US20040164489A1 - Video game mask - Google Patents

Video game mask Download PDF

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Publication number
US20040164489A1
US20040164489A1 US10/371,402 US37140203A US2004164489A1 US 20040164489 A1 US20040164489 A1 US 20040164489A1 US 37140203 A US37140203 A US 37140203A US 2004164489 A1 US2004164489 A1 US 2004164489A1
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US
United States
Prior art keywords
shell
mask
controller
actuators
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/371,402
Inventor
Jesse Singer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
RANDOLPH ROBERTSON LLC
Original Assignee
RANDOLPH ROBERTSON LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by RANDOLPH ROBERTSON LLC filed Critical RANDOLPH ROBERTSON LLC
Priority to US10/371,402 priority Critical patent/US20040164489A1/en
Assigned to RANDOLPH ROBERTSON LLC reassignment RANDOLPH ROBERTSON LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: SINGER, JESSE
Priority to US10/546,124 priority patent/US20070045951A1/en
Priority to PCT/US2004/005263 priority patent/WO2004077252A2/en
Publication of US20040164489A1 publication Critical patent/US20040164489A1/en
Abandoned legal-status Critical Current

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Classifications

    • A63F13/02
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Definitions

  • FIG. 1 shows a transparent shell designed to envelope the controller of an XBOX and its actuator buttons.
  • the shell is injection or vacuum molded from thin plastic that conforms to the controller shape and has a visor extending forwardly toward a game console.
  • the edges of the shell preferably wrap partially around the edges, and possibly the bottom, of the controller to secure the shell in place.
  • the shell could be designed to attach to the shell by adhesive tape or the like.
  • FIG. 2 shows the transparent shell lying above an XBOX controller. Specifically, the shell has raised portions in registration with the protruding actuator buttons of the controller so as to receive the actuator buttons in a form-fitting manner. The raised portions permit the actuator buttons to be operated from outside the shell. The controller and its IR transmitter are visible through the transparent shell.
  • FIG. 3 shows the XBOX controller without a shell.
  • the shell is fitted over on the XBOX controller.
  • the shell envelopes the controller and its actuator buttons with essentially no space between the them.
  • the shell does not impair the sensitivity or responsiveness of the actuators buttons.
  • the shell protrudes beyond the front of the controller, where the IR transmitter is located.
  • the IR signal penetrates the shell on its way to the game console.
  • the front visor portion of the shell which is rigid enough to serve as a cantilever from the front of the controller, provides a surface for game instructions. Instead of raised portions, openings could be formed in the shell to permit the actuator buttons to be operated from outside the shell.
  • the game instructions could be painted, printed, or cemented on the front portion of the shell.
  • the game instructions and the actuator buttons on the controller are both visible to the game player.
  • the background on the visor portion is painted or otherwise made to blend with the background on the underlying controller.
  • FIG. 5 shows the transparent shell molded to fit the GAMECUBE controller.
  • the shell conforms to the shape of the controller.
  • the shell preferably has a pocket into which the controller fits.
  • this shell has raised portions in registration with the protruding actuator buttons of the controller so as to receive the actuator buttons in a form-fitting manner.
  • the shell envelopes the controller and its actuator buttons with essentially no space between the two and the shell does not impair the sensitivity of the actuators buttons.
  • the shell also has a front visor portion that protrudes beyond the front of the controller, where an IR transmitter is located. The IR signal can penetrate the shell on its way to the game console.
  • the front portion of the shell provides a surface for game instructions.
  • FIG. 6 shows the transparent shell molded to fit the PLAYSTATION controller.
  • the shell conforms to the shape of the PLAYSTATION controller.
  • the shell preferably has a pocket into which the controller fits.
  • this shell has raised portions in registration with the protruding actuator buttons of the controller so as to receive the actuator buttons in a form-fitting manner.
  • the shell envelopes the controller and its actuator buttons with essentially no space between the two and the shell does not impair the sensitivity of the actuators buttons.
  • the shell also has a front visor portion that protrudes beyond the front of the controller, where an IR transmitter is located. The IR signal can penetrate the shell on its way to the game console.
  • the front visor portion of the shell provides a surface for game instructions.
  • the instructions preferably comprise color coded (e.g., circular) markers and instructions for operating the actuator buttons that match the colors of the actuator buttons as illustrated in FIGS. 4 to 6 .
  • FIG. 7 shows another transparent shell adapted for the PLAYSTATION controller.
  • FIG. 8 illustrates how multiple instruction sheets can be used one at a time to match the particular game being played or the game level.
  • a single shell is molded with a surface that receives the selected instruction sheet and holds it by means of static electricity or releasable tape.
  • the shell is molded with registration guides that accept instruction sheets one at a time.
  • FIG. 9 shows in sequential steps how a controller is inserted in a pocket shaped shell.
  • the pocket has an opening at its visor end (facing upward) for receiving the controller.
  • the shell approaches the controller in the direction of the arrow.
  • the shell slides into the open end of the pocket.
  • the controller is fully contained in the pocket in the installed position of the shell.
  • GAMESKIN's can be clear or solid in color either by painting, printing, silk screening or by using solid colored plastic in the vacu-forming or injection molding process.
  • GAMESKIN's can be branded with advertising; information on game play, game theme, logos etc., via the methods described above.
  • SONY PICTURES could use the Spiderman theme to create a skin for the Spiderman Sony Playstation Game that incorporates the look and feel of the Spiderman Property along with instructions on game play. See included comp given to you last week.
  • instructions may be:

Abstract

The invention relates to a video game mask that facilities display of game instructions and/or static graphics. A thin pliable plastic shell conforms to the shape of a video game controller. The shell serves as a mask that supports video game instructions and/or static graphics. Typical video games currently on the market are XBOX, SONY PLAYSTATION, and NINTENDO GAMECUBE. Instructions are mounted on the shell. The instructions inform the game user what functions are performed by each actuator button of the controller. The shell permits the actuator buttons of the controller to be operated from outside the shell so the shell remains in place and the instructions are displayed during game play.

Description

    DETAILED DESCRIPTION OF THE INVENTION
  • FIG. 1 shows a transparent shell designed to envelope the controller of an XBOX and its actuator buttons. The shell is injection or vacuum molded from thin plastic that conforms to the controller shape and has a visor extending forwardly toward a game console. In addition, the edges of the shell preferably wrap partially around the edges, and possibly the bottom, of the controller to secure the shell in place. Alternatively, the shell could be designed to attach to the shell by adhesive tape or the like. [0001]
  • FIG. 2 shows the transparent shell lying above an XBOX controller. Specifically, the shell has raised portions in registration with the protruding actuator buttons of the controller so as to receive the actuator buttons in a form-fitting manner. The raised portions permit the actuator buttons to be operated from outside the shell. The controller and its IR transmitter are visible through the transparent shell. [0002]
  • FIG. 3 shows the XBOX controller without a shell. [0003]
  • In FIG. 4 the shell is fitted over on the XBOX controller. As a result, the shell envelopes the controller and its actuator buttons with essentially no space between the them. As a result, the shell does not impair the sensitivity or responsiveness of the actuators buttons. The shell protrudes beyond the front of the controller, where the IR transmitter is located. The IR signal penetrates the shell on its way to the game console. The front visor portion of the shell, which is rigid enough to serve as a cantilever from the front of the controller, provides a surface for game instructions. Instead of raised portions, openings could be formed in the shell to permit the actuator buttons to be operated from outside the shell. The game instructions could be painted, printed, or cemented on the front portion of the shell. Thus, the game instructions and the actuator buttons on the controller are both visible to the game player. Preferably, the background on the visor portion is painted or otherwise made to blend with the background on the underlying controller. [0004]
  • FIG. 5 shows the transparent shell molded to fit the GAMECUBE controller. The shell conforms to the shape of the controller. To provide a snug fit, the shell preferably has a pocket into which the controller fits. As in the shell for XBOX, this shell has raised portions in registration with the protruding actuator buttons of the controller so as to receive the actuator buttons in a form-fitting manner. As a result, the shell envelopes the controller and its actuator buttons with essentially no space between the two and the shell does not impair the sensitivity of the actuators buttons. The shell also has a front visor portion that protrudes beyond the front of the controller, where an IR transmitter is located. The IR signal can penetrate the shell on its way to the game console. The front portion of the shell provides a surface for game instructions. [0005]
  • FIG. 6 shows the transparent shell molded to fit the PLAYSTATION controller. The shell conforms to the shape of the PLAYSTATION controller. To provide a snug fit, the shell preferably has a pocket into which the controller fits. As in the shell for XBOX and GAMECUBE, this shell has raised portions in registration with the protruding actuator buttons of the controller so as to receive the actuator buttons in a form-fitting manner. As a result, the shell envelopes the controller and its actuator buttons with essentially no space between the two and the shell does not impair the sensitivity of the actuators buttons. The shell also has a front visor portion that protrudes beyond the front of the controller, where an IR transmitter is located. The IR signal can penetrate the shell on its way to the game console. The front visor portion of the shell provides a surface for game instructions. [0006]
  • In each case, the instructions preferably comprise color coded (e.g., circular) markers and instructions for operating the actuator buttons that match the colors of the actuator buttons as illustrated in FIGS. [0007] 4 to 6.
  • FIG. 7 shows another transparent shell adapted for the PLAYSTATION controller. In this case, most of the shell, except for the portions overlying the acutator buttons, bear static graphics related to the theme of the game, in this case “Spiderman”, in addition to game instructions. [0008]
  • FIG. 8 illustrates how multiple instruction sheets can be used one at a time to match the particular game being played or the game level. A single shell is molded with a surface that receives the selected instruction sheet and holds it by means of static electricity or releasable tape. Alternatively the shell is molded with registration guides that accept instruction sheets one at a time. [0009]
  • FIG. 9 shows in sequential steps how a controller is inserted in a pocket shaped shell. The pocket has an opening at its visor end (facing upward) for receiving the controller. As shown on the left, the shell approaches the controller in the direction of the arrow. As shown in the middle, the shell slides into the open end of the pocket. As shown on the right, the controller is fully contained in the pocket in the installed position of the shell.[0010]
  • With regard to the intrinsic look and feel of the GAMESKIN itself, the following can be accomplished: [0011]
  • GAMESKIN's can be clear or solid in color either by painting, printing, silk screening or by using solid colored plastic in the vacu-forming or injection molding process. [0012]
  • GAMESKIN's can be branded with advertising; information on game play, game theme, logos etc., via the methods described above. [0013]
  • EXAMPLES
  • SONY PICTURES could use the Spiderman theme to create a skin for the Spiderman Sony Playstation Game that incorporates the look and feel of the Spiderman Property along with instructions on game play. See included comp given to you last week. [0014]
  • The NFL or other franchises—could create GAMESKINS for all teams with team logos. [0015]
  • McDonalds could team with motion picture companies and give away a co-branded GAMESKIN, which includes their logo, with meal purchase. [0016]
  • With regard to the instructions on the GAMESKIN, instructions may be: [0017]
  • Painted/printed/silk screened on the skin. [0018]
  • Vacu-formed in raised letters imbedded into the plastic. [0019]
  • Painted/printed/silk screened on vinyl or plastic pieces, which are held in place via static electricity or magnets. [0020]
  • Painted/printed/silk screened on separate cards, which can slide into grooves on the skin. This would allow the user to interchange different instruction cards for different games via one GAMESKIN or for various levels of play and complexity via a branded GAMESKIN. [0021]
  • The described embodiment of the invention is only considered to be preferred and illustrative of the inventive concept; the scope of the invention is not to be restricted to such embodiment. Various and numerous other arrangements may be devised by one skilled in the art without departing from the spirit and scope of this invention. [0022]

Claims (16)

What is claimed is:
1. A mask for a video game controller having a plurality of actuators, the mask comprising:
a thin plastic shell that conforms to the shape of the controller;
means permitting the actuators to be operated from outside the shell; and
a visible actuator guide mounted on the shell to facilitate game play.
2. The mask of claims 1, in which the permitting means comprises openings in the shell in registration with the actuators.
3. The mask of claim 1, in which the guide visually identifies game influencing functions of the actuators.
4. The mask of claim 1, in which the guide has a first visible column that identifies the actuators and a second visible column that identifies game influencing actuator functions, the columns being aligned with each other.
5. The mask of claim 1, additionally comprising means for releasably securing the shell to the controller.
6. The mask of claim 5, in which the securing means comprises flexible integral side panels on the shell that curl around the controller.
7. The mask of claim 1, in which the guide is mounted on the shell with adhesive.
8. The mask of claim 1, in which the guide is secured to the shell by impressions on the surface of the shell.
9. The mask of claim 1, additionally comprising a guide holder on the shell, the guide being mounted on the shell in the guide holder.
10. The mask of claim 9, additionally comprising one of more other guides that can be substituted for the guide in the holder.
11. The mask of claim 1, in which a major portion of the shell is rigid and the permitting means comprises resilient portions of the shell in registration with the actuators.
12. The mask of claim 1, in which the shell is imprinted with an image suggestive of the game.
13. A set of masks for a video game controller having a plurality of actuators, each mask corresponding to a different video game, each mask comprising:
a thin plastic shell that conforms to the shape of the controller;
means permitting the actuators to be operated from outside the shell; and
a visible actuator guide unique to each video game mounted on the shell to facilitate use of the controller.
14. The mask of claim 1, in which each shell is imprinted with game instructions with a different image suggestive of the game to which its mask corresponds.
15. The mask of claim 14, in which the actuators are color coded and the guides identify actuator functions that are color coded to correspond to the actuators.
16. A method for human operation of a video game controller having a plurality of actuators, the method comprising:
placing a shell over the controller;
attaching to the shell a guide relating the actuators to game functions; and
operating the actuators to play the game while viewing the guide.
US10/371,402 2003-02-21 2003-02-21 Video game mask Abandoned US20040164489A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US10/371,402 US20040164489A1 (en) 2003-02-21 2003-02-21 Video game mask
US10/546,124 US20070045951A1 (en) 2003-02-21 2004-02-23 Video game mask
PCT/US2004/005263 WO2004077252A2 (en) 2003-02-21 2004-02-23 Video game mask

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/371,402 US20040164489A1 (en) 2003-02-21 2003-02-21 Video game mask

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US72871703A Continuation-In-Part 2003-02-21 2003-12-05
US11/546,124 Continuation US20070114460A1 (en) 2005-10-21 2006-10-10 Charged particle beam processing method and charged particle beam apparatus

Publications (1)

Publication Number Publication Date
US20040164489A1 true US20040164489A1 (en) 2004-08-26

Family

ID=32868326

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/371,402 Abandoned US20040164489A1 (en) 2003-02-21 2003-02-21 Video game mask

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070173334A1 (en) * 2006-01-20 2007-07-26 David Whitby Video game instruction card holder
US20080200262A1 (en) * 2006-01-20 2008-08-21 David Whitby Video game instruction card holder
US20100298053A1 (en) * 2009-05-19 2010-11-25 Icontrol Enterprises, Llc Device for enhancing operation of a game controller and method of using the same

Citations (13)

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Publication number Priority date Publication date Assignee Title
US4372556A (en) * 1980-08-08 1983-02-08 Mattel, Inc. Electronic soccer game
US4858798A (en) * 1988-02-29 1989-08-22 Motorola, Inc. Carry case with quick release and self locating retainer apparatus
US4901852A (en) * 1989-04-24 1990-02-20 Motorola, Inc. Protective cover for a pager
US5046739A (en) * 1990-10-31 1991-09-10 Dynasound Organizer, Inc. Ergonomic handle for game controller
US5181029A (en) * 1991-05-13 1993-01-19 Ast Research, Inc. Electronic keyboard template
US5451053A (en) * 1994-09-09 1995-09-19 Garrido; Fernando P. Reconfigurable video game controller
US5497970A (en) * 1994-10-20 1996-03-12 Pursell, Jr.; William C. Computer keyboard and template holder
US5501458A (en) * 1995-01-19 1996-03-26 Mallory; Kevin C. Electronic game controller covers
US5699059A (en) * 1996-06-28 1997-12-16 Hiller; Jeffrey H. Keyboard incorporating game player
US6120025A (en) * 1998-04-14 2000-09-19 Hughes, Iv; Richard James-Patrick Controller grip for a video game machine
US6193609B1 (en) * 1996-04-03 2001-02-27 U.S. Philips Corporation Hand held control unit for controlling a display screen-oriented computer game, and a display screen-oriented computer game having one or more such control units
US6241247B1 (en) * 1998-05-28 2001-06-05 Aaron Sternberg Remote control with ventilation holes
US20020180148A1 (en) * 2001-06-01 2002-12-05 John Koziel Remote control with hand and finger cushions

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4372556A (en) * 1980-08-08 1983-02-08 Mattel, Inc. Electronic soccer game
US4858798A (en) * 1988-02-29 1989-08-22 Motorola, Inc. Carry case with quick release and self locating retainer apparatus
US4901852A (en) * 1989-04-24 1990-02-20 Motorola, Inc. Protective cover for a pager
US5046739A (en) * 1990-10-31 1991-09-10 Dynasound Organizer, Inc. Ergonomic handle for game controller
US5181029A (en) * 1991-05-13 1993-01-19 Ast Research, Inc. Electronic keyboard template
US5451053A (en) * 1994-09-09 1995-09-19 Garrido; Fernando P. Reconfigurable video game controller
US5497970A (en) * 1994-10-20 1996-03-12 Pursell, Jr.; William C. Computer keyboard and template holder
US5501458A (en) * 1995-01-19 1996-03-26 Mallory; Kevin C. Electronic game controller covers
US6193609B1 (en) * 1996-04-03 2001-02-27 U.S. Philips Corporation Hand held control unit for controlling a display screen-oriented computer game, and a display screen-oriented computer game having one or more such control units
US5699059A (en) * 1996-06-28 1997-12-16 Hiller; Jeffrey H. Keyboard incorporating game player
US6120025A (en) * 1998-04-14 2000-09-19 Hughes, Iv; Richard James-Patrick Controller grip for a video game machine
US6241247B1 (en) * 1998-05-28 2001-06-05 Aaron Sternberg Remote control with ventilation holes
US20020180148A1 (en) * 2001-06-01 2002-12-05 John Koziel Remote control with hand and finger cushions

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070173334A1 (en) * 2006-01-20 2007-07-26 David Whitby Video game instruction card holder
US20080200262A1 (en) * 2006-01-20 2008-08-21 David Whitby Video game instruction card holder
US20100298053A1 (en) * 2009-05-19 2010-11-25 Icontrol Enterprises, Llc Device for enhancing operation of a game controller and method of using the same
WO2010135287A2 (en) * 2009-05-19 2010-11-25 Icontrol Enterprises, Llc Device for enhancing operation of a game controller and method of using the same
WO2010135287A3 (en) * 2009-05-19 2011-03-31 Icontrol Enterprises, Llc Device for enhancing operation of a game controller and method of using the same

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