US20050288087A1 - Sequential placement of groups of symbols gaming machine - Google Patents

Sequential placement of groups of symbols gaming machine Download PDF

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US20050288087A1
US20050288087A1 US11/216,260 US21626005A US2005288087A1 US 20050288087 A1 US20050288087 A1 US 20050288087A1 US 21626005 A US21626005 A US 21626005A US 2005288087 A1 US2005288087 A1 US 2005288087A1
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area
symbols
gaming machine
array
winnings
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Jason Meyer
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen

Definitions

  • the present invention relates to gaming machine.
  • the invention has been developed primarily for computerized gaming machines such as stand alone “poker machines” or Internet facilitated gaming. In light of the prevalence of these forms of gaming, the invention will be described herein with reference to that application. However, the invention is not limited to this and may be suitable for many other applications.
  • Gaming machines have long been known and are now one of the most common forms of gambling. Usually gaming machines will simulate a well-known game of chance. One of the oldest and best known forms of gaming machine is the rotating reel type “poker machine”. Poker machines use a series of three, four or five reels, each reel having symbols on its peripheral edge. The reels are rotated upon the placement of a bet and then stopped to produce an array of randomly arranged symbols. Winnings are paid if the random arrangement of symbols matches one of the predetermined winning combinations.
  • Gaming machines can “pay winnings” in a variety of ways. These include dispensing money, dispensing tokens that can be redeemed for money, or simply adding credits to a credit meter that can be used for placing future bets or redeemed as money. More recently these gaming machines have been computerized in the form of stand alone machines or simulations of the stand alone machines accessible via the Internet. Computerized machines usually award winnings in the form of credits tallied on a credit meter. In light of their wide spread use, the invention will be described in the context of this type of winnings payment mechanism. However those skilled in the art will readily understand that the term encompasses other many payment mechanisms.
  • these gaming machines have been computerized with a video screen replacing the physically rotating reels.
  • the display screen presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old style mechanical machine.
  • the five columns of symbols move downwardly across the display screen and then stop in order to simulate a series of spinning reels.
  • Computerized gaming machines use a video screen display instead of physically rotating reels.
  • the display typically presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old style mechanical machine.
  • Computerized machines have allowed players to simultaneously bet on the combination of symbols appearing in many different part of the array. These parts of the array are often referred to as “paylines” consisting of lines of adjacent symbols extending through the array.
  • the symbols may be laterally adjacent each other (as in from the same row) or diagonally adjacent each other. They usually extend along each row as well as various angled or “zigzag” lines through the array. This provides a more interesting and exciting game than the old style mechanical machines which traditionally only offered a single payline through the middle row.
  • Wildcards are well known in many card games as cards that have been designated as substitutes for other cards. Similarly, wildcard symbols appearing in the array of symbols on a gaming machine can substitute for other symbols.
  • Wildcards can also provide an incentive for players to place bets on most, if not all the available paylines. Each symbol in the array will usually be part of more than one payline. Therefore, the probability of a winning payline (that is, a payline which carries a bet and shows a winning combination of symbols) is significantly increased if one or more wildcards appear in an array in which the player has bet on all available paylines.
  • a gaming machine which overcomes or ameliorates at least one of the disadvantages of prior gaming and provides a useful alternative.
  • a gaming machine comprising:
  • a method for operating a gaming comprising:
  • the groups have at least two adjacent symbols.
  • the number and configuration of the symbols in each of the groups is randomly selected and the groups are sequentially positioned in the incomplete array until it is mostly complete, whereafter wildcard symbols are positioned in the remaining positions to complete the array.
  • At least two of the groups may be positioned in the array simultaneously as long as the construction at the array occurs sequentially in the sense of a staged appearance of the symbols.
  • the use of the term ‘sequentially’ throughout the specification encompasses the positioning of the groups in pairs or otherwise.
  • At least one position in the array is designated as having an associated bonus wherein the associated bonus is awarded if any winning combinations include a symbol situated on any of the designated positions.
  • the bonus is associated with each of the designated positions include at least one of: a set number of extra credits to be added to the winnings normally awarded for the winning combination covering the designated position; doubling, tripling or otherwise multiplying the winnings normally awarded for the winning combination covering the designated position; and a set number of free games whereby the machine operates without requiring the placement of a wager.
  • At least one of the groups consists entirely of wildcards.
  • the volatility of the game is increased if the wildcards multiply winnings associated with any of the winning combinations in which they appear by a factor greater than one.
  • the volatility of a gaming machine is a reference to the average amount of any winnings paid by the machine and the frequency that winning combinations appear in the array. All gaming machines must over time, return a percentage of all bets received as winnings. This percentage is usually set by government regulation. A high volatility gaming machine will return this percentage of the bets through relatively fewer wins of greater average amounts and conversely a low volatility gaming machine will return the set percentage of bets through a higher frequency of lower value wins.
  • the symbols are displayed on simulated three dimensional objects.
  • the three dimensional objects are rectangular prisms with symbols shown on every face.
  • the groups simply appear in the array or they form above the array and drop down into their intended positions within array.
  • the latter situation provides an extra degree of uncertainty and anticipation in the player as the player will not know where a group will be positioned in the array until it has stopped moving down the screen. In this way, if the player sees that the partially complete array has some of the symbols required for a valuable winning combination and the next group of symbols dropping into position contains some or all of the remaining symbols required for the winning combination, a sense of excitement builds until the group is finally positioned within the array.
  • gaming machines according to the present invention offer a significant departure from conventional gaming machines which form the random arrangement of symbols through a video simulation of adjacent spinning reels being brought to a halt.
  • this offers the player greater visual interest and provides a basis to raise the level of excitement and anticipation as the array is ‘constructed’.
  • FIG. 1 shows examples of the configuration of groups of symbols for use in a gaming machine according to the present invention
  • FIG. 2 shows the vacant array positions into which the groups of symbols are positioned
  • FIG. 3 shows an example of groups combining to complete an array of symbols according to the present invention
  • FIG. 4 shows a group consisting entirely of wildcard symbols
  • FIG. 5 shows a vacant array with certain designated array positions having associated bonuses.
  • FIGS. 1 and 2 schematic representations of the groups of symbols and partially complete array are shown.
  • the partially complete five column, seven row array 6 is shown in FIG. 2 .
  • the microprocessor has already determined the type and location of the symbols within the array at the commencement of the game
  • the present invention divides the array into groups containing one or more symbols.
  • FIG. 1 shows four groups of symbols 1 , 2 , 3 and 4 that are positioned in the array 6 shown in FIG. 2 .
  • the symbols within each group may be the same or different and may also include wildcard symbols 5 which can be used to substitute for any of the other available symbols.
  • the groups 1 , 2 , 3 and 4 are formed on the screen above the incomplete array 6 and then dropped down into their predetermined position.
  • the groups 1 , 2 , 3 and 4 are formed and positioned in the array 6 in sequence until the array is complete. Upon completion, winnings are awarded to the player for any winning combinations appearing on any of the paylines (not shown) carrying a bet.
  • the number and configuration of the groups is randomly selected and the sequence with which they are positioned in the array may also be random. This allows the player to observe the incremental build up of the array and watch the groups move into position within the array and possibly form a winning combination. This serves to heighten the sense of anticipation and excitement experienced by the player.
  • the machine is suitably programmed to arbitrarily choose a point during the completion of the array where it simply fills in any vacant positions with wildcards.
  • FIG. 3 shows a portion of the array 6 of FIG. 2 .
  • Symbol groups 1 and 4 combine such that there is a single vacant array position 7 in this portion of the array 6 .
  • any single positions 7 left vacant in the array after the groups are positioned can be given wildcards.
  • the machine will have already predetermined which positions are to be occupied by wildcards at the commencement of the game. However, by only revealing all of them to the player as the final step in completing the array will heighten the player's anticipation.
  • another feature of the game may be groups 20 of symbols that consist entirely of wildcards.
  • wildcards can substitute for any other symbols, a group of wildcards appearing together in an array is likely to form part of many of the available paylines. This can be very beneficial for the player, especially if the player bets on all available paylines.
  • the wildcards are assigned multiplying factors greater than one, whereby the usual winnings associated with any winning combinations containing the wildcard will be multiplied by the multiplying factor. This provides a strong incentive for the player to bet on all paylines, which in turn makes the machine more profitable.
  • Positions within the vacant array 30 are suitably designated as having associated bonuses as shown by 31 - 35 . If a winning combination includes a symbol on one of the designated positions, which also happens to be on a payline carrying a bet, the player receives the bonus associated with the designated position. As shown, the bonus is suitably a multiplying factor to double or triple the usual winnings, or simply additional credits or free games.
  • the symbols are shown on simulated three dimensional objects which are then positioned on the vacant sites within the array.
  • rectangular prisms with symbols shown on each face are conveniently rotated and assembled into the desired groups and then moved into position within the array.
  • the present invention provides a gaming machine having numerous additional features to enhance a player's interest and enjoyment.

Abstract

This invention is directed to a gaming machine that displays an array of randomly selected symbols and pays winnings on any winning symbol combinations appearing on paylines carrying a bet wherein groups of symbols are sequentially positioned in the array until the array is complete.

Description

    BACKGROUND OF THE INVENTION
  • The present invention relates to gaming machine. The invention has been developed primarily for computerized gaming machines such as stand alone “poker machines” or Internet facilitated gaming. In light of the prevalence of these forms of gaming, the invention will be described herein with reference to that application. However, the invention is not limited to this and may be suitable for many other applications.
  • Gaming machines have long been known and are now one of the most common forms of gambling. Usually gaming machines will simulate a well-known game of chance. One of the oldest and best known forms of gaming machine is the rotating reel type “poker machine”. Poker machines use a series of three, four or five reels, each reel having symbols on its peripheral edge. The reels are rotated upon the placement of a bet and then stopped to produce an array of randomly arranged symbols. Winnings are paid if the random arrangement of symbols matches one of the predetermined winning combinations.
  • Gaming machines can “pay winnings” in a variety of ways. These include dispensing money, dispensing tokens that can be redeemed for money, or simply adding credits to a credit meter that can be used for placing future bets or redeemed as money. More recently these gaming machines have been computerized in the form of stand alone machines or simulations of the stand alone machines accessible via the Internet. Computerized machines usually award winnings in the form of credits tallied on a credit meter. In light of their wide spread use, the invention will be described in the context of this type of winnings payment mechanism. However those skilled in the art will readily understand that the term encompasses other many payment mechanisms.
  • More recently, these gaming machines have been computerized with a video screen replacing the physically rotating reels. Typically, the display screen presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old style mechanical machine. Upon the placement of a wager, the five columns of symbols move downwardly across the display screen and then stop in order to simulate a series of spinning reels.
  • Computerized gaming machines use a video screen display instead of physically rotating reels. The display typically presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of an old style mechanical machine. Computerized machines have allowed players to simultaneously bet on the combination of symbols appearing in many different part of the array. These parts of the array are often referred to as “paylines” consisting of lines of adjacent symbols extending through the array. The symbols may be laterally adjacent each other (as in from the same row) or diagonally adjacent each other. They usually extend along each row as well as various angled or “zigzag” lines through the array. This provides a more interesting and exciting game than the old style mechanical machines which traditionally only offered a single payline through the middle row.
  • A common feature on gaming machines of this type is the use of “wildcards”. Wildcards are well known in many card games as cards that have been designated as substitutes for other cards. Similarly, wildcard symbols appearing in the array of symbols on a gaming machine can substitute for other symbols.
  • The appearance of a wildcard on any paylines carrying a bet is beneficial as it increases the probability of forming a winning combination. Wildcards can also provide an incentive for players to place bets on most, if not all the available paylines. Each symbol in the array will usually be part of more than one payline. Therefore, the probability of a winning payline (that is, a payline which carries a bet and shows a winning combination of symbols) is significantly increased if one or more wildcards appear in an array in which the player has bet on all available paylines.
  • Seasoned players are now very familiar with these aspects of computerized ‘spinning reel’ type poker machines. In an effort to maintain player interest, game designers constantly need to incorporate fresh features and operating modes. However, despite this the fundamental operating principles discussed above remain the same.
  • SUMMARY OF THE INVENTION
  • In accordance with the present invention, there is provided a gaming machine which overcomes or ameliorates at least one of the disadvantages of prior gaming and provides a useful alternative.
  • Further, in accordance with the present invention, there is provided a gaming machine comprising:
      • means adapted to display an array of symbols selected randomly from a set of symbols; and
      • means adapted to pay winnings on any predetermined winning combinations appearing in a portion of the array carrying a bet;
      • wherein the randomly selected symbols are divided into groups of at least one symbol such that the groups are sequentially positioned to complete the array.
  • Still further in accordance with the present invention, there is provided a method for operating a gaming comprising:
      • displaying an array of symbols selected randomly from a set of symbols; and
      • paying winnings on any predetermined winning combinations appearing in a portion of the array carrying a bet;
      • wherein the randomly selected symbols are divided into groups of at least one symbol such that the groups are sequentially positioned to complete the array.
  • Preferably, the groups have at least two adjacent symbols. In a further preferred form, the number and configuration of the symbols in each of the groups is randomly selected and the groups are sequentially positioned in the incomplete array until it is mostly complete, whereafter wildcard symbols are positioned in the remaining positions to complete the array.
  • Of course, at least two of the groups may be positioned in the array simultaneously as long as the construction at the array occurs sequentially in the sense of a staged appearance of the symbols. One skilled in the art will appreciate that the use of the term ‘sequentially’ throughout the specification encompasses the positioning of the groups in pairs or otherwise.
  • In a particularly preferred form, at least one position in the array is designated as having an associated bonus wherein the associated bonus is awarded if any winning combinations include a symbol situated on any of the designated positions. The bonus is associated with each of the designated positions include at least one of: a set number of extra credits to be added to the winnings normally awarded for the winning combination covering the designated position; doubling, tripling or otherwise multiplying the winnings normally awarded for the winning combination covering the designated position; and a set number of free games whereby the machine operates without requiring the placement of a wager.
  • In still further preferred forms, at least one of the groups consists entirely of wildcards. In these embodiments of the invention, the volatility of the game is increased if the wildcards multiply winnings associated with any of the winning combinations in which they appear by a factor greater than one.
  • The volatility of a gaming machine is a reference to the average amount of any winnings paid by the machine and the frequency that winning combinations appear in the array. All gaming machines must over time, return a percentage of all bets received as winnings. This percentage is usually set by government regulation. A high volatility gaming machine will return this percentage of the bets through relatively fewer wins of greater average amounts and conversely a low volatility gaming machine will return the set percentage of bets through a higher frequency of lower value wins.
  • For added visual interest, the symbols are displayed on simulated three dimensional objects. In one embodiment, the three dimensional objects are rectangular prisms with symbols shown on every face.
  • In some forms, the groups simply appear in the array or they form above the array and drop down into their intended positions within array. The latter situation provides an extra degree of uncertainty and anticipation in the player as the player will not know where a group will be positioned in the array until it has stopped moving down the screen. In this way, if the player sees that the partially complete array has some of the symbols required for a valuable winning combination and the next group of symbols dropping into position contains some or all of the remaining symbols required for the winning combination, a sense of excitement builds until the group is finally positioned within the array.
  • From the foregoing, it can be seen that gaming machines according to the present invention offer a significant departure from conventional gaming machines which form the random arrangement of symbols through a video simulation of adjacent spinning reels being brought to a halt. By creating the array in stages using a series of groups of symbols, this offers the player greater visual interest and provides a basis to raise the level of excitement and anticipation as the array is ‘constructed’.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Preferred embodiments of the present invention will now be described by way of example only with reference to the accompanying drawings, in which:
  • FIG. 1 shows examples of the configuration of groups of symbols for use in a gaming machine according to the present invention;
  • FIG. 2 shows the vacant array positions into which the groups of symbols are positioned;
  • FIG. 3 shows an example of groups combining to complete an array of symbols according to the present invention;
  • FIG. 4 shows a group consisting entirely of wildcard symbols; and
  • FIG. 5 shows a vacant array with certain designated array positions having associated bonuses.
  • DETAILED DESCRIPTION OF THE INVENTION
  • Referring to FIGS. 1 and 2, schematic representations of the groups of symbols and partially complete array are shown. The partially complete five column, seven row array 6 is shown in FIG. 2. While it is usually the case that the microprocessor has already determined the type and location of the symbols within the array at the commencement of the game, the present invention divides the array into groups containing one or more symbols. FIG. 1 shows four groups of symbols 1, 2, 3 and 4 that are positioned in the array 6 shown in FIG. 2. The symbols within each group may be the same or different and may also include wildcard symbols 5 which can be used to substitute for any of the other available symbols. In the present embodiment, the groups 1, 2, 3 and 4 are formed on the screen above the incomplete array 6 and then dropped down into their predetermined position. The groups 1, 2, 3 and 4 are formed and positioned in the array 6 in sequence until the array is complete. Upon completion, winnings are awarded to the player for any winning combinations appearing on any of the paylines (not shown) carrying a bet.
  • In one embodiment, the number and configuration of the groups is randomly selected and the sequence with which they are positioned in the array may also be random. This allows the player to observe the incremental build up of the array and watch the groups move into position within the array and possibly form a winning combination. This serves to heighten the sense of anticipation and excitement experienced by the player.
  • As an additional feature, the machine is suitably programmed to arbitrarily choose a point during the completion of the array where it simply fills in any vacant positions with wildcards. FIG. 3 shows a portion of the array 6 of FIG. 2. Symbol groups 1 and 4 combine such that there is a single vacant array position 7 in this portion of the array 6. Using this feature, any single positions 7 left vacant in the array after the groups are positioned can be given wildcards. In reality, the machine will have already predetermined which positions are to be occupied by wildcards at the commencement of the game. However, by only revealing all of them to the player as the final step in completing the array will heighten the player's anticipation.
  • As shown in FIG. 4, another feature of the game may be groups 20 of symbols that consist entirely of wildcards. As wildcards can substitute for any other symbols, a group of wildcards appearing together in an array is likely to form part of many of the available paylines. This can be very beneficial for the player, especially if the player bets on all available paylines. To further raise volatility of the game, in some embodiments, the wildcards are assigned multiplying factors greater than one, whereby the usual winnings associated with any winning combinations containing the wildcard will be multiplied by the multiplying factor. This provides a strong incentive for the player to bet on all paylines, which in turn makes the machine more profitable.
  • Another feature made possible by the present invention is shown in FIG. 5. Positions within the vacant array 30 are suitably designated as having associated bonuses as shown by 31-35. If a winning combination includes a symbol on one of the designated positions, which also happens to be on a payline carrying a bet, the player receives the bonus associated with the designated position. As shown, the bonus is suitably a multiplying factor to double or triple the usual winnings, or simply additional credits or free games.
  • To add to the visual appeal, in some embodiments, the symbols are shown on simulated three dimensional objects which are then positioned on the vacant sites within the array. In other embodiments, rectangular prisms with symbols shown on each face are conveniently rotated and assembled into the desired groups and then moved into position within the array.
  • By departing from the long standing traditional method of forming the array, the present invention provides a gaming machine having numerous additional features to enhance a player's interest and enjoyment.
  • The invention has been described herein by way of example only. It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive. Other features and aspects of this invention will be appreciated by those skilled in the art upon reading and comprehending this disclosure. Such features, aspects, and expected variations and modifications of the reported results and examples are clearly within the scope of the invention where the invention is limited solely by the scope of the following claims.

Claims (19)

1-18. (canceled)
19. A gaming machine comprising:
a display, the display including means adapted for displaying an array area having at least two dimensions;
means adapted for defining at least one sub-portion of the array area as a pay area;
means adapted for generating, from a pre-selected set of visible symbols, a plurality of visible symbol groups, each visible symbol group being formed from a set of at least two contiguously disposed visible symbols;
means adapted for displaying each of the plurality of symbol groups on a selected portion of the array area; and
testing means adapted for testing position of symbol relative to the pay area.
20. The gaming machine of claim 19, wherein the display further comprises a staging area, and further comprising:
means adapted for displaying each of the plurality of symbol groups in the staging area; and
means adapted for moving each of the plurality of symbol groups from the staging area to the array area.
21. The gaming machine of claim 19 further comprising means adapted for paying predetermined amount of winnings on any predetermined winning combination appearing in the pay area as determined by the testing means.
22. The gaming machine of claim 21 further comprising means adapted for defining at least one portion of the display area as a bonus area, and wherein the testing means includes means adapted for testing position of symbols relative to the bonus area.
23. The gaming machine of claim 22 wherein the means adapted to pay winnings include means adapted for paying winnings on any predetermined winning combination appearing in the bonus area as determined by the testing means.
24. The gaming machine of claim 23 wherein the winnings for any predetermined winning combination appearing in the bonus area includes at least one of a predetermined monetary amount added to the winnings paid on any combination appearing in the pay area, multiplying the winnings paid on any combination appearing in the pay area, and awarding a free game wherein the gaming machine operates without the placement of a wager.
25. The gaming machine of claim 19 wherein at least one symbol group includes at least three visible symbols arranged non-linearly.
26. The gaming machine of claim 19 wherein at least one symbol group includes at least one wildcard symbol and wherein the testing means includes means adapted for testing positions of wildcard symbols relative to the pay area.
27. The gaming machine of claim 26 wherein the means adapted for paying winnings on any predetermined wildcard appearing in the pay area as determined by the testing means.
28. A method for operating a gaming machine comprising the steps of:
displaying an array area having at least two dimensions;
defining at least one sub-portion of the array area as a pay area;
generating, from a pre-selected set of visible symbols, a plurality of visible symbol groups, each visible symbol group being formed from a set of at least two contiguously disposed visible symbols;
displaying each of the plurality of symbol groups on a selected portion of the array area; and
testing position of symbol relative to the pay area.
29. The method of claim 28, further comprising the steps of:
displaying a staging area,
displaying each of the plurality of symbol groups in the staging area; and
moving each of the plurality of symbol groups from the staging area to the array area.
30. The method of claim 28 further comprising the step of paying predetermined amount of winnings on any predetermined winning combination appearing in the pay area as determined by the testing means.
31. The method of claim 30 further comprising step of defining at least one portion of the display area as a bonus area, and wherein the testing means includes means adapted for testing position of symbols relative to the bonus area.
32. The method of claim 31 further comprising the step of paying winnings on any predetermined winning combination appearing in the bonus area as determined by the testing means.
33. The method of claim 32 wherein the winnings for any predetermined winning combination appearing in the bonus area includes at least one of a predetermined monetary amount added to the winnings paid on any combination appearing in the pay area, multiplying the winnings paid on any combination appearing in the pay area, and awarding a free game wherein the gaming machine operates without the placement of a wager.
34. The method of claim 28 wherein at least one symbol group includes at least three visible symbols arranged non-linearly.
35. The method of claim 28 wherein at least one symbol group includes at least one wildcard symbol and further comprises the step of testing positions of wildcard symbols relative to the pay area.
36. The method of claim 35 further comprising the step of paying winnings on any predetermined wildcard appearing in the pay area as determined by the testing means.
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US20080161081A1 (en) * 2006-12-29 2008-07-03 Bradley Berman Sudoku-type gaming activity
US20080176634A1 (en) * 2006-12-29 2008-07-24 Bradley Berman Gaming method and apparatus for portioning a play area
US20080305868A1 (en) * 2003-03-03 2008-12-11 Rothschild Wayne H Gaming machine system having automatic reporting feature
US20090088242A1 (en) * 2007-09-28 2009-04-02 Gc2, Inc. Game of chance
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