US20080039210A1 - Interactive system - Google Patents
Interactive system Download PDFInfo
- Publication number
- US20080039210A1 US20080039210A1 US11/882,973 US88297307A US2008039210A1 US 20080039210 A1 US20080039210 A1 US 20080039210A1 US 88297307 A US88297307 A US 88297307A US 2008039210 A1 US2008039210 A1 US 2008039210A1
- Authority
- US
- United States
- Prior art keywords
- contest
- information
- interactive
- content
- database
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Definitions
- the present disclosure relates to an interactive video device platform, more particularly to a platform that can aggregate any type of content received from one or a plurality of sources into a standardized format and distribute this aggregated content to a network for interactive communication among one or more remote video devices.
- fantasy sports contests The popularity of interactive contests such as, for example, fantasy sports contests, has brought about great interest in obtaining current information on a real time basis.
- a contestant selects real athletes as team members based on recent performance and/or anticipated performance of these athletes as the participate in games, tournaments, contests, etc.
- the future performances of the selected players determines the contestant's score, in accordance with an algorithm based on preset performance criteria, i.e., a selected scoring system.
- a contestant can attempt to upgrade the makeup of the “fantasy team” or lineup by replacing one or more poorly performing players with other available players.
- contestant To be successful, it is incumbent upon a contestant to be able to access current information, not only about the players representing the current makeup of the team but also other players who may be available for selection or as trade objectives.
- Information beneficial for these purposes may include, but is not limited to, players' individual performances, players' reported or actual physical condition, the performance and schedule of the teams of which the players are members, locations where games are held, weather forecasts, and/or any other information that contestants may find important. Contestants, of course, also want to know their current score and scores of other contestants.
- Various sports Internet sites and news networks are available as information sources as well as the leagues themselves, individual team's websites, broadcast or print news services, Internet services, weather services, and, in some instances, fantasy sports providers. Information may be available via any number of sources, including but not limited to broadcast and telecast, the Internet, or by conventional newspaper/magazine text.
- An interactive system allows for content, such as statistical data, video data or other data, to be received by one or more suppliers and then aggregated into a standardized format.
- the aggregated content can be repackaged and redistributed to any interactive devices. Any available communication media may be accommodated for interactive video communication among users.
- the redistributed content can be individualized for each receiving device such as, for example, information relevant to a contestant of a fantasy sports contest using, for example, a PC a PDA or mobile phone.
- the contestant may interactively communicate with either the database of available information or one or more of the other contestants using a standardized interactive video device platform of the system.
- the redistributed content may also include both real time information, such as current scores or video replays, as well as delayed information such as the outcomes of games already completed, that are of common interest to one or multiple end users.
- the system allows end users who receive the aggregated content the opportunity to participate with one or more other such users in whatever offering that is provided them on a standardized interactive platform.
- contestants using different devices might negotiate trades via the standardized platform.
- the content aggregated by the standardized platform may include a multitude of offerings, received from the information providers, or provided by another entity through the standardized platform, that can be forwarded to the end users.
- offerings may include sales promotions, subscription enhancements, advertisements, sponsorships, free or pay-for-play games, premium services, prize pool and other fees, T-commerce, personalized video highlights and many other features.
- the aggregated output may include a message from any sponsor, promoter, advertiser, or other information provider.
- the aggregated content can be sent by the platform to any interactive device to be linked with transmissions from other interactive media such as cable, satellite, telephone and mobile wireless networks, Internet sites, and other providers.
- FIGURE is a schematic block diagram of an interactive video display system in accordance with the present disclosure.
- FIG. 1 An interactive video display system is illustrated in the schematic block diagram of the drawing FIGURE.
- the FIGURE exemplifies operation in the context of a real-time interactive contest. User sessions are indicated to facilitate explanation of operation. It is to be understood that the system may be used for any interactive communication application, the illustrated interactive contest being merely one example.
- Interactive video device platform 20 is coupled to network 12 for communication with information providers, which may include contest providers in the present example, and also coupled to network 10 for communication with end user interactive video display devices capable of sending commands back through the communication network.
- information providers which may include contest providers in the present example
- end user interactive video display devices capable of sending commands back through the communication network.
- Such devices may include, for example, personal computers or television receivers at contestant premises, mobile phones, PDAs or any other communications device.
- Networks 10 and 12 although represented as separate networks to facilitate description of operation, both collectively represent a wide range of communication media, including cable, satellite, telephone and mobile networks, Internet, and wireless communication. The same or different communication providers may be active as networks 10 and 12 in any particular interchange among remote sites.
- Interactive video device platform 20 comprises input translator coupled to network 12 and provisioning engine 24 coupled to network 10 .
- Input translator 22 and provisioning engine 24 are each coupled to a processor 26 that, in this example, maintains a real-time contest database.
- the processor 26 is coupled to correlation engine 28 .
- the input translator 22 can receive one to an unlimited number of simultaneous sessions that may comprise feeds of real-time stats and/or real-time fantasy contest scores.
- Each input set of input data may be processed via a single thread and correlated by correlation engine 28 with any sponsorship or advertisement by an embedded software engine. Other content, such as ads, promotions, notices, messages, or other items of interest can be added.
- the input translator determines the communications protocol of the input data and collects other pertinent information about the input data source.
- the input translator aggregates all feeds into a standard format and assigns a unique ID Container Tag and constructs a confidence level for a potential predicted response. For example, the confidence level assigned by the ID Container Tag enables the input translator to act as an agent to position the data within a contest database for correlation and a quick response or feed directly to the provisioning engine for a more immediate response.
- the contest database 26 stores contextual user information, associated content, and real-time contest information. It develops a profile of each unique contest requester and associates pertinent information from one or more contests. It issues requests to the correlation engine 28 and identifies any promotions specific to the contest and contest requestor profile. The output is generated through the provisioning engine 24 for delivery over multiple communication network protocols
- the correlation engine 28 serves as an intelligent marketing, sales and advertising engine. It processes requests from the contest database 26 and correlates any sponsorship, advertisement or sales promotion by an embedded software engine. For instance, the correlation engine may combine the appropriate local, regional or national promotion by associating the contest with the contest requestor's database profile. Correlation engine 28 aggregates content for a session and converts the content to a standardized format. The output is generated through provisioning engine 24 for delivery over multiple communication network protocols.
- the input translator determines the communications protocol of the input data and collects other pertinent information about the input data source.
- the input translator assigns a unique ID Container Tag to the input data and constructs a confidence level for a potential predicted response. Based on the confidence level assigned by the ID Container Tag, the input translator either positions the data within the Contest Database for correlation and a quick response or feeds directly to the Correlation Engine for a more immediate response.
- test service request indicates any type of request or instruction sent from a communication device to another device via the network.
- test service response indicates any type of information provided in response to the contest service request.
- contest service request and contest service response may be associated with both networks 10 and 12 .
- the provisioning engine 24 receives information from the Contest Database or Correlation Engine and issues a contest service response in a format acceptable by the communications network and Interactive Video Display.
- connections with, for example, a Cable Operator are established in the sense that the Contest Requestor receives the appropriate login requests and content as needed.
- a contest service request can be a request to a web site based on http protocol.
- the content fetched from the web site based on the contest service request is the contest service response.
- a contest service request can be, for example, an instruction to a software application.
- the contest service request can be an instruction to conduct a fantasy sports line-up change, which will change the contest data in one or more contests to the communication device based on the instruction.
- the revised contest data is the contest service response.
Abstract
An interactive video platform device which is configured to aggregate any type of content received from one or more sources into a common format, and distributes the aggregate content to a network for interactive communication among one or more remote video devices. The platform has particular applicability to on-line, interactive contest management.
Description
- This application claims the benefit under 35 U.S.C. § 119(e) of U.S. Provisional Patent Application No. 60/836,682 filed on Aug. 10, 2006, entitled “Interactive System,” which is incorporated by reference herein in its entirety.
- The present disclosure relates to an interactive video device platform, more particularly to a platform that can aggregate any type of content received from one or a plurality of sources into a standardized format and distribute this aggregated content to a network for interactive communication among one or more remote video devices.
- The popularity of interactive contests such as, for example, fantasy sports contests, has brought about great interest in obtaining current information on a real time basis. In fantasy sports contests, a contestant selects real athletes as team members based on recent performance and/or anticipated performance of these athletes as the participate in games, tournaments, contests, etc. The future performances of the selected players determines the contestant's score, in accordance with an algorithm based on preset performance criteria, i.e., a selected scoring system. A contestant can attempt to upgrade the makeup of the “fantasy team” or lineup by replacing one or more poorly performing players with other available players.
- To be successful, it is incumbent upon a contestant to be able to access current information, not only about the players representing the current makeup of the team but also other players who may be available for selection or as trade objectives. Information beneficial for these purposes may include, but is not limited to, players' individual performances, players' reported or actual physical condition, the performance and schedule of the teams of which the players are members, locations where games are held, weather forecasts, and/or any other information that contestants may find important. Contestants, of course, also want to know their current score and scores of other contestants.
- Various sports Internet sites and news networks are available as information sources as well as the leagues themselves, individual team's websites, broadcast or print news services, Internet services, weather services, and, in some instances, fantasy sports providers. Information may be available via any number of sources, including but not limited to broadcast and telecast, the Internet, or by conventional newspaper/magazine text.
- With the expansion of the capability of video devices to interact via media such as cable, satellite, telephone and mobile networks, Internet and other wireless providers, the need exists for an interactive video device platform that can receive informational content received in different source formats and convert the information into a compatible format to be distributed to any interactive device, such as may be included, for example, in video systems. Provision of such content, whether on a real-time or delayed basis, with the ability to correlate the content with other information, would be of substantial benefit for interactive communication among remote devices. Additionally, it would provide the opportunity for an individual users to access the information of their choosing on any interactive devices of their choosing.
- The present disclosure fulfills the needs described above. An interactive system allows for content, such as statistical data, video data or other data, to be received by one or more suppliers and then aggregated into a standardized format. The aggregated content can be repackaged and redistributed to any interactive devices. Any available communication media may be accommodated for interactive video communication among users. The redistributed content can be individualized for each receiving device such as, for example, information relevant to a contestant of a fantasy sports contest using, for example, a PC a PDA or mobile phone. The contestant may interactively communicate with either the database of available information or one or more of the other contestants using a standardized interactive video device platform of the system. The redistributed content may also include both real time information, such as current scores or video replays, as well as delayed information such as the outcomes of games already completed, that are of common interest to one or multiple end users.
- The system allows end users who receive the aggregated content the opportunity to participate with one or more other such users in whatever offering that is provided them on a standardized interactive platform. In a fantasy sports contest example, contestants using different devices might negotiate trades via the standardized platform.
- In addition, the content aggregated by the standardized platform may include a multitude of offerings, received from the information providers, or provided by another entity through the standardized platform, that can be forwarded to the end users. For example, offerings may include sales promotions, subscription enhancements, advertisements, sponsorships, free or pay-for-play games, premium services, prize pool and other fees, T-commerce, personalized video highlights and many other features. The aggregated output may include a message from any sponsor, promoter, advertiser, or other information provider.
- The aggregated content can be sent by the platform to any interactive device to be linked with transmissions from other interactive media such as cable, satellite, telephone and mobile wireless networks, Internet sites, and other providers.
- The drawing FIGURE is a schematic block diagram of an interactive video display system in accordance with the present disclosure.
- An interactive video display system is illustrated in the schematic block diagram of the drawing FIGURE. The FIGURE exemplifies operation in the context of a real-time interactive contest. User sessions are indicated to facilitate explanation of operation. It is to be understood that the system may be used for any interactive communication application, the illustrated interactive contest being merely one example.
- Interactive
video device platform 20 is coupled tonetwork 12 for communication with information providers, which may include contest providers in the present example, and also coupled tonetwork 10 for communication with end user interactive video display devices capable of sending commands back through the communication network. Such devices may include, for example, personal computers or television receivers at contestant premises, mobile phones, PDAs or any other communications device. -
Networks networks - Interactive
video device platform 20 comprises input translator coupled tonetwork 12 andprovisioning engine 24 coupled tonetwork 10.Input translator 22 andprovisioning engine 24 are each coupled to aprocessor 26 that, in this example, maintains a real-time contest database. Theprocessor 26 is coupled tocorrelation engine 28. - The
input translator 22 can receive one to an unlimited number of simultaneous sessions that may comprise feeds of real-time stats and/or real-time fantasy contest scores. Each input set of input data may be processed via a single thread and correlated bycorrelation engine 28 with any sponsorship or advertisement by an embedded software engine. Other content, such as ads, promotions, notices, messages, or other items of interest can be added. The input translator determines the communications protocol of the input data and collects other pertinent information about the input data source. The input translator aggregates all feeds into a standard format and assigns a unique ID Container Tag and constructs a confidence level for a potential predicted response. For example, the confidence level assigned by the ID Container Tag enables the input translator to act as an agent to position the data within a contest database for correlation and a quick response or feed directly to the provisioning engine for a more immediate response. - The
contest database 26 stores contextual user information, associated content, and real-time contest information. It develops a profile of each unique contest requester and associates pertinent information from one or more contests. It issues requests to thecorrelation engine 28 and identifies any promotions specific to the contest and contest requestor profile. The output is generated through theprovisioning engine 24 for delivery over multiple communication network protocols - The
correlation engine 28 serves as an intelligent marketing, sales and advertising engine. It processes requests from thecontest database 26 and correlates any sponsorship, advertisement or sales promotion by an embedded software engine. For instance, the correlation engine may combine the appropriate local, regional or national promotion by associating the contest with the contest requestor's database profile.Correlation engine 28 aggregates content for a session and converts the content to a standardized format. The output is generated throughprovisioning engine 24 for delivery over multiple communication network protocols. - The input translator determines the communications protocol of the input data and collects other pertinent information about the input data source. The input translator assigns a unique ID Container Tag to the input data and constructs a confidence level for a potential predicted response. Based on the confidence level assigned by the ID Container Tag, the input translator either positions the data within the Contest Database for correlation and a quick response or feeds directly to the Correlation Engine for a more immediate response.
- The term “contest service request” illustrated in the drawing FIGURE indicates any type of request or instruction sent from a communication device to another device via the network. Similarly, the term “contest service response” indicates any type of information provided in response to the contest service request. Thus, the terms contest service request and contest service response may be associated with both
networks - The
provisioning engine 24 receives information from the Contest Database or Correlation Engine and issues a contest service response in a format acceptable by the communications network and Interactive Video Display. Thus, from the perspective of the Contest Requestor, connections with, for example, a Cable Operator are established in the sense that the Contest Requestor receives the appropriate login requests and content as needed. - As an example, a contest service request can be a request to a web site based on http protocol. In this example, the content fetched from the web site based on the contest service request is the contest service response. Alternatively, a contest service request can be, for example, an instruction to a software application. In the latter example, the contest service request can be an instruction to conduct a fantasy sports line-up change, which will change the contest data in one or more contests to the communication device based on the instruction. In this example, the revised contest data is the contest service response.
Claims (1)
1. An interactive video device platform for real time, on-line, contest service, adapted for coupling on one or more networks to contest providers, the platform comprising:
an input translator for receiving one or a plurality of simultaneous sessions received from the one or more networks, and aggregating the sessions into a common format;
a database storing real time contest information and information for developing a user profile for correlation with sponsorship or advertisement data;
a correlation engine coupled to the database for correlating said one or more sessions with the sponsorship or advertisement data to be associated with users; and
a provisioning engine coupled to the database for aggregating content for a session and converting the aggregated content to a prescribed format for delivery over one or more prescribed communication network protocols to the users.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US11/882,973 US20080039210A1 (en) | 2006-08-10 | 2007-08-08 | Interactive system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US83668206P | 2006-08-10 | 2006-08-10 | |
US11/882,973 US20080039210A1 (en) | 2006-08-10 | 2007-08-08 | Interactive system |
Publications (1)
Publication Number | Publication Date |
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US20080039210A1 true US20080039210A1 (en) | 2008-02-14 |
Family
ID=39051479
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US11/882,973 Abandoned US20080039210A1 (en) | 2006-08-10 | 2007-08-08 | Interactive system |
Country Status (1)
Country | Link |
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US (1) | US20080039210A1 (en) |
Cited By (9)
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US20080080386A1 (en) * | 2006-09-29 | 2008-04-03 | Marc Calahan | Systems and methods for monitoring information corresponding to communication sessions |
US20100285856A1 (en) * | 2009-05-05 | 2010-11-11 | World Sports Technology, Inc. | Single player fantasy sports game |
US20110218037A1 (en) * | 2010-03-08 | 2011-09-08 | Yahoo! Inc. | System and method for improving personalized search results through game interaction data |
US8977717B2 (en) | 2009-06-17 | 2015-03-10 | Nokia Corporation | Method and apparatus for providing applications with shared scalable caching |
US9467724B2 (en) * | 2010-06-29 | 2016-10-11 | Google Inc. | Self-service channel marketplace |
US20170361214A1 (en) * | 2002-08-30 | 2017-12-21 | Rovi Technologies Corporation | Systems and methods for roster management in fantasy sports contest applications |
US11087595B2 (en) * | 2019-01-24 | 2021-08-10 | Igt | System and method for wagering on virtual elements overlaying a sports betting field |
US11087596B2 (en) * | 2019-05-08 | 2021-08-10 | Igt | Gaming systems, devices, and methods for competitive real-time sports wagering |
US11731047B2 (en) * | 2019-03-12 | 2023-08-22 | Fayble, LLC | Systems and methods for manipulation of outcomes for virtual sporting events |
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US20170361214A1 (en) * | 2002-08-30 | 2017-12-21 | Rovi Technologies Corporation | Systems and methods for roster management in fantasy sports contest applications |
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US11087595B2 (en) * | 2019-01-24 | 2021-08-10 | Igt | System and method for wagering on virtual elements overlaying a sports betting field |
US20210343121A1 (en) * | 2019-01-24 | 2021-11-04 | Igt | System and method for wagering on virtual elements overlaying a sports betting field |
US11731047B2 (en) * | 2019-03-12 | 2023-08-22 | Fayble, LLC | Systems and methods for manipulation of outcomes for virtual sporting events |
US11087596B2 (en) * | 2019-05-08 | 2021-08-10 | Igt | Gaming systems, devices, and methods for competitive real-time sports wagering |
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