US20030160389A1 - ''cards and card game'' - Google Patents

''cards and card game'' Download PDF

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Publication number
US20030160389A1
US20030160389A1 US10/081,095 US8109502A US2003160389A1 US 20030160389 A1 US20030160389 A1 US 20030160389A1 US 8109502 A US8109502 A US 8109502A US 2003160389 A1 US2003160389 A1 US 2003160389A1
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United States
Prior art keywords
cards
player
suit
value
game
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Abandoned
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US10/081,095
Inventor
David Loewenstein
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Individual
Original Assignee
Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/081,095 priority Critical patent/US20030160389A1/en
Priority to US10/418,829 priority patent/US7341254B2/en
Publication of US20030160389A1 publication Critical patent/US20030160389A1/en
Priority to US11/141,177 priority patent/US7258342B2/en
Priority to US11/431,066 priority patent/US8905403B2/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/005Poker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0491Card games combined with other games having markings on the rear face or reverse side

Definitions

  • This patent relates to a novel card game and the associated novel cards.
  • playing cards typically have four suits and a series of values from 2 through ace.
  • a card's value and the suit are displayed on one side of the card and the card back generally has a non-descriptive back (although there are some playing cards that “magicians” use that display the value and/or suit in a code on the card back).
  • This invention can be used with traditional (i.e., non-electronic) playing cards or could be used with video gambling machines.
  • Another version of the invention allows some of the cards to have traditional, non-descriptive backs and some cards have the novel cards with the suit on one side and the value on the other, which I will refer to as split representation.
  • the cards could be changed cards from one game to the next to prevent the player from getting an unfair advantage. For example, if the seven of spades used a traditional representation (i.e., suit and value on the same side) in one game it could be changed in the next hand so that spades was shown on one side and the seven was shown on the other.
  • FIG. 1 shown how this innovative card game would be played on a “traditional” video poker machine.
  • the player would be dealt five cards, cards 10 , 20 , 30 , 40 , and 50 .
  • the novel aspect of the game is that the player would know the suit of all five cards but would not know the value, which would be “face down” and hidden.
  • the player could the bet, discard certain cards and get new cards to replace the cards he had discarded.
  • the cards would then be revealed, as shown in 10 A, 20 A, 30 A, 40 A and 50 A
  • the resulting hand could be compared to a paytable and the machine would pay out depending on the paytable. For example a pair of jacks or better would pay two to one.
  • this game could be modified so that only some of the cards are split representation and the remaining cards are traditional.
  • cards 80 and 90 are traditional cards and the others are the novel cards of this invention.
  • the game would then be played in a conventional manner. Bets could be made and new cards drawn.
  • FIG. 3 shows exchanging card 300 with 380 and 340 for 420 . This would give the player a flush in hand D.
  • corner cards could be conventional and the interior cards could be the novel split representation. This arrangement would allow the player to know the suit of only three of his five cards. He could then exchange cards, bet and then reveal the corner cards. Additional betting could take place either before or after the card exchange, and the card exchange could take place before the corner cards were revealed.
  • the corner cards could be conventional and could be dealt face up.
  • the player would know the suit and value of the corner cards (two cards in each hand) and would know the suit, but not the value of the interior cards. Betting to could then take place and the player could exchange some or all of the cards.
  • a similar version would be to invert the layout.
  • the interior cards could be conventional and the corner cards could be the split representation.

Abstract

This patent relates to novel playing cards and games that can be played with those cards. The novel cards have the suit on one side and the card's value on the other. Thus, when they are dealt, the player will know the suit of some or all cards in his hand, but will not know the value.

Description

  • This patent relates to a novel card game and the associated novel cards. Typically playing cards have four suits and a series of values from 2 through ace. Traditionally, a card's value and the suit are displayed on one side of the card and the card back generally has a non-descriptive back (although there are some playing cards that “magicians” use that display the value and/or suit in a code on the card back). [0001]
  • The difference between the current invention and prior art playing cards is the suit is displayed on one side of the card and the value is on the other side. This configuration allows cards to be dealt so that the suit is displayed, but the value of the card is not. This gives the player some additional information about his odds of winning and may help determine the value of his bet. [0002]
  • The cards described in this patent could also be used with the applicant's co-pending application Ser. No. 10/015,314, as described in more detail below. [0003]
  • This invention can be used with traditional (i.e., non-electronic) playing cards or could be used with video gambling machines. [0004]
  • Another version of the invention allows some of the cards to have traditional, non-descriptive backs and some cards have the novel cards with the suit on one side and the value on the other, which I will refer to as split representation. In the video version of these games where only some of the cards that have the split representation, the cards could be changed cards from one game to the next to prevent the player from getting an unfair advantage. For example, if the seven of spades used a traditional representation (i.e., suit and value on the same side) in one game it could be changed in the next hand so that spades was shown on one side and the seven was shown on the other.[0005]
  • DETAILED DESCRIPTION OF THE DRAWINGS
  • “Traditional” Video Poker”[0006]
  • FIG. 1 shown how this innovative card game would be played on a “traditional” video poker machine. [0007]
  • In this game the player would be dealt five cards, [0008] cards 10, 20, 30, 40, and 50. The novel aspect of the game is that the player would know the suit of all five cards but would not know the value, which would be “face down” and hidden. The player could the bet, discard certain cards and get new cards to replace the cards he had discarded. The cards would then be revealed, as shown in 10A, 20A, 30A, 40A and 50A The resulting hand could be compared to a paytable and the machine would pay out depending on the paytable. For example a pair of jacks or better would pay two to one.
  • As shown in FIG. 2, this game could be modified so that only some of the cards are split representation and the remaining cards are traditional. In this [0009] Figure cards 80 and 90 are traditional cards and the others are the novel cards of this invention. The game would then be played in a conventional manner. Bets could be made and new cards drawn.
  • The mix of traditional and split representation cards could be changed from game to game to prevent players from knowing in advance the value of the cards. [0010]
  • Multihand Game [0011]
  • One version of the game is similar to the game described in co-pending application Ser. No. 10/015,314. In this version of the game, shown in FIG. 3, the all or some of the cards could be split representation. The player would then know the suit of some or all of the cards and would be able to exchange cards between the hands as described in more detail in that application. FIG. 3 shows exchanging [0012] card 300 with 380 and 340 for 420. This would give the player a flush in hand D.
  • If all the cards' suits were known and the player could freely exchange cards, however, the game might be too easy because the player could almost always exchange cards to form a flush (i.e., all cards of the same suit). As shown in FIG. 3, the player would easily be able to exchange his cards a form a flush and win. To make the game more difficult, the machine could limit the number of exchanges to one or two cards, for example, or it could restrict the exchange to opposing cards ([0013] number 310 and 410 for example), or it could limit the exchange to corner cards. As described in more detail in co-pending application Ser. No. 10/015,314, in alternate versions of the game bets could be required before an exchange were permitted. In these versions, the player would in effect have to buy the right to exchange cards. In another version, the player would have to pay for each hand (e.g., on quarter for one hand, four quarters would get four hands, etc.)
  • As shown in FIG. 4, to make the game more challenging the corner cards could be conventional and the interior cards could be the novel split representation. This arrangement would allow the player to know the suit of only three of his five cards. He could then exchange cards, bet and then reveal the corner cards. Additional betting could take place either before or after the card exchange, and the card exchange could take place before the corner cards were revealed. [0014]
  • Alternatively, the corner cards could be conventional and could be dealt face up. In this embodiment, the player would know the suit and value of the corner cards (two cards in each hand) and would know the suit, but not the value of the interior cards. Betting to could then take place and the player could exchange some or all of the cards. [0015]
  • A similar version would be to invert the layout. The interior cards could be conventional and the corner cards could be the split representation. [0016]
  • Although a diamond shape is illustrated, other shapes could be used, as could a row and column matrix. [0017]
  • Using the novel aspect of this card game, having the suit on one side and the value on the other could lead to a variety of other games that would be covered by the claims. [0018]

Claims (6)

What I claim:
1. Playing cards, or an electronic representation, that have the suit on one side and the value on the other side.
2. A deck of playing cards, or an electronic representation, where some of the cards have the suit on one side and the value on the other, and the remaining cards have the suit and value on the same side and a non-descriptive back.
3. A poker game where cards are dealt in a diamond pattern, some or all of the cards are split representation, the player is allowed to exchange cards between hands, and the player is paid off according to a paytable.
4. A poker game where cards are dealt in a diamond pattern, the interior cards of the pattern are split representation cards and the corner cards are conventional cards dealt face down, the player is permitted to exchange some or all of the cards and is paid off according to a paytable.
5. A poker game where n hands of cards are dealt where some or all of the cards are split representation cards, one or more bets can be placed and the player is paid off according to a paytable.
6. A method of playing poker where some or all of the cards are split representation.
US10/081,095 2001-12-11 2002-02-22 ''cards and card game'' Abandoned US20030160389A1 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US10/081,095 US20030160389A1 (en) 2002-02-22 2002-02-22 ''cards and card game''
US10/418,829 US7341254B2 (en) 2002-02-22 2003-04-21 Method and apparatus to play card game
US11/141,177 US7258342B2 (en) 2002-02-22 2005-05-31 Card game with moving cards
US11/431,066 US8905403B2 (en) 2001-12-11 2006-05-09 Cards and card games

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/081,095 US20030160389A1 (en) 2002-02-22 2002-02-22 ''cards and card game''

Related Parent Applications (2)

Application Number Title Priority Date Filing Date
US10/015,314 Continuation-In-Part US20040222590A9 (en) 2001-12-11 2001-12-11 Poker game
US10/211,063 Continuation-In-Part US20030107175A1 (en) 2001-12-11 2002-08-02 Multihand poker game

Related Child Applications (4)

Application Number Title Priority Date Filing Date
US10/156,381 Continuation-In-Part US20030224844A1 (en) 2002-02-22 2002-05-28 Card game with moving cards
US10/418,829 Continuation-In-Part US7341254B2 (en) 2001-12-11 2003-04-21 Method and apparatus to play card game
US11/141,177 Continuation-In-Part US7258342B2 (en) 2002-02-22 2005-05-31 Card game with moving cards
US11/431,066 Continuation-In-Part US8905403B2 (en) 2001-12-11 2006-05-09 Cards and card games

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US20030160389A1 true US20030160389A1 (en) 2003-08-28

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7318588B1 (en) 2005-05-16 2008-01-15 Miller Blaine P Card game apparatus and method
US20080176617A1 (en) * 2007-01-23 2008-07-24 Larry Emmanuel Kekempanos Front and Back Side Playing card Games
US20140274278A1 (en) * 2013-03-15 2014-09-18 Gamesys Ltd. Systems, methods, and apparatus for bingo games having a visible ball queue

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US2776498A (en) * 1954-03-16 1957-01-08 James M Macdonald Card game implements
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US3817533A (en) * 1973-05-23 1974-06-18 C Leidenfrost Educational card game
US3899837A (en) * 1970-11-27 1975-08-19 Rodney David Harnett Educational apparatus
US4119322A (en) * 1973-10-25 1978-10-10 William Weigl Bridge game for two or three
US4402513A (en) * 1982-04-30 1983-09-06 Head Robert M Word card game
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USD279303S (en) * 1982-11-15 1985-06-18 Wataru Koga Pasteboard for playing cards
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US6145839A (en) * 1998-12-24 2000-11-14 Katsion; Marlene Movie game
US6149155A (en) * 1998-03-05 2000-11-21 Hoyt; David Lawrence Playing cards
US6159098A (en) * 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine
US6170828B1 (en) * 2000-01-27 2001-01-09 Moe Mostashari No bust 21 (blackjack)
US6260849B1 (en) * 1996-08-02 2001-07-17 Chris Vanhee Game and apparatus for playing a game
US6443456B1 (en) * 1999-11-03 2002-09-03 B.I.U. Systems, Llc Method of playing a video poker game with a multiple winning hand parlay wagering option
US6447300B1 (en) * 2001-02-12 2002-09-10 Joseph G. Greenberg Educational card game
US20020187823A1 (en) * 2001-06-12 2002-12-12 Khal Sami D. Method of playing tic tac toe poker
US6899619B2 (en) * 2001-07-09 2005-05-31 Ivan Pavlovich Efremov Method for game of Stos

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US56072A (en) * 1866-07-03 Improved medical compound
US204993A (en) * 1878-06-18 Improvement in log-slides
US8744A (en) * 1852-02-17 Feeding apparatus fok gbaiet-threshebs
US1079021A (en) * 1912-07-03 1913-11-18 Charles Petersen Adjustable doubletree.
US1145230A (en) * 1914-10-26 1915-07-06 John W Culp Card game.
US1203498A (en) * 1915-02-04 1916-10-31 John W Culp Playing-cards.
US1390824A (en) * 1920-12-23 1921-09-13 Jr James R Silliman Playing-cards and games
US1418020A (en) * 1921-06-08 1922-05-30 Milton B Reach Playing cards
US1568206A (en) * 1923-05-11 1926-01-05 Matthew A Brandt Playing cards
US1541925A (en) * 1923-05-24 1925-06-16 William I Davidson Trick deck of cards
US1684813A (en) * 1927-03-07 1928-09-18 Willis C Ward Game
US1745373A (en) * 1928-01-07 1930-02-04 Ward A Cohn Playing cards
US2663418A (en) * 1951-02-14 1953-12-22 Grunwald Edward Personalized picture playing cards
US2776498A (en) * 1954-03-16 1957-01-08 James M Macdonald Card game implements
US3428323A (en) * 1965-10-20 1969-02-18 Robert S Fried Cards with singly oriented face indicia and related back indicia
US3899837A (en) * 1970-11-27 1975-08-19 Rodney David Harnett Educational apparatus
US3817533A (en) * 1973-05-23 1974-06-18 C Leidenfrost Educational card game
US4119322A (en) * 1973-10-25 1978-10-10 William Weigl Bridge game for two or three
US4437670A (en) * 1981-05-29 1984-03-20 Simon Lillian D Card game
US4428582A (en) * 1981-09-23 1984-01-31 William Smith Apparatus for educational games
US4402513A (en) * 1982-04-30 1983-09-06 Head Robert M Word card game
USD279303S (en) * 1982-11-15 1985-06-18 Wataru Koga Pasteboard for playing cards
US4693480A (en) * 1985-06-18 1987-09-15 Randolph Smith Color-coded card game
US4702479A (en) * 1986-03-05 1987-10-27 Miniature Electronics, Inc. Display apparatus for playing card suits
USD301592S (en) * 1986-06-10 1989-06-13 C.N.D. Playing Card Company, Ltd. Playing card
US4795161A (en) * 1987-12-07 1989-01-03 Chao Dwight W Card game
USD339832S (en) * 1991-05-01 1993-09-28 Josephine Barker Set of playing cards
US5282633A (en) * 1991-09-23 1994-02-01 Bet Technology, Inc. Method of playing a card game
US6007066A (en) * 1995-06-28 1999-12-28 Moody; Ernest W. Electronic video poker games
US6260849B1 (en) * 1996-08-02 2001-07-17 Chris Vanhee Game and apparatus for playing a game
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US5895048A (en) * 1997-10-14 1999-04-20 Smith, Jr.; Alfred J. Combination cards for learning and practicing blackjack and blackjack strategy systems
US6149155A (en) * 1998-03-05 2000-11-21 Hoyt; David Lawrence Playing cards
US6159098A (en) * 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine
US6145839A (en) * 1998-12-24 2000-11-14 Katsion; Marlene Movie game
US6443456B1 (en) * 1999-11-03 2002-09-03 B.I.U. Systems, Llc Method of playing a video poker game with a multiple winning hand parlay wagering option
US6170828B1 (en) * 2000-01-27 2001-01-09 Moe Mostashari No bust 21 (blackjack)
US6447300B1 (en) * 2001-02-12 2002-09-10 Joseph G. Greenberg Educational card game
US20020187823A1 (en) * 2001-06-12 2002-12-12 Khal Sami D. Method of playing tic tac toe poker
US6899619B2 (en) * 2001-07-09 2005-05-31 Ivan Pavlovich Efremov Method for game of Stos

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7318588B1 (en) 2005-05-16 2008-01-15 Miller Blaine P Card game apparatus and method
US20080176617A1 (en) * 2007-01-23 2008-07-24 Larry Emmanuel Kekempanos Front and Back Side Playing card Games
US20140274278A1 (en) * 2013-03-15 2014-09-18 Gamesys Ltd. Systems, methods, and apparatus for bingo games having a visible ball queue
US9327185B2 (en) * 2013-03-15 2016-05-03 Gamesys Ltd. Systems, methods, and apparatus for bingo games having a visible ball queue

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