Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20060135253 A1
Publication typeApplication
Application numberUS 11/276,312
Publication date22 Jun 2006
Filing date23 Feb 2006
Priority date10 Sep 2004
Also published asUS20090163271
Publication number11276312, 276312, US 2006/0135253 A1, US 2006/135253 A1, US 20060135253 A1, US 20060135253A1, US 2006135253 A1, US 2006135253A1, US-A1-20060135253, US-A1-2006135253, US2006/0135253A1, US2006/135253A1, US20060135253 A1, US20060135253A1, US2006135253 A1, US2006135253A1
InventorsJeffrey George, Doug Huber
Original AssigneeJeffrey George, Doug Huber
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming system and method for providing entry to a contest
US 20060135253 A1
Abstract
A gaming system and method of providing a contest entry to a player using a gaming device are disclosed. A player of a gaming device is awarded points based on his or her game play and/or other criteria. These points are compared to predetermined entry criteria of a plurality of contests. The player is presented with a list of eligible contests that are available for entry. The player may then select one of the eligible contests to enter, or wait to accumulate more points to enter a different contest.
Images(5)
Previous page
Next page
Claims(15)
1. A method of providing a contest entry to a player using a gaming device comprising the steps of:
establishing a player identification of the player at the gaming device;
retrieving a player attribute of the player from a player tracking database in response to establishing the player identification;
comparing the player attribute to a predetermined entry criteria of a plurality of contests; and
presenting a list of eligible contests that are available for entry by the player based on the comparison of the player attribute to the predetermined entry criteria.
2. A method as set forth in claim 1 further comprising the step of allowing the player to select one of the eligible contests to enter from the list of eligible contests.
3. A method as set forth in claim 2 further comprising the step of entering the player in the one of the eligible contests selected by the player.
4. A method as set forth in claim 2 further comprising the step of printing an entry ticket for the one of the eligible contests selected by the player.
5. A method as set forth in claim 2 wherein the player attribute is further defined as points and further comprising the step of exchanging a certain number of points for entry into one of the eligible contests.
6. A method as set forth in claim 1 further comprising the step of selecting not to enter any of the eligible contests.
7. A method as set forth in claim 6 wherein the player attribute is further defined as points and further comprising the step of presenting the number of points needed to enter each eligible contest and each ineligible contest.
8. A method as set forth in claim 1 further comprising the step of presenting a list of ineligible contests that are not available for entry by the player based on the comparison of the player attribute to the predetermined entry criteria.
9. A method as set forth in claim 1 further comprising the step of updating the player attribute based on playing of the gaming device by the player.
10. A gaming system comprising:
a player tracking database storing player attributes of a player;
a gaming device for reading a player identification of the player;
a processor operatively coupled to said database and said gaming device for comparing the player attributes to predetermined entry criteria of a plurality of contests; and
a communication mechanism operatively coupled to said processor for presenting a list of eligible contests that are available for entry by the player.
11. A gaming system as set forth in claim 10 further comprising an input apparatus operatively coupled to said processor for selecting one of the eligible contests to enter from the list of eligible contests.
12. A gaming system as set forth in claim 10 wherein said communication mechanism is disposed within said gaming device and includes a display.
13. A gaming system as set forth in claim 11 wherein said input apparatus is disposed within said gaming device and includes at least one pushbutton.
14. A gaming system as set forth in claim 11 wherein said input apparatus is disposed within said gaming device and includes a touchscreen panel.
15. A gaming system as set forth in claim 11 further comprising a printer for printing an entry ticket for the one of the eligible contests selected by the player.
Description
    CROSS REFERENCES TO RELATED APPLICATIONS
  • [0001]
    This application claims the benefit of U.S. Provisional Application No. 60/656,364, filed Feb. 25, 2005 and is a continuation-in-part of prior application Ser. No. 10/938,677, filed Sep. 10, 2004, which are both hereby incorporated by reference.
  • FIELD OF THE INVENTION
  • [0002]
    The present invention relates to a gaming system and method of providing a contest entry to a player using a gaming device.
  • BACKGROUND OF THE INVENTION
  • [0003]
    Connecting a plurality of gaming devices over a network to a host computer is known within the art. Also known within the art is the use of a database maintained within the host computer for tracking a player's play within a casino. The player is issued an identification card by the casino which is inserted into a reader located on the gaming device. These readers may also be installed on kiosks or host workstations located throughout the casino or on handheld remote consoles and carried by casino employees.
  • [0004]
    The database provides casinos with the ability to monitor a player's play and to compensate the players based on any predetermined event or criteria as established by the casino. This compensation extends to awarding a contest entry to a player. One such example is disclosed in United States Patent Application Publication No. 2005/0059480 (the '480 publication). The '480 publication describes a gaming system and method for entering a contest. The player may be automatically submitted into the contest or a ticket may be printed at the gaming device and manually entered into the contest. However, the system and method of the '480 publication does not account for multiple contests in the casino.
  • [0005]
    The present invention is aimed at one or more of the problems as set forth above.
  • SUMMARY OF THE INVENTION AND ADVANTAGES
  • [0006]
    The subject invention provides a method of providing a contest entry to a player using a gaming device. The method includes the step of establishing a player identification of the player at the gaming device. A player attribute of the player is retrieved from a player tracking database in response to establishing the player identification. The player attribute is compared to a predetermined entry criteria of a plurality of contests. The method continues with the step of presenting a list of eligible contests that are available for entry by the player based on the comparison of the player attribute to the predetermined entry criteria.
  • [0007]
    The subject invention also provides a gaming system. The system includes a player tracking database for storing player attributes of a player. A gaming device establishes a player identification of the player. A processor is operatively coupled to the database and the gaming device for comparing the player attributes to predetermined entry criteria of a plurality of contests. A communication mechanism, operatively coupled to the processor, presents a list of eligible contests that are available for entry by the player.
  • [0008]
    By presenting a list of a plurality of contests available to the player, the player is given the option to choose one (or more) of the contests that appeal specifically to him or her. This will result in a higher level of customer satisfaction and will give the casino distinct promotional advantages over other casinos.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0009]
    Other advantages of the present invention will be readily appreciated, as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
  • [0010]
    FIG. 1 is a block diagram of a gaming system;
  • [0011]
    FIG. 2 is a block diagram of a gaming device of the gaming system including a communication mechanism;
  • [0012]
    FIG. 3 is a flow diagram of a method of providing entry in a contest to a player; and
  • [0013]
    FIG. 4 is a diagram of an auxiliary display showing a list of contests to the player.
  • DETAILED DESCRIPTION OF THE INVENTION
  • [0014]
    Referring to the Figures, wherein like numerals indicate corresponding parts throughout the several views, the present invention provides a gaming system 10 and a method 100 for providing entry in a contest to a player 14. The contest is typically a drawing where at least one entry is chosen from a plurality of entries to be awarded a prize. The contest, as is common practice, may also be described as a drawing, a raffle, a lottery, a sweepstakes, or a pool. In a first embodiment, the at least one entry, i.e., the winning entry is chosen at random where each entry has an equal chance. However, in other embodiments, some entries may have a higher chance of winning than other entries.
  • [0015]
    Referring to FIG. 1, in the first embodiment, the gaming system 10 includes a plurality of gaming devices 12. The gaming devices 12 may include, but are not limited to, mechanical reel slot machines, video slot machines, video poker machines, video arcade games, an electronically enhanced gaming table, an interface to a table management system for gaming tables, kiosks, virtual gaming devices, e.g. for online gaming, or other device within the system.
  • [0016]
    In the first embodiment eight electronic gaming devices 12A-12H are shown in FIG. 1. The other gaming devices 12I, as shown in FIG. 1, represent an infinite amount of gaming devices 12 as placed throughout a casino or other environment. The present invention is not limited to a specific number of gaming devices 12. Typically, the gaming devices 12 are organized into banks or groups within the casino. A player 14 is defined as a patron visiting the casino who makes a wager while playing the gaming device 12 or utilizes the gaming device for any other purpose.
  • [0017]
    The gaming devices 12 are connected via a network 16 to one or more computers 18, which are generally located at a remote or central location. The network 16 may utilize wires, i.e., hardwired, or be wireless. For clarity and ease of description, only a single computer 18 is shown in FIG. 1, however, this should not be construed in any way as limiting the gaming system 10 of the present invention to only one computer 18. The computer 18 includes a processor 20 running a computer 18 application program and maintains one or more player tracking databases 22. The processor 20 and the databases 22 are operatively coupled with one another.
  • [0018]
    At least one player tracking account 24 is setup within the player tracking database 22. The player tracking account 24 and the player tracking database 22 store attributes of a player 14. Theses attributes may include, but are not limited to, name, age, sex, location of residence, amount of money wagered in gaming devices 12 and/or at gaming tables, number of points, i.e., comp points earned, amount of time playing gaming devices 12 and/or at gaming tables, length of stay at casino, and date and/or time of game play.
  • [0019]
    Referring to FIG. 2, each gaming device 12 may include a central processing unit 26 (CPU), a currency management device 28, a main display 30, a RAM 32 as a memory device and a ROM 34 (generally provided as an EPROM). The CPU 26 is mainly composed of a microprocessor unit (not shown) and performs various calculations and motion controls necessary for the progress of the game. The currency management device 28 detects the insertion of a coin or a bill and determines the value of the coin or bill. The main display 30 displays 30, 36 images as part of the game to the player 14. The RAM 32 temporarily stores programs and data necessary for the progress of the game, and the ROM 34 stores, in advance, programs and data for controlling basic operation of the gaming machine, such as the booting operation thereof, game code and graphics. Of course, other variations of the gaming device 12 may be implemented as are known to those skilled in the art.
  • [0020]
    In the first embodiment, a communication mechanism 38 is used as an interface between the gaming device 12 and the player 14 for communication between the player 14 or other operators and the processor 20, and, more specifically, for providing the identity of the player 14 to the processor 20 and the database 22. In the illustrated embodiment, an auxiliary display 36 is included in the communication mechanism 38 to display information to the player 14 and/or other operators of the gaming device 12. The communication mechanism 38 also includes an input apparatus 40 for allowing input by the player 14 and/or other operator(s). The communication mechanism 38 and the input apparatus 40 are operatively coupled to the processor 20 via the network 16. In the first embodiment, the player 14 is identified via an identification card (not shown) and/or an identification number. A card reader 42 is disposed within the communication mechanism 38 to receive the identification card and read the identification number and/or other data from the identification card. In the first embodiment, the identification card includes a magnetic stripe or surface which encodes the identification number. The card reader 42 includes a magnetic head (not shown) for reading the identification number from the magnetic stripe or surface. In other embodiments (not shown), the identification card may have a bar code read by a bar code scanner or an RFID tag read by a RFID scanner.
  • [0021]
    The communication mechanism 38 may also include at least one pushbutton 44, such as a numeric keypad (not shown), for manually entering the identification number. Furthermore, a touchscreen panel 46 may be disposed over the auxiliary display 36 for allowing the player 14 or other operators to enter information, such as the identification number, or to make other selections. Those skilled in the art realize other suitable implementations for the input device. The communication mechanism 38 may also include a printer 48.
  • [0022]
    As shown in FIG. 3, the method 100 of the present invention includes a first step 102 of establishing a player identification of the player 14 at the gaming device 12. In the system 10 of the first embodiment, as described above, the player may be established by reading the identification number from the identification card with the card reader 42 or by the player 14 manually entering the identification number.
  • [0023]
    After the player 14 is identified, the method 100 continues with a second step 104 of retrieving a player 14 attribute from the player tracking database 22. As mentioned above, the player tracking database 22 may track numerous player 14 attributes. In the first embodiment, the player 14 attribute retrieved from the player tracking database 22 is the amount of points earned. Those skilled in the art realize that casinos typically award points based on the amount wagered in gaming devices 12, length of time playing a table game, or other casino activity. Therefore, when the player 14 is playing a gaming device 12, his or her points will typically increase over time based on the amount wagered and other factors. Points may also be increased by purchases in the casino, casino promotions, or by other techniques.
  • [0024]
    The method 100 continues with a third step 106 of comparing the player 14 attribute to a predetermined entry criteria of a plurality of contests. In the first embodiment, this comparison is performed by the processor 20. Each of the contests may offer a different prize, and therefore appealing to the likes and interests of different players 14. Therefore, casinos utilizing the present invention are able to better appeal to broader variety of customers. For example, the prize for a first contest may be a round of golf while the prize for a second contest may be dinner for two in a restaurant. Obviously, some patrons of the casino are not golfers and may not be interested in the first contest. Accordingly, the second contest may possibly appeal to those patrons.
  • [0025]
    Furthermore, various contests may be disparate in their overall value. For example, the prize for a third contest may be a new car. Due this disparity between prize values of the various contests, the number of points required to enter each contest may also be unequal. For example, the first contest may require that the player 14 have earned 100 points for entry, the second contest may require 120 points, and the third contest require 300 points.
  • [0026]
    The method 100 further includes a fourth step 108 of presenting a list of eligible contests that are available for entry by the player 14. This list is based on the comparison of the player 14 attribute (e.g., points) to the predetermined entry criteria. The method 100 may also include the step presenting a list of ineligible contests that are not available for entry by the player 14 based on the comparison of the player 14 attribute to the predetermined entry criteria. In the first embodiment, this list (or lists) is/are displayed on the auxiliary display 36 of the communication mechanism 38. An example of listings of both eligible and ineligible contests is shown in FIG. 4. The list of ineligible contests may be differentiated from the list of eligible contests using any of numerous techniques known to those skilled in the art. One such technique is to “gray out” the ineligible contests, as is shown in FIG. 4. The number of points necessary for each eligible and ineligible contest may also be displayed on the auxiliary display 36. This allows the player 14 to see how many additional points are needed before being able to enter the currently ineligible contests.
  • [0027]
    Referring again to FIG. 3, in a fifth step 110 of the method 100, the player 14 is allowed to select one of the eligible contests to enter from the list of eligible contests. In the first embodiment, the player may use the input apparatus 40 to make this selection. If the input apparatus 40 includes the touchscreen panel 46, the player 14 may simply touch the eligible contest shown on the auxiliary display 36 that he/she wishes to enter. Otherwise, the at least one pushbutton 44 may be used to select the eligible contest. Furthermore, the player 14 may elect not to enter a contest or request to be reminded later about available contests.
  • [0028]
    In one embodiment, after selecting one of the eligible contests, the player 14 may be automatically, i.e., electronically entered into that particular contest. The computer 18 and processor 20 may keep track of which players 14 are entered into each contest. Alternatively, a separate contest control server (not shown) may be used to track the players 14 entered into each contest. Either way, the computer 18 or contest control server may randomly choose a winning entry from a plurality of entries to each contest. The computer 18 or contest control server may use a random number generator (RNG) to randomly or pseudo-randomly pick the winning entry. The drawing, i.e., picking of the winner, may take place at a prespecified time or at a random or pseudo-random time within an allotted range of time. Furthermore, after the drawing, the entry of each player 14 may be transferred to another related drawing for a different prize, i.e., a second-chance drawing.
  • [0029]
    In another embodiment, after selecting one of the eligible contests, an entry ticket may be printed for the selected contest. In the first embodiment, the ticket may be printed by the printer 48 of the communication mechanism 38. The player 14 may then take the ticket to a designated place for entry into the contest. Typically, the ticket would be placed inside a drum where tickets for all entries are randomized by rotating or spinning the drum. A winning ticket would then be drawn from the drum. The ticket may contain identifying information, such as, but not limited to, the name of the player 14, the identification number of the player 14, the casino name, the machine code where printed, and/or the time and date of the drawing.
  • [0030]
    By providing an entry into the selected contest, the player 14 may be required to exchange, i.e., give up, a certain number of points for entry into one of the eligible contests. By exchanging the points, the points would not be able to be used for other contests or to make other casino-related purchases. However, depending on the configuration by the casino, the player 14 may not be required to exchange the points for entry into one of the contests.
  • [0031]
    The communication mechanism 38 may be implemented outside of the gaming device 12 for allowing the player 14 to enter one of the contests. Referring again to FIG. 1, the communication mechanism 38 may be implemented in a kiosk 50, a host work station 52, and/or a host remote console 54, which are each operatively coupled to the computer 18 via the network 16. The kiosk 50 is independent from the gaming devices 12 and allows the player 14 to view and select from the list of eligible and ineligible contests. The host work station 52 is typically mounted in a fixed location for use by a casino employee. The host remote console 54 is typically a handheld and portable unit, allowing the casino employee to roam around the casino and enter players 14 in eligible contests.
  • [0032]
    Obviously, many modifications and variations of the present invention are possible in light of the above teachings. The invention may be practiced otherwise than as specifically described within the scope of the appended claims.
Patent Citations
Cited PatentFiling datePublication dateApplicantTitle
US4283709 *29 Jan 198011 Aug 1981Summit Systems, Inc. (Interscience Systems)Cash accounting and surveillance system for games
US4339798 *17 Dec 197913 Jul 1982Remote DynamicsRemote gaming system
US4636951 *30 Apr 198413 Jan 1987Ainsworth Nominees Pty. Ltd.Poker machine communication system
US4782468 *5 Aug 19861 Nov 1988Bally Manufacturing CorporationLine power failure scheme for a gaming device
US4948138 *21 Oct 198514 Aug 1990IgtDevice for maintaining game state audit trail upon instantaneous power failure
US5038022 *19 Dec 19896 Aug 1991Lucero James LApparatus and method for providing credit for operating a gaming machine
US5118055 *5 Jul 19902 Jun 1992Utdc, Inc.Reduced voltage braking system in a linear motor in-track transit system
US5249800 *12 Nov 19925 Oct 1993Bally Gaming International, Inc.Progressive gaming control and communication system
US5265874 *31 Jan 199230 Nov 1993International Game Technology (Igt)Cashless gaming apparatus and method
US5280909 *6 Feb 199225 Jan 1994Mikohn, Inc.Gaming system with progressive jackpot
US5321241 *19 Mar 199314 Jun 1994Calculus Microsystems CorporationSystem and method for tracking casino promotional funds and apparatus for use therewith
US5332076 *21 Sep 199226 Jul 1994Bally Wulff Automaten GmbhMoney handling apparatus and method for use with gaming machines
US5342047 *8 Apr 199230 Aug 1994Bally Gaming International, Inc.Touch screen video gaming machine
US5429361 *23 Sep 19914 Jul 1995Bally Gaming International, Inc.Gaming machine information, communication and display system
US5457306 *11 May 199310 Oct 1995Scotch Twist, Inc.Gaming machine system operable with general purpose charge cards
US5470079 *16 Jun 199428 Nov 1995Bally Gaming International, Inc.Game machine accounting and monitoring system
US5472194 *2 Apr 19935 Dec 1995Shuffle Master, Inc.Progressive gaming apparatus
US5547202 *30 Dec 199420 Aug 1996Ricos Co., Ltd.Computer game device
US5559312 *28 Apr 199524 Sep 1996Scotch Twist, Inc.Gaming machine system operable with general purpose charge cards
US5564700 *10 Feb 199515 Oct 1996Trump Taj Mahal AssociatesProportional payout method for progressive linked gaming machines
US5611730 *25 Apr 199518 Mar 1997Casino Data SystemsProgressive gaming system tailored for use in multiple remote sites: apparatus and method
US5656961 *12 Oct 199312 Aug 1997Compaq Computer CorporationHigh frequency clock signal distribution with high voltage output
US5674128 *25 Sep 19967 Oct 1997Oneida Indian NationCashless computerized video game system and method
US5702304 *6 Jun 199530 Dec 1997Acres Gaming, Inc.Method and apparatus for operating networked gaming devices
US5707287 *15 Feb 199613 Jan 1998Mccrea, Jr.; Charles H.Jackpot system for live card games based upon game play wagering and method therefore
US5736525 *13 Mar 19977 Apr 1998Societe De Conseils De Recherches Et D'applications Scientifiques (S.C.R.A.S.)Complexes of polyadenylic acid with polyuridylic acid
US5741183 *6 Jun 199521 Apr 1998Acres Gaming Inc.Method and apparatus for operating networked gaming devices
US5752882 *6 Jun 199519 May 1998Acres Gaming Inc.Method and apparatus for operating networked gaming devices
US5762552 *5 Dec 19959 Jun 1998Vt Tech Corp.Interactive real-time network gaming system
US5766076 *13 Feb 199616 Jun 1998International Game TechnologyProgressive gaming system and method for wide applicability
US5770533 *2 May 199423 Jun 1998Franchi; John FrancoOpen architecture casino operating system
US5800268 *20 Oct 19951 Sep 1998Molnick; MelvinMethod of participating in a live casino game from a remote location
US5800269 *25 Apr 19971 Sep 1998Oneida Indian NationCashless computerized video game system and method
US5811772 *20 Sep 199622 Sep 1998Scotch Twist, Inc.Gaming machine system operable with general purpose charge cards
US5820459 *6 Jun 199513 Oct 1998Acres Gaming, Inc.Method and apparatus for operating networked gaming devices
US5836617 *29 Sep 199717 Nov 1998Moore Business Forms, Inc.Printed labels for postal indicia
US5841183 *22 Jun 199324 Nov 1998Mitsubishi Denki Kabushiki KaishaChip resistor having insulating body with a continuous resistance layer and semiconductor device
US5851149 *4 Aug 199522 Dec 1998Tech Link International Entertainment Ltd.Distributed gaming system
US5855515 *30 Sep 19965 Jan 1999International Game TechnologyProgressive gaming system
US5876284 *13 May 19962 Mar 1999Acres Gaming IncorporatedMethod and apparatus for implementing a jackpot bonus on a network of gaming devices
US5885158 *10 Sep 199623 Mar 1999International Game TechnologyGaming system for multiple progressive games
US5902983 *29 Apr 199611 May 1999International Game TechnologyPreset amount electronic funds transfer system for gaming machines
US5911626 *19 Sep 199715 Jun 1999Mccrea, Jr.; Charles H.Jackpot system for live card games based upon game play wagering and method therefore
US5919091 *21 Oct 19976 Jul 1999Caesars World, Inc.Combined cashless/cash gaming machine
US5935004 *28 Aug 199510 Aug 1999Mediaone Group, Inc.System and method for scheduled delivery of a software program over a cable network
US5944608 *25 Jun 199631 Aug 1999Tci Technology, Inc.Computer software delivery system
US5959277 *9 Jul 199828 Sep 1999Scotch Twist, Inc.Gaming machine system operable with general purpose charge cards
US5967896 *6 Apr 199819 Oct 1999Walker Asset Management Limited PartnershipMethod and apparatus for controlling a gaming device having a plurality of balances
US6001016 *31 Dec 199614 Dec 1999Walker Asset Management Limited PartnershipRemote gaming device
US6012984 *11 Apr 199711 Jan 2000Gamesville.Com,Inc.Systems for providing large arena games over computer networks
US6019283 *20 Sep 19961 Feb 2000Scotch Twist, Inc.Gaming machine system operable with general purpose charge cards
US6039648 *4 Mar 199721 Mar 2000Casino Data SystemsAutomated tournament gaming system: apparatus and method
US6048269 *22 Jan 199311 Apr 2000Mgm Grand, Inc.Coinless slot machine system and method
US6068552 *31 Mar 199830 May 2000Walker Digital, LlcGaming device and method of operation thereof
US6071190 *21 May 19976 Jun 2000Casino Data SystemsGaming device security system: apparatus and method
US6077162 *22 Jan 199720 Jun 2000Casino Data SystemsCooperative group gaming system: apparatus and method
US6080062 *27 Jun 199627 Jun 2000Olson; Carl M.Lotto gaming apparatus and method
US6089982 *25 Apr 199718 Jul 2000Oneida Indian NationCashless computerized video game system and method
US6093100 *1 Oct 199725 Jul 2000Ptt, LlcModified poker card/tournament game and interactive network computer system for implementing same
US6093103 *2 Apr 199825 Jul 2000Mccrea, Jr.; Charles H.Secure multi-site progressive jackpot system for live card games
US6110043 *24 Oct 199729 Aug 2000Mikohn Gaming CorporationController-based progressive jackpot linked gaming system
US6110044 *15 Jul 199729 Aug 2000Stern; Richard H.Method and apparatus for issuing and automatically validating gaming machine payout tickets
US6117011 *10 Nov 199512 Sep 2000Lvov; Denis ErnestovichElectronic game system, method of managing and regulating said system
US6117012 *1 Mar 199912 Sep 2000Mccrea, Jr.; Charles H.Jackpot system for live card games based upon game play wagering and method
US6126546 *13 Jul 19993 Oct 2000Tci Technology Management, LlcComputer software delivery system
US6146273 *30 Mar 199814 Nov 2000Mikohn Gaming CorporationProgressive jackpot gaming system with secret bonus pool
US6162122 *24 Dec 199719 Dec 2000Acres Gaming IncorporatedMethod and apparatus for operating networked gaming devices
US6163362 *6 Oct 199819 Dec 2000Gretag Imaging AgPhoto lab with transport arrangement
US6177011 *17 Mar 199723 Jan 2001Nitto Denko CorporationComposite reverse osmosis membrane having a separation layer with polyvinyl alcohol coating and method of reverse osmotic treatment of water using the same
US6183366 *26 Jun 19986 Feb 2001Sheldon GoldbergNetwork gaming system
US6203010 *30 Dec 199820 Mar 2001Walker Digital, LlcMethod and apparatus for a progressive jackpot determinant
US6206782 *14 Sep 199827 Mar 2001Walker Digital, Llc.System and method for facilitating casino team play
US6210275 *26 May 19993 Apr 2001Mikohn Gaming CorporationProgressive jackpot game with guaranteed winner
US6210277 *28 Sep 19983 Apr 2001Alexander StefanGame of chance
US6257981 *2 Sep 199710 Jul 2001Acres Gaming IncorporatedComputer network for controlling and monitoring gaming devices
US6371652 *20 Jul 200016 Apr 2002Minebea Co., Ltd.Bearing retainer
US6511377 *7 Aug 199728 Jan 2003Casino Data SystemsCashless gaming system: apparatus and method
US6582310 *17 Dec 199924 Jun 2003Walker Digital, LlcElectronic gaming system offering premium entertainment services for enhanced player retention
US6655966 *19 Mar 20022 Dec 2003Tyco Electronics CorporationModular connector with grounding interconnect
US6712696 *13 Dec 200130 Mar 2004Mindplay LlcMethod and apparatus for monitoring casinos and gaming
US20020039923 *24 May 20014 Apr 2002Cannon Lee E.Method and apparatus for gaming machines with a tournament play bonus feature
US20020142825 *26 Mar 20023 Oct 2002IgtInteractive game playing preferences
US20020142846 *27 Mar 20013 Oct 2002International Game TechnologyInteractive game playing preferences
US20020151357 *16 Apr 200217 Oct 2002Acres John F.Method for crediting a player of an electronic gaming device
US20020155887 *19 Apr 200124 Oct 2002International Game TechnologyUniversal player tracking system
US20020165023 *26 Jun 20027 Nov 2002IgtOpen architecture communications in a gaming network
US20020170054 *10 Jun 200214 Nov 2002Andre KudelskiMechanism of matching between a receiver and a security module
US20030028480 *6 Aug 20016 Feb 2003International Game TechnologyAlternative player tracking techniques
US20030054868 *20 Sep 200120 Mar 2003International Game TechnologyGame service interfaces for player tracking touch screen display
US20030054881 *16 Sep 200220 Mar 2003IgtPlayer tracking communication mechanisms in a gaming machine
USRE37885 *16 May 200015 Oct 2002Acres Gaming, Inc.Method and apparatus for operating networked gaming devices
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US7648417 *15 Sep 200619 Jan 2010Dot Holdings, LlcGame system based on selection of final two contestants
US76848748 Jun 200723 Mar 2010IgtServer based gaming system and method for selectively providing one or more different tournaments
US76848828 Jun 200723 Mar 2010IgtServer based gaming system and method for selectively providing one or more different tournaments
US76893028 Jun 200730 Mar 2010IgtServer based gaming system and method for selectively providing one or more different tournaments
US77879728 Jun 200731 Aug 2010IgtServer based gaming system and method for selectively providing one or more different tournaments
US79676778 Nov 200628 Jun 2011IgtGaming system and method for providing virtual drawings
US807058330 Jul 20076 Dec 2011IgtServer based gaming system and method for selectively providing one or more different tournaments
US819733628 Apr 200812 Jun 2012Dynamite Games Pty. Ltd.Gaming apparatus and systems
US828247217 May 20119 Oct 2012IgtGaming system and method for providing virtual drawings
US83085718 Dec 200913 Nov 2012Dot Holdings, LlcGame system based on selection of final two contestants
US841954630 Aug 201016 Apr 2013IgtGaming system and method for selectively providing an elimination tournament that funds an award through expected values of unplayed tournament games of eliminated players
US843973316 Jun 200814 May 2013Harmonix Music Systems, Inc.Systems and methods for reinstating a player within a rhythm-action game
US844446430 Sep 201121 May 2013Harmonix Music Systems, Inc.Prompting a player of a dance game
US844448620 Oct 200921 May 2013Harmonix Music Systems, Inc.Systems and methods for indicating input actions in a rhythm-action game
US844936029 May 200928 May 2013Harmonix Music Systems, Inc.Displaying song lyrics and vocal cues
US846536629 May 200918 Jun 2013Harmonix Music Systems, Inc.Biasing a musical performance input to a part
US855090816 Mar 20118 Oct 2013Harmonix Music Systems, Inc.Simulating musical instruments
US856240310 Jun 201122 Oct 2013Harmonix Music Systems, Inc.Prompting a player of a dance game
US856823416 Mar 201129 Oct 2013Harmonix Music Systems, Inc.Simulating musical instruments
US8622798 *22 Aug 20117 Jan 2014Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US863657216 Mar 201128 Jan 2014Harmonix Music Systems, Inc.Simulating musical instruments
US863851719 Nov 201228 Jan 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US865984819 Nov 201225 Feb 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US86630138 Jul 20094 Mar 2014Harmonix Music Systems, Inc.Systems and methods for simulating a rock band experience
US867889516 Jun 200825 Mar 2014Harmonix Music Systems, Inc.Systems and methods for online band matching in a rhythm action game
US867889614 Sep 200925 Mar 2014Harmonix Music Systems, Inc.Systems and methods for asynchronous band interaction in a rhythm action game
US868626931 Oct 20081 Apr 2014Harmonix Music Systems, Inc.Providing realistic interaction to a player of a music-based video game
US869067016 Jun 20088 Apr 2014Harmonix Music Systems, Inc.Systems and methods for simulating a rock band experience
US869916819 Nov 201215 Apr 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US87024855 Nov 201022 Apr 2014Harmonix Music Systems, Inc.Dance game and tutorial
US870519530 May 201222 Apr 2014Winview, Inc.Synchronized gaming and programming
US871770123 Feb 20126 May 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US873700419 Nov 201227 May 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US873869420 Jun 200627 May 2014Winview, Inc.Method of and system for managing client resources and assets for activities on computing devices
US878048219 Nov 201215 Jul 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US881311222 Oct 200819 Aug 2014Winview, Inc.Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast
US88146698 Dec 200526 Aug 2014IgtSystems and methods for post-play gaming benefits
US881740819 Nov 201226 Aug 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US883707219 Nov 201216 Sep 2014Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US887063924 Jun 200528 Oct 2014Winview, Inc.Methods and apparatus for distributed gaming over a mobile device
US887424316 Mar 201128 Oct 2014Harmonix Music Systems, Inc.Simulating musical instruments
US893571510 May 201413 Jan 2015Winview, Inc.Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast
US90241669 Sep 20105 May 2015Harmonix Music Systems, Inc.Preventing subtractive track separation
US9056251 *27 Sep 201116 Jun 2015Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US9067143 *2 Oct 201330 Jun 2015Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US92053395 Dec 20148 Dec 2015Winview, Inc.Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast
US92332939 Apr 201312 Jan 2016Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US925860124 Dec 20139 Feb 2016Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US927078924 Apr 201423 Feb 2016Winview, Inc.Method of and system for managing client resources and assets for activities on computing devices
US927828627 Oct 20148 Mar 2016Harmonix Music Systems, Inc.Simulating musical instruments
US931178413 Aug 201412 Apr 2016IgtSystems and methods for post-play gaming benefits
US93146867 May 201519 Apr 2016Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US931470127 May 201519 Apr 2016Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US935845614 Mar 20137 Jun 2016Harmonix Music Systems, Inc.Dance competition game
US936175422 Mar 20137 Jun 2016IgtGaming system and method for selectively providing an elimination tournament that funds an award through expected values of unplayed tournament games of eliminated players
US945727222 Jul 20144 Oct 2016Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US949872429 Oct 201522 Nov 2016Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US95019041 Dec 201522 Nov 2016Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US950492219 Sep 201429 Nov 2016Winview, Inc.Methods and apparatus for distributed gaming over a mobile device
US95112872 Oct 20066 Dec 2016Winview, Inc.Cellular phone games based upon television archives
US952699111 Jan 201327 Dec 2016Winview, Inc.Methods and apparatus for distributed gaming over a mobile device
US96041404 Feb 201428 Mar 2017Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US9652937 *29 Oct 201516 May 2017Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US966257619 Mar 201430 May 2017Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US966257715 May 201430 May 2017Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US96726924 Feb 20146 Jun 2017Winview, Inc.Synchronized gaming and programming
US96877383 Jun 201427 Jun 2017Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US968773922 Jul 201427 Jun 2017Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US972460326 Aug 20168 Aug 2017Winview, Inc.Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US974445312 Sep 201629 Aug 2017Winview, Inc.Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast
US20080070653 *15 Sep 200620 Mar 2008Dot Holdings, LlcGame system based on selection of final two contestants
US20100081496 *8 Dec 20091 Apr 2010Dot Holdings, LlcGame system based on selection of final two contestants
US20100137061 *28 Apr 20083 Jun 2010Dynamite Innovations Pty. Ltd.Gaming apparatus and systems
US20100151932 *28 Apr 200817 Jun 2010Dynamite Games Pty. Ltd.Gaming apparatus and systems
US20110306428 *22 Aug 201115 Dec 2011Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US20120058808 *27 Sep 20118 Mar 2012Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US20140031134 *2 Oct 201330 Jan 2014Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
US20160049049 *29 Oct 201518 Feb 2016Winview, Inc.Method of and system for conducting multiple contests of skill with a single performance
WO2008134794A1 *28 Apr 200813 Nov 2008Dynamite Games Pty. Ltd.Gaming apparatus and systems
Classifications
U.S. Classification463/25
International ClassificationA63F9/24
Cooperative ClassificationG07F17/3253, G07F17/3239, G07F17/3248, G07F17/32, G07F17/3255
European ClassificationG07F17/32K4, G07F17/32K8, G07F17/32E6D2, G07F17/32K10, G07F17/32
Legal Events
DateCodeEventDescription
21 Jul 2006ASAssignment
Owner name: KONAMI GAMING, INC., NEVADA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:GEORGE, JEFFREY;HUBER, DOUG;REEL/FRAME:017976/0456
Effective date: 20060222