of the present invention provides a gaming apparatus which comprises the following configuration. That is, the gaming apparatus comprises a roulette wheel having a plurality of pockets numbered respectively; a memory that stores a plurality of control data; and a controller. In each of the control data, at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets increases.
- the controller is operable to (a) make a winning determination when a predetermined condition has been met during a game based on one control data stored in the memory, (b) provide notice of advancing the game based on another control data after executing a predetermined number of games when winning is determined in the winning determination, (c) provide notice of advancing the game based on the other control data after executing a fake number of games when losing is determined in the winning determination, the fake number of games being different from the predetermined number of games, (d) change the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games, and (e) advance the game based on the other control data.
- the winning determination is made when the predetermined condition has been met. Then, when winning is determined by the winning determination, the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. On the other hand, when winning is not determined by the winning determination, the notice is provided that the game is advanced by the other control data after the fake number of games which is different from the predetermined number of games is executed. Then the control data is changed to change the specific area having the increased probability of receiving the ball after the predetermined number of games is executed and then the game is advanced.
- a third aspect of the present invention provides control method of a gaming apparatus which comprises the following configuration. That is, the control method of the gaming apparatus comprises: (a) providing, during a game executed based on one control data among the plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets numbered respectively on a roulette wheel increases, notice of advancing a game based on another control data after executing a predetermined number of games when a predetermined condition has been met, the fake number of games being different from the predetermined number of games; (b) changing the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games; and (c) advancing the game based on the other control data.
- the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. Then, the control data is changed to change the specific area having the increased probability of receiving the ball after the predetermined number of games is executed and then the game is advanced.
- a fourth aspect of the present invention provides control method of a gaming apparatus which comprises the following configuration. That is, the control method of the gaming apparatus comprises: (a) making a winning determination when a predetermined condition has been met during a game based on one control data among the plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets numbered respectively on a roulette wheel increases; (b) providing notice of advancing the game based on another control data after executing a predetermined number of games when winning is determined in the winning determination; (c) providing notice of advancing the game based on the other control data after executing a fake number of games when losing is determined in the winning determination, the fake number of games being different from the predetermined number of games; (d) changing the one control data to the other control data.
- the winning determination is made when the predetermined condition has been met. Then, when winning is determined by the winning determination, the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. Then, the control data is changed to change the specific area having the increased probability of receiving the ball and then the game is advanced. On the other hand, when winning is not determined by the winning determination, the notice is provided that the game is advanced by the other control data after the fake number of games is executed. The fake number of games is different from the predetermined number of games. Then the control data is changed to change the specific area having the increased probability of receiving the ball after the predetermined number of games is executed and then the game is advanced.
- FIG. 1 is a flow chart showing a control method of a gaming apparatus according to an embodiment of the present invention.
- FIG. 2 is a plan view of a roulette apparatus according to the present embodiment.
- FIG. 3 is a perspective view of the appearance showing the general configuration of a roulette gaming machine according to the present embodiment.
- FIG. 4 is a diagram showing an example of control data.
- FIG. 5 is a diagram showing an example of an image displayed on a display panel.
- FIG. 6 is a block diagram showing the internal configuration of the roulette gaming machine according to the present embodiment.
- FIG. 7 is a schematic diagram showing a storage area of a ROM of the roulette gaming machine according to the present embodiment.
- FIG. 8 is a schematic diagram showing a storage area of a RAM of the roulette gaming machine according to the present embodiment.
- FIG. 9 is a block diagram showing the internal configuration of the roulette apparatus according to the present embodiment.
- FIG. 10 is a schematic diagram showing a storage area of a ROM of the roulette apparatus according to the present embodiment.
- FIG. 11 is a block diagram showing the internal configuration of a station according to the present embodiment.
- FIGS. 12 to 14 are flowcharts showing game processing of the roulette gaming machine according to the present embodiment.
- FIG. 1 is a flow chart showing a control method of a gaming apparatus according to an embodiment of the present invention.
- FIG. 2 is a plan view of a roulette apparatus according to the present embodiment.
- FIG. 3 is a perspective view of the appearance showing the general configuration of a roulette gaming machine according to the present embodiment.
- the roulette gaming machine is a gaming apparatus of standalone type not connected to a network
- the present invention can also be applied to a gaming apparatus connected to a network.
- a game progresses by one control data.
- the control data at least one of a rotation condition of a roulette wheel 22 and a launching condition of a ball 27 is set, so that probability of receiving the ball in a specific area of a plurality of pockets 23 would increase.
- the roulette gaming machine 1 according to the present embodiment stores a plurality of control data.
- at least one of the rotation condition of the roulette wheel 22 and the launching condition of the ball 27 is set so that a different area of the plurality of the pockets 23 would receive the ball 27 with higher probability.
- step S 101 whether or not the predetermined condition has been met is determined in the present embodiment.
- the predetermined condition is the case where the ball 27 is successively received in the same pocket 23 or the same area (it is assumed that the two or more pockets 23 constitute an area) several times, where a predetermined time elapses, where the payout amount of coins to the player is small and so on.
- the case where the payout amount is small may include a case where only the payout amount to a specific player is small or a case where the payout amount is small on the whole.
- step S 101 When it is determined that the predetermined condition has not been met (step S 101 : NO), this processing is repeated. On the other hand, when it is determined that the predetermined condition has been met (step S 101 : YES), the winning determination is made (step S 102 ). The winning determination is whether or not to provide a true notification to the player in step S 104 and S 105 to be described later.
- step S 103 it is determined whether or not winning is determined by the winning determination.
- step S 103 the result of the winning determination is winning (step S 103 : YES)
- step S 104 the notice is provided to the player that the control data is changed after the predetermined number of games is executed (step S 104 ).
- the control data is changed, the specific area having the increased probability of receiving the ball is changed. Due to this, the player is obliged to consider with enthusiasm which part of the plurality of pockets 23 becomes the specific area having increased probability of receiving the ball is improved and the entertainment is increased.
- the notice of changing the control data may be provided to all of the players or only to a specific player (specific players).
- the notice of showing that the control data is changed and the game is advanced (for example, the letters “the specific area having the increased probability of receiving the ball is changed” etc.) is displayed on all of the display panels of the respective players.
- the notice showing that the control data is changed and the game is advanced may be displayed on the electroluminescence display (large-sized display) 5 that can be recognized visually from the position of each player.
- the notice showing that the control data is changed and the game is advanced is displayed on the display panel 8 of each player.
- step S 104 the control data is changed after the predetermined number of games is executed (step S 106 ). Due to this, the specific area having the increased probability of receiving the ball is changed and then the game is advanced.
- step S 105 When the result of the winning determination is not winning (step S 103 : NO), the notice is provided to the player that the control data is changed after the fake (gimmick) number of games is executed (step S 105 ).
- the fake number of games is different from the above-mentioned predetermined number of games. In this manner, the player is obliged to consider with enthusiasm whether the notified number of times of the game is true or fake and thus the gaming amusement is further improved and the entertainment is increased because the fake number of games is notified.
- step S 106 the control data is changed (step S 106 ) and then the processing moves to step S 101 .
- step S 105 it may also be possible to provide the notice in step S 105 to all of the players or only to the specific player(s).
- a roulette apparatus 3 of the roulette gaming machine 1 includes a frame body 21 fixed on a cabinet 2 (refer to FIG. 3 ) and the roulette wheel 22 rotatably accommodated and supported inside the frame body 21 .
- On the top surface of the roulette wheel 22 many number pockets 23 (38 pockets in total in the present embodiment) are formed. Further, on the top surface of the roulette wheel 22 outside each of the number pockets 23 , there is provided a number plate 25 displaying each number of “ 0 ”, “ 00 ”, “ 1 ” to “ 36 ” corresponding to each number pocket 23 .
- a ball throw-in opening 36 is formed.
- a ball throw-in apparatus 104 (refer to FIG. 9 ) is coupled.
- the ball 27 is thrown onto the roulette wheel 22 from the ball throw-in opening 36 .
- a hemisphere-shaped transparent acryl cover 28 (refer to FIG. 3 ) covers the whole of the roulette apparatus 3 thereabove.
- a wheel drive motor 106 (refer to FIG. 9 ) is provided below the roulette wheel 22 . Accompanying the drive of the wheel drive motor 106 , the roulette wheel 22 rotates.
- a proximity sensor of a pocket position detecting circuit 107 detects the metal plate, and thereby, the position of the number pocket 23 is detected.
- the frame body 21 is inclined gradually toward the inside and a guide wall 29 is formed in the middle thereof.
- the thrown-in ball 27 rotates by its centrifugal force, being guided by the guide wall 29 .
- the ball 27 rolls down the slope of the frame body 21 inwardly, reaching the rotating roulette wheel 22 .
- the ball 27 that has reached the roulette wheel 22 passes through the top of the number plate 25 outside the rotating roulette wheel 22 and is received in any one of the number pockets 23 .
- the number of the number pocket 23 that has received the ball 27 is detected by a ball sensor 105 (refer to FIG. 9 ).
- the detected number is a winning number.
- FIG. 4 is a diagram showing an example of the control data.
- the control data includes a motor drive time, a ball initial velocity, and a launching delay time.
- the motor drive time is a time for which the wheel drive motor 106 (refer to FIG. 9 ) is driven.
- the roulette wheel 22 is rotated at a predetermined rotation speed for the motor drive time by the wheel drive motor 106 . After the drive by the wheel drive motor 106 is ended, the rotation speed decreases gradually and then the roulette wheel 22 comes to a stop after a while.
- the ball initial velocity is an initial velocity at which the ball 27 is thrown in from the ball throw-in apparatus 104 .
- the launching delay time is a time from when one of the number pockets 23 , which is a predetermined one, passes by a predetermined position until the ball 27 is launched.
- the roulette wheel 22 is divided into six areas (specific portions) A to F. Each area consists of neighboring six or seven of the number pockets 23 .
- Each of the control data is set so that any one of the areas A to F would receive the ball 27 with higher probability.
- the control data may be set individually for each of the roulette apparatuses 3 or may be set commonly to all of the roulette gaming machines 1 .
- the control data is changed when the predetermined condition has been met. Specifically, the control data is switched to another at intervals of a predetermined time (for example, at every hour on the hour).
- a predetermined time for example, at every hour on the hour.
- the predetermined condition is not limited to this. For example, it may be the case where the ball 27 is successively received in the same pocket 23 the predetermined number of times or where the ball 27 is successively received in the pockets 23 in the same group (area) the predetermined number of times.
- a predetermined bonus for example, a mystery bonus or jackpot
- the amount of currency value bet on the numbers belonging to a predetermined group reaches a predetermined amount
- the amount of currency value paid out for the bet on the numbers belonging to a predetermined group reaches a predetermined amount
- each of the areas A to F consists of neighboring six or seven of the number pockets 23 .
- the number of pockets 23 that belong to one group is not limited in particular.
- the number of pockets 23 constituting each group may be the same to or may be different from one another.
- the case has been described, where the number pockets 23 are divided into the six areas (groups) A to F.
- the number of pockets 23 included in one group is not limited to six.
- the case has been described, where the areas A to F do not overlap one another.
- the case has been described, where the pockets 23 that belong to one group and do not belong to another group.
- one pocket 23 may belong to two or more groups.
- each control data is associated with each area (group) respectively.
- control data is composed of the motor drive time, the ball initial velocity, and the launching delay time.
- the control data may include any one of the data relating to the rotation control of the wheel 22 (motor drive time), data relating to the launching timing of the ball 27 (launching delay time), and data relating to the launching initial velocity of the ball 27 (ball initial velocity), or data including a combination thereof.
- the rotation speed of the roulette wheel 22 may be accepted in addition to the motor drive time.
- the roulette gaming machine 1 comprises the cabinet 2 to be the main body, the roulette apparatus 3 provided substantially in the center on the top surface of the cabinet 2 , a plurality of the stations 4 (12 units in the present embodiment) arranged so as to surround the roulette apparatus 3 , and an electroluminescence display 5 provided above the cabinet 2 .
- the station 4 is an apparatus that accepts a player's bet.
- the station 4 includes at least a medal insertion slot 6 through which a coin or a game medium (currency value: such as a chip, a medal, etc.) is inserted, a console 7 consisting of a plurality of control buttons with which a player inputs predetermined directions and a display panel 8 that displays an image relating to a game. It is possible for the player to advance a game by operating a touch screen 50 (refer to FIG. 11 ), the console 7 and so on while watching an image displayed on the display panel 8 .
- a medal payout opening 9 is provided respectively on the side of the cabinet 2 in which each station 4 is arranged.
- a speaker 10 that outputs music, effect sounds is provided.
- WIN lamps 11 are provided respectively.
- the WIN lamp 11 at the station 4 that has won lights up when a number (“ 0 ”, “ 00 ”, “ 1 ” to “ 36 ” in the present embodiment), which was bet at the station 4 in a game, is won.
- the WIN lamp 11 also lights up at the station 4 that has won the jackpot (hereinafter, referred also to JP) in a JP bonus game.
- JP jackpot
- the WIN lamps 11 can be recognized visually from all of the stations 4 (12 units in the present embodiment). It is possible for other players playing with the same roulette gaming machine 1 to check the lighting of the WIN lamp 11 at all times.
- a medal sensor 97 (refer to FIG. 11 ) is provided within the medal insertion slot 6 .
- the medal sensor 97 identifies the currency value of the medal inserted through the medal insertion slot 6 as well as counting the inserted medals.
- a hopper 94 (refer to FIG. 11 ) is provided for paying out a predetermined number of medals from the medal payout opening 9 .
- a server 13 is installed within a corner 12 of the cabinet 2 . Normally, the server 13 is accommodated within the corner 12 so as to prevent operations by a player. It is possible for an administrator of the roulette gaming machine 1 to operate the server 13 by opening a door 14 on the corner 12 using a key switch. Then, by operating the server 13 , it is possible to set various settings of the roulette gaming machine 1 .
- a JP amount display 15 for displaying the amount of JP is provided on the electroluminescence display 5 .
- three kinds of JP that is, “MEGA”, “MAJOR”, and “MINI” are provided, as will be described later.
- the “MEGA” JP accumulates and stores 0.15% of credits bet at all of the 12 stations 4 .
- the “MAJOR” JP accumulates and stores 0.20% of bet credits.
- the “MINI” JP accumulates and stores 0.30% of bet credits. Then, one of JPs is won in a JP bonus game, which will be described later, the credits corresponding to the accumulated amount of the relevant JP are paid out for the predetermined station 4 .
- the JP amount display 15 On the JP amount display 15 , the accumulated amount of the “MEGA” JP is displayed among the three kinds of JP.
- the JP amount display 15 is provided on the top part of the electroluminescence display 5 and the display contents can be visually recognized by all of the players who play at the stations 4 .
- FIG. 5 is a diagram showing an example of an image displayed on the display panel 8 .
- a bet screen 61 having a betting board 60 is displayed on the display panel 8 .
- the player can bet a chip using the own credits with the touch screen 50 (refer to FIG. 10 ) provided on the front of the display panel 8 .
- the bet screen 61 during a game will be described.
- 38 kinds of numbers that is, “ 0 ”, “ 00 ”, “ 1 ” to “ 36 ”, are arranged and displayed in a matrix.
- specific bet areas are also arranged in a matrix for betting a chip by specifying “odd numbers”, “even numbers”, “the kind of color (red or black) of the number”, and “a certain range of numbers (for example, “ 1 ” to “ 12 ”, etc.)”.
- a result history display 65 Below the betting board 60 , a result history display 65 , bet buttons 66 , a payout result display 67 and a number of credits display 68 are displayed.
- the result history display 65 On the result history display 65 , the result of the winning numbers in the games up to the last game are displayed in a list. By the way, one game is a series of operations from when each player bets at each of the stations 4 , then the ball 27 falls in the number pocket 23 and until payout is made based on the winning number.
- the result history display 65 when one game is over, the most recent winning number is added from the top and displayed, and thereby the history of the winning numbers up to 16 games can be confirmed.
- buttons 66 are buttons for betting a chip(s) on a bet area 72 (on the grid of a number or mark, or on the line forming the grid) specified by the player.
- the bet buttons 66 consist of four kinds of buttons, that are, a 1-bet button 66 A, a 5-bet button 66 B, a 10-bet button 66 C, and a 100-bet button 66 D.
- the player specifies a bet position with a cursor 70 to be described later by directly touching the bet area 72 on which to bet on the screen with a finger etc.
- the player can bet one chip.
- the number of bets increases in the order of “1”-->“2”-->“3”--> . . . .
- the 5-bet button 66 B once, five chips can be bet.
- the number of bets increases in the order of “5”-->“10”-->“15”--> . . . .
- the payout result display 67 displays the number of bets of the player and the number of credits to be paid out for that.
- the number of credits to be paid out subtracted by the number of bets is the number of credits newly won by the player.
- the number of credits display 68 displays the number of credits currently possessed by the player.
- the number of credits decreases in accordance with the number of bets (one credit for one bet). However, when credits are paid out when winning, the number of credits increases by that corresponding to the amount of payout. When the number of credits possessed by the player becomes zero, the game is closed.
- a bet time display 69 On the top of the betting board 60 , a bet time display 69 is provided.
- the bet time display 69 displays a remaining time available for betting by the player. When bet acceptance starts, “20” is displayed and the number decreases one by one for each second and when the number reaches “0”, the bet acceptance is closed. In addition, when the remaining time for the player to bet is five seconds at each of the stations 4 , the ball throw-in apparatus 104 is driven and the ball 27 is thrown onto the roulette plate.
- a MEGA display 73 that displays the accumulated number of credits of the “MEGA” JP
- a MAJOR display 74 that displays the accumulated number of credits of the “MAJOR” JP
- a MINI display 75 that displays the accumulated number of credits of the “MINI” JP are provided.
- the cumulative sum of 0.15% of the credits bet in each game at all of the 12 stations 4 is displayed.
- the cumulative sum of 0.20% of the bet credits is displayed.
- the MINI display 75 the cumulative sum of 0.30% of the bet credits is displayed.
- the numerical values displayed on the MEGA display 73 , the MAJOR display 74 , and the MINI display 75 are common to all of the stations 4 .
- the number of credits of the JP that is won among the JPs displayed on each of the displays 73 to 75 is paid out. After payout is made, the initial values (200 credits for “MINI”, 5,000 credits for “MAJOR”, and 50,000 credits for “MEGA”) are displayed on the displays of the JP.
- the cursor 70 indicative of the bet area 72 currently selected by the player is displayed.
- a chip mark 71 indicative of the number of chips already bet and the bet area 72 is displayed.
- the number displayed on the chip mark 71 indicates the number bet.
- the chip mark 71 of “ 7 ” placed on the grid “ 18 ” indicates that seven chips are bet on the number “ 18 ” (the number “ 18 ” is hidden by the chip mark “ 17 ” in FIG. 5 ).
- betting on only one number is called “straight bet”.
- the chip mark 71 of “ 1 ” placed on the intersection point of the grids “ 5 ”, “ 6 ”, “ 8 ” and “ 9 ” indicates that one chip is bet on the four numbers “ 5 ”, “ 6 ”, “ 8 ” and “ 9 ”. Incidentally, such betting on four numbers is called “corner bet”.
- Other betting methods include “split bet” for betting on two numbers by placing a chip on the line between the two numbers, “street bet” for betting on three numbers (for example, “ 13 ”, “ 14 ” and “ 15 ”) by placing a chip on the end of the horizontal line (a line in the longitudinal direction in FIG. 5 ) and “five bet” for betting on five numbers of “ 0 ”, “ 00 ”, “ 1 ”, “ 2 ” and “ 3 ” by placing a chip on the line between the numbers “ 00 ” and 3 ”.
- betting methods include “line bet” for betting on six numbers (for example, “ 13 ”, “ 14 ”, “ 15 ”, “ 16 ”, “ 17 ” and “ 18 ”) by placing a chip between ends of two horizontal lines (two lines in the longitudinal direction in FIG. 5 ), “column bet” for betting on 12 numbers on the grid denoted by “2 to 1” and “dozen bet” for betting on successive 12 numbers by placing a chip on the grid denoted by “1st 12”, “2nd 12” or “3rd 12”.
- betting methods using six grids provided in the lowest tier of the betting board 60 such as a method for betting on the color of the number display plate (“red” or “black”), a method for betting on odd or even numbers and a method for betting on 18 numbers “1 to 18” or “19 to 36”.
- these plural betting methods differ in the dividend of credits per chip (payout rate) when the game is won.
- the player When betting on the bet screen 61 configured as described above, the player first specifies the bet area 72 (the grid of a number or mark, or the line forming the grid) on which to bet by directly touching the screen with a finger. As a result, the cursor 70 moves to the specified bet area 72 .
- each of the bet buttons 66 (the 1-bet button 66 A, the 5-bet button 66 B, the 10-bet button 66 C, and the 100-bet button 66 D) needed number of times, chips are bet on the specified bet area 72 .
- the 10-bet button 66 C is touched four times
- the 5-bet button 66 B is touched once
- the 1-bet button 66 A is touched three times, then 48 chips are bet.
- FIG. 6 is a block diagram showing the internal configuration of the roulette gaming machine according to the present embodiment.
- the roulette gaming machine 1 includes the server 13 , the plurality of the stations 4 (12 units in the present embodiment) connected to the server 13 , the roulette apparatus 3 and the electroluminescence display 5 (refer to FIG. 3 ).
- the internal configuration of the roulette apparatus 3 and the internal configuration of the station 4 will be described in detail later.
- the server 13 has a server CPU 81 that controls in whole, a ROM 82 , a RAM 83 , a timer 84 , an LCD (Liquid Crystal Display) 32 connected via an LCD drive circuit 85 and a keyboard 33 .
- the server CPU 81 executes various kinds of processing based on input signals supplied from each of the stations 4 and data & programs stored in the ROM 82 & the RAM 83 . In addition, by transmitting command signals to the stations 4 based on the processing result, the server CPU 81 controls each of the stations 4 initiatively. Further, the server CPU 81 transmits control signals to the roulette apparatus 3 and controls the launching of the ball 27 and the rotation of the roulette wheel 22 .
- the ROM 82 is constituted by, for example, a semiconductor memory, etc.
- the ROM 82 stores programs that implement basic functions of the roulette gaming machine 1 , programs that execute the notification of the maintenance time and the setting & management of the notification condition, dividend rate data (the number of credits to be paid out for winning per chip) of the roulette game and programs that control each of the stations 4 , etc.
- the RAM 83 temporarily stores the bet information supplied from each of the stations 4 , the winning number of the roulette apparatus 3 determined by the sensor, the accumulated amount of JP and data about the result of the processing executed by the server CUP 81 , etc.
- the timer 84 for time measurement is connected to the server CPU 81 .
- the time information of the timer 84 is transmitted to the server CPU 81 and the server CPU 81 controls the rotation of the roulette wheel 22 and the thrown-in of the ball 27 to be described later based on the time information of the timer 84 .
- the server CPU 81 determines whether or not the predetermined condition is met based on the time information of the timer 84 .
- the server CPU 81 executes the effect by electric decoration by controlling the light emission of an LED of the electroluminescence display 5 . Further, the server CUP 81 displays predetermined letters on the electroluminescence display 5 . As mentioned above, when the notice is provided to all of the players, the server CPU 81 displays notice that the control data will be changed on the electroluminescence display 5 . Furthermore, the server CPU 81 displays the accumulated amount of JP (the “MEGA” JP in the present embodiment) on the JP amount display 15 of the electroluminescence display 5 .
- FIG. 7 is a schematic diagram showing the storage area of the ROM 82 of the roulette gaming machine 1 according to the present embodiment.
- the ROM 82 has a dividend storage area 82 A storing the dividend rate relating to the game.
- the dividend rate for each bet area 72 stored in the dividend storage area 82 A is determined in advance as “ ⁇ 2” to “ ⁇ 36” depending on the kind of betting (“straight bet”, “corner bet”, “split bet”, etc.).
- FIG. 8 is a schematic diagram showing the storage area of the RAM 83 of the roulette gaming machine 1 according to the present embodiment.
- the RAM 83 has a bet information storage area 83 A storing the bet information of the player now playing the game, a winning number storage area 83 B storing the winning number of the roulette apparatus 3 determined by the ball sensor 105 , a “MINI” JP accumulation storage area 83 C storing the number of accumulated credits of the “MINI” JP, a “MAJOR” JP accumulation storage area 83 D storing the number of accumulated credits of the “MAJOR” JP and a “MEGA” JP accumulation storage area 83 E storing the number of accumulated credits of the “MEGA” JP.
- the bet information is information about the bet area 72 specified on the bet screen 61 (refer to FIG. 5 ), the number of bet chips (number of bets) and the betting at the station 4 such as the kind of betting etc.
- FIG. 9 is a block diagram showing the internal configuration of the roulette apparatus 3 according to the present embodiment.
- the roulette apparatus 3 includes a controller 109 , the pocket position detecting circuit 107 , the ball throw-in apparatus 104 , the ball sensor 105 , the wheel drive motor 106 and a ball collecting apparatus 108 .
- the controller 109 has a CPU 101 , a ROM 102 and a RAM 103 .
- the CPU 101 controls the launching of the ball 27 and the rotation of the roulette wheel 22 based on control signals supplied from the server 13 and data & programs stored in the ROM 102 & the RAM 103 .
- FIG. 10 is a schematic diagram showing the storage area of the ROM 102 of the roulette apparatus 3 according to the present embodiment.
- the ROM 102 has a control data storage area 102 A and stores the control data shown in FIG. 4 .
- FIG. 9 is referred to again.
- the pocket position detecting circuit 107 has a proximity sensor.
- the pocket position detecting circuit 107 detects the position of the number pocket 23 by detecting the metal plates attached to the roulette wheel 22 .
- the ball throw-in apparatus 104 throws in the ball 27 onto the roulette wheel 22 from the ball throw-in opening 36 (refer to FIG. 1 ).
- the ball throw-in apparatus 104 throws in the ball 27 at the initial velocity set in the control data.
- the ball throw-in apparatus 104 throws in the ball 27 with timing based on the launching delay time set in the control data.
- the ball 27 is thrown in when the launching delay time elapses after the pocket position detecting circuit 107 detects that the predetermined number pocket 23 (for example, “ 00 ”) has passed by a predetermined position (for example, in front of the ball throw-in opening 36 ).
- the ball sensor 105 detects which number pocket 23 has received the ball 27 .
- the detection result is output as a detection signal.
- the wheel drive motor 106 rotates the roulette wheel 22 .
- the wheel drive motor 106 stops driving when the motor drive time set in the control data elapses from the rotating start.
- the ball collecting apparatus 108 collects the ball 27 on the roulette wheel 22 after the game is over.
- FIG. 11 is a block diagram showing the internal configuration of the station 4 according to the present embodiment.
- the stations 4 provided in 12 units have basically the same configuration and then one of the stations 14 will be described below as an example.
- the station 4 includes a station controller 90 constituted by a station CPU 91 , a ROM 92 and a RAM 93 .
- the ROM 92 is constituted, for example, by a semiconductor memory.
- the ROM 92 stores programs that implement basic functions of the station 4 , various programs necessary for the control of the rest of the stations 4 , data tables and so on.
- the RAM 93 temporarily stores various data operated by the station CPU 91 , the number of credits possessed by the player (saved at the station 4 ), the state of betting by the player and so on.
- a bet confirming button 47 a payout button 48 and a help button 49 provided on the console 7 (refer to FIG. 3 ) are connected to the station CPU 91 respectively.
- the bet confirming button 47 is a button that confirms the bet after the betting operation on the display panel 8 .
- the payout button 48 is pressed down normally when the game is over. When the payout button 48 is pressed down, medals in accordance with the credits possessed by the player (normally, one medal for one credit) are paid out from the medal payout opening 9 .
- the help button 49 is pressed down when the operation method of the game is unclear. When the help button 49 is pressed down, a help screen showing various kinds of operation information is displayed on the display panel 8 .
- the station CPU 91 performs control to execute various corresponding operations based on the operation signal output when each button is pressed down. Specifically, the station CPU 91 executes various kinds of processing based on the input signal supplied from the console 7 by the player's operation and the data & programs stored in the ROM 92 & the RAM 93 . And the station CPU 91 transmits the processing result to the server CPU 81 .
- the station CPU 91 receives the command signal from the server CPU 81 and advances the game by controlling the peripheral devices constituting the station 4 .
- the station CPU 91 executes various kinds of processing in accordance with the contents of the processing based on the input signal supplied from the console 7 by the player's operation and the data & programs stored in the ROM 92 & the RAM 93 .
- the station CPU 91 advances the game by controlling the peripheral devices constituting the station 4 based on the processing result.
- a hopper 94 is connected to the station CPU 91 .
- the hopper 94 pays out a predetermined number of medals from the medal payout opening 9 (refer to FIG. 3 ) by the command signal from the station CPU 91 .
- the display panel 8 is connected to the station CPU 91 via an LCD drive circuit 95 .
- the station CPU 91 displays that the control data is changed on the display panel 8 via LCD drive circuit 95 when the notice is provided to all of the players or only to the specific player(s).
- the display panel 8 is connected to the station CPU 91 via an LCD drive circuit 95 .
- the station CPU 91 causes the display panel 8 to display a reception screen of the control data change operation and an acceptance screen of the notification to other players via the LCD drive circuit 95 .
- the station CPU 91 transmits the signal of the notification to other players to the server 13 .
- the server CPU 81 transmits the notification signal to the station 4 of the specified player. Due to this, the station CPU 91 of the station 4 of the specified player displays the notification screen on the display panel 8 via the LCD drive circuit 95 .
- the LCD drive circuit 95 includes a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (Video Display Processor) and a video RAM.
- the program ROM stores image control programs relating to the display on the display panel 8 and various kinds of selection tables.
- the image ROM stores, for example, dot data for forming an image displayed on the display panel 8 .
- the image control CPU determines an image to be displayed on the display panel 8 among the dot data within the image ROM in accordance with the image control program within the program ROM based on the parameter set in the station CPU 91 .
- the work RAM is constituted as a temporary storage device when the image control program is executed by the image control CPU.
- the VDP forms a display image determined by the image control CPU and outputs to the display panel 8 .
- the video RAM is constituted as a temporary storage device when an image is formed by the VDP.
- the touch screen 50 is attached as described above.
- the operation information on the touch screen 50 is transmitted to the station CPU 91 .
- the player's betting operation is performed. Specifically, the operation of the touch screen 50 (such as the selection of the bet area 72 and the operation of the bet buttons 66 ) is performed and its information is transmitted to the station CPU 91 .
- the bet information (the bet area specified on the bet screen 61 and the number of bet chips) of the current player is constantly stored in the RAM 93 based on the information. Further, the bet information is transmitted to the server CPU 81 and stored in the bet information storage area of the RAM 83 .
- a sound output circuit 96 and the speaker 10 are connected to the station CPU 91 .
- the speaker 10 generates various kinds of effect sounds when executing various effects based on the output signal from the sound output circuit 96 .
- the medal sensor 97 is connected to the station CPU 91 .
- the medal sensor 97 detects a medal inserted through the medal insertion slot 6 (refer to FIG. 3 ). At the same time, the medal sensor 97 counts the inserted medals and transmits the result to the station CPU 91 .
- the station CPU 91 increases the number of credits of the player stored in the RAM 93 based on the transmitted signal.
- the WIN lamps 11 are connected to the station CPU 91 .
- the station CPU 91 lights up the WIN lamp 11 in a predetermined color when the betting on the bet screen 61 is won or when the JP is won.
- the server CPU 81 , the ROM 82 , the RAM 83 , the station CPU 91 , the ROM 92 , the RAM 93 , the CPU 101 , the ROM 102 and the RAM 103 function as a controller of the roulette gaming machine 1 according to the present embodiment.
- FIGS. 12 to 14 are flowcharts showing the game processing of the roulette gaming machine according to the present embodiment.
- the station CPU 91 determines whether or not the player has inserted a medal or a coin based on the detection signal of the medal sensor 97 (step S 10 ). When it is determined that a medal or coin has not been inserted (step S 10 : NO), this processing is repeated until it is determined that a medal or coin has been inserted.
- step S 10 when it is determined that a medal or coin has been inserted (step S 10 : YES), the station CPU 91 adds credits in accordance with the number of inserted medals or coins (step S 11 ). In this processing, the station CPU 91 stores credit data in accordance with the number of inserted medals or coins in the RAM 93 . Next, the station CPU 91 transmits the medal detection signal indicating that a medal or coin has been inserted to the server 13 (step S 12 ).
- the station CPU 91 causes the display panel 8 of the station 4 to display the bet screen 61 shown in FIG. 4 (step S 13 ).
- the station CPU 91 starts measurement of the betting time available for betting (step S 14 ).
- the player can bet on the bet area 72 predicted by the player by operating the touch screen 50 during the betting time (refer to FIG. 4 ).
- the player can also participate in the game after the betting time has already been started.
- the roulette gaming machine 1 according to the present embodiment, up to 12 players can play the game. Further, the acceptance of the betting operation starts immediately after the previous game is over when the next is started continuously just after the previous game.
- the station CPU 91 receives a betting time expiration signal, which indicates the expiration of the betting time, from the server CPU 81 (step S 15 ). Due to this, the station CPU 91 displays an image showing the expiration of the betting time on the display panel 8 and terminates the acceptance of the betting operation on the touch screen 50 (step S 16 ).
- the station CPU 91 transmits the player's betting information (the specified bet area 72 , the number of bets, the betting method) to the server 13 (step S 17 ).
- the station CPU 91 receives the result of the determination processing of the JP bonus game from the server 13 ( FIG. 13 : step S 18 ).
- the JP bonus game is executed by the server CPU 18 and will be described later.
- the determination result of the JP bonus game includes whether or not the predetermined JP bonus game is to be executed at each of the stations 4 . Further, the determination result includes which one of the stations 4 is to win the JP (or all of the stations 4 are to lose) when the JP bonus game is executed. Furthermore, the determination result includes which one of the JPs (“MEGA”, “MAJOR” or “MINI”) is to be won when the JP is won.
- the station CPU 91 determines whether or not to execute the JP bonus game based on the result of the JP bonus game determination processing received in step S 18 (step S 19 ). When it is determined that the JP bonus game is not executed (step S 19 : NO), the processing moves to step S 21 .
- step S 19 when it is determined that the JP bonus game is executed (step S 19 : YES), the predetermined selection-type JP bonus game is executed and the result (whether or not the JP is hit) is displayed on the display panel 8 based on the determination result received in step S 18 (step S 20 ). After that, the processing moves to step S 21 .
- step S 21 the station CPU 91 receives the payout result of credit from the server CPU 81 (step S 21 ).
- the payout result of credit consists of the payout result of the base game and the JP payout result of the JP bonus game.
- the station CPU 91 makes payout of credit based on the payout result received in step S 21 (step S 22 ). Specifically, the credit data corresponding to the game dividend and the credit data corresponding to the accumulated JP dividend with the winning of the JP bonus game are stored in the RAM 93 , respectively. Then, medals in accordance with the number of credits (normally, one medal for one credit) stored in the RAM 93 are paid out from the medal payout opening 9 when the payout button 48 is pressed down.
- step S 13 the next game is started.
- the game processing itself is terminated.
- the server CPU 81 receives the medal detection signal from the station CPU 91 and determines whether or not the player has inserted a medal or coin (step S 30 ).
- the medal detection signal is sent from the station CPU 91 of the station 4 to the server CPU 81 when a medal or coin is inserted at any one of the stations 4 .
- the server CPU 81 starts measurement of the betting time from the time point when the first player inserts a medal or coin and participates in the game (step S 31 ).
- the betting time is a period during which the input of betting is possible.
- the player who has participated in the game can bet on the bet area 72 predicted by the player during the betting time by operating the touch screen 50 .
- the server CPU 81 determines whether or not the remaining betting time is five seconds (step S 32 ). Incidentally, the remaining betting time is displayed on the bet time display 69 (refer to FIG. 4 ). When it is determined that the remaining time is more than five seconds (step S 32 : NO), this processing is repeated.
- step S 32 when it is determined that the remaining time is five seconds (step S 32 : YES), the server CPU 81 transmits the control signal to start the operation of the roulette apparatus 3 to the CPU 101 (step S 33 ).
- the server CPU 81 determines whether or not the betting time has expired (step S 34 ). When it is determined that the betting time has not expired yet (step S 34 : NO), this processing is repeated. On the other hand, when it is determined that the betting time has expired (step S 34 : YES), the server CPU 81 transmits the betting time expiration signal to the station CPU 91 (step S 35 ). Upon receipt of the expiration signal, the station CPU 91 terminates the acceptance of the betting operation at the station 4 .
- the server CPU 81 receives the bet information (the specified bet area 72 , the number of bets, the betting method) at the stations 4 from the each station CPU 91 (step S 36 ) and stores the information in the bet information storage area 83 A of the RAM 83 .
- the server CPU 81 executes the JP accumulation processing based on the total credit bet at the stations 4 received in step S 36 (step S 37 ). In this processing, the server CPU 81 adds 0.30% of the total credit to the amount recorded in the “MINI” JP accumulation storage area 83 C of the RAM 83 . In addition, the server CPU 81 adds 0.20% of the total credit to the amount recorded in the “MAJOR” JP accumulation storage area 83 D of the RAM 83 and adds 0.15% of the total credit to the amount recorded in the “MEGA” JP accumulation storage area 83 E of the RAM 83 . Further, the server CPU 81 updates the displays of the JP amount display 15 , the MEGA display 73 , the MAJOR display 74 , and the MINI display 75 based on the JP amount.
- the server CPU 81 executes the JP bonus game determination processing ( FIG. 13 : step S 38 ). In this processing, the server CPU 81 determines whether or not the JP bonus game is executed at each of the stations 4 using the random number value sampled in the sampling circuit, etc. Further, when it is determined that the JP bonus game will be executed, the server CPU 81 determines which one of the stations 4 will be win the JP (or all of the stations 4 are to lose). In addition, the server CUP 81 determines which one of the JPs (“MEGA”, “MAJOR”, or “MINI”) will be won.
- MEGA “MAJOR”, or “MINI”
- the server CPU 81 transmits the determination result of the JP bonus game to each of the stations 4 based on the processing in step S 38 (step S 39 ). After that, the server CPU 81 transmits the signal to request the detection signal of the ball sensor 105 to the roulette apparatus 3 (step S 40 ). Due to this, the roulette apparatus 3 transmits the detection signal obtained by the ball sensor 105 to the server CPU 81 . The server CPU 81 receives the detection signal (step S 41 ).
- the server CPU 81 determines which number pocket 23 has received the ball 27 (step S 42 ). Next, the server CPU 81 determines whether or not the betting at each of the stations 4 is winning based on the bet information of each of the stations 4 received in step S 36 and the pocket determined in step S 42 (step S 43 ).
- the server CPU 81 executes the dividend calculation processing (step S 44 ).
- the server CPU 81 first recognizes the number of winning bets for each of the stations 4 . Then, the server CPU 81 calculates the total amount of dividend of credit to be paid out using the dividend rate stored in the dividend storage area 82 A of the ROM 82 .
- the dividend rate is the number of credits to be paid out per bet.
- the server CPU 81 executes the transmission processing of the credit payout result based on the dividend calculation processing in step S 44 (step S 45 ).
- the server CPU 81 also executes the transmission processing of the JP payout results based on the JP bonus game determination processing in step S 38 (step S 45 ).
- the server CPU 81 outputs credit data corresponding to the dividend amount to the station CPU 91 of the winning station 4 .
- the server CPU 81 further outputs credit data corresponding to the accumulated JP amount to the station CPU 91 of the station 4 that has won the JP.
- the server CPU 81 transmits the control signal to the roulette apparatus 3 in order to drive the ball collecting apparatus 108 provided below the roulette wheel 22 . Then, the ball collecting apparatus 108 collects the ball 27 on the roulette wheel 22 (step S 46 ). The collected ball 27 is thrown in onto the roulette wheel 22 again in the subsequent game.
- step S 47 the server CPU 81 determines whether or not the predetermined time (in the present embodiment, at every hour on the hour) has elapsed. In other words, the CPU 81 determines whether or not the predetermined condition has been met. When it is determined that the predetermined time has not elapsed (step S 47 : NO), the processing moves to step S 54 .
- step S 47 when it is determined that the predetermined time has elapsed (step S 47 : YES), the server CPU 81 executes the winning determination (step S 48 ). Then, the server CPU 81 determines whether or not winning is hit by the winning determination processing (step S 49 ).
- step S 49 When it is determined that the result of the winning determination is winning (step S 49 : YES), the server CPU 81 determines to provide a true notification (step S 50 ) and the notification is provided to the player that the control data is changed after the predetermined number of games is executed. Then, the processing moves to step S 54 .
- the notification may be provided to all of the players or only to the specific player(s).
- the server CPU 81 transmits the signal to change the control data to each of the stations 4 . Due to this, the station CPU 91 displays the notice showing that the control data is changed and the game is advanced on the display panel 8 .
- the server CPU 81 may also be possible for the server CPU 81 to display the notice showing that the control data is changed and the game is advanced on the electroluminescence display 5 without transmitting the signal to the station 4 .
- the server CPU 81 displays the notice showing that the control data is changed and the game is advanced on the display panel 8 of the specific player(s).
- step S 49 when winning is not determined by the winning determination (step S 49 : NO), the server CPU 81 determines to provide a fake (gimmick) notification (step S 52 ) and notifies the player that the control data will be changed after the fake (gimmick) number of games has been executed (step S 53 ).
- the fake (gimmick) number of games is different from the predetermined (true) number of games.
- step S 54 The notice here is provided in the same manner as that in step S 51 .
- step S 54 the server CPU 81 determines whether or not the predetermined number of games is executed after the predetermined condition has been met (from the predetermined time) (step S 54 ). When it is determined that the predetermined number of games is not executed (step S 54 : NO), the processing moves to step S 30 .
- step S 54 when it is determined that the predetermined number of games is executed (step S 54 : YES), the server CPU 81 transmits the signal to change the control data to the roulette apparatus 3 (step S 55 ).
- the roulette apparatus 3 having received the signal to change the control data changes the control signal and thus the specific area is changed. Due to this, the player is obliged to consider with enthusiasm which area becomes the specific area having the increased probability of the receiving the ball and the gaming amusement is improved and the entertainment is increased. Then, the processing moves to step S 30 after step S 55 .
- the CPU 101 drives the wheel drive motor 106 for the motor drive time set in the current control data to rotate the roulette wheel 22 (step S 60 ).
- the CPU 101 determines whether or not a predetermined time (for example, 20 seconds) has elapsed after the rotation of the roulette wheel 22 is started (step S 61 ). When it is determined that the predetermined time has not elapsed (step S 61 : NO), this processing is repeated.
- a predetermined time for example, 20 seconds
- step S 61 when it is determined that the predetermined time has elapsed (step S 61 : YES), the CPU 101 determines whether or not the specific pocket 23 (for example, “ 00 ”) has passed by a specific position (for example, in front of the ball throw-in opening 36 ) by the pocket position detecting circuit 107 (step S 62 ). When it is determined that the specific pocket 23 has not passed by the specific position yet (step S 62 : NO), this processing is repeated.
- the specific pocket 23 for example, “ 00 ”
- step S 62 when it is determined that the specific pocket 23 has passed by the specific position (step S 62 : YES), the CPU 101 drives the ball throw-in apparatus 104 to throw in the ball 27 after the delay time set in the current control data has elapsed (step S 63 ). At this time, the ball throw-in apparatus 104 throws in the ball 27 at the initial velocity set in the control data.
- the CPU 101 receives the request signal described in step S 50 from the server 13 ( FIG. 13 : step S 64 ). Due to this, the CPU 101 transmits the detection signal of the ball sensor 105 to the server 13 (step S 65 ).
- step S 66 the CPU 101 determines whether or not the control data change signal has been received.
- step S 66 NO
- the processing moves to step S 60 .
- step S 67 the CPU 101 changes the control data.
- the CPU 101 executes sampling of random numbers and selects one control data among the plurality of the control data stored in the ROM 102 based on the acquired random number. Due to this, the motor drive time in step S 60 after that, the delay time in step S 63 , the initial velocity in step S 63 , etc., are changed and the specific pocket likely to receive the ball 27 is changed. After that, the processing moves to step S 60 .
- the predetermined condition for example, at the predetermined time in step S 47
- the notice is provided that the game will be advanced by the other control data (it is different from the one control data) after the predetermined number of games has been executed (for example, steps S 104 , S 51 ).
- the control data is changed after the predetermined number of games has been executed and thereby the specific area having the increased probability of receiving the ball is changed and then the game is advanced (for example, step S 64 ).
- the winning determination (for example, step S 103 , S 49 ) is made. Then, when winning is hit by the winning determination, the notice is provided that the game is advanced by the other control data (it is different from the one control data) after the predetermined (true) number of games is executed (for example, steps S 104 , S 51 ). Then, the control data is changed after the predetermined number of games is executed and thereby the specific area having the increased probability of receiving the ball is changed, and then the game is advanced (for example, step S 64 ).
- the notice is provided that the game is advanced by the other control data (it is different from the one control data) after the fake (gimmick) number of games (it is different from the predetermined (true) number of games) is executed (for example, steps S 105 , S 53 ). Then, the control data is changed after the predetermined (true) number of games is executed and thereby the specific area having the increased probability of receiving the ball is changed and then the game is advanced (for example, step S 64 ).
- the notice is provided to all of the players that the control data is changed and the game is advanced. Due to this, all the players are obliged to bet by predicting the specific area. As the case may be, it is likely that many players can obtain a high dividend and the game can be energized. At this time, it may also be possible to display the notice that the control data will be changed and the game is advanced on the display panels 8 at all of the stations 4 or on the electroluminescence display 5 .
- the notice is provided only to the specific player(s) that the control data is changed and the game is advanced. Due to this, it is made possible to provide the notice only to the player(s) whose number of obtained medals is small. As a result, it is possible to give a chance to obtain a high dividend only to the specific player(s) and thus to prevent the player(s) from losing interest to the game.
- each step to derive one result should be interpreted as processing without self-contradiction.
- the processing in each step may be described by the expression common to the action of human beings, however, the processing described in the present specification should be executed in principle by various kinds of devices. Furthermore, other configurations required to execute each step will be made clear from the above description.
Abstract
A gaming apparatus includes a roulette wheel having a plurality of numbered pockets, a memory that stores a plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition and a controller. Based on the control data, probability of receiving a ball in a specific area of the plurality of pockets increases. During a game with one control data, the controller is operable to provide notice of advancing the game with another control data after a predetermined number of games is executed when a predetermined condition has been met. Then, the controller is operable to advance the game by changing the one control data to the other control data after the predetermined number of games is executed and thereby changing the specific area having the increased probability of receiving the ball.
Description
- This application is based upon and claims the benefit of U.S. Provisional Patent Application Ser. No. 60/858,930, filed on Nov. 15, 2006; the entire contents of which are incorporated herein by reference for all purposes.
- 1. Field of the Invention
- The present invention relates to a gaming apparatus, such as a roulette gaming machine, a bingo gaming machine, etc. and a control method thereof.
- 2. Description of Related Art
- Conventionally, in a roulette game, a game is executed generally by a dealer throwing in a ball onto a roulette wheel. Recently, automation has developed and a gaming apparatus has bee proposed, in which the roulette game progresses completely automatically without the need for the dealer to throw in a ball.
- Among such gaming apparatuses, there is a gaming apparatus in which a ball is launched by air as disclosed in the pamphlet of International Publication WO2004/094013. With a gaming apparatus in which the roulette game progresses completely automatically, it is thought to be preferable that a ball fall in each pocket and be received therein with a uniform probability. Because of this, among such gaming apparatuses, there is one designed so as to disturb the behavior of a ball by providing bumps and dips on the surface of the ball track so that the ball falls in each pocket with a uniform probability.
- An object of the present invention is to provide a gaming apparatus having new entertainment and a control method thereof.
- A first aspect of the present invention provides a gaming apparatus which comprises the following configuration. That is, the gaming apparatus comprises a roulette wheel having a plurality of pockets numbered respectively; a memory that stores a plurality of control data; and a controller. In each of the control data, at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets increases. The controller is operable to (a) provide, during a game executed based on one control data stored in the memory, notice of advancing a game based on another control data after executing a predetermined number of games when a predetermined condition has been met, (b) change the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games, and (c) advance the game based on the other control data.
- According to the first aspect of the present invention, when the predetermined condition has been met, the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. Then, the control data is changed to change the specific area having the increased probability of receiving the ball and then the game is advanced.
- A second aspect of the present invention provides a gaming apparatus which comprises the following configuration. That is, the gaming apparatus comprises a roulette wheel having a plurality of pockets numbered respectively; a memory that stores a plurality of control data; and a controller. In each of the control data, at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets increases. The controller is operable to (a) make a winning determination when a predetermined condition has been met during a game based on one control data stored in the memory, (b) provide notice of advancing the game based on another control data after executing a predetermined number of games when winning is determined in the winning determination, (c) provide notice of advancing the game based on the other control data after executing a fake number of games when losing is determined in the winning determination, the fake number of games being different from the predetermined number of games, (d) change the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games, and (e) advance the game based on the other control data.
- According to the second aspect of the present invention, the winning determination is made when the predetermined condition has been met. Then, when winning is determined by the winning determination, the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. On the other hand, when winning is not determined by the winning determination, the notice is provided that the game is advanced by the other control data after the fake number of games which is different from the predetermined number of games is executed. Then the control data is changed to change the specific area having the increased probability of receiving the ball after the predetermined number of games is executed and then the game is advanced.
- A third aspect of the present invention provides control method of a gaming apparatus which comprises the following configuration. That is, the control method of the gaming apparatus comprises: (a) providing, during a game executed based on one control data among the plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets numbered respectively on a roulette wheel increases, notice of advancing a game based on another control data after executing a predetermined number of games when a predetermined condition has been met, the fake number of games being different from the predetermined number of games; (b) changing the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games; and (c) advancing the game based on the other control data.
- According to the third aspect of the present invention, when the predetermined condition has been met, the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. Then, the control data is changed to change the specific area having the increased probability of receiving the ball after the predetermined number of games is executed and then the game is advanced.
- A fourth aspect of the present invention provides control method of a gaming apparatus which comprises the following configuration. That is, the control method of the gaming apparatus comprises: (a) making a winning determination when a predetermined condition has been met during a game based on one control data among the plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets numbered respectively on a roulette wheel increases; (b) providing notice of advancing the game based on another control data after executing a predetermined number of games when winning is determined in the winning determination; (c) providing notice of advancing the game based on the other control data after executing a fake number of games when losing is determined in the winning determination, the fake number of games being different from the predetermined number of games; (d) changing the one control data to the other control data.
- According to the fourth aspect of the present invention, the winning determination is made when the predetermined condition has been met. Then, when winning is determined by the winning determination, the notice is provided that the game is advanced by the other control data which is different from the one control data after the predetermined number of games is executed. Then, the control data is changed to change the specific area having the increased probability of receiving the ball and then the game is advanced. On the other hand, when winning is not determined by the winning determination, the notice is provided that the game is advanced by the other control data after the fake number of games is executed. The fake number of games is different from the predetermined number of games. Then the control data is changed to change the specific area having the increased probability of receiving the ball after the predetermined number of games is executed and then the game is advanced.
-
FIG. 1 is a flow chart showing a control method of a gaming apparatus according to an embodiment of the present invention. -
FIG. 2 is a plan view of a roulette apparatus according to the present embodiment. -
FIG. 3 is a perspective view of the appearance showing the general configuration of a roulette gaming machine according to the present embodiment. -
FIG. 4 is a diagram showing an example of control data. -
FIG. 5 is a diagram showing an example of an image displayed on a display panel. -
FIG. 6 is a block diagram showing the internal configuration of the roulette gaming machine according to the present embodiment. -
FIG. 7 is a schematic diagram showing a storage area of a ROM of the roulette gaming machine according to the present embodiment. -
FIG. 8 is a schematic diagram showing a storage area of a RAM of the roulette gaming machine according to the present embodiment. -
FIG. 9 is a block diagram showing the internal configuration of the roulette apparatus according to the present embodiment. -
FIG. 10 is a schematic diagram showing a storage area of a ROM of the roulette apparatus according to the present embodiment. -
FIG. 11 is a block diagram showing the internal configuration of a station according to the present embodiment. -
FIGS. 12 to 14 are flowcharts showing game processing of the roulette gaming machine according to the present embodiment. -
FIG. 1 is a flow chart showing a control method of a gaming apparatus according to an embodiment of the present invention.FIG. 2 is a plan view of a roulette apparatus according to the present embodiment.FIG. 3 is a perspective view of the appearance showing the general configuration of a roulette gaming machine according to the present embodiment. - In the present embodiment, a control method of a roulette gaming machine, as an example of the gaming apparatus, will be described. Although the roulette gaming machine is a gaming apparatus of standalone type not connected to a network, the present invention can also be applied to a gaming apparatus connected to a network.
- In a
roulette gaming machine 1 according to the present embodiment, a game progresses by one control data. In the control data, at least one of a rotation condition of aroulette wheel 22 and a launching condition of aball 27 is set, so that probability of receiving the ball in a specific area of a plurality ofpockets 23 would increase. Theroulette gaming machine 1 according to the present embodiment stores a plurality of control data. In the respective control data, at least one of the rotation condition of theroulette wheel 22 and the launching condition of theball 27 is set so that a different area of the plurality of thepockets 23 would receive theball 27 with higher probability. - In such a state of gaming progress, whether or not the predetermined condition has been met is determined in the present embodiment (step S101). In this processing, it is determined that the predetermined condition has been met. For example, the predetermined condition is the case where the
ball 27 is successively received in thesame pocket 23 or the same area (it is assumed that the two ormore pockets 23 constitute an area) several times, where a predetermined time elapses, where the payout amount of coins to the player is small and so on. In addition, the case where the payout amount is small may include a case where only the payout amount to a specific player is small or a case where the payout amount is small on the whole. - When it is determined that the predetermined condition has not been met (step S101: NO), this processing is repeated. On the other hand, when it is determined that the predetermined condition has been met (step S101: YES), the winning determination is made (step S102). The winning determination is whether or not to provide a true notification to the player in step S104 and S105 to be described later.
- Then, it is determined whether or not winning is determined by the winning determination (step S103). When the result of the winning determination is winning (step S103: YES), the notice is provided to the player that the control data is changed after the predetermined number of games is executed (step S104). When the control data is changed, the specific area having the increased probability of receiving the ball is changed. Due to this, the player is obliged to consider with enthusiasm which part of the plurality of
pockets 23 becomes the specific area having increased probability of receiving the ball is improved and the entertainment is increased. - By the way, the notice of changing the control data may be provided to all of the players or only to a specific player (specific players). For example, when the notice is provided to all of the players, the notice of showing that the control data is changed and the game is advanced (for example, the letters “the specific area having the increased probability of receiving the ball is changed” etc.) is displayed on all of the display panels of the respective players. Alternatively, the notice showing that the control data is changed and the game is advanced may be displayed on the electroluminescence display (large-sized display) 5 that can be recognized visually from the position of each player. On the other hand, when the notice is provided only to a specific player (specific players), the notice showing that the control data is changed and the game is advanced is displayed on the
display panel 8 of each player. - Again,
FIG. 1 is referred to. After step S104, the control data is changed after the predetermined number of games is executed (step S106). Due to this, the specific area having the increased probability of receiving the ball is changed and then the game is advanced. - When the result of the winning determination is not winning (step S103: NO), the notice is provided to the player that the control data is changed after the fake (gimmick) number of games is executed (step S105). The fake number of games is different from the above-mentioned predetermined number of games. In this manner, the player is obliged to consider with enthusiasm whether the notified number of times of the game is true or fake and thus the gaming amusement is further improved and the entertainment is increased because the fake number of games is notified.
- Then, after the predetermined number of games is executed, the control data is changed (step S106) and then the processing moves to step S101. By the way, it may also be possible to provide the notice in step S105 to all of the players or only to the specific player(s).
- Next, the detailed configuration of the
roulette gaming machine 1 according to the present embodiment will be described. As shown inFIG. 2 , aroulette apparatus 3 of theroulette gaming machine 1 includes aframe body 21 fixed on a cabinet 2 (refer toFIG. 3 ) and theroulette wheel 22 rotatably accommodated and supported inside theframe body 21. On the top surface of theroulette wheel 22, many number pockets 23 (38 pockets in total in the present embodiment) are formed. Further, on the top surface of theroulette wheel 22 outside each of the number pockets 23, there is provided anumber plate 25 displaying each number of “0”, “00”, “1” to “36” corresponding to eachnumber pocket 23. - Within the
frame body 21, a ball throw-inopening 36 is formed. To the ball throw-inopening 36, a ball throw-in apparatus 104 (refer toFIG. 9 ) is coupled. Accompanying the drive of the ball throw-inapparatus 104, theball 27 is thrown onto theroulette wheel 22 from the ball throw-inopening 36. In addition, a hemisphere-shaped transparent acryl cover 28 (refer toFIG. 3 ) covers the whole of theroulette apparatus 3 thereabove. - Below the
roulette wheel 22, a wheel drive motor 106 (refer toFIG. 9 ) is provided. Accompanying the drive of thewheel drive motor 106, theroulette wheel 22 rotates. - In addition, below the
roulette wheel 22, metal plates (not shown) are attached at predetermined intervals. A proximity sensor of a pocket position detecting circuit 107 (refer toFIG. 9 ) detects the metal plate, and thereby, the position of thenumber pocket 23 is detected. - The
frame body 21 is inclined gradually toward the inside and aguide wall 29 is formed in the middle thereof. The thrown-inball 27 rotates by its centrifugal force, being guided by theguide wall 29. When the rotation speed decreases and the centrifugal force lessens, theball 27 rolls down the slope of theframe body 21 inwardly, reaching therotating roulette wheel 22. Then, theball 27 that has reached theroulette wheel 22 passes through the top of thenumber plate 25 outside therotating roulette wheel 22 and is received in any one of the number pockets 23. As a result, the number of thenumber pocket 23 that has received theball 27 is detected by a ball sensor 105 (refer toFIG. 9 ). The detected number is a winning number. - The rotation of the
roulette wheel 22 and the launching of theball 27 are executed based on the control data.FIG. 4 is a diagram showing an example of the control data. As shown inFIG. 4 , the control data includes a motor drive time, a ball initial velocity, and a launching delay time. - The motor drive time is a time for which the wheel drive motor 106 (refer to
FIG. 9 ) is driven. Theroulette wheel 22 is rotated at a predetermined rotation speed for the motor drive time by thewheel drive motor 106. After the drive by thewheel drive motor 106 is ended, the rotation speed decreases gradually and then theroulette wheel 22 comes to a stop after a while. The ball initial velocity is an initial velocity at which theball 27 is thrown in from the ball throw-inapparatus 104. The launching delay time is a time from when one of the number pockets 23, which is a predetermined one, passes by a predetermined position until theball 27 is launched. - As shown in
FIG. 2 , theroulette wheel 22 is divided into six areas (specific portions) A to F. Each area consists of neighboring six or seven of the number pockets 23. - Each of the control data is set so that any one of the areas A to F would receive the
ball 27 with higher probability. For example, when the rotation of theroulette wheel 22 and the launching of theball 27 are controlled based on the control data of “the motor drive time is 10 sec, the ball initial velocity is a, and the launching delay time is 0”, the area A would receive theball 27 with higher probability. By the way, the control data may be set individually for each of theroulette apparatuses 3 or may be set commonly to all of theroulette gaming machines 1. - The control data is changed when the predetermined condition has been met. Specifically, the control data is switched to another at intervals of a predetermined time (for example, at every hour on the hour). In the present embodiment, the case where the control data is switched to the other at intervals of a predetermined time will be described, however, the predetermined condition is not limited to this. For example, it may be the case where the
ball 27 is successively received in thesame pocket 23 the predetermined number of times or where theball 27 is successively received in thepockets 23 in the same group (area) the predetermined number of times. In addition, it may be the case where a predetermined bonus (for example, a mystery bonus or jackpot) is invoked, where the amount of currency value bet on the numbers belonging to a predetermined group (for example, an area to be set to receive theball 27 well) reaches a predetermined amount, or where the amount of currency value paid out for the bet on the numbers belonging to a predetermined group reaches a predetermined amount. - In the above-described example, the case has been described, where each of the areas A to F consists of neighboring six or seven of the number pockets 23. However, the number of
pockets 23 that belong to one group is not limited in particular. In addition, the number ofpockets 23 constituting each group may be the same to or may be different from one another. Further, in the present embodiment, the case has been described, where the number pockets 23 are divided into the six areas (groups) A to F. However, the number ofpockets 23 included in one group is not limited to six. - In the above-described example, the case has been described, where the areas A to F do not overlap one another. In other words, the case has been described, where the
pockets 23 that belong to one group and do not belong to another group. However, this is not limited, and onepocket 23 may belong to two or more groups. - In the above-described example, the case has been described, where each control data is associated with each area (group) respectively. However, as far as two or more control data exist, there may be an area (group) with which no control data is associated or there may be an area (group) with which two or more control data are associated.
- In the above-described example, the case has been described, where the control data is composed of the motor drive time, the ball initial velocity, and the launching delay time. However, the control data is not limited to this. The control data may include any one of the data relating to the rotation control of the wheel 22 (motor drive time), data relating to the launching timing of the ball 27 (launching delay time), and data relating to the launching initial velocity of the ball 27 (ball initial velocity), or data including a combination thereof. Further, for example, as the data relating to the rotation control of the
wheel 22, the rotation speed of theroulette wheel 22 may be accepted in addition to the motor drive time. - Next,
FIG. 3 is referred to. As shown inFIG. 3 , theroulette gaming machine 1 comprises thecabinet 2 to be the main body, theroulette apparatus 3 provided substantially in the center on the top surface of thecabinet 2, a plurality of the stations 4 (12 units in the present embodiment) arranged so as to surround theroulette apparatus 3, and anelectroluminescence display 5 provided above thecabinet 2. - The
station 4 is an apparatus that accepts a player's bet. Thestation 4 includes at least amedal insertion slot 6 through which a coin or a game medium (currency value: such as a chip, a medal, etc.) is inserted, aconsole 7 consisting of a plurality of control buttons with which a player inputs predetermined directions and adisplay panel 8 that displays an image relating to a game. It is possible for the player to advance a game by operating a touch screen 50 (refer toFIG. 11 ), theconsole 7 and so on while watching an image displayed on thedisplay panel 8. - In addition, on the side of the
cabinet 2 in which eachstation 4 is arranged, amedal payout opening 9 is provided respectively. Further, at the top-right of thedisplay panel 8 of eachstation 4, aspeaker 10 that outputs music, effect sounds is provided. - On the top of the
display panel 8 of eachstation 4,WIN lamps 11 are provided respectively. TheWIN lamp 11 at thestation 4 that has won lights up when a number (“0”, “00”, “1” to “36” in the present embodiment), which was bet at thestation 4 in a game, is won. Similarly, theWIN lamp 11 also lights up at thestation 4 that has won the jackpot (hereinafter, referred also to JP) in a JP bonus game. TheWIN lamps 11 can be recognized visually from all of the stations 4 (12 units in the present embodiment). It is possible for other players playing with the sameroulette gaming machine 1 to check the lighting of theWIN lamp 11 at all times. - Within the
medal insertion slot 6, a medal sensor 97 (refer toFIG. 11 ) is provided. Themedal sensor 97 identifies the currency value of the medal inserted through themedal insertion slot 6 as well as counting the inserted medals. In addition, within themedal payout opening 9, a hopper 94 (refer toFIG. 11 ) is provided for paying out a predetermined number of medals from themedal payout opening 9. - Within a
corner 12 of thecabinet 2, aserver 13 is installed. Normally, theserver 13 is accommodated within thecorner 12 so as to prevent operations by a player. It is possible for an administrator of theroulette gaming machine 1 to operate theserver 13 by opening adoor 14 on thecorner 12 using a key switch. Then, by operating theserver 13, it is possible to set various settings of theroulette gaming machine 1. - On the
electroluminescence display 5, aJP amount display 15 for displaying the amount of JP is provided. In theroulette gaming machine 1 according to the present embodiment, three kinds of JP, that is, “MEGA”, “MAJOR”, and “MINI” are provided, as will be described later. The “MEGA” JP accumulates and stores 0.15% of credits bet at all of the 12stations 4. The “MAJOR” JP accumulates and stores 0.20% of bet credits. The “MINI” JP accumulates and stores 0.30% of bet credits. Then, one of JPs is won in a JP bonus game, which will be described later, the credits corresponding to the accumulated amount of the relevant JP are paid out for thepredetermined station 4. On theJP amount display 15, the accumulated amount of the “MEGA” JP is displayed among the three kinds of JP. TheJP amount display 15 is provided on the top part of theelectroluminescence display 5 and the display contents can be visually recognized by all of the players who play at thestations 4. -
FIG. 5 is a diagram showing an example of an image displayed on thedisplay panel 8. As shown inFIG. 5 , during a game, abet screen 61 having a bettingboard 60 is displayed on thedisplay panel 8. The player can bet a chip using the own credits with the touch screen 50 (refer toFIG. 10 ) provided on the front of thedisplay panel 8. - First, based on
FIG. 5 , thebet screen 61 during a game will be described. On the bettingboard 60 displayed on thebet screen 61, 38 kinds of numbers, that is, “0”, “00”, “1” to “36”, are arranged and displayed in a matrix. In addition, specific bet areas are also arranged in a matrix for betting a chip by specifying “odd numbers”, “even numbers”, “the kind of color (red or black) of the number”, and “a certain range of numbers (for example, “1” to “12”, etc.)”. - Below the betting
board 60, aresult history display 65,bet buttons 66, apayout result display 67 and a number of credits display 68 are displayed. On theresult history display 65, the result of the winning numbers in the games up to the last game are displayed in a list. By the way, one game is a series of operations from when each player bets at each of thestations 4, then theball 27 falls in thenumber pocket 23 and until payout is made based on the winning number. On theresult history display 65, when one game is over, the most recent winning number is added from the top and displayed, and thereby the history of the winning numbers up to 16 games can be confirmed. - In addition, the
bet buttons 66 are buttons for betting a chip(s) on a bet area 72 (on the grid of a number or mark, or on the line forming the grid) specified by the player. Thebet buttons 66 consist of four kinds of buttons, that are, a 1-bet button 66A, a 5-bet button 66B, a 10-bet button 66C, and a 100-bet button 66D. - The player specifies a bet position with a
cursor 70 to be described later by directly touching thebet area 72 on which to bet on the screen with a finger etc. By touching the 1-bet button 66A once in this state, the player can bet one chip. Each time the 1-bet button 66A is touched with a finger etc., the number of bets increases in the order of “1”-->“2”-->“3”--> . . . . In addition, by touching the 5-bet button 66B once, five chips can be bet. Each time the 5-bet button 66B is touched with a finger etc., the number of bets increases in the order of “5”-->“10”-->“15”--> . . . . - By touching the 10-
bet button 66C once, 10 chips can be bet. Each time the 10-bet button 66C is touched with a finger etc., the number of bets increases in the order of “10”--> “20”--> “30”--> . . . . Further, by touching the 100-bet button 66D once, 100 chips can be bet. Each time the 100-bet button 66D is touched with a finger etc., the number of bets increases in the order of “100”--> “200”--> “300”--> . . . . - The
payout result display 67 displays the number of bets of the player and the number of credits to be paid out for that. Here, the number of credits to be paid out subtracted by the number of bets is the number of credits newly won by the player. - The number of credits display 68 displays the number of credits currently possessed by the player. The number of credits decreases in accordance with the number of bets (one credit for one bet). However, when credits are paid out when winning, the number of credits increases by that corresponding to the amount of payout. When the number of credits possessed by the player becomes zero, the game is closed.
- On the top of the betting
board 60, abet time display 69 is provided. Thebet time display 69 displays a remaining time available for betting by the player. When bet acceptance starts, “20” is displayed and the number decreases one by one for each second and when the number reaches “0”, the bet acceptance is closed. In addition, when the remaining time for the player to bet is five seconds at each of thestations 4, the ball throw-inapparatus 104 is driven and theball 27 is thrown onto the roulette plate. - On the right side of the
bet time display 69, aMEGA display 73 that displays the accumulated number of credits of the “MEGA” JP, aMAJOR display 74 that displays the accumulated number of credits of the “MAJOR” JP, and aMINI display 75 that displays the accumulated number of credits of the “MINI” JP are provided. - On the
MEGA display 73, the cumulative sum of 0.15% of the credits bet in each game at all of the 12stations 4 is displayed. On theMAJOR display 74, the cumulative sum of 0.20% of the bet credits is displayed. On theMINI display 75, the cumulative sum of 0.30% of the bet credits is displayed. The numerical values displayed on theMEGA display 73, theMAJOR display 74, and theMINI display 75 are common to all of thestations 4. In the case of winning in the JP bonus game, the number of credits of the JP that is won among the JPs displayed on each of thedisplays 73 to 75 is paid out. After payout is made, the initial values (200 credits for “MINI”, 5,000 credits for “MAJOR”, and 50,000 credits for “MEGA”) are displayed on the displays of the JP. - On the betting
board 60, thecursor 70 indicative of thebet area 72 currently selected by the player is displayed. In addition, on the bettingboard 60, achip mark 71 indicative of the number of chips already bet and thebet area 72 is displayed. The number displayed on thechip mark 71 indicates the number bet. For example, as shown inFIG. 5 , thechip mark 71 of “7” placed on the grid “18” indicates that seven chips are bet on the number “18” (the number “18” is hidden by the chip mark “17” inFIG. 5 ). Incidentally, betting on only one number is called “straight bet”. - The
chip mark 71 of “1” placed on the intersection point of the grids “5”, “6”, “8” and “9” indicates that one chip is bet on the four numbers “5”, “6”, “8” and “9”. Incidentally, such betting on four numbers is called “corner bet”. - Other betting methods include “split bet” for betting on two numbers by placing a chip on the line between the two numbers, “street bet” for betting on three numbers (for example, “13”, “14” and “15”) by placing a chip on the end of the horizontal line (a line in the longitudinal direction in
FIG. 5 ) and “five bet” for betting on five numbers of “0”, “00”, “1”, “2” and “3” by placing a chip on the line between the numbers “00” and 3”. - Further, other betting methods include “line bet” for betting on six numbers (for example, “13”, “14”, “15”, “16”, “17” and “18”) by placing a chip between ends of two horizontal lines (two lines in the longitudinal direction in
FIG. 5 ), “column bet” for betting on 12 numbers on the grid denoted by “2 to 1” and “dozen bet” for betting on successive 12 numbers by placing a chip on the grid denoted by “1st 12”, “2nd 12” or “3rd 12”. - Furthermore, there are other betting methods using six grids provided in the lowest tier of the betting
board 60, such as a method for betting on the color of the number display plate (“red” or “black”), a method for betting on odd or even numbers and a method for betting on 18 numbers “1 to 18” or “19 to 36”. Here, these plural betting methods differ in the dividend of credits per chip (payout rate) when the game is won. - When betting on the
bet screen 61 configured as described above, the player first specifies the bet area 72 (the grid of a number or mark, or the line forming the grid) on which to bet by directly touching the screen with a finger. As a result, thecursor 70 moves to the specifiedbet area 72. - After that, by touching each of the bet buttons 66 (the 1-
bet button 66A, the 5-bet button 66B, the 10-bet button 66C, and the 100-bet button 66D) needed number of times, chips are bet on the specifiedbet area 72. For example, when the 10-bet button 66C is touched four times, the 5-bet button 66B is touched once and the 1-bet button 66A is touched three times, then 48 chips are bet. -
FIG. 6 is a block diagram showing the internal configuration of the roulette gaming machine according to the present embodiment. As shown inFIG. 6 , theroulette gaming machine 1 includes theserver 13, the plurality of the stations 4 (12 units in the present embodiment) connected to theserver 13, theroulette apparatus 3 and the electroluminescence display 5 (refer toFIG. 3 ). By the way, the internal configuration of theroulette apparatus 3 and the internal configuration of thestation 4 will be described in detail later. - The
server 13 has aserver CPU 81 that controls in whole, aROM 82, aRAM 83, atimer 84, an LCD (Liquid Crystal Display) 32 connected via anLCD drive circuit 85 and akeyboard 33. - The
server CPU 81 executes various kinds of processing based on input signals supplied from each of thestations 4 and data & programs stored in theROM 82 & theRAM 83. In addition, by transmitting command signals to thestations 4 based on the processing result, theserver CPU 81 controls each of thestations 4 initiatively. Further, theserver CPU 81 transmits control signals to theroulette apparatus 3 and controls the launching of theball 27 and the rotation of theroulette wheel 22. - The
ROM 82 is constituted by, for example, a semiconductor memory, etc. TheROM 82 stores programs that implement basic functions of theroulette gaming machine 1, programs that execute the notification of the maintenance time and the setting & management of the notification condition, dividend rate data (the number of credits to be paid out for winning per chip) of the roulette game and programs that control each of thestations 4, etc. - The
RAM 83 temporarily stores the bet information supplied from each of thestations 4, the winning number of theroulette apparatus 3 determined by the sensor, the accumulated amount of JP and data about the result of the processing executed by theserver CUP 81, etc. - The
timer 84 for time measurement is connected to theserver CPU 81. The time information of thetimer 84 is transmitted to theserver CPU 81 and theserver CPU 81 controls the rotation of theroulette wheel 22 and the thrown-in of theball 27 to be described later based on the time information of thetimer 84. Furthermore, when the predetermined condition is the elapse of the predetermined time, theserver CPU 81 determines whether or not the predetermined condition is met based on the time information of thetimer 84. - In addition, the
server CPU 81 executes the effect by electric decoration by controlling the light emission of an LED of theelectroluminescence display 5. Further, theserver CUP 81 displays predetermined letters on theelectroluminescence display 5. As mentioned above, when the notice is provided to all of the players, theserver CPU 81 displays notice that the control data will be changed on theelectroluminescence display 5. Furthermore, theserver CPU 81 displays the accumulated amount of JP (the “MEGA” JP in the present embodiment) on theJP amount display 15 of theelectroluminescence display 5. -
FIG. 7 is a schematic diagram showing the storage area of theROM 82 of theroulette gaming machine 1 according to the present embodiment. As shown inFIG. 7 , theROM 82 has adividend storage area 82A storing the dividend rate relating to the game. Incidentally, the dividend rate for eachbet area 72 stored in thedividend storage area 82A is determined in advance as “×2” to “×36” depending on the kind of betting (“straight bet”, “corner bet”, “split bet”, etc.). -
FIG. 8 is a schematic diagram showing the storage area of theRAM 83 of theroulette gaming machine 1 according to the present embodiment. As shown inFIG. 8 , theRAM 83 has a betinformation storage area 83A storing the bet information of the player now playing the game, a winningnumber storage area 83B storing the winning number of theroulette apparatus 3 determined by theball sensor 105, a “MINI” JPaccumulation storage area 83C storing the number of accumulated credits of the “MINI” JP, a “MAJOR” JPaccumulation storage area 83D storing the number of accumulated credits of the “MAJOR” JP and a “MEGA” JPaccumulation storage area 83E storing the number of accumulated credits of the “MEGA” JP. Specifically, the bet information is information about thebet area 72 specified on the bet screen 61 (refer toFIG. 5 ), the number of bet chips (number of bets) and the betting at thestation 4 such as the kind of betting etc. -
FIG. 9 is a block diagram showing the internal configuration of theroulette apparatus 3 according to the present embodiment. As shown inFIG. 9 , theroulette apparatus 3 includes acontroller 109, the pocket position detecting circuit 107, the ball throw-inapparatus 104, theball sensor 105, thewheel drive motor 106 and aball collecting apparatus 108. - The
controller 109 has aCPU 101, aROM 102 and aRAM 103. TheCPU 101 controls the launching of theball 27 and the rotation of theroulette wheel 22 based on control signals supplied from theserver 13 and data & programs stored in theROM 102 & theRAM 103. -
FIG. 10 is a schematic diagram showing the storage area of theROM 102 of theroulette apparatus 3 according to the present embodiment. As shown inFIG. 10 , theROM 102 has a controldata storage area 102A and stores the control data shown inFIG. 4 . -
FIG. 9 is referred to again. The pocket position detecting circuit 107 has a proximity sensor. The pocket position detecting circuit 107 detects the position of thenumber pocket 23 by detecting the metal plates attached to theroulette wheel 22. - The ball throw-in
apparatus 104 throws in theball 27 onto theroulette wheel 22 from the ball throw-in opening 36 (refer toFIG. 1 ). The ball throw-inapparatus 104 throws in theball 27 at the initial velocity set in the control data. In addition, the ball throw-inapparatus 104 throws in theball 27 with timing based on the launching delay time set in the control data. In other words, theball 27 is thrown in when the launching delay time elapses after the pocket position detecting circuit 107 detects that the predetermined number pocket 23 (for example, “00”) has passed by a predetermined position (for example, in front of the ball throw-in opening 36). - The
ball sensor 105 detects whichnumber pocket 23 has received theball 27. The detection result is output as a detection signal. Thewheel drive motor 106 rotates theroulette wheel 22. Thewheel drive motor 106 stops driving when the motor drive time set in the control data elapses from the rotating start. Theball collecting apparatus 108 collects theball 27 on theroulette wheel 22 after the game is over. -
FIG. 11 is a block diagram showing the internal configuration of thestation 4 according to the present embodiment. By the way, thestations 4 provided in 12 units have basically the same configuration and then one of thestations 14 will be described below as an example. - As shown in
FIG. 11 , thestation 4 includes astation controller 90 constituted by astation CPU 91, aROM 92 and aRAM 93. TheROM 92 is constituted, for example, by a semiconductor memory. TheROM 92 stores programs that implement basic functions of thestation 4, various programs necessary for the control of the rest of thestations 4, data tables and so on. In addition, theRAM 93 temporarily stores various data operated by thestation CPU 91, the number of credits possessed by the player (saved at the station 4), the state of betting by the player and so on. - In addition, a
bet confirming button 47, apayout button 48 and ahelp button 49 provided on the console 7 (refer toFIG. 3 ) are connected to thestation CPU 91 respectively. - The
bet confirming button 47 is a button that confirms the bet after the betting operation on thedisplay panel 8. Thepayout button 48 is pressed down normally when the game is over. When thepayout button 48 is pressed down, medals in accordance with the credits possessed by the player (normally, one medal for one credit) are paid out from themedal payout opening 9. Thehelp button 49 is pressed down when the operation method of the game is unclear. When thehelp button 49 is pressed down, a help screen showing various kinds of operation information is displayed on thedisplay panel 8. - The
station CPU 91 performs control to execute various corresponding operations based on the operation signal output when each button is pressed down. Specifically, thestation CPU 91 executes various kinds of processing based on the input signal supplied from theconsole 7 by the player's operation and the data & programs stored in theROM 92 & theRAM 93. And thestation CPU 91 transmits the processing result to theserver CPU 81. - In addition, the
station CPU 91 receives the command signal from theserver CPU 81 and advances the game by controlling the peripheral devices constituting thestation 4. Thestation CPU 91 executes various kinds of processing in accordance with the contents of the processing based on the input signal supplied from theconsole 7 by the player's operation and the data & programs stored in theROM 92 & theRAM 93. Thestation CPU 91 advances the game by controlling the peripheral devices constituting thestation 4 based on the processing result. - Further, a
hopper 94 is connected to thestation CPU 91. Thehopper 94 pays out a predetermined number of medals from the medal payout opening 9 (refer toFIG. 3 ) by the command signal from thestation CPU 91. - Furthermore, the
display panel 8 is connected to thestation CPU 91 via anLCD drive circuit 95. As mentioned above, thestation CPU 91 displays that the control data is changed on thedisplay panel 8 viaLCD drive circuit 95 when the notice is provided to all of the players or only to the specific player(s). - Furthermore, the
display panel 8 is connected to thestation CPU 91 via anLCD drive circuit 95. Thestation CPU 91 causes thedisplay panel 8 to display a reception screen of the control data change operation and an acceptance screen of the notification to other players via theLCD drive circuit 95. When the notification to other players by one of the players via thetouch screen 50 is executed, thestation CPU 91 transmits the signal of the notification to other players to theserver 13. In theserver 13, theserver CPU 81 transmits the notification signal to thestation 4 of the specified player. Due to this, thestation CPU 91 of thestation 4 of the specified player displays the notification screen on thedisplay panel 8 via theLCD drive circuit 95. - The
LCD drive circuit 95 includes a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (Video Display Processor) and a video RAM. - The program ROM stores image control programs relating to the display on the
display panel 8 and various kinds of selection tables. The image ROM stores, for example, dot data for forming an image displayed on thedisplay panel 8. The image control CPU determines an image to be displayed on thedisplay panel 8 among the dot data within the image ROM in accordance with the image control program within the program ROM based on the parameter set in thestation CPU 91. - The work RAM is constituted as a temporary storage device when the image control program is executed by the image control CPU. The VDP forms a display image determined by the image control CPU and outputs to the
display panel 8. Incidentally, the video RAM is constituted as a temporary storage device when an image is formed by the VDP. - In addition, to the front of the
display panel 8, thetouch screen 50 is attached as described above. The operation information on thetouch screen 50 is transmitted to thestation CPU 91. On thetouch screen 50, the player's betting operation is performed. Specifically, the operation of the touch screen 50 (such as the selection of thebet area 72 and the operation of the bet buttons 66) is performed and its information is transmitted to thestation CPU 91. Then, the bet information (the bet area specified on thebet screen 61 and the number of bet chips) of the current player is constantly stored in theRAM 93 based on the information. Further, the bet information is transmitted to theserver CPU 81 and stored in the bet information storage area of theRAM 83. - Furthermore, a
sound output circuit 96 and thespeaker 10 are connected to thestation CPU 91. Thespeaker 10 generates various kinds of effect sounds when executing various effects based on the output signal from thesound output circuit 96. - In addition, the
medal sensor 97 is connected to thestation CPU 91. Themedal sensor 97 detects a medal inserted through the medal insertion slot 6 (refer toFIG. 3 ). At the same time, themedal sensor 97 counts the inserted medals and transmits the result to thestation CPU 91. Thestation CPU 91 increases the number of credits of the player stored in theRAM 93 based on the transmitted signal. - In addition, the
WIN lamps 11 are connected to thestation CPU 91. Thestation CPU 91 lights up theWIN lamp 11 in a predetermined color when the betting on thebet screen 61 is won or when the JP is won. - In the configuration described above, the
server CPU 81, theROM 82, theRAM 83, thestation CPU 91, theROM 92, theRAM 93, theCPU 101, theROM 102 and theRAM 103 function as a controller of theroulette gaming machine 1 according to the present embodiment. - Next, the server game processing executed by the
server CPU 81, the station game processing executed by thestation CPU 91 and the game processing executed by theCPU 101 will be described based onFIGS. 12 to 14 .FIGS. 12 to 14 are flowcharts showing the game processing of the roulette gaming machine according to the present embodiment. - First, the game processing of the station will be described based on
FIGS. 12 and 13 . Thestation CPU 91 determines whether or not the player has inserted a medal or a coin based on the detection signal of the medal sensor 97 (step S10). When it is determined that a medal or coin has not been inserted (step S10: NO), this processing is repeated until it is determined that a medal or coin has been inserted. - On the other hand, when it is determined that a medal or coin has been inserted (step S10: YES), the
station CPU 91 adds credits in accordance with the number of inserted medals or coins (step S11). In this processing, thestation CPU 91 stores credit data in accordance with the number of inserted medals or coins in theRAM 93. Next, thestation CPU 91 transmits the medal detection signal indicating that a medal or coin has been inserted to the server 13 (step S12). - After that, the
station CPU 91 causes thedisplay panel 8 of thestation 4 to display thebet screen 61 shown inFIG. 4 (step S13). Next, thestation CPU 91 starts measurement of the betting time available for betting (step S14). The player can bet on thebet area 72 predicted by the player by operating thetouch screen 50 during the betting time (refer toFIG. 4 ). The player can also participate in the game after the betting time has already been started. With theroulette gaming machine 1 according to the present embodiment, up to 12 players can play the game. Further, the acceptance of the betting operation starts immediately after the previous game is over when the next is started continuously just after the previous game. - Next, the
station CPU 91 receives a betting time expiration signal, which indicates the expiration of the betting time, from the server CPU 81 (step S15). Due to this, thestation CPU 91 displays an image showing the expiration of the betting time on thedisplay panel 8 and terminates the acceptance of the betting operation on the touch screen 50 (step S16). - After that, the
station CPU 91 transmits the player's betting information (the specifiedbet area 72, the number of bets, the betting method) to the server 13 (step S17). - Next, the
station CPU 91 receives the result of the determination processing of the JP bonus game from the server 13 (FIG. 13 : step S18). The JP bonus game is executed by theserver CPU 18 and will be described later. The determination result of the JP bonus game includes whether or not the predetermined JP bonus game is to be executed at each of thestations 4. Further, the determination result includes which one of thestations 4 is to win the JP (or all of thestations 4 are to lose) when the JP bonus game is executed. Furthermore, the determination result includes which one of the JPs (“MEGA”, “MAJOR” or “MINI”) is to be won when the JP is won. - After that, the
station CPU 91 determines whether or not to execute the JP bonus game based on the result of the JP bonus game determination processing received in step S18 (step S19). When it is determined that the JP bonus game is not executed (step S19: NO), the processing moves to step S21. - On the other hand, when it is determined that the JP bonus game is executed (step S19: YES), the predetermined selection-type JP bonus game is executed and the result (whether or not the JP is hit) is displayed on the
display panel 8 based on the determination result received in step S18 (step S20). After that, the processing moves to step S21. - In step S21, the
station CPU 91 receives the payout result of credit from the server CPU 81 (step S21). Incidentally, the payout result of credit consists of the payout result of the base game and the JP payout result of the JP bonus game. - Next, the
station CPU 91 makes payout of credit based on the payout result received in step S21 (step S22). Specifically, the credit data corresponding to the game dividend and the credit data corresponding to the accumulated JP dividend with the winning of the JP bonus game are stored in theRAM 93, respectively. Then, medals in accordance with the number of credits (normally, one medal for one credit) stored in theRAM 93 are paid out from themedal payout opening 9 when thepayout button 48 is pressed down. - Then, when the game is continued at any of the stations, the processing moves to step S13 and the next game is started. On the other hand, when the game at all of the
station 4 is terminated, the game processing itself is terminated. - Next, the game processing of the server will be described based on
FIGS. 12 to 14 . First, theserver CPU 81 receives the medal detection signal from thestation CPU 91 and determines whether or not the player has inserted a medal or coin (step S30). In theroulette gaming machine 1 according to the present embodiment, the medal detection signal is sent from thestation CPU 91 of thestation 4 to theserver CPU 81 when a medal or coin is inserted at any one of thestations 4. - Next, the
server CPU 81 starts measurement of the betting time from the time point when the first player inserts a medal or coin and participates in the game (step S31). The betting time is a period during which the input of betting is possible. The player who has participated in the game can bet on thebet area 72 predicted by the player during the betting time by operating thetouch screen 50. - Next, the
server CPU 81 determines whether or not the remaining betting time is five seconds (step S32). Incidentally, the remaining betting time is displayed on the bet time display 69 (refer toFIG. 4 ). When it is determined that the remaining time is more than five seconds (step S32: NO), this processing is repeated. - On the other hand, when it is determined that the remaining time is five seconds (step S32: YES), the
server CPU 81 transmits the control signal to start the operation of theroulette apparatus 3 to the CPU 101 (step S33). - After that, the
server CPU 81 determines whether or not the betting time has expired (step S34). When it is determined that the betting time has not expired yet (step S34: NO), this processing is repeated. On the other hand, when it is determined that the betting time has expired (step S34: YES), theserver CPU 81 transmits the betting time expiration signal to the station CPU 91 (step S35). Upon receipt of the expiration signal, thestation CPU 91 terminates the acceptance of the betting operation at thestation 4. - Next, the
server CPU 81 receives the bet information (the specifiedbet area 72, the number of bets, the betting method) at thestations 4 from the each station CPU 91 (step S36) and stores the information in the betinformation storage area 83A of theRAM 83. - After that, the
server CPU 81 executes the JP accumulation processing based on the total credit bet at thestations 4 received in step S36 (step S37). In this processing, theserver CPU 81 adds 0.30% of the total credit to the amount recorded in the “MINI” JPaccumulation storage area 83C of theRAM 83. In addition, theserver CPU 81 adds 0.20% of the total credit to the amount recorded in the “MAJOR” JPaccumulation storage area 83D of theRAM 83 and adds 0.15% of the total credit to the amount recorded in the “MEGA” JPaccumulation storage area 83E of theRAM 83. Further, theserver CPU 81 updates the displays of theJP amount display 15, theMEGA display 73, theMAJOR display 74, and theMINI display 75 based on the JP amount. - Next, the
server CPU 81 executes the JP bonus game determination processing (FIG. 13 : step S38). In this processing, theserver CPU 81 determines whether or not the JP bonus game is executed at each of thestations 4 using the random number value sampled in the sampling circuit, etc. Further, when it is determined that the JP bonus game will be executed, theserver CPU 81 determines which one of thestations 4 will be win the JP (or all of thestations 4 are to lose). In addition, theserver CUP 81 determines which one of the JPs (“MEGA”, “MAJOR”, or “MINI”) will be won. - Next, the
server CPU 81 transmits the determination result of the JP bonus game to each of thestations 4 based on the processing in step S38 (step S39). After that, theserver CPU 81 transmits the signal to request the detection signal of theball sensor 105 to the roulette apparatus 3 (step S40). Due to this, theroulette apparatus 3 transmits the detection signal obtained by theball sensor 105 to theserver CPU 81. Theserver CPU 81 receives the detection signal (step S41). - Then, the
server CPU 81 determines whichnumber pocket 23 has received the ball 27 (step S42). Next, theserver CPU 81 determines whether or not the betting at each of thestations 4 is winning based on the bet information of each of thestations 4 received in step S36 and the pocket determined in step S42 (step S43). - After that, the
server CPU 81 executes the dividend calculation processing (step S44). In the dividend calculation processing, theserver CPU 81 first recognizes the number of winning bets for each of thestations 4. Then, theserver CPU 81 calculates the total amount of dividend of credit to be paid out using the dividend rate stored in thedividend storage area 82A of theROM 82. Here, the dividend rate is the number of credits to be paid out per bet. - Next, the
server CPU 81 executes the transmission processing of the credit payout result based on the dividend calculation processing in step S44 (step S45). Theserver CPU 81 also executes the transmission processing of the JP payout results based on the JP bonus game determination processing in step S38 (step S45). Specifically, theserver CPU 81 outputs credit data corresponding to the dividend amount to thestation CPU 91 of the winningstation 4. In addition, theserver CPU 81 further outputs credit data corresponding to the accumulated JP amount to thestation CPU 91 of thestation 4 that has won the JP. - The
server CPU 81 transmits the control signal to theroulette apparatus 3 in order to drive theball collecting apparatus 108 provided below theroulette wheel 22. Then, theball collecting apparatus 108 collects theball 27 on the roulette wheel 22 (step S46). The collectedball 27 is thrown in onto theroulette wheel 22 again in the subsequent game. - Next, the
server CPU 81 determines whether or not the predetermined time (in the present embodiment, at every hour on the hour) has elapsed (FIG. 14 : step S47). In other words, theCPU 81 determines whether or not the predetermined condition has been met. When it is determined that the predetermined time has not elapsed (step S47: NO), the processing moves to step S54. - On the other hand, when it is determined that the predetermined time has elapsed (step S47: YES), the
server CPU 81 executes the winning determination (step S48). Then, theserver CPU 81 determines whether or not winning is hit by the winning determination processing (step S49). - When it is determined that the result of the winning determination is winning (step S49: YES), the
server CPU 81 determines to provide a true notification (step S50) and the notification is provided to the player that the control data is changed after the predetermined number of games is executed. Then, the processing moves to step S54. - Here, as described above, the notification may be provided to all of the players or only to the specific player(s). When the notification is provided to all of the players, the
server CPU 81 transmits the signal to change the control data to each of thestations 4. Due to this, thestation CPU 91 displays the notice showing that the control data is changed and the game is advanced on thedisplay panel 8. Alternatively, it may also be possible for theserver CPU 81 to display the notice showing that the control data is changed and the game is advanced on theelectroluminescence display 5 without transmitting the signal to thestation 4. On the other hand, when the notice is provided only to the specific player(s), theserver CPU 81 displays the notice showing that the control data is changed and the game is advanced on thedisplay panel 8 of the specific player(s). - On the other hand, when winning is not determined by the winning determination (step S49: NO), the
server CPU 81 determines to provide a fake (gimmick) notification (step S52) and notifies the player that the control data will be changed after the fake (gimmick) number of games has been executed (step S53). The fake (gimmick) number of games is different from the predetermined (true) number of games. After that, the processing moves to step S54. The notice here is provided in the same manner as that in step S51. - In step S54, the
server CPU 81 determines whether or not the predetermined number of games is executed after the predetermined condition has been met (from the predetermined time) (step S54). When it is determined that the predetermined number of games is not executed (step S54: NO), the processing moves to step S30. - On the other hand, when it is determined that the predetermined number of games is executed (step S54: YES), the
server CPU 81 transmits the signal to change the control data to the roulette apparatus 3 (step S55). Theroulette apparatus 3 having received the signal to change the control data changes the control signal and thus the specific area is changed. Due to this, the player is obliged to consider with enthusiasm which area becomes the specific area having the increased probability of the receiving the ball and the gaming amusement is improved and the entertainment is increased. Then, the processing moves to step S30 after step S55. - Next, the game processing of the roulette will be described based on
FIGS. 12 to 14 . - First, upon receipt of the operation signal of the
roulette apparatus 3 from theserver 13, theCPU 101 drives thewheel drive motor 106 for the motor drive time set in the current control data to rotate the roulette wheel 22 (step S60). - Next, the
CPU 101 determines whether or not a predetermined time (for example, 20 seconds) has elapsed after the rotation of theroulette wheel 22 is started (step S61). When it is determined that the predetermined time has not elapsed (step S61: NO), this processing is repeated. - On the other hand, when it is determined that the predetermined time has elapsed (step S61: YES), the
CPU 101 determines whether or not the specific pocket 23 (for example, “00”) has passed by a specific position (for example, in front of the ball throw-in opening 36) by the pocket position detecting circuit 107 (step S62). When it is determined that thespecific pocket 23 has not passed by the specific position yet (step S62: NO), this processing is repeated. - On the other hand, when it is determined that the
specific pocket 23 has passed by the specific position (step S62: YES), theCPU 101 drives the ball throw-inapparatus 104 to throw in theball 27 after the delay time set in the current control data has elapsed (step S63). At this time, the ball throw-inapparatus 104 throws in theball 27 at the initial velocity set in the control data. - After that, the
CPU 101 receives the request signal described in step S50 from the server 13 (FIG. 13 : step S64). Due to this, theCPU 101 transmits the detection signal of theball sensor 105 to the server 13 (step S65). - Next, the
CPU 101 determines whether or not the control data change signal has been received (FIG. 15 : step S66). When it is determined that the control data change signal has not been received (step S66: NO), the processing moves to step S60. - On the other hand, when it is determined that the control data change signal has been received (step S66: YES), the
CPU 101 changes the control data (step S67). In other words, theCPU 101 executes sampling of random numbers and selects one control data among the plurality of the control data stored in theROM 102 based on the acquired random number. Due to this, the motor drive time in step S60 after that, the delay time in step S63, the initial velocity in step S63, etc., are changed and the specific pocket likely to receive theball 27 is changed. After that, the processing moves to step S60. - As described above, according to the roulette gaming machine and the control method thereof according to the present embodiment, when the predetermined condition is met (for example, at the predetermined time in step S47), the notice is provided that the game will be advanced by the other control data (it is different from the one control data) after the predetermined number of games has been executed (for example, steps S104, S51). Then, the control data is changed after the predetermined number of games has been executed and thereby the specific area having the increased probability of receiving the ball is changed and then the game is advanced (for example, step S64).
- When the control data is changed as described above, the specific area having the increased probability of receiving the ball is changed and therefore the player is obliged to consider with enthusiasm which part of the plurality of the
pockets 23 becomes the specific area having the increased probability of receiving the ball, and the gaming amusement is improved and the entertainment is increased. - In addition, when the predetermined condition is met (for example, at the predetermined time in step S47), the winning determination (for example, step S103, S49) is made. Then, when winning is hit by the winning determination, the notice is provided that the game is advanced by the other control data (it is different from the one control data) after the predetermined (true) number of games is executed (for example, steps S104, S51). Then, the control data is changed after the predetermined number of games is executed and thereby the specific area having the increased probability of receiving the ball is changed, and then the game is advanced (for example, step S64). On the other hand, when losing is determined by the winning determination, the notice is provided that the game is advanced by the other control data (it is different from the one control data) after the fake (gimmick) number of games (it is different from the predetermined (true) number of games) is executed (for example, steps S105, S53). Then, the control data is changed after the predetermined (true) number of games is executed and thereby the specific area having the increased probability of receiving the ball is changed and then the game is advanced (for example, step S64).
- As described above, by the notice of the fake number of games, the player is obliged to consider with enthusiasm whether the notified number of games is true or fake and thus the gaming amusement is improved and the entertainment is increased.
- In addition, the notice is provided to all of the players that the control data is changed and the game is advanced. Due to this, all the players are obliged to bet by predicting the specific area. As the case may be, it is likely that many players can obtain a high dividend and the game can be energized. At this time, it may also be possible to display the notice that the control data will be changed and the game is advanced on the
display panels 8 at all of thestations 4 or on theelectroluminescence display 5. - Alternatively, the notice is provided only to the specific player(s) that the control data is changed and the game is advanced. Due to this, it is made possible to provide the notice only to the player(s) whose number of obtained medals is small. As a result, it is possible to give a chance to obtain a high dividend only to the specific player(s) and thus to prevent the player(s) from losing interest to the game.
- As describe above, the embodiments of the present invention have been described, however, they are just specific examples, not limiting the present invention in particular. The specific configuration of each unit etc. can be changed in design adequately. In addition, the effects described in the embodiments of the present invention are just enumerated as the most preferable effects that come from the present invention. The effects of the present invention are not limited to those described in the embodiments of the present invention.
- In addition, in the detailed description above, the characteristic parts are focused on in the description for the purpose of easier understanding of the present invention. The present invention is not limited to the embodiments described in the detailed description above and can also be applied to other embodiments and the application range thereof is various. The terms and wording used in the present specification are used in order to describe the present invention accurately and are not limiting the interpretation of the present invention. It seems apparent that those skilled in the art can easily envisage other configurations, systems, methods, etc., included in the concept of the present invention from the concept of the present invention described in the present specification. Consequently, it should be understood that the description in the scope of the claims includes equivalent configurations in the range not deviating from the scope of the technical thought of the present invention.
- In addition, each step to derive one result should be interpreted as processing without self-contradiction. Further, the processing in each step may be described by the expression common to the action of human beings, however, the processing described in the present specification should be executed in principle by various kinds of devices. Furthermore, other configurations required to execute each step will be made clear from the above description.
Claims (20)
1. A gaming apparatus comprising:
a roulette wheel having a plurality of pockets numbered respectively;
a memory that stores a plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets increases; and
a controller operable to:
(a) provide, during a game executed based on one control data stored in the memory, notice of advancing a game based on another control data after executing a predetermined number of games when a predetermined condition has been met,
(b) change the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games, and
(c) advance the game based on the other control data.
2. The gaming apparatus according to claim 1 ,
wherein the controller is operable to provide the notice of advancing the game based on the other control data to all the players.
3. The gaming apparatus according to claim 2 ,
wherein the controller is operable to display the notice of advancing the game based on the other control data on a display provided for each player.
4. The gaming apparatus according to claim 2 ,
wherein the controller is operable to display the notice of advancing the game based on the other control data on a display that can be recognized visually from the playing positions of all the players to provide the notice to all the players.
5. The gaming apparatus according to claim 1 ,
wherein the controller is operable to display the notice of advancing the game based on the other control data on at least one of the displays provided for each of the players to provide the notice only to a specific player.
6. A gaming apparatus comprising:
a roulette wheel having a plurality of pockets numbered respectively;
a memory that stores a plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets increases; and
a controller operable to:
(a) make a winning determination when a predetermined condition has been met during a game based on one control data stored in the memory,
(b) provide notice of advancing the game based on another control data after executing a predetermined number of games when winning is determined in the winning determination,
(c) provide notice of advancing the game based on the other control data after executing a fake number of games when losing is determined in the winning determination, the fake number of games being different from the predetermined number of games,
(d) change the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games, and
(e) advance the game based on the other control data.
7. The gaming apparatus according to claim 6 ,
wherein the controller is operable to provide the notice of advancing the game based on the other control data to all the players.
8. The gaming apparatus according to claim 7 ,
wherein the controller is operable to display the notice of advancing the game based on the other control data on a display provided for each player.
9. The gaming apparatus according to claim 7 ,
wherein the controller is operable to display the notice of advancing the game based on the other control data on a display that can be recognized visually from the playing positions of all the players to provide the notice to all the players.
10. The gaming apparatus according to claim 6 ,
wherein the controller is operable to display the notice of advancing the game based on the other control data on at least one of the displays provided for each of the players to provide the notice only to a specific player.
11. A control method of a gaming apparatus, comprising:
providing, during a game executed based on one control data among the plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets numbered respectively on a roulette wheel increases, notice of advancing a game based on another control data after executing a predetermined number of games when a predetermined condition has been met, the fake number of games being different from the predetermined number of games;
changing the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games; and
advancing the game based on the other control data.
12. The control method of a gaming apparatus according to claim 11 , further comprising:
providing the notice of advancing the game based on the other control data to all the players.
13. The control method of a gaming apparatus according to claim 12 , further comprising:
displaying the notice of advancing the game based on the other control data on a display provided for each player.
14. The control method of a gaming apparatus according to claim 12 , further comprising:
displaying the notice of advancing the game based on the other control data on a display that can be recognized visually from the playing positions of all the players to provide the notice to all the players.
15. The control method of a gaming apparatus according to claim 11 , further comprising:
displaying the notice of advancing the game based on the other control data on at least one of the displays provided for each of the players to provide the notice only to a specific player.
16. A control method of a gaming apparatus comprising:
making a winning determination when a predetermined condition has been met during a game based on one control data among the plurality of control data in each of which at least one of a roulette wheel rotation condition and a ball launching condition is set so that probability of receiving a ball in a specific area of the plurality of pockets numbered respectively on a roulette wheel increases;
providing notice of advancing the game based on another control data after executing a predetermined number of games when winning is determined in the winning determination;
providing notice of advancing the game based on the other control data after executing a fake number of games when losing is determined in the winning determination, the fake number of games being different from the predetermined number of games;
changing the one control data to the other control data to change the specific area having increased probability of receiving the ball after having executed the predetermined number of games; and
advancing the game based on the other control data.
17. The control method of a gaming apparatus according to claim 16 , further comprising:
providing the notice of advancing the game based on the other control data to all the players.
18. The control method of a gaming apparatus according to claim 17 , further comprising:
displaying the notice of advancing the game based on the other control data on a display provided for each player.
19. The control method of a gaming apparatus according to claim 17 , further comprising:
displaying the notice of advancing the game based on the other control data on a display that can be recognized visually from the playing positions of all the players to provide the notice to all the players.
20. The control method of a gaming apparatus according to claim 16 , further comprising:
displaying the notice of advancing the game based on the other control data on at least one of the displays provided for each of the players to provide the notice only to a specific player.
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Legal Events
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STCB | Information on status: application discontinuation |
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