US 20020169017 A1 Abstract An electronic wagering game is set forth using the characteristics of the numbers of Roulette such as numerical value as well as even/odd, red/black and the like. The game has a display and a processor to control the display. The processor is preprogrammed to control the display to display a matrix of at least three columns and Y horizontal rows (for example, three rows defining a 3Χ3 matrix). Means are provided for selecting one or more characteristics pertaining to a Roulette number for each coordinate of the matrix such as number, color, even/odd or the like and for accepting a wager. When play is prompted the processor randomly selects at least three Roulette numbers defining an outcome set of numbers, including their characteristics and compares the characteristics of the outcome set to those of the matrix to determine matches. If a predetermined pattern of matches occurs, such as along a pay line, the player is entitled to a prize.
Claims(49) 1. An electronic wagering game using the characteristics of the numbers of Roulette, said game comprising:
a display; a processor to control the display, said processor preprogrammed to control the display to display a matrix of at least 3 columns and Y horizontal rows; means for selecting at least one characteristic pertaining to a Roulette number for each coordinate of the matrix; means for accepting a wager and for prompting play of the game; and said processor programmed to, in response to prompting of play, randomly selecting at least three Roulette numbers defining an outcome set of numbers, compare the characteristics of the outcome set to those of the matrix to determine matches and if a predetermined pattern of matches occurs issue a prize. 2. The game of 3. The game of 4. The game of 5. The game of 6. The game of 7. An electronic wagering game using the characteristics of the numbers of Roulette, said game comprising:
a display; a processor to control the display, said processor preprogrammed to control the display to display a matrix having at least X vertical columns and Y horizontal rows, X and Y being at least 3; means for selecting one or more characteristics pertaining to a Roulette number for each column of the matrix defining one or more selection sets; means to accept a wager and for prompting play of the game; and said processor programmed to, in response to prompting of play, randomly select at least three Roulette numbers and to identify the Roulette numbers to either side of the randomly selected numbers as positioned on the Roulette wheel to define an outcome set of at least nine Roulette numbers, display each number of said outcome set at a coordinate of the matrix, compare the characteristic of the outcome set as displayed in the matrix to those of each selection set to determine matches and if a predetermined pattern of matches occurs issue a prize. 8. The game of 9. The game of 10. The game of 11. The game of 12. The game of 13. An electronic wagering game using the characteristics of the numbers of Roulette and means for selecting Roulette outcomes, the game comprising:
a display; a processor to control the display, said processor preprogrammed to control the display to display a matrix having at least three columns and three rows and at least one pay line defined by at least two adjacent coordinates of the matrix; means for selecting for each column two Roulette number characteristics defining a selection set; means for accepting a wager and for prompting play; and said processor programmed to, in response to prompting play, (i) randomly select at least three Roulette numbers, said randomly selected Roulette numbers and the numbers to either side as disposed on a Roulette wheel defining an outcome set of nine Roulette numbers, (ii) display each number of said outcome set at a coordinate of the matrix, (iii) compare the Roulette number characteristic of the outcome set as displayed in the matrix to those of the selection set and (iv) if a predetermined pattern of matching characteristics occur in the matrix, issue a prize. 14. The game of 15. A method for playing game using the characteristics of the numbers of Roulette and means for selecting Roulette outcomes, said method comprising:
providing a processor to control a display, said processor controlling the display to display a matrix having at least three columns and three rows, at least two adjacent coordinates of said matrix defining pay line for the game; displaying said matrix and pay line; selecting for each coordinate of the matrix at least one Roulette number characteristic, said selected characteristics defining a selection set; accepting a wager; and prompting play of the game, said processor, in response to prompting of play, randomly selecting at least three Roulette numbers defining an outcome set Roulette numbers, comparing the characteristics of the outcome set to those of the selection set and matrix to determine matches and if a predetermined pattern of matches occurs issuing a prize. 16. The method of 17. The method of 18. A system including a plurality of linked electronic wagering devices each using the characteristics of the numbers of Roulette, a Roulette layout and of a Roulette wheel, said game comprising:
each device including;
(i) a display,
(ii) a processor to control the display, said processor preprogrammed to control the display to display a matrix of at least X columns and three horizontal rows,
(iii) means for selecting at least one characteristic pertaining to a Roulette number for each coordinate of the matrix,
(iii) means for accepting a wager;
a host processor; a communication link between said host processor and each device, said host processor programmed to, in response to prompting of play, randomly select at least three Roulette numbers defining an outcome set of numbers, compare the characteristics of the outcome set to those of the matrix at each device to determine matches and if a predetermined pattern of matches occurs issue a prize. 19. An electronic gaming device using the numbers of Roulette, said numbers arranged in the predetermined, serial, ordered positions around a Roulette wheel and said numbers grouped according to the layout of said wheel and using the secondary characteristics of a traditional Roulette wagering layout by having secondary characteristics of at least (i) odd or even, (ii) red, black or green (iii) low or high, (iv) first, second or third twelve numbers and/or (v) first, second or third rows of numbers, said game comprising:
a display; a processor to control the display, said processor preprogrammed to control the display to display a matrix having at least three vertical columns and at least three horizontal rows; means for selecting for each coordinates of the matrix at least one of a Roulette number and Roulette number secondary characteristic defining a section set; means for accepting a wager and for prompting play of the game; and said processor programmed to, in response to prompting play, randomly select a preselected number of Roulette numbers defining an outcome set, compare the characteristics of the outcome set to said selection sets and issue an award to the player if a predetermined number of the outcome set characteristics match the characteristics of the selection set. 20. The device of 21. The device of 22. A system for playing a game including a plurality of linked game device terminals and using a field indicia arranged in a predetermined, serial, ordered positions, each indicia including at least one distinguishing characteristic, said game comprising:
a display for each terminal; a processor in communication with each linked gaming device, said processor programmed to control the displays to display at each terminal a matrix of at least X columns and Y horizontal rows; means at each terminal for selecting an X number of indicia characteristics, said processor assigning said characteristics to coordinates of said matrix; means at each terminal for accepting a wager and for prompting play of the game; and said processor in response to prompting play randomly selecting a set of outcome indicia, comparing the outcome indicia to the characteristics for the coordinates of the matrix displayed at each terminal and issuing an award if a predetermined arrangement of outcome set indicia characteristics match the indicia characteristics of said selection sets. 23. The system of 24. A system for playing a game including a plurality of linked game device terminals and using the numbers of Roulette, said numbers arranged in the predetermined, serial, ordered positions around a Roulette wheel and said numbers grouped according to the layout of said wheel and using the secondary characteristics of a traditional Roulette wagering layout by having secondary characteristics of at least (i) odd or even, (ii) red, black or green (iii) low or high, (iv) first, second or third twelve numbers and/or (v) first, second or third rows of numbers, said game comprising:
a display for each terminal; a processor in communication with each linked gaming device, said processor programmed to control the displays to display at each terminal a matrix of at least X columns and Y horizontal rows; means at each terminal for a player to select for each coordinates of the matrix at least one of a Roulette number and Roulette number secondary characteristic defining a section set; means at each terminal for accepting a wager and for prompting play of the game; and said processor programmed to, in response to prompting play, randomly select a preselected number of Roulette numbers defining an outcome set, compare the characteristics of the outcome set to those of each of said selection sets and issue an award to players if a predetermined number of the outcome set characteristics match the characteristics of the selection set. 25. The system of 26. The system of 27. The system of 28. The system of 29. A method for playing game using the characteristics of the numbers of Roulette and means for selecting Roulette outcomes, said method comprising:
providing a processor to control a display, said processor controlling the display to display a matrix having at least three columns and three rows, at least two adjacent coordinates of said matrix defining pay line for the game; displaying said matrix and pay line; selecting for each coordinate of the matrix at least one Roulette number characteristic, said selected characteristics defining a selection set; accepting a wager; and prompting play of the game, said processor, in response to prompting of play, randomly selecting at least three Roulette numbers defining an outcome set Roulette numbers, comparing the characteristics of the outcome set to those of the selection set and matrix to determine matches and if a predetermined pattern of matches occurs issuing a prize. 30. The method of 31. The method of 32. The method of 33. A system for playing a game including a plurality of linked game device terminals and using the characteristics of Roulette numbers as arranged in a predetermined, serial, ordered positions, about a Roulette wheel, said game comprising:
a display for each terminal; a processor in communication with each linked gaming device, said processor programmed to control the displays to display at each terminal a matrix of at least 3 columns and 3 horizontal rows; means at each terminal for selecting for each coordinate of the matrix at least one number characteristics; means at each terminal for accepting a wager and for prompting play of the game; and said processor in response to prompting play randomly selecting a set of outcome Roulette numbers, comparing the characteristics of the outcome numbers to the characteristics for the coordinates of the matrix displayed at each terminal and issuing an award if a predetermined arrangement of outcome set characteristics match the characteristics of said selection sets. 34. The system of 35. The system of 36. The system of 37. The system of 38. The system of 39. A method for playing game using a field indicia arranged in a predetermined, serial, ordered positions, each indicia including at least one characteristic and means for selecting outcome indicia, said method comprising:
providing a processor to control a display, said processor controlling the display to display a matrix having X columns and Y rows, selecting for coordinates of the matrix at least one indicia characteristic, said selected characteristics defining a selection set; accepting a wager; and prompting play of the game, said processor, in response to prompting of play, randomly selecting a set of outcome indicia, comparing the characteristics of the outcome indicia to those of the selection set and matrix to determine matches and if a predetermined pattern of matches occurs issuing a prize. 40. The method of 41. The method of 42. The method of 43. The method of 44. A method for playing game using a field indicia arranged in a predetermined, serial, ordered positions, each indicia including at least one characteristic and means for selecting outcome indicia, said method comprising:
providing a processor to control a display, said processor controlling the display to display a matrix having X columns and Y rows, selecting for columns of the matrix at least one indicia characteristic, said selected characteristics defining one or more selection sets; accepting a wager; and prompting play of the game, said processor, in response to prompting of play, randomly selecting a set of outcome indicia, assigning the outcome indicia to coordinates of the matrix, comparing the characteristics of the indicia for the matrix to those of the selection set or sets to determine matches and if a predetermined pattern of matches occurs issuing a prize. 45. The method of 46. The method of 47. The method of 48. The method of any of the claims 39 wherein said processor includes a data structure storing data corresponding to winning patterns for the matrix, said processor programmed to compare the positions on the matrix where said selection set characteristics match the characteristics of the outcome set to said patterns and if a winning pattern of matches is obtained issuing a prize. 49. The method of Description [0024] Turning to FIGS. 1 and 2 a typical single zero Roulette wheel [0025] Also as is well known, the game of Roulette has a wagering layout [0026] For traditional Roulette, after each player has made their wager(s), the wheel [0027] With the description of Roulette in mind, the various embodiments of the present invention will now be described. [0028] Turning to FIG. 3, a system [0029] Each device [0030] In lieu of replicating the selection of the outcome at each display [0031] In lieu of replicating the layout [0032] Each device [0033] To play the game according to a first embodiment of the present invention reference is made to FIGS. 3 and 4A-C. According to this embodiment, the player at each device [0034] After the player has made their selections, they await the selection of the outcome. Where the machines are linked as shown on FIG. 3, a timer for the unit [0035] In lieu of the player making the selections of one or both of the jackpot numbers [0036] Further it should be understood that the devices [0037] To select the outcome, the wheel [0038] After the selection and display of the outcome set, the host processor unit [0039] With reference to FIG. 4B, It can be seen that the outcome set of numbers (i.e. 15, 32, 19, 8, 30, 23,14, 20 and 31) do not include any of the jackpot numbers [0040] With reference to FIG. 4C another selected outcome set is shown which produces a winner. As shown, the wheel [0041] Thus, in the example of FIG. 4C, for the jackpot numbers [0042] As for an award based upon the secondary characteristics, the player does not receive a prize since the matching characteristics for each column do not result in a match along any pay line [0043] Other example of outcomes for this embodiment of the game are demonstrated below where B refers to black numbers and where the numbers would be placed in the matrix [0044] Pay line [0045] Pay line [0046] As can be appreciated the player could have winning combinations along several one or pay lines and receive an award therefor. [0047] After the outcomes for each device [0048] With reference to FIGS. [0049] At the expiration of the timer, the host processor unit [0050] With reference to FIGS. 5A, B it is seen that with an outcome set of 26, 15 and 7 the player is entitled to a scatters prize of 3 units since the numbers 26 and 7 appear in the matrix. If the numbers selected by the player had been 0, 15 and 29 as shown in FIG. 5C with the outcome set of 35, 15 and 18, the player would be entitled to an exact order prize (three matches) since all three numbers are in order along pay line [0051] After the prizes have been paid, players make new wagers within the time allotted and the host unit [0052] As can be appreciated, the games according to the prior art can be played in a linked fashion as suggested in FIG. 3 with a host processor unit [0053] Further, the wheel [0054] Also as discussed above, the selection of the number characteristics for the game matrix may be done by the player or may be done by the host or device processor as desired. [0055] The games according to the present invention provide the player an opportunity to play a slot machine having characteristics of the numbers of Roulette. Further the games provide the player with multiple opportunities to win. [0056] While I have shown and described certain embodiments of the present invention, it is to be understood that the same is subject to modification without departing form the spirit and scope of the appended claims. [0018] These and other features and advantages will become appreciated as the same becomes better understood with reference to the description claims and drawings wherein: [0019]FIG. 1 the layout of a typical Roulette wheel; [0020]FIG. 2 shows a typical Roulette wagering layout; [0021]FIG. 3 illustrates a system including wagering games according to the present invention; [0022] FIGS. [0023] FIGS. [0001] The present invention relates to gaming machines and methods such as slot machines and linked slot machines as well as the game of Roulette. [0002] Slot machines are well known in the art. In the past these machines included one or more mechanical reels having symbols or indicia printed about the periphery. The player would insert a coin or token and initiate play by pulling on a handle. The pulling of the handle would result in spinning of the reels which would slow to random present indicia at one or more designated pay lines. If predetermined symbols or symbol combinations are aligned along an enabled pay line, the player would be issued a prize. If not, the spin or hand would be deemed a losing hand and the wager would be lost. Modernly, slot machine games are controlled by computer processors to select and display an outcome, to determine if a winning or losing outcome has been obtained and to control the other various aspects of the operation of the machines. Also, too, modernly the mechanical reels have been replaced by video displays which are controlled by the processor to display video simulations of reels. The operation and control of such games are described in Sunaga, U.S. Pat. No. 5,984,781 and Telnaes, U.S. Pat. No. 4,448,419. [0003] Another wagering or casino game is the popular game of Roulette. In a 1961 publication titled, Scarne's new Complete Guide to Gambling by John Scarne, it was estimated that 13 millions of Americans played Roulette. In its table game version, a table is provided with a layout of the numbers for Roulette of 1-36 and a 0 or a 0 and 00. As is well known, and shown in FIG. 2, the Roulette layout presents the numbers in order and provides, in addition to the numerical characteristic of each number, one or more secondary characteristics of: (i) Red or Black, (ii) even or odd, (iii) high or low (iv) 1 [0004] To play the game, players wager their chips on one or more numbers an/or propositions and a ball is launched into the spinning Roulette wheel. The Roulette wheel has numbers corresponding to the numbers of the layout about its periphery separated by frets. The ball eventually comes to rest on a number defining the number and propositions outcome. [0005] Drawbacks of table or live Roulette is that players may become bored with the game, the number and nature of winning propositions is limited and there is no mechanism to offer a large jackpot. [0006] It has been known to provide an electronic Roulette game where either a physical or virtual wheel is provided and where players can make wagers. For example in Rubin, U.S. Pat. No. 5,857,909 issued Jan. 12, 1999 there is disclosed an electronic Roulette game which provides for number and proposition wagers as well as sequential event (sequential hands of Roulette) wagering. In Valdez, U.S. Pat. No. 5,934,999 issued Aug. 10, 1999 three outcomes are produced by launching three balls into a modified Roulette wheel. The player makes wagers based upon the anticipated outcome(s) produced by the three, launched balls. [0007] The same drawbacks that are noted with respect to live Roulette apply to electronic Roulette and the games noted above. [0008] There is a need for a device and method which provides for the excitement of both Roulette and slot machines, which can provide a large jackpots and which provides for more frequent and varied winning combinations. [0009] There is, therefor, provided according to the present invention a device and method which includes the familiarity of Roulette into a slot machine game, which provides the ability to offer large and varied winning outcomes, which is suitable to playing with games linked through a local or wide area network (LAN or WAN) or to be played over the Internet, which is fast-paced and easy to understand. [0010] Toward this end there is set forth an electronic gaming device and method using ordered indicia such as the numbers of Roulette which are arranged in the predetermined, serial, ordered positions around a Roulette wheel as is well known. [0011] Furthermore, and with reference to the indicia, e.g. Roulette numbers, the numbers also have secondary characteristics attributed according to the layout of a traditional Roulette layout and/or wheel of being (i) odd or even, (ii) red, black or green (iii) low or high, (iv) falling in the first, second or third twelve numbers and/or (v) falling in first, second or third rows of numbers. In a first embodiment the game processor is programmed to, in response to prompting by the player, to permit the player (or processor) to select on a 1Χ3 matrix secondary Roulette number characteristics, e.g. 3 [0012] The game processor is further programmed to, in response to prompting by the player, randomly select (or to obtain the results from a physical Roulette wheel, as is well known in the art) at least three Roulette numbers defining an outcome set of numbers. The outcome set of numbers is reported on a 3Χ3 matrix, where for each column of the matrix the outcome number and the number to either side of the outcome number as presented on a Roulette wheel, are used to fill the column coordinates for the matrix. For example, on a Roulette wheel the numbers are displayed about the periphery in an ordered fashion as is well known and as shown in FIG. 1. The processor may select the numbers of: 8, 11 and 35 (or these numbers may be reported as the results of one or more spins on a physical Roulette wheel). Using the selected numbers and the numbers to either side as presented on the wheel reading the numbers in a clockwise direction) would yield a 3Χ3 matrix of the following numbers, for example: [0013] The device also includes means for accepting a wager, for enabling one or more pay lines of the 3Χ3 matrix and for prompting play of the game. [0014] The game processor is programmed to, once the selection on a 1Χ3 matrix of secondary Roulette number characteristics (as described above) and on a further 1Χ3 matrix the Roulette numbers (as also described above) are completed, in response to prompting of play, randomly select at least three Roulette numbers defining an outcome set of numbers, to display the outcome set of numbers on the middle row of a 3Χ3 matrix, display the numbers to either side of each number of the outcome set (as presented on a Roulette wheel) to fill the column coordinates of the 3Χ3 matrix, compare the characteristics of the outcome set of numbers as displayed on the 3Χ3 matrix to those of each of the two 1Χ3 matrices to determine matches and if a predetermined pattern of matches occurs on the 3Χ3 matrix, issue a prize. The secondary characteristics of the numbers of the 3Χ3 matrix are compared to the 1Χ3 matrix of the secondary characteristics and the numbers of the 3Χ3 matrix are compared to the 1Χ3 matrix of numbers. If, for example, matches occur along a pay line the player is entitled to a prize. If, for example, matches occur but are not on any particular pay line, the player is entitled to a prize for scatters, e.g. matches in any position on the 3Χ3 matrix. [0015] In further and additional embodiments of the invention, for matches in exact order of selected outcome numbers on a certain pay line entitles the player to a bonus or jackpot. [0016] In another embodiment, means are provided for the player or the processor for the game to select for each column of a 3Χ3 matrix a sequence of three Roulette numbers. The selected numbers and the numbers to either side of the selected number as presented on the Roulette wheel are used to fill the column coordinates for the matrix. For example, on a Roulette wheel the numbers are disposed about the periphery in an ordered fashion as is well known and as shown in FIG. 1. The player (or processor) may select the numbers sequence of: 30, 8 and 23 for the first column, the numbers sequence of 36, 11 and 30 for the second columns and the numbers sequence of 12, 35 and 3 for the third column to yield a 3Χ3 matrix of the following numbers, for example: [0017] The device also includes means for accepting a wager, for enabling one or more pay lines of the matrix and for prompting play of the game. The game processor is programmed to, in response to prompting of play, randomly select at least three Roulette numbers (or report the selection of three numbers from a physical Roulette wheel) defining an outcome set of numbers, compare the characteristics of the outcome set to those of the 3Χ3 matrix to determine matches and if a predetermined pattern of matches occurs issue a prize. The processor compares the outcome set numbers to those of the 3Χ3 and is controlled to mark or highlight matches. If, for example, matches occur along a pay line the player is entitled to a prize. The Roulette numbers are selected and compared to the numbers of the matrix and if a predetermined number or pattern of corresponding numbers occur in the matrix the player wins a prize. Referenced by
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