US20070262628A1 - Chair for video game - Google Patents

Chair for video game Download PDF

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Publication number
US20070262628A1
US20070262628A1 US11/801,035 US80103507A US2007262628A1 US 20070262628 A1 US20070262628 A1 US 20070262628A1 US 80103507 A US80103507 A US 80103507A US 2007262628 A1 US2007262628 A1 US 2007262628A1
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US
United States
Prior art keywords
chair
video game
deformation
deformation means
back portion
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/801,035
Inventor
Sylvain Perigny
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Publication of US20070262628A1 publication Critical patent/US20070262628A1/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present invention relates to video games and more particularly, relates to a chair for use with video games.
  • video games were played by standing or sitting at a stationary video game machine that generally included a video display and controls.
  • the controls would include joysticks, buttons, levers and/or pedals.
  • driving games where a player sits in a driver's seat, steers a steering wheel, shifts gears, and manipulates driving pedals to simulate driving a vehicle appearing on a video display.
  • the video display was stationary with respect to the seated player.
  • the video game/simulator system is shown in U.S. Pat. No. 5,551,701 wherein the system is used in conjunction with a personal computer.
  • the unit includes a joystick as well as keyboard and foot controls.
  • the unit is designed to be used with the game board of a personal computer.
  • a chair suitable for use with a video game comprising a seat portion, a back portion, and the back portion having deformation means located therein, the deformation means causing increased pressure on a portion of an occupant's back.
  • the deformation means are placed in the back of the chair although they can also be utilized on portions of the seat.
  • the deformation means are linked to at least one of the controls of the video game system.
  • the controls will include a steering wheel, an accelerator and a brake. Other controls may also be provided.
  • the deformation means are designed to apply increased pressure to one or more areas of the back.
  • the deformation means will receive information from the controls and take a predetermined action.
  • the deformation means are designed to apply an increased pressure to a selected area of the back or side of the occupant.
  • the term “back” as applied to the anatomy of the seat occupant will include the side portion of the occupant. In other words, the force may not necessarily strictly be on the back but a combination and/or one of the side or back.
  • the deformation means may be operated separately or together depending upon the input. For example, to simulate a turning motion, when the deformation means receive the information from the steering wheel, one side will be activated to apply an increased pressure to the back of the chair occupant. To simulate acceleration, both deformation means may be operated simultaneously to apply an overall increased pressure.
  • the deformation means can take several different forms.
  • a fixed adjustable member on each side of the seat back may be employed.
  • the fixed member is rigid and is used in association with a motion imparting member on either side of the chair.
  • the motion imparting member can be a cylinder (either pneumatic, hydraulic or electromechanical) which will apply pressure on the other side.
  • the chair is pivotably mounted to permit the desired rotation.
  • an expandable mechanism in the seat back could be employed to directly provide a deformation force.
  • expandable hydraulic members or mechanical plates which are moveable could be employed to directly provide a deformation force.
  • FIG. 1 is a side elevational view of a chair and video game according to the present invention
  • FIG. 2 is a rear elevational view of the chair
  • FIG. 3 is a cross sectional view taken along the lines 3 - 3 of FIG. 1 .
  • FIG. 1 a chair generally designated by reference numeral 10 and which is designed to be used with a video game apparatus.
  • the video game apparatus will generally include a steering wheel 12 , and a pair of pedals, one being an accelerator pedal 14 and the second being a brake pedal 16 .
  • a screen 18 is mounted in a frame 20 in a conventional type of arrangement.
  • Chair 10 is also mounted on a frame 20 and to this end, there is provided a platform 22 with a pivotal mount 24 thereon interconnecting chair 10 and platform 22 .
  • a pivotal mount 24 thereon interconnecting chair 10 and platform 22 .
  • Many different types of pivotal mounts are known in the art and may be utilized.
  • Chair 10 includes an outer shell 26 conventionally formed of a rigid plastics material. On shell 26 , there is provided cushion 28 .
  • Arm assembly 30 includes a mounting bracket 32 located on frame 20 and which mounting bracket 32 is utilized to mount an outer arm 34 which has apertures 36 formed therein.
  • An inner arm 38 is telescopically arranged with respect to outer arm 34 and can be retained in a desired position by means of a retainer clip 40 .
  • the front or leg portion of chair 10 is secured to frame 12 by means of springs 42 and 142 .
  • the motion imparting means comprise a pair of posts 44 , 144 to which there is attached a respective hydraulic cylinder 46 , 146 .
  • Pistons 48 , 148 are secured to opposite sides of chair 10 .
  • hydraulic cylinders 46 , 146 In operation, input from the video game is fed by means of a suitable control circuit (not shown) to hydraulic cylinders 46 , 146 which will then cause movement of the same.
  • the movement can comprise only one cylinder operating to thereby provide a left or right movement to the chair to simulate a turning action.
  • Pressure can be applied to both hydraulic cylinders 46 , 146 to indicate and simulate thrust from the accelerator.
  • Hydraulic cylinders 46 , 146 can also be used to impart a very rapid shaking motion to the chair.

Abstract

A chair suitable for use with a video game, the chair having a seat portion and a back portion, the back portion having a pair of deformation devices, said deformation devices being designed to cause increased pressure on a portion of an occupant's back. Preferably, the deformation devices are linked to the accelerator and steering wheel to simulate turning and acceleration.

Description

    FIELD OF THE INVENTION
  • The present invention relates to video games and more particularly, relates to a chair for use with video games.
  • BACKGROUND OF THE INVENTION
  • The use of motion in conjunction with various game apparati and particularly with video games is well known in the art. Originally, video games were played by standing or sitting at a stationary video game machine that generally included a video display and controls. The controls would include joysticks, buttons, levers and/or pedals. Some of the video games included driving games where a player sits in a driver's seat, steers a steering wheel, shifts gears, and manipulates driving pedals to simulate driving a vehicle appearing on a video display. The video display was stationary with respect to the seated player.
  • More recently, commercial video game seats have been introduced in an attempt to simulate movements of the vehicle appearing on the video display thus adding a degree of realism to the video game experience. Such moveable seats have been typically moved by hydraulics and are relatively expensive.
  • An example of movement is shown in U.S. Pat. No. 4,066,256 which discloses a ride for an amusement park wherein hydraulic ramps are utilized to move passengers who are seated in a vehicle. The hydraulic ramps may be employed to tilt the vehicle in different directions.
  • The video game/simulator system is shown in U.S. Pat. No. 5,551,701 wherein the system is used in conjunction with a personal computer. The unit includes a joystick as well as keyboard and foot controls. The unit is designed to be used with the game board of a personal computer.
  • While the above patents (and many others) show the use of movement in video game systems, there still remains the need for a chair wherein the operator of the video game will experience different sensations.
  • SUMMARY OF THE INVENTION
  • It is an object of the present invention to provide a chair for use with video games and which chair will provide sensations directly linked to actions taken by the occupant.
  • According to one aspect of the present invention, there is provided a chair suitable for use with a video game, the chair comprising a seat portion, a back portion, and the back portion having deformation means located therein, the deformation means causing increased pressure on a portion of an occupant's back.
  • The deformation means are placed in the back of the chair although they can also be utilized on portions of the seat. The deformation means are linked to at least one of the controls of the video game system. Typically, for video games simulating driving, the controls will include a steering wheel, an accelerator and a brake. Other controls may also be provided.
  • The deformation means are designed to apply increased pressure to one or more areas of the back. Thus, the deformation means will receive information from the controls and take a predetermined action. Generally, the deformation means are designed to apply an increased pressure to a selected area of the back or side of the occupant.
  • In a preferred embodiment, there are provided two separate deformation means, one on each side of the back of the chair. As used herein, the term “back” as applied to the anatomy of the seat occupant will include the side portion of the occupant. In other words, the force may not necessarily strictly be on the back but a combination and/or one of the side or back. The deformation means may be operated separately or together depending upon the input. For example, to simulate a turning motion, when the deformation means receive the information from the steering wheel, one side will be activated to apply an increased pressure to the back of the chair occupant. To simulate acceleration, both deformation means may be operated simultaneously to apply an overall increased pressure.
  • The deformation means can take several different forms. In one embodiment, as will be described hereinbelow, a fixed adjustable member on each side of the seat back may be employed. The fixed member is rigid and is used in association with a motion imparting member on either side of the chair. The motion imparting member can be a cylinder (either pneumatic, hydraulic or electromechanical) which will apply pressure on the other side.
  • In this embodiment, the chair is pivotably mounted to permit the desired rotation.
  • Alternatively, an expandable mechanism in the seat back could be employed to directly provide a deformation force. Thus, one could envisage expandable hydraulic members or mechanical plates which are moveable.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Having thus generally described the invention, reference will be made to the accompanying drawings illustrating an embodiment thereof, in which:
  • FIG. 1 is a side elevational view of a chair and video game according to the present invention;
  • FIG. 2 is a rear elevational view of the chair; and
  • FIG. 3 is a cross sectional view taken along the lines 3-3 of FIG. 1.
  • DETAILED DESCRIPTION OF THE INVENTION
  • Referring to the drawings in greater detail and by reference characters thereto, there is illustrated in FIG. 1 a chair generally designated by reference numeral 10 and which is designed to be used with a video game apparatus. The video game apparatus will generally include a steering wheel 12, and a pair of pedals, one being an accelerator pedal 14 and the second being a brake pedal 16. A screen 18 is mounted in a frame 20 in a conventional type of arrangement.
  • Chair 10 is also mounted on a frame 20 and to this end, there is provided a platform 22 with a pivotal mount 24 thereon interconnecting chair 10 and platform 22. Many different types of pivotal mounts are known in the art and may be utilized.
  • Chair 10 includes an outer shell 26 conventionally formed of a rigid plastics material. On shell 26, there is provided cushion 28.
  • At the rear of the back portion of chair 10, there is provided a pair of arm assemblies 30 and 130. Since the arm assemblies are substantially identical, only one will be described herein.
  • Arm assembly 30 includes a mounting bracket 32 located on frame 20 and which mounting bracket 32 is utilized to mount an outer arm 34 which has apertures 36 formed therein. An inner arm 38 is telescopically arranged with respect to outer arm 34 and can be retained in a desired position by means of a retainer clip 40.
  • The front or leg portion of chair 10 is secured to frame 12 by means of springs 42 and 142.
  • The motion imparting means comprise a pair of posts 44, 144 to which there is attached a respective hydraulic cylinder 46, 146. Pistons 48, 148 are secured to opposite sides of chair 10.
  • In operation, input from the video game is fed by means of a suitable control circuit (not shown) to hydraulic cylinders 46, 146 which will then cause movement of the same. The movement can comprise only one cylinder operating to thereby provide a left or right movement to the chair to simulate a turning action. Pressure can be applied to both hydraulic cylinders 46, 146 to indicate and simulate thrust from the accelerator. Hydraulic cylinders 46, 146 can also be used to impart a very rapid shaking motion to the chair.
  • It will be understood that the above described embodiment is for purposes of illustration only and that changes and modifications may be made thereto without departing from the spirit and scope of the invention.

Claims (5)

1. A chair suitable for use with a video game, said chair comprising:
a seat portion;
a back portion;
said back portion having deformation means located therein, said deformation means causing increased pressure on a portion of an occupant's back.
2. The chair of claim 1 wherein said chair is pivotably mounted on a platform.
3. The chair of claim 1 wherein said deformation means comprise a deformation device associated with each side of said back portion, each of said deformation devices comprising a rigid member extending from a base to one side of said back portion, said rigid member being adjustable in length, and means for selectively moving one side of said back portion.
4. The chair of claim 1 wherein said deformation means are linked to an accelerator in a video game apparatus.
5. The chair of claim 1 wherein said deformation means are linked to a steering wheel of a video game apparatus.
US11/801,035 2006-05-10 2007-05-08 Chair for video game Abandoned US20070262628A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CA2,546,518 2006-05-10
CA002546518A CA2546518A1 (en) 2006-05-10 2006-05-10 Gforce simulation for automobile racing

Publications (1)

Publication Number Publication Date
US20070262628A1 true US20070262628A1 (en) 2007-11-15

Family

ID=38663461

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/801,035 Abandoned US20070262628A1 (en) 2006-05-10 2007-05-08 Chair for video game

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US (1) US20070262628A1 (en)
CA (1) CA2546518A1 (en)

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010047562A2 (en) * 2008-10-23 2010-04-29 Oh Seung-Kug Simulator
GB2467541A (en) * 2009-02-04 2010-08-11 Cranfield Aerospace Ltd A G-Cueing Vehicle Simulator
US20110115262A1 (en) * 2009-11-13 2011-05-19 Hill Jason D Gaming chairs
US20110254327A1 (en) * 2010-04-19 2011-10-20 Halsey Bryan K Collapsible Video Gaming Chair
WO2013006997A1 (en) * 2011-07-13 2013-01-17 丹阳市东方车配工具有限公司 Play station frame for car racing video game
US20130292981A1 (en) * 2012-05-07 2013-11-07 Injoy Motion Corp. Motion platform having decoupled two axes
US9353903B2 (en) * 2013-02-20 2016-05-31 Motion Device Inc. Motion simulator
US20160303473A1 (en) * 2015-04-14 2016-10-20 More Profit International Development Limited Driving Game Seat Apparatus
EP3216501A1 (en) * 2016-03-07 2017-09-13 Keul, Christian K. Device and method for simulating acceleration forces
WO2017153333A1 (en) * 2016-03-07 2017-09-14 Keul Christian K Device and method for simulating acceleration forces
WO2018181039A1 (en) * 2017-01-19 2018-10-04 株式会社アイロック Seat support mechanism of driving simulator for four-wheeled automobile
US10653242B2 (en) * 2018-09-02 2020-05-19 Ace Casual Limited Racing gaming chair
US11504626B2 (en) * 2018-11-29 2022-11-22 Ts Tech Co., Ltd. Seat system and seat experience device
USD1015755S1 (en) * 2021-07-22 2024-02-27 Lg Display Co., Ltd. Chair with display

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US6609912B1 (en) * 1999-11-24 2003-08-26 Honda Giken Kogyo Kabushiki Kaisha Road simulation apparatus
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Cited By (20)

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Publication number Priority date Publication date Assignee Title
WO2010047562A2 (en) * 2008-10-23 2010-04-29 Oh Seung-Kug Simulator
WO2010047562A3 (en) * 2008-10-23 2010-08-05 Oh Seung-Kug Simulator
GB2467541A (en) * 2009-02-04 2010-08-11 Cranfield Aerospace Ltd A G-Cueing Vehicle Simulator
US8894414B2 (en) 2009-02-04 2014-11-25 Cranfield Aerospace Ltd G-cueing simulator for high-performance vehicles, in particular F1 cars
GB2467541B (en) * 2009-02-04 2014-04-23 Cranfield Aerospace Ltd A g-cueing simulator for high-performance vehicles, in particular f1 cars
US20110115262A1 (en) * 2009-11-13 2011-05-19 Hill Jason D Gaming chairs
US8251452B2 (en) 2009-11-13 2012-08-28 Hill Jason D Gaming chairs
US20110254327A1 (en) * 2010-04-19 2011-10-20 Halsey Bryan K Collapsible Video Gaming Chair
US8794698B2 (en) * 2010-04-19 2014-08-05 Bryan K. Halsey Collapsible video gaming chair
WO2013006997A1 (en) * 2011-07-13 2013-01-17 丹阳市东方车配工具有限公司 Play station frame for car racing video game
US8888185B2 (en) * 2012-05-07 2014-11-18 Injoy Motion Corp. Motion platform having decoupled two axes
US20130292981A1 (en) * 2012-05-07 2013-11-07 Injoy Motion Corp. Motion platform having decoupled two axes
US9353903B2 (en) * 2013-02-20 2016-05-31 Motion Device Inc. Motion simulator
US20160303473A1 (en) * 2015-04-14 2016-10-20 More Profit International Development Limited Driving Game Seat Apparatus
EP3216501A1 (en) * 2016-03-07 2017-09-13 Keul, Christian K. Device and method for simulating acceleration forces
WO2017153333A1 (en) * 2016-03-07 2017-09-14 Keul Christian K Device and method for simulating acceleration forces
WO2018181039A1 (en) * 2017-01-19 2018-10-04 株式会社アイロック Seat support mechanism of driving simulator for four-wheeled automobile
US10653242B2 (en) * 2018-09-02 2020-05-19 Ace Casual Limited Racing gaming chair
US11504626B2 (en) * 2018-11-29 2022-11-22 Ts Tech Co., Ltd. Seat system and seat experience device
USD1015755S1 (en) * 2021-07-22 2024-02-27 Lg Display Co., Ltd. Chair with display

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