US20050006847A1 - Dart game - Google Patents

Dart game Download PDF

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Publication number
US20050006847A1
US20050006847A1 US10/616,717 US61671703A US2005006847A1 US 20050006847 A1 US20050006847 A1 US 20050006847A1 US 61671703 A US61671703 A US 61671703A US 2005006847 A1 US2005006847 A1 US 2005006847A1
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Prior art keywords
dart
game
player
thrown
darts
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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US10/616,717
Inventor
Thomas Ross
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B M T L Inc
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B M T L Inc
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Publication date
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Priority to US10/616,717 priority Critical patent/US20050006847A1/en
Assigned to B.M.T.L., INC. reassignment B.M.T.L., INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ROSS, THOMAS A.
Priority to PCT/US2004/021201 priority patent/WO2005008164A1/en
Publication of US20050006847A1 publication Critical patent/US20050006847A1/en
Abandoned legal-status Critical Current

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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/18Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags
    • F41J5/22Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags the indicating means being a dispensing device

Definitions

  • the present invention is directed to a dart game assembly in which a skilled game of darts may be played and awards such as coupons or the like may be dispensed when a predetermined number of game requirements which are set into the assembly have been achieved by a player.
  • the present invention also includes unique and novel dart games which require skill, are interesting to play, which attract players, and which may provide the basis for the dispensing of awards when a predetermined number of game requirements are achieved in the play of the game.
  • an electronic dart game assembly comprises an electronically scored dart board containing a plurality of scoring segments thereon; a processing unit for determining when at least one player who is playing a dart game at the dart board achieves a predetermined game requirement by striking one of the scoring segments with a dart; and an award dispenser which dispenses an award in response to a signal from the processing unit when a predetermined number of game requirements is achieved.
  • the processing unit generates an instruction to the player as to which scoring segment must be hit by a dart thrown by the player in order to achieve the predetermined game requirement.
  • the processing unit is capable of adjusting the level of difficulty in achieving the predetermined game requirement.
  • the processing unit includes artificial intelligence to adjust the level of difficulty in achieving the predetermined game requirement.
  • the processing unit generates an instruction to the player as to the amount of time in which a dart must be thrown by the player and determines whether the dart has been thrown within that time.
  • the processing unit is capable of adjusting the amount of time.
  • a dart game comprises providing a first instruction as to which scoring segment of a dart board must be struck by a dart thrown by a player of the game, and throwing the dart toward the dart board. Whether the dart did or did not strike the instructed scoring segment is detected and a mark is awarded to the player if the dart did strike the instructed scoring segment, and the player is not awarded a mark if the dart did not strike the instructed scoring segment.
  • a second instruction is provided as to which scoring segment of a dart board must be struck by a second dart to be thrown by a player of the game, and the previous steps are repeated until all of the darts of all players have been thrown.
  • another instruction is also provided as to the amount of time in which a dart must be thrown by a player of the game, and whether the dart was or was not thrown within the instructed amount of time is detected.
  • a mark is awarded to the player if the dart did strike the instructed scoring segment and was thrown within the instructed amount of time, and the player is not awarded a mark if the dart was not thrown within the instructed amount of time.
  • the dart game includes at least two players, and the game includes at least two rounds in which each player throws some of the player's darts in the first of the rounds, and the remainder of the player's darts in the second and/or subsequent rounds.
  • each player throws three darts in each round.
  • each player in the dart game has 15 darts per game and there are 5 rounds per game.
  • FIG. 1 is a perspective view of a preferred embodiment of dart game assembly constructed in accordance with the principles of the present invention and upon which the preferred embodiments of dart game of the invention may be played;
  • FIG. 2 is a front elevation view of the electronic dart board which is on the game assembly as shown in FIG. 1 , and upon which the preferred embodiments of dart game of the present invention may be played;
  • FIG. 3 is a front elevation view of the instruction and scoring display shown the top of the assembly as shown in FIG. 1 , and showing an example of the display as it might appear during the playing of the preferred embodiments of dart game of the present invention;
  • FIGS. 4A , B and C are examples of several possible scoring segment instructions that might appear on the display of FIG. 3 during the course of the playing of a dart game of the present invention.
  • FIG. 5 is a schematic block diagram of the computer processing unit incorporated in the dart game assembly of FIG. 1 and as employed in playing the preferred embodiments of dart game of the present invention.
  • an electronic dart game assembly 10 having an upper housing 11 and lower housing 12 .
  • the upper housing 11 has an electronically scored dart board 13 on its face which is constructed to be scored electronically upon contact of a dart thrown by a player which may strike and/or become embedded in any one of a number of distinctly scored scoring segments S such as shown in more detail in FIG. 2 .
  • segment S 1 the score will be “double 20” segment S 2 the score will be “single 5”, segment S 3 the score will be “triple 1”, S 4 the score will be “single 18” S 5 the score will be “single bull 25”, and S 6 the score will be “double bull 25”.
  • the upper housing 11 also typically includes an electronic display 14 over the dart board 13 and which is visible to the players during the play of the game to display scores, rounds, etc.
  • Both the electronically scored dart board 13 and the electronic display 14 are preferably those which were typically in use in the past and, therefore, the need to provide specially constructed game components for these is avoided.
  • the lower housing 12 preferably contains a panel 16 which as shown in FIG. 1 as inclined and which may contain instructions 18 for the play of any one of a number of different electronic dart games that may be played on the game assembly, such as Cricket as well as the game of the present invention in which an award may be dispensed as will be described to follow.
  • the panel 16 also typically includes several game select buttons 20 a - 20 d as seen in FIGS. 1 and 5 for selecting any one of the several games that may be played on the assembly.
  • Player buttons 22 for actuation by each of the players who are to play a game to indicate how many players are playing the game which is selected also are positioned on the panel 16 .
  • FIG. 1 only four game select buttons and player buttons are shown in FIG. 1 , it will be appreciated that fewer or more than that number may be present on the panel 16 without departing from the invention.
  • the lower housing 12 also includes money deposit and change slots 24 for the insertion of money by the respective game players in order to qualify them to play the game and to return change if necessary.
  • An award dispensing slot 26 is also positioned on the lower housing 12 as shown in FIG. 1 through which an award, such as a coupon C, ticket, token or the like may be discharged as will be described in further detail to follow.
  • the panel 16 is preferably locked by a key lock 28 or the like to close the lower housing 12 against access to the computer processing unit 30 and its various game operator settings, display outputs and play inputs, as seen in FIG. 5 , by anyone other than the game operator, e.g. the owner of the facility at which the dart game is located.
  • the computer processing unit 30 hereafter “CPU”, for the games which may be selected by the game select buttons 20 a - d and its game operator settings for the games of the present invention are preferably located in the lower housing 12 .
  • each player is given a total number of darts for the play of the game.
  • each player is given fifteen darts which are thrown in sets of three darts each round for a total of five rounds.
  • the number of darts per round, the total number of darts and total number of rounds may be varied without departing from the principles of the invention.
  • buttons 20 a - 20 d for selecting such games as Cricket 20 a, other games 20 b and 20 c, and game start and select button 20 d for the preferred game of the present invention to be described to follow.
  • game start and select button 20 d is energized, each of the players who desire to play the game energizes a player button 22 as shown in FIGS. 1 and 5 , and inserts the appropriate amount of money into the money deposit slot 24 to qualify to play the game.
  • the CPU 30 will send an output to the display 14 to display a “1” in the round counter 32 at player number “1” on the display 14 .
  • a “4” for round four is actually shown in FIG. 3 to illustrate that the game of the invention is typically longer than just one round.
  • a randomly selected scoring segment instruction 34 which is generated by CPU 30 will also be output to the display 14 for the first player, and a number also from the CPU 30 will be output to the countdown clock 36 on the display 14 .
  • the number “5” indicates that the first player has 5 seconds in which to throw the first dart, with the first dart in that round being indicated by the light next to the number “1” on the countdown clock 36 .
  • the countdown time may be adjusted by the CPU 30 to permit each of the players a few extra seconds to get in throwing position for the first dart which the player is to throw in that round.
  • the CPU 30 will send an award mark output 38 to the display 14 which shows that the first player has a mark as indicated by the slash under the number “20” shown in the players marks section 38 of the display 14 . Striking of the dart will also create several play inputs to the CPU 30 as seen in FIG. 5 indicating the fact that a dart has been thrown 40 , a countdown (out/in) 41 input, and scoring segment instruction (out/in) 42 .
  • scoring segment instructions 34 are shown in FIG. 4 .
  • a “triple 13” instruction is shown in FIG. 4A
  • a “double bull” instruction is shown in FIG. 4B
  • a “single 8” is shown in FIG. 4C .
  • These are shown as illustrative examples only and it will be understood that the instruction might or could be for some or all of the possible scoring segment combinations on the dart board.
  • an award such as a coupon C, token, or the like will be dispensed from the award slot 26 .
  • the award(s) may either be dispensed at the time it is achieved or at the end of the game. Dispensing of the award may be accompanied by alarms, bells, lights or the like to indicate a winner. The award may be redeemable for money or other merchandise as determined by the game operator.
  • the CPU 30 will energize the game over indicator 45 on the display 14 and may also initiate a sound indicator to signal the end of the game.
  • FIG. 3 Although only four players marks 38 boxes are shown in FIG. 3 , more than four players may be accommodated either by reusing the boxes or by adding more boxes to the display 14 . And although only seven marks positions are shown to display marks achieved by each player, additional marks may be displayed by a backward slash to complete an “X”.
  • Various settings may be input to the CPU 30 by the game operator to control aspects of the game and the CPU 30 as shown in FIG. 5 .
  • These settings may include the money amount needed per player to play the game 44 , the number of seconds of countdown permitted per throw 46 , countdown sound tone (on/off) 48 , scoring segment selection (single, double and/or triple and the number) 50 , number of marks required to win 52 , number of rounds per game 54 and other game operator settings 56 .
  • the game operator would typically be either the manufacturer or distributor, a service person from the manufacturer or distributor, or the establishment manager or owner of the establishment where the game assembly is placed.
  • Adjustments such as length of countdown 46 , the scoring segment selection 50 , number of marks required to win 52 , and/or number of rounds 54 can be used to control and alter the degree of difficulty of the game. For example, the degree of difficulty will increase if scoring segment selection is limited to only double scores or more and/or if the countdown time is decreased.
  • Some or all of the game operator settings may be made either manually at 58 or by artificial intelligence 60 and either before the dart game assembly is put into play or upon win/loss history after it is in play.
  • Other inputs to the CPU 30 may also be made at 56 as shown in FIG. 5 .
  • a variation of the rules in the game could be that if a player had two marks after three rounds, and if it was felt that in a few more rounds a winning score could be produced, the player might be allowed after the third round for example to purchase an additional three rounds in advance to achieve the winning score.
  • Many variables could be applied to this variation, such as (1) the round at which the decision must be made, (2) the countdown time for the additional rounds might be varied, (3) the cost for the additional rounds might be greater or less, (4) the target selections might be easier or more difficult, and/or (5) the number of additional rounds that could be purchased might be varied.
  • a player must stand at a line that is eight feet from the dart board. If a player stands closer than eight feet, it obviously makes hitting the required target segment that much easier.
  • a distance detector 62 may be located in the lower housing 12 which emits and receives a sound or other electromagnetic signal for determining the position of the player.
  • Other detection devices such as tracking the flight of the dart or a simple sound alert that would alert appropriate personal in the establishment in which the dart game assembly is located might be provided that would permit someone to keep watch on the game to make certain that the rules are being followed.
  • the display shown in FIG. 3 is a typical display used in other dart games such as Cricket, but has been utilized to provide instructions and information to the players who are playing the new and unique dart games of the present invention. Accordingly, certain parts of the display such as displays 64 and 65 , are not used and do not function during the play of the dart games of the present invention. Moreover, the labels “20”, “19”, “BULL”, etc. in the players marks section 38 are utilized in the game of Cricket, but serve no function in the dart games of the present invention.
  • dart game assembly and dart games described herein are unique in that they provide dart games that depend upon a player's skill and which can result in the dispensing of an award to the player.
  • a standard dart board and game housing with which all dart players are familiar can be utilized to play a new game, to play a game of skill that can be used to dispense an award or may be played just for enjoyment, and the number of games played and profitably of money operated games may be increased.

Abstract

An electronic dart game assembly and dart game include an electronically scored dart board which contains a plurality of scoring segments, a computer processing unit which provides a display with random scoring segment instructions that the player must meet, a countdown time for throwing a dart by the player, and a tabulation of the marks obtained by the player when the player achieves a predetermined game requirement, and dispensing an award to the player if the player has met a predetermined number of game requirements.

Description

    BACKGROUND OF THE INVENTION
  • For many years, coin operated, automatic scoring, electronic dart games have been available for use by the public. Coin operated games that dispense awards, such as coupons, tickets or tokens that can be redeemed for prizes if the player has met certain predetermined game requirements, also have been available to the public. Typically the games that dispense these awards, however, are games of chance in contrast to games of skill. Coupling the game of darts, which requires certain skills, with the dispensing of awards, such as coupons redeemable for prizes, has not been previously done, and is the basis for this invention. Not only is the idea of coupling the dispensing of coupons or the like with a dart game requiring skill unique, but new games that would be interesting to play and attract players to spend money to win an award or prize would be desirable.
  • SUMMARY OF THE INVENTION
  • The present invention is directed to a dart game assembly in which a skilled game of darts may be played and awards such as coupons or the like may be dispensed when a predetermined number of game requirements which are set into the assembly have been achieved by a player.
  • The present invention also includes unique and novel dart games which require skill, are interesting to play, which attract players, and which may provide the basis for the dispensing of awards when a predetermined number of game requirements are achieved in the play of the game.
  • In one principal aspect of the invention, an electronic dart game assembly comprises an electronically scored dart board containing a plurality of scoring segments thereon; a processing unit for determining when at least one player who is playing a dart game at the dart board achieves a predetermined game requirement by striking one of the scoring segments with a dart; and an award dispenser which dispenses an award in response to a signal from the processing unit when a predetermined number of game requirements is achieved.
  • In another principal aspect of the invention, the processing unit generates an instruction to the player as to which scoring segment must be hit by a dart thrown by the player in order to achieve the predetermined game requirement.
  • In still another principal aspect of the invention, the processing unit is capable of adjusting the level of difficulty in achieving the predetermined game requirement.
  • In still another principal aspect of the invention, the processing unit includes artificial intelligence to adjust the level of difficulty in achieving the predetermined game requirement.
  • In still another principal aspect of the invention, the processing unit generates an instruction to the player as to the amount of time in which a dart must be thrown by the player and determines whether the dart has been thrown within that time.
  • In still another principal aspect of the invention, the processing unit is capable of adjusting the amount of time.
  • In still another principal aspect of the invention, a dart game comprises providing a first instruction as to which scoring segment of a dart board must be struck by a dart thrown by a player of the game, and throwing the dart toward the dart board. Whether the dart did or did not strike the instructed scoring segment is detected and a mark is awarded to the player if the dart did strike the instructed scoring segment, and the player is not awarded a mark if the dart did not strike the instructed scoring segment. A second instruction is provided as to which scoring segment of a dart board must be struck by a second dart to be thrown by a player of the game, and the previous steps are repeated until all of the darts of all players have been thrown.
  • In still another principal aspect of the invention, in the dart game another instruction is also provided as to the amount of time in which a dart must be thrown by a player of the game, and whether the dart was or was not thrown within the instructed amount of time is detected. A mark is awarded to the player if the dart did strike the instructed scoring segment and was thrown within the instructed amount of time, and the player is not awarded a mark if the dart was not thrown within the instructed amount of time.
  • In still another principal aspect of the invention, the dart game includes at least two players, and the game includes at least two rounds in which each player throws some of the player's darts in the first of the rounds, and the remainder of the player's darts in the second and/or subsequent rounds.
  • In still another principal aspect of the invention, in the dart game each player throws three darts in each round.
  • In still another principal aspect of the invention, in the dart game each player has 15 darts per game and there are 5 rounds per game.
  • In still another principal aspect of the invention, in the dart game an award is given to a player who attains a predetermined number of marks.
  • These and other objects, features and advantages of the present invention will be more clearly understood through a consideration of the following detailed description.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • In the course of this description reference will frequently be made to the attached drawings in which:
  • FIG. 1 is a perspective view of a preferred embodiment of dart game assembly constructed in accordance with the principles of the present invention and upon which the preferred embodiments of dart game of the invention may be played;
  • FIG. 2 is a front elevation view of the electronic dart board which is on the game assembly as shown in FIG. 1, and upon which the preferred embodiments of dart game of the present invention may be played;
  • FIG. 3 is a front elevation view of the instruction and scoring display shown the top of the assembly as shown in FIG. 1, and showing an example of the display as it might appear during the playing of the preferred embodiments of dart game of the present invention;
  • FIGS. 4A, B and C are examples of several possible scoring segment instructions that might appear on the display of FIG. 3 during the course of the playing of a dart game of the present invention; and
  • FIG. 5 is a schematic block diagram of the computer processing unit incorporated in the dart game assembly of FIG. 1 and as employed in playing the preferred embodiments of dart game of the present invention.
  • DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Referring particularly to FIG. 1, an electronic dart game assembly 10 is shown having an upper housing 11 and lower housing 12. As is typical in such electronic dart game assemblies, the upper housing 11 has an electronically scored dart board 13 on its face which is constructed to be scored electronically upon contact of a dart thrown by a player which may strike and/or become embedded in any one of a number of distinctly scored scoring segments S such as shown in more detail in FIG. 2. For example, if the dart strikes segment S1 the score will be “double 20” segment S2 the score will be “single 5”, segment S3 the score will be “triple 1”, S4 the score will be “single 18” S5 the score will be “single bull 25”, and S6 the score will be “double bull 25”. The upper housing 11 also typically includes an electronic display 14 over the dart board 13 and which is visible to the players during the play of the game to display scores, rounds, etc. Both the electronically scored dart board 13 and the electronic display 14 are preferably those which were typically in use in the past and, therefore, the need to provide specially constructed game components for these is avoided.
  • The lower housing 12 preferably contains a panel 16 which as shown in FIG. 1 as inclined and which may contain instructions 18 for the play of any one of a number of different electronic dart games that may be played on the game assembly, such as Cricket as well as the game of the present invention in which an award may be dispensed as will be described to follow. The panel 16 also typically includes several game select buttons 20 a-20 d as seen in FIGS. 1 and 5 for selecting any one of the several games that may be played on the assembly. Player buttons 22 for actuation by each of the players who are to play a game to indicate how many players are playing the game which is selected also are positioned on the panel 16. Although only four game select buttons and player buttons are shown in FIG. 1, it will be appreciated that fewer or more than that number may be present on the panel 16 without departing from the invention.
  • The lower housing 12 also includes money deposit and change slots 24 for the insertion of money by the respective game players in order to qualify them to play the game and to return change if necessary. An award dispensing slot 26 is also positioned on the lower housing 12 as shown in FIG. 1 through which an award, such as a coupon C, ticket, token or the like may be discharged as will be described in further detail to follow.
  • The panel 16 is preferably locked by a key lock 28 or the like to close the lower housing 12 against access to the computer processing unit 30 and its various game operator settings, display outputs and play inputs, as seen in FIG. 5, by anyone other than the game operator, e.g. the owner of the facility at which the dart game is located. The computer processing unit 30, hereafter “CPU”, for the games which may be selected by the game select buttons 20 a-d and its game operator settings for the games of the present invention are preferably located in the lower housing 12.
  • The following is a description of a preferred embodiment of dart game according to the principles of the present invention in which awards may be given for skilled play and which may be played on the dart game assembly just described.
  • Each player is given a total number of darts for the play of the game. In the preferred embodiment of game of the present invention, each player is given fifteen darts which are thrown in sets of three darts each round for a total of five rounds. Of course, it will be appreciated that the number of darts per round, the total number of darts and total number of rounds may be varied without departing from the principles of the invention.
  • In order to begin the game the correct game start and select button on panel 16 is pushed. As previously mentioned these buttons may include various buttons 20 a-20 d for selecting such games as Cricket 20 a, other games 20 b and 20 c, and game start and select button 20 d for the preferred game of the present invention to be described to follow. Once game start and select button 20 d is energized, each of the players who desire to play the game energizes a player button 22 as shown in FIGS. 1 and 5, and inserts the appropriate amount of money into the money deposit slot 24 to qualify to play the game.
  • At this point the CPU 30 will send an output to the display 14 to display a “1” in the round counter 32 at player number “1” on the display 14. A “4” for round four is actually shown in FIG. 3 to illustrate that the game of the invention is typically longer than just one round. A randomly selected scoring segment instruction 34 which is generated by CPU 30 will also be output to the display 14 for the first player, and a number also from the CPU 30 will be output to the countdown clock 36 on the display 14. As shown in FIG. 3 the number “5” indicates that the first player has 5 seconds in which to throw the first dart, with the first dart in that round being indicated by the light next to the number “1” on the countdown clock 36. The countdown time may be adjusted by the CPU 30 to permit each of the players a few extra seconds to get in throwing position for the first dart which the player is to throw in that round.
  • If the first player throws the dart within the required countdown time, and the dart strikes the “triple 18” scoring segment as required in the scoring segment instruction 34 which was randomly generated by the CPU 30 and which is shown on the display 14 in FIG. 3, the CPU will send an award mark output 38 to the display 14 which shows that the first player has a mark as indicated by the slash under the number “20” shown in the players marks section 38 of the display 14. Striking of the dart will also create several play inputs to the CPU 30 as seen in FIG. 5 indicating the fact that a dart has been thrown 40, a countdown (out/in) 41 input, and scoring segment instruction (out/in) 42. These inputs as previously mentioned will be read to determine whether it is now time to commence countdown for the second dart, whether the player's throw has satisfied the countdown requirement of 5 seconds and scoring segment instruction requirement of “triple 18” as seen in FIG. 3. If these requirements are met, a player will be entitled to the mark which was awarded and shown on the players marks section 38 of the display 14. If these requirements are not met, no mark will be awarded by the CPU 30. When the throw of the first dart 40 has been transmitted to the CPU 30 and the results tabulated by the CPU, the CPU will also generate display output to indicate that the second dart should be thrown 43, start the countdown clock 36 for a new countdown, and generate a new random scoring segment instruction 34 for display in the display 14.
  • Various examples of scoring segment instructions 34 are shown in FIG. 4. A “triple 13” instruction is shown in FIG. 4A, a “double bull” instruction is shown in FIG. 4B, and a “single 8” is shown in FIG. 4C. These are shown as illustrative examples only and it will be understood that the instruction might or could be for some or all of the possible scoring segment combinations on the dart board.
  • Once the first player has thrown all three of his first round darts, inputs 40, 41 and 42 will be input to the CPU 30 three times, award marks 38 will be scored as appropriate and the CPU will output a new dart count 43, scoring segment instruction 34, and countdown clock 36 instruction to the display 14 to the second player line in the second row of indicators. At this point round “1” will continue to show on the round counter 32, the countdown clock 36 will commence, and will show that the first dart of the second player is to be thrown, and a new scoring segment instruction which has been randomly generated in the CPU 30 will be given at 34. Again, the second player will throw his first dart, and if it is within the countdown time requirement and strikes the scoring segment as set forth in the instruction 34 on the display 14, the second player will receive a mark in the players mark section 38.
  • As the game proceeds and a player achieves a total predetermined number of marks that has been set into the CPU 30 as a winning score, an award such as a coupon C, token, or the like will be dispensed from the award slot 26. The award(s) may either be dispensed at the time it is achieved or at the end of the game. Dispensing of the award may be accompanied by alarms, bells, lights or the like to indicate a winner. The award may be redeemable for money or other merchandise as determined by the game operator. When all of the rounds of the game have been completed, the CPU 30 will energize the game over indicator 45 on the display 14 and may also initiate a sound indicator to signal the end of the game.
  • Although only four players marks 38 boxes are shown in FIG. 3, more than four players may be accommodated either by reusing the boxes or by adding more boxes to the display 14. And although only seven marks positions are shown to display marks achieved by each player, additional marks may be displayed by a backward slash to complete an “X”.
  • Various settings may be input to the CPU 30 by the game operator to control aspects of the game and the CPU 30 as shown in FIG. 5. These settings may include the money amount needed per player to play the game 44, the number of seconds of countdown permitted per throw 46, countdown sound tone (on/off) 48, scoring segment selection (single, double and/or triple and the number) 50, number of marks required to win 52, number of rounds per game 54 and other game operator settings 56. The game operator would typically be either the manufacturer or distributor, a service person from the manufacturer or distributor, or the establishment manager or owner of the establishment where the game assembly is placed. Adjustments such as length of countdown 46, the scoring segment selection 50, number of marks required to win 52, and/or number of rounds 54 can be used to control and alter the degree of difficulty of the game. For example, the degree of difficulty will increase if scoring segment selection is limited to only double scores or more and/or if the countdown time is decreased. Some or all of the game operator settings may be made either manually at 58 or by artificial intelligence 60 and either before the dart game assembly is put into play or upon win/loss history after it is in play.
  • Other inputs to the CPU 30 may also be made at 56 as shown in FIG. 5. For example, a variation of the rules in the game could be that if a player had two marks after three rounds, and if it was felt that in a few more rounds a winning score could be produced, the player might be allowed after the third round for example to purchase an additional three rounds in advance to achieve the winning score. Many variables could be applied to this variation, such as (1) the round at which the decision must be made, (2) the countdown time for the additional rounds might be varied, (3) the cost for the additional rounds might be greater or less, (4) the target selections might be easier or more difficult, and/or (5) the number of additional rounds that could be purchased might be varied.
  • According to typical dart game rules, a player must stand at a line that is eight feet from the dart board. If a player stands closer than eight feet, it obviously makes hitting the required target segment that much easier. There are a number of ways to ensure that a player is properly positioned. For example, a distance detector 62, as shown in FIG. 1, may be located in the lower housing 12 which emits and receives a sound or other electromagnetic signal for determining the position of the player. Other detection devices (not shown) such as tracking the flight of the dart or a simple sound alert that would alert appropriate personal in the establishment in which the dart game assembly is located might be provided that would permit someone to keep watch on the game to make certain that the rules are being followed.
  • The display shown in FIG. 3 is a typical display used in other dart games such as Cricket, but has been utilized to provide instructions and information to the players who are playing the new and unique dart games of the present invention. Accordingly, certain parts of the display such as displays 64 and 65, are not used and do not function during the play of the dart games of the present invention. Moreover, the labels “20”, “19”, “BULL”, etc. in the players marks section 38 are utilized in the game of Cricket, but serve no function in the dart games of the present invention.
  • From the foregoing, it will be appreciated that the dart game assembly and dart games described herein are unique in that they provide dart games that depend upon a player's skill and which can result in the dispensing of an award to the player. Thus, a standard dart board and game housing with which all dart players are familiar can be utilized to play a new game, to play a game of skill that can be used to dispense an award or may be played just for enjoyment, and the number of games played and profitably of money operated games may be increased.
  • It also will be understood that the preferred embodiments of the present invention which have been described are merely illustrative of the principles of the present invention. Numerous modifications may be made by those skilled in the art without departing from the true spirit and scope of the invention.

Claims (18)

1. An electronic dart game assembly, comprising:
an electronically scored dart board containing a plurality of scoring segments thereon;
a processing unit for determining when at least one player who is playing a dart game at said dart board achieves a predetermined game requirement by striking one of said scoring segments with a dart; and
an award dispenser which dispenses an award in response to a signal from said processing unit when a predetermined number of game requirements are achieved.
2. The assembly of claim 1, wherein said processing unit generates an instruction to the player as to which scoring segment must be hit by a dart thrown by the player in order to achieve said predetermined game requirement.
3. The assembly of claim 2, wherein said processing unit is capable of adjusting the level of difficulty in achieving the predetermined game requirement.
4. The assembly of claim 3, wherein said processing unit includes artificial intelligence to adjust the level of difficulty in achieving the predetermined game requirement.
5. The assembly of claim 4, wherein said processing unit generates an instruction to the player as to the amount of time in which a dart must be thrown by the player and determines whether the dart has been thrown within that time.
6. The assembly of claim 5, wherein said processing unit is capable of adjusting said amount of time.
7. The assembly of claim 1, wherein said processing unit generates an instruction to the player as to the amount of time in which a dart must be thrown by the player and determines whether the dart has been thrown within that time.
8. The assembly of claim 7, wherein said processing unit is capable of adjusting said amount of time.
9. A dart game comprising:
a) providing a first instruction as to which scoring segment of a dart board must be struck by a dart thrown by a player of the game;
b) throwing the dart toward the dart board;
c) detecting whether the dart did or did not strike the instructed scoring segment;
d) awarding a mark to the player if the dart did strike the instructed scoring segment, and refraining from awarding a mark to the player if the dart did not strike the instructed scoring segment;
e) providing a second instruction as to which scoring segment of a dart board must be struck by a second dart to be thrown by a player of the game; and
f) repeating steps b, c, d and e until all of the darts of all players have been thrown.
10. The dart game of claim 9, including providing another instruction as to the amount of time in which a dart must be thrown by a player of the game;
detecting whether the dart was or was not thrown within the instructed amount of time; and
awarding a mark to the player if the dart did strike the instructed scoring segment and was thrown within the instructed amount of time, and refraining from awarding a mark to the player if the dart was not thrown within the instructed amount of time.
11. The dart game of claim 10, wherein the dart game includes at least two players, and the game includes at least two rounds in which each player throws some of the player's darts in the first of the rounds, and the remainder of the player's darts in the second and/or subsequent rounds.
12. The dart game of claim 11, wherein each player throws three darts in each round.
13. The dart game of claim 12, wherein each player has 15 darts per game and there are 5 rounds per game.
14. The dart game of claim 10, including giving an award to a player who achieves a predetermined number of marks.
15. The dart game of claim 14, wherein the dart game includes at least two players, and the game includes at least two rounds in which each player throws some of the player's darts in the first of the rounds, and the remainder of the player's darts in the second and/or subsequent rounds.
16. The dart game of claim 15, wherein each player throws three darts in each round.
17. The dart game of claim 16, wherein each player has 15 darts per game and there are 5 rounds per game.
18. The dart game of claim 9, including giving an award to a player who achieves a predetermined number of marks.
US10/616,717 2003-07-10 2003-07-10 Dart game Abandoned US20050006847A1 (en)

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US20050121855A1 (en) * 2003-10-31 2005-06-09 Masataka Noda Game machine and game method
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US20110031696A1 (en) * 2009-08-06 2011-02-10 Steel Su Automatically scoring structure of a dartboard
US20110109045A1 (en) * 2009-11-06 2011-05-12 Behavior Tech Computer Corp. Dartboard Structure and Electronic Device for the Same
WO2014035034A1 (en) * 2012-08-27 2014-03-06 주식회사 홍인터내셔날 Dart game system
US8740222B1 (en) 2008-03-01 2014-06-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
JP2015530911A (en) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション Darts game device linked with external device
US9329002B1 (en) 2008-03-01 2016-05-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US20170162099A1 (en) * 2016-07-29 2017-06-08 Shanghai Avic Opto Electronics Co., Ltd. Display panel and display device
US20170167832A1 (en) * 2015-08-10 2017-06-15 Hong International Corp. Dart game apparatus having plurality of cameras and computer program stored in computer-readable medium
USD814573S1 (en) * 2015-06-12 2018-04-03 Hong International Corp. Electronic dart machine
US20180266794A1 (en) * 2015-09-08 2018-09-20 Hong International Corp. Method, apparatus, and computer program stored on computer-readable medium for providing dart game lesson mode
US20180311584A1 (en) * 2015-10-12 2018-11-01 Hong International Corp. Method, device, and computer program stored on computer readable medium for providing virtual player in dart game
US10143915B2 (en) * 2016-11-21 2018-12-04 Arachnid 360, LLC Dart game diddle and handicap alternative
WO2019078393A1 (en) * 2017-10-17 2019-04-25 주식회사 홍인터내셔날 Dart game device having beverage provision function
US20190184274A1 (en) * 2017-02-02 2019-06-20 Hong International Corp. Dart game apparatus and computer program stored in computer-readable medium for providing multimedia information
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CN114247113A (en) * 2021-10-26 2022-03-29 深圳创想电子技术有限公司 Intelligent dart machine with distance measuring and scoring functions

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US20030171150A1 (en) * 2002-03-05 2003-09-11 Nec Corporation Display control for score and impact position in target device
US20050121855A1 (en) * 2003-10-31 2005-06-09 Masataka Noda Game machine and game method
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US8740222B1 (en) 2008-03-01 2014-06-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US20090218769A1 (en) * 2008-03-01 2009-09-03 Robert Krzewicki Dart board with digital target display ring (dtdr)
US9587917B1 (en) * 2008-03-01 2017-03-07 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US9329002B1 (en) 2008-03-01 2016-05-03 Robert Krzewicki Multifunctional electronic dart board with digital target display ring (DTDR)
US20110031696A1 (en) * 2009-08-06 2011-02-10 Steel Su Automatically scoring structure of a dartboard
US20110109045A1 (en) * 2009-11-06 2011-05-12 Behavior Tech Computer Corp. Dartboard Structure and Electronic Device for the Same
JP2015530912A (en) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション Dart game system
JP2015530911A (en) * 2012-08-27 2015-10-29 ホン インターナショナル コーポレーション Darts game device linked with external device
WO2014035034A1 (en) * 2012-08-27 2014-03-06 주식회사 홍인터내셔날 Dart game system
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USD814573S1 (en) * 2015-06-12 2018-04-03 Hong International Corp. Electronic dart machine
US20170167832A1 (en) * 2015-08-10 2017-06-15 Hong International Corp. Dart game apparatus having plurality of cameras and computer program stored in computer-readable medium
US20180266794A1 (en) * 2015-09-08 2018-09-20 Hong International Corp. Method, apparatus, and computer program stored on computer-readable medium for providing dart game lesson mode
US20180311584A1 (en) * 2015-10-12 2018-11-01 Hong International Corp. Method, device, and computer program stored on computer readable medium for providing virtual player in dart game
US10443987B2 (en) 2016-04-21 2019-10-15 Indian Industries, Inc. Dartboard scoring system
US10962336B2 (en) 2016-04-21 2021-03-30 Indian Industries, Inc. Dartboard scoring system
US20170162099A1 (en) * 2016-07-29 2017-06-08 Shanghai Avic Opto Electronics Co., Ltd. Display panel and display device
US10143915B2 (en) * 2016-11-21 2018-12-04 Arachnid 360, LLC Dart game diddle and handicap alternative
US20190184274A1 (en) * 2017-02-02 2019-06-20 Hong International Corp. Dart game apparatus and computer program stored in computer-readable medium for providing multimedia information
US10905941B2 (en) * 2017-02-02 2021-02-02 Phoenixdarts Co., Ltd. Dart game apparatus and computer program stored in computer-readable medium for providing multimedia information
WO2019078393A1 (en) * 2017-10-17 2019-04-25 주식회사 홍인터내셔날 Dart game device having beverage provision function
CN114247113A (en) * 2021-10-26 2022-03-29 深圳创想电子技术有限公司 Intelligent dart machine with distance measuring and scoring functions

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