US20070262628A1 - Chair for video game - Google Patents
Chair for video game Download PDFInfo
- Publication number
- US20070262628A1 US20070262628A1 US11/801,035 US80103507A US2007262628A1 US 20070262628 A1 US20070262628 A1 US 20070262628A1 US 80103507 A US80103507 A US 80103507A US 2007262628 A1 US2007262628 A1 US 2007262628A1
- Authority
- US
- United States
- Prior art keywords
- chair
- video game
- deformation
- deformation means
- back portion
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to video games and more particularly, relates to a chair for use with video games.
- video games were played by standing or sitting at a stationary video game machine that generally included a video display and controls.
- the controls would include joysticks, buttons, levers and/or pedals.
- driving games where a player sits in a driver's seat, steers a steering wheel, shifts gears, and manipulates driving pedals to simulate driving a vehicle appearing on a video display.
- the video display was stationary with respect to the seated player.
- the video game/simulator system is shown in U.S. Pat. No. 5,551,701 wherein the system is used in conjunction with a personal computer.
- the unit includes a joystick as well as keyboard and foot controls.
- the unit is designed to be used with the game board of a personal computer.
- a chair suitable for use with a video game comprising a seat portion, a back portion, and the back portion having deformation means located therein, the deformation means causing increased pressure on a portion of an occupant's back.
- the deformation means are placed in the back of the chair although they can also be utilized on portions of the seat.
- the deformation means are linked to at least one of the controls of the video game system.
- the controls will include a steering wheel, an accelerator and a brake. Other controls may also be provided.
- the deformation means are designed to apply increased pressure to one or more areas of the back.
- the deformation means will receive information from the controls and take a predetermined action.
- the deformation means are designed to apply an increased pressure to a selected area of the back or side of the occupant.
- the term “back” as applied to the anatomy of the seat occupant will include the side portion of the occupant. In other words, the force may not necessarily strictly be on the back but a combination and/or one of the side or back.
- the deformation means may be operated separately or together depending upon the input. For example, to simulate a turning motion, when the deformation means receive the information from the steering wheel, one side will be activated to apply an increased pressure to the back of the chair occupant. To simulate acceleration, both deformation means may be operated simultaneously to apply an overall increased pressure.
- the deformation means can take several different forms.
- a fixed adjustable member on each side of the seat back may be employed.
- the fixed member is rigid and is used in association with a motion imparting member on either side of the chair.
- the motion imparting member can be a cylinder (either pneumatic, hydraulic or electromechanical) which will apply pressure on the other side.
- the chair is pivotably mounted to permit the desired rotation.
- an expandable mechanism in the seat back could be employed to directly provide a deformation force.
- expandable hydraulic members or mechanical plates which are moveable could be employed to directly provide a deformation force.
- FIG. 1 is a side elevational view of a chair and video game according to the present invention
- FIG. 2 is a rear elevational view of the chair
- FIG. 3 is a cross sectional view taken along the lines 3 - 3 of FIG. 1 .
- FIG. 1 a chair generally designated by reference numeral 10 and which is designed to be used with a video game apparatus.
- the video game apparatus will generally include a steering wheel 12 , and a pair of pedals, one being an accelerator pedal 14 and the second being a brake pedal 16 .
- a screen 18 is mounted in a frame 20 in a conventional type of arrangement.
- Chair 10 is also mounted on a frame 20 and to this end, there is provided a platform 22 with a pivotal mount 24 thereon interconnecting chair 10 and platform 22 .
- a pivotal mount 24 thereon interconnecting chair 10 and platform 22 .
- Many different types of pivotal mounts are known in the art and may be utilized.
- Chair 10 includes an outer shell 26 conventionally formed of a rigid plastics material. On shell 26 , there is provided cushion 28 .
- Arm assembly 30 includes a mounting bracket 32 located on frame 20 and which mounting bracket 32 is utilized to mount an outer arm 34 which has apertures 36 formed therein.
- An inner arm 38 is telescopically arranged with respect to outer arm 34 and can be retained in a desired position by means of a retainer clip 40 .
- the front or leg portion of chair 10 is secured to frame 12 by means of springs 42 and 142 .
- the motion imparting means comprise a pair of posts 44 , 144 to which there is attached a respective hydraulic cylinder 46 , 146 .
- Pistons 48 , 148 are secured to opposite sides of chair 10 .
- hydraulic cylinders 46 , 146 In operation, input from the video game is fed by means of a suitable control circuit (not shown) to hydraulic cylinders 46 , 146 which will then cause movement of the same.
- the movement can comprise only one cylinder operating to thereby provide a left or right movement to the chair to simulate a turning action.
- Pressure can be applied to both hydraulic cylinders 46 , 146 to indicate and simulate thrust from the accelerator.
- Hydraulic cylinders 46 , 146 can also be used to impart a very rapid shaking motion to the chair.
Abstract
A chair suitable for use with a video game, the chair having a seat portion and a back portion, the back portion having a pair of deformation devices, said deformation devices being designed to cause increased pressure on a portion of an occupant's back. Preferably, the deformation devices are linked to the accelerator and steering wheel to simulate turning and acceleration.
Description
- The present invention relates to video games and more particularly, relates to a chair for use with video games.
- The use of motion in conjunction with various game apparati and particularly with video games is well known in the art. Originally, video games were played by standing or sitting at a stationary video game machine that generally included a video display and controls. The controls would include joysticks, buttons, levers and/or pedals. Some of the video games included driving games where a player sits in a driver's seat, steers a steering wheel, shifts gears, and manipulates driving pedals to simulate driving a vehicle appearing on a video display. The video display was stationary with respect to the seated player.
- More recently, commercial video game seats have been introduced in an attempt to simulate movements of the vehicle appearing on the video display thus adding a degree of realism to the video game experience. Such moveable seats have been typically moved by hydraulics and are relatively expensive.
- An example of movement is shown in U.S. Pat. No. 4,066,256 which discloses a ride for an amusement park wherein hydraulic ramps are utilized to move passengers who are seated in a vehicle. The hydraulic ramps may be employed to tilt the vehicle in different directions.
- The video game/simulator system is shown in U.S. Pat. No. 5,551,701 wherein the system is used in conjunction with a personal computer. The unit includes a joystick as well as keyboard and foot controls. The unit is designed to be used with the game board of a personal computer.
- While the above patents (and many others) show the use of movement in video game systems, there still remains the need for a chair wherein the operator of the video game will experience different sensations.
- It is an object of the present invention to provide a chair for use with video games and which chair will provide sensations directly linked to actions taken by the occupant.
- According to one aspect of the present invention, there is provided a chair suitable for use with a video game, the chair comprising a seat portion, a back portion, and the back portion having deformation means located therein, the deformation means causing increased pressure on a portion of an occupant's back.
- The deformation means are placed in the back of the chair although they can also be utilized on portions of the seat. The deformation means are linked to at least one of the controls of the video game system. Typically, for video games simulating driving, the controls will include a steering wheel, an accelerator and a brake. Other controls may also be provided.
- The deformation means are designed to apply increased pressure to one or more areas of the back. Thus, the deformation means will receive information from the controls and take a predetermined action. Generally, the deformation means are designed to apply an increased pressure to a selected area of the back or side of the occupant.
- In a preferred embodiment, there are provided two separate deformation means, one on each side of the back of the chair. As used herein, the term “back” as applied to the anatomy of the seat occupant will include the side portion of the occupant. In other words, the force may not necessarily strictly be on the back but a combination and/or one of the side or back. The deformation means may be operated separately or together depending upon the input. For example, to simulate a turning motion, when the deformation means receive the information from the steering wheel, one side will be activated to apply an increased pressure to the back of the chair occupant. To simulate acceleration, both deformation means may be operated simultaneously to apply an overall increased pressure.
- The deformation means can take several different forms. In one embodiment, as will be described hereinbelow, a fixed adjustable member on each side of the seat back may be employed. The fixed member is rigid and is used in association with a motion imparting member on either side of the chair. The motion imparting member can be a cylinder (either pneumatic, hydraulic or electromechanical) which will apply pressure on the other side.
- In this embodiment, the chair is pivotably mounted to permit the desired rotation.
- Alternatively, an expandable mechanism in the seat back could be employed to directly provide a deformation force. Thus, one could envisage expandable hydraulic members or mechanical plates which are moveable.
- Having thus generally described the invention, reference will be made to the accompanying drawings illustrating an embodiment thereof, in which:
-
FIG. 1 is a side elevational view of a chair and video game according to the present invention; -
FIG. 2 is a rear elevational view of the chair; and -
FIG. 3 is a cross sectional view taken along the lines 3-3 ofFIG. 1 . - Referring to the drawings in greater detail and by reference characters thereto, there is illustrated in
FIG. 1 a chair generally designated byreference numeral 10 and which is designed to be used with a video game apparatus. The video game apparatus will generally include asteering wheel 12, and a pair of pedals, one being anaccelerator pedal 14 and the second being abrake pedal 16. Ascreen 18 is mounted in aframe 20 in a conventional type of arrangement. -
Chair 10 is also mounted on aframe 20 and to this end, there is provided aplatform 22 with apivotal mount 24 thereon interconnectingchair 10 andplatform 22. Many different types of pivotal mounts are known in the art and may be utilized. -
Chair 10 includes anouter shell 26 conventionally formed of a rigid plastics material. Onshell 26, there is providedcushion 28. - At the rear of the back portion of
chair 10, there is provided a pair ofarm assemblies -
Arm assembly 30 includes amounting bracket 32 located onframe 20 and whichmounting bracket 32 is utilized to mount anouter arm 34 which hasapertures 36 formed therein. Aninner arm 38 is telescopically arranged with respect toouter arm 34 and can be retained in a desired position by means of aretainer clip 40. - The front or leg portion of
chair 10 is secured to frame 12 by means ofsprings - The motion imparting means comprise a pair of
posts hydraulic cylinder chair 10. - In operation, input from the video game is fed by means of a suitable control circuit (not shown) to
hydraulic cylinders hydraulic cylinders Hydraulic cylinders - It will be understood that the above described embodiment is for purposes of illustration only and that changes and modifications may be made thereto without departing from the spirit and scope of the invention.
Claims (5)
1. A chair suitable for use with a video game, said chair comprising:
a seat portion;
a back portion;
said back portion having deformation means located therein, said deformation means causing increased pressure on a portion of an occupant's back.
2. The chair of claim 1 wherein said chair is pivotably mounted on a platform.
3. The chair of claim 1 wherein said deformation means comprise a deformation device associated with each side of said back portion, each of said deformation devices comprising a rigid member extending from a base to one side of said back portion, said rigid member being adjustable in length, and means for selectively moving one side of said back portion.
4. The chair of claim 1 wherein said deformation means are linked to an accelerator in a video game apparatus.
5. The chair of claim 1 wherein said deformation means are linked to a steering wheel of a video game apparatus.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA2,546,518 | 2006-05-10 | ||
CA002546518A CA2546518A1 (en) | 2006-05-10 | 2006-05-10 | Gforce simulation for automobile racing |
Publications (1)
Publication Number | Publication Date |
---|---|
US20070262628A1 true US20070262628A1 (en) | 2007-11-15 |
Family
ID=38663461
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/801,035 Abandoned US20070262628A1 (en) | 2006-05-10 | 2007-05-08 | Chair for video game |
Country Status (2)
Country | Link |
---|---|
US (1) | US20070262628A1 (en) |
CA (1) | CA2546518A1 (en) |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2010047562A2 (en) * | 2008-10-23 | 2010-04-29 | Oh Seung-Kug | Simulator |
GB2467541A (en) * | 2009-02-04 | 2010-08-11 | Cranfield Aerospace Ltd | A G-Cueing Vehicle Simulator |
US20110115262A1 (en) * | 2009-11-13 | 2011-05-19 | Hill Jason D | Gaming chairs |
US20110254327A1 (en) * | 2010-04-19 | 2011-10-20 | Halsey Bryan K | Collapsible Video Gaming Chair |
WO2013006997A1 (en) * | 2011-07-13 | 2013-01-17 | 丹阳市东方车配工具有限公司 | Play station frame for car racing video game |
US20130292981A1 (en) * | 2012-05-07 | 2013-11-07 | Injoy Motion Corp. | Motion platform having decoupled two axes |
US9353903B2 (en) * | 2013-02-20 | 2016-05-31 | Motion Device Inc. | Motion simulator |
US20160303473A1 (en) * | 2015-04-14 | 2016-10-20 | More Profit International Development Limited | Driving Game Seat Apparatus |
EP3216501A1 (en) * | 2016-03-07 | 2017-09-13 | Keul, Christian K. | Device and method for simulating acceleration forces |
WO2017153333A1 (en) * | 2016-03-07 | 2017-09-14 | Keul Christian K | Device and method for simulating acceleration forces |
WO2018181039A1 (en) * | 2017-01-19 | 2018-10-04 | 株式会社アイロック | Seat support mechanism of driving simulator for four-wheeled automobile |
US10653242B2 (en) * | 2018-09-02 | 2020-05-19 | Ace Casual Limited | Racing gaming chair |
US11504626B2 (en) * | 2018-11-29 | 2022-11-22 | Ts Tech Co., Ltd. | Seat system and seat experience device |
USD1015755S1 (en) * | 2021-07-22 | 2024-02-27 | Lg Display Co., Ltd. | Chair with display |
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US2661954A (en) * | 1953-07-14 | 1953-12-08 | Chicago Coin Machine Co | Amusement and target practicing device |
US3447170A (en) * | 1967-09-05 | 1969-06-03 | Bedline Inc | Articulating platform structure for supporting mattress on contour beds |
US3628829A (en) * | 1966-03-09 | 1971-12-21 | Morton L Heilig | Experience theater |
US5695406A (en) * | 1994-05-04 | 1997-12-09 | Park; Brian V. | Immersive cyberspace system |
US5911634A (en) * | 1998-03-04 | 1999-06-15 | Nidata; Gary | Tiltable platform |
US5980255A (en) * | 1998-03-16 | 1999-11-09 | Cae Electronics Ltd. | Seat for motion simulator and method of motion simulation |
US6117008A (en) * | 1995-09-12 | 2000-09-12 | Konami Co., Ltd. | Driving game machine |
US6283757B1 (en) * | 1998-10-09 | 2001-09-04 | Simulation Entertainment Group, Inc. | Full motion two seat interactive simulator |
US6315673B1 (en) * | 1999-10-05 | 2001-11-13 | Midway Amusement Games Llc | Motion simulator for a video game |
US6471586B1 (en) * | 1998-11-17 | 2002-10-29 | Namco, Ltd. | Game system and information storage medium |
US6609912B1 (en) * | 1999-11-24 | 2003-08-26 | Honda Giken Kogyo Kabushiki Kaisha | Road simulation apparatus |
US6733293B2 (en) * | 2001-01-26 | 2004-05-11 | Provision Entertainment, Inc. | Personal simulator |
-
2006
- 2006-05-10 CA CA002546518A patent/CA2546518A1/en not_active Abandoned
-
2007
- 2007-05-08 US US11/801,035 patent/US20070262628A1/en not_active Abandoned
Patent Citations (12)
Publication number | Priority date | Publication date | Assignee | Title |
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US2661954A (en) * | 1953-07-14 | 1953-12-08 | Chicago Coin Machine Co | Amusement and target practicing device |
US3628829A (en) * | 1966-03-09 | 1971-12-21 | Morton L Heilig | Experience theater |
US3447170A (en) * | 1967-09-05 | 1969-06-03 | Bedline Inc | Articulating platform structure for supporting mattress on contour beds |
US5695406A (en) * | 1994-05-04 | 1997-12-09 | Park; Brian V. | Immersive cyberspace system |
US6117008A (en) * | 1995-09-12 | 2000-09-12 | Konami Co., Ltd. | Driving game machine |
US5911634A (en) * | 1998-03-04 | 1999-06-15 | Nidata; Gary | Tiltable platform |
US5980255A (en) * | 1998-03-16 | 1999-11-09 | Cae Electronics Ltd. | Seat for motion simulator and method of motion simulation |
US6283757B1 (en) * | 1998-10-09 | 2001-09-04 | Simulation Entertainment Group, Inc. | Full motion two seat interactive simulator |
US6471586B1 (en) * | 1998-11-17 | 2002-10-29 | Namco, Ltd. | Game system and information storage medium |
US6315673B1 (en) * | 1999-10-05 | 2001-11-13 | Midway Amusement Games Llc | Motion simulator for a video game |
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Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2010047562A2 (en) * | 2008-10-23 | 2010-04-29 | Oh Seung-Kug | Simulator |
WO2010047562A3 (en) * | 2008-10-23 | 2010-08-05 | Oh Seung-Kug | Simulator |
GB2467541A (en) * | 2009-02-04 | 2010-08-11 | Cranfield Aerospace Ltd | A G-Cueing Vehicle Simulator |
US8894414B2 (en) | 2009-02-04 | 2014-11-25 | Cranfield Aerospace Ltd | G-cueing simulator for high-performance vehicles, in particular F1 cars |
GB2467541B (en) * | 2009-02-04 | 2014-04-23 | Cranfield Aerospace Ltd | A g-cueing simulator for high-performance vehicles, in particular f1 cars |
US20110115262A1 (en) * | 2009-11-13 | 2011-05-19 | Hill Jason D | Gaming chairs |
US8251452B2 (en) | 2009-11-13 | 2012-08-28 | Hill Jason D | Gaming chairs |
US20110254327A1 (en) * | 2010-04-19 | 2011-10-20 | Halsey Bryan K | Collapsible Video Gaming Chair |
US8794698B2 (en) * | 2010-04-19 | 2014-08-05 | Bryan K. Halsey | Collapsible video gaming chair |
WO2013006997A1 (en) * | 2011-07-13 | 2013-01-17 | 丹阳市东方车配工具有限公司 | Play station frame for car racing video game |
US8888185B2 (en) * | 2012-05-07 | 2014-11-18 | Injoy Motion Corp. | Motion platform having decoupled two axes |
US20130292981A1 (en) * | 2012-05-07 | 2013-11-07 | Injoy Motion Corp. | Motion platform having decoupled two axes |
US9353903B2 (en) * | 2013-02-20 | 2016-05-31 | Motion Device Inc. | Motion simulator |
US20160303473A1 (en) * | 2015-04-14 | 2016-10-20 | More Profit International Development Limited | Driving Game Seat Apparatus |
EP3216501A1 (en) * | 2016-03-07 | 2017-09-13 | Keul, Christian K. | Device and method for simulating acceleration forces |
WO2017153333A1 (en) * | 2016-03-07 | 2017-09-14 | Keul Christian K | Device and method for simulating acceleration forces |
WO2018181039A1 (en) * | 2017-01-19 | 2018-10-04 | 株式会社アイロック | Seat support mechanism of driving simulator for four-wheeled automobile |
US10653242B2 (en) * | 2018-09-02 | 2020-05-19 | Ace Casual Limited | Racing gaming chair |
US11504626B2 (en) * | 2018-11-29 | 2022-11-22 | Ts Tech Co., Ltd. | Seat system and seat experience device |
USD1015755S1 (en) * | 2021-07-22 | 2024-02-27 | Lg Display Co., Ltd. | Chair with display |
Also Published As
Publication number | Publication date |
---|---|
CA2546518A1 (en) | 2007-11-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |