US20050070360A1 - Children's game - Google Patents

Children's game Download PDF

Info

Publication number
US20050070360A1
US20050070360A1 US10/675,452 US67545203A US2005070360A1 US 20050070360 A1 US20050070360 A1 US 20050070360A1 US 67545203 A US67545203 A US 67545203A US 2005070360 A1 US2005070360 A1 US 2005070360A1
Authority
US
United States
Prior art keywords
game
station
stations
set forth
identification
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/675,452
Inventor
Peter McEachen
Chi Hui
Steve Smith
Mike Keller
Jason Kanoza
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Little Tikes Co
Original Assignee
Little Tikes Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Little Tikes Co filed Critical Little Tikes Co
Priority to US10/675,452 priority Critical patent/US20050070360A1/en
Assigned to LITTLE TIKES COMPANY, THE reassignment LITTLE TIKES COMPANY, THE ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HUI, CHI KONG (STANLEY), KANOZA, JASON, KELLER, MIKE, MCEACHEN, PETER C., SMITH, STEVE
Publication of US20050070360A1 publication Critical patent/US20050070360A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/002Games using balls, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/08Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
    • A63B63/083Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2208/00Characteristics or parameters related to the user or player
    • A63B2208/12Characteristics or parameters related to the user or player specially adapted for children
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry

Definitions

  • the present invention relates generally as indicated to a children's game nd, more particularly, to a children's game having a station whereat a particular ask is to be accomplished.
  • the present invention provides a game that eliminates the child's need to accurately keep score, minimizes the need for parental participation for time-based competitions, can achieve the randomness required to keep a game interesting, and/or generates an “award” output at the conclusion of the game. These things are accomplished by the interaction of the game's stations with each other, whereby score-keeping information, output-generating instructions, etc. can be conveyed to each station of the game.
  • the present invention provides a game comprising a plurality of stations, each of which recognizes when a task is accomplished therewith and communicates this accomplishment to at least one other station.
  • at least one of the stations can gather information from one or more of the other stations for score-keeping and other purposes.
  • An output can be generated by one, some, or all of the stations based on an accomplishment with a particular station and/or based on the information gathered from all of the stations.
  • the communication between/among the stations is preferably performed wirelessly by infrared light techniques, radio frequency techniques, and/or ultra high-frequency sound techniques.
  • the game comprises a first station, a second station, and a ball-like object.
  • One child/team attempts to affiliate the ball-like object with the first station and another child/team attempts to affiliate the ball-like object with the second station.
  • the task is accomplished by affiliating the ball-like object with the assigned station.
  • the first station (and/or the second station) wirelessly communicates to the other station, gathers information pertaining to affiliations at both stations, and generates an output based on the gathered information.
  • the ball can be affiliated with the station by being positioned within a net or, more particularly, by passing through the net.
  • the first station and the second station can each resemble a basket hoop with a net, and the ball can be affiliated with the station by passing through the net.
  • the game comprises a plurality of stations (e.g., four bases) and a plurality of identification items (e.g., three identification items).
  • Each child/team carries an identification item and attempts to be the first to contact (e.g., “tag”) the currently relevant station.
  • the stations each recognize when contact has been made therewith and identify the identification item which made such contact.
  • each station comprises a reader (e.g. radio frequency or bar code), and each identification item comprises an identification tag that can be read by the reader.
  • the identification item can comprise a wearable garment (e.g., a glove, a shoe, etc.), and each child/team can carry the identification item by wearing it.
  • FIG. 1 is a perspective view of a game 10 according to one embodiment of the invention.
  • FIG. 2 is a schematic diagram of the interactive device of the game 10 .
  • FIG. 3 is a perspective view of a game 110 according to another embodiment of the invention.
  • FIG. 4 is a schematic diagram of the interactive device of the game 110 .
  • FIG. 5 is a schematic diagram of an identification portion of the interactive device according to another embodiment of the invention.
  • the game 10 comprises a first station 12 A and a second station 12 B which, in the illustrated embodiment, each resemble a basketball hoop.
  • the station 12 A comprises a stand 14 A, a backboard 16 A and a net 18 A
  • the station 12 B comprises a stand 14 B, a backboard 16 B and a net 18 B.
  • a basketball 20 is provided for insertion through the nets 18 .
  • the stations 12 A and 12 B could instead resemble soccer nets, hockey baskets, football posts, and/or any other analogous stations that require a task to be accomplished therewith.
  • the stations 12 can be placed closer together for younger children (e.g., five to ten feet apart) and can be placed farther apart for older children (e.g., twenty to thirty feet apart).
  • the game 10 is designed for two children (or two teams), with the first child/team inserting the basketball through the first station 12 A to earn points and the second child/team inserting the basketball through the second station 12 B to earn points.
  • a sensor 40 A is provided on the first station 12 A to sense when the basketball 20 passes through the net 18 A
  • a sensor 40 B is provided on the second station 12 B to sense when the basketball 20 passes through the net 18 B.
  • the sensors 40 are each mechanical switches that are pushed down upon insertion of the basketball 20 into the nets 18 ; however, other types of sensors (e.g., radio frequency, ultraviolet, proximity, etc.) are certainly possible with and contemplated by the present invention.
  • a display 42 A is provided on the backboard 16 A of the first station 12 A, and a display 42 B is provided on the backboard 16 B of the second station 12 B.
  • These displays 42 can each visually present information corresponding to the status of the game. For example, the displays 42 can present the number of baskets scored at that particular station 12 , show the number of baskets scored at each station 12 , and/or provide a clock for time-based competitions or competitive aspects (e.g., shot clock, game clock, “most baskets in thirty seconds,” etc.).
  • Each station 12 can also include a speaker 44 for audibly conveying, and/or a light source 46 for visually conveying, certain game information.
  • the device 50 A includes a power supply 52 A (e.g., a battery), a processor 54 A, an interactive port 56 A, a start-game switch 58 A, and a mode selector 60 A.
  • the device 50 B includes a power supply 52 B (e.g., a battery), a processor 54 B, and an interactive port 56 B.
  • the processors 54 are powered to perform the necessary calculations and time-keeping and to generate the appropriate outputs for particular inputs.
  • the processor 54 receives a signal from the sensor 40 when a basket has been made, and it correspondingly updates the score on the display 42 . If the station 12 is to generate an appropriate response upon the accomplishment of this task, the processor 54 instructs the output components (e.g., display 42 , speaker 44 , and/or light source 46 ) accordingly.
  • the output components e.g., display 42 , speaker 44 , and/or light source 46
  • the stations 12 A and 12 B wirelessly communicate (i.e., wirelessly interact) with each other via the interactive ports 56 A and 56 B.
  • the ports 56 employ infrared technology to achieve this interaction. That being said, other interaction techniques (wireless and otherwise) are possible with, and contemplated by, the present invention.
  • the IR ports 56 each could be replaced with transceivers in order to accomplish the station-to-station interaction with radio frequency techniques.
  • ultra high-frequency sound conveying techniques e.g., wherein a high-frequency sound that humans cannot hear is sent out by the station(s) 12
  • wireless techniques are preferred as they provide a cleaner play space and an easier game set-up.
  • the interactive ports 56 allow the first station 12 A to communicate input information (e.g., the scoring of a basket at this station) to the second station 12 B and/or allows the second station 12 B to communicate input information to the first station 12 A.
  • the processor 54 A of the first station 12 A coordinates the inter-station outputs. Specifically, the processor 54 A calculates total game information and time periods, and provides corresponding output instructions to its output components (e.g. components 42 A, 44 A and 46 A) and also to the processor 54 B of the second station 12 B (via the interactive ports 56 ). The processor 54 B of the second station 12 B then conveys these output instructions to its output components (e.g., components 42 B, 44 B, and 46 B). It may be noted that, instead of the first station 12 A alone performing the inter-station coordinating functions, these functions could be performed by the second station 12 B and/or by both stations 12 A and 12 B.
  • the game 10 can monitor/record which child/team is winning the game without the children (or parents) having to keep score manually. Also, the game 10 can acknowledge a winner at the end of the match by, for example, the winning station 12 playing a victory song (via the speakers 44 ) and/or blinking lights (via the light source 46 ).
  • the game 10 further provides the flexibility to play a variety of different games via the mode selector 60 . For example, the first child/team accomplishing a predetermined set of points (e.g., ten points) would win the game, or the child/team scoring the most points in a set time period (e.g., thirty seconds) would win the game.
  • the interaction between the stations 12 A and 12 B in the game 10 teaches children to play offensively and defensively, a skill that is needed in so many “full size” games. It also takes the worry out of keeping track of scores and puts emphasis into just playing the sport, while still bringing a full court experience down to the children's level.
  • the game 110 comprises a first station 112 A, a second station 112 B, a third station 112 C, and a fourth station 112 D.
  • the stations are designed for playing “tag,” wherein the children race to a certain station 112 and accomplish the desired task by being the first one to contact this station 112 .
  • the stations 112 can be placed closer together for younger children (e.g., five to ten feet apart) and can be placed farther apart for older children (e.g., twenty to thirty feet apart).
  • the children each wear or carry an identification item 120 / 122 / 124 (e.g., a glove in the illustrated embodiment) and contact the appropriate station 112 with this item. Specifically, one child wears the identification item 120 , another child wears the identification item 122 , another child wears the identification item 124 , etc.
  • Each item 120 / 122 / 124 includes a unique identification tag 126 / 128 / 130 , which identifies it and distinguishes it from the other items.
  • each identification item 120 / 122 / 124 is associated with different easily appreciated insignia, such as a color (e.g., one red glove red, one yellow glove, one blue glove, etc.), a numeral listed on the item (e.g., #1 glove, #2 glove, # 3 glove, etc), and/or a popular character on the item (e.g., horse glove, cow glove, cat glove, etc.).
  • a color e.g., one red glove red, one yellow glove, one blue glove, etc.
  • a numeral listed on the item e.g., #1 glove, #2 glove, # 3 glove, etc
  • a popular character on the item e.g., horse glove, cow glove, cat glove, etc.
  • the game 110 can be designed for two or more children (or two or more teams) and can be designed to be played with two or more stations 112 .
  • the number of stations 112 does not have to correspond to the number of players, and the number of players is limited only by the number of identification items available. Accordingly, more or less than the four stations 112 could be provided in the game 110 so as to increase or decrease the degree of difficulty, and/or more or fewer than three identification items 120 / 122 / 124 could be provided so as to increase or decrease potential players.
  • the game 110 can be played with fewer children than identification items 120 / 122 / 124 , whereby it may be desirable to provide a plurality of such items so as to not limit participation at, for example, a birthday party or other event.
  • each member of a particular team could wear an identification item with the same identification tag 126 / 128 / 130 .
  • the present invention also contemplates games wherein one child plays at a time to beat or match his/her own personal best and/or that of another child.
  • a reader 140 is provided in each station 112 (specifically, a reader 140 A is provided in the station 112 A, a reader 140 B is provided in the station 112 B, a reader 140 C is provided in the station 112 C, and a reader 140 D is provided in the station 112 D) to sense what identification item 120 / 122 / 124 is the first to contact the station 112 .
  • Each station 112 can also include a speaker 144 for audibly conveying certain game information and/or a light source 146 for visually conveying certain game information.
  • one or more of the stations 112 could include a display to visually present information corresponding to the status of the game and/or relevant time information.
  • Each device 150 includes a power supply 152 (e.g., a battery), a processor 154 , and an interactive port 156 .
  • the first station 112 A also includes a start-game switch 158 A and a mode selector 160 A.
  • the processors 154 are powered to generate the appropriate outputs for particular inputs. Specifically, when the processor 154 receives a signal from a reader 140 that contact has been made with this station 112 , it can randomly select another station.
  • the children can be signaled (e.g., audibly through the speaker 144 and/or visually through the light source 146 ) that the previously selected station 112 has been “tagged” and indicate the “next” selected station 112 that they should now be running towards.
  • the stations 112 wirelessly communicate (i.e., wirelessly interact) among themselves via the interactive ports 156 , which can be the same as, similar to, or different from the interactive ports 56 of the game 10 . Also, as with game 10 , the processor 154 A of the first station 112 A can coordinate the inter-station outputs by doing the necessary calculations and/or providing the appropriate output instructions to each of the stations 112 .
  • the identification tag 126 includes a receiver 172 , an integrated circuit 174 (which stores encoded identification information), and a transmitter 176 .
  • the identification tag 128 includes a similar receiver 178 , integrated circuit 180 , and transmitter 182 ; and the identification tag 130 includes a similar receiver 184 , integrated circuit 186 , and transmitter 188 .
  • the readers 140 each include an antenna 190 and a decoding transceiver 192 .
  • the reader's transceiver 192 emits an activation signal, which is broadcast by the antenna 190 .
  • the activation signal is received by the radio frequency receiver 172 / 178 / 184 .
  • Contact can be recognized by the broadcast field being such that contact is necessary for receipt of the activation signal. Alternatively, a proximity sensor can be provided to confirm that contact has occurred.
  • the integrated circuit 174 / 180 / 186 Upon receipt of the activation signal by the receiver 172 / 178 / 184 , the integrated circuit 174 / 180 / 186 is then powered, and the stored encoded identification information (e.g., a 32 bit word or 128 bit word) is transmitted and received by the reader's transceiver 192 .
  • the transceiver 192 decodes the transmitted identification information and sends it to the processor 154 , whereat it acts like a “key” to a database of information stored on the processor.
  • the reader 140 reads the identification information from a particular tag 126 / 128 / 130 when the corresponding identification item 120 / 122 / 124 contacts the station 112 .
  • the reader 140 could comprise a bar code reader, and the tag 126 / 128 / 130 could comprise a bar code printed on the identification item 120 / 122 / 124 .
  • other types of suitable identification systems could be used.
  • the game 110 can determine which child was the first to contact the station 112 and monitor/record this information as the game progresses. The game 110 can also monitor/record which child/team is winning the game without the children (or parents) having to do so manually. Additionally, the game 110 can acknowledge a winner at the end of a match by one, a plurality, or all of the stations playing a victory song (via the speaker 144 ) and/or blinking lights (via the light source 146 ).
  • the game 110 further provides the flexibility to play a variety of different games via the mode selector 160 .
  • the accomplishment by the first child/team of a predetermined set of points e.g., five points
  • the child/team scoring the most points in a set time period e.g., ten minutes
  • Other modes could include “repeat the pattern” (wherein each child has to duplicate a pattern of contacting the stations in a particular order) and/or “guess the station” (wherein each child gets three chances to pick the correct station).
  • the stations 112 can be designed to call each player for their turn to attempt to repeat the pattern or guess the station. In any event, the children do plenty of running and are encouraged to think quickly on their feet and to react to a random series of events.
  • the present invention provides a game that eliminates the child's need to accurately keep score, minimizes the need for parental participation for time-based competitions, can achieve the randomness required to keep a game interesting, and/or generates an “award” output at the conclusion of the game.

Abstract

A game comprising a plurality of stations, each of which recognizes the accomplishment of a task therewith and communicates this accomplishment to at least one other station. In this manner, at least one of the stations can gather information from all of the stations for score-keeping and other purposes. An output can be generated by one, some, or all of the stations based on an accomplishment with a particular station and/or based on the information gathered from all of the stations. The communication between/among the stations is preferably performed wirelessly by infrared light techniques, radio frequency techniques, and/or ultra high-frequency sound techniques.

Description

    FIELD OF THE INVENTION
  • The present invention relates generally as indicated to a children's game nd, more particularly, to a children's game having a station whereat a particular ask is to be accomplished.
  • BACKGROUND OF THE INVENTION
  • Children enjoy games that allow them to compete with others while trying to accomplish a certain task. For an example, children enjoy “miniature” sports games such as basketball, wherein a ball is dropped through a station (e.g., a basketball hoop). For another example, children enjoy on-going games of tag, wherein each child attempts to contact a station (e.g., a base) prior to the other children. These types of games teach a child to be quick on his/her feet, develop hand-eye coordination, and/or enhance gross motor skills. However, recurring problems with these games include the children's frustration (and/or fights) when trying to accurately keep score, the need for parental participation for time-based competitions, the limited ability to achieve the randomness required to keep a game interesting, and/or the lack of an ultimate output at the conclusion of the game.
  • SUMMARY OF THE INVENTION
  • The present invention provides a game that eliminates the child's need to accurately keep score, minimizes the need for parental participation for time-based competitions, can achieve the randomness required to keep a game interesting, and/or generates an “award” output at the conclusion of the game. These things are accomplished by the interaction of the game's stations with each other, whereby score-keeping information, output-generating instructions, etc. can be conveyed to each station of the game.
  • More particularly, the present invention provides a game comprising a plurality of stations, each of which recognizes when a task is accomplished therewith and communicates this accomplishment to at least one other station. In this manner, at least one of the stations can gather information from one or more of the other stations for score-keeping and other purposes. An output can be generated by one, some, or all of the stations based on an accomplishment with a particular station and/or based on the information gathered from all of the stations. The communication between/among the stations is preferably performed wirelessly by infrared light techniques, radio frequency techniques, and/or ultra high-frequency sound techniques.
  • In one embodiment of the invention, the game comprises a first station, a second station, and a ball-like object. One child/team attempts to affiliate the ball-like object with the first station and another child/team attempts to affiliate the ball-like object with the second station. In other words, the task is accomplished by affiliating the ball-like object with the assigned station. The first station (and/or the second station) wirelessly communicates to the other station, gathers information pertaining to affiliations at both stations, and generates an output based on the gathered information. The ball can be affiliated with the station by being positioned within a net or, more particularly, by passing through the net. For example, the first station and the second station can each resemble a basket hoop with a net, and the ball can be affiliated with the station by passing through the net.
  • In another embodiment of the invention, the game comprises a plurality of stations (e.g., four bases) and a plurality of identification items (e.g., three identification items). Each child/team carries an identification item and attempts to be the first to contact (e.g., “tag”) the currently relevant station. The stations each recognize when contact has been made therewith and identify the identification item which made such contact. Specifically, each station comprises a reader (e.g. radio frequency or bar code), and each identification item comprises an identification tag that can be read by the reader. The identification item can comprise a wearable garment (e.g., a glove, a shoe, etc.), and each child/team can carry the identification item by wearing it.
  • These and other features of the invention are fully described and particularly pointed out in the claims. The following description and annexed drawings set forth in detail certain illustrative embodiments of the invention, these embodiments being indicative of but a few of the various ways in which the principles of the invention may be employed.
  • DRAWINGS
  • FIG. 1 is a perspective view of a game 10 according to one embodiment of the invention.
  • FIG. 2 is a schematic diagram of the interactive device of the game 10.
  • FIG. 3 is a perspective view of a game 110 according to another embodiment of the invention.
  • FIG. 4 is a schematic diagram of the interactive device of the game 110.
  • FIG. 5 is a schematic diagram of an identification portion of the interactive device according to another embodiment of the invention.
  • DETAILED DESCRIPTION
  • Referring now to the drawings, and initially to FIG. 1, a game 10 according to the present invention is shown. The game 10 comprises a first station 12A and a second station 12B which, in the illustrated embodiment, each resemble a basketball hoop. To this end, the station 12A comprises a stand 14A, a backboard 16A and a net 18A, and the station 12B comprises a stand 14B, a backboard 16B and a net 18B. A basketball 20 is provided for insertion through the nets 18. It may be noted that the stations 12A and 12B could instead resemble soccer nets, hockey baskets, football posts, and/or any other analogous stations that require a task to be accomplished therewith. In any event, the stations 12 can be placed closer together for younger children (e.g., five to ten feet apart) and can be placed farther apart for older children (e.g., twenty to thirty feet apart).
  • The game 10 is designed for two children (or two teams), with the first child/team inserting the basketball through the first station 12A to earn points and the second child/team inserting the basketball through the second station 12B to earn points. A sensor 40A is provided on the first station 12A to sense when the basketball 20 passes through the net 18A, and a sensor 40B is provided on the second station 12B to sense when the basketball 20 passes through the net 18B. In the illustrated embodiment, the sensors 40 are each mechanical switches that are pushed down upon insertion of the basketball 20 into the nets 18; however, other types of sensors (e.g., radio frequency, ultraviolet, proximity, etc.) are certainly possible with and contemplated by the present invention.
  • A display 42A is provided on the backboard 16A of the first station 12A, and a display 42B is provided on the backboard 16B of the second station 12B. These displays 42 can each visually present information corresponding to the status of the game. For example, the displays 42 can present the number of baskets scored at that particular station 12, show the number of baskets scored at each station 12, and/or provide a clock for time-based competitions or competitive aspects (e.g., shot clock, game clock, “most baskets in thirty seconds,” etc.). Each station 12 can also include a speaker 44 for audibly conveying, and/or a light source 46 for visually conveying, certain game information.
  • Referring now to FIG. 2, the interactive device 50A for the first station 12A and the interactive device 50B for the second station 12B are schematically illustrated. The device 50A includes a power supply 52A (e.g., a battery), a processor 54A, an interactive port 56A, a start-game switch 58A, and a mode selector 60A. The device 50B includes a power supply 52B (e.g., a battery), a processor 54B, and an interactive port 56B. When the power supply 52 is turned on for each station 12, the processors 54 are powered to perform the necessary calculations and time-keeping and to generate the appropriate outputs for particular inputs. Specifically, for example, the processor 54 receives a signal from the sensor 40 when a basket has been made, and it correspondingly updates the score on the display 42. If the station 12 is to generate an appropriate response upon the accomplishment of this task, the processor 54 instructs the output components (e.g., display 42, speaker 44, and/or light source 46) accordingly.
  • The stations 12A and 12B wirelessly communicate (i.e., wirelessly interact) with each other via the interactive ports 56A and 56B. In the illustrated embodiment, the ports 56 employ infrared technology to achieve this interaction. That being said, other interaction techniques (wireless and otherwise) are possible with, and contemplated by, the present invention. For an example, the IR ports 56 each could be replaced with transceivers in order to accomplish the station-to-station interaction with radio frequency techniques. For another example, ultra high-frequency sound conveying techniques (e.g., wherein a high-frequency sound that humans cannot hear is sent out by the station(s) 12) could be used to accomplish station-to-station interaction. While non-wireless interaction could be used and is within the scope of the invention, it is noted that wireless techniques are preferred as they provide a cleaner play space and an easier game set-up.
  • The interactive ports 56 allow the first station 12A to communicate input information (e.g., the scoring of a basket at this station) to the second station 12B and/or allows the second station 12B to communicate input information to the first station 12A. In the illustrated embodiment, the processor 54A of the first station 12A coordinates the inter-station outputs. Specifically, the processor 54A calculates total game information and time periods, and provides corresponding output instructions to its output components ( e.g. components 42A, 44A and 46A) and also to the processor 54B of the second station 12B (via the interactive ports 56). The processor 54B of the second station 12B then conveys these output instructions to its output components (e.g., components 42B, 44B, and 46B). It may be noted that, instead of the first station 12A alone performing the inter-station coordinating functions, these functions could be performed by the second station 12B and/or by both stations 12A and 12B.
  • In this manner, the game 10 can monitor/record which child/team is winning the game without the children (or parents) having to keep score manually. Also, the game 10 can acknowledge a winner at the end of the match by, for example, the winning station 12 playing a victory song (via the speakers 44) and/or blinking lights (via the light source 46). The game 10 further provides the flexibility to play a variety of different games via the mode selector 60. For example, the first child/team accomplishing a predetermined set of points (e.g., ten points) would win the game, or the child/team scoring the most points in a set time period (e.g., thirty seconds) would win the game.
  • The interaction between the stations 12A and 12B in the game 10 teaches children to play offensively and defensively, a skill that is needed in so many “full size” games. It also takes the worry out of keeping track of scores and puts emphasis into just playing the sport, while still bringing a full court experience down to the children's level.
  • Referring now to FIG. 3, another game 110 according to another embodiment of the invention is shown. The game 110 comprises a first station 112A, a second station 112B, a third station 112C, and a fourth station 112D. In the illustrated embodiment, the stations are designed for playing “tag,” wherein the children race to a certain station 112 and accomplish the desired task by being the first one to contact this station 112. The stations 112 can be placed closer together for younger children (e.g., five to ten feet apart) and can be placed farther apart for older children (e.g., twenty to thirty feet apart).
  • The children each wear or carry an identification item 120/122/124 (e.g., a glove in the illustrated embodiment) and contact the appropriate station 112 with this item. Specifically, one child wears the identification item 120, another child wears the identification item 122, another child wears the identification item 124, etc. Each item 120/122/124 includes a unique identification tag 126/128/130, which identifies it and distinguishes it from the other items. Preferably, each identification item 120/122/124 is associated with different easily appreciated insignia, such as a color (e.g., one red glove red, one yellow glove, one blue glove, etc.), a numeral listed on the item (e.g., #1 glove, #2 glove, # 3 glove, etc), and/or a popular character on the item (e.g., horse glove, cow glove, cat glove, etc.).
  • The game 110 can be designed for two or more children (or two or more teams) and can be designed to be played with two or more stations 112. The number of stations 112 does not have to correspond to the number of players, and the number of players is limited only by the number of identification items available. Accordingly, more or less than the four stations 112 could be provided in the game 110 so as to increase or decrease the degree of difficulty, and/or more or fewer than three identification items 120/122/124 could be provided so as to increase or decrease potential players. Also, the game 110 can be played with fewer children than identification items 120/122/124, whereby it may be desirable to provide a plurality of such items so as to not limit participation at, for example, a birthday party or other event. Additionally or alternatively, when the game 110 is to be played in a team format, each member of a particular team could wear an identification item with the same identification tag 126/128/130. The present invention also contemplates games wherein one child plays at a time to beat or match his/her own personal best and/or that of another child.
  • A reader 140 is provided in each station 112 (specifically, a reader 140A is provided in the station 112A, a reader 140B is provided in the station 112B, a reader 140C is provided in the station 112C, and a reader 140D is provided in the station 112D) to sense what identification item 120/122/124 is the first to contact the station 112. Each station 112 can also include a speaker 144 for audibly conveying certain game information and/or a light source 146 for visually conveying certain game information. Although not shown in the illustrated embodiment, one or more of the stations 112 could include a display to visually present information corresponding to the status of the game and/or relevant time information.
  • Referring now to FIG. 4, the interactive devices 150A/ 150 B/ 150C/150D for the stations 112A/112B/112C/112D, respectively, are schematically shown. Each device 150 includes a power supply 152 (e.g., a battery), a processor 154, and an interactive port 156. The first station 112A also includes a start-game switch 158A and a mode selector 160A. When the power supply 152 is turned on for each station 112, the processors 154 are powered to generate the appropriate outputs for particular inputs. Specifically, when the processor 154 receives a signal from a reader 140 that contact has been made with this station 112, it can randomly select another station. The children can be signaled (e.g., audibly through the speaker 144 and/or visually through the light source 146) that the previously selected station 112 has been “tagged” and indicate the “next” selected station 112 that they should now be running towards.
  • The stations 112 wirelessly communicate (i.e., wirelessly interact) among themselves via the interactive ports 156, which can be the same as, similar to, or different from the interactive ports 56 of the game 10. Also, as with game 10, the processor 154A of the first station 112A can coordinate the inter-station outputs by doing the necessary calculations and/or providing the appropriate output instructions to each of the stations 112.
  • The identification tag 126 includes a receiver 172, an integrated circuit 174 (which stores encoded identification information), and a transmitter 176. The identification tag 128 includes a similar receiver 178, integrated circuit 180, and transmitter 182; and the identification tag 130 includes a similar receiver 184, integrated circuit 186, and transmitter 188. The readers 140 each include an antenna 190 and a decoding transceiver 192.
  • When the power supply 152 for a station 112 is turned on, the reader's transceiver 192 emits an activation signal, which is broadcast by the antenna 190. Once an identification item 120/122/124 passes through the electro-magnetic field created by the broadcast (e.g., when the identification item contacts the station 112), the activation signal is received by the radio frequency receiver 172/178/184. Contact can be recognized by the broadcast field being such that contact is necessary for receipt of the activation signal. Alternatively, a proximity sensor can be provided to confirm that contact has occurred.
  • Upon receipt of the activation signal by the receiver 172/178/184, the integrated circuit 174/180/186 is then powered, and the stored encoded identification information (e.g., a 32 bit word or 128 bit word) is transmitted and received by the reader's transceiver 192. The transceiver 192 decodes the transmitted identification information and sends it to the processor 154, whereat it acts like a “key” to a database of information stored on the processor. Thus, the reader 140 reads the identification information from a particular tag 126/128/130 when the corresponding identification item 120/122/124 contacts the station 112. Alternatively, and as is shown in FIG. 5, the reader 140 could comprise a bar code reader, and the tag 126/128/130 could comprise a bar code printed on the identification item 120/122/124. Moreover, other types of suitable identification systems could be used.
  • In either or any event, the game 110 can determine which child was the first to contact the station 112 and monitor/record this information as the game progresses. The game 110 can also monitor/record which child/team is winning the game without the children (or parents) having to do so manually. Additionally, the game 110 can acknowledge a winner at the end of a match by one, a plurality, or all of the stations playing a victory song (via the speaker 144) and/or blinking lights (via the light source 146).
  • The game 110 further provides the flexibility to play a variety of different games via the mode selector 160. For example, the accomplishment by the first child/team of a predetermined set of points (e.g., five points) would win the game, or the child/team scoring the most points in a set time period (e.g., ten minutes) would win the game. Other modes could include “repeat the pattern” (wherein each child has to duplicate a pattern of contacting the stations in a particular order) and/or “guess the station” (wherein each child gets three chances to pick the correct station). With particular reference to the latter two game modes, the stations 112 can be designed to call each player for their turn to attempt to repeat the pattern or guess the station. In any event, the children do plenty of running and are encouraged to think quickly on their feet and to react to a random series of events.
  • One may now appreciate that the present invention provides a game that eliminates the child's need to accurately keep score, minimizes the need for parental participation for time-based competitions, can achieve the randomness required to keep a game interesting, and/or generates an “award” output at the conclusion of the game. Although the invention has been shown and described with respect to certain preferred embodiments, it is evident that equivalent and obvious alterations and modifications will occur to others skilled in the art upon the reading and understanding of this specification. The present invention includes all such alterations and modifications.

Claims (34)

1. A game comprising a plurality of stations, wherein each of the plurality of stations recognizes the accomplishment of a task therewith and communicates this accomplishment to at least one other station, and wherein at least one of the stations gathers information from all of the stations.
2. A game as set forth in claim 1, wherein the communication between/among the stations is performed wirelessly.
3. A game as set forth in claim 2, wherein the wireless communication is performed with infrared light techniques.
4. A game as set forth in claim 2, wherein the wireless communication is performed with radio frequency techniques.
5. A game as set forth in claim 2, wherein the wireless communication is performed with ultra high-frequency sound techniques.
6. A game as set forth in claim 1, wherein at least one of the stations generates an output based on the information gathered from all of the stations.
7. A game as set forth in claim 6, wherein at least one of the stations generates an output based on the accomplishment of a task therewith.
8. A game as set forth in claim 1, wherein at least one of the stations generates an output based on the accomplishment of a task therewith.
9. A game as set forth in claim 1, wherein the game further comprises a ball, and wherein the task is accomplished by the ball being affiliated with the station.
10. A game as set forth in claim 9, wherein the ball is affiliated with the station by being positioned within a net.
11. A game as set forth in claim 1, further comprising at least one identification item, and wherein the task is accomplished by the identification item contacting one of the plurality of stations.
12. A game as set forth in claim 11, wherein the at least one identification item comprises a plurality of identification items, and wherein each of the stations can recognize each identification item and distinguish it from the other identification item(s).
13. A game as set forth in claim 11, wherein the identification item is worn or carried by a player.
14. A game as set forth in claim 13, wherein the identification item is an article of clothing worn by a player.
15. A game as set forth in claim 14, wherein the identification item is a glove worn on a player's hand.
16. A game as set forth in claim 11, wherein each station comprises a reader, and wherein each identification item comprises an identification tag that can be read by the reader.
17. A game as set forth in claim 16, wherein the reader(s) broadcast a radio frequency activation signal, which is received by one of the identification tags when the corresponding identification item contacts the station, and wherein the identification tag is powered to transmit identification information to the reader.
18. A toy as set forth in claim 16, wherein each identification tag comprises a bar code printed on the attachable item and wherein the reader(s) read the bar code to obtain identification information.
19. A game as set forth in claim 1, wherein the plurality of stations comprises only two stations.
20. A game as set forth in claim 1, wherein the plurality of stations comprises more than two stations.
21. A game as set forth in claim 1, wherein the plurality of stations comprises more than three stations.
22. A game as set forth in claim 1, wherein the plurality of stations comprises at least four stations.
23. A game as set forth in claim 1, wherein each station resembles a basketball hoop, and the task comprises the passage of a ball through the hoop.
24. A game as set forth in claim 1, wherein the task comprises being the first to contact the station.
25. A game comprising a first station, a second station, and a ball-like object, wherein:
one child/team attempts to affiliate the ball-like object with the first station and another child/team attempts to affiliate the ball-like object with the second station;
the first station recognizes when the ball-like object is affiliated therewith and generates an output associated with this affiliation;
the second station recognizes when the ball-like object is affiliated therewith and generates an output associated with this affiliation;
the first station or the second station wirelessly communicates the other of the second station or the first station, gathers information pertaining to affiliations at both the first station and the second station, and generates an output based on the information gathered from both of the stations.
26. A game as set forth in claim 25, wherein the station includes a net, and wherein the ball is affiliated with the station by being positioned within the net.
27. A game as set forth in claim 26, wherein the ball is affiliated with the station by passing through the net.
28. A game as set forth in claim 25, wherein the first station and the second station each resemble a basket hoop with a net, and wherein the ball is affiliated with the station by passing through the net.
29. A game comprising a plurality of stations and a plurality of identification items:
wherein each child/team carries an identification item and attempts to first contact one of the plurality of stations with this identification item;
wherein each of the plurality of stations recognizes when contact has been made therewith and identifies the identification item that made such contact;
wherein each of the plurality of stations wirelessly communicates with at least one of the other stations; and
wherein at least one station gathers information pertaining to contacts at each of the plurality of stations, and generates an output based on these information.
30. A game as set forth in claim 29, wherein each identification item comprises a wearable garment, and wherein each child/team carries the identification item by wearing it.
31. A game as set forth in claim 30, wherein each station comprises a reader, and wherein each identification item comprises an identification tag that can be read by the reader.
32. A game as set forth in claim 31, wherein the reader(s) broadcast a radio frequency activation signal, which is received by one of the identification tags when the corresponding identification item contacts the station, and wherein the identification tag is powered to transmit identification information to the reader.
33. A game as set forth in claim 31, wherein each identification tag comprises a bar code printed on the attachable item, and wherein the reader reads the bar code to obtain identification information.
34. A game as set forth in claim 29, wherein the plurality of stations comprises more than two stations.
US10/675,452 2003-09-30 2003-09-30 Children's game Abandoned US20050070360A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/675,452 US20050070360A1 (en) 2003-09-30 2003-09-30 Children's game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/675,452 US20050070360A1 (en) 2003-09-30 2003-09-30 Children's game

Publications (1)

Publication Number Publication Date
US20050070360A1 true US20050070360A1 (en) 2005-03-31

Family

ID=34377160

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/675,452 Abandoned US20050070360A1 (en) 2003-09-30 2003-09-30 Children's game

Country Status (1)

Country Link
US (1) US20050070360A1 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090017913A1 (en) * 2007-03-16 2009-01-15 Bell Jason S Location-based multiplayer gaming platform
US20100089224A1 (en) * 2008-10-15 2010-04-15 Agere Systems Inc. Method and apparatus for adjusting the cadence of music on a personal audio device
US20130130714A1 (en) * 2011-11-21 2013-05-23 Bump Technologies, Inc. Matching devices based on information communicated over an audio channel
US20140200692A1 (en) * 2012-11-09 2014-07-17 Wilson Sporting Goods Co. Basketball sensing apparatus
USD1019836S1 (en) * 2023-10-27 2024-03-26 Xinjiang Huang Basketball stand

Citations (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1211590A (en) * 1916-03-21 1917-01-09 James J Kennedy Toy.
US1223508A (en) * 1916-10-27 1917-04-24 Walter Meyner Toy.
US3447249A (en) * 1965-05-07 1969-06-03 Intertrading Corp Establishmen Electronic building set
US4038775A (en) * 1974-10-31 1977-08-02 Takara Co, Ltd. Doll body with magnet and pole pieces and detachable appendages
US4176492A (en) * 1977-12-23 1979-12-04 California R & D Center Magnetized toy with removable appendages
US4205850A (en) * 1979-01-22 1980-06-03 Craig Timothy J Partner puzzle game
US4280809A (en) * 1979-02-07 1981-07-28 Greenberg Lawrence J Educational toy
US4348191A (en) * 1980-10-29 1982-09-07 Lipsitz Barry R Electronic game board
US4363482A (en) * 1981-02-11 1982-12-14 Goldfarb Adolph E Sound-responsive electronic game
US4453920A (en) * 1982-08-02 1984-06-12 Harte J Richard Instructional apparatus with multiple types of feedback
US4526550A (en) * 1984-01-13 1985-07-02 Lurito Don J Combination system and question and answer matching game
US4820233A (en) * 1986-01-26 1989-04-11 Weiner Avish J Sound-producing amusement devices
US4869701A (en) * 1986-12-25 1989-09-26 Yamaha Corporation Electrical educational toy
US4884974A (en) * 1987-12-21 1989-12-05 View-Master Ideal Group, Inc. Interactive talking book and audio player assembly
US4968255A (en) * 1987-10-08 1990-11-06 Video Technology Industries, Inc. Electronic instructional apparatus
US4980919A (en) * 1987-02-17 1990-12-25 Tsai Yu Ching Message card type of language practising set for children
US5069458A (en) * 1990-10-09 1991-12-03 Nathaniel Washington Illuminating peg board game
US5120065A (en) * 1991-02-08 1992-06-09 Hasbro, Incorporated Electronic talking board game
US5188533A (en) * 1990-06-01 1993-02-23 Wood Michael C Speech synthesizing indicia for interactive learning
US5217402A (en) * 1992-02-07 1993-06-08 Mattel, Inc. Sound producing workbench toy
US5269529A (en) * 1993-02-08 1993-12-14 Clemente Jose R Pegboard game apparatus
US5295889A (en) * 1992-07-06 1994-03-22 Takara Co., Ltd. Magnetically jointed toy for emitting stimuli
US5334022A (en) * 1991-08-30 1994-08-02 Sony Corporation Auditory playing device
US5607336A (en) * 1992-12-08 1997-03-04 Steven Lebensfeld Subject specific, word/phrase selectable message delivering doll or action figure
US5850628A (en) * 1997-01-30 1998-12-15 Hasbro, Inc. Speech and sound synthesizers with connected memories and outputs
US5906369A (en) * 1997-06-25 1999-05-25 Hasbro, Inc. Electronic matching game apparatus including sound generating means and method of game play using the same
US6257948B1 (en) * 1999-07-13 2001-07-10 Hasbro, Inc. Talking toy with attachable encoded appendages
US6290565B1 (en) * 1999-07-21 2001-09-18 Nearlife, Inc. Interactive game apparatus with game play controlled by user-modifiable toy
US20010041495A1 (en) * 2000-04-28 2001-11-15 Chan Albert Wai Interactive doll and activity center
US6409511B2 (en) * 1998-02-11 2002-06-25 Leapfrog Enterprises, Inc. Sequence learning toy
US6443795B1 (en) * 2001-09-11 2002-09-03 Wen-Pin Lin Transmission chain for toys
US6446981B1 (en) * 2000-12-01 2002-09-10 The Little Tikes Company Cart with convertible cover/table
US6474659B1 (en) * 2000-12-29 2002-11-05 Teknek Toys International, Inc. Ride-on toy interactive playset
US20030059757A1 (en) * 1998-06-10 2003-03-27 Leapfrog Enterprises, Inc. Interactive teaching toy
US6650870B2 (en) * 1995-12-15 2003-11-18 Innovision Research & Technology Plc Data communication apparatus

Patent Citations (36)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1211590A (en) * 1916-03-21 1917-01-09 James J Kennedy Toy.
US1223508A (en) * 1916-10-27 1917-04-24 Walter Meyner Toy.
US3447249A (en) * 1965-05-07 1969-06-03 Intertrading Corp Establishmen Electronic building set
US4038775A (en) * 1974-10-31 1977-08-02 Takara Co, Ltd. Doll body with magnet and pole pieces and detachable appendages
US4176492A (en) * 1977-12-23 1979-12-04 California R & D Center Magnetized toy with removable appendages
US4205850A (en) * 1979-01-22 1980-06-03 Craig Timothy J Partner puzzle game
US4280809A (en) * 1979-02-07 1981-07-28 Greenberg Lawrence J Educational toy
US4348191A (en) * 1980-10-29 1982-09-07 Lipsitz Barry R Electronic game board
US4363482A (en) * 1981-02-11 1982-12-14 Goldfarb Adolph E Sound-responsive electronic game
US4453920A (en) * 1982-08-02 1984-06-12 Harte J Richard Instructional apparatus with multiple types of feedback
US4526550A (en) * 1984-01-13 1985-07-02 Lurito Don J Combination system and question and answer matching game
US4820233A (en) * 1986-01-26 1989-04-11 Weiner Avish J Sound-producing amusement devices
US4869701A (en) * 1986-12-25 1989-09-26 Yamaha Corporation Electrical educational toy
US4980919A (en) * 1987-02-17 1990-12-25 Tsai Yu Ching Message card type of language practising set for children
US4968255A (en) * 1987-10-08 1990-11-06 Video Technology Industries, Inc. Electronic instructional apparatus
US4884974A (en) * 1987-12-21 1989-12-05 View-Master Ideal Group, Inc. Interactive talking book and audio player assembly
US5188533A (en) * 1990-06-01 1993-02-23 Wood Michael C Speech synthesizing indicia for interactive learning
US5188533B1 (en) * 1990-06-01 1997-09-09 Leapfrog Rbt Llc Speech synthesizing indicia for interactive learning
US5069458A (en) * 1990-10-09 1991-12-03 Nathaniel Washington Illuminating peg board game
US5120065A (en) * 1991-02-08 1992-06-09 Hasbro, Incorporated Electronic talking board game
US5334022A (en) * 1991-08-30 1994-08-02 Sony Corporation Auditory playing device
US5217402A (en) * 1992-02-07 1993-06-08 Mattel, Inc. Sound producing workbench toy
US5295889A (en) * 1992-07-06 1994-03-22 Takara Co., Ltd. Magnetically jointed toy for emitting stimuli
US5607336A (en) * 1992-12-08 1997-03-04 Steven Lebensfeld Subject specific, word/phrase selectable message delivering doll or action figure
US5269529A (en) * 1993-02-08 1993-12-14 Clemente Jose R Pegboard game apparatus
US6650870B2 (en) * 1995-12-15 2003-11-18 Innovision Research & Technology Plc Data communication apparatus
US5850628A (en) * 1997-01-30 1998-12-15 Hasbro, Inc. Speech and sound synthesizers with connected memories and outputs
US5906369A (en) * 1997-06-25 1999-05-25 Hasbro, Inc. Electronic matching game apparatus including sound generating means and method of game play using the same
US6409511B2 (en) * 1998-02-11 2002-06-25 Leapfrog Enterprises, Inc. Sequence learning toy
US20030059757A1 (en) * 1998-06-10 2003-03-27 Leapfrog Enterprises, Inc. Interactive teaching toy
US6257948B1 (en) * 1999-07-13 2001-07-10 Hasbro, Inc. Talking toy with attachable encoded appendages
US6290565B1 (en) * 1999-07-21 2001-09-18 Nearlife, Inc. Interactive game apparatus with game play controlled by user-modifiable toy
US20010041495A1 (en) * 2000-04-28 2001-11-15 Chan Albert Wai Interactive doll and activity center
US6446981B1 (en) * 2000-12-01 2002-09-10 The Little Tikes Company Cart with convertible cover/table
US6474659B1 (en) * 2000-12-29 2002-11-05 Teknek Toys International, Inc. Ride-on toy interactive playset
US6443795B1 (en) * 2001-09-11 2002-09-03 Wen-Pin Lin Transmission chain for toys

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090017913A1 (en) * 2007-03-16 2009-01-15 Bell Jason S Location-based multiplayer gaming platform
US8795084B2 (en) * 2007-03-16 2014-08-05 Jason S Bell Location-based multiplayer gaming platform
US20150196840A1 (en) * 2007-03-16 2015-07-16 Jason S. Bell Location-based multiplayer gaming platform
US20100089224A1 (en) * 2008-10-15 2010-04-15 Agere Systems Inc. Method and apparatus for adjusting the cadence of music on a personal audio device
US7915512B2 (en) * 2008-10-15 2011-03-29 Agere Systems, Inc. Method and apparatus for adjusting the cadence of music on a personal audio device
US20130130714A1 (en) * 2011-11-21 2013-05-23 Bump Technologies, Inc. Matching devices based on information communicated over an audio channel
US9271160B2 (en) * 2011-11-21 2016-02-23 Google Inc. Matching devices based on information communicated over an audio channel
US20140200692A1 (en) * 2012-11-09 2014-07-17 Wilson Sporting Goods Co. Basketball sensing apparatus
US9901801B2 (en) * 2012-11-09 2018-02-27 Wilson Sporting Goods Co. Basketball sensing apparatus
USD1019836S1 (en) * 2023-10-27 2024-03-26 Xinjiang Huang Basketball stand

Similar Documents

Publication Publication Date Title
JP6562080B2 (en) Automatic scoring system for beer pong game and online beer pong game system
US9962615B2 (en) Integrated multi environment interactive battle game
US7614958B2 (en) Interactive quest game
US8332544B1 (en) Systems, methods, and devices for assisting play
US6494457B2 (en) Enhanced hide and seek game and method of playing game
US9662557B2 (en) Music gaming system
US6364315B1 (en) Outdoor game kit with radio frequency transmitters and receivers
ATE199499T1 (en) GOLF GAME WITH AUTOMATIC SCORE DISPLAY
US20070176368A1 (en) Ball return game
US11642582B2 (en) Boxing gaming device
US7309234B2 (en) Method and device for introducing state changes into athletic activities
US10235847B2 (en) Method of remote controlling a luminous signalling system in the course of sports games played by orally and aurally challenged players and a set of electronic devices for application of the method
US6945882B2 (en) Basketball training and game device
US20050070360A1 (en) Children's game
US20180250575A1 (en) Games
JP2017521193A (en) Portable self-scoring device for racket sports
US20060267287A1 (en) Ball return game
US20110037222A1 (en) Game table
KR101565096B1 (en) Game score board system
GB2597555A (en) Game system, device and method for playing a game
KR101678118B1 (en) Ball play device
US11786807B2 (en) Game system, device and method for playing a game
RU2782661C1 (en) Complex system for athletes training or games
NL1009597C2 (en) Electronic counting system.
KR20120079898A (en) Sore record board system for gateball game

Legal Events

Date Code Title Description
AS Assignment

Owner name: LITTLE TIKES COMPANY, THE, OHIO

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:MCEACHEN, PETER C.;HUI, CHI KONG (STANLEY);SMITH, STEVE;AND OTHERS;REEL/FRAME:014565/0550;SIGNING DATES FROM 20030911 TO 20030924

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION