US20070021206A1 - Poker training devices and games using the devices - Google Patents

Poker training devices and games using the devices Download PDF

Info

Publication number
US20070021206A1
US20070021206A1 US11/218,377 US21837705A US2007021206A1 US 20070021206 A1 US20070021206 A1 US 20070021206A1 US 21837705 A US21837705 A US 21837705A US 2007021206 A1 US2007021206 A1 US 2007021206A1
Authority
US
United States
Prior art keywords
display
player
sensor
emotional state
sensor unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/218,377
Inventor
Gerard Sunnen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/218,377 priority Critical patent/US20070021206A1/en
Publication of US20070021206A1 publication Critical patent/US20070021206A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/18Score computers; Miscellaneous indicators
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • A61B5/165Evaluating the state of mind, e.g. depression, anxiety
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/48Other medical applications
    • A61B5/486Bio-feedback
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/68Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
    • A61B5/6801Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient specially adapted to be attached to or worn on the body surface
    • A61B5/6813Specially adapted to be attached to a specific body part
    • A61B5/6814Head
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0058Indicators of values, e.g. score counters using electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/11Miscellaneous game characteristics with an indicator for predicting a velocity or other physical quantity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/26Miscellaneous game characteristics the game being influenced by physiological parameters
    • A63F2250/265Miscellaneous game characteristics the game being influenced by physiological parameters by skin resistance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/49Miscellaneous game characteristics with provisions for connecting to a part of the body

Definitions

  • the present invention relates to mood-sensing biofeedback devices, and more particularly to biofeedback devices and methods for use in games, such as poker.
  • Poker playing is an art and a science. Woven into the fabric of the game is a sophisticated personal skill, namely the ability to communicate—or to inhibit from communicating—non-verbal behavioral signals.
  • Muscle action potentials decrease with relaxation and increase with tension. Muscles in the face for example may, at rest, show voltages ranging from approximately 0.5 to 3 microvolts. In states of tension, the voltages may far exceed that range.
  • Devices capable of reading a player's emotional state may rely on the measurement of body temperature, of galvanic skin resistance (GSR), and/or of muscular tension (EMG).
  • GSR galvanic skin resistance
  • EMG muscular tension
  • Body temperature, galvanic skin response, and muscular tension are readily translated to a light display via liquid crystal display (LCD) technology; and to a sound via a transducer, an amplifier, and a speaker; and to a vibration via a vibrational unit.
  • LCD liquid crystal display
  • Known biofeedback devices are capable of translating skin temperature, skin resistance, and/or muscle action potential into light, color, and sound.
  • the devices are capable of translating skin temperature, skin resistance, and/or muscle action potentials into light, color, and sound. Rather than acting as clinical biofeedback instruments, however, this invention applies the use of these devices for entertainment purposes, especially for improving the user's poker playing.
  • the invention relates to biofeedback devices and methods, and to games played with the devices and methods.
  • the devices in this invention contain sensors capable of translating changes in skin temperature, skin electrical conductivity, and/or muscle action potentials into perceptible stimuli such as light, sound, and vibration.
  • the vibration feature allows the player to privately guage the presence and intensity of his/her own internal reactions.
  • This invention contains elements found in most biofeedback circuits: A transducer receives bodily signals, converting them to forms readable by instruments. An amplifier augments the strength of the signals received from the transducer. A signal processor narrows or selects the spectrum of signals received, selecting the most fruitful for processing by the signal display which converts the signal into perceivable stimuli—in the case of this invention, light and sound.
  • the devices' purpose is to signal to other players the status of a player's internal emotional state, such as nervous tension, or of another type of emotional arousal, in order to infuse the playing field with novel levels of divertisme intrigue.
  • a player's internal emotional state such as nervous tension, or of another type of emotional arousal
  • the disclosed game example is a poker game played in similar fashion to any one of the varieties of poker enjoyed today except that it adds the additional feature wherein the players wear a small device on their heads designed to “read” their emotional states and to convey them to other players.
  • the device translates the player's emotional disposition into a light display and/or a sound, and/or a vibration.
  • the intensity of light, sound, or vibration is proportional to the player's level of internal arousal.
  • the disclosed training devices have the capacity to integrate skin temperature, skin resistance, and muscle action potentials, via a microprocessor, in order to achieve accuracy in translating states of autonomic nervous system activation.
  • the tension level of each individual player is translated via sensors on the device and displayed for other players to take note. With higher states of internal tension, the light displays increasing brightness and color and the sound is driven to a higher pitch or to a different tone.
  • the light, sound and vibration may each be displayed individually, or conjointly. Light, sound and vibration may be selected in any combination. The choice is left to the players, who decide as a group at the start of the game which modalities will be displayed.
  • the device may be constructed so that either (1) the players are not able to observe their own light displays, or (2) the players can observe both their own displays and the displays of the others.
  • the players will be exposed to the auditory signals of all the players. A higher pitch sound or tone from one player will signify that the stress level of that player has increased.
  • the purpose of the device becomes clear when one considers that all the players are wearing the same device.
  • the game then achieves an interactive group dynamic, where each player is able to observe the emotional states of all the other players, and, importantly, receives feedback from other players about his/her own emotional state.
  • the disclosed devices can be useful in honing one's intuition. Indeed, it is increasingly appreciated that hunches are first perceived below the level of awareness and that expert poker players are the ones that are mot attuned to their internal states. The devices can thus teach players how to become increasingly sensitive to their own subconscious signals.
  • FIG. 1 shows a first device in the form of a headband in frontal view.
  • FIG. 2 shows the headband in lateral view.
  • FIG. 3 shows the device as it is worn on the head.
  • FIG. 4 is a back view of the device, namely the surface that is in contact with the skin.
  • FIG. 5 shows a second device, designed for wearing as glasses, in frontal view.
  • FIG. 6 shows the glasses from the side apposing the face.
  • FIG. 1 shows a first device designed in the form of a headband, in frontal view.
  • the sensor housing unit ( 1 ) is apposed to the forehead and is held to the head by straps ( 2 ).
  • the sensor housing unit connects with the light display ( 3 ).
  • the mini-speaker ( 4 ) is also visible in the frontal view.
  • FIG. 2 shows the headband in lateral view.
  • the sensor housing unit ( 1 ) wraps around the forehead by means of straps ( 2 ).
  • the sensor housing unit attaches to the light display ( 3 ).
  • FIG. 3 shows the device as it is worn on the head.
  • the sensor housing unit ( 1 ) is held in place by the strap ( 2 ).
  • the mini-speaker ( 4 ) is visible.
  • the light display ( 3 ) rises above the sensor unit and may be disposed so as to be either visible or not visible to the wearer.
  • FIG. 4 is a back view of the device, the surface that is in contact with the skin.
  • the sensor housing unit ( 1 ) is held to the skin of the forehead by means of straps ( 2 ).
  • the battery ( 5 ) powers the microprocessor ( 6 ).
  • the microprocessor is connected to the input of several sensors, among them the temperature sensor ( 7 ), the EMG sensor ( 8 ), and the GSR sensor ( 9 ).
  • the microprocessor's output is to the light display ( 3 ), which may include one or a plurality of LED's presenting one or a plurality of colors, to the mini-speaker ( 4 ), and to the vibration unit ( 11 ).
  • a control button, dial or the like ( 10 ) regulates the functions of the microprocessor including selection of options including the light display and the sound and vibration functions.
  • the mini-speaker may emit tones, music or any other sound.
  • the microprocessor advantageously may process or filter the detection signals from the sensors, for example reducing or limiting their frequency range, so as to obtain a processed signal with better correlation to the user's emotional state than the raw detection signal.
  • An amplifier may also be provided for amplifying the detection signal and/or the outputs to the display devices.
  • FIG. 5 shows the device designed for wearing as glasses, in frontal view.
  • the light display ( 3 ) forms the rim of the glasses.
  • the mini-speaker ( 4 ) is shown in the nose bridge.
  • FIG. 6 shows the glasses from the side apposing the face.
  • the battery ( 5 ) powers the microprocessor ( 6 ).
  • the microprocessor receives signals from the sensors, namely the temperature sensor ( 7 ), the EMG sensor ( 8 ), and the GSR sensor ( 9 ).
  • the microprocessor modulates the output of the speaker ( 4 ) and of the light display ( 3 ), and the vibration unit ( 11 ) in the same manner as in the first device.
  • the devices may be provided in a kit containing all the elements necessary for a poker game: cards, chips, and instructions.
  • each player places one of the disclosed devices on his/her head.
  • each player will have the opportunity to observe the displays of other players in relation to the evolution of the game. Poker situations will become connected to patterns of response in individual players and each player will attempt to use the data gleaned from the signals of fellow players to advance his or her own game.

Abstract

A method and equipment for playing a game of a type wherein a player conceals his emotional state from other players. A device translates an internal emotional state of a player into a display perceptible by others near the player. The device may comprise a sensor unit, and a securing device for securing the sensor unit in contact with the player's skin, the sensor unit detecting a physical parameter indicative of the player's emotional state and issuing a detection signal; and a display unit attached to the sensor unit for receiving the detection signal and issuing a display indicative of the player's emotional state.

Description

    CROSS-REFERENCE TO RELATED APPLICATION
  • This application is based upon and claims priority of U.S. Provisional Application Ser. No. 60/697,275, filed Jul. 8, 2005, incorporated by reference.
  • BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • The present invention relates to mood-sensing biofeedback devices, and more particularly to biofeedback devices and methods for use in games, such as poker.
  • 2. Background Art
  • Poker playing is an art and a science. Woven into the fabric of the game is a sophisticated personal skill, namely the ability to communicate—or to inhibit from communicating—non-verbal behavioral signals.
  • It has long been observed that emotional states are expressed through the skin. In nervous tension, for example, the skin arterioles constrict, thus reducing blood flow and lowering skin temperature. In relaxation, blood vessels expand, warming the skin.
  • Electrical skin resistance falls in states of tension because of increased skin moisture. In relaxation, the skin becomes dryer, increasing its electrical resistance.
  • Muscle action potentials decrease with relaxation and increase with tension. Muscles in the face for example may, at rest, show voltages ranging from approximately 0.5 to 3 microvolts. In states of tension, the voltages may far exceed that range.
  • Devices capable of reading a player's emotional state may rely on the measurement of body temperature, of galvanic skin resistance (GSR), and/or of muscular tension (EMG). Body temperature, galvanic skin response, and muscular tension are readily translated to a light display via liquid crystal display (LCD) technology; and to a sound via a transducer, an amplifier, and a speaker; and to a vibration via a vibrational unit.
  • Known biofeedback devices are capable of translating skin temperature, skin resistance, and/or muscle action potential into light, color, and sound.
  • The devices are capable of translating skin temperature, skin resistance, and/or muscle action potentials into light, color, and sound. Rather than acting as clinical biofeedback instruments, however, this invention applies the use of these devices for entertainment purposes, especially for improving the user's poker playing.
  • SUMMARY OF THE INVENTION
  • Accordingly, the invention relates to biofeedback devices and methods, and to games played with the devices and methods.
  • It is an object of the present invention to apply biofeedback devices to enhance the play of certain games, including but not limited to poker and the like.
  • The devices in this invention, particularly adapted for poker training, contain sensors capable of translating changes in skin temperature, skin electrical conductivity, and/or muscle action potentials into perceptible stimuli such as light, sound, and vibration. The vibration feature allows the player to privately guage the presence and intensity of his/her own internal reactions.
  • This invention contains elements found in most biofeedback circuits: A transducer receives bodily signals, converting them to forms readable by instruments. An amplifier augments the strength of the signals received from the transducer. A signal processor narrows or selects the spectrum of signals received, selecting the most fruitful for processing by the signal display which converts the signal into perceivable stimuli—in the case of this invention, light and sound.
  • In poker for example, the devices' purpose is to signal to other players the status of a player's internal emotional state, such as nervous tension, or of another type of emotional arousal, in order to infuse the playing field with novel levels of divertissement intrigue.
  • The disclosed game example is a poker game played in similar fashion to any one of the varieties of poker enjoyed today except that it adds the additional feature wherein the players wear a small device on their heads designed to “read” their emotional states and to convey them to other players. The device translates the player's emotional disposition into a light display and/or a sound, and/or a vibration. The intensity of light, sound, or vibration is proportional to the player's level of internal arousal.
  • The disclosed training devices have the capacity to integrate skin temperature, skin resistance, and muscle action potentials, via a microprocessor, in order to achieve accuracy in translating states of autonomic nervous system activation.
  • The tension level of each individual player is translated via sensors on the device and displayed for other players to take note. With higher states of internal tension, the light displays increasing brightness and color and the sound is driven to a higher pitch or to a different tone.
  • The light, sound and vibration may each be displayed individually, or conjointly. Light, sound and vibration may be selected in any combination. The choice is left to the players, who decide as a group at the start of the game which modalities will be displayed.
  • If only the light display is chosen, the device may be constructed so that either (1) the players are not able to observe their own light displays, or (2) the players can observe both their own displays and the displays of the others.
  • If only the sound option is chosen, the players will be exposed to the auditory signals of all the players. A higher pitch sound or tone from one player will signify that the stress level of that player has increased.
  • If both the light and the sound displays are activated for all players, everyone will have a chance to both see and hear the inner emotional workings of their fellow players.
  • Since each player wears a device open to the direct observation of all other players, the ordinary poker game achieves a new level of enjoyment and psychological complexity.
  • In many games, foremost of which is poker, bluffing is a central part of game strategy. Bluffing, to be done correctly, necessitates either a complete absence of giveaway facial and bodily expressions, or behavioral expressions deliberately opposite to the ones actually experienced.
  • Bluffing, however, skillfully as it may inhibit any outward behavioral display, invariably creates internal tension which translates into arousal of the autonomic nervous system, expressed through alterations of skin temperature, skin electrical conductivity, and muscle action potentials. Several poker situations may, in addition to bluffing, intensify internal tension. Consider, for example, the act of being dealt a winning card. Can players inhibit their internal responses so as not to give themselves away? Can players, not only inhibit, but also deliberately create internal responses to confuse other players?
  • The idea of using these devices to convey a poker player's emotional state to other players may, at first glance, seem counter-intuitive. What advantage, one may ask, could be bestowed on an individual player by wearing a device that telegraphs his/her inner emotional workings to his adversaries?
  • The answer lies not so much in enhancing any one player's personal advantage in the game. The purpose of the device becomes clear when one considers that all the players are wearing the same device. The game then achieves an interactive group dynamic, where each player is able to observe the emotional states of all the other players, and, importantly, receives feedback from other players about his/her own emotional state.
  • The presence of other players has a marked influence upon the individual player's poker playing. Other players may bluff or use intimidation, or humor, to distract and perhaps derail the game of their opponents. The individual poker player, given all the data furnished by all the devices worn by the other players, then has the opportunity to modulate his/her internal reactions in order to master the art of controlling their degree of communication to the other players. With sustained training, this skill will carry over when the training device is not in use.
  • Importantly, the disclosed devices can be useful in honing one's intuition. Indeed, it is increasingly appreciated that hunches are first perceived below the level of awareness and that expert poker players are the ones that are mot attuned to their internal states. The devices can thus teach players how to become increasingly sensitive to their own subconscious signals.
  • Devices designed to translate internal emotional arousal into visual, auditory and/or vibrational displays for use as learning tools for card games such as, but not limited to poker, are presented herein.
  • These devices may be used in any one of the many varieties of poker games including “Texas Hold'em.”
  • These devices make possible:
    • 1. Personal training in sharpening one's self-awareness—and consequently, intuition—in the context of poker playing by presenting the player with a vibrational signal reflecting his/her state of inner tension. The usefulness of this training is derived from data showing that expert players are more finely attuned than most in listening to their visceral signals. With continued use, these devices enable the player to become more rapidly conscious of his/her hunches.
    • 2. Interactive training. When all poker players are wearing the devices there are mutual player interactions influencing individual play. The devices sharpen the player's awareness of how the other players influence personal play.
  • Other features and advantages of the present invention will become apparent from the following description of embodiments of the invention which refers to the accompanying drawings.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows a first device in the form of a headband in frontal view.
  • FIG. 2 shows the headband in lateral view.
  • FIG. 3 shows the device as it is worn on the head.
  • FIG. 4 is a back view of the device, namely the surface that is in contact with the skin.
  • FIG. 5 shows a second device, designed for wearing as glasses, in frontal view.
  • FIG. 6 shows the glasses from the side apposing the face.
  • DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
  • FIG. 1 shows a first device designed in the form of a headband, in frontal view. The sensor housing unit (1) is apposed to the forehead and is held to the head by straps (2). The sensor housing unit connects with the light display (3). The mini-speaker (4) is also visible in the frontal view.
  • FIG. 2 shows the headband in lateral view. The sensor housing unit (1) wraps around the forehead by means of straps (2). The sensor housing unit attaches to the light display (3).
  • FIG. 3 shows the device as it is worn on the head. The sensor housing unit (1) is held in place by the strap (2). The mini-speaker (4) is visible. The light display (3) rises above the sensor unit and may be disposed so as to be either visible or not visible to the wearer.
  • FIG. 4 is a back view of the device, the surface that is in contact with the skin. The sensor housing unit (1) is held to the skin of the forehead by means of straps (2). The battery (5) powers the microprocessor (6). The microprocessor is connected to the input of several sensors, among them the temperature sensor (7), the EMG sensor (8), and the GSR sensor (9). The microprocessor's output is to the light display (3), which may include one or a plurality of LED's presenting one or a plurality of colors, to the mini-speaker (4), and to the vibration unit (11). A control button, dial or the like (10) regulates the functions of the microprocessor including selection of options including the light display and the sound and vibration functions. The mini-speaker may emit tones, music or any other sound.
  • The microprocessor advantageously may process or filter the detection signals from the sensors, for example reducing or limiting their frequency range, so as to obtain a processed signal with better correlation to the user's emotional state than the raw detection signal. An amplifier, not shown, may also be provided for amplifying the detection signal and/or the outputs to the display devices.
  • FIG. 5 shows the device designed for wearing as glasses, in frontal view. The light display (3) forms the rim of the glasses. The mini-speaker (4) is shown in the nose bridge.
  • FIG. 6 shows the glasses from the side apposing the face. The battery (5) powers the microprocessor (6). The microprocessor receives signals from the sensors, namely the temperature sensor (7), the EMG sensor (8), and the GSR sensor (9). The microprocessor modulates the output of the speaker (4) and of the light display (3), and the vibration unit (11) in the same manner as in the first device.
  • The devices may be provided in a kit containing all the elements necessary for a poker game: cards, chips, and instructions.
  • In use, each player places one of the disclosed devices on his/her head.
  • At the beginning of the game all players decide on any one of four options regarding setting their devices, namely to:
    • 1. Turn on the light display only
    • 2. Turn on the auditory display only
    • 3. Turn on both the light and sound displays
    • 4. Turn on the private vibrational mode, alone or in conjunction with other modalities.
  • As the game proceeds, each player will have the opportunity to observe the displays of other players in relation to the evolution of the game. Poker situations will become connected to patterns of response in individual players and each player will attempt to use the data gleaned from the signals of fellow players to advance his or her own game.
  • Although the present invention has been described in relation to particular embodiments thereof, many other variations and modifications and other uses will become apparent to those skilled in the art. Therefore, the present invention is not limited by the specific disclosure herein.

Claims (19)

1. A device for translating an internal emotional state of a user into a display perceptible by others near the user, comprising:
a sensor unit, and a securing device for securing the sensor unit in contact with the skin of a user,
said sensor unit comprising a sensor for detecting at least one physical parameter indicative of said user's emotional state and issuing a detection signal; and
a display unit attached to said sensor unit for receiving said detection signal and issuing a display indicative of said emotional state.
2. The device of claim 1, wherein said sensor comprises at least one of a temperature sensor, an EMG sensor, and a GSR sensor.
3. The device of claim 2, further comprising circuitry for processing said detection signal by amplifying said detection signal, or by selecting components of said detection signal indicative of said emotional state, or both.
4. The device of claim 1, wherein said sensor circuit, display unit and securing arrangement form a headband.
5. The device of claim 1, wherein said sensor circuit, display unit and securing arrangement further comprise lenses and thereby form eyeglasses.
6. The device of claim 1, wherein said sensor unit is securable in a position in which said display is not visible to the user.
7. The device of claim 1, wherein said display comprises at least one of a light display, a sound generator, and a vibration generator.
8. The device of claim 7, further comprising circuitry for selecting one or more of said light, sound and vibration display.
9. The device of claim 8, wherein said circuitry further sets the intensity of said one or more display.
10. A method of translating an internal emotional state of a user into a display perceptible by others near the user, comprising the steps of:
securing a sensor unit in contact with the skin of a user, in a position in which said display is perceptible by others near the user,
detecting with said sensor unit a physical parameter indicative of said user's emotional state and issuing a detection signal; and
receiving said detection signal with a display unit attached to said sensor unit and issuing a display indicative of said emotional state.
11. The method of claim 10, comprising the step of sensing at least one of temperature, muscle tension and skin resistance of said user.
12. The method of claim 10, comprising the step of securing said sensor unit in a position in which said display is not visible to the user.
13. A method of playing a game having a predetermined set of equipment and rules, including a step wherein a player conceals his emotional state from other players, said method comprising the steps of:
providing said players with said game equipment and said rules;
providing each of said players with a device capable of translating an internal emotional state of a player into a display perceptible by others near the player, said device comprising:
a sensor unit, and a securing device for securing the sensor unit in contact with the skin of the player,
said sensor unit comprising a sensor for detecting a physical parameter indicative of said player's emotional state and issuing a detection signal; and
a display unit attached to said sensor unit for receiving said detection signal and issuing a display indicative of said emotional state;
wherein each player secures said device in a place on said player's body where said display unit is perceptible by the other players.
14. The method of claim 13, comprising the step of sensing at least one of temperature, muscle tension and skin resistance of said user.
15. The method of claim 13, wherein said sensor unit is securable in a position in which said display is not visible to the user.
16. A method of playing a game having a predetermined set of equipment and rules, including a step wherein a player conceals his emotional state from other players, said method comprising the steps of:
providing said players with said game equipment and said rules;
providing said players with a device which translates an internal emotional state of a player into a display perceptible by others near the player.
17. Equipment for a game having a predetermined set of equipment and rules, including a step wherein a player conceals his emotional state from other players, comprising:
said game equipment and said rules; in combination with
a device for translating an internal emotional state of a player into a display perceptible by others near the player, said device comprising:
a sensor unit, and a securing device for securing the sensor unit in contact with the skin of the player,
said sensor unit comprising a sensor for detecting a physical parameter indicative of said player's emotional state and issuing a detection signal; and
a display unit attached to said sensor unit for receiving said detection signal and issuing a display indicative of said emotional state;
said device being securable in a place on said player's body where said display unit is perceptible by the other players.
18. The equipment of claim 17, wherein said sensor comprises at least one of a temperature sensor, an EMG sensor, and a GSR sensor.
19. The equipment of claim 17, wherein said sensor unit is securable in a position in which said display is not visible to the user.
US11/218,377 2005-07-08 2005-08-31 Poker training devices and games using the devices Abandoned US20070021206A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/218,377 US20070021206A1 (en) 2005-07-08 2005-08-31 Poker training devices and games using the devices

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US69727505P 2005-07-08 2005-07-08
US11/218,377 US20070021206A1 (en) 2005-07-08 2005-08-31 Poker training devices and games using the devices

Publications (1)

Publication Number Publication Date
US20070021206A1 true US20070021206A1 (en) 2007-01-25

Family

ID=37679766

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/218,377 Abandoned US20070021206A1 (en) 2005-07-08 2005-08-31 Poker training devices and games using the devices

Country Status (1)

Country Link
US (1) US20070021206A1 (en)

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110098112A1 (en) * 2006-12-19 2011-04-28 Leboeuf Steven Francis Physiological and Environmental Monitoring Systems and Methods
WO2013003799A1 (en) * 2011-06-29 2013-01-03 Gamoz, Inc. Adaptation of skill-based games for training and enjoyment
US20140188276A1 (en) * 2012-12-31 2014-07-03 Microsoft Corporation Mood-actuated device
US8989830B2 (en) 2009-02-25 2015-03-24 Valencell, Inc. Wearable light-guiding devices for physiological monitoring
US9044180B2 (en) 2007-10-25 2015-06-02 Valencell, Inc. Noninvasive physiological analysis using excitation-sensor modules and related devices and methods
US9104231B2 (en) 2012-09-27 2015-08-11 Microsoft Technology Licensing, Llc Mood-actuated device
US9289175B2 (en) 2009-02-25 2016-03-22 Valencell, Inc. Light-guiding devices and monitoring devices incorporating same
US9427191B2 (en) 2011-07-25 2016-08-30 Valencell, Inc. Apparatus and methods for estimating time-state physiological parameters
US20160371917A1 (en) * 2015-06-16 2016-12-22 Nobotgames, Inc. Capturing and presenting peripheral information in electronic games
US9538921B2 (en) 2014-07-30 2017-01-10 Valencell, Inc. Physiological monitoring devices with adjustable signal analysis and interrogation power and monitoring methods using same
US9750462B2 (en) 2009-02-25 2017-09-05 Valencell, Inc. Monitoring apparatus and methods for measuring physiological and/or environmental conditions
US9794653B2 (en) 2014-09-27 2017-10-17 Valencell, Inc. Methods and apparatus for improving signal quality in wearable biometric monitoring devices
US9801552B2 (en) 2011-08-02 2017-10-31 Valencell, Inc. Systems and methods for variable filter adjustment by heart rate metric feedback
US10015582B2 (en) 2014-08-06 2018-07-03 Valencell, Inc. Earbud monitoring devices
US10076253B2 (en) 2013-01-28 2018-09-18 Valencell, Inc. Physiological monitoring devices having sensing elements decoupled from body motion
US10413197B2 (en) 2006-12-19 2019-09-17 Valencell, Inc. Apparatus, systems and methods for obtaining cleaner physiological information signals
US10513038B2 (en) * 2016-03-16 2019-12-24 Fuji Xerox Co., Ltd. Robot control system
US10610158B2 (en) 2015-10-23 2020-04-07 Valencell, Inc. Physiological monitoring devices and methods that identify subject activity type
US10827979B2 (en) 2011-01-27 2020-11-10 Valencell, Inc. Wearable monitoring device
US10945618B2 (en) 2015-10-23 2021-03-16 Valencell, Inc. Physiological monitoring devices and methods for noise reduction in physiological signals based on subject activity type
US10966662B2 (en) 2016-07-08 2021-04-06 Valencell, Inc. Motion-dependent averaging for physiological metric estimating systems and methods

Citations (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3648686A (en) * 1969-07-03 1972-03-14 Burlyl R Payne Audible psychogalvonometer
US3851875A (en) * 1972-01-06 1974-12-03 Marvin Glass & Associates Electrical game apparatus using a human body as part of the circuit
US3870034A (en) * 1973-03-26 1975-03-11 Cyborg Corp Personal galvanic skin response monitoring instrument
US4088125A (en) * 1976-11-19 1978-05-09 Cyborg Corporation Method and apparatus for monitoring skin potential response
US4149716A (en) * 1977-06-24 1979-04-17 Scudder James D Bionic apparatus for controlling television games
US4358118A (en) * 1980-03-07 1982-11-09 Plapp Gary R Electronic game using a player's physiological responses
US4407295A (en) * 1980-10-16 1983-10-04 Dna Medical, Inc. Miniature physiological monitor with interchangeable sensors
US5064410A (en) * 1984-12-12 1991-11-12 Frenkel Richard E Stress control system and method
US5209494A (en) * 1992-02-24 1993-05-11 Donald Spector Biofeedback game
US5213338A (en) * 1991-09-30 1993-05-25 Brotz Gregory R Brain wave-directed amusement device
US5253168A (en) * 1991-12-06 1993-10-12 Berg Jacqueline L System for creative expression based on biofeedback
US5343871A (en) * 1992-03-13 1994-09-06 Mindscope Incorporated Method and apparatus for biofeedback
US5382986A (en) * 1992-11-04 1995-01-17 Reliant Laser Corporation Liquid-crystal sunglasses indicating overexposure to UV-radiation
US5676138A (en) * 1996-03-15 1997-10-14 Zawilinski; Kenneth Michael Emotional response analyzer system with multimedia display
US5772508A (en) * 1995-09-28 1998-06-30 Amtex Co., Ltd. Game or play facilities controlled by physiological information
US5813766A (en) * 1997-08-12 1998-09-29 Chen; Mei-Yen Finger temperature indicating ring
US5974262A (en) * 1997-08-15 1999-10-26 Fuller Research Corporation System for generating output based on involuntary and voluntary user input without providing output information to induce user to alter involuntary input
USD420610S (en) * 1999-03-12 2000-02-15 The Sharper Image Electronic mood indicator
US6024700A (en) * 1998-07-16 2000-02-15 Nemirovski; Guerman G. System and method for detecting a thought and generating a control instruction in response thereto
US6067468A (en) * 1991-08-07 2000-05-23 Ultramind International Limited Apparatus for monitoring a person's psycho-physiological condition
US6450820B1 (en) * 1999-07-09 2002-09-17 The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration Method and apparatus for encouraging physiological self-regulation through modulation of an operator's control input to a video game or training simulator
US20030009078A1 (en) * 1999-10-29 2003-01-09 Elena A. Fedorovskaya Management of physiological and psychological state of an individual using images congnitive analyzer
US6520905B1 (en) * 1998-02-26 2003-02-18 Eastman Kodak Company Management of physiological and psychological state of an individual using images portable biosensor device
US6527610B1 (en) * 1998-05-28 2003-03-04 Trendmasters, Inc. Wearable interactive digital amusement device
US20030100367A1 (en) * 1999-05-21 2003-05-29 Cooke Michael Charles Feedback assembly for computer games
US6626676B2 (en) * 1997-04-30 2003-09-30 Unique Logic And Technology, Inc. Electroencephalograph based biofeedback system for improving learning skills
US20030195040A1 (en) * 2002-04-10 2003-10-16 Breving Joel S. Video game system and game controller
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
US6743164B2 (en) * 1999-06-02 2004-06-01 Music Of The Plants, Llp Electronic device to detect and generate music from biological microvariations in a living organism
US6795724B2 (en) * 2002-02-19 2004-09-21 Mark Bradford Hogan Color-based neurofeedback
US20050064926A1 (en) * 2001-06-21 2005-03-24 Walker Jay S. Methods and systems for replaying a player's experience in a casino environment
US6893407B1 (en) * 2000-05-05 2005-05-17 Personics A/S Communication method and apparatus
US20050250996A1 (en) * 2004-05-07 2005-11-10 Katsuya Shirai Biological sensor device and content playback method and apparatus
US20060036751A1 (en) * 2004-04-08 2006-02-16 International Business Machines Corporation Method and apparatus for governing the transfer of physiological and emotional user data
US20060281543A1 (en) * 2005-02-28 2006-12-14 Sutton James E Wagering game machine with biofeedback-aware game presentation

Patent Citations (39)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3648686A (en) * 1969-07-03 1972-03-14 Burlyl R Payne Audible psychogalvonometer
US3851875A (en) * 1972-01-06 1974-12-03 Marvin Glass & Associates Electrical game apparatus using a human body as part of the circuit
US3870034A (en) * 1973-03-26 1975-03-11 Cyborg Corp Personal galvanic skin response monitoring instrument
US4088125A (en) * 1976-11-19 1978-05-09 Cyborg Corporation Method and apparatus for monitoring skin potential response
US4149716A (en) * 1977-06-24 1979-04-17 Scudder James D Bionic apparatus for controlling television games
US4358118A (en) * 1980-03-07 1982-11-09 Plapp Gary R Electronic game using a player's physiological responses
US4407295A (en) * 1980-10-16 1983-10-04 Dna Medical, Inc. Miniature physiological monitor with interchangeable sensors
US5064410A (en) * 1984-12-12 1991-11-12 Frenkel Richard E Stress control system and method
US6067468A (en) * 1991-08-07 2000-05-23 Ultramind International Limited Apparatus for monitoring a person's psycho-physiological condition
US5213338A (en) * 1991-09-30 1993-05-25 Brotz Gregory R Brain wave-directed amusement device
US5253168A (en) * 1991-12-06 1993-10-12 Berg Jacqueline L System for creative expression based on biofeedback
US5209494A (en) * 1992-02-24 1993-05-11 Donald Spector Biofeedback game
US5343871A (en) * 1992-03-13 1994-09-06 Mindscope Incorporated Method and apparatus for biofeedback
US5465729A (en) * 1992-03-13 1995-11-14 Mindscope Incorporated Method and apparatus for biofeedback
US5382986A (en) * 1992-11-04 1995-01-17 Reliant Laser Corporation Liquid-crystal sunglasses indicating overexposure to UV-radiation
US5772508A (en) * 1995-09-28 1998-06-30 Amtex Co., Ltd. Game or play facilities controlled by physiological information
US5676138A (en) * 1996-03-15 1997-10-14 Zawilinski; Kenneth Michael Emotional response analyzer system with multimedia display
US6626676B2 (en) * 1997-04-30 2003-09-30 Unique Logic And Technology, Inc. Electroencephalograph based biofeedback system for improving learning skills
US5813766A (en) * 1997-08-12 1998-09-29 Chen; Mei-Yen Finger temperature indicating ring
US5974262A (en) * 1997-08-15 1999-10-26 Fuller Research Corporation System for generating output based on involuntary and voluntary user input without providing output information to induce user to alter involuntary input
US6520905B1 (en) * 1998-02-26 2003-02-18 Eastman Kodak Company Management of physiological and psychological state of an individual using images portable biosensor device
US6527610B1 (en) * 1998-05-28 2003-03-04 Trendmasters, Inc. Wearable interactive digital amusement device
US6024700A (en) * 1998-07-16 2000-02-15 Nemirovski; Guerman G. System and method for detecting a thought and generating a control instruction in response thereto
USD420610S (en) * 1999-03-12 2000-02-15 The Sharper Image Electronic mood indicator
US20030100367A1 (en) * 1999-05-21 2003-05-29 Cooke Michael Charles Feedback assembly for computer games
US6743164B2 (en) * 1999-06-02 2004-06-01 Music Of The Plants, Llp Electronic device to detect and generate music from biological microvariations in a living organism
US6450820B1 (en) * 1999-07-09 2002-09-17 The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration Method and apparatus for encouraging physiological self-regulation through modulation of an operator's control input to a video game or training simulator
US20030009078A1 (en) * 1999-10-29 2003-01-09 Elena A. Fedorovskaya Management of physiological and psychological state of an individual using images congnitive analyzer
US6893407B1 (en) * 2000-05-05 2005-05-17 Personics A/S Communication method and apparatus
US20050064926A1 (en) * 2001-06-21 2005-03-24 Walker Jay S. Methods and systems for replaying a player's experience in a casino environment
US20060252534A1 (en) * 2001-06-21 2006-11-09 Walker Jay S Methods and systems for replaying a player's experience in a casino environment
US6795724B2 (en) * 2002-02-19 2004-09-21 Mark Bradford Hogan Color-based neurofeedback
US7035686B2 (en) * 2002-02-19 2006-04-25 Mark Bradford Hogan Color-based neurofeedback
US20040229692A1 (en) * 2002-04-10 2004-11-18 Breving Joel S. Video game system and game controller
US20030195040A1 (en) * 2002-04-10 2003-10-16 Breving Joel S. Video game system and game controller
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
US20060036751A1 (en) * 2004-04-08 2006-02-16 International Business Machines Corporation Method and apparatus for governing the transfer of physiological and emotional user data
US20050250996A1 (en) * 2004-05-07 2005-11-10 Katsuya Shirai Biological sensor device and content playback method and apparatus
US20060281543A1 (en) * 2005-02-28 2006-12-14 Sutton James E Wagering game machine with biofeedback-aware game presentation

Cited By (87)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11399724B2 (en) 2006-12-19 2022-08-02 Valencell, Inc. Earpiece monitor
US11350831B2 (en) 2006-12-19 2022-06-07 Valencell, Inc. Physiological monitoring apparatus
US8702607B2 (en) 2006-12-19 2014-04-22 Valencell, Inc. Targeted advertising systems and methods
US10595730B2 (en) 2006-12-19 2020-03-24 Valencell, Inc. Physiological monitoring methods
US10987005B2 (en) 2006-12-19 2021-04-27 Valencell, Inc. Systems and methods for presenting personal health information
US11000190B2 (en) 2006-12-19 2021-05-11 Valencell, Inc. Apparatus, systems and methods for obtaining cleaner physiological information signals
US11083378B2 (en) 2006-12-19 2021-08-10 Valencell, Inc. Wearable apparatus having integrated physiological and/or environmental sensors
US20110098112A1 (en) * 2006-12-19 2011-04-28 Leboeuf Steven Francis Physiological and Environmental Monitoring Systems and Methods
US11324407B2 (en) 2006-12-19 2022-05-10 Valencell, Inc. Methods and apparatus for physiological and environmental monitoring with optical and footstep sensors
US10716481B2 (en) 2006-12-19 2020-07-21 Valencell, Inc. Apparatus, systems and methods for monitoring and evaluating cardiopulmonary functioning
US11412938B2 (en) 2006-12-19 2022-08-16 Valencell, Inc. Physiological monitoring apparatus and networks
US11109767B2 (en) 2006-12-19 2021-09-07 Valencell, Inc. Apparatus, systems and methods for obtaining cleaner physiological information signals
US10258243B2 (en) 2006-12-19 2019-04-16 Valencell, Inc. Apparatus, systems, and methods for measuring environmental exposure and physiological response thereto
US11272848B2 (en) 2006-12-19 2022-03-15 Valencell, Inc. Wearable apparatus for multiple types of physiological and/or environmental monitoring
US11295856B2 (en) 2006-12-19 2022-04-05 Valencell, Inc. Apparatus, systems, and methods for measuring environmental exposure and physiological response thereto
US11272849B2 (en) 2006-12-19 2022-03-15 Valencell, Inc. Wearable apparatus
US11395595B2 (en) 2006-12-19 2022-07-26 Valencell, Inc. Apparatus, systems and methods for monitoring and evaluating cardiopulmonary functioning
US10413197B2 (en) 2006-12-19 2019-09-17 Valencell, Inc. Apparatus, systems and methods for obtaining cleaner physiological information signals
US9808204B2 (en) 2007-10-25 2017-11-07 Valencell, Inc. Noninvasive physiological analysis using excitation-sensor modules and related devices and methods
US9044180B2 (en) 2007-10-25 2015-06-02 Valencell, Inc. Noninvasive physiological analysis using excitation-sensor modules and related devices and methods
US9289175B2 (en) 2009-02-25 2016-03-22 Valencell, Inc. Light-guiding devices and monitoring devices incorporating same
US10448840B2 (en) 2009-02-25 2019-10-22 Valencell, Inc. Apparatus for generating data output containing physiological and motion-related information
US10842387B2 (en) 2009-02-25 2020-11-24 Valencell, Inc. Apparatus for assessing physiological conditions
US10842389B2 (en) 2009-02-25 2020-11-24 Valencell, Inc. Wearable audio devices
US9314167B2 (en) 2009-02-25 2016-04-19 Valencell, Inc. Methods for generating data output containing physiological and motion-related information
US9955919B2 (en) 2009-02-25 2018-05-01 Valencell, Inc. Light-guiding devices and monitoring devices incorporating same
US9301696B2 (en) 2009-02-25 2016-04-05 Valencell, Inc. Earbud covers
US10076282B2 (en) 2009-02-25 2018-09-18 Valencell, Inc. Wearable monitoring devices having sensors and light guides
US11160460B2 (en) 2009-02-25 2021-11-02 Valencell, Inc. Physiological monitoring methods
US10092245B2 (en) 2009-02-25 2018-10-09 Valencell, Inc. Methods and apparatus for detecting motion noise and for removing motion noise from physiological signals
US9289135B2 (en) 2009-02-25 2016-03-22 Valencell, Inc. Physiological monitoring methods and apparatus
US10750954B2 (en) 2009-02-25 2020-08-25 Valencell, Inc. Wearable devices with flexible optical emitters and/or optical detectors
US9131312B2 (en) 2009-02-25 2015-09-08 Valencell, Inc. Physiological monitoring methods
US9750462B2 (en) 2009-02-25 2017-09-05 Valencell, Inc. Monitoring apparatus and methods for measuring physiological and/or environmental conditions
US11471103B2 (en) 2009-02-25 2022-10-18 Valencell, Inc. Ear-worn devices for physiological monitoring
US11026588B2 (en) 2009-02-25 2021-06-08 Valencell, Inc. Methods and apparatus for detecting motion noise and for removing motion noise from physiological signals
US8989830B2 (en) 2009-02-25 2015-03-24 Valencell, Inc. Wearable light-guiding devices for physiological monitoring
US11589812B2 (en) 2009-02-25 2023-02-28 Valencell, Inc. Wearable devices for physiological monitoring
US10542893B2 (en) 2009-02-25 2020-01-28 Valencell, Inc. Form-fitted monitoring apparatus for health and environmental monitoring
US11660006B2 (en) 2009-02-25 2023-05-30 Valencell, Inc. Wearable monitoring devices with passive and active filtering
US10973415B2 (en) 2009-02-25 2021-04-13 Valencell, Inc. Form-fitted monitoring apparatus for health and environmental monitoring
US10898083B2 (en) 2009-02-25 2021-01-26 Valencell, Inc. Wearable monitoring devices with passive and active filtering
US10716480B2 (en) 2009-02-25 2020-07-21 Valencell, Inc. Hearing aid earpiece covers
US10827979B2 (en) 2011-01-27 2020-11-10 Valencell, Inc. Wearable monitoring device
US11324445B2 (en) 2011-01-27 2022-05-10 Valencell, Inc. Headsets with angled sensor modules
WO2013003799A1 (en) * 2011-06-29 2013-01-03 Gamoz, Inc. Adaptation of skill-based games for training and enjoyment
US9412237B2 (en) 2011-06-29 2016-08-09 Gamoz, Inc. Adaptation of skill-based games for training and enjoyment
US9788785B2 (en) 2011-07-25 2017-10-17 Valencell, Inc. Apparatus and methods for estimating time-state physiological parameters
US9521962B2 (en) 2011-07-25 2016-12-20 Valencell, Inc. Apparatus and methods for estimating time-state physiological parameters
US9427191B2 (en) 2011-07-25 2016-08-30 Valencell, Inc. Apparatus and methods for estimating time-state physiological parameters
US11375902B2 (en) 2011-08-02 2022-07-05 Valencell, Inc. Systems and methods for variable filter adjustment by heart rate metric feedback
US10512403B2 (en) 2011-08-02 2019-12-24 Valencell, Inc. Systems and methods for variable filter adjustment by heart rate metric feedback
US9801552B2 (en) 2011-08-02 2017-10-31 Valencell, Inc. Systems and methods for variable filter adjustment by heart rate metric feedback
US9104231B2 (en) 2012-09-27 2015-08-11 Microsoft Technology Licensing, Llc Mood-actuated device
WO2014105999A1 (en) * 2012-12-31 2014-07-03 Microsoft Corporation Mood-actuated device
US9046884B2 (en) * 2012-12-31 2015-06-02 Microsoft Technology Licensing, Llc Mood-actuated device
US20140188276A1 (en) * 2012-12-31 2014-07-03 Microsoft Corporation Mood-actuated device
CN105208919A (en) * 2012-12-31 2015-12-30 微软技术许可有限责任公司 Mood-actuated device
US11266319B2 (en) 2013-01-28 2022-03-08 Valencell, Inc. Physiological monitoring devices having sensing elements decoupled from body motion
US10076253B2 (en) 2013-01-28 2018-09-18 Valencell, Inc. Physiological monitoring devices having sensing elements decoupled from body motion
US10856749B2 (en) 2013-01-28 2020-12-08 Valencell, Inc. Physiological monitoring devices having sensing elements decoupled from body motion
US11684278B2 (en) 2013-01-28 2023-06-27 Yukka Magic Llc Physiological monitoring devices having sensing elements decoupled from body motion
US11638560B2 (en) 2014-07-30 2023-05-02 Yukka Magic Llc Physiological monitoring devices and methods using optical sensors
US11179108B2 (en) 2014-07-30 2021-11-23 Valencell, Inc. Physiological monitoring devices and methods using optical sensors
US11185290B2 (en) 2014-07-30 2021-11-30 Valencell, Inc. Physiological monitoring devices and methods using optical sensors
US11412988B2 (en) 2014-07-30 2022-08-16 Valencell, Inc. Physiological monitoring devices and methods using optical sensors
US11638561B2 (en) 2014-07-30 2023-05-02 Yukka Magic Llc Physiological monitoring devices with adjustable signal analysis and interrogation power and monitoring methods using same
US9538921B2 (en) 2014-07-30 2017-01-10 Valencell, Inc. Physiological monitoring devices with adjustable signal analysis and interrogation power and monitoring methods using same
US11337655B2 (en) 2014-07-30 2022-05-24 Valencell, Inc. Physiological monitoring devices and methods using optical sensors
US10893835B2 (en) 2014-07-30 2021-01-19 Valencell, Inc. Physiological monitoring devices with adjustable signal analysis and interrogation power and monitoring methods using same
US10536768B2 (en) 2014-08-06 2020-01-14 Valencell, Inc. Optical physiological sensor modules with reduced signal noise
US11330361B2 (en) 2014-08-06 2022-05-10 Valencell, Inc. Hearing aid optical monitoring apparatus
US10015582B2 (en) 2014-08-06 2018-07-03 Valencell, Inc. Earbud monitoring devices
US11252498B2 (en) 2014-08-06 2022-02-15 Valencell, Inc. Optical physiological monitoring devices
US11252499B2 (en) 2014-08-06 2022-02-15 Valencell, Inc. Optical physiological monitoring devices
US10623849B2 (en) 2014-08-06 2020-04-14 Valencell, Inc. Optical monitoring apparatus and methods
US9794653B2 (en) 2014-09-27 2017-10-17 Valencell, Inc. Methods and apparatus for improving signal quality in wearable biometric monitoring devices
US10382839B2 (en) 2014-09-27 2019-08-13 Valencell, Inc. Methods for improving signal quality in wearable biometric monitoring devices
US10506310B2 (en) 2014-09-27 2019-12-10 Valencell, Inc. Wearable biometric monitoring devices and methods for determining signal quality in wearable biometric monitoring devices
US10798471B2 (en) 2014-09-27 2020-10-06 Valencell, Inc. Methods for improving signal quality in wearable biometric monitoring devices
US10834483B2 (en) 2014-09-27 2020-11-10 Valencell, Inc. Wearable biometric monitoring devices and methods for determining if wearable biometric monitoring devices are being worn
US10779062B2 (en) 2014-09-27 2020-09-15 Valencell, Inc. Wearable biometric monitoring devices and methods for determining if wearable biometric monitoring devices are being worn
US20160371917A1 (en) * 2015-06-16 2016-12-22 Nobotgames, Inc. Capturing and presenting peripheral information in electronic games
US10945618B2 (en) 2015-10-23 2021-03-16 Valencell, Inc. Physiological monitoring devices and methods for noise reduction in physiological signals based on subject activity type
US10610158B2 (en) 2015-10-23 2020-04-07 Valencell, Inc. Physiological monitoring devices and methods that identify subject activity type
US10513038B2 (en) * 2016-03-16 2019-12-24 Fuji Xerox Co., Ltd. Robot control system
US10966662B2 (en) 2016-07-08 2021-04-06 Valencell, Inc. Motion-dependent averaging for physiological metric estimating systems and methods

Similar Documents

Publication Publication Date Title
US20070021206A1 (en) Poker training devices and games using the devices
US7785249B2 (en) Biofeedback method and apparatus
US9521976B2 (en) Method and apparatus for encouraging physiological change through physiological control of wearable auditory and visual interruption device
AU2014329538B2 (en) Functional headwear
JP6595479B2 (en) System and method for enhancing sleep wave removal activity based on cardiac or respiratory characteristics
US8543197B2 (en) Portable device and method for measuring heart rate
US6026322A (en) Biofeedback apparatus for use in therapy
US8932218B1 (en) Methodology, use and benefits of neuroacoustic frequencies for assessing and improving the health and well-being of living organisms
US20100280338A1 (en) Ear-worn biofeedback device
US5720619A (en) Interactive computer assisted multi-media biofeedback system
KR20200013227A (en) Methods and systems for controlling stimulation of the brain using biosensors
CA2599148A1 (en) Methods and systems for physiological and psycho-physiological monitoring and uses thereof
CN110947075A (en) Personalized mental state adjusting system and method based on brainwave music
WO2016119665A1 (en) Wearable physiological detection device
CN110612059A (en) Head-mounted device
JP3779150B2 (en) Computer game device controlled by EEG biofeedback
CN108135473A (en) Physiological reaction
EP3948882A1 (en) Method and system for delivering sensory simulation based on evoked response quantification
JP4168754B2 (en) Biological information linkage system
Chaitanya et al. A wearable, EEG-based massage headband for anxiety alleviation
US20100204595A1 (en) Heart monitoring system for treating a condition of a user
JPH11169558A (en) Biofeedback game apparatus and mouse adapted therefor
CN110101953B (en) Psychological decompression method and equipment
US20170251987A1 (en) System for Measuring and Managing Stress Using Generative Feedback
US10993636B2 (en) Systems and devices for proactively influencing brainwaves

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION