US20070202938A1 - Gaming machine and simulation program - Google Patents

Gaming machine and simulation program Download PDF

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Publication number
US20070202938A1
US20070202938A1 US11/363,536 US36353606A US2007202938A1 US 20070202938 A1 US20070202938 A1 US 20070202938A1 US 36353606 A US36353606 A US 36353606A US 2007202938 A1 US2007202938 A1 US 2007202938A1
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Prior art keywords
start memory
display
identification information
predetermined
changeable display
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US11/363,536
Inventor
Kazuo Okada
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Universal Entertainment Corp
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Aruze Corp
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Priority to US11/363,536 priority Critical patent/US20070202938A1/en
Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: OKADA, KAZUO
Publication of US20070202938A1 publication Critical patent/US20070202938A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a gaming machine and a simulation program, and more particularly to a gaming machine having first start memory means for memorizing the first start memory information and second start memory means for memorizing the second start memory information and a simulation program.
  • changeable display control means capable of carrying out a control for variably displaying the identification information on a display area of a changeable display device and a control for derivatively displaying the identification information variably displayed, on condition that a shot gaming ball passes to a start area provided in a game area in which the ball is able to roll, so that a gaming state may be shifted to a ⁇ specific gaming state (so-called ⁇ big win ⁇ ) ⁇ which is advantageous to a player when the identification information derivatively displayed becomes a predetermined combination (specific display mode).
  • such gaming machine is provided with a plurality of start areas, a plurality of start memory information display devices for recording the start memory information for determining a result of the variable display of the identification information and displaying the recorded start memory information, when the gaming ball has passed to the start area but the changeable display of the identification information cannot be carried out, and a plurality of changeable display devices for changeably displaying a plurality of identification information corresponding to the plural start areas, respectively, wherein a gaming state is shifted to a specific gaming state on condition that any one of the plural identification information becomes a specific display mode. Accordingly, it is possible to provide a plurality of game patterns using one pachinko gaming machine, thereby increasing an interest in a game.
  • the number of the start memory information to be recorded is not limitless but limited, and the start memory information display device cannot display the start memory information greater than the upper limit of the number. Accordingly, when a player perceives, through the start memory information display device, that the number of the start memory information reaches the predetermined upper limit not recordable, the player conducts a so-called use stop (shooting stop) so as to control the unnecessary shooting of a gaming ball. As a consequence, the rate of operation of the gaming machine may be decreased.
  • the plural start memory information display devices are provided apart from each other and are not controlled from each other, the player is forced to move the viewpoint for many times during the game, so as to check all the start memory information.
  • the display area of the start memory information display device is small, the check of the start memory information causes an inconvenience to the player, thereby reducing the player's interest.
  • An object of the invention is to provide a gaming machine and a simulation program capable of preventing the rate of operation of the gaming machine from being decreased.
  • Another object of the invention is to provide a gaming machine and a simulation program capable of preventing a player from moving the viewpoint for many times during the game so as to check the start memory information and maintaining or increasing an interest in a game.
  • the invention provides following gaming machines.
  • a gaming machine comprising: first changeable display means for changeably displaying first identification information; second changeable display means for changeably displaying second identification information; first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area; second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area; second start memory means for memorizing the first
  • the sum total displaying means has a function of displaying predetermined display objects same as the sum total of the number of the first start memory information and the number of the second start memory information.
  • a simulation program enabling a computer to execute following processes: a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled; a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled; a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when it is fulfilled the first predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition; a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display
  • the first object can be achieved according to the invention described in the above (1) or (3). Specifically, the sum total of the first and second start memory information is displayed in a predetermined display mode. Accordingly, even though any one of the first and second start memory means records the start memory information up to the predetermined number of upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information, until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • the first object can be achieved according to the invention described in the above (2). Specifically, since it is displayed the predetermined display objects same as the sum total of the first and second start memory information, even though any one of the first and second start memory means records the start memory information up to the upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information, until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • a gaming machine comprising: first changeable display means for changeably displaying first identification information; second changeable display means for changeably displaying second identification information; first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area; second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area; second start memory means for
  • the sum total displaying means is provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being arranged in a line.
  • the gaming machine described in the above (4) or (5) is provided with means for determining whether the first or second start memory information is memorized, and the sum total displaying means has a function of displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, based on a result determined by the determining means and thus displaying the sum total of the first and second start memory information.
  • a simulation program enabling a computer to execute following processes: a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled; a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled; a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the first predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition; a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display
  • the second object can be achieved according to the invention described in the above (4) or (7). Specifically, since the sum total of the first and second start memory information is displayed by the one sum total displaying means, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest.
  • the second object can be achieved according to the invention described in the above (5). Specifically, since the sum total displaying means is provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being arranged in a line, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest.
  • the second object can be achieved according to the invention described in the above (6). Specifically, since the sum total displaying means displays the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, the player can easily check the number of the first start memory information currently memorized and the number of the second start memory information currently memorized, respectively. In the mean time, in case that the first start memory information and the second start memory information are displayed in the same display mode, if one start memory information is memorized up to the upper limit thereof, even though the number of the start memory information which can be displayed in the sum total displaying means does not reach the upper limit, the number of the corresponding start memory information is not increased. Accordingly, the player may feel uneasy.
  • the player can easily check the first and second start memory information currently memorized, respectively, it is possible to prevent the player from feeling uneasy.
  • the player in case that the first or second start memory information is not recorded up to the upper limit, the player can play the game until the number of the corresponding start memory information reaches the upper limit thereof, so that the interest in the game can be increased.
  • FIG. 1 is a front view showing an external appearance of a pachinko gaming machine according to an embodiment of the invention
  • FIG. 2 is an enlarged view showing a start memory-number display device of a pachinko gaming machine according to a first embodiment of the invention
  • FIG. 3 is a block diagram showing a main control circuit and a sub-control circuit provided to a pachinko machine according to an embodiment of the invention
  • FIG. 4A is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention
  • FIG. 4B is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention.
  • FIG. 4C is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention.
  • FIG. 4D is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention.
  • FIG. 5 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 6 is a flow char showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 7 is a flow char showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 8 is a flow chart showing a state shift of a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 9 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 10 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 11 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 12 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 13 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention.
  • FIG. 14 is a front view showing an external appearance of a pachinko gaming machine according to a first embodiment of the invention.
  • FIG. 15 is an enlarged view showing a start memory-number display device of a pachinko gaming machine according to a second embodiment of the invention.
  • FIG. 16 is an enlarged view showing a start memory-number display device of a pachinko gaming machine according to a second embodiment of the invention.
  • FIG. 17 is a front view showing an external appearance of a pachinko gaming machine according to a second embodiment of the invention.
  • FIG. 18 is a block diagram showing a main control circuit and a sub-control circuit provided to a pachinko machine according to an embodiment of the invention.
  • FIG. 19 is a schematic view showing a computer according an embodiment of the invention.
  • FIG. 20 is a schematic view showing a game system according to an embodiment of the invention.
  • FIGS. 1 to 14 it is described a first embodiment of the invention with reference to FIGS. 1 to 14 .
  • FIG. 1 is a front view showing an external appearance of a pachinko gaming machine according to a first embodiment of the invention.
  • a first type pachinko gaming machine also referred to as ⁇ digital pachinko
  • FIG. 1 is a front view showing an external appearance of a pachinko gaming machine according to a first embodiment of the invention.
  • a pachinko gaming machine 10 is provided with a main frame 12 , a game board 14 installed in the main frame 12 , an upper tray 20 and a lower tray 22 mounted to a front side of the main frame 12 , and a shooting handle 26 mounted at a right side of the lower tray 22 .
  • a plurality of obstacle pins (not shown) are driven into the front side of the game board 14 .
  • the shooting handle 26 is mounted to be rotatable with regard to the main frame 12 .
  • a player manipulates the shooting handle 26 to play a pachinko game.
  • a shooting motor (not shown) is mounted at the rear of the shooting handle 26 .
  • a touch sensor (not shown) is provided to an edge of the shooting sensor 26 .
  • the touch sensor When the touch sensor is contacted, it is detected that the player grasps the shooting handle 26 .
  • the shooting handle 26 is grasped by the player and is operated in a clockwise direction, the power is supplied to the shooting motor depending on the rotation angle and the gaming balls stored in the upper tray 20 are sequentially shot to the gaming board 14 .
  • the touch sensor mounted to the shooting handle 26 can determine that the shooting handle 26 is grasped.
  • an optical or heat sensor may be adopted.
  • the gaming ball shot is guided in a guide rail 30 provided on the game board 14 and moved to the upper part of the game board 14 . After that, the gaming ball turns the advancing direction due to the collisions with the obstacle pins and falls toward to the lower part of the game board 14 . Like this, an area which is surrounded by the guide rail 30 and in which the gaming ball can roll is referred to as a game area.
  • first liquid crystal display device 32 as first changeable display means
  • second liquid crystal display device 33 as second changeable display means
  • the first liquid crystal display device 32 comprises a display area 32 a and the second liquid crystal display device 33 comprises a display area 33 a .
  • the identification information is respectively displayed on the display areas 32 a , 33 a .
  • the identification information consists of special symbols 92 , 93 in a special symbol game which will be specifically described later.
  • the identification information is a symbol consisting of numbers, marks, and the like. In this embodiment, the number of ⁇ 0 ⁇ ⁇ 9 ⁇ are used.
  • the ⁇ changeable display ⁇ is meant by a concept to be variably displayed and allows a ⁇ variable display ⁇ which is actually varied and displayed and a ⁇ stop display ⁇ which is actually stopped and displayed.
  • the ⁇ changeable display ⁇ can carry out a ⁇ derivative display ⁇ of which the identification information is displayed as a result of a special symbol game.
  • it is referred to as one time changeable display from after the variable display is started until the derivative display is carried out.
  • the identification information corresponding to plural symbol rows (3 rows in this embodiment) is changeably displayed on the liquid crystal display device 32 , 33 .
  • the identification information of the first liquid crystal display device 32 is referred to as first identification information
  • the identification information of the second liquid crystal display device 33 is referred to as second identification information.
  • a combination of the identification information of the plural rows derivatively displayed becomes a specific display mode (for example, a mode which is derivatively displayed under state that any one of ⁇ 0 ⁇ to ⁇ 9 ⁇ is matched in the respective symbol rows), a gaming state is shifted to a big win gaming state (specific gaming state) which is advantageous to the player.
  • a specific display mode for example, a mode which is derivatively displayed under state that any one of ⁇ 0 ⁇ to ⁇ 9 ⁇ is matched in the respective symbol rows
  • a start memory-number display device 1 as means for displaying a sum total of the start memory information is mounted above the display areas 32 a , 33 a of the liquid crystal display devices 32 , 33 .
  • the start memory-number display device 1 is provided with reservation lamps 34 a to 34 h .
  • the start memory-number display device 1 will be specifically described later.
  • ordinary symbols 94 , 95 of an ordinary symbol game are displayed in right upper part of the display areas 32 a , 33 a of the liquid crystal display devices 32 , 33 .
  • the ordinary symbol is the information consisting of a numeral or mark, such as ⁇ O ⁇ , ⁇ X ⁇ and the like.
  • the identification information In addition to the identification information and the ordinary symbol image, a background image and an effect image are displayed in the liquid crystal display devices 32 , 33 .
  • the identification information consists of the plural symbol rows.
  • the invention is not limited thereto.
  • the identification information may consist of a one symbol row.
  • the variable display of the ordinary symbol 94 is started on the display area 32 a . After a predetermined time, the variable display of the ordinary symbol is stopped.
  • the ball passing detector 54 b detects that a gaming ball passes to a neighborhood thereof, the variable display of the ordinary symbol 95 is started on the display area 33 a . After a predetermined time, the variable display of the ordinary symbol is stopped.
  • wing members (so-called ordinary electromotive accessories) 48 a provided to both sides of a first start hole 44 a (first start area) are shifted to an opened state from a closed state, so that the gaming ball can easily enter the first start hole 44 a .
  • the wing members 48 a are closed so that the gaming ball cannot easily enter the first start hole 44 a .
  • wing members 48 b provided to both sides of a second start hole 44 b are shifted to an opened state from a closed state, so that the gaming ball can easily enter the second start hole 44 b .
  • the wing members 48 b are closed so that the gaming ball cannot easily enter the second start hole 44 b.
  • the liquid crystal display devices 32 , 33 consisting of a liquid crystal monitor panel are adopted as a member for displaying an image.
  • the invention is not limited thereto.
  • it may be provided a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like.
  • the liquid crystal display device 32 , 33 are mounted at the frontal center of the game board 14 of the pachinko gaming machine 10 . However, it may be mounted at any position as long as the player can see it.
  • the liquid crystal display devices 32 , 33 are separately provided as the first and second changeable display means.
  • the invention is not limited thereto.
  • it may be provided an integrated liquid crystal display device.
  • the identification information and the ordinary symbols are changeably displayed in the liquid crystal display devices 32 , 33 .
  • the invention is not limited thereto.
  • it may be provided a changeable display device for ordinary symbol separate from the liquid crystal display devices 32 , 33 .
  • the liquid crystal display devices 32 , 33 are adopted as the first and second changeable display means.
  • the invention is not limited thereto. For example, separate modes, i.e., a drum, a belt, a reel and the like may be adopted as the first changeable display means and the second changeable display means.
  • rolling guide members 59 a , 59 b for guiding the gaming ball into a predetermined direction are also mounted above the liquid crystal display devices 32 , 33 .
  • speakers 46 L, 46 R are mounted above the game board 14 .
  • decoration lamps 36 a , 36 b are mounted at the lower left and right sides of the game board 14 .
  • normal winning holes 56 a ⁇ 56 d of the gaming ball are provided below the game board 14 .
  • the big winning holes 39 a , 39 b Adjacent to the normal winning holes 56 a ⁇ 56 d are mounted shutters 40 a , 40 b capable of being opened and closed with regard to big winning holes 39 a , 39 b .
  • the big winning holes 39 a , 39 b are provided in the game area.
  • the big winning hole 39 a is referred to as a first big winning hole 39 a
  • the big winning hole 39 b is referred to as a second big winning hole 39 a
  • the shutter 40 a is referred to as a first shutter 40 a
  • the shutter 40 b is referred to as a second shutter 40 b.
  • the gaming state is shifted to a big win gaming state, based on the changeable display of the first identification information, and the first shutter 40 a is driven into an opened state (first state) under which the gaming ball can be easily accepted.
  • the first big winning hole 39 a is provided with a specific area (not shown) having a first V(count sensor 102 (see FIG. 3 ) and a normal area (not shown) having a first count sensor 104 (see FIG. 3 ).
  • the first shutter 40 a is driven into an opened state until the gaming ball passes to the areas by a predetermined number (for example, 10 balls) or a predetermined time period (for example, 30 seconds) elapses.
  • a predetermined number for example, 10 balls
  • a predetermined time period for example, 30 seconds
  • the first big winning hole 39 a is forced to be under closed state at which it is difficult to accept the gaming ball.
  • the first shutter 40 a which is shifted to the closed state (second state) from the opened state is again driven into the opened state, on condition that the gaming ball accepted in the first big winning hole 39 a under opened state passes to the first V(count sensor 102 .
  • the first shutter is again forced to be under opened state from the closed state, on condition that the gaming ball, which is accepted when the first big winning hole 39 a is under opened state, passes to the specific area provided in the first big winning hole 39 a.
  • the gaming state is shifted to the big win gaming state, based on the changeable display of the second identification information, and the second shutter 40 b is driven into the opened state (first state) under which the gaming ball can be easily accepted.
  • the second big winning hole 39 b is provided with a specific area (not shown) having a second V(count sensor 103 (see FIG. 3 ) and a normal area (not shown) having a second count sensor 105 (see FIG. 3 ).
  • the second shutter 40 b is driven into the opened state until the gaming ball passes to the areas by a predetermined number (for example, 10 balls) or a predetermined time period (for example, 30 seconds) elapses.
  • a predetermined number for example, 10 balls
  • a predetermined time period for example, 30 seconds
  • the second shutter is again forced to be under opened state from the closed state, on condition that the gaming ball, which is accepted when the second big winning hole 39 b is under opened state, passes to the specific area provided in the second big winning hole 39 b .
  • the big win gaming state corresponding to the first identification information of the first liquid crystal display device 32 and the big win gaming state corresponding to the second identification information of the second liquid crystal display device 33 are not executed at the same time.
  • a first start hole 44 a having a first start winning ball sensor 116 (see FIG. 3 ) is provided below the liquid crystal display device 32 .
  • a winning of the gaming ball is made in the first start hole 44 a
  • a special symbol game of the first liquid crystal display device 32 is started and it is shifted to a variable display state at which the first identification information of the plural rows is variably displayed.
  • a first predetermined changeable display start condition includes a main condition that a winning of the gaming ball is made in the first start hole 44 a .
  • it includes a condition that the first identification information is derivatively displayed. In other words, the identification information is changeably displayed whenever the first predetermined changeable display start condition is fulfilled.
  • a second start hole 44 b having a second start winning ball sensor 117 is provided below the liquid crystal display device 33 .
  • a winning of the gaming ball is made in the second start hole 44 b
  • a special symbol game of the second liquid crystal display device 33 is started and it is shifted to a variable display state at which the second identification information of the plural rows is variably displayed.
  • a second predetermined changeable display start condition includes a main condition that a winning of the gaming ball is made in the second start hole 44 b .
  • it includes a condition that the second identification information is derivatively displayed. In other words, the identification information is changeably displayed whenever the second predetermined variable display start condition is fulfilled.
  • the first predetermined changeable display start condition is such that a winning of the gaming ball is made in the first start hole 44 a
  • the second predetermined changeable display start condition is such that a winning of the gaming ball is made in the second start hole 44 b .
  • the invention is not limited thereto.
  • a separate mode may be also possible as long as the first and second predetermined changeable display start conditions are independent of each other.
  • the execution (start) of the changeable display of the first identification information relating to the winning of the gaming ball regarding the corresponding start hole 44 a is reserved.
  • the first predetermined changeable display reservation condition is fulfilled, it is reserved the execution (start) of the changeable display of the first identification information until a predetermined changeable display start condition is fulfilled, for example until the first identification information being variably displayed is derivatively displayed.
  • the execution of the changeable display of the first identification information is carried out by one time-execution. For example, when the first identification information is derivatively displayed under state that it is reserved three time-executions of the changeable display of the first identification information, only one time-execution of the changeable display of the first identification information reserved is carried out and the other two-time executions are reserved.
  • the execution (start) of the changeable display of the second identification information relating to the winning of the gaming ball regarding the corresponding start hole 44 b .
  • the second predetermined changeable display reservation condition it is reserved the execution (start) of the changeable display of the second identification information until a predetermined changeable display start condition is fulfilled, for example until the second identification information being variably displayed is derivatively displayed.
  • the second identification information When the second identification information is derivatively displayed under state that it is reserved the execution of the changeable display of the second identification information, it is started the execution of the changeable display of the second identification information, which is reserved.
  • the execution of the changeable display of the second identification information which is carried out when the second identification information is derivatively displayed, is carried out by one time-execution. For example, when the second identification information is derivatively displayed under state that it is reserved three time-executions of the changeable display of the second identification information, only one time-execution of the changeable display of the second identification information reserved is carried out and the other two-time executions are reserved.
  • the start memory information is memorized, with a predetermined number (for example, 4) being set as the upper limit thereof, in a main RAM 70 (see FIG. 4 ) so that the changeable display of the identification information can be executed later.
  • a predetermined number for example, 4
  • the start memory information it is reserved the changeable display of the identification information relating to the winning of the gaming ball with regard to the start hole and at the same time it is memorized the information for determining a result of the changeable display of the identification information.
  • the start memory information which is recorded in the main RAM 70 when it is reserved the execution of the changeable display of the first identification information relating to the winning of the gaming ball regarding the start hole 44 a , is referred to as the first start memory information.
  • start memory-number ⁇ i.e., the number of executions of the changeable display of the identification information reserved is displayed by the lighting-up (light emission) and the lights-out (extinction) of reservation lamps 34 a ⁇ 34 h provided to the start memory-number display device 1 .
  • the preset number of gaming balls is paid out to the upper tray 20 or lower tray 22 depending on the types of the respective winning holes.
  • FIG. 2 An enlarged view of the start memory-number display device 1 is shown in FIG. 2 so as to display the start memory-number of the special symbol game.
  • the start memory-number display device 1 as means for displaying the sum total of the start memory information is provided with the reservation lamps 34 a to 34 h as a display object (light emitter).
  • Each of the reservation lamps 34 a to 34 h consists of one LED (light emitting diode) lamp.
  • the reservation lamps 34 a to 34 h consist of eight same-type LED lamps, and the emitted light color thereof is unified into a red color.
  • the reservation lamps 34 a to 34 h are turned on one by one from the left side to the right side.
  • the reservation lamp 34 a located at the leftmost is not turned on (all the reservation lamps 34 a to 34 h are not turned on)
  • the reservation lamp 34 a is turned on for the first time
  • reservation lamp 34 b and the reservation lamp 34 c are sequentially turned on and then the reservation lamp 34 h is turned on for the last time.
  • the reservation lamps 34 a to 34 h display the sum total (so-called ⁇ the sum total of the first and second start memory information ⁇ ) of the number of executions of the changeable display of the first identification information (so-called ⁇ first start memory-number ⁇ ) reserved and the number of executions of the changeable display of the second identification information (so-called ⁇ second start memory-number ⁇ ) reserved through the lighting-up or lights-out.
  • the reservation lamp 34 a is turned on and the reservation lamps 34 b ⁇ 34 h are turned off.
  • the reservation lamps 34 a , 34 b are turned on and the reservation lamps 34 c ⁇ 34 h are turned off.
  • the reservation lamps 34 a ⁇ 34 f are turned on and the reservation lamps 34 g , 34 h are turned off, as shown in FIG. 2 .
  • all the reservation lamps 34 a ⁇ 34 h are turned on.
  • the reservation lamps 34 a ⁇ 34 h consist of the same-type LED lamps unified into one emitting color (i.e., red color). Accordingly, if the player does not check the moment when a winning of the gaming is made in the start hole 44 a or start hole 44 b , the player may not perceive whether the turned on reservation lamp is a reservation lamp which is turned on due to the winning of the gaming ball in the start hole 44 a under state that it is reserved the execution of the changeable display of the first identification information or a reservation lamp which is turned on due to the winning of the gaming ball in the start hole 44 b under state that it is reserved the execution of the changeable display of the second identification information.
  • the player since the number of executions of the changeable display of the first and second identification information reserved is displayed by the same-type LED lamps unified into a red color (predetermined display mode), even though the first or second start memory information is recorded up to the predetermined number of upper limit thereof, the player cannot distinguish that the start memory information recorded up to the predetermined number of upper limit is the first or second start memory information. Accordingly, the player continues to play the game without the use stop, so that the rate of operation of the gaming machine can be prevented from being decreased.
  • the upper limit is respectively set with regard to the number of executions of the changeable display of the first and second identification information.
  • the changeable display of the identification information is reserved under state that 4 times and 8 times are respectively set as the upper limits of the number of executions of the changeable display of the first and second identification information. For example, when a winning of the gaming ball is made in the start hole 44 a under state that it is reserved the three-time executions of the changeable display of the first identification information, it is reserved the fourth execution of the changeable display of the first identification information.
  • the changeable display of the identification information is reserved under state that 4 times are respectively set as the upper limits of the number of executions of the changeable display of the first and second identification information.
  • the invention is not limited thereto and a separate mode may be possible.
  • the changeable display of the identification information may be reserved under state that one time and plural times are respectively set as the upper limits of the number of executions of the changeable display of the first and second identification information.
  • the executions of the changeable display of both the first and second identification information may be reserved without defining the upper limits thereof.
  • the execution of the changeable display of the one identification information may be reserved without defining the predetermined number of upper limits of both the identification information.
  • the changeable display of only the one identification information may be reserved without defining the upper limit thereof. Further, the changeable display of both the identification information may not be reserved.
  • FIG. 3 is a block diagram showing a control circuit provided to a pachinko gaming machine 10 according to an embodiment of the invention.
  • a main control circuit 60 as game control means is provided with a main CPU 66 (control means), a main ROM (Read Only Memory) 68 , a main RAM (readable and writable memory) 70 and the like, as shown in FIG. 3 .
  • the main control circuit 60 controls a game progress.
  • the main CPU 66 To the main CPU 66 is connected the main ROM 68 , the main RAM 70 and the like.
  • the main CPU 66 has a function of executing various processes in accordance with a program memorized in the main ROM 68 .
  • the main CPU 66 serves as various means which will be described later.
  • the main ROM 68 memorizes a program for controlling the gaming machine 10 through the main CPU 66 .
  • the main ROM 68 memorizes various tables such as a big win determining table which is referred to determine a big win by a random number lottery and an effect condition selecting table which is referred to select an effect.
  • a big win determining table which is referred to determine a big win by a random number lottery
  • an effect condition selecting table which is referred to select an effect. The specific tables will be described later in detail.
  • the main ROM 68 is used as a medium for memorizing the program, the tables and the like.
  • the invention is not limited thereto.
  • another mode may be possible as long as it can be read out by a computer having control means.
  • it may be recorded to a memory medium such as hard disk drive, CD-ROM, DVD-ROM, ROM cartridge and the like.
  • the programs may be downloaded and recorded to the main RAM 70 after the power is inputted, rather than being recorded in advance.
  • each of the programs may be recorded to separate memory media.
  • the main CPU 66 , the main ROM 68 and the main RAM 70 are respectively mounted. However, it may be used a one-chip micro computer having integrated them.
  • the main RAM 70 has a function of memorizing various flags or variables as a temporary memory area.
  • the data memorized in the main RAM 70 is as follows.
  • main RAM 70 it is located output-related variables in which there exist a special symbol control state flag (including a first special symbol control state flag and a second special symbol control state flag), an ordinary symbol control state flag (including a first ordinary symbol control state flag and a second special symbol control state flag), a specific area passing flag, a random number counter for determining a big win, a random number counter for determining a big win symbol, a random number counter for determining a losing symbol, a random number counter for selecting an effect condition, a counter for counting the number of cases where a big winning hole is opened, a big winning hole-winning counter, a counter for counting a start memory-number, a waiting time timer, a big winning hole-opening time timer, data representing a start memory-number of a special symbol game (including the data representing a first start memory-number and the data representing a second start memory-number), data representing a start memory-number in an ordinary symbol game, and the like.
  • a special symbol control state flag including
  • flags, counters and the like are located every two types, correspondingly to a first control system of the first liquid crystal display device 32 and a second control system of the second liquid crystal display device 33 .
  • main RAM 70 it is located the data, variables and the like for supplying a command to a sub-control circuit 200 .
  • the special symbol control state flag represents a control state of a special symbol game.
  • the ordinary symbol control state flag represents a control state of an ordinary symbol game.
  • the specific area passing flag is provided to determine whether the gaming ball has passed to a specific area.
  • the random number counter for determining a big win is provided to determine whether a special symbol game is determined or not.
  • the random number counter for determining a big win symbol is provided to determine the identification information which is derivatively displayed when it is determined that a winning of the special symbol game is made.
  • the random number counter for determining a losing symbol is provided to determine the identification information which is derivatively displayed when it is determined that a winning of the special symbol game is not made.
  • the random number counter for selecting an effect condition is provided to determine a variable display pattern of the identification information.
  • the counters are provided and memory-updated by the main CPU 66 so that they are increased by ⁇ 1 ⁇ in accordance with a program.
  • the invention is not limited thereto.
  • a separate random number generator may be provided.
  • it may be provided a random counter for determining whether a ready-to-win is made or not, although it is the losing.
  • the waiting time timer is provided to synchronize processes which are carried out in the main control circuit 60 and the sub-control circuit 200 .
  • the big winning hole-opening time timer is provided to measure a time period during which the shutters 40 a , 40 b are driven and the big winning holes 39 a , 39 b are opened.
  • the timers are memory-updated so that the timers are subtracted by a predetermined period in the predetermined period in the main RAM 70 .
  • the invention is not limited thereto.
  • the CPU itself may have the timers.
  • the counter for counting the number of cases where a big winning hole is opened represents the number of cases (so-called ⁇ round number ⁇ ) where the big winning holes 39 a , 39 b are opened under big win gaming state.
  • the big winning hole-winning counter represents the number of gaming balls which have been accepted in the big winning hole 39 during a round 1 and have passed to the V(count sensor 102 or the count sensor 104 .
  • the corresponding variable display is reserved.
  • the data representing a start memory-number represents the number of the variable displays of the identification information reserved (which includes the first start memory-number and the second start memory-number).
  • a first special symbol memory area, a second special symbol memory area, a first ordinary symbol memory area and a second ordinary symbol memory area are located and memorized in the main RAM 70 .
  • the first special symbol memory area are memorized a random number value for determining a big win corresponding to a first variable display of the special symbol game of the first liquid crystal display device 32 , a random number value for a big win symbol, clear data, etc.
  • the first special symbol memory area includes a first special symbol memory area ( 0 ) to a first special symbol memory area ( 4 ).
  • the first special symbol memory area ( 0 ) memorizes the data corresponding to the changeable display which is currently carried out.
  • the first special symbol memory area ( 1 ) to the first special symbol memory area ( 4 ) memorize the data (the first start memory information) corresponding to a changeable display which is carried out after the changeable display being currently carried out is ended.
  • the first special symbol memory area ( 0 ) to the first special symbol memory area ( 4 ) are the clear data, it is not carried out the current changeable display and the reservation for carrying out the changeable display.
  • the respective data of the first special symbol memory area ( 1 ) to the first special symbol memory area ( 4 ) is shifted to the first special symbol memory area ( 0 ) to the first special symbol memory area ( 3 ) and the clear data is memorized in the first special symbol memory area ( 4 ).
  • the first special symbol memory area is updated.
  • the second special symbol memory area also includes a second special symbol memory area ( 0 ) to a second special symbol memory area ( 4 ), like the first special symbol memory area.
  • the second special symbol memory area ( 1 ) and the second special symbol memory area ( 4 ) memorize the data (the second start memory information) corresponding to a changeable display which is carried out after the changeable display being currently carried out is ended.
  • the main RAM 70 is an example of the first start memory means and the second start memory means.
  • the first ordinary symbol memory area and the second ordinary symbol memory area include a first ordinary symbol memory area ( 0 ) to a first ordinary symbol memory area ( 4 ), and a second ordinary symbol memory area ( 0 ) to a second ordinary symbol memory area ( 4 ).
  • the main RAM 70 is adopted as the temporary memory area of the main CPU 66 .
  • the invention is not limited thereto.
  • any medium may be adopted as long as it is a readable and writable memory medium.
  • the main control circuit 60 is provided with an initial reset circuit 64 for generating a reset signal when the power is inputted, a command output port 72 for supplying a command to the sub-control circuit 200 and an I/O port 74 for transmitting and receiving a signal between various devices.
  • the initial reset circuit 64 , the command output port 72 and the I/O port 74 are connected to the main CPU 66 .
  • the main control circuit 60 is connected with the various devices via the I/O port 74 .
  • the first V(count sensor 102 is provided to a specific area of the first big winning hole 39 a .
  • the first V(count sensor 102 supplies a predetermined detection signal to the main control circuit 60 .
  • the second V(count sensor 103 is provided to a specific area of the second big winning hole 39 b .
  • the second V(count sensor 103 supplies a predetermined detection signal to the main control circuit 60 .
  • the first count sensor 104 is provided to a normal area different from the specific area of the first big winning hole 39 a .
  • the first count sensor 104 supplies a predetermined detection signal to the main control circuit 60 .
  • the second count sensor 105 is provided to a normal area different from the specific area of the second big winning hole 39 b .
  • the second count sensor 105 supplies a predetermined detection signal to the main control circuit 60 .
  • the normal winning ball sensors 106 , 108 , 110 , 112 are provided to the normal winning holes 56 a ⁇ 56 d .
  • the normal winning ball sensors 106 , 108 , 110 , 112 supply a predetermined detection signal to the main control circuit 60 .
  • the first passing ball sensor 114 is provided to the ball passing detector 54 a .
  • the first passing ball sensor 114 supplies a predetermined detection signal to the main control circuit 60 .
  • the second passing ball sensor 115 is provided to the ball passing detector 54 b .
  • the second passing ball sensor 115 supplies a predetermined detection signal to the main control circuit 60 .
  • the first start winning ball sensor 116 is provided to the first start hole 44 a .
  • the first start winning ball sensor 116 supplies a predetermined detection signal to the main control circuit 60 .
  • the second start winning ball sensor 117 is provided to the second start hole 44 b .
  • the second start winning ball sensor 117 supplies a predetermined detection signal to the main control circuit 60 .
  • the first ordinary electromotive accessory solenoid 118 is connected to the wing member 48 a through a link member (not shown) and opens or closes the wing member 48 a depending on a driving signal supplied from the main CPU 66 .
  • the second ordinary electromotive accessory solenoid 119 is connected to the wing member 48 b through a link member (not shown) and opens or closes the wing member 48 b depending on a driving signal supplied from the main CPU 66 .
  • the first big winning hole solenoid 120 is connected to the first shutter 40 a shown in FIG. 1 and drives the first shutter 40 a depending on the driving signal supplied from the main CPU 66 to open or close the first big winning hole 39 a.
  • the second big winning hole solenoid 121 is connected to the second shutter 40 b shown in FIG. 1 and drives the second shutter 40 b depending on the driving signal supplied from the main CPU 66 to open or close the second big winning hole 39 b.
  • the first seesaw solenoid 122 of a tubular shape is connected to a seesaw mounted in the first shutter 40 a and displaces the seesaw depending on a driving signal supplied from the main CPU 66 to change an inclined degree of the seesaw. As the seesaw is inclined, the gaming ball can easily pass to the specific area or normal area.
  • the second seesaw solenoid 123 of a tubular shape is connected to a seesaw mounted in the second shutter 40 b and displaces the seesaw depending on a driving signal supplied from the main CPU 66 to change an inclined degree of the seesaw. As the seesaw is inclined, the gaming ball can easily pass to the specific area or normal area.
  • the backup clear switch 124 is mounted in the pachinko gaming machine 10 and has a function of clearing the backup data in accordance with an operation of a manager in a game arcade when the power is cut off.
  • the main control circuit 60 is connected with a payout(shooting control circuit 126 .
  • the payout(shooting control circuit 126 is connected with a payout device 128 for paying out the gaming ball, a shooting device 130 for shooting the gaming ball and a card unit 150 .
  • the payout(shooting control circuit 126 is provided with at least a CPU (not shown) for controlling the payout(shooting control circuit 126 , a ROM (not shown) for memorizing a program enabling the CPU to execute a process and a RAM (not shown) which is a work area of the CPU.
  • the payout(shooting control circuit 126 receives a ball award control command supplied from the main control circuit 60 and a ball-lending control signal supplied from the card unit 150 in accordance with an operation of a ball-rending operating panel 125 and transmits a predetermined signal to the payout device 128 to pay out the gaming ball.
  • the payout(shooting control circuit 126 supplies a shooting signal to the shooting device 130 to shoot the gaming ball.
  • the payout device 128 is adopted as an example of payout means for paying out a game medium when the shot game medium passes to a predetermined area.
  • the payout(shooting control circuit 126 is adopted as an example of payout control means for controlling the payout of the payout means.
  • the shooting device 130 is provided with a device for shooting a gaming ball, such as shooting motor, touch sensor and the like.
  • a device for shooting a gaming ball such as shooting motor, touch sensor and the like.
  • the shooting device 130 is adopted as an example of shooting means for shooting a game medium in accordance with the operation of the player.
  • the payout(shooting control circuit 126 is adopted as an example of shooting control means for controlling the driving of the shooting means.
  • the command output port 72 is connected to the sub-control circuit 200 .
  • the sub-control circuit 200 controls the image display of the first and second liquid crystal display devices 32 , 33 , the sound outputted from the speaker 46 ( 46 a , 46 b in FIG. 1 ) and the lamp 132 including the decoration lamp 36 a , 36 b.
  • the command is supplied to the sub-control circuit 200 from the main control circuit 60 .
  • the command cannot be supplied to the main control circuit 60 from the sub-control circuit 200 .
  • the invention is not limited thereto.
  • a signal may be supplied to the main control circuit 60 from the sub-control circuit 200 .
  • the sub-control circuit 200 as the effect control means comprises a sub-CPU 206 as first changeable display control means and second changeable display control means, a program ROM 208 as the memory means, a work RAM 210 , a first image control circuit 250 for controlling a display of the first liquid crystal display device 32 , a second image control circuit 252 for controlling a display of the second liquid crystal display device 33 , a sound control circuit 230 for controlling the sound outputted from the speaker 46 and a lamp control circuit 240 for controlling the lamp 132 including the reservation lamps 34 a ⁇ 34 h and the decoration lamps 36 a , 36 b .
  • the sub-control circuit 200 carries out an effect relating to the game progress in accordance with an instruction from the main control circuit 60 .
  • the sub-CPU 206 is connected with the program ROM 208 and the work RAM 210 .
  • the sub-CPU 206 has a function of carrying out the various processes in accordance with the program memorized in the program ROM 208 .
  • the sub-CPU 206 controls the sub-control circuit 200 in accordance with the various commands supplied from the main control circuit 60 .
  • the sub-CPU 206 serves as the various means which will be described later.
  • the program ROM 208 memorizes a program for controlling a game effect of the pachinko gaming machine 10 through the sub-CPU 206 and the various tables for determining the effects.
  • the program will be specifically described later.
  • the program ROM 208 is adopted as the memory means for memorizing the program, the tables and the like.
  • the invention is not limited thereto.
  • another mode may be adopted as long as it is a medium which can be read out by a computer having the control means.
  • it may be recorded in a memory medium such as hard disk drive, CD-ROM, DVD-ROM, ROM cartridge and the like.
  • the main ROM 68 may be adopted as the memory means.
  • the programs may be downloaded and recorded to the work RAM 210 after the power is inputted, rather than being recorded in advance.
  • each of the programs may be recorded to separate memory media.
  • the main control circuit 60 including the main CPU 66 and the main ROM 68 and the sub-control circuit 200 including the sub-CPU 206 and the program ROM 208 are separately provided.
  • the invention is not limited thereto.
  • it may be provided only the main control circuit 60 including the main CPU 66 and the main ROM 68 .
  • the program memorized in the program ROM 208 may be memorized in the main ROM 68 and executed by the main CPU 66 .
  • the program memorized in the main ROM 68 may be memorized in the program ROM 208 and executed by the sub-CPU 206 .
  • the work RAM 210 has a function of memorizing various flags or variables as a temporary memory area.
  • the various variables such as effect display selection random number counter for selecting an effect pattern and the like are located in the work RAM.
  • the work RAM 210 is adopted as the temporary memory area of the sub-CPU 206 .
  • the invention is not limited thereto and any readable and writable memory medium may be provided.
  • the first image control circuit 250 as the first changeable display control means comprises an image data processor (not shown), an image data ROM (not shown) for memorizing the various image data, and the like.
  • the first image control circuit 250 reads out the various image data such as identification information image data representing the identification information, background image data, effect image data and ordinary symbol image data representing the ordinary symbol from the image data ROM and generates the image data to be displayed on the first liquid crystal display device 32 in accordance with the image display command supplied from the sub-CPU 206 .
  • the first image control circuit 250 converts the generated image data into an image signal and supplies the image signal to the first liquid crystal display device 32 at a predetermined timing, thereby displaying an image on the first liquid crystal display device 32 .
  • the second image control circuit 252 as the second variable display control means carries out the same processes with regard to the second liquid crystal display device 33 .
  • the sound control circuit 230 comprises a sound source IC (not shown) for controlling the sound and a sound data ROM (not shown) for memorizing the various sound data.
  • the sound control circuit 230 selects one sound data from a plurality of sound data memorized in the sound data ROM in accordance with a sound generating command supplied from the sub-CPU 206 .
  • the sound control circuit 230 reads out the selected sound data from the sound data ROM, converts the sound data into a predetermined sound signal, amplifies the sound signal and then generates the sound from the speaker 46 .
  • the lamp control circuit 240 comprises a drive circuit (not shown) for supplying a lamp control signal and a decoration data ROM (not shown) in which a plurality of lamp decoration patterns are memorized.
  • the lamp control circuit 240 controls the emission of the lamp 132 , based on the command supplied from the sub-CPU 206 .
  • the plural rows of identification information are derivatively displayed on the display area 32 a of the first liquid crystal display device 32 .
  • the plural rows of identification information (a special symbol 93 of a special symbol game) are also derivatively displayed on the display area 33 a of the second liquid crystal display device 33 .
  • the changeable display of the first identification information is carried out, as shown in FIG. 4B .
  • the second changeable display start condition which is independent of the first variable display start condition, is not fulfilled, the changeable display of the second identification information is not carried out, as shown in FIG. 4B .
  • the identification information of the plural rows variably displayed is derivatively displayed in a predetermined order
  • the first stop row for example, left row
  • the second stop row for example, right row
  • the changeable display of the first identification information becomes a ready-to-win.
  • the third stop row for example, center row
  • the first identification information of the plural rows derivatively displayed becomes a specific display mode (for example, a mode in which three same symbols are arranged)
  • the gaming state is shifted to a big win gaming state.
  • the second identification information becomes a predetermined combination
  • the gaming state is shifted to a big win gaming state.
  • the main CPU 66 carries out an initialization process such as RAM access permission, backup return process, initialization of a work area and the like (step S 11 ).
  • the main CPU 66 carries out a first special symbol control process relating to a progress of a special symbol game of the first liquid crystal display device 32 and the first identification information to be displayed on the first liquid crystal display device 32 (step S 15 ).
  • the main CPU 66 carries out a second special symbol control process relating to a progress of a special symbol game of the second liquid crystal display device 33 and the second identification information to be displayed on the second liquid crystal display device 33 (step S 16 ), like the first special symbol control process.
  • the main CPU 66 carries out a first ordinary symbol control process relating to the progress of an ordinary symbol game of the first liquid crystal display device 32 and an ordinary symbol to be displayed on the first liquid crystal display device 32 (step S 17 ).
  • the main CPU 66 carries out a win determination of the ordinary symbol game and the control for driving the wing member 48 a into an opened/closed state, based on the first ordinary symbol control state flag.
  • the main CPU 66 carries out a second ordinary symbol control process relating to a progress of an ordinary symbol game of the second liquid crystal display device 33 and an ordinary symbol to be displayed on the second liquid crystal display device 33 (step S 18 ).
  • the main CPU 66 carries out a win determination of the ordinary symbol game and the control for driving the wing member 48 b into an opened/closed state, based on the second ordinary symbol control state flag.
  • the processes in the steps S 15 to S 18 are repetitively repeated.
  • the main CPU 66 may interrupt the main process to carry out a system timer intervention process even during the main process.
  • the main CPU 66 carries out a following system timer intervention process in accordance with a clock pulse generated from a reset clock pulse generating circuit 62 every predetermined period (for example, 2 ms). In the followings, it is described the system timer intervention process with reference to FIG. 6 .
  • the main CPU 66 carries out a random number updating process so as to increase each count value of the random number counter for determining a big win and the random number counter for determining a big win symbol by ⁇ 1 ⁇ (step S 42 ).
  • the main CPU 66 carries out an input detection process for detecting a winning or passing of the gaming ball to the start holes 44 a , 44 b , the ball passing detectors 54 a , 54 b and the normal winning holes 56 a ⁇ 56 d (step S 43 ).
  • the main CPU 66 memorizes the data in a predetermined area of the main RAM 70 , which data representing that the gaming ball is paid out (awarded) on condition that a winning of the gaming ball is made in the various winning holes. Then, the main CPU 66 updates the various timers, such as waiting time timer for synchronizing the main control circuit 60 and the sub-control circuit 200 and big winning hole-opening time timer for measuring an opening time period of the big winning holes 39 a , 39 b which are opened when there occurs a big win (step S 44 ). Then, the main CPU 66 carries out an output process for supplying a signal for carrying out a drive control based on the various variables to the solenoid and the motor (step S 46 ). When this process is over, the main CPU 66 proceeds to a step S 47 .
  • the various timers such as waiting time timer for synchronizing the main control circuit 60 and the sub-control circuit 200 and big winning hole-opening time timer for measuring an opening time period of the big winning holes
  • the main CPU 66 outputs a command.
  • the main CPU 66 supplies the various commands to the sub-control circuit 200 .
  • These commands includes, for example a demo display command, a derivative symbol indicating command representing a type of the identification information (including the first and second identification information) which is derivatively displayed on the left, center and right rows, and a variable display indicating command representing a variable display pattern of the identification information (including the first and second identification information).
  • the main CPU 66 proceeds to a step S 49 .
  • the main CPU 66 carries out a payout process to transmit to the payout (shooting control circuit 126 a ball award control command for instructing the payout device 128 to award the ball.
  • the main CPU 66 supplies to the payout (shooting control circuit 126 a ball award control command for paying out the predetermined number of award balls in accordance with the winning of the gaming ball in the various winning holes.
  • the main CPU 66 ends this sub-routine, returns to the address before the intervention occurs and executes the main process.
  • the main CPU 66 loads the first special symbol control state flag (step S 71 ), as shown in FIG. 7 .
  • the main CPU 66 reads out the first special symbol control state flag.
  • the main CPU 66 proceeds to a step S 72 .
  • the main CPU 66 determines whether or not to carry out the various processes in the respective steps on the basis of the value of the first special symbol control state flag, as described below.
  • the first special symbol control state flag represents a gaming state of the special symbol game of the first liquid crystal display device 32 and enables one of the processes in the steps S 72 to S 80 to be carried out.
  • the main CPU 66 carries out the processes in the respective steps at a predetermined timing which is determined in accordance with the waiting time timer set with regard to the respective steps.
  • the main CPU 66 ends the process without carrying out the respective steps before the predetermined timing is reached and executes the other sub-routine.
  • the main CPU 66 also carries out the system timer intervention process in a predetermined period.
  • the main CPU 66 carries out a first special symbol memory checking process.
  • the main CPU 66 checks the first start memory-number when the first special symbol control state flag is a value (00) representing a special symbol memory check.
  • the main CPU 66 carries out the big win determination, and determines the derivative identification information, the variable pattern of the identification information and the like.
  • the main CPU 66 sets a value (01) representing a special symbol variable time management to the first special symbol control state flag and sets the variable time corresponding to the variable pattern determined in this process to the waiting time timer.
  • the main CPU 66 carries out the setting so that the process of the step S 73 is carried out after the variable time corresponding to the variable pattern determined in this process elapses.
  • the main CPU 66 proceeds to a step S 73 .
  • the main CPU 66 carries out a first special symbol variable time managing process.
  • the main CPU 66 sets a value (02) representing a special symbol display time management to the first special symbol control state flag and sets the waiting time after a decision (for example, 1 second) to the waiting time timer.
  • the main CPU 66 carries out the setting so that the process of the step S 74 is carried out after the waiting time after a decision elapses.
  • the main CPU 66 proceeds to a step S 74 .
  • the main CPU 66 carries out a first special symbol display time managing process.
  • the main CPU 66 determines whether or not it is a big win.
  • the main CPU 66 sets a value (03) representing a big win start interval management to the first special symbol control state flag and sets a time period (for example, 10 seconds) corresponding to a big win start interval to the waiting time timer.
  • the main CPU 66 carries out the setting so that the process of the step S 75 is carried out after the time period corresponding to the big win start interval elapses.
  • the main CPU 66 sets a value (08) representing a special symbol game ending. In other words, the main CPU 66 carries out the setting so that a process of a step S 80 is carried out. When this process is over, the main CPU 66 proceeds to a step S 75 .
  • the main CPU 66 carries out a first big win start interval managing process.
  • the main CPU 66 updates a variable located in the main RAM 70 , based on the data read out from the main ROM 68 so as to open the big winning hole 39 a .
  • the main CPU 66 sets a value (04), which represents that the big winning hole is under opened state, to the first special symbol control state flag and at the same time sets the upper limit (for example, 30 seconds) of the opening time period to the big winning hole-opening time timer.
  • the main CPU 66 carries out the setting so that a process of a step S 77 is carried out. When this process is over, the main CPU 66 proceeds to a step S 76 .
  • the main CPU 66 carries out a waiting time managing process before the first big winning hole is re-opened.
  • the main CPU 66 memory-updates the counter for counting the number of cases where a big winning hole is opened so that it is increased by ⁇ 1 ⁇ .
  • the main CPU 66 sets the value (04), which represents that the big winning hole is under opened state, to the first special symbol control state flag.
  • the main CPU 66 sets the upper limit (for example, 30 seconds) of the opening time to the big winning hole-opening time timer. In other words, the main CPU 66 carries out the setting so that a process of a step S 77 is carried out. When this process is over, the main CPU 66 proceeds to a step S 77 .
  • the main CPU 66 carries out a process under state that the first big winning hole is opened.
  • the main CPU 66 determines whether it is satisfied a condition that the big winning hole-winning counter should be ⁇ 10 ⁇ or more or a condition that the upper limit of the opening time elapses (i.e., the big winning hole-opening time timer is ⁇ 0 ⁇ .
  • the main CPU 66 updates the variable located in the main RAM 70 so as to close the big winning hole 39 a .
  • the main CPU 66 sets a value (05), which represents a remaining ball supervisory in a big winning hole, to the first special symbol control state flag.
  • the main CPU 66 sets a time period for supervising a remaining ball in a big winning hole (for example, 1 second) to the waiting time timer.
  • the main CPU 66 carries out the setting so that a process of a step S 78 is carried out after a time period for supervising a remaining ball in a big winning hole elapses. In the mean time, when any of the conditions is not fulfilled, the main CPU 66 does not carry out the above process. When this process is over, the main CPU 66 proceeds to a step S 78 .
  • the main CPU 66 carries out a remaining ball supervisory process in the first big winning hole.
  • the main CPU 66 determines whether it is satisfied a condition that a gaming ball has not passed to the specific area of the big winning hole 39 a or a condition that the counter for counting the number of cases where a big winning hole is opened is ⁇ 15 ⁇ or more (i.e., final round).
  • the main CPU 66 sets a value (07), which represents a big win end interval, to the first special symbol control state flag and sets a time period corresponding to the big win end interval to the waiting time timer. In other words, the main CPU 66 carries out the setting so that a process of a step S 79 is carried out after the time period corresponding to the big win end interval elapses.
  • the main CPU 66 sets the value (06) representing a big winning hole-re-opening waiting time management to the first special symbol control state flag.
  • the main CPU 66 sets a time period corresponding to the interval between the rounds to the waiting time timer.
  • the main CPU 66 carries out the setting so that the process of the step S 76 is carried out after the time period corresponding to the interval between the rounds elapses. When this process is over, the main CPU 66 proceeds to a step S 79 .
  • the main CPU 66 carries out a big win end interval process.
  • the main CPU 66 sets a value (08), which represents a special symbol game ending, to the first special symbol control state flag.
  • the main CPU 66 carries out the setting so that a process of a step S 80 is carried out. When this process is over, the main CPU 66 proceeds to a step S 80 .
  • the main CPU 66 carries out a first special symbol game ending process.
  • the main CPU 66 memory-updates the data representing the first start memory-number so that it is decreased by ⁇ 1 ⁇ .
  • the main CPU 66 memorizes the data representing a first start memory-number display command in a predetermined area of the main RAM 70 .
  • the first start memory-number display command is a command to instruct the lighting-up or lights-out display of the reservation lamps 34 a - 34 h .
  • the lighting-up or lights-out display of the reservation lamps 34 a - 34 h is controlled by the first start memory-number display command.
  • the data representing a second start memory-number display command which corresponds to the first start memory-number display command is memorized in a predetermined area of the main RAM 70 .
  • the second start memory-number display command is a command to instruct the lighting-up or lights-out display of the reservation lamps 34 a ⁇ 34 h .
  • the lighting-up or lights-out display of the reservation lamps 34 a ⁇ 34 h is controlled by the second start memory-number display command.
  • the data representing the first start memory-number display command memorized in the predetermined area of the main RAM 70 is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 , as the first start memory-number display command.
  • the sub-CPU 206 of the sub-control circuit 200 having received the command from the main control circuit 60 controls the lighting-up or lights-out display of the reservation lamps 34 a ⁇ 34 h.
  • the main CPU 66 shifts (memorizes) the respective data of the special symbol memory area ( 1 ) to the special symbol memory area ( 4 ) to the first special symbol memory area ( 0 ) to the first special symbol memory area ( 3 ) and sets the clear data to the first special symbol memory area ( 4 ). Thereby, the main CPU 66 updates the data of the first special symbol memory area, i.e., updates the first start memory-number.
  • the main CPU 66 sets the value (00) representing the special symbol memory check to the first special symbol control state flag. In other words, the main CPU 66 carries out the setting so that the process of the step S 72 is carried out. When this process is over, the main CPU 66 ends this sub-routine.
  • the first special symbol control state flag is set, so that the special symbol game of the first liquid crystal display device 32 is carried out.
  • the main CPU 66 sets the first special symbol control state flag in order of ⁇ 00 ⁇ , ⁇ 01 ⁇ , ⁇ 02 ⁇ and ⁇ 08 ⁇ , thereby carrying out the processes of the steps S 72 , S 73 , S 74 and S 80 shown in FIG. 7 at a predetermined timing.
  • the main CPU 66 sets the first special symbol control state flag in order of ⁇ 00 ⁇ , ⁇ 01 ⁇ , ⁇ 02 ⁇ and ⁇ 03 ⁇ , thereby carrying out the processes of the steps S 72 , S 73 , S 74 and S 75 shown in FIG. 7 at a predetermined timing and the control of the big win gaming state.
  • the main CPU 66 sets the first symbol control state flag in order of ⁇ 04 ⁇ , ⁇ 05 ⁇ and ⁇ 06 ⁇ , thereby carrying out the processes of the steps S 77 , S 78 and S 76 shown in FIG.
  • the main CPU 66 sets the first symbol control state flag in order of ⁇ 04 ⁇ , ⁇ 05 ⁇ , ⁇ 07 ⁇ and ⁇ 08 ⁇ , thereby carrying out the processes of the steps S 77 to S 80 shown in FIG. 7 at a predetermined timing and ending the big win gaming state.
  • the big win gaming state is ended, on condition that the gaming ball has not passed to the specific area until the predetermined time period has elapsed (so-called ⁇ no-passage ⁇ ) or the big win round of the maximum continuation number (15 rounds in this embodiment) is ended.
  • the mean time when the first specific symbol control state flag and the second specific symbol control state flag are ⁇ 01 ⁇ , it is displayed the state that the changeable display of the identification information is carried out.
  • the first specific symbol control state flag and the second specific symbol control state flag are one of ⁇ 03 ⁇ or ⁇ 07 ⁇ , it is displayed the state that it is shifted to the big win gaming state.
  • the second special symbol memory checking process which is a sub-routine of the second special symbol control process shown in FIG. 6 is carried out in the same manner as the first special symbol memory checking process. Accordingly, its descriptions are omitted.
  • the main CPU 66 determines whether the first special symbol control state flag is the value (00) representing the special symbol memory check (step S 101 ). When it is determined that the first special symbol control state flag is the value representing the special symbol memory check, the main CPU 66 proceeds to a step S 102 , otherwise ends this sub-routine. In the step S 102 , the main CPU 66 determines whether the first start memory-number is ⁇ 01 ⁇ or not. When it is determined that the data representing the first start memory-number is ⁇ 0 ⁇ , the main CPU 66 proceeds to a step S 103 , otherwise proceeds to a step S 104 .
  • the main CPU 66 carries out a demo display process.
  • the main CPU 66 memorizes a variable for supplying a demo display command to the sub-control circuit 200 in the main RAM 70 . Thereby, it is carried out the display of the demo screen in the first liquid crystal display device 32 .
  • the main CPU 66 ends this sub-routine.
  • step S 104 the main CPU 66 sets the value (01) representing the special symbol variable time management as the first special symbol control state flag.
  • the main CPU 66 memorizes the value representing the special symbol variable time management in the first special symbol control state flag.
  • step S 105 the main CPU 66 proceeds to a step S 105 .
  • the main CPU 66 carries out a big win determining process.
  • the main CPU 66 refers to a random number value for determining a big win sampled in a start winning, and the big win determining table memorized in the predetermined area of the main ROM 68 .
  • the main CPU 66 determines whether or not to shift the gaming state to the big win gaming state depending on the result of the changeable display of the first identification information, on condition that the gaming ball has passed to the first start hole 44 a (first start area) provided to the game area.
  • the main CPU 66 proceeds to a step S 106 .
  • the main CPU 66 determines whether it is a big win or not. In this process, the main CPU 66 determines whether it is a big win or not, based on the reference result in the step S 105 . When it is determined that it is a big win, the main CPU 66 proceeds to a step S 107 , otherwise proceeds to a step S 108 .
  • the main CPU 66 carries out a big win symbol determining process.
  • the main CPU 66 samples a random number value for a big win symbol sampled in a start winning, determines the first identification information corresponding to the left, center and right rows, based on the determined random number value for a big win symbol and memorizes the data representing the first identification information in a predetermined area of the main RAM 70 .
  • the memorized data representing the first identification information corresponding to the left, center and right rows is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as a derivative symbol indicating command through the process of the step S 47 in FIG. 6 .
  • the main CPU 66 proceeds to a step S 109 .
  • the main CPU 66 carries out a losing symbol determining process.
  • the main CPU 66 samples a random number value for determining a losing symbol from the random number counter for determining a losing symbol, determines the first identification information corresponding to the left, center and right rows, based on the determined random number value for a losing symbol and memorizes the data representing the first identification information in a predetermined area of the main RAM 70 .
  • the memorized data representing the first identification information corresponding to the left, center and right rows is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as a derivative symbol indicating command through the process of the step S 47 in FIG. 6 .
  • the main CPU 66 proceeds to a step S 109 .
  • the main CPU 66 carries out a variable pattern determining process.
  • the main CPU 66 samples a random number value for selecting an effect condition.
  • the main CPU 66 selects a variable pattern distributing table for determining a variable pattern, based on the first identification information of the left, center and right rows, which is determined in the steps S 107 and S 108 .
  • the main CPU 66 determines a variable pattern, based on the random number value for selecting an effect condition sampled from the random number counter for selecting an effect condition and the selected variable pattern distributing table, and memorizes the determined variable pattern in a predetermined area of the main RAM 70 .
  • the memorized data representing the variable pattern is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as a variable pattern indicating command through the process of the step S 47 in FIG. 6 .
  • the sub-CPU 206 of the sub-control circuit 200 carries out an effect display in accordance with the received variable pattern indicating command. When this process is over, the main CPU 66 proceeds to a step S 110 .
  • the main CPU 66 carries out a process of setting a variable time period corresponding to the determined variable pattern to the waiting time timer.
  • the main CPU 66 determines a variable effect time period, based on the variable pattern determined through the process of the step S 109 and a variable effect time table representing a variable effect time period of the determined variable pattern, and memorizes a value representing the determined variable effect time period in the waiting time timer.
  • the main CPU 66 clears the memory area used in this variable display (step S 111 ).
  • the main CPU 66 ends the sub-routine.
  • the main CPU 66 carries out a ball award related switch checking process (step S 231 ).
  • the main CPU 66 detects whether or not it is supplied a predetermined detection signal from the ball award related switches, i.e., the first V(count sensor 102 , the second V(count sensor 103 , the first count sensor 104 , the second count sensor 105 , the normal winning ball sensors 106 , 108 , 110 , 112 , the first start winning ball sensor 116 and the second start winning ball sensor 117 .
  • the main CPU 66 having carried out the process of detecting the signal determines the number of award balls in accordance with the sensor which has supplied the signal and memorizes it in the main RAM 70 . When this process is over, the main CPU 66 proceeds to a step S 232 .
  • the main CPU 66 carries out a special symbol related switch input process. Although it will be specifically described with reference to FIG. 11 , the main CPU 66 detects whether or not it is supplied a predetermined detection signal from the first V(count sensor 102 , the second V(count sensor 103 , the first count sensor 104 , the second count sensor 105 , the normal winning ball sensors 106 , 108 , 110 , 112 , the first start winning ball sensor 116 and the second start winning ball sensor 117 which are related to the identification information as the special symbol.
  • the main CPU 66 having carried out the process of detecting the signal carries out processes which will be described later. When this process is over, the main CPU 66 proceeds to a step S 233 .
  • the main CPU 66 carries out an ordinary symbol related switch input process.
  • the first passing ball sensor 114 and the second passing ball sensor 115 supply predetermined detection signals to the main CPU 66 .
  • the main CPU 66 having received the signals carries out a process such as ordinary symbol start memory. When this process is over, the main CPU 66 ends this sub-routine.
  • the main CPU 66 determines whether or not there is a count switch input (step S 261 ). In this process, when it is determined that there is a count switch input in accordance with predetermined signals supplied from the first V(count sensor 102 , the second V(count sensor 103 , the first count sensor 104 and the second count sensor 105 , the main CPU 66 carries out a process on count switch detection which memory-updates the big winning hole winning counter so that it is increased by ⁇ 1 ⁇ (step S 262 ). In the mean time, when it is not determined that there is a count switch input, the main CPU 66 proceeds to a step S 263 .
  • the main CPU 66 determines whether there is a V(count switch input. When it is determined that there is a V(count switch input in accordance with the predetermined signals supplied from the first V(count sensor 102 and the second V(count sensor 103 , the main CPU 66 carries out a process on V(count switch detection which establishes a flag, which represents a specific area passing and memory-updates the big winning hole winning counter so that it is increased by ⁇ 1 ⁇ (step S 264 ). In the mean time, when it is not determined that there is a V(count switch input, the main CPU 66 proceeds to a step S 265 .
  • the main CPU 66 determines whether there is a first start hole switch input. In this process, the main CPU 66 receives a predetermined signal from the first start winning ball sensor 116 to determine whether there is a start hole switch input. When it is determined that there is a start hole switch input, the main CPU 66 proceeds to a step S 266 , otherwise ends this sub-routine.
  • the main CPU 66 carries out a process on first start hole detection. Although it will be specifically described with reference to FIG. 12 , the main CPU 66 reads out the data representing the first start memory-number and determines whether or not the data representing the first start memory-number is smaller than ⁇ 4 ⁇ . When it is determined that the data representing the first start memory-number is smaller than ⁇ 4 ⁇ , the main CPU 66 samples a random number value for determining a big win from the random number counter for determining a big win and a random number for a big win symbol from the random number counter for determining a big win symbol.
  • the main CPU 66 memorizes the random number value for determining a big win and the random number for a big win symbol sampled in a predetermined area of the main RAM 70 .
  • the memorized data representing the random number value for determining a big win and the random number for a big win symbol is read out by the main CPU 66 in the processes of the steps S 105 and S 107 in FIG. 9 to determine whether it is a big win or not.
  • the data representing the random number value for determining a big win and the random number for a big win symbol may be supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 to determine whether it is a big win by the sub-CPU 206 of the sub-control circuit 200 .
  • the main CPU 66 memorizes the first start memory-number display command, which instructs the lighting-up or lights-out display of the reservation lamps 34 a - 34 h , in a predetermined area of the main RAM 70 . When this process is over, the main CPU 66 proceeds to a step S 267 .
  • step S 267 the main CPU 66 determines whether or not there is a second start hole switch input.
  • the main CPU 66 receives a predetermined signal from the second start winning ball sensor 117 to determine whether there is the start hole switch input.
  • the main CPU 66 proceeds to a step S 268 , otherwise ends this sub-routine.
  • the main CPU 66 carries out a process on second start hole detection. When this process is over, the main CPU 66 ends this sub-routine. In this process, the main CPU 66 reads out the data representing the second start memory-number and determines whether the data representing the second start memory-number is smaller than ⁇ 4 ⁇ or not. Since the subsequent processes are same as those in the process on first start hole detection of the step S 266 , its descriptions are omitted.
  • the main CPU 66 determines whether the first start memory-number is equal to or greater than a predetermined number (for example, ⁇ 4 ⁇ ) (step S 271 ). In this process, the main CPU 66 reads out the first start memory-number (so-called ⁇ data representing the first start memory-number ⁇ ) from the first start memory-number counter. Then, the main CPU 66 determines whether the first start memory-number read out is ⁇ 4 ⁇ or more. When it is determined that the first start memory-number read out is ⁇ 4 ⁇ or more, the main CPU 66 ends this sub-routine. In other words, when the first start memory-number read out reaches ⁇ 4 ⁇ (upper limit), the first start memory information is not memorized even though a winning of the gaming ball is made in the start hole 44 a.
  • a predetermined number for example, ⁇ 4 ⁇
  • the main CPU 66 increases the first start memory-number counter by ⁇ 1 ⁇ (step S 272 ) and proceeds to a step S 273 .
  • the main CPU 66 carrying out this process performs a control of increasing the first start memory-number by ⁇ 1 ⁇ only, because the first start memory information is set through a process of a step S 274 .
  • the main CPU 66 samples a random number value for determining a big win from the random number counter for determining a big win and a random number value for a big win symbol from the random number counter for determining a big win symbol. Then, the main CPU 66 memorizes the random number value for determining a big win and the random number value for a big win symbol sampled in the predetermined areas of the main RAM 70 , as the start memory. The main CPU 66 reads out the data representing the random number value for determining a big win and the random number value for a big win symbol through the processes of the steps S 105 and S 107 in FIG. 9 , thereby determining whether or not it is a big win.
  • the main CPU 66 carrying out the step S 273 memorizes the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of the changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out the changeable display of the first identification information.
  • the main CPU 66 carrying out the step S 273 in this embodiment is an example of the first start memory means.
  • the main CPU 66 carrying out the process of the step S 273 in the process on start hole detection of the step S 268 is an example of the second start memory means. When this process is over, the main CPU 66 proceeds to a step S 274 .
  • the main CPU 66 memorizes the data representing the first start memory-number display command including the first start memory information in a predetermined area of the main RAM 70 .
  • the data representing the first start memory-number display command includes the data increasing the first start memory-number by ⁇ 1 ⁇ and the data instructing the lighting-up or lights-out display of the reservation lamps 34 a ⁇ 34 h .
  • the memorized data representing the first start memory-number display command is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as the first start memory-number display command through the process of the step S 47 in FIG. 6 .
  • the sub-control circuit 200 also can perceive that the first start memory information is increased by ⁇ 1 ⁇ .
  • the sub-control circuit 200 also can refer to the first start memory information.
  • the sub-CPU 206 of the sub-control circuit 200 controls the lamps in accordance with the first start memory-number display command received. When this process is over, the main CPU 66 ends this sub-routine.
  • the main CPU 66 memorizes the data representing the second start memory-number display command including the second start memory information in a predetermined area of the main RAM 70 in a process corresponding to the step S 274 , with regard to the second start hole detection process of the step S 268 in FIG. 12 .
  • the data representing the second start memory-number display command includes the data increasing the second start memory-number by ⁇ 1 ⁇ and the data instructing the lighting-up or lights-out display of the reservation lamps 34 a ⁇ 34 h .
  • the memorized data representing the second start memory-number display command is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as the second start memory-number display command through the process of the step S 47 in FIG. 6 .
  • the sub-control circuit 200 also can perceive that the second start memory information is increased by ⁇ 1 ⁇ .
  • the sub-control circuit 200 also can refer to the second start memory information.
  • the sub-CPU 206 of the sub-control circuit 200 controls the lamps in accordance with the second start memory-number display command received.
  • the sub-control circuit 200 receives the various commands transmitted from the main control circuit 60 and carries out a command receiving process as shown in FIG. 13 .
  • the sub-CPU 206 determines whether a variable pattern indicating command is received (step S 301 ). In this process, when it is determined that the variable pattern indicating command is received from the main control circuit 60 , the sub-CPU 206 determines a variable pattern relating to the received command and sets the data representing the determined variable pattern in a predetermined area of the work RAM 210 (step S 302 ).
  • the sub-CPU 206 supplies the data representing the variable pattern to the image control circuits 250 , 252 corresponding to the variable pattern indicating command, at a predetermined timing.
  • the sub-CPU 206 receives the variable pattern indicating command transmitted on condition that a winning of the gaming ball is made in the first start hole 44 a
  • the sub-CPU 206 supplies the data representing the variable pattern to the first image control circuit 250 .
  • the sub-CPU 206 when the sub-CPU 206 receives the variable pattern indicating command transmitted on condition that a winning of the gaming ball is made in the second start hole 44 b , the sub-CPU 206 supplies the data representing the variable pattern to the second image control circuit 252 .
  • the image control circuits 250 , 252 read out the various image data from the image data ROM, and overlap the read out data each other, thereby controlling the variable display of the second identification information.
  • the sub-CPU 206 ends this sub-routine.
  • the sub-CPU 206 proceeds to a step S 303 .
  • the sub-CPU 206 determines whether or not a derivative symbol indicating command is received (step S 303 ). In this process, when it is determined that the derivative symbol indicating command is received, the sub-CPU 206 determines a stop symbol relating to the received command and sets the data representing the determined stop symbol in a predetermined area of the work RAM 210 (step S 304 ). In the mean time, when it is not determined that the derivative symbol indicating command is received, the sub-CPU 206 proceeds to a step S 305 .
  • the sub-CPU 206 determines whether or not a symbol deciding command is received (step S 305 ). In this process, when it is determined that the symbol deciding command is received, the sub-CPU 206 carries out a stop symbol deciding process (step S 306 ). In the mean time, when it is not determined that the symbol deciding command is received, the sub-CPU 206 proceeds to a step S 307 .
  • the sub-CPU 206 determines whether or not it is received the first or second start memory-number display command. In this process, when it is determined that the first start memory-number display command is received from the main control circuit 60 , the sub-CPU 206 sets the first start memory information corresponding to the first start memory-number display command, or when it is determined that the second start memory-number display command is received from the main control circuit 60 , the sub-CPU 206 sets the second start memory information corresponding to the second start memory-number display command (step S 308 ). In other words, when it is determined that the first or second start memory-number display command is received from the main control circuit 60 , the sub-CPU 206 updates the data representing the first or second start memory information located in the predetermined area of the work RAM 210 .
  • the sub-CPU 206 records a sum total of the first and second start memory information in a predetermined area of the work RAM 210 in accordance with the first or second start memory-number display command.
  • the sub-CPU 206 carrying out the step S 308 counts a sum total of the number of the first start memory information and the number of the second start memory information, based on the first start memory information memorized in the work RAM 210 and the second start memory information memorized in the work RAM 210 .
  • the sub-CPU 206 carrying out the step S 308 is an example of means for counting a sum total of the start memory information.
  • the sub-CPU 206 controls the lighting-up and lights-out of the reservation lamps 34 a ⁇ 34 h , based on the sum total of the number of the first start memory information and the number of the second start memory information recorded in the work RAM 210 . Specifically, when the counted sum total of the first start memory-number and the second start memory-number is ⁇ 7 ⁇ , the reservation lamps 34 a ⁇ 34 g are turned on. In other words, the sub-CPU 206 displays the sum total of the first and second start memory information in a predetermined display mode. In the mean time, in this embodiment, the sub-CPU 206 carrying out the step S 308 is an example of means for displaying the sum total of the start memory information.
  • the sum total of the first and second start memory information is displayed in the predetermined display mode.
  • the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information until the predetermined number of upper limit is reached.
  • the player continues to play the game without a use stop, so that it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • the sub-CPU 206 carries out the control corresponding to the other received command (step S 309 ).
  • the other received command includes, for example a gaming state indicating command.
  • the process corresponding to the other received command include, for example a process in which the sub-CPU 206 sets the data representing the gaming state in the work RAM 210 , based on the gaming state indicating command, when it receives the gaming state indicating command. When this process is over, the sub-CPU 206 ends this sub-routine.
  • the start memory-number display device 1 displays the sum total (sum total of the first and second start memory information) of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved, through the light emitters of the plural LED lamps.
  • the sum total of the first and second start memory information may be displayed by another mode, for example, a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like.
  • the sum total of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved may be displayed through a variation of the number (for example, a variation of the number displayed in a dot LED or segment LED), a variation of color (for example, a variation of a display color in a liquid crystal monitor or CRT from white to black) and a display mode of a liquid crystal monitor (for example, a display mode exhibited by appearance or disappearance of a character displayed in a liquid crystal monitor).
  • a variation of the number for example, a variation of the number displayed in a dot LED or segment LED
  • a variation of color for example, a variation of a display color in a liquid crystal monitor or CRT from white to black
  • a display mode of a liquid crystal monitor for example, a display mode exhibited by appearance or disappearance of a character displayed in a liquid crystal monitor.
  • the start memory-number display device 1 carries out the display so that the display modes for displaying the first and second start memory information are same, on condition that the sum totals of the first and second start memory information are same, irrespective of a combination of the number of the first start memory information and the number of the second start memory information.
  • each of the reservation lamps 34 a ⁇ 34 h of the start memory-number display device 1 consists of one LED lamp.
  • the invention is not limited thereto.
  • each of the reservation lamps 34 a ⁇ 34 h of the start memory-number display device 1 may consist of plural LED lamps.
  • the one start memory-number display device 1 consisting of the reservation lamps 34 a ⁇ 34 h .
  • the invention is not limited thereto.
  • each of the reservation lamps 34 a ⁇ 34 h serves as the start memory-number display device.
  • the predetermined display objects may be displayed in the same number as the sum total of the number of the first start memory information and the number of the second start memory information.
  • the ⁇ predetermined display object ⁇ it is enough for the ⁇ predetermined display object ⁇ to display that the one first or second start memory information is recorded in the start recording means (for example, main RAM 70 ) (see FIG. 3 ).
  • a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like may be used.
  • the ⁇ same number display ⁇ is meant by displaying the predetermined display objects same as the sum total of the number of the first start memory information and the number of the second start memory information.
  • the LED lamps 35 a ⁇ 35 h in FIG. 14 , reference numerals except the LED lamps 35 a ⁇ 35 h are omitted
  • each of the LED lamps may serve as the start memory-number display device.
  • the invention is not limited thereto.
  • a plurality of start memory-number display devices it may be such structured that two dot LEDs capable of displaying a numeral are provided and the sum total of the number of the first start memory information and the number of the second start memory information is displayed by the sum of the two numerals displayed by the dot LEDs.
  • the reservation lamps 34 a ⁇ 34 h consist of the same type LED lamps having a red emitting color.
  • the invention is not limited thereto.
  • the reservation lamps may consist of LED lamps having another emitting color or each of the reservation lamps 34 a ⁇ 34 h may consist of LED lamps having emitting colors different from each other.
  • the reservation lamps 34 a ⁇ 34 h consist of the same type LED lamps having a red emitting color, there is a case where even the player cannot perceive whether the reservation lamp turned on represents that the execution of the changeable display of the first identification information is reserved or that the execution of the changeable display of the second identification information is reserved.
  • the invention is not limited thereto.
  • it may be such structured that the reservation lamp is turned on into a red color so as to represent that the execution of the changeable display of the first identification information is reserved and the reservation lamp is turned on into a blue color so as to represent that the execution of the changeable display of the second identification information is reserved.
  • the player can perceive whether the reservation lamp turned on represents that the execution of the changeable display of the first identification information is reserved or that the execution of the changeable display of the second identification information is reserved.
  • the second embodiment is different from the first embodiment with regard to the start memory-number display device 301 .
  • An enlarged view of the start memory-number display device 301 is shown in FIG. 15 so as to display the start memory-number of the special symbol game.
  • the start memory-number display device 301 as means for displaying the sum total of the start memory information is provided with the reservation lamps 334 a to 334 h , as shown in FIG. 15 .
  • Each of the reservation lamps 334 a to 334 h consists of two LED lamps (not shown). The two LED lamps emit blue and red lights, respectively.
  • the reservation lamps 334 a to 334 h consist of eight sets of LED lamps, each of the sets consisting of a LED lamp emitting a blue light (blue lamp) and a LED lamp emitting a red light (red lamp).
  • the one blue lamp of the reservation lamps 334 a to 334 h is turned on (first display mode).
  • the one red lamp of the reservation lamps 334 a to 334 h is turned on (second display mode).
  • the lamps are turned on one by one from the left side to the right side.
  • the reservation lamp 334 a located at the leftmost is not turned on (all the reservation lamps 334 a to 334 h are turned oft, when a winning of the gaming ball is made in the start hole 44 a and thus the number of the first start memory-number is increased by one during the variable display of the first identification information in the special symbol game of the first liquid crystal display device 32 , the reservation lamp 334 a emits the blue light, and under same condition, when a winning of the gaming ball is made in the start hole 44 b and thus the number of the first start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33 , the reservation lamp 334 a emits the red light.
  • the reservation lamp 334 b emits the blue light, and under same condition, when a winning of the gaming ball is made in the start hole 44 b and thus the number of the first start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33 , the reservation lamp 334 b emits the red light.
  • the sum total (the sum total of the first and second start memory information) of the number of executions of the changeable display of the first identification information (so-called ⁇ first start memory-number ⁇ ) reserved and the number of executions of the changeable display of the second identification information (so-called ⁇ second start memory-number ⁇ ) reserved are displayed by the number of the reservation lamps 334 a to 334 h turned on.
  • the reservation lamp 334 a emit the blue light and the reservation lamps 334 b ⁇ 334 h are turned off.
  • the reservation lamps 334 a and 334 b emit the blue and red lights, respectively and the reservation lamps 334 c ⁇ 334 h are turned off.
  • any four of the reservation lamps 334 a ⁇ 334 f emit the blue light
  • any two lamps emit the red light
  • the reservation lamps 334 g and 334 h are turned off, as shown in FIG. 15 .
  • the mean time in FIG.
  • the reservation lamps 334 a , 334 b , 334 d and 334 f emit the blue light and the reservation lamps 334 c and 334 e emit the red light.
  • the reservation lamps 334 a ⁇ 334 h emit the blue light and the other four lamps thereof emit the red light.
  • the reservation lamps emit the blue light to display the first start memory-number and emit the red light to display the second start memory-number.
  • the one start memory-number display device 301 since the sum total of the first and second start memory information is displayed by the one start memory-number display device 301 , it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest in the game.
  • the reservation lamps emit the blue light to display the first start memory-number and emit the red light to display the second start memory-number, so that the sum total of the first and second start memory information is displayed.
  • the player can easily check the number of the first start memory information which is currently memorized in the first start recording means and the number of the second start memory information which is currently memorized in the second start recording means, respectively. As a consequence, it is possible to prevent the player from feeling uneasy.
  • the player when the first or second start memory information is not recorded up to the upper limit thereof, the player can play the game until the number of the start memory information reaches the upper limit, so that the interest in the game is increased.
  • the sub-CPU 206 carrying out the step S 308 in FIG. 13 controls the lighting-up and lights-out of the reservation lamps 334 a ⁇ 334 h , based on the first and second start memory information recorded in the work RAM 210 .
  • the sub-CPU 206 refers to the first start memory information recorded in the work RAM 210 to read out what the order the first start memory information is recorded from the start memory information which is initially recorded. In other words, the sub-CPU 206 determines whether the first or second start memory information is memorized in the work RAM 210 . Then, the sub-CPU 206 controls the reservation lamps so that the blue LED lamps are turned on, in accordance with the order.
  • the sub-CPU 206 displays the number of the first start memory information in the first display mode, based on the determination result.
  • the sub-CPU 206 refers to the second start memory information recorded in the work RAM 210 to read out what the order the second start memory information is recorded from the start memory information which is initially recorded.
  • the sub-CPU 206 determines whether the first or second start memory information is memorized in the work RAM 210 .
  • the sub-CPU 206 controls the reservation lamps so that the red LED lamps are turned on, in accordance with the order.
  • the sub-CPU 206 displays the number of the second start memory information in the second display mode, based on the determination result.
  • the sub-CPU 206 controls the reservation lamps 334 a , 334 c and 334 g to emit the blue light and the reservation lamps 334 b , 334 d to 334 f to emit the red light, and turns off the reservation lamp 334 h .
  • the sum total of the first and second start memory information is displayed.
  • the reservation lamps emit the blue light to display the first start memory-number and emit the red light to display the second start memory-number, so that the sum total of the first and second start memory information is displayed.
  • the player can easily check the number of the first start memory information and the number of the second start memory information which are currently memorized in the work RAM 210 , respectively. As a consequence, it is possible to prevent the player from feeling uneasy.
  • the player can play the game until the number of the start memory information reaches the upper limit, so that the interest in the game is increased.
  • the start memory-number display device 301 displays the sum total (the sum total of the first and second start memory information) of the number of executions of the variable display of the first identification information reserved and the number of executions of the variable display of the second identification information reserved through the reservation lamps 334 a to 334 h consisting of eight sets of LED lamps, each of the sets consisting of a LED lamp emitting a blue light (blue lamp) and a LED lamp emitting a red light (red lamp).
  • the sum total of the first and second start memory information may be displayed in another display mode, for example, a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like.
  • a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like.
  • the sum total of the number of executions of the variable display of the first identification information reserved and the number of executions of the variable display of the second identification information reserved may be displayed through a variation of the number (for example, a variation of the number displayed in a dot LED or segment LED), a variation of color (for example, a variation of display color in a liquid crystal monitor or CRT from white to black) and a display mode of a liquid crystal monitor (for example, a display mode exhibited by appearance or disappearance of a character displayed in a liquid crystal monitor).
  • a variation of the number for example, a variation of the number displayed in a dot LED or segment LED
  • a variation of color for example, a variation of display color in a liquid crystal monitor or CRT from white to black
  • a display mode of a liquid crystal monitor for example, a display mode exhibited by appearance or disappearance of a character displayed in a liquid crystal monitor.
  • the reservation lamps 334 a to 334 h of the start memory-number display device 301 consist of eight sets of LED lamps, each of the sets consisting of a LED lamp emitting a blue light (blue lamp) and a LED lamp emitting a red light (red lamp).
  • each of the reservation lamps 334 a ⁇ 334 h may consist of eight sets of lamps each of which consists of plural blue lamps and plural red lamps.
  • the start memory-number display device 1 may be provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being parallel. For example, as shown in FIG.
  • the one dot LED 335 a displays the number of the first start memory information
  • the other dot LED 335 b displays the number of the second start memory information
  • the sum total of the number of the first start memory information and the number of the second start memory information is displayed by the summation of the numerals displayed in the two display areas.
  • the first dot LED displaying the number of the first start memory information and the second dot LED displaying the number of the second start memory information are provided in parallel, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest in the game.
  • the reservation lamps emit the red light to represent that it is reserved the execution of the changeable display of the first identification information and the reservation lamps emit the blue light to represent that it is reserved the execution of the changeable display of the second identification information.
  • the reservation lamps may be typically turned on to represent that it is reserved the execution of the changeable display of the first identification information and the reservation lamps may be turned on or off to represent that it is reserved the execution of the changeable display of the second identification information, as long as the player can perceive that it is reserved the execution of the changeable display of the first or second identification information.
  • the reservation lamps may be sequentially turned on from the reservation lamp 334 a located at the leftmost to the right so as to represent that it is reserved the execution of the changeable display of the first identification information and the reservation lamps may be sequentially turned on from the reservation lamp 334 h located at the rightmost to the left so as to represent that it is reserved the execution of the changeable display of the second identification information.
  • the reservation lamps are sequentially turned on from the reservation lamp located at the leftmost to the right, the reservation lamps may be sequentially turned on from the reservation lamp located at the rightmost to the left. Alternatively, the reservation lamps may be turned on from the center to the left or right. In addition, the reservation lamps may be randomly turned on, rather than being sequentially turned on from the left to the right or from the right to the left.
  • the start memory-number display device is mounted at the central upper part of the game board 14 of the pachinko gaming machine 10 which is a gaming machine.
  • the start memory-number display device may be mounted at any place as long as the player can see it.
  • the reservation lamps may be turned on/off or the brightness of the lights may be made to be different from each other at the time when it reaches the upper limit, thereby notifying that the number of executions of the changeable display of the first or second identification information reserved reaches the predetermined upper limit.
  • a privilege may be provided to the player as the first or second memory-number is increased.
  • the variable time period of the special symbol may be reduced (so-called ⁇ time reduction ⁇ ) or a probability that a big win gaming state will be made may be highly varied (so-called ⁇ probability variation ⁇ ) in the changeable display of the first or second identification information in accordance with the start memory information which is recorded in the seventh or eighth.
  • the plural control circuits of the main control circuit 60 as the game control means and the sub-control circuit 200 as the effect control means are provided.
  • the circuits may be separately provided.
  • the sub-control circuit 200 and the main control circuit 60 may be structured on one board.
  • the game control means and the effect control means may be integrated.
  • the payout(shooting control circuit 126 may be integrated with the main control circuit 60 and the sub-control circuit 200 .
  • the invention is applied to the gaming machine itself such as pachinko gaming machine.
  • the invention may be applied to a simulation program for executing the various processes.
  • the simulation program is a program for enabling a computer to serve as the various means of the embodiments.
  • FIG. 19 is a schematic view showing a computer executing the simulation program.
  • a computer 300 A is provided with a computer main body 302 , a display device 304 for displaying an image on a display area 304 a and a keyboard 306 as an operating unit.
  • the computer main body 302 is electrically connected to the display device 304 and the keyboard 306 .
  • the keyboard 306 is structured as an operating unit.
  • the other mode such as mouse, controller and the like may be provided as the operating unit.
  • a control circuit (not shown) is mounted in the computer main body 302 .
  • the control circuit comprises a control unit (not shown) consisting of a CPU and the like, a memory unit (not shown) for memorizing the various data and programs, and a drive device (not shown) for reading out the data from the memory medium detachable to the computer 300 A, such as CD-ROM, DVD-ROM, ROM cartridge, etc.
  • the control circuit is provided with an interface circuit (not shown) for controlling an external device such as the display device 304 and the keyboard 306 .
  • a PC is adopted as the computer.
  • the other mode for example a portable terminal device such as cellular phone, PDA (Personal Digital Assistant) and the like may be adopted.
  • the simulation program is memorized in the memory medium such as CD-ROM, DVD-ROM, ROM cartridge and the control unit carries out the various processes in accordance with the simulation program.
  • simulation program imitating the pachinko game.
  • the simulation program is provided to execute the following steps in the computer.
  • a first changeable display control process for controlling the changeable display of the first identification information, on condition that a first predetermined start condition is fulfilled.
  • a second changeable display control process for controlling the changeable display of the second identification information, on condition that a second predetermined start condition is fulfilled.
  • a first start memory process for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information in a predetermined memory area until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when it is fulfilled the first predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition.
  • a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information in a predetermined memory area until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when it is fulfilled the second predetermined start condition is fulfilled but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition.
  • (A5) A process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process.
  • (A6) A process of displaying the sum total of the first and second start memory information in a predetermined display mode.
  • (A7) A process of displaying the predetermined display objects same as the sum total of the first and second start memory information.
  • (A8) A process of displaying the sum total of the first and second start memory information though one process of displaying the sum total of the start memory information.
  • the simulation program executes the above (A1) to (A6) processes in the computer 300 A, thereby displaying the sum total of the first and second start memory information in the predetermined display mode. Accordingly, even though any one of the first and second start memory processes records the start memory information up to the upper limit thereof, the player cannot distinguish which of the processes is the start memory process recording the start memory information until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • the simulation program executes the above (A1) to (A7) processes in the computer 300 A, thereby displaying the predetermined display objects same as the sum total of the first and second start memory information. Accordingly, even though any one of the first and second start memory processes records the start memory information up to the upper limit thereof, the player cannot distinguish which of the processes is the start memory process recording the start memory information until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • the simulation program executes the above (A1) to (A5) and (A8) processes in the computer 300 A, thereby displaying the sum total of the first and second start memory information though one process of displaying the sum total of the start memory information.
  • the simulation program executes the above (A1) to (A5) and (A8) processes in the computer 300 A, thereby displaying the sum total of the first and second start memory information though one process of displaying the sum total of the start memory information.
  • the simulation program executes the above (A1) to (A5) and (A8) to (A10) processes in the computer 300 A, thereby displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode in the process of displaying the sum total of the start memory information.
  • the player can easily check the number of the first start memory information currently memorized and the number of the second start memory information currently memorized, respectively.
  • the control unit serves as the various means in accordance with the simulation program memorized in the memory medium detachable to the computer 300 A, such as CD-ROM, DVD-ROM, ROM cartridge and the like.
  • the program may be installed in the memory unit of the computer, rather than the above memory medium, and then the control unit may serve as the various means of the embodiment in accordance with the simulation program memorized in the memory unit mounted in the computer 300 A.
  • the various processes are executed in the one computer 300 A.
  • another computer for example, game server
  • FIG. 20 is a schematic view showing a game system for executing the simulation program.
  • computers 300 A, 300 B, . . . and a game server 400 are connected to a network 500 .
  • the computers 300 A, 300 B, . . . are connected to the game server 400 in communication relationship.
  • the game server 400 is provided with a control unit (not shown) and a memory unit (not shown) for memorizing the program.
  • the control unit carries out the various processes in accordance with the program memorized in the memory unit.
  • the computers 300 A, 300 B, . . . and the game server 400 divide and execute the program, respectively.
  • a simulation program for carrying out the (A3) to (A5) processes is memorized in the memory unit of the game server 400 and a simulation program for carrying out the (A1), (A2), (A6) to (A10) processes is memorized in the memory units of the computers 300 A, 300 B, . . .
  • the control unit of the game server 400 executes the (A3) to (A5) processes and the control units of the computers 300 A, 300 B, . . . execute the (A1), (A2), (A6) to (A10) processes.
  • each of the computers 300 A, 300 B, . . . and the game server 400 execute the various processes included in the simulation program.
  • the simulation program for carrying out the various processes is memorized in the game server 400 and then is downloaded to the computers 300 A, 300 B, . . . from the game server 400 in accordance with a request for download which is transmitted to the game server 400 from the computers 300 A, 300 B, . . . , thereby enabling the computers 300 A, 300 B, . . . to execute the simulation program.
  • the invention comprises first variable display means for variably displaying first identification information; second variable display means for variably displaying second identification information; first variable display control means for carrying out a display control of the first variable display means, on condition that a gaming ball passes to a first start area provided to a game area; second variable display control means for carrying out a display control of the second variable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a variable display of the first identification information until it is fulfilled a first predetermined variable display start condition capable of carrying out a variable display of the first identification information, when it is fulfilled a first predetermined variable display reservation condition incapable of carrying out a variable display of the identification information relating to a passing of the gaming ball to the first start area even though the gaming ball passes to the first start
  • first variable display means the second variable display means, the first variable display control means, the second variable display control means, the first start memory means, the second start memory means, the means for counting a sum total, the means for displaying the sum total and the start memory information determining means may be properly modified.

Abstract

Disclosed is a gaming machine. The machine comprises a sub-CPU for counting a sum total of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved, based on the first and second start memory information memorized in a main RAM, and a start memory-number display device for displaying the sum total of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved through a lighting-up display of the reservation lamps. In addition, the gaming machine displays the sum total by the one start memory-number display device.

Description

    CROSS REFERENCE TO RELATED APPLICATION
  • This application is based upon and does not claim the benefit of priority from the prior Japanese patent Application No. 2004-133958, filed on Apr. 28, 2004 and the prior Japanese patent Application No. 2004-133959, filed on Apr. 28, 2004.
  • BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • The present invention relates to a gaming machine and a simulation program, and more particularly to a gaming machine having first start memory means for memorizing the first start memory information and second start memory means for memorizing the second start memory information and a simulation program.
  • 2. Description of Related Art
  • In a conventional gaming machine such as pachinko gaming machine, it is provided changeable display control means capable of carrying out a control for variably displaying the identification information on a display area of a changeable display device and a control for derivatively displaying the identification information variably displayed, on condition that a shot gaming ball passes to a start area provided in a game area in which the ball is able to roll, so that a gaming state may be shifted to a ┌specific gaming state (so-called ┌big win┘)┘ which is advantageous to a player when the identification information derivatively displayed becomes a predetermined combination (specific display mode).
  • As disclosed in a Japanese Unexamined Patent Publication No. 2003-310925, for example, such gaming machine is provided with a plurality of start areas, a plurality of start memory information display devices for recording the start memory information for determining a result of the variable display of the identification information and displaying the recorded start memory information, when the gaming ball has passed to the start area but the changeable display of the identification information cannot be carried out, and a plurality of changeable display devices for changeably displaying a plurality of identification information corresponding to the plural start areas, respectively, wherein a gaming state is shifted to a specific gaming state on condition that any one of the plural identification information becomes a specific display mode. Accordingly, it is possible to provide a plurality of game patterns using one pachinko gaming machine, thereby increasing an interest in a game.
  • In the above gaming machine, the number of the start memory information to be recorded is not limitless but limited, and the start memory information display device cannot display the start memory information greater than the upper limit of the number. Accordingly, when a player perceives, through the start memory information display device, that the number of the start memory information reaches the predetermined upper limit not recordable, the player conducts a so-called use stop (shooting stop) so as to control the unnecessary shooting of a gaming ball. As a consequence, the rate of operation of the gaming machine may be decreased.
  • For example, in case of a pachinko gaming machine having two start memory information display devices, even though the start memory information of the one device is recorded in only half degree of the upper limit thereof, when the start memory information of the other device reaches the upper limit thereof, the player conducts the use stop so as to control the unnecessary shooting of the gaming ball. Accordingly, the rate of operation of the gaming machine is decreased.
  • In addition, in the above gaming machine, since the plural start memory information display devices are provided apart from each other and are not controlled from each other, the player is forced to move the viewpoint for many times during the game, so as to check all the start memory information. In particular, since the display area of the start memory information display device is small, the check of the start memory information causes an inconvenience to the player, thereby reducing the player's interest.
  • SUMMARY OF THE INVENTION
  • An object of the invention is to provide a gaming machine and a simulation program capable of preventing the rate of operation of the gaming machine from being decreased.
  • Another object of the invention is to provide a gaming machine and a simulation program capable of preventing a player from moving the viewpoint for many times during the game so as to check the start memory information and maintaining or increasing an interest in a game.
  • In order to achieve the above object, the invention provides following gaming machines.
  • (1) There is provided a gaming machine comprising: first changeable display means for changeably displaying first identification information; second changeable display means for changeably displaying second identification information; first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area; second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area; second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the gaming ball passes to the second start area but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the second start area; means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means; and means for displaying the sum total of the first and second start memory information in a predetermined display mode.
  • (2) In the gaming machine described in the above (1), the sum total displaying means has a function of displaying predetermined display objects same as the sum total of the number of the first start memory information and the number of the second start memory information.
  • (3) There is provided a simulation program enabling a computer to execute following processes: a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled; a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled; a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when it is fulfilled the first predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition; a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when it is fulfilled the second predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition; a process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process; and a process of displaying the sum total of the first and second start memory information in a predetermined display mode.
  • The first object can be achieved according to the invention described in the above (1) or (3). Specifically, the sum total of the first and second start memory information is displayed in a predetermined display mode. Accordingly, even though any one of the first and second start memory means records the start memory information up to the predetermined number of upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information, until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • The first object can be achieved according to the invention described in the above (2). Specifically, since it is displayed the predetermined display objects same as the sum total of the first and second start memory information, even though any one of the first and second start memory means records the start memory information up to the upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information, until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • (4) There is provided a gaming machine comprising: first changeable display means for changeably displaying first identification information; second changeable display means for changeably displaying second identification information; first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area; second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area; second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the gaming ball passes to the second start area but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the second start area; and means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means, wherein the sum total of the first and second start memory information is displayed by one means for displaying the sum total.
  • (5) In the gaming machine described in the above (4), the sum total displaying means is provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being arranged in a line.
  • (6) The gaming machine described in the above (4) or (5) is provided with means for determining whether the first or second start memory information is memorized, and the sum total displaying means has a function of displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, based on a result determined by the determining means and thus displaying the sum total of the first and second start memory information.
  • (7) There is provided a simulation program enabling a computer to execute following processes: a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled; a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled; a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the first predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition; a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the second predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition; a process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process; and a process of displaying the sum total of the first and second start memory information through one process of displaying a sum total of the start memory information.
  • The second object can be achieved according to the invention described in the above (4) or (7). Specifically, since the sum total of the first and second start memory information is displayed by the one sum total displaying means, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest.
  • The second object can be achieved according to the invention described in the above (5). Specifically, since the sum total displaying means is provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being arranged in a line, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest.
  • The second object can be achieved according to the invention described in the above (6). Specifically, since the sum total displaying means displays the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, the player can easily check the number of the first start memory information currently memorized and the number of the second start memory information currently memorized, respectively. In the mean time, in case that the first start memory information and the second start memory information are displayed in the same display mode, if one start memory information is memorized up to the upper limit thereof, even though the number of the start memory information which can be displayed in the sum total displaying means does not reach the upper limit, the number of the corresponding start memory information is not increased. Accordingly, the player may feel uneasy. However, according to the invention, since the player can easily check the first and second start memory information currently memorized, respectively, it is possible to prevent the player from feeling uneasy. At the same time, in case that the first or second start memory information is not recorded up to the upper limit, the player can play the game until the number of the corresponding start memory information reaches the upper limit thereof, so that the interest in the game can be increased.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Other and further objects, features and advantages of the invention will appear more fully from the following description taken in connection with the accompanying drawings, in which:
  • FIG. 1 is a front view showing an external appearance of a pachinko gaming machine according to an embodiment of the invention;
  • FIG. 2 is an enlarged view showing a start memory-number display device of a pachinko gaming machine according to a first embodiment of the invention;
  • FIG. 3 is a block diagram showing a main control circuit and a sub-control circuit provided to a pachinko machine according to an embodiment of the invention;
  • FIG. 4A is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention;
  • FIG. 4B is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention;
  • FIG. 4C is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention;
  • FIG. 4D is an illustrative view showing a display screen displayed in a pachinko machine according to an embodiment of the invention;
  • FIG. 5 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 6 is a flow char showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 7 is a flow char showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 8 is a flow chart showing a state shift of a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 9 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 10 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 11 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 12 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 13 is a flow chart showing a control process carried out in a pachinko machine according to an embodiment of the invention;
  • FIG. 14 is a front view showing an external appearance of a pachinko gaming machine according to a first embodiment of the invention;
  • FIG. 15 is an enlarged view showing a start memory-number display device of a pachinko gaming machine according to a second embodiment of the invention;
  • FIG. 16 is an enlarged view showing a start memory-number display device of a pachinko gaming machine according to a second embodiment of the invention;
  • FIG. 17 is a front view showing an external appearance of a pachinko gaming machine according to a second embodiment of the invention;
  • FIG. 18 is a block diagram showing a main control circuit and a sub-control circuit provided to a pachinko machine according to an embodiment of the invention;
  • FIG. 19 is a schematic view showing a computer according an embodiment of the invention; and
  • FIG. 20 is a schematic view showing a game system according to an embodiment of the invention.
  • DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Hereinafter, it will be described preferred embodiments of the invention with reference to the drawings.
  • First Embodiment
  • In the followings, it is described a first embodiment of the invention with reference to FIGS. 1 to 14.
  • ┌Structure of Gaming Machine┘
  • FIG. 1 is a front view showing an external appearance of a pachinko gaming machine according to a first embodiment of the invention. In the mean time, in the embodiment described below, it is described that the invention is applied to a first type pachinko gaming machine (also referred to as ┌digital pachinko)) as an embodiment suitable for a gaming machine of the invention.
  • A pachinko gaming machine 10 is provided with a main frame 12, a game board 14 installed in the main frame 12, an upper tray 20 and a lower tray 22 mounted to a front side of the main frame 12, and a shooting handle 26 mounted at a right side of the lower tray 22. In addition, a plurality of obstacle pins (not shown) are driven into the front side of the game board 14.
  • Further, the shooting handle 26 is mounted to be rotatable with regard to the main frame 12. A player manipulates the shooting handle 26 to play a pachinko game. In addition, a shooting motor (not shown) is mounted at the rear of the shooting handle 26.
  • In addition, a touch sensor (not shown) is provided to an edge of the shooting sensor 26. When the touch sensor is contacted, it is detected that the player grasps the shooting handle 26. When the shooting handle 26 is grasped by the player and is operated in a clockwise direction, the power is supplied to the shooting motor depending on the rotation angle and the gaming balls stored in the upper tray 20 are sequentially shot to the gaming board 14.
  • In the mean time, it is enough that the touch sensor mounted to the shooting handle 26 can determine that the shooting handle 26 is grasped. For example, an optical or heat sensor may be adopted.
  • The gaming ball shot is guided in a guide rail 30 provided on the game board 14 and moved to the upper part of the game board 14. After that, the gaming ball turns the advancing direction due to the collisions with the obstacle pins and falls toward to the lower part of the game board 14. Like this, an area which is surrounded by the guide rail 30 and in which the gaming ball can roll is referred to as a game area.
  • At a frontal center of the game board 14 are mounted a first liquid crystal display device 32 as first changeable display means and a second liquid crystal display device 33 as second changeable display means.
  • The first liquid crystal display device 32 comprises a display area 32 a and the second liquid crystal display device 33 comprises a display area 33 a. The identification information is respectively displayed on the display areas 32 a, 33 a. In addition, the identification information consists of special symbols 92, 93 in a special symbol game which will be specifically described later. The identification information is a symbol consisting of numbers, marks, and the like. In this embodiment, the number of ┌0┘˜┌9┘ are used.
  • The ┌changeable display┘ is meant by a concept to be variably displayed and allows a ┌variable display┘ which is actually varied and displayed and a ┌stop display┘ which is actually stopped and displayed. In addition, the ┌changeable display┘ can carry out a ┌derivative display┘ of which the identification information is displayed as a result of a special symbol game. In addition, it is referred to as one time changeable display from after the variable display is started until the derivative display is carried out.
  • In addition, the identification information corresponding to plural symbol rows (3 rows in this embodiment) is changeably displayed on the liquid crystal display device 32, 33. In the mean time, the identification information of the first liquid crystal display device 32 is referred to as first identification information and the identification information of the second liquid crystal display device 33 is referred to as second identification information.
  • When the derivative display of the identification information of the plural rows is carried out in the respective liquid crystal display devices 32, 33 and a combination of the identification information of the plural rows derivatively displayed becomes a specific display mode (for example, a mode which is derivatively displayed under state that any one of ┌0┘ to ┌9┘ is matched in the respective symbol rows), a gaming state is shifted to a big win gaming state (specific gaming state) which is advantageous to the player.
  • In addition, a start memory-number display device 1 as means for displaying a sum total of the start memory information is mounted above the display areas 32 a, 33 a of the liquid crystal display devices 32, 33. The start memory-number display device 1 is provided with reservation lamps 34 a to 34 h. The start memory-number display device 1 will be specifically described later.
  • Further, ordinary symbols 94, 95 of an ordinary symbol game are displayed in right upper part of the display areas 32 a, 33 a of the liquid crystal display devices 32, 33. The ordinary symbol is the information consisting of a numeral or mark, such as ┌O┘, ┌X┘ and the like.
  • In addition to the identification information and the ordinary symbol image, a background image and an effect image are displayed in the liquid crystal display devices 32, 33. In the mean time, in this embodiment, the identification information consists of the plural symbol rows. However, the invention is not limited thereto. For example, the identification information may consist of a one symbol row.
  • Above the liquid crystal display devices 32, 33 are mounted ball passing detectors 54 a, 54 b. When the ball passing detector 54 a detects that a gaming ball passes to a neighborhood thereof, the variable display of the ordinary symbol 94 is started on the display area 32 a. After a predetermined time, the variable display of the ordinary symbol is stopped. Likewise, when the ball passing detector 54 b detects that a gaming ball passes to a neighborhood thereof, the variable display of the ordinary symbol 95 is started on the display area 33 a. After a predetermined time, the variable display of the ordinary symbol is stopped.
  • When the ordinary symbol 94 is stopped in a predetermined symbol pattern, for example ┌O┘, wing members (so-called ordinary electromotive accessories) 48 a provided to both sides of a first start hole 44 a (first start area) are shifted to an opened state from a closed state, so that the gaming ball can easily enter the first start hole 44 a. In addition, when a predetermined time period has elapsed with the wing members 48 a being opened, the wing members 48 a are closed so that the gaming ball cannot easily enter the first start hole 44 a. Likewise, regarding the ordinary symbol 95, wing members 48 b provided to both sides of a second start hole 44 b (second start area) are shifted to an opened state from a closed state, so that the gaming ball can easily enter the second start hole 44 b. In addition, when a predetermined time period has elapsed with the wing members 48 b being opened, the wing members 48 b are closed so that the gaming ball cannot easily enter the second start hole 44 b.
  • In the mean time, in this embodiment, the liquid crystal display devices 32, 33 consisting of a liquid crystal monitor panel are adopted as a member for displaying an image. However, the invention is not limited thereto. For example, it may be provided a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like. In addition, in this embodiment, the liquid crystal display device 32, 33 are mounted at the frontal center of the game board 14 of the pachinko gaming machine 10. However, it may be mounted at any position as long as the player can see it. In addition, in this embodiment, the liquid crystal display devices 32, 33 are separately provided as the first and second changeable display means. However, the invention is not limited thereto. For example, it may be provided an integrated liquid crystal display device. In addition, in this embodiment, the identification information and the ordinary symbols are changeably displayed in the liquid crystal display devices 32, 33. However, the invention is not limited thereto. For example, it may be provided a changeable display device for ordinary symbol separate from the liquid crystal display devices 32, 33. In addition, the liquid crystal display devices 32, 33 are adopted as the first and second changeable display means. However, the invention is not limited thereto. For example, separate modes, i.e., a drum, a belt, a reel and the like may be adopted as the first changeable display means and the second changeable display means.
  • In addition, rolling guide members 59 a, 59 b for guiding the gaming ball into a predetermined direction are also mounted above the liquid crystal display devices 32, 33. Additionally, speakers 46L, 46R are mounted above the game board 14. Furthermore, decoration lamps 36 a, 36 b are mounted at the lower left and right sides of the game board 14. In addition, normal winning holes 56 a˜56 d of the gaming ball are provided below the game board 14.
  • Adjacent to the normal winning holes 56 a˜56 d are mounted shutters 40 a, 40 b capable of being opened and closed with regard to big winning holes 39 a, 39 b. In other words, the big winning holes 39 a, 39 b are provided in the game area. In the mean time, the big winning hole 39 a is referred to as a first big winning hole 39 a, the big winning hole 39 b is referred to as a second big winning hole 39 a, the shutter 40 a is referred to as a first shutter 40 a and the shutter 40 b is referred to as a second shutter 40 b.
  • As described above, when a combination of the first identification information of the first liquid crystal display device 32 is a specific display mode, the gaming state is shifted to a big win gaming state, based on the changeable display of the first identification information, and the first shutter 40 a is driven into an opened state (first state) under which the gaming ball can be easily accepted. In addition, the first big winning hole 39 a is provided with a specific area (not shown) having a first V(count sensor 102 (see FIG. 3) and a normal area (not shown) having a first count sensor 104 (see FIG. 3). The first shutter 40 a is driven into an opened state until the gaming ball passes to the areas by a predetermined number (for example, 10 balls) or a predetermined time period (for example, 30 seconds) elapses. In other words, if any one condition of the winning of the predetermined number of gaming balls and the lapse of the predetermined time period is fulfilled with regard to the first big winning hole 39 a under opened state, the first big winning hole 39 a is forced to be under closed state at which it is difficult to accept the gaming ball. In addition, the first shutter 40 a which is shifted to the closed state (second state) from the opened state is again driven into the opened state, on condition that the gaming ball accepted in the first big winning hole 39 a under opened state passes to the first V(count sensor 102. In other words, the first shutter is again forced to be under opened state from the closed state, on condition that the gaming ball, which is accepted when the first big winning hole 39 a is under opened state, passes to the specific area provided in the first big winning hole 39 a.
  • Likewise, when a combination of the second identification information of the second liquid crystal display device 33 is a specific display mode, the gaming state is shifted to the big win gaming state, based on the changeable display of the second identification information, and the second shutter 40 b is driven into the opened state (first state) under which the gaming ball can be easily accepted. In addition, the second big winning hole 39 b is provided with a specific area (not shown) having a second V(count sensor 103 (see FIG. 3) and a normal area (not shown) having a second count sensor 105 (see FIG. 3). The second shutter 40 b is driven into the opened state until the gaming ball passes to the areas by a predetermined number (for example, 10 balls) or a predetermined time period (for example, 30 seconds) elapses. In other words, if any one condition of the winning of the predetermined number of gaming balls and the lapse of the predetermined time period is fulfilled with regard to the second big winning hole 39 b under opened state, the second big winning hole 39 b is forced to be under closed state at which it is difficult to accept the gaming ball. In addition, the second shutter 40 b which is shifted to the closed state (second state) from the opened state is again driven into the opened state, on condition that the gaming ball accepted in the second big winning hole 39 b under opened state passes to the second V(count sensor 103. In other words, the second shutter is again forced to be under opened state from the closed state, on condition that the gaming ball, which is accepted when the second big winning hole 39 b is under opened state, passes to the specific area provided in the second big winning hole 39 b. In the mean time, in this embodiment, the big win gaming state corresponding to the first identification information of the first liquid crystal display device 32 and the big win gaming state corresponding to the second identification information of the second liquid crystal display device 33 are not executed at the same time.
  • In addition, a first start hole 44 a having a first start winning ball sensor 116 (see FIG. 3) is provided below the liquid crystal display device 32. When a winning of the gaming ball is made in the first start hole 44 a, a special symbol game of the first liquid crystal display device 32 is started and it is shifted to a variable display state at which the first identification information of the plural rows is variably displayed. In this embodiment, a first predetermined changeable display start condition includes a main condition that a winning of the gaming ball is made in the first start hole 44 a. In addition, it includes a condition that the first identification information is derivatively displayed. In other words, the identification information is changeably displayed whenever the first predetermined changeable display start condition is fulfilled.
  • Likewise, a second start hole 44 b having a second start winning ball sensor 117 (see FIG. 3) is provided below the liquid crystal display device 33. When a winning of the gaming ball is made in the second start hole 44 b, a special symbol game of the second liquid crystal display device 33 is started and it is shifted to a variable display state at which the second identification information of the plural rows is variably displayed. In this embodiment, a second predetermined changeable display start condition includes a main condition that a winning of the gaming ball is made in the second start hole 44 b. In addition, it includes a condition that the second identification information is derivatively displayed. In other words, the identification information is changeably displayed whenever the second predetermined variable display start condition is fulfilled.
  • In the mean time, in this embodiment, the first predetermined changeable display start condition is such that a winning of the gaming ball is made in the first start hole 44 a, and the second predetermined changeable display start condition is such that a winning of the gaming ball is made in the second start hole 44 b. However, the invention is not limited thereto. For example, a separate mode may be also possible as long as the first and second predetermined changeable display start conditions are independent of each other.
  • In addition, in the special symbol game of the first liquid crystal display device 32, on condition that a winning of the gaming ball is made in the start hole 44 a during the variable display of the first identification information (first predetermined changeable display reservation condition), it is reserved the execution (start) of the changeable display of the first identification information relating to the winning of the gaming ball regarding the corresponding start hole 44 a. When the first predetermined changeable display reservation condition is fulfilled, it is reserved the execution (start) of the changeable display of the first identification information until a predetermined changeable display start condition is fulfilled, for example until the first identification information being variably displayed is derivatively displayed. When the first identification information is derivatively displayed under state that it is reserved the execution of the changeable display of the first identification information, it is started the execution of the changeable display of the first identification information, which is reserved. In addition, the execution of the changeable display of the first identification information, which is carried out when the first identification information is derivatively displayed, is carried out by one time-execution. For example, when the first identification information is derivatively displayed under state that it is reserved three time-executions of the changeable display of the first identification information, only one time-execution of the changeable display of the first identification information reserved is carried out and the other two-time executions are reserved.
  • In addition, in the special symbol game of the second liquid crystal display device 33, on condition that a winning ball of a gaming ball is made in the start hole 44 b during the variable display of the second identification information (second predetermined changeable display reservation condition), it is reserved the execution (start) of the changeable display of the second identification information relating to the winning of the gaming ball regarding the corresponding start hole 44 b. When the second predetermined changeable display reservation condition is fulfilled, it is reserved the execution (start) of the changeable display of the second identification information until a predetermined changeable display start condition is fulfilled, for example until the second identification information being variably displayed is derivatively displayed. When the second identification information is derivatively displayed under state that it is reserved the execution of the changeable display of the second identification information, it is started the execution of the changeable display of the second identification information, which is reserved. In addition, the execution of the changeable display of the second identification information, which is carried out when the second identification information is derivatively displayed, is carried out by one time-execution. For example, when the second identification information is derivatively displayed under state that it is reserved three time-executions of the changeable display of the second identification information, only one time-execution of the changeable display of the second identification information reserved is carried out and the other two-time executions are reserved.
  • When it is reserved the execution of the changeable display of the first identification information relating to the winning of the gaming ball regarding the start hole 44 a or the execution of the changeable display of the second identification information relating to the winning of the gaming ball regarding the start hole 44 b, the start memory information is memorized, with a predetermined number (for example, 4) being set as the upper limit thereof, in a main RAM 70 (see FIG. 4) so that the changeable display of the identification information can be executed later. By memorizing the start memory information, it is reserved the changeable display of the identification information relating to the winning of the gaming ball with regard to the start hole and at the same time it is memorized the information for determining a result of the changeable display of the identification information.
  • In the mean time, the start memory information, which is recorded in the main RAM 70 when it is reserved the execution of the changeable display of the first identification information relating to the winning of the gaming ball regarding the start hole 44 a, is referred to as the first start memory information. The start memory information, which is recorded in the main RAM 70 when it is reserved the execution of the changeable display of the second identification information relating to the winning of the gaming ball regarding the start hole 44 b, is referred to as the second start memory information.
  • In general, the number of these start memory information (so-called ┌start memory-number┘, i.e., the number of executions of the changeable display of the identification information reserved is displayed by the lighting-up (light emission) and the lights-out (extinction) of reservation lamps 34 a˜34 h provided to the start memory-number display device 1.
  • In addition, when a winning of the gaming ball is made or the gaming ball passes to the specific and normal areas of the start holes 44 a, 44 b, the normal winning holes 56 a-56 d and the big winning holes 39 a, 39 b, the preset number of gaming balls is paid out to the upper tray 20 or lower tray 22 depending on the types of the respective winning holes.
  • ┌Start Memory-Number Display Device┘
  • An enlarged view of the start memory-number display device 1 is shown in FIG. 2 so as to display the start memory-number of the special symbol game.
  • The start memory-number display device 1 as means for displaying the sum total of the start memory information is provided with the reservation lamps 34 a to 34 h as a display object (light emitter). Each of the reservation lamps 34 a to 34 h consists of one LED (light emitting diode) lamp. In other words, the reservation lamps 34 a to 34 h consist of eight same-type LED lamps, and the emitted light color thereof is unified into a red color.
  • When the winning of a gaming ball is made in the start hole 44 a and thus the first start memory-number is increased by one during the variable display of the first identification information in the special symbol game of the first liquid crystal display device 32 (i.e., when the first start memory information for determining a result of the changeable display of the first identification information is memorized in the main RAM 70) or when the winning of a gaming ball is made in the start hole 44 b and thus the second start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33 (i.e., when the first start memory information for determining a result of the changeable display of the second identification information is memorized in the main RAM 70), the reservation lamps 34 a to 34 h are turned on one by one from the left side to the right side. In other words, under state that the reservation lamp 34 a located at the leftmost is not turned on (all the reservation lamps 34 a to 34 h are not turned on), when the winning of a gaming ball is made in the start hole 44 a and thus the first start memory-number is increased by one during the variable display of the first identification information in the special symbol game of the first liquid crystal display device 32 or when the winning of a gaming ball is made in the start hole 44 b and thus the second start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33, the reservation lamp 34 a is turned on for the first time, then reservation lamp 34 b and the reservation lamp 34 c are sequentially turned on and then the reservation lamp 34 h is turned on for the last time.
  • In addition, the reservation lamps 34 a to 34 h display the sum total (so-called ┌the sum total of the first and second start memory information┘) of the number of executions of the changeable display of the first identification information (so-called ┌first start memory-number┘) reserved and the number of executions of the changeable display of the second identification information (so-called ┌second start memory-number┘) reserved through the lighting-up or lights-out. For example, when one-time execution of the changeable display of the first identification information is reserved and the execution of the changeable display of the second identification information is not reserved, the reservation lamp 34 a is turned on and the reservation lamps 34 b˜34 h are turned off. When one-time execution of the changeable display of the first identification information is reserved and one-time execution of the changeable display of the second identification information is reserved, the reservation lamps 34 a, 34 b are turned on and the reservation lamps 34 c˜34 h are turned off. When three-time executions of the changeable display of the first identification information are reserved and three-time executions of the changeable display of the second identification information are reserved, the reservation lamps 34 a˜34 f are turned on and the reservation lamps 34 g, 34 h are turned off, as shown in FIG. 2. When four-time executions of the changeable display of the first identification information are reserved and reserved four-time executions of the changeable display of the second identification information, all the reservation lamps 34 a˜34 h are turned on.
  • In the mean time, as described above, the reservation lamps 34 a˜34 h consist of the same-type LED lamps unified into one emitting color (i.e., red color). Accordingly, if the player does not check the moment when a winning of the gaming is made in the start hole 44 a or start hole 44 b, the player may not perceive whether the turned on reservation lamp is a reservation lamp which is turned on due to the winning of the gaming ball in the start hole 44 a under state that it is reserved the execution of the changeable display of the first identification information or a reservation lamp which is turned on due to the winning of the gaming ball in the start hole 44 b under state that it is reserved the execution of the changeable display of the second identification information.
  • Like this, since the number of executions of the changeable display of the first and second identification information reserved is displayed by the same-type LED lamps unified into a red color (predetermined display mode), even though the first or second start memory information is recorded up to the predetermined number of upper limit thereof, the player cannot distinguish that the start memory information recorded up to the predetermined number of upper limit is the first or second start memory information. Accordingly, the player continues to play the game without the use stop, so that the rate of operation of the gaming machine can be prevented from being decreased.
  • In addition, the upper limit is respectively set with regard to the number of executions of the changeable display of the first and second identification information. In this embodiment, the changeable display of the identification information is reserved under state that 4 times and 8 times are respectively set as the upper limits of the number of executions of the changeable display of the first and second identification information. For example, when a winning of the gaming ball is made in the start hole 44 a under state that it is reserved the three-time executions of the changeable display of the first identification information, it is reserved the fourth execution of the changeable display of the first identification information. When a winning of the gaming ball is made in the start hole 44 a under state that it is reserved the fourth-time executions of the changeable display of the first identification information, it is not reserved the fifth execution of the changeable display of the first identification information but maintained the state that the fourth-time executions of the changeable display of the first identification information are reserved.
  • In the mean time, in this embodiment, the changeable display of the identification information is reserved under state that 4 times are respectively set as the upper limits of the number of executions of the changeable display of the first and second identification information. However, the invention is not limited thereto and a separate mode may be possible. For example, the changeable display of the identification information may be reserved under state that one time and plural times are respectively set as the upper limits of the number of executions of the changeable display of the first and second identification information. Alternatively, the executions of the changeable display of both the first and second identification information may be reserved without defining the upper limits thereof. In addition, the execution of the changeable display of the one identification information may be reserved without defining the predetermined number of upper limits of both the identification information. In addition, the changeable display of only the one identification information may be reserved without defining the upper limit thereof. Further, the changeable display of both the identification information may not be reserved.
  • ┌Electric Structure of the Gaming Machine┘
  • FIG. 3 is a block diagram showing a control circuit provided to a pachinko gaming machine 10 according to an embodiment of the invention.
  • A main control circuit 60 as game control means is provided with a main CPU 66 (control means), a main ROM (Read Only Memory) 68, a main RAM (readable and writable memory) 70 and the like, as shown in FIG. 3. The main control circuit 60 controls a game progress.
  • To the main CPU 66 is connected the main ROM 68, the main RAM 70 and the like. The main CPU 66 has a function of executing various processes in accordance with a program memorized in the main ROM 68. Like this, the main CPU 66 serves as various means which will be described later.
  • The main ROM 68 memorizes a program for controlling the gaming machine 10 through the main CPU 66. In addition, the main ROM 68 memorizes various tables such as a big win determining table which is referred to determine a big win by a random number lottery and an effect condition selecting table which is referred to select an effect. The specific tables will be described later in detail.
  • In the mean time, in this embodiment, the main ROM 68 is used as a medium for memorizing the program, the tables and the like. However, the invention is not limited thereto. For example, another mode may be possible as long as it can be read out by a computer having control means. In addition, it may be recorded to a memory medium such as hard disk drive, CD-ROM, DVD-ROM, ROM cartridge and the like. Further, the programs may be downloaded and recorded to the main RAM 70 after the power is inputted, rather than being recorded in advance. In addition, each of the programs may be recorded to separate memory media. In addition, in this embodiment, the main CPU 66, the main ROM 68 and the main RAM 70 are respectively mounted. However, it may be used a one-chip micro computer having integrated them.
  • The main RAM 70 has a function of memorizing various flags or variables as a temporary memory area. The data memorized in the main RAM 70 is as follows.
  • In the main RAM 70, it is located output-related variables in which there exist a special symbol control state flag (including a first special symbol control state flag and a second special symbol control state flag), an ordinary symbol control state flag (including a first ordinary symbol control state flag and a second special symbol control state flag), a specific area passing flag, a random number counter for determining a big win, a random number counter for determining a big win symbol, a random number counter for determining a losing symbol, a random number counter for selecting an effect condition, a counter for counting the number of cases where a big winning hole is opened, a big winning hole-winning counter, a counter for counting a start memory-number, a waiting time timer, a big winning hole-opening time timer, data representing a start memory-number of a special symbol game (including the data representing a first start memory-number and the data representing a second start memory-number), data representing a start memory-number in an ordinary symbol game, and the like. These flags, counters and the like are located every two types, correspondingly to a first control system of the first liquid crystal display device 32 and a second control system of the second liquid crystal display device 33. In addition, in the main RAM 70, it is located the data, variables and the like for supplying a command to a sub-control circuit 200.
  • The special symbol control state flag represents a control state of a special symbol game. The ordinary symbol control state flag represents a control state of an ordinary symbol game. The specific area passing flag is provided to determine whether the gaming ball has passed to a specific area.
  • The random number counter for determining a big win is provided to determine whether a special symbol game is determined or not. The random number counter for determining a big win symbol is provided to determine the identification information which is derivatively displayed when it is determined that a winning of the special symbol game is made. The random number counter for determining a losing symbol is provided to determine the identification information which is derivatively displayed when it is determined that a winning of the special symbol game is not made. The random number counter for selecting an effect condition is provided to determine a variable display pattern of the identification information. These counters are sequentially memory-updated by the main CPU 66 so that they are increased by ┌1┘, and the various functions of the main CPU 66 are carried out by sampling random numbers from the respective counters at a predetermined timing. In the mean time, in this embodiment, the counters are provided and memory-updated by the main CPU 66 so that they are increased by ┌1┘ in accordance with a program. However, the invention is not limited thereto. For example, a separate random number generator may be provided. In addition, it may be provided a random counter for determining whether a ready-to-win is made or not, although it is the losing.
  • The waiting time timer is provided to synchronize processes which are carried out in the main control circuit 60 and the sub-control circuit 200. In addition, the big winning hole-opening time timer is provided to measure a time period during which the shutters 40 a, 40 b are driven and the big winning holes 39 a, 39 b are opened. In the mean time, in this embodiment, the timers are memory-updated so that the timers are subtracted by a predetermined period in the predetermined period in the main RAM 70. However, the invention is not limited thereto. For example, the CPU itself may have the timers.
  • The counter for counting the number of cases where a big winning hole is opened represents the number of cases (so-called ┌round number┘) where the big winning holes 39 a, 39 b are opened under big win gaming state. In addition, the big winning hole-winning counter represents the number of gaming balls which have been accepted in the big winning hole 39 during a round 1 and have passed to the V(count sensor 102 or the count sensor 104. In addition, when a winning of the gaming ball is made in the start holes 44 a, 44 b but a variable display of the identification information cannot be carried out, the corresponding variable display is reserved. The data representing a start memory-number represents the number of the variable displays of the identification information reserved (which includes the first start memory-number and the second start memory-number).
  • In addition, a first special symbol memory area, a second special symbol memory area, a first ordinary symbol memory area and a second ordinary symbol memory area are located and memorized in the main RAM 70.
  • In the first special symbol memory area are memorized a random number value for determining a big win corresponding to a first variable display of the special symbol game of the first liquid crystal display device 32, a random number value for a big win symbol, clear data, etc. The first special symbol memory area includes a first special symbol memory area (0) to a first special symbol memory area (4). The first special symbol memory area (0) memorizes the data corresponding to the changeable display which is currently carried out. In addition, the first special symbol memory area (1) to the first special symbol memory area (4) memorize the data (the first start memory information) corresponding to a changeable display which is carried out after the changeable display being currently carried out is ended. In other words, when all the data of the first special symbol memory area (0) to the first special symbol memory area (4) are the clear data, it is not carried out the current changeable display and the reservation for carrying out the changeable display. In addition, when it is ended the changeable display of the current identification information, the respective data of the first special symbol memory area (1) to the first special symbol memory area (4) is shifted to the first special symbol memory area (0) to the first special symbol memory area (3) and the clear data is memorized in the first special symbol memory area (4). As a consequence, the first special symbol memory area is updated.
  • In the mean time, the second special symbol memory area also includes a second special symbol memory area (0) to a second special symbol memory area (4), like the first special symbol memory area. In addition, the second special symbol memory area (1) and the second special symbol memory area (4) memorize the data (the second start memory information) corresponding to a changeable display which is carried out after the changeable display being currently carried out is ended. In addition, like the first special symbol memory area, it is carried out the update control of the second special symbol memory area. In the mean time, in this embodiment, the main RAM 70 is an example of the first start memory means and the second start memory means.
  • In addition, like the first special symbol memory area, the first ordinary symbol memory area and the second ordinary symbol memory area include a first ordinary symbol memory area (0) to a first ordinary symbol memory area (4), and a second ordinary symbol memory area (0) to a second ordinary symbol memory area (4). In addition, like the special symbol memory areas, it is carried out the update controls of the first and second ordinary symbol memory areas.
  • In the mean time, in this embodiment, the main RAM 70 is adopted as the temporary memory area of the main CPU 66. However, the invention is not limited thereto. For example, any medium may be adopted as long as it is a readable and writable memory medium.
  • In addition, the main control circuit 60 is provided with an initial reset circuit 64 for generating a reset signal when the power is inputted, a command output port 72 for supplying a command to the sub-control circuit 200 and an I/O port 74 for transmitting and receiving a signal between various devices. In addition, the initial reset circuit 64, the command output port 72 and the I/O port 74 are connected to the main CPU 66.
  • In addition, the main control circuit 60 is connected with the various devices via the I/O port 74. For example, as shown in FIG. 3, the first V(count sensor 102, the second V(count sensor 103, the first count sensor 104, the second count sensor 105, normal winning ball sensors 106, 108, 110, 112, a first passing ball sensor 114, a second passing ball sensor 115, the first start winning ball sensor 116, the second start winning ball sensor 117, a first ordinary electromotive accessory solenoid 118, a second ordinary electromotive accessory solenoid 119, a first big winning hole solenoid 120, a second big winning hole solenoid 121, a first seesaw solenoid 122, a second seesaw solenoid 123 and a backup clear switch 124 are connected to the main control circuit 60.
  • The first V(count sensor 102 is provided to a specific area of the first big winning hole 39 a. When the gaming ball passes to the specific area of the first big winning hole 39 a, the first V(count sensor 102 supplies a predetermined detection signal to the main control circuit 60.
  • Likewise, the second V(count sensor 103 is provided to a specific area of the second big winning hole 39 b. When the gaming ball passes to the specific area of the second big winning hole 39 b, the second V(count sensor 103 supplies a predetermined detection signal to the main control circuit 60.
  • The first count sensor 104 is provided to a normal area different from the specific area of the first big winning hole 39 a. When the gaming ball passes to the normal area of the first big winning hole 39 a, the first count sensor 104 supplies a predetermined detection signal to the main control circuit 60.
  • Likewise, the second count sensor 105 is provided to a normal area different from the specific area of the second big winning hole 39 b. When the gaming ball passes to the normal area of the second big winning hole 39 b, the second count sensor 105 supplies a predetermined detection signal to the main control circuit 60.
  • The normal winning ball sensors 106, 108, 110, 112 are provided to the normal winning holes 56 a˜56 d. When the gaming ball passes to the respective normal winning holes 56 a˜56 d, the normal winning ball sensors 106, 108, 110, 112 supply a predetermined detection signal to the main control circuit 60.
  • The first passing ball sensor 114 is provided to the ball passing detector 54 a. When the gaming ball passes to the ball passing detector 54 a, the first passing ball sensor 114 supplies a predetermined detection signal to the main control circuit 60.
  • Likewise, the second passing ball sensor 115 is provided to the ball passing detector 54 b. When the gaming ball passes to the ball passing detector 54 b, the second passing ball sensor 115 supplies a predetermined detection signal to the main control circuit 60.
  • The first start winning ball sensor 116 is provided to the first start hole 44 a. When a winning of the gaming ball is made in the first start hole 44 a, the first start winning ball sensor 116 supplies a predetermined detection signal to the main control circuit 60.
  • Likewise, the second start winning ball sensor 117 is provided to the second start hole 44 b. When a winning of the gaming ball is made in the second start hole 44 b, the second start winning ball sensor 117 supplies a predetermined detection signal to the main control circuit 60.
  • The first ordinary electromotive accessory solenoid 118 is connected to the wing member 48 a through a link member (not shown) and opens or closes the wing member 48 a depending on a driving signal supplied from the main CPU 66.
  • Likewise, the second ordinary electromotive accessory solenoid 119 is connected to the wing member 48 b through a link member (not shown) and opens or closes the wing member 48 b depending on a driving signal supplied from the main CPU 66.
  • The first big winning hole solenoid 120 is connected to the first shutter 40 a shown in FIG. 1 and drives the first shutter 40 a depending on the driving signal supplied from the main CPU 66 to open or close the first big winning hole 39 a.
  • Likewise, the second big winning hole solenoid 121 is connected to the second shutter 40 b shown in FIG. 1 and drives the second shutter 40 b depending on the driving signal supplied from the main CPU 66 to open or close the second big winning hole 39 b.
  • The first seesaw solenoid 122 of a tubular shape is connected to a seesaw mounted in the first shutter 40 a and displaces the seesaw depending on a driving signal supplied from the main CPU 66 to change an inclined degree of the seesaw. As the seesaw is inclined, the gaming ball can easily pass to the specific area or normal area.
  • Likewise, the second seesaw solenoid 123 of a tubular shape is connected to a seesaw mounted in the second shutter 40 b and displaces the seesaw depending on a driving signal supplied from the main CPU 66 to change an inclined degree of the seesaw. As the seesaw is inclined, the gaming ball can easily pass to the specific area or normal area.
  • The backup clear switch 124 is mounted in the pachinko gaming machine 10 and has a function of clearing the backup data in accordance with an operation of a manager in a game arcade when the power is cut off.
  • In addition, the main control circuit 60 is connected with a payout(shooting control circuit 126. The payout(shooting control circuit 126 is connected with a payout device 128 for paying out the gaming ball, a shooting device 130 for shooting the gaming ball and a card unit 150. Specifically, the payout(shooting control circuit 126 is provided with at least a CPU (not shown) for controlling the payout(shooting control circuit 126, a ROM (not shown) for memorizing a program enabling the CPU to execute a process and a RAM (not shown) which is a work area of the CPU.
  • The payout(shooting control circuit 126 receives a ball award control command supplied from the main control circuit 60 and a ball-lending control signal supplied from the card unit 150 in accordance with an operation of a ball-rending operating panel 125 and transmits a predetermined signal to the payout device 128 to pay out the gaming ball. In addition, the payout(shooting control circuit 126 supplies a shooting signal to the shooting device 130 to shoot the gaming ball. In the mean time, the payout device 128 is adopted as an example of payout means for paying out a game medium when the shot game medium passes to a predetermined area. In addition, the payout(shooting control circuit 126 is adopted as an example of payout control means for controlling the payout of the payout means.
  • In addition, the shooting device 130 is provided with a device for shooting a gaming ball, such as shooting motor, touch sensor and the like. When the player grasps the shooting handle 26 and rotates it in a clockwise direction, the power is supplied to the shooting motor in accordance with the rotation angle, so that the gaming balls stored in the upper tray 20 are sequentially shot into a game area by the shooting motor. In the mean time, the shooting device 130 is adopted as an example of shooting means for shooting a game medium in accordance with the operation of the player. In addition, the payout(shooting control circuit 126 is adopted as an example of shooting control means for controlling the driving of the shooting means.
  • In addition, the command output port 72 is connected to the sub-control circuit 200. The sub-control circuit 200 controls the image display of the first and second liquid crystal display devices 32, 33, the sound outputted from the speaker 46 (46 a, 46 b in FIG. 1) and the lamp 132 including the decoration lamp 36 a, 36 b.
  • In the mean time, in this embodiment, the command is supplied to the sub-control circuit 200 from the main control circuit 60. In other words, the command cannot be supplied to the main control circuit 60 from the sub-control circuit 200. However, the invention is not limited thereto. For example, a signal may be supplied to the main control circuit 60 from the sub-control circuit 200.
  • The sub-control circuit 200 as the effect control means comprises a sub-CPU 206 as first changeable display control means and second changeable display control means, a program ROM 208 as the memory means, a work RAM 210, a first image control circuit 250 for controlling a display of the first liquid crystal display device 32, a second image control circuit 252 for controlling a display of the second liquid crystal display device 33, a sound control circuit 230 for controlling the sound outputted from the speaker 46 and a lamp control circuit 240 for controlling the lamp 132 including the reservation lamps 34 a˜34 h and the decoration lamps 36 a, 36 b. The sub-control circuit 200 carries out an effect relating to the game progress in accordance with an instruction from the main control circuit 60.
  • The sub-CPU 206 is connected with the program ROM 208 and the work RAM 210. The sub-CPU 206 has a function of carrying out the various processes in accordance with the program memorized in the program ROM 208. In particular, the sub-CPU 206 controls the sub-control circuit 200 in accordance with the various commands supplied from the main control circuit 60. The sub-CPU 206 serves as the various means which will be described later.
  • The program ROM 208 memorizes a program for controlling a game effect of the pachinko gaming machine 10 through the sub-CPU 206 and the various tables for determining the effects. The program will be specifically described later.
  • In the mean time, in this embodiment, the program ROM 208 is adopted as the memory means for memorizing the program, the tables and the like. However, the invention is not limited thereto. For example, another mode may be adopted as long as it is a medium which can be read out by a computer having the control means. In addition, it may be recorded in a memory medium such as hard disk drive, CD-ROM, DVD-ROM, ROM cartridge and the like. Further, the main ROM 68 may be adopted as the memory means. In addition, the programs may be downloaded and recorded to the work RAM 210 after the power is inputted, rather than being recorded in advance. In addition, each of the programs may be recorded to separate memory media.
  • In addition, in this embodiment, the main control circuit 60 including the main CPU 66 and the main ROM 68 and the sub-control circuit 200 including the sub-CPU 206 and the program ROM 208 are separately provided. However, the invention is not limited thereto. For example, it may be provided only the main control circuit 60 including the main CPU 66 and the main ROM 68. In this case, the program memorized in the program ROM 208 may be memorized in the main ROM 68 and executed by the main CPU 66. It is needless to say that it may be provided only the sub-control circuit 200 including the sub-CPU 206 and the program ROM 208. In this case, the program memorized in the main ROM 68 may be memorized in the program ROM 208 and executed by the sub-CPU 206.
  • The work RAM 210 has a function of memorizing various flags or variables as a temporary memory area. For example, the various variables such as effect display selection random number counter for selecting an effect pattern and the like are located in the work RAM.
  • In the mean time, in this embodiment, the work RAM 210 is adopted as the temporary memory area of the sub-CPU 206. However, the invention is not limited thereto and any readable and writable memory medium may be provided.
  • The first image control circuit 250 as the first changeable display control means comprises an image data processor (not shown), an image data ROM (not shown) for memorizing the various image data, and the like. The first image control circuit 250 reads out the various image data such as identification information image data representing the identification information, background image data, effect image data and ordinary symbol image data representing the ordinary symbol from the image data ROM and generates the image data to be displayed on the first liquid crystal display device 32 in accordance with the image display command supplied from the sub-CPU 206. The first image control circuit 250 converts the generated image data into an image signal and supplies the image signal to the first liquid crystal display device 32 at a predetermined timing, thereby displaying an image on the first liquid crystal display device 32. In addition, the second image control circuit 252 as the second variable display control means carries out the same processes with regard to the second liquid crystal display device 33.
  • In addition, the sound control circuit 230 comprises a sound source IC (not shown) for controlling the sound and a sound data ROM (not shown) for memorizing the various sound data. The sound control circuit 230 selects one sound data from a plurality of sound data memorized in the sound data ROM in accordance with a sound generating command supplied from the sub-CPU 206. In addition, the sound control circuit 230 reads out the selected sound data from the sound data ROM, converts the sound data into a predetermined sound signal, amplifies the sound signal and then generates the sound from the speaker 46.
  • The lamp control circuit 240 comprises a drive circuit (not shown) for supplying a lamp control signal and a decoration data ROM (not shown) in which a plurality of lamp decoration patterns are memorized. The lamp control circuit 240 controls the emission of the lamp 132, based on the command supplied from the sub-CPU 206.
  • ┌Descriptions of Display Screen┘
  • It is described a display screen relating to a special symbol game which is carried out through the above structure, with reference to FIG. 4A to 4D.
  • ┌Descriptions of Special Symbol Game┘
  • As shown in FIG. 4A, the plural rows of identification information (a special symbol 92 of a special symbol game) are derivatively displayed on the display area 32 a of the first liquid crystal display device 32. In addition, the plural rows of identification information (a special symbol 93 of a special symbol game) are also derivatively displayed on the display area 33 a of the second liquid crystal display device 33. In this case, when the first changeable display start condition is fulfilled, the changeable display of the first identification information is carried out, as shown in FIG. 4B. In the mean time, when the second changeable display start condition, which is independent of the first variable display start condition, is not fulfilled, the changeable display of the second identification information is not carried out, as shown in FIG. 4B. In addition, in case that the variable display of the identification information is started, the identification information of the plural rows variably displayed is derivatively displayed in a predetermined order, the first stop row (for example, left row) and the second stop row (for example, right row) are stopped as shown in FIG. 4C and the first identification information stopped on these stop rows becomes a predetermined combination, the changeable display of the first identification information becomes a ready-to-win. In addition, on condition that the third stop row (for example, center row) is stopped and the first identification information of the plural rows derivatively displayed becomes a specific display mode (for example, a mode in which three same symbols are arranged), as shown in FIG. 4D, the gaming state is shifted to a big win gaming state. Likewise, on condition that the second identification information becomes a predetermined combination, the gaming state is shifted to a big win gaming state.
  • ┌Operations of the Gaming Machine┘
  • Hereinafter, it is described processes which are carried out in the pachinko gaming machine 10, with reference to FIGS. 5 to 7 and 9 to 13. In addition, it is also described a state shift of a special symbol control process (see FIG. 7) which is carried out in the pachinko gaming machine 10, with reference to FIG. 8.
  • ┌Main Process┘
  • First, as shown in FIG. 5, the main CPU 66 carries out an initialization process such as RAM access permission, backup return process, initialization of a work area and the like (step S11). Although it will be specifically described with reference to FIG. 7, the main CPU 66 carries out a first special symbol control process relating to a progress of a special symbol game of the first liquid crystal display device 32 and the first identification information to be displayed on the first liquid crystal display device 32 (step S15). Then, the main CPU 66 carries out a second special symbol control process relating to a progress of a special symbol game of the second liquid crystal display device 33 and the second identification information to be displayed on the second liquid crystal display device 33 (step S16), like the first special symbol control process. Then, the main CPU 66 carries out a first ordinary symbol control process relating to the progress of an ordinary symbol game of the first liquid crystal display device 32 and an ordinary symbol to be displayed on the first liquid crystal display device 32 (step S17). In this process, the main CPU 66 carries out a win determination of the ordinary symbol game and the control for driving the wing member 48 a into an opened/closed state, based on the first ordinary symbol control state flag. Like the first ordinary symbol control process, the main CPU 66 carries out a second ordinary symbol control process relating to a progress of an ordinary symbol game of the second liquid crystal display device 33 and an ordinary symbol to be displayed on the second liquid crystal display device 33 (step S18). In this process, the main CPU 66 carries out a win determination of the ordinary symbol game and the control for driving the wing member 48 b into an opened/closed state, based on the second ordinary symbol control state flag. Like this, in the main process, after the initialization process in the step S11 is ended, the processes in the steps S15 to S18 are repetitively repeated.
  • ┌System Timer Intervention Process┘
  • In addition, the main CPU 66 may interrupt the main process to carry out a system timer intervention process even during the main process. The main CPU 66 carries out a following system timer intervention process in accordance with a clock pulse generated from a reset clock pulse generating circuit 62 every predetermined period (for example, 2 ms). In the followings, it is described the system timer intervention process with reference to FIG. 6.
  • First, as shown in FIG. 6, the main CPU 66 carries out a random number updating process so as to increase each count value of the random number counter for determining a big win and the random number counter for determining a big win symbol by ┌1┘ (step S42). Although it will be specifically described with reference to FIG. 10, the main CPU 66 carries out an input detection process for detecting a winning or passing of the gaming ball to the start holes 44 a, 44 b, the ball passing detectors 54 a, 54 b and the normal winning holes 56 a˜56 d (step S43). In this process, the main CPU 66 memorizes the data in a predetermined area of the main RAM 70, which data representing that the gaming ball is paid out (awarded) on condition that a winning of the gaming ball is made in the various winning holes. Then, the main CPU 66 updates the various timers, such as waiting time timer for synchronizing the main control circuit 60 and the sub-control circuit 200 and big winning hole-opening time timer for measuring an opening time period of the big winning holes 39 a, 39 b which are opened when there occurs a big win (step S44). Then, the main CPU 66 carries out an output process for supplying a signal for carrying out a drive control based on the various variables to the solenoid and the motor (step S46). When this process is over, the main CPU 66 proceeds to a step S47.
  • In the step S47, the main CPU 66 outputs a command. In this process, the main CPU 66 supplies the various commands to the sub-control circuit 200. These commands includes, for example a demo display command, a derivative symbol indicating command representing a type of the identification information (including the first and second identification information) which is derivatively displayed on the left, center and right rows, and a variable display indicating command representing a variable display pattern of the identification information (including the first and second identification information). When this process is over, the main CPU 66 proceeds to a step S49.
  • In the process of the step S49, the main CPU 66 carries out a payout process to transmit to the payout (shooting control circuit 126 a ball award control command for instructing the payout device 128 to award the ball. In addition, the main CPU 66 supplies to the payout (shooting control circuit 126 a ball award control command for paying out the predetermined number of award balls in accordance with the winning of the gaming ball in the various winning holes. When this process is over, the main CPU 66 ends this sub-routine, returns to the address before the intervention occurs and executes the main process.
  • ┌First Special Symbol Control Process┘
  • In the followings, it is described the sub-routine which is carried out in the step S15 of FIG. 5, with reference to FIG. 7. In the mean time, in FIG. 7, the values shown in the side of steps S72 to S80 represent the first special symbol control state flags corresponding to these steps. In accordance with the value of the first special symbol control state flag, one step corresponding to the value is carried out and a special symbol game is progressed. In addition, the same process is carried out with regard to the second special symbol control process which is carried out in the step S16 of FIG. 5. Accordingly, the descriptions thereof are omitted.
  • First, the main CPU 66 loads the first special symbol control state flag (step S71), as shown in FIG. 7. In this process, the main CPU 66 reads out the first special symbol control state flag. When this process is over, the main CPU 66 proceeds to a step S72.
  • In the mean time, in steps S72 to S80, the main CPU 66 determines whether or not to carry out the various processes in the respective steps on the basis of the value of the first special symbol control state flag, as described below. The first special symbol control state flag represents a gaming state of the special symbol game of the first liquid crystal display device 32 and enables one of the processes in the steps S72 to S80 to be carried out. In addition to this, the main CPU 66 carries out the processes in the respective steps at a predetermined timing which is determined in accordance with the waiting time timer set with regard to the respective steps. In the mean time, the main CPU 66 ends the process without carrying out the respective steps before the predetermined timing is reached and executes the other sub-routine. Of course, the main CPU 66 also carries out the system timer intervention process in a predetermined period.
  • In the step S72, the main CPU 66 carries out a first special symbol memory checking process. Although the detailed descriptions will be provided below with reference to FIG. 9, the main CPU 66 checks the first start memory-number when the first special symbol control state flag is a value (00) representing a special symbol memory check. When there is the first start memory-number, the main CPU 66 carries out the big win determination, and determines the derivative identification information, the variable pattern of the identification information and the like. In addition, the main CPU 66 sets a value (01) representing a special symbol variable time management to the first special symbol control state flag and sets the variable time corresponding to the variable pattern determined in this process to the waiting time timer. In other words, the main CPU 66 carries out the setting so that the process of the step S73 is carried out after the variable time corresponding to the variable pattern determined in this process elapses. In the mean time, when there is no the first start memory-number, a demo screen is displayed. When this process is over, the main CPU 66 proceeds to a step S73.
  • In the step S73, the main CPU 66 carries out a first special symbol variable time managing process. In this process, in case that the first special symbol control state flag is the value (01) representing a special symbol variable time management and the variable time elapses, the main CPU 66 sets a value (02) representing a special symbol display time management to the first special symbol control state flag and sets the waiting time after a decision (for example, 1 second) to the waiting time timer. In other words, the main CPU 66 carries out the setting so that the process of the step S74 is carried out after the waiting time after a decision elapses. When this process is over, the main CPU 66 proceeds to a step S74.
  • In the step S74, the main CPU 66 carries out a first special symbol display time managing process. In this process, in case that the first special symbol control state flag is the value (02) representing a special symbol display time management and the waiting time after a decision elapses, the main CPU 66 determines whether or not it is a big win. In case of the big win, the main CPU 66 sets a value (03) representing a big win start interval management to the first special symbol control state flag and sets a time period (for example, 10 seconds) corresponding to a big win start interval to the waiting time timer. In other words, the main CPU 66 carries out the setting so that the process of the step S75 is carried out after the time period corresponding to the big win start interval elapses. In the mean time, in case that it is not a big win, the main CPU 66 sets a value (08) representing a special symbol game ending. In other words, the main CPU 66 carries out the setting so that a process of a step S80 is carried out. When this process is over, the main CPU 66 proceeds to a step S75.
  • In the step S75, the main CPU 66 carries out a first big win start interval managing process. In this process, in case that the first special symbol control state flag is a value (03) representing the big win start interval management and a time period corresponding to the big win start interval elapses, the main CPU 66 updates a variable located in the main RAM 70, based on the data read out from the main ROM 68 so as to open the big winning hole 39 a. The main CPU 66 sets a value (04), which represents that the big winning hole is under opened state, to the first special symbol control state flag and at the same time sets the upper limit (for example, 30 seconds) of the opening time period to the big winning hole-opening time timer. In other words, the main CPU 66 carries out the setting so that a process of a step S77 is carried out. When this process is over, the main CPU 66 proceeds to a step S76.
  • In the step S76, the main CPU 66 carries out a waiting time managing process before the first big winning hole is re-opened. In this process, in case that the first special symbol control state flag is a value (06) representing a big winning hole-re-opening waiting time management and a time period corresponding to an interval between the rounds elapses, the main CPU 66 memory-updates the counter for counting the number of cases where a big winning hole is opened so that it is increased by ┌1┘. The main CPU 66 sets the value (04), which represents that the big winning hole is under opened state, to the first special symbol control state flag. The main CPU 66 sets the upper limit (for example, 30 seconds) of the opening time to the big winning hole-opening time timer. In other words, the main CPU 66 carries out the setting so that a process of a step S77 is carried out. When this process is over, the main CPU 66 proceeds to a step S77.
  • In the step S77, the main CPU 66 carries out a process under state that the first big winning hole is opened. In this process, in case that the first special symbol control state flag is the value (04) representing that the big winning hole is under opened state, the main CPU 66 determines whether it is satisfied a condition that the big winning hole-winning counter should be ┌10┘ or more or a condition that the upper limit of the opening time elapses (i.e., the big winning hole-opening time timer is ┌0┘. When one of the conditions is fulfilled, the main CPU 66 updates the variable located in the main RAM 70 so as to close the big winning hole 39 a. The main CPU 66 sets a value (05), which represents a remaining ball supervisory in a big winning hole, to the first special symbol control state flag. The main CPU 66 sets a time period for supervising a remaining ball in a big winning hole (for example, 1 second) to the waiting time timer. In other words, the main CPU 66 carries out the setting so that a process of a step S78 is carried out after a time period for supervising a remaining ball in a big winning hole elapses. In the mean time, when any of the conditions is not fulfilled, the main CPU 66 does not carry out the above process. When this process is over, the main CPU 66 proceeds to a step S78.
  • In the step S78, the main CPU 66 carries out a remaining ball supervisory process in the first big winning hole. In this process, in case that the first special symbol control stat flag is the value (05) representing a remaining hole supervisory in a big winning hole and the time period for supervising a remaining hole in a big winning hole elapses, the main CPU 66 determines whether it is satisfied a condition that a gaming ball has not passed to the specific area of the big winning hole 39 a or a condition that the counter for counting the number of cases where a big winning hole is opened is ┌15┘ or more (i.e., final round). When one of the conditions is fulfilled, the main CPU 66 sets a value (07), which represents a big win end interval, to the first special symbol control state flag and sets a time period corresponding to the big win end interval to the waiting time timer. In other words, the main CPU 66 carries out the setting so that a process of a step S79 is carried out after the time period corresponding to the big win end interval elapses. In the mean time, when any of the conditions is not fulfilled, the main CPU 66 sets the value (06) representing a big winning hole-re-opening waiting time management to the first special symbol control state flag. In addition, the main CPU 66 sets a time period corresponding to the interval between the rounds to the waiting time timer. In other words, the main CPU 66 carries out the setting so that the process of the step S76 is carried out after the time period corresponding to the interval between the rounds elapses. When this process is over, the main CPU 66 proceeds to a step S79.
  • In the step S79, the main CPU 66 carries out a big win end interval process. In this process, in case that the first special symbol control state flag is the value (07) representing a big win end interval and the time period corresponding to the big win end interval elapses, the main CPU 66 sets a value (08), which represents a special symbol game ending, to the first special symbol control state flag. In other words, the main CPU 66 carries out the setting so that a process of a step S80 is carried out. When this process is over, the main CPU 66 proceeds to a step S80.
  • In the step S80, the main CPU 66 carries out a first special symbol game ending process. In this process, in case that the first special symbol control state flag is a value (08) representing a special symbol game ending, the main CPU 66 memory-updates the data representing the first start memory-number so that it is decreased by ┌1┘.
  • In addition, the main CPU 66 memorizes the data representing a first start memory-number display command in a predetermined area of the main RAM 70. The first start memory-number display command is a command to instruct the lighting-up or lights-out display of the reservation lamps 34 a-34 h. Specifically, the lighting-up or lights-out display of the reservation lamps 34 a-34 h is controlled by the first start memory-number display command. In the mean time, in the second special symbol control process which is carried out in the step S16 of FIG. 5, the data representing a second start memory-number display command which corresponds to the first start memory-number display command is memorized in a predetermined area of the main RAM 70. The second start memory-number display command is a command to instruct the lighting-up or lights-out display of the reservation lamps 34 a˜34 h. Specifically, the lighting-up or lights-out display of the reservation lamps 34 a˜34 h is controlled by the second start memory-number display command.
  • The data representing the first start memory-number display command memorized in the predetermined area of the main RAM 70 is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60, as the first start memory-number display command. The sub-CPU 206 of the sub-control circuit 200 having received the command from the main control circuit 60 controls the lighting-up or lights-out display of the reservation lamps 34 a˜34 h.
  • The main CPU 66 shifts (memorizes) the respective data of the special symbol memory area (1) to the special symbol memory area (4) to the first special symbol memory area (0) to the first special symbol memory area (3) and sets the clear data to the first special symbol memory area (4). Thereby, the main CPU 66 updates the data of the first special symbol memory area, i.e., updates the first start memory-number.
  • In addition, the main CPU 66 sets the value (00) representing the special symbol memory check to the first special symbol control state flag. In other words, the main CPU 66 carries out the setting so that the process of the step S72 is carried out. When this process is over, the main CPU 66 ends this sub-routine.
  • As described above, the first special symbol control state flag is set, so that the special symbol game of the first liquid crystal display device 32 is carried out. Specifically, as shown in FIG. 8, in case that it is not the big win gaming state, when a result of the big win determination is the losing, the main CPU 66 sets the first special symbol control state flag in order of ┌00┘, ┌01┘, ┌02┘ and ┌08┘, thereby carrying out the processes of the steps S72, S73, S74 and S80 shown in FIG. 7 at a predetermined timing. In addition, in case that it is not the big win gaming state, when a result of the big win determination is the big win, the main CPU 66 sets the first special symbol control state flag in order of ┌00┘, ┌01┘, ┌02┘ and ┌03┘, thereby carrying out the processes of the steps S72, S73, S74 and S75 shown in FIG. 7 at a predetermined timing and the control of the big win gaming state. In addition, when the control of the big win gaming state is carried out, the main CPU 66 sets the first symbol control state flag in order of ┌04┘, ┌05┘ and ┌06┘, thereby carrying out the processes of the steps S77, S78 and S76 shown in FIG. 7 at a predetermined timing and a specific game. In the mean time, in case that the specific game is being carried out, when the ending condition of the big win gaming state (specific game ending condition) is fulfilled, the main CPU 66 sets the first symbol control state flag in order of ┌04┘, ┌05┘, ┌07┘ and ┌08┘, thereby carrying out the processes of the steps S77 to S80 shown in FIG. 7 at a predetermined timing and ending the big win gaming state. Meanwhile, with regard to the specific game ending condition, the big win gaming state is ended, on condition that the gaming ball has not passed to the specific area until the predetermined time period has elapsed (so-called ┌no-passage┘) or the big win round of the maximum continuation number (15 rounds in this embodiment) is ended. In the mean time, when the first specific symbol control state flag and the second specific symbol control state flag are ┌01┘, it is displayed the state that the changeable display of the identification information is carried out. In addition, when the first specific symbol control state flag and the second specific symbol control state flag are one of ┌03┘ or ┌07┘, it is displayed the state that it is shifted to the big win gaming state.
  • ┌First Special Symbol Memory Checking Process┘
  • In the followings, it is described the sub-routine which is carried out in the step S72 of FIG. 7, with reference to FIG. 9. In the mean time, the second special symbol memory checking process which is a sub-routine of the second special symbol control process shown in FIG. 6 is carried out in the same manner as the first special symbol memory checking process. Accordingly, its descriptions are omitted.
  • First, as shown in FIG. 9, the main CPU 66 determines whether the first special symbol control state flag is the value (00) representing the special symbol memory check (step S101). When it is determined that the first special symbol control state flag is the value representing the special symbol memory check, the main CPU 66 proceeds to a step S102, otherwise ends this sub-routine. In the step S102, the main CPU 66 determines whether the first start memory-number is ┌01┘ or not. When it is determined that the data representing the first start memory-number is ┌0┘, the main CPU 66 proceeds to a step S103, otherwise proceeds to a step S104.
  • In the step S103, the main CPU 66 carries out a demo display process. In this process, the main CPU 66 memorizes a variable for supplying a demo display command to the sub-control circuit 200 in the main RAM 70. Thereby, it is carried out the display of the demo screen in the first liquid crystal display device 32. When this process is over, the main CPU 66 ends this sub-routine.
  • In the step S104, the main CPU 66 sets the value (01) representing the special symbol variable time management as the first special symbol control state flag. In this process, the main CPU 66 memorizes the value representing the special symbol variable time management in the first special symbol control state flag. When this process is over, the main CPU 66 proceeds to a step S105.
  • In the step S105, the main CPU 66 carries out a big win determining process. In this process, the main CPU 66 refers to a random number value for determining a big win sampled in a start winning, and the big win determining table memorized in the predetermined area of the main ROM 68. In other words, the main CPU 66 determines whether or not to shift the gaming state to the big win gaming state depending on the result of the changeable display of the first identification information, on condition that the gaming ball has passed to the first start hole 44 a (first start area) provided to the game area. When this process is over, the main CPU 66 proceeds to a step S106.
  • In the step S106, the main CPU 66 determines whether it is a big win or not. In this process, the main CPU 66 determines whether it is a big win or not, based on the reference result in the step S105. When it is determined that it is a big win, the main CPU 66 proceeds to a step S107, otherwise proceeds to a step S108.
  • In the step S107, the main CPU 66 carries out a big win symbol determining process. In this process, the main CPU 66 samples a random number value for a big win symbol sampled in a start winning, determines the first identification information corresponding to the left, center and right rows, based on the determined random number value for a big win symbol and memorizes the data representing the first identification information in a predetermined area of the main RAM 70. The memorized data representing the first identification information corresponding to the left, center and right rows is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as a derivative symbol indicating command through the process of the step S47 in FIG. 6. When this process is over, the main CPU 66 proceeds to a step S109.
  • In the step S108, the main CPU 66 carries out a losing symbol determining process. In this process, the main CPU 66 samples a random number value for determining a losing symbol from the random number counter for determining a losing symbol, determines the first identification information corresponding to the left, center and right rows, based on the determined random number value for a losing symbol and memorizes the data representing the first identification information in a predetermined area of the main RAM 70. The memorized data representing the first identification information corresponding to the left, center and right rows is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as a derivative symbol indicating command through the process of the step S47 in FIG. 6. Through this process, it is determined a result of the changeable display of the first identification information. When this process is over, the main CPU 66 proceeds to a step S109.
  • In the step S109, the main CPU 66 carries out a variable pattern determining process. In this process, the main CPU 66 samples a random number value for selecting an effect condition. The main CPU 66 selects a variable pattern distributing table for determining a variable pattern, based on the first identification information of the left, center and right rows, which is determined in the steps S107 and S108. Then, the main CPU 66 determines a variable pattern, based on the random number value for selecting an effect condition sampled from the random number counter for selecting an effect condition and the selected variable pattern distributing table, and memorizes the determined variable pattern in a predetermined area of the main RAM 70. The memorized data representing the variable pattern is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as a variable pattern indicating command through the process of the step S47 in FIG. 6. The sub-CPU 206 of the sub-control circuit 200 carries out an effect display in accordance with the received variable pattern indicating command. When this process is over, the main CPU 66 proceeds to a step S110.
  • In the step S110, the main CPU 66 carries out a process of setting a variable time period corresponding to the determined variable pattern to the waiting time timer. In this process, the main CPU 66 determines a variable effect time period, based on the variable pattern determined through the process of the step S109 and a variable effect time table representing a variable effect time period of the determined variable pattern, and memorizes a value representing the determined variable effect time period in the waiting time timer. When this process is over, the main CPU 66 clears the memory area used in this variable display (step S111). When this process is over, the main CPU 66 ends the sub-routine.
  • ┌Input Detection Process┘
  • In the followings, it is described a sub-routine which is carried out in the step S43 of FIG. 6, with reference to FIG. 10.
  • First, as shown in FIG. 10, the main CPU 66 carries out a ball award related switch checking process (step S231). In this process, the main CPU 66 detects whether or not it is supplied a predetermined detection signal from the ball award related switches, i.e., the first V(count sensor 102, the second V(count sensor 103, the first count sensor 104, the second count sensor 105, the normal winning ball sensors 106, 108, 110, 112, the first start winning ball sensor 116 and the second start winning ball sensor 117. The main CPU 66 having carried out the process of detecting the signal determines the number of award balls in accordance with the sensor which has supplied the signal and memorizes it in the main RAM 70. When this process is over, the main CPU 66 proceeds to a step S232.
  • In the step S232, the main CPU 66 carries out a special symbol related switch input process. Although it will be specifically described with reference to FIG. 11, the main CPU 66 detects whether or not it is supplied a predetermined detection signal from the first V(count sensor 102, the second V(count sensor 103, the first count sensor 104, the second count sensor 105, the normal winning ball sensors 106, 108, 110, 112, the first start winning ball sensor 116 and the second start winning ball sensor 117 which are related to the identification information as the special symbol. The main CPU 66 having carried out the process of detecting the signal carries out processes which will be described later. When this process is over, the main CPU 66 proceeds to a step S233.
  • In the step S233, the main CPU 66 carries out an ordinary symbol related switch input process. In this process, the first passing ball sensor 114 and the second passing ball sensor 115 supply predetermined detection signals to the main CPU 66. The main CPU 66 having received the signals carries out a process such as ordinary symbol start memory. When this process is over, the main CPU 66 ends this sub-routine.
  • ┌Special Symbol Related Switch Input Process┘
  • In the followings, it is described a sub-routine which is carried out in the step S232 of FIG. 10, with reference to FIG. 11.
  • First, as shown in FIG. 11, the main CPU 66 determines whether or not there is a count switch input (step S261). In this process, when it is determined that there is a count switch input in accordance with predetermined signals supplied from the first V(count sensor 102, the second V(count sensor 103, the first count sensor 104 and the second count sensor 105, the main CPU 66 carries out a process on count switch detection which memory-updates the big winning hole winning counter so that it is increased by ┌1┘ (step S262). In the mean time, when it is not determined that there is a count switch input, the main CPU 66 proceeds to a step S263.
  • In the step S263, the main CPU 66 determines whether there is a V(count switch input. When it is determined that there is a V(count switch input in accordance with the predetermined signals supplied from the first V(count sensor 102 and the second V(count sensor 103, the main CPU 66 carries out a process on V(count switch detection which establishes a flag, which represents a specific area passing and memory-updates the big winning hole winning counter so that it is increased by ┌1┘ (step S264). In the mean time, when it is not determined that there is a V(count switch input, the main CPU 66 proceeds to a step S265.
  • In the step S265, the main CPU 66 determines whether there is a first start hole switch input. In this process, the main CPU 66 receives a predetermined signal from the first start winning ball sensor 116 to determine whether there is a start hole switch input. When it is determined that there is a start hole switch input, the main CPU 66 proceeds to a step S266, otherwise ends this sub-routine.
  • In the step S266, the main CPU 66 carries out a process on first start hole detection. Although it will be specifically described with reference to FIG. 12, the main CPU 66 reads out the data representing the first start memory-number and determines whether or not the data representing the first start memory-number is smaller than ┌4┘. When it is determined that the data representing the first start memory-number is smaller than ┌4┘, the main CPU 66 samples a random number value for determining a big win from the random number counter for determining a big win and a random number for a big win symbol from the random number counter for determining a big win symbol. Then, the main CPU 66 memorizes the random number value for determining a big win and the random number for a big win symbol sampled in a predetermined area of the main RAM 70. In the mean time, the memorized data representing the random number value for determining a big win and the random number for a big win symbol is read out by the main CPU 66 in the processes of the steps S105 and S107 in FIG. 9 to determine whether it is a big win or not. In addition, the data representing the random number value for determining a big win and the random number for a big win symbol may be supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 to determine whether it is a big win by the sub-CPU 206 of the sub-control circuit 200. In addition, the main CPU 66 memorizes the first start memory-number display command, which instructs the lighting-up or lights-out display of the reservation lamps 34 a-34 h, in a predetermined area of the main RAM 70. When this process is over, the main CPU 66 proceeds to a step S267.
  • In the step S267, the main CPU 66 determines whether or not there is a second start hole switch input. In this process, the main CPU 66 receives a predetermined signal from the second start winning ball sensor 117 to determine whether there is the start hole switch input. When it is determined that there is the start hole switch input, the main CPU 66 proceeds to a step S268, otherwise ends this sub-routine.
  • In the step S268, the main CPU 66 carries out a process on second start hole detection. When this process is over, the main CPU 66 ends this sub-routine. In this process, the main CPU 66 reads out the data representing the second start memory-number and determines whether the data representing the second start memory-number is smaller than ┌4┘ or not. Since the subsequent processes are same as those in the process on first start hole detection of the step S266, its descriptions are omitted.
  • ┌Process on First Start Hole Detection┘
  • In the followings, it is described a sub-routine which is carried out in the step S266 of FIG. 11, with reference to FIG. 12. In the mean time, since the same process is carried out for the process on second start hole detection which is carried out in the step S268 of FIG. 12, similarly to the process on first start hole detection, it is omitted the descriptions of the process on second start hole detection.
  • First, as shown in FIG. 12, the main CPU 66 determines whether the first start memory-number is equal to or greater than a predetermined number (for example, ┌4┘) (step S271). In this process, the main CPU 66 reads out the first start memory-number (so-called ┌data representing the first start memory-number┘) from the first start memory-number counter. Then, the main CPU 66 determines whether the first start memory-number read out is ┌4┘ or more. When it is determined that the first start memory-number read out is ┌4┘ or more, the main CPU 66 ends this sub-routine. In other words, when the first start memory-number read out reaches ┌4┘ (upper limit), the first start memory information is not memorized even though a winning of the gaming ball is made in the start hole 44 a.
  • In the mean time, when it is determined that the first start memory-number read out is smaller than ┌4┘, the main CPU 66 increases the first start memory-number counter by ┌1┘ (step S272) and proceeds to a step S273. The main CPU 66 carrying out this process performs a control of increasing the first start memory-number by ┌1┘ only, because the first start memory information is set through a process of a step S274.
  • In the step S273, the main CPU 66 samples a random number value for determining a big win from the random number counter for determining a big win and a random number value for a big win symbol from the random number counter for determining a big win symbol. Then, the main CPU 66 memorizes the random number value for determining a big win and the random number value for a big win symbol sampled in the predetermined areas of the main RAM 70, as the start memory. The main CPU 66 reads out the data representing the random number value for determining a big win and the random number value for a big win symbol through the processes of the steps S105 and S107 in FIG. 9, thereby determining whether or not it is a big win. In other words, in case that a winning of the gaming ball is made in the start hole 44 a but it is fulfilled the first predetermined changeable display reservation condition incapable of carrying out a changeable display of the first identification information relating to the winning of the gaming ball with regard to the start hole 44 a, the main CPU 66 carrying out the step S273 memorizes the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of the changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out the changeable display of the first identification information. In the mean time, the main CPU 66 carrying out the step S273 in this embodiment is an example of the first start memory means. In addition, the main CPU 66 carrying out the process of the step S273 in the process on start hole detection of the step S268 is an example of the second start memory means. When this process is over, the main CPU 66 proceeds to a step S274.
  • In the step S274, the main CPU 66 memorizes the data representing the first start memory-number display command including the first start memory information in a predetermined area of the main RAM 70. Herein, the data representing the first start memory-number display command includes the data increasing the first start memory-number by ┌1┘ and the data instructing the lighting-up or lights-out display of the reservation lamps 34 a˜34 h. The memorized data representing the first start memory-number display command is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as the first start memory-number display command through the process of the step S47 in FIG. 6. Thereby, the sub-control circuit 200 also can perceive that the first start memory information is increased by ┌1┘. In addition, the sub-control circuit 200 also can refer to the first start memory information. In addition, the sub-CPU 206 of the sub-control circuit 200 controls the lamps in accordance with the first start memory-number display command received. When this process is over, the main CPU 66 ends this sub-routine.
  • In the mean time, in the same manner of the first start hole detection process, the main CPU 66 memorizes the data representing the second start memory-number display command including the second start memory information in a predetermined area of the main RAM 70 in a process corresponding to the step S274, with regard to the second start hole detection process of the step S268 in FIG. 12. Herein, the data representing the second start memory-number display command includes the data increasing the second start memory-number by ┌1┘ and the data instructing the lighting-up or lights-out display of the reservation lamps 34 a˜34 h. The memorized data representing the second start memory-number display command is supplied to the sub-CPU 206 of the sub-control circuit 200 from the main CPU 66 of the main control circuit 60 as the second start memory-number display command through the process of the step S47 in FIG. 6. Thereby, the sub-control circuit 200 also can perceive that the second start memory information is increased by ┌1┘. In addition, the sub-control circuit 200 also can refer to the second start memory information. In addition, the sub-CPU 206 of the sub-control circuit 200 controls the lamps in accordance with the second start memory-number display command received.
  • ┌Operation of the Sub-Control Circuit┘
  • In the mean time, the sub-control circuit 200 receives the various commands transmitted from the main control circuit 60 and carries out a command receiving process as shown in FIG. 13.
  • ┌Command Receiving Process┘
  • First, as shown in FIG. 13, the sub-CPU 206 determines whether a variable pattern indicating command is received (step S301). In this process, when it is determined that the variable pattern indicating command is received from the main control circuit 60, the sub-CPU 206 determines a variable pattern relating to the received command and sets the data representing the determined variable pattern in a predetermined area of the work RAM 210 (step S302).
  • In the mean time, the sub-CPU 206 supplies the data representing the variable pattern to the image control circuits 250, 252 corresponding to the variable pattern indicating command, at a predetermined timing. In other words, when the sub-CPU 206 receives the variable pattern indicating command transmitted on condition that a winning of the gaming ball is made in the first start hole 44 a, the sub-CPU 206 supplies the data representing the variable pattern to the first image control circuit 250. In the mean time, when the sub-CPU 206 receives the variable pattern indicating command transmitted on condition that a winning of the gaming ball is made in the second start hole 44 b, the sub-CPU 206 supplies the data representing the variable pattern to the second image control circuit 252.
  • Then, based on the data representing the variable pattern, which is respectively supplied from the sub-CPU 206, the image control circuits 250, 252 read out the various image data from the image data ROM, and overlap the read out data each other, thereby controlling the variable display of the second identification information. When this process is over, the sub-CPU 206 ends this sub-routine. In the mean time, when it is determined that a command except the variable pattern indicating command is received, the sub-CPU 206 proceeds to a step S303.
  • When it is not determined that the variable pattern indicating command is received in the step S301, the sub-CPU 206 determines whether or not a derivative symbol indicating command is received (step S303). In this process, when it is determined that the derivative symbol indicating command is received, the sub-CPU 206 determines a stop symbol relating to the received command and sets the data representing the determined stop symbol in a predetermined area of the work RAM 210 (step S304). In the mean time, when it is not determined that the derivative symbol indicating command is received, the sub-CPU 206 proceeds to a step S305.
  • When it is not determined that the derivative symbol indicating command is received in the step S303, the sub-CPU 206 determines whether or not a symbol deciding command is received (step S305). In this process, when it is determined that the symbol deciding command is received, the sub-CPU 206 carries out a stop symbol deciding process (step S306). In the mean time, when it is not determined that the symbol deciding command is received, the sub-CPU 206 proceeds to a step S307.
  • In the step S307, the sub-CPU 206 determines whether or not it is received the first or second start memory-number display command. In this process, when it is determined that the first start memory-number display command is received from the main control circuit 60, the sub-CPU 206 sets the first start memory information corresponding to the first start memory-number display command, or when it is determined that the second start memory-number display command is received from the main control circuit 60, the sub-CPU 206 sets the second start memory information corresponding to the second start memory-number display command (step S308). In other words, when it is determined that the first or second start memory-number display command is received from the main control circuit 60, the sub-CPU 206 updates the data representing the first or second start memory information located in the predetermined area of the work RAM 210.
  • The sub-CPU 206 records a sum total of the first and second start memory information in a predetermined area of the work RAM 210 in accordance with the first or second start memory-number display command. In other words, the sub-CPU 206 carrying out the step S308 counts a sum total of the number of the first start memory information and the number of the second start memory information, based on the first start memory information memorized in the work RAM 210 and the second start memory information memorized in the work RAM 210. In the mean time, in this embodiment, the sub-CPU 206 carrying out the step S308 is an example of means for counting a sum total of the start memory information.
  • In addition, the sub-CPU 206 controls the lighting-up and lights-out of the reservation lamps 34 a˜34 h, based on the sum total of the number of the first start memory information and the number of the second start memory information recorded in the work RAM 210. Specifically, when the counted sum total of the first start memory-number and the second start memory-number is ┌7┘, the reservation lamps 34 a˜34 g are turned on. In other words, the sub-CPU 206 displays the sum total of the first and second start memory information in a predetermined display mode. In the mean time, in this embodiment, the sub-CPU 206 carrying out the step S308 is an example of means for displaying the sum total of the start memory information.
  • Like this, the sum total of the first and second start memory information is displayed in the predetermined display mode. As a result, even though any one of the first and second start memory means records the start memory information up to the predetermined number of upper limit thereof, the player cannot distinguish which of the first and second start memory means is the start memory means having recorded the start memory information until the predetermined number of upper limit is reached. As a result, the player continues to play the game without a use stop, so that it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • In the mean time, when it is determined that the start memory-number display command is not received from the main control circuit 60, the sub-CPU 206 carries out the control corresponding to the other received command (step S309). The other received command includes, for example a gaming state indicating command. The process corresponding to the other received command include, for example a process in which the sub-CPU 206 sets the data representing the gaming state in the work RAM 210, based on the gaming state indicating command, when it receives the gaming state indicating command. When this process is over, the sub-CPU 206 ends this sub-routine.
  • ┌Modified Embodiment of the First Embodiment┘
  • In the mean time, in the first embodiment, the start memory-number display device 1 (see FIGS. 1 and 2) displays the sum total (sum total of the first and second start memory information) of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved, through the light emitters of the plural LED lamps. However, the sum total of the first and second start memory information may be displayed by another mode, for example, a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like. In addition, the sum total of the number of executions of the changeable display of the first identification information reserved and the number of executions of the changeable display of the second identification information reserved may be displayed through a variation of the number (for example, a variation of the number displayed in a dot LED or segment LED), a variation of color (for example, a variation of a display color in a liquid crystal monitor or CRT from white to black) and a display mode of a liquid crystal monitor (for example, a display mode exhibited by appearance or disappearance of a character displayed in a liquid crystal monitor). In other words, it is enough that the start memory-number display device 1 carries out the display so that the display modes for displaying the first and second start memory information are same, on condition that the sum totals of the first and second start memory information are same, irrespective of a combination of the number of the first start memory information and the number of the second start memory information.
  • In addition, in the first embodiment, each of the reservation lamps 34 a˜34 h of the start memory-number display device 1 consists of one LED lamp. However, the invention is not limited thereto. For example, each of the reservation lamps 34 a˜34 h of the start memory-number display device 1 may consist of plural LED lamps.
  • In addition, in the first embodiment, there is provided the one start memory-number display device 1 consisting of the reservation lamps 34 a˜34 h. However, the invention is not limited thereto. For example, it may be such structured that each of the reservation lamps 34 a˜34 h serves as the start memory-number display device. In other words, the predetermined display objects may be displayed in the same number as the sum total of the number of the first start memory information and the number of the second start memory information. Herein, it is enough for the ┌predetermined display object┘ to display that the one first or second start memory information is recorded in the start recording means (for example, main RAM 70) (see FIG. 3). For example, a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like may be used. In addition, the ┌same number display┘ is meant by displaying the predetermined display objects same as the sum total of the number of the first start memory information and the number of the second start memory information. For example, as shown in FIG. 14, the LED lamps 35 a˜35 h (in FIG. 14, reference numerals except the LED lamps 35 a˜35 h are omitted) are arranged at an interval and each of the LED lamps may serve as the start memory-number display device.
  • In addition, in the first embodiment, there is provided only the one start memory-number display device 1 consisting of the reservation lamps 34 a˜34 h which are concentrated in one area. However, the invention is not limited thereto. In other words, there may be provided a plurality of start memory-number display devices. For example, it may be such structured that two dot LEDs capable of displaying a numeral are provided and the sum total of the number of the first start memory information and the number of the second start memory information is displayed by the sum of the two numerals displayed by the dot LEDs.
  • In addition, in the first embodiment, the reservation lamps 34 a˜34 h consist of the same type LED lamps having a red emitting color. However, the invention is not limited thereto. For example, the reservation lamps may consist of LED lamps having another emitting color or each of the reservation lamps 34 a˜34 h may consist of LED lamps having emitting colors different from each other.
  • In addition, in the first embodiment, since the reservation lamps 34 a˜34 h consist of the same type LED lamps having a red emitting color, there is a case where even the player cannot perceive whether the reservation lamp turned on represents that the execution of the changeable display of the first identification information is reserved or that the execution of the changeable display of the second identification information is reserved. However, the invention is not limited thereto. For example, it may be such structured that the reservation lamp is turned on into a red color so as to represent that the execution of the changeable display of the first identification information is reserved and the reservation lamp is turned on into a blue color so as to represent that the execution of the changeable display of the second identification information is reserved. As a result, the player can perceive whether the reservation lamp turned on represents that the execution of the changeable display of the first identification information is reserved or that the execution of the changeable display of the second identification information is reserved.
  • Second Embodiment
  • In the followings, it is described a second embodiment with reference to FIGS. 15 to 17.
  • ┌Start Memory-Number Display Device┘
  • The second embodiment is different from the first embodiment with regard to the start memory-number display device 301. An enlarged view of the start memory-number display device 301 is shown in FIG. 15 so as to display the start memory-number of the special symbol game.
  • The start memory-number display device 301 as means for displaying the sum total of the start memory information is provided with the reservation lamps 334 a to 334 h, as shown in FIG. 15. Each of the reservation lamps 334 a to 334 h consists of two LED lamps (not shown). The two LED lamps emit blue and red lights, respectively. In other words, the reservation lamps 334 a to 334 h consist of eight sets of LED lamps, each of the sets consisting of a LED lamp emitting a blue light (blue lamp) and a LED lamp emitting a red light (red lamp).
  • When a winning of the gaming ball is made in the start hole 44 a and thus the number of the first start memory-number is increased by one during the variable display of the first identification information in the special symbol game of the first liquid crystal display device 32 (i.e., when the one first start memory information for determining a result of the changeable display of the first identification information is memorized in the main RAM 70), the one blue lamp of the reservation lamps 334 a to 334 h is turned on (first display mode). Likewise, when a winning of the gaming ball is made in the start hole 44 b and thus the number of the second start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33 (i.e., when the one second start memory information for determining a result of the changeable display of the second identification information is memorized in the main RAM 70), the one red lamp of the reservation lamps 334 a to 334 h is turned on (second display mode). At this time, when the first start memory-number is increased by one and when the second start memory-number is increased by one, the lamps are turned on one by one from the left side to the right side. In other words, under state that the reservation lamp 334 a located at the leftmost is not turned on (all the reservation lamps 334 a to 334 h are turned oft, when a winning of the gaming ball is made in the start hole 44 a and thus the number of the first start memory-number is increased by one during the variable display of the first identification information in the special symbol game of the first liquid crystal display device 32, the reservation lamp 334 a emits the blue light, and under same condition, when a winning of the gaming ball is made in the start hole 44 b and thus the number of the first start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33, the reservation lamp 334 a emits the red light. In addition, under state that the reservation lamp 334 a located at the leftmost is turned on, when a winning of the gaming ball is made in the start hole 44 a and thus the number of the first start memory-number is increased by one during the variable display of the first identification information in the special symbol game of the first liquid crystal display device 32, the reservation lamp 334 b emits the blue light, and under same condition, when a winning of the gaming ball is made in the start hole 44 b and thus the number of the first start memory-number is increased by one during the variable display of the second identification information in the special symbol game of the second liquid crystal display device 33, the reservation lamp 334 b emits the red light.
  • In addition, the sum total (the sum total of the first and second start memory information) of the number of executions of the changeable display of the first identification information (so-called ┌first start memory-number┘) reserved and the number of executions of the changeable display of the second identification information (so-called ┌second start memory-number┘) reserved are displayed by the number of the reservation lamps 334 a to 334 h turned on. For example, when one-time execution of the changeable display of the first identification information is reserved and the execution of the changeable display of the second identification information is not, the reservation lamp 334 a emit the blue light and the reservation lamps 334 b˜334 h are turned off. When it is reserved one-time execution of the changeable display of the first identification information and one-time execution of the changeable display of the second identification information, the reservation lamps 334 a and 334 b emit the blue and red lights, respectively and the reservation lamps 334 c˜334 h are turned off. When it is reserved four-time executions of the variable display of the first identification information and two-time executions of the variable display of the second identification information, any four of the reservation lamps 334 a˜334 f emit the blue light, any two lamps emit the red light and the reservation lamps 334 g and 334 h are turned off, as shown in FIG. 15. In the mean time, in FIG. 15, the reservation lamps 334 a, 334 b, 334 d and 334 f emit the blue light and the reservation lamps 334 c and 334 e emit the red light. When it is reserved four-time executions of the changeable display of the first identification information and four-time executions of the changeable display of the second identification information, four of the reservation lamps 334 a˜334 h emit the blue light and the other four lamps thereof emit the red light. In other words, in case of displaying the sum total of the first and second start memory information, the reservation lamps emit the blue light to display the first start memory-number and emit the red light to display the second start memory-number.
  • Like this, since the sum total of the first and second start memory information is displayed by the one start memory-number display device 301, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest in the game.
  • In addition, in case that the number of the first start memory information and the number of the second start memory information are displayed in the same display mode (for example, the color of the lamps are same when the lamps are turned on), if the one start memory information is memorized up to the upper limit, the number of the start memory information is not increased even though the number of the start memory information capable of being displayed in the start memory-number display device 301 does not reach the upper limit. Accordingly, the player may feel uneasy. However, the reservation lamps emit the blue light to display the first start memory-number and emit the red light to display the second start memory-number, so that the sum total of the first and second start memory information is displayed. Accordingly, the player can easily check the number of the first start memory information which is currently memorized in the first start recording means and the number of the second start memory information which is currently memorized in the second start recording means, respectively. As a consequence, it is possible to prevent the player from feeling uneasy. At the same time, when the first or second start memory information is not recorded up to the upper limit thereof, the player can play the game until the number of the start memory information reaches the upper limit, so that the interest in the game is increased.
  • ┌Command Receiving Process┘
  • The sub-CPU 206 carrying out the step S308 in FIG. 13 controls the lighting-up and lights-out of the reservation lamps 334 a˜334 h, based on the first and second start memory information recorded in the work RAM 210. Specifically, the sub-CPU 206 refers to the first start memory information recorded in the work RAM 210 to read out what the order the first start memory information is recorded from the start memory information which is initially recorded. In other words, the sub-CPU 206 determines whether the first or second start memory information is memorized in the work RAM 210. Then, the sub-CPU 206 controls the reservation lamps so that the blue LED lamps are turned on, in accordance with the order. In other words, the sub-CPU 206 displays the number of the first start memory information in the first display mode, based on the determination result. In addition, the sub-CPU 206 refers to the second start memory information recorded in the work RAM 210 to read out what the order the second start memory information is recorded from the start memory information which is initially recorded. In other words, the sub-CPU 206 determines whether the first or second start memory information is memorized in the work RAM 210. Then, the sub-CPU 206 controls the reservation lamps so that the red LED lamps are turned on, in accordance with the order. In other words, the sub-CPU 206 displays the number of the second start memory information in the second display mode, based on the determination result. For example, in case that the sum total of the first start memory-number and the second start memory-number counted is ┌7┘, when the first start memory information is recorded in the first, third and seventh of the start memory information recorded in the work RAM 210 and the second start memory information is recorded in the second, fourth to sixth, the sub-CPU 206 controls the reservation lamps 334 a, 334 c and 334 g to emit the blue light and the reservation lamps 334 b, 334 d to 334 f to emit the red light, and turns off the reservation lamp 334 h. As a result, the sum total of the first and second start memory information is displayed.
  • Herein, in case that the number of the first start memory information and the number of the second start memory information are displayed in the same display mode (for example, the color of the reservation lamps are same when the lamps are turned on), if any one start memory information is memorized up to the upper limit, the number of the start memory information is not increased even though the number of the start memory information capable of being displayed in the start memory-number display device 301 does not reach the upper limit. Accordingly, the player may feel uneasy. However, according to this embodiment, the reservation lamps emit the blue light to display the first start memory-number and emit the red light to display the second start memory-number, so that the sum total of the first and second start memory information is displayed. Accordingly, the player can easily check the number of the first start memory information and the number of the second start memory information which are currently memorized in the work RAM 210, respectively. As a consequence, it is possible to prevent the player from feeling uneasy. At the same time, when the first or second start memory information is not recorded up to the upper limit thereof, the player can play the game until the number of the start memory information reaches the upper limit, so that the interest in the game is increased.
  • Since the other structures are same as the first embodiment, the descriptions thereof are omitted.
  • ┌Modified Embodiment of the Second Embodiment┘
  • In the mean time, in the second embodiment, the start memory-number display device 301 (see FIG. 15) displays the sum total (the sum total of the first and second start memory information) of the number of executions of the variable display of the first identification information reserved and the number of executions of the variable display of the second identification information reserved through the reservation lamps 334 a to 334 h consisting of eight sets of LED lamps, each of the sets consisting of a LED lamp emitting a blue light (blue lamp) and a LED lamp emitting a red light (red lamp). However, the sum total of the first and second start memory information may be displayed in another display mode, for example, a liquid crystal display device consisting of a liquid crystal monitor, a Braun tube including a CRT (Cathode Ray Tube), a dot LED, a segment LED, an EL (Electronic Luminescent), plasma, and the like. In addition, the sum total of the number of executions of the variable display of the first identification information reserved and the number of executions of the variable display of the second identification information reserved may be displayed through a variation of the number (for example, a variation of the number displayed in a dot LED or segment LED), a variation of color (for example, a variation of display color in a liquid crystal monitor or CRT from white to black) and a display mode of a liquid crystal monitor (for example, a display mode exhibited by appearance or disappearance of a character displayed in a liquid crystal monitor).
  • In addition, in the second embodiment, the reservation lamps 334 a to 334 h of the start memory-number display device 301 consist of eight sets of LED lamps, each of the sets consisting of a LED lamp emitting a blue light (blue lamp) and a LED lamp emitting a red light (red lamp). However, the invention is not limited thereto. For example, each of the reservation lamps 334 a˜334 h may consist of eight sets of lamps each of which consists of plural blue lamps and plural red lamps.
  • In addition, in the second embodiment, there is provided only the one start memory-number display device 1 having the reservation lamps 334 a˜334 h which are concentrated in one area. However, the start memory-number display device may be provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being parallel. For example, as shown in FIG. 17, it may be such structured that two dot LEDs capable of displaying the numeral are provided in parallel, the one dot LED 335 a (first display area) displays the number of the first start memory information, the other dot LED 335 b (second display area) displays the number of the second start memory information, and the sum total of the number of the first start memory information and the number of the second start memory information is displayed by the summation of the numerals displayed in the two display areas.
  • Like this, since the first dot LED displaying the number of the first start memory information and the second dot LED displaying the number of the second start memory information are provided in parallel, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest in the game.
  • In addition, in the second embodiment, the reservation lamps emit the red light to represent that it is reserved the execution of the changeable display of the first identification information and the reservation lamps emit the blue light to represent that it is reserved the execution of the changeable display of the second identification information. However, the invention is not limited thereto. For example, the reservation lamps may be typically turned on to represent that it is reserved the execution of the changeable display of the first identification information and the reservation lamps may be turned on or off to represent that it is reserved the execution of the changeable display of the second identification information, as long as the player can perceive that it is reserved the execution of the changeable display of the first or second identification information. Likewise, the reservation lamps may be sequentially turned on from the reservation lamp 334 a located at the leftmost to the right so as to represent that it is reserved the execution of the changeable display of the first identification information and the reservation lamps may be sequentially turned on from the reservation lamp 334 h located at the rightmost to the left so as to represent that it is reserved the execution of the changeable display of the second identification information.
  • ┌Modified Example┘
  • In addition, in the first and second embodiments, the following structures may be provided. In other words, although the reservation lamps are sequentially turned on from the reservation lamp located at the leftmost to the right, the reservation lamps may be sequentially turned on from the reservation lamp located at the rightmost to the left. Alternatively, the reservation lamps may be turned on from the center to the left or right. In addition, the reservation lamps may be randomly turned on, rather than being sequentially turned on from the left to the right or from the right to the left.
  • In addition, in the first and second embodiments, the start memory-number display device is mounted at the central upper part of the game board 14 of the pachinko gaming machine 10 which is a gaming machine. However, the start memory-number display device may be mounted at any place as long as the player can see it.
  • In addition, in the first and second embodiments, even though the number of executions of the changeable display of the first or second identification information reserved reaches the predetermined upper limit (4 in the embodiments), it is not carried out the notification representing the fact. However, the invention is not limited thereto. For example, the reservation lamps may be turned on/off or the brightness of the lights may be made to be different from each other at the time when it reaches the upper limit, thereby notifying that the number of executions of the changeable display of the first or second identification information reserved reaches the predetermined upper limit.
  • In addition, in the first and second embodiments, a privilege may be provided to the player as the first or second memory-number is increased. For example, when the sum total of the first start memory-number and the second start memory-number becomes 7 or 8, the variable time period of the special symbol may be reduced (so-called ┌time reduction┘) or a probability that a big win gaming state will be made may be highly varied (so-called ┌probability variation┘) in the changeable display of the first or second identification information in accordance with the start memory information which is recorded in the seventh or eighth.
  • In addition, in the first and second embodiments, there are provided the plural control circuits of the main control circuit 60 as the game control means and the sub-control circuit 200 as the effect control means. However, the invention is not limited thereto. For example, the circuits may be separately provided. Alternatively, as shown in FIG. 18, the sub-control circuit 200 and the main control circuit 60 may be structured on one board. In other words, the game control means and the effect control means may be integrated. In addition, the payout(shooting control circuit 126 may be integrated with the main control circuit 60 and the sub-control circuit 200.
  • In addition, in the above embodiments, the invention is applied to the gaming machine itself such as pachinko gaming machine. However, the invention may be applied to a simulation program for executing the various processes. The simulation program is a program for enabling a computer to serve as the various means of the embodiments.
  • ┌Embodiment of the Simulation Program┘
  • In the followings, it is described a simulation program imitating the pachinko game with reference to FIG. 19. In the mean time, FIG. 19 is a schematic view showing a computer executing the simulation program.
  • As shown in FIG. 19, a computer 300A is provided with a computer main body 302, a display device 304 for displaying an image on a display area 304 a and a keyboard 306 as an operating unit. The computer main body 302 is electrically connected to the display device 304 and the keyboard 306. In the mean time, in this embodiment, the keyboard 306 is structured as an operating unit. However, the other mode such as mouse, controller and the like may be provided as the operating unit.
  • A control circuit (not shown) is mounted in the computer main body 302. The control circuit comprises a control unit (not shown) consisting of a CPU and the like, a memory unit (not shown) for memorizing the various data and programs, and a drive device (not shown) for reading out the data from the memory medium detachable to the computer 300A, such as CD-ROM, DVD-ROM, ROM cartridge, etc. In addition, the control circuit is provided with an interface circuit (not shown) for controlling an external device such as the display device 304 and the keyboard 306.
  • In the mean time, in this embodiment, a PC is adopted as the computer. However, the other mode, for example a portable terminal device such as cellular phone, PDA (Personal Digital Assistant) and the like may be adopted.
  • In this embodiment, the simulation program is memorized in the memory medium such as CD-ROM, DVD-ROM, ROM cartridge and the control unit carries out the various processes in accordance with the simulation program.
  • In addition, in this embodiment, it is described the simulation program imitating the pachinko game. The simulation program is provided to execute the following steps in the computer.
  • (A1) A first changeable display control process for controlling the changeable display of the first identification information, on condition that a first predetermined start condition is fulfilled.
  • (A2) A second changeable display control process for controlling the changeable display of the second identification information, on condition that a second predetermined start condition is fulfilled.
  • (A3) A first start memory process for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information in a predetermined memory area until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when it is fulfilled the first predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition.
  • (A4) A second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information in a predetermined memory area until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when it is fulfilled the second predetermined start condition is fulfilled but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition.
  • (A5) A process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process.
  • (A6) A process of displaying the sum total of the first and second start memory information in a predetermined display mode.
  • (A7) A process of displaying the predetermined display objects same as the sum total of the first and second start memory information.
  • (A8) A process of displaying the sum total of the first and second start memory information though one process of displaying the sum total of the start memory information.
  • (A9) A start memory information determining process of determining whether the first or second start memory information is memorized.
  • (A10) A process of displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode, based on a result of the determination in the start memory information determining process, thereby displaying the sum total of the first and second start memory information.
  • The simulation program executes the above (A1) to (A6) processes in the computer 300A, thereby displaying the sum total of the first and second start memory information in the predetermined display mode. Accordingly, even though any one of the first and second start memory processes records the start memory information up to the upper limit thereof, the player cannot distinguish which of the processes is the start memory process recording the start memory information until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • In addition, the simulation program executes the above (A1) to (A7) processes in the computer 300A, thereby displaying the predetermined display objects same as the sum total of the first and second start memory information. Accordingly, even though any one of the first and second start memory processes records the start memory information up to the upper limit thereof, the player cannot distinguish which of the processes is the start memory process recording the start memory information until the predetermined number of upper limit is reached. As a result, since the player continues to play the game without a use stop, it is possible to prevent the rate of operation of the gaming machine from being decreased.
  • In the mean time, the simulation program executes the above (A1) to (A5) and (A8) processes in the computer 300A, thereby displaying the sum total of the first and second start memory information though one process of displaying the sum total of the start memory information. As a consequence, it is not necessary for the player to move the viewpoint for many times during the game so as to check the start memory information. Accordingly, it is possible to maintain or increase the player's interest.
  • In addition, the simulation program executes the above (A1) to (A5) and (A8) to (A10) processes in the computer 300A, thereby displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode in the process of displaying the sum total of the start memory information. As a consequence, the player can easily check the number of the first start memory information currently memorized and the number of the second start memory information currently memorized, respectively. In the mean time, in case that the first start memory information and the second start memory information are displayed in the same display mode, if one start memory information is memorized up to the upper limit thereof, even though the number of the start memory information which can be displayed does not reach the upper limit, the number of the corresponding start memory information is not increased. Accordingly, the player may feel uneasy. However, according to the (A9) and (A10) processes, since the player can easily check the first and second start memory information currently memorized, respectively, it is possible to prevent the player from feeling uneasy. At the same time, in case that the first or second start memory information is not recorded up to the upper limit, the player can play the game until the number of the corresponding start memory information reaches the upper limit thereof, so that the interest in the game can be increased.
  • In the mean time, in this embodiment, the control unit serves as the various means in accordance with the simulation program memorized in the memory medium detachable to the computer 300A, such as CD-ROM, DVD-ROM, ROM cartridge and the like. However, the invention is not limited thereto. For example, the program may be installed in the memory unit of the computer, rather than the above memory medium, and then the control unit may serve as the various means of the embodiment in accordance with the simulation program memorized in the memory unit mounted in the computer 300A.
  • In addition, in this embodiment, the various processes are executed in the one computer 300A. However, the invention is not limited thereto. For example, another computer (for example, game server) may divide and execute the processes.
  • In the followings, it is described a simulation program which is executed using another computer, with reference to FIG. 20. In the mean time, FIG. 20 is a schematic view showing a game system for executing the simulation program.
  • As shown in FIG. 20, computers 300A, 300B, . . . and a game server 400 are connected to a network 500. In other words, the computers 300A, 300B, . . . are connected to the game server 400 in communication relationship. In addition, the game server 400 is provided with a control unit (not shown) and a memory unit (not shown) for memorizing the program. The control unit carries out the various processes in accordance with the program memorized in the memory unit.
  • In this case, it may be such structured that the computers 300A, 300B, . . . and the game server 400 divide and execute the program, respectively.
  • As an example of the simulation program imitating the pachinko game of the embodiment, a simulation program for carrying out the (A3) to (A5) processes is memorized in the memory unit of the game server 400 and a simulation program for carrying out the (A1), (A2), (A6) to (A10) processes is memorized in the memory units of the computers 300A, 300B, . . . Thereby, the control unit of the game server 400 executes the (A3) to (A5) processes and the control units of the computers 300A, 300B, . . . execute the (A1), (A2), (A6) to (A10) processes.
  • In the mean time, in this embodiment, each of the computers 300A, 300B, . . . and the game server 400 execute the various processes included in the simulation program. However, the invention is not limited thereto. For example, the simulation program for carrying out the various processes is memorized in the game server 400 and then is downloaded to the computers 300A, 300B, . . . from the game server 400 in accordance with a request for download which is transmitted to the game server 400 from the computers 300A, 300B, . . . , thereby enabling the computers 300A, 300B, . . . to execute the simulation program.
  • The embodiments of the invention described in the above are provided to illustrate the invention, not to limit it. In other words, the invention comprises first variable display means for variably displaying first identification information; second variable display means for variably displaying second identification information; first variable display control means for carrying out a display control of the first variable display means, on condition that a gaming ball passes to a first start area provided to a game area; second variable display control means for carrying out a display control of the second variable display means, on condition that a gaming ball passes to a second start area provided to a game area; first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a variable display of the first identification information until it is fulfilled a first predetermined variable display start condition capable of carrying out a variable display of the first identification information, when it is fulfilled a first predetermined variable display reservation condition incapable of carrying out a variable display of the identification information relating to a passing of the gaming ball to the first start area even though the gaming ball passes to the first start area; second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a variable display of the second identification information until it is fulfilled a second predetermined variable display start condition capable of carrying out a variable display of the second identification information, when it is fulfilled a second predetermined variable display reservation condition incapable of carrying out a variable display of the identification information relating to a passing of the gaming ball to the second start area even though the gaming ball passes to the second start area; means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means; and means for displaying the sum total of the first and second start memory information in a predetermined display mode. The specific structures of the first variable display means, the second variable display means, the first variable display control means, the second variable display control means, the first start memory means, the second start memory means, the means for counting a sum total, the means for displaying the sum total and the start memory information determining means may be properly modified.
  • In the mean time, the detailed structures may be properly modified. In addition, the effects described in the embodiment are only enumerations of the most preferred effects obtainable from the invention and the effects of the invention are not limited to the embodiments.
  • While this invention has been described in conjunction with the specific embodiments outlined above, it is evident that many alternatives, modifications and variations will be apparent to those skilled in the art. Accordingly, the preferred embodiments of the invention as set forth above are intended to be illustrative, not limiting. Various changes may be made without departing from the spirit and scope of the invention as defined in the following claims.

Claims (8)

1. A gaming machine comprising:
first changeable display means for changeably displaying first identification information;
second changeable display means for changeably displaying second identification information;
first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area;
second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area;
first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area;
second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the gaming ball passes to the second start area but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the second start area;
means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means; and
means for displaying the sum total of the first and second start memory information in a predetermined display mode.
2. The gaming machine according to claim 1, wherein the sum total displaying means has a function of displaying predetermined display objects same as the sum total of the number of the first start memory information and the number of the second start memory information.
3. A simulation program enabling a computer to execute following processes:
a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled;
a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled;
a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information in a predetermined memory area until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when it is fulfilled the first predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition;
a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information in a predetermined memory area until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when it is fulfilled the second predetermined start condition but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition;
a process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process; and
a process of displaying the sum total of the first and second start memory information in a predetermined display mode.
4. A gaming machine comprising:
first changeable display means for changeably displaying first identification information;
second changeable display means for changeably displaying second identification information;
first changeable display control means for carrying out a display control of the first changeable display means, on condition that a gaming ball passes to a first start area provided to a game area;
second changeable display control means for carrying out a display control of the second changeable display means, on condition that a gaming ball passes to a second start area provided to a game area;
first start memory means for memorizing the first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the gaming ball passes to the first start area but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the first start area;
second start memory means for memorizing the second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the gaming ball passes to the second start area but it is fulfilled a second predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to a passing of the gaming ball to the second start area; and
means for counting a sum total of the first and second start memory information, based on the first start memory information memorized in the first start memory means and the second start memory information memorized in the second start memory means,
wherein the sum total of the first and second start memory information is displayed by one means for displaying the sum total.
5. The gaming machine according to claim 4, wherein the sum total displaying means is provided with a first display area for displaying the number of the first start memory information and a second display area for displaying the number of the second start memory information, which areas being arranged in a line.
6. The gaming machine according to claim 4, further comprising means for determining whether the first or second start memory information is memorized, wherein the sum total displaying means has a function of displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, based on a result determined by the determining means and thus displaying the sum total of the first and second start memory information.
7. The gaming machine according to claim 5, further comprising means for determining whether the first or second start memory information is memorized, wherein the sum total displaying means has a function of displaying the number of the first start memory information in a first display mode and the number of the second start memory information in a second display mode different from the first display mode, based on a result determined by the determining means and thus displaying the sum total of the first and second start memory information.
8. A simulation program enabling a computer to execute following processes:
a first changeable display control process of carrying out a control of a changeable display of first identification information, on condition that a first predetermined start condition is fulfilled;
a second changeable display control process of carrying out a control of a changeable display of second identification information, on condition that a second predetermined start condition is fulfilled;
a first start memory process for memorizing first start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the first identification information in a predetermined memory area until it is fulfilled a first predetermined changeable display start condition capable of carrying out a changeable display of the first identification information, when the first predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the first predetermined start condition;
a second start memory process for memorizing second start memory information, with a predetermined number being set as the upper limit thereof, for determining a result of a changeable display of the second identification information in a predetermined memory area until it is fulfilled a second predetermined changeable display start condition capable of carrying out a changeable display of the second identification information, when the second predetermined start condition is fulfilled but it is fulfilled a first predetermined changeable display reservation condition incapable of carrying out a changeable display of the identification information relating to the second predetermined start condition;
a process of counting a sum total of the first and second start memory information, based on the first start memory information memorized by the first start memory process and the second start memory information memorized by the second start memory process; and
a process of displaying the sum total of the first and second start memory information through one process of displaying a sum total of the start memory information.
US11/363,536 2006-02-28 2006-02-28 Gaming machine and simulation program Abandoned US20070202938A1 (en)

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