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Publication numberUS20030162582 A1
Publication typeApplication
Application numberUS 10/080,830
Publication date28 Aug 2003
Filing date22 Feb 2002
Priority date22 Feb 2002
Publication number080830, 10080830, US 2003/0162582 A1, US 2003/162582 A1, US 20030162582 A1, US 20030162582A1, US 2003162582 A1, US 2003162582A1, US-A1-20030162582, US-A1-2003162582, US2003/0162582A1, US2003/162582A1, US20030162582 A1, US20030162582A1, US2003162582 A1, US2003162582A1
InventorsStephen Gordon
Original AssigneeGordon Stephen E.
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Repeat spin button device for a gaming machine
US 20030162582 A1
Abstract
The present invention is designed to trigger activation of a gaming machine repeatedly without requiring a player to press and release a play button one time per play of the machine. A PCB incorporated between a conventional machine switch and a microprocessor causes a machine to immediately play a new game upon the machine's re-set. Preferably, the PCB causes an electrical switch to open and close at a predefined rate (e.g. one second) as long as the button is pressed. In another embodiment, a cable connected to, and extending from, said machine includes a button for a player to activate said repeat play. The cable houses wires connecting the cable button to the PCB. The cable button provides a player with an option of activating said machine from a more comfortable location (e.g. the player's lap area). The present invention also allows a player to play conventionally.
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Claims(26)
I claim:
1. A gaming machine device including:
a flexible cable having a first end and second end, said first end including means for activating said gaming machine, said second end connected to said gaming machine, said second end having means continuing therefrom for connecting said activation means to an internal activation switch of the gaming machine.
2. The gaming machine device according to claim 1 wherein said flexible cable is integrated into a gaming machine chair whereby said activation means is accessible to a gaming machine player, said cable routed in a substantially concealed fashion to said connection with said gaming machine.
3. The gaming machine device according to claim 1 wherein said means for activating said gaming machine is a button capable of being depressed.
4. The gaming machine device according to claim 1 wherein said gaming machine is a slot machine.
5. The gaming machine device according to claim 1 wherein said means continuing therefrom for operatively connecting said activation means to an internal activation switch of the gaming machine is a pair of wires.
6. The gaming machine device according to claim 5 wherein the pair of wires are each connected to different relays of the internal activation switch of the gaming machine, said relays being joined, at the connection points, by a second switch in parallel to said internal activation switch of the gaming machine.
7. The gaming machine device according to claim 1 wherein a means for causing said gaming machine to activate in a near optimum fashion is connected in series between the means for activating said gaming machine and an internal activation switch of the gaming machine.
8. The gaming machine device according to claim 7 wherein said means for activating said gaming machine is a button capable of being depressed.
9. The gaming machine device according to claim 7 wherein said means continuing therefrom connecting said activation means to an internal activation switch of the gaming machine is a pair of wires.
10. The gaming machine device according to claim 9 wherein the pair of wires are each connected to different relays of the internal activation switch of the gaming machine, said relays being joined, at the connection points, by a second switch in parallel to said internal activation switch of the gaming machine.
11. The gaming machine device according to claim 10 wherein the means for causing said gaming machine to activate in a near optimum fashion causes said second switch to move between opened and closed at a pre-established rate as long as the means for activating said gaming machine is constantly triggered.
12. The gaming machine device according to claim 10 wherein the means for causing said gaming machine to activate in a near optimum fashion causes said second switch to move to a closed position in response to a voltage across a gaming machine light source.
13. The gaming machine device according to claim 11 wherein the pre-established rate is approximately two times per second.
14. The gaming machine device according to claim 11 wherein the pre-established rate automatically increases in a low order exponential fashion as the means for activating said gaming machine is constantly triggered.
15. A method of activating a gaming machine in a near optimum fashion including:
providing means for opening and closing an internal gaming machine activation switch at a pre-established rate in response to a gaming machine activation means being constantly triggered.
16. The gaming machine device according to claim 15 wherein said gaming machine is a slot machine.
17. The method of activating a gaming machine in a near optimum fashion according to claim 15 wherein said gaming machine activation means is a button capable of being depressed.
18. The method of activating a gaming machine in a near optimum fashion according to claim 15 wherein said gaming machine activation means is integrated within a wireless unit integrated within a gaming machine chair.
19. The method of activating a gaming machine in a near optimum fashion according to claim 18 wherein said gaming machine activation means is integrated within a wireless handheld unit.
20. The method of activating a gaming machine in a near optimum fashion according to claim 19 wherein said wireless handheld unit is provided by a gaming machine operator.
21. The method of activating a gaming machine in a near optimum fashion according to claim 15 wherein the pre-established rate i s approximately two times per second.
22. The method of activating a gaming machine in a near optimum fashion according to claim 15 wherein the pre-established rate automatically increases in a low order exponential fashion as the means for activating said gaming machine is constantly triggered.
23. A gaming machine device including:
a flexible cable having a first end and second end, said first end including means for operating said gaming machine, said second end connected to said gaming machine, said second end having means continuing therefrom for connecting said operation means to internal components of the gaming machine.
24. The gaming machine device according to claim 23 wherein said means for operating said gaming machine include a plurality of five card selection button operations corresponding to video poker machines.
25. The gaming machine device according to claim 24 wherein the operations are Hold 1 through Hold 5 and Bet Max Coins operations.
26. The gaming machine device according to claim 23 wherein said flexible cable is integrated into a gaming machine chair whereby said operation means is accessible to a gaming machine player, said cable routed in a concealed fashion to said connection with said gaming machine.
Description
FIELD OF INVENTION

[0001] The present invention relates generally to providing a means for a gaming machine player to play a selected gaming machine at a substantially faster pace while requiring less repetitive motion. More particularly, a gaming machine is designed or retrofitted with an internal device that causes multiple game plays in response to a gaming machine button being constantly pressed rather than requiring a player to press and release the gaming button one time per play. The present invention eliminates the need to release the button—such that the button may be pressed once for one play or held pressed indefinitely for repeated play—in order to increase the number of games played in a given time interval. In a second embodiment, the internal device is linked to a cable extending from said gaming machine such that a button on the end of said cable activates the game. In a third embodiment, the internal device is linked to a cable extending from said machine such that portions of the entire button deck may be extendable.

DESCRIPTION OF THE PRIOR ART

[0002] The popularity of electronic gaming machines has exploded during the past decade. In fact, electronic gaming machines now account for a majority of casino revenue, as well as, gaming equipment manufacturers' recurring revenue. With such a popularity boom, the casino industry continually seeks methods for further increasing the actual playing time of electronic gaming machines. Both video poker machines and slot machines are routinely being improved in one way or another to attract more players. In particular, slot machines have been recently combined with video graphics and/or bonus games designed to maximize player interest.

[0003] Besides attracting players to electronic gaming machines, casinos further seek to encourage sustained and rapid play of its machines. After all, the longer and faster a player plays a particular gaming machine, the more money in theory a casino is going to earn or win. To reduce the non-gaming time associated with particular gaming machines, manufacturers have outfitted many machines with a “Bet Max Coins” button that allows players to quickly and efficiently play the maximum number of coins available and activate the machine by pressing a single panel button. Prior to the implementation of the Bet Max Coins button players were required to press a “Bet One Coin” button successive times to wager multiple coins and then required to press a Spin button or pull an arm to activate the machine. Further, even the most novice players understand that the highest single jackpot is only available on Max Coin play and that most progressive jackpots are tied to Max Coin play.

[0004] Although for each play of the machine the time interval saved by the Bet Max Coins button versus the Bet One Coin and Spin button combination may be trivial, the overall time is quite significant. For example, should a player remain at a machine for one hour, play maximum coins (e.g. three coins) by using the Bet One Coin and Spin buttons, and generate an average of ten plays per minute, the player will generate 600 total plays of the machine during the one hour of play. However, if during each play the player could have saved one second by simply pressing the Bet Max Coins button, the player has, by not using the Bet Max Coins button, wasted 600 seconds or ten minutes of time over the one hour of play. Based on the one second savings per play, the player is now able to generate 12 plays per minute or 720 (12 plays per minute×60 minutes) plays per hour which is a total of 120 additional plays during the one hour. At a one dollar machine with a payout percentage of 96% the casino has in theory lost $14.40 (0.04×120 spins×$3.00 per spin) over the one hour of play. It is easy to see that a small delay in activating the machine between plays results in large lost revenue to casinos having hundreds or thousands of gaming machines.

[0005] Although the implementation of the Bet Max Coins button has increased the number of plays per hour, there is also a drawback with the Bet Max Coins button in practice. The button, once pressed, is intentionally programed (masked) to be inoperable until the reels stop spinning and any winnings are paid. In practice, the Bet Max Coins button illuminates after each play of the machine to signify the machine is ready for play. In reality, players do not always press the Bet Max Coins button upon illumination. Players may be surveying the casino floor, talking with an adjacent gaming machine player or an observing friend, or may be preoccupied in countless other ways. The common result is that the gaming machine is not being played to its optimum potential.

[0006] Certain attempts have been made to increase the playing time associated with gaming machines. For example, U.S. Pat. No. 6,318,721 to Randell et al., describes an apparatus for detecting the illumination of a player-operated machine button. The Randell disclosure seeks to increase actual gaming machine play time by automatically causing a gaming machine button to be pressed when ready as evidenced by an illuminated button. The apparatus is external and partially encompasses a gaming machine button such that upon illumination a cam mechanism automatically presses the gaming machine button. Unfortunately, the Randell invention prevents conventional play, involves moving parts which tend to fail and is slow to react to the illumination. The Randell patent appears to have value only as a slot machine testing device rather than as a customer played game.

[0007] The present invention guarantees optimum electronic gaming machine play during any given time interval by automatically causing said machine to play immediately when ready. A panel button that is continuously pressed by a player causes a gaming machine switch to trigger activation of said game repeatedly until said button is released. The identical panel button may also be used to play the gaming machine in the conventional manner (i.e. press, release, press, release, etc.). In a preferred embodiment, a button integrated on an end of a cable release provides a convenient and comfortable means for practicing the present invention.

SUMMARY OF THE INVENTION

[0008] An object of the present invention is to provide a means for increasing the number of plays of a gaming machine per given time interval.

[0009] Another object of the present invention is to provide a means for complying with the American with Disabilities Act (ADA) by implementing a simple, parallel-connected, extendable Max Coins switch for persons unable to reach a gaming machine button deck or for those persons for which reaching the button deck is difficult especially in a repetitive manner.

[0010] Another object of the present invention is to provide a means for a gaming machine player to maximize the number of games played during a given time interval by continuously pressing a gaming machine button.

[0011] Another object of the present invention is to provide an alternate means for a gaming machine player to maximize the number of games played during a given time interval by continuously pressing a button integrated on a gaming machine cable extension.

[0012] Another object of the present invention is to provide an alternative means for a gaming machine player to maximize the number of games played during a given time interval by continuously pressing a button integrated on a gaming machine cable extension while leaving unchanged the standard button configuration.

[0013] Another object of the present invention is a seamless integration of a repeating switch which can be fabricated in a new gaming machine or retrofitted in an existing machine.

[0014] Another object of the present invention is to minimize the repetitive motion experienced by a gaming machine player thereby increasing the likelihood of longer play.

[0015] Yet another object of the present invention is to avoid regulatory gaming issues by implementing the present invention as a secondary device not affecting the outcome of the particular gaming machine thereby eliminating the need for a long approval process conducted by gaming authorities.

DISCLOSURE OF THE INVENTION

[0016] Although any electronic gaming machines including video poker machines and slot machines, will benefit from the present invention, slot machines are the preferred gaming machine and are discussed exclusively throughout. Traditional slot machines, whether having mechanical reels or video depicted reels, include a button panel system having a button panel assembly. A button panel supporting a plurality of button assemblies is mounted below a slot machine display. For illustrative purposes U.S. Pat. No. 6,102,394 to Wurz et al., describes a button panel assembly for gaming machines as shown in FIGS. 1 and 2 thereof. To play the slot machine, a player inputs a wager and then causes the slot reels to spin by means of panel buttons or a slot machine arm. Note that Wurz et al., attempts to demonstrate a “self-contained, universal, button panel” rather than one that is extendible.

[0017] The button assemblies on the button panel are electronically connected to a gaming unit, namely a microprocessor, inside of the slot machine by wires. A player may press various panel button assemblies causing the gaming unit to perform certain labeled functions, such as cash out, select pay lines, enter a wager and spin the reels. Each button assembly typically includes a variety of elements, such as a button, an actuator, a switch, and a light source. The actuator, switch and light source are generally positioned beneath the button. The actuator is coupled to the button and disposed to actuate the switch in response to pressing the button. The light source is positioned to illuminate the button.

[0018] A majority of slot machines include at least buttons labeled “Bet One Coin”, “Bet Max Coins” and “Spin.” There are two common methods of slot machine play. In a first method, a player presses the Bet One Coin button a number of times equal to a desired wager. Therefore, should the player desire to wager two coins the player presses the Bet One Coin button two times. Thereafter, the player presses the Spin button causing the slot machine reels to activate. If desired, the player may play two coins on a second play by a player simply pressing the Spin button which automatically plays the previous number of coins wagered. Alternatively, the player may reduce or increase the number of coins played each successive play by pressing the Bet One Coin button the proper number of times and thereafter pressing the Spin button. In a second method, the Bet Max Coins button permits the player to wager the maximum number of coins by simply pressing the button one time. Once the Bet Max Coins button is pressed, the gaming machine automatically activates the reels without the need for the player to press the Spin button. Players almost exclusively play the maximum number of coins to receive better percentage pay outs and to participate in progressive jackpots. In fact, slot machine pay tables are designed to make play based on less than maximum coins statistically undesirable to the player.

[0019] A significant drawback to the Bet Max Coins, Bet One Coin and Spin buttons is that once pressed they are inoperable until the reels stop spinning, the player is paid in coins or credited a winning amount and the button is, once again, illuminated by the light source indicating the machine is re-set. Once illuminated, the player may then press said button to begin the next play. A quick trek through any casino reveals slot machine players repeatedly pressing and releasing the Bet Max Coins. In most instances, players rest their hand on the button panel assembly adjacent to the Bet Max Coins button in anticipation of the next game play. The method described not only consumes valuable gaming time but can also fatigue a player's arm and/or hands due to the unorthodox position of the arm and repetitive motion of the hand. For instance, gaming time is consumed if a player is surveying the casino floor or otherwise preoccupied and fails to press the desired available button in an immediate fashion upon illumination. Although each individual lost time interval may be small, the summation of lost time becomes significant to operators of gaming machines (see example above). With the present invention, the machine is played at an optimal level as long as an appropriately labeled “repeat” or “rapid play” button is pressed constantly.

[0020] To avoid potential customer complaints, the repeat spin button must stop as instantaneously as the non-repeating switch when the button is released. In this manner, customer complaints that they did mean to continue pressing the button are eliminated. It is noted that the larger the machine pay out, the more time required to reactivate the Max Coins button. Therefore, at most a customer may realize the loss of one Max Coins wager. Further, machine pay outs take a measurable amount of time so customers will have ample time to stop pressing the repeat button.

[0021] Although not a regulatory requirement, as described above a good embedded Real Time Operating System (RTOS) programmer will bitmask all button inputs to be inactive during the spin cycle of the machine. The inactivity forces a machine into a determinate state and reduces the testing of anomalous performance. Machine cheats randomly slap buttons on newly released machines searching for vulnerabilities.

[0022] To eliminate the inherent lost gaming time associated with traditional slot machines, the present invention encourages continuous optimum slot machine play by simply pressing the repeat button in a continuous fashion. The present invention further removes the need for a player to press, release, press, release, and so on, the Bet One Coin, Bet Max Coins and/or Spin buttons. The repeat button may be an independently labeled button or it may replace the Bet Max Coins button depending on the manufacturer and whether it is a new machine or retrofitted on an existing machine.

[0023] A slot machine is triggered internally by completing an electrical connection by use of a switch. In a traditional slot machine, pressing the Bet Max Coins or Spin button causes a switch arm or contact to complete one or more electrical connections thereby sending signals to a gaming machine processor that instructs said reels to spin and button lamps to turn off until the reels have stopped spinning and the player has been paid. Activation arms (i.e “one arm bandits”) also provide means for activating the game. Current gaming machines are inoperable during the Spin cycle and the payment cycle. Once the payment cycle is complete the gaming machine is re-set and the button lamps illuminate indicating that said machine is again operable. When incorporated in a slot machine, a printed circuit board (“PCB”) of the present invention bridges between switch outputs and the microprocessor inputs. By pressing the repeat button constantly, the PCB is activated and causes an internal switch to open and close at a pre-defined rate. Therefore, once the game is re-set and operable, the next closing of the switch activates the machine. In this manner, the signal to spin the reels is received by the processor in a nearly optimum fashion, without human delay, and continues in this manner until the player releases the repeat button. The present invention also provides machine play in a traditional method by pressing and then immediately releasing the repeat button-in effect disarming the repeat mode.

[0024] In an alternative embodiment of the present invention, the repeat button is activated by a button on a cable, similar to a rugged camera cable release, extending from the slot machine. The cable extending from the slot machine is connected to the PCB and allows the player to efficiently and comfortably activate the slot machine from multiple locations (e.g. near the player's lap area).

[0025] A slot machine switch typically has four connections including lamp power, lamp ground, switch common and switch normally open. Conventionally, pressing a button on a slot machine panel causes an actuator to press a switch arm or lever thus completing one or more electrical connections with the internal components, namely a microprocessor, of the slot machine. The completed connection is in effect a signal to the microprocessor to activate the game. Once the button is pressed, the button panel becomes inoperable until the game ends, the player is paid and the game resets. A PCB of the present invention is integrated or bridged between the slot machine switch corresponding to a gaming machine button labeled repeat button or the like, and the microprocessor. By applying constant pressure to the repeat button, the arm or lever of said slot machine switch completes the one or more electrical connections with the microprocessor. As long as the repeat button is pressed, the PCB continuously causes a switch to open and close thereby completing the one or more electrical connections with the microprocessor. Therefore, as soon as the gaming machine is reset from the previous play, one of the PCB caused switch closures activates a new gaming machine play. As long as the repeat button is pressed, the switch continues to move from an opened to a closed position at a pre-defined rate (e.g. one half second), insuring that an activation signal is almost immediately sent to the processor upon the gaming machine's re-set. Any delay is limited to the amount of time between the final switch closure prior to the gaming machine's re-set. In a second embodiment, the PCB caused switch open and closure rate increases as the repeat button is constantly pressed for a pre-established period of time resulting in even more rapid and optimal play.

BRIEF DESCRIPTION OF THE DRAWINGS

[0026]FIG. 1 is a front view of a traditional slot machine;

[0027]FIG. 2 is a front view of a traditional slot machine with a hinged door open to reveal the internal arrangement of the slot machine;

[0028]FIG. 3 is a view of a button assembly as seen from within a gaming machine;

[0029]FIG. 4 is a close-up view of a button assembly having the present invention implemented on a cable extension (the button assembly of FIG. 3 is shown in dotted lines for clarity);

[0030]FIG. 5 is a block diagram of a first PCB of the present invention incorporated in a gaming machine; and

[0031]FIG. 6 is a block diagram of a second PCB of the present invention incorporated in a gaming machine

DESCRIPTION OF THE EMBODIMENTS

[0032] Reference is now made to the figures wherein like parts are referred to by like numerals throughout. FIG. 1 illustrates a traditional slot machine having a coin acceptor 7, cabinet 8, coin number display 10, insert coin display 11, a hinged door 12, reels 14 including gaming indicia 15, an activation arm 16, a button panel 18 and button assemblies 20 supported by said button panel 18. FIG. 2 illustrates the conventional slot machine with the hinged door 12 open thereby revealing the internal components including electrical wires 22 leading eventually to a slot machine microprocessor (not shown).

[0033]FIG. 3 shows an underneath view of a button assembly having a button lens 24, actuator 25, including a bezel 27, and switch 28 with multiple contacts 22. Typical contacts include lamp power, lamp ground, switch common and switch normally open. Conventionally, pressing the button lens 24 causes the bezel 27 to press the actuator 25 which activates the switch 28 thereby connecting a voltage relay with a relay leading to the microprocessor of the gaming machine causing said microprocessor to instruct the reels 14 to spin. Pressing the button lens 24 also causes a light source (not shown) to turn off until the gaming machine is re-set from the previous play. Pressing the button lens 24 prior to illumination has no effect requiring a player to press the button lens 24 again once said light source is illuminated. Alternative button assemblies are available on the market. The button assembly shown is for illustrative purposes only. Button assemblies are known in the art and their configuration does not affect the scope of the present invention.

[0034] The present invention is incorporated in four different embodiments. In a first embodiment shown in FIG. 4, a traditional slot machine button (e.g. Bet Max Coins) is extended by means of a cable 30 with a slot machine activation button 31 at a first user end thereof. A second end of said cable 30 is connected to said gaming machine and further includes means, preferably one or more wires 29, for connecting said activation button 31 to a second switch 26 in series with switch 28 of the conventional Bet Max Coins button connection. In this arrangement, a gaming machine player may simply press activation button 31 to cause the second switch 26 to close thereby activating the gaming machine in the identical manner as the conventional Bet Max Coins button. The first embodiment is not limited to the Bet Max Coins button and can be used to extend any operational panel button of a gaming machine, including a video poker machine.

[0035] In a second embodiment, the cable 30 is connected to a PCB 32, that is connected to a second switch 33 in parallel with switch 28 and its two relays. By being integrated between the activation button 31 and the switch 33, the PCB 32 causes the switch 33 to toggle between opened and closed at a predefined rate (e.g. 2, 3, 4 or more times per second) in response to the constant pressing of activation button 31. Alternatively, the closure of the switch 33 can be automatically triggered in response to restoration of the voltage across the light source once a gaming machine play is complete. The closure rate of switch 33 should not be too frequent since the microprocessor of the gaming machine uses distinct voltage changes to activate each play of the gaming machine. If the frequency of closure is too great, the voltage change may not be as distinct as required by the microprocessor causing no activation of the gaming machine.

[0036] Moreover, high closure rates may cause time latency concerns. There must be no time latency involved so that by releasing the activation button 31 even microseconds prior to the next switch 33 closure repeat play is terminated. Therefore, since the gaming machine requires a specific amount of time to re-set or award a win, a one-half second rate is preferable as a sufficient amount of time for a player to stop the repeat play without concern over multiple unwanted plays after the activation button 31 has been released.

[0037] Preferably, the PCB 32 shares the lamp power and lamp ground connections from the light source for power. Since the light source is not always illuminated (e.g. while the reels are spinning), the present invention includes one or more capacitors for storing power. The power required is modest and virtually any input light source voltage is acceptable.

[0038] By causing said switch 33 to close continuously, a next gaming machine play is activated in a near optimum amount of time. In other words, once the gaming machine is re-set from the previous play, the next closure of switch 33 causes the gaming machine to activate again. This method overcomes the aforementioned shortcomings of the traditional panel buttons.

[0039] In another variation, the closure rate of switch 33 increases during repeat play. Therefore, the closure rate may be set at one time per second, but automatically adjusts to two times per second as the player continues to press the activation button 31. In other words, as long as the player shows a willingness to play in a repeat fashion, the present invention automatically adjusts to increase the closure rate of switch 33. Again, the frequency should not be too great so as to avoid the activation and time latency concerns.

[0040] Cable 30 is flexible, but durable, and may be fabricated of rubber, corrugated metal or any material with the aforementioned properties. The objective of the cable 30 is to allow players to activate a gaming machine, whether in a traditional manner or repeat play manner, from a more comfortable position (e.g. adjacent a player's lap area). In addition, handicapped individuals, particularly individuals wheelchair bound, have a difficult time reaching the traditional gaming machine panel. Further, having to strain to reach the panel 8-10 times per minute becomes fatiguing, even for non-handicapped players. The cable 30 is one more opportunity for gaming machine operators to become ADA compliant.

[0041] Normally the cable 30 simply dangles from a gaming machine or is removably secured to the gaming machine for player use. However, other non-obtrusive means of connecting the cable 30 to the gaming machine are available. For example, the cable 30 may be integrated, in a hidden fashion, in a player's chair and extended under a rug, chair mat or floor to the gaming machine. Although it is preferable that the cable 30 connects to the gaming machine near the internal switches thereof, the connection point between the cable 30 and gaming machine is arbitrary and internal wires can be long enough to reach the internal switches.

[0042] In a third embodiment of the present invention, a panel button is used to activate the rapid play. The PCB 32 is now integrated in series between the gaming machine button and the switch 28 such that by continuously pressing the designated panel button the PCB 32 causes the repetitive closure of switch 26 as described above with switch 33. The panel button is preferably labeled “Repeat Play”, “Rapid Play” or the like. However, the traditional Bet Max Coins button can also serve the same purpose.

[0043] A fourth embodiment includes both the rapid play cable 30 and rapid play panel button. A majority of people are not susceptible to change and may rather play the panel button rather than the cable 30. However, new players may not have developed preferences and may immediately take to the cable implementation. Therefore, in the fourth embodiment, a player may select either method depending on the player's preference

[0044] It should be understood that either the panel implemented repeat play button or cable 30 rapid play activation button 31 may be utilized to play the gaming machine in a conventional fashion (e.g. press, release, press, release, etc.) as long as the player immediately releases the activation means in a conventional fashion.

[0045]FIG. 5 shows a block diagram describing a first embodiment of the PCB 32 in series with the existing gaming machine switch 28. The PCB 32 is connected to the lamp power relays 52 for drawing power from the available lamp power. Since lamp voltages conventionally range from 6.3VAC to 24VAC, a voltage converter means 53 is integrated within said PCB 32. The converter means 53 converts the PCB 32 input voltage to 3.11VDC for powering the PCB 32. As disclosed previously, a capacitor 54 stores excess voltage for use when the lamp voltage is not available. Also incorporated within said PCB 32 is a timer 55 for setting the closure rate of the internal machine switch 26. In the FIG. 5 arrangement, the internal machine switch 26 is closed by actuation of a deck switch 28 or external cable switch 31. Constant closure of either the deck switch 28 or the cable switch 31 causes the internal machine switch 26 to toggle between opened and closed at a rate set by the timer 55.

[0046]FIG. 6 shows a block diagram describing a second embodiment of the PCB 32 with switch 33 in parallel with the existing gaming machine switch 28. The PCB 32 includes a converter means 53, a capacitor 54 and a timer 55 all functioning as described above. The second switch 33, in parallel to the internal gaming switch 28, is closed in response to the closure of the cable switch 31 and toggles between open and closed as long as the cable switch 31 is closed. The cable switch 30 may also be used to play the gaming machine in the traditional fashion by pressing and immediately releasing the cable button 31.

[0047] It should further be understood that the cable 30 used to activate a gaming machine can just as easily be used to operate a gaming machine. For example, one Or more similar cables can be used to instruct a gaming machine to discard and hold selected cards dealt by a video draw poker gaming machine.

[0048] Although a cable 30 has been discussed herein for extending gaming machine's panel buttons, it is also contemplated that the internal gaming machines switches can be triggered by a wireless unit secured to the gaming machine or player chair. Alternatively, the wireless units may be checked-out from casino personnel. In the same manner as disclosed herein, a player pressing a button on a wireless unit causes a signal to be sent to receiver in operational communication with an internal gaming machine switch thereby moving the switch to a closed position activating the game. Moreover, by constantly pressing the button on the wireless unit the internal gaming switch repeatedly toggles between opened and closed positions such that gaming machine is played in an optimum fashion.

[0049] Although the invention has been described in detail with reference to a preferred embodiment, additional variations and modifications exist within the scope and spirit of the invention as described and defined in the following claims.

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US79931983 Oct 20069 Aug 2011IgtApparatus, systems and methods for facilitating a negative credit balance of a gaming device
US79979747 Aug 200616 Aug 2011IgtMethod and apparatus for automatically operating a game machine
US815262917 Jan 200810 Apr 2012IgtGaming system and method for providing enhanced wagering opportunities
US823145924 Jun 201131 Jul 2012IgtApparatus, systems and methods for facilitating a negative credit balance of a gaming device
US84089842 Sep 20102 Apr 2013IgtGaming device for a flat rate blackjack game play session and a method of operating same
US850638911 Jul 201213 Aug 2013IgtApparatus, systems and methods for facilitating a negative credit balance of a gaming device
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Classifications
U.S. Classification463/20
International ClassificationG07F17/32
Cooperative ClassificationG07F17/32, G07F17/3202, G07F17/3209
European ClassificationG07F17/32C2D, G07F17/32C, G07F17/32