EP1738332A1 - Systeme permettant de gerer un jeu par comparaison aleatoire des donnees de base stockees dans une memoire et des donnees saisies instantanement a l'aide d'un point de vente - Google Patents

Systeme permettant de gerer un jeu par comparaison aleatoire des donnees de base stockees dans une memoire et des donnees saisies instantanement a l'aide d'un point de vente

Info

Publication number
EP1738332A1
EP1738332A1 EP05734933A EP05734933A EP1738332A1 EP 1738332 A1 EP1738332 A1 EP 1738332A1 EP 05734933 A EP05734933 A EP 05734933A EP 05734933 A EP05734933 A EP 05734933A EP 1738332 A1 EP1738332 A1 EP 1738332A1
Authority
EP
European Patent Office
Prior art keywords
managing
client
game
articles
desk
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP05734933A
Other languages
German (de)
English (en)
Inventor
Gian Paolo Spano
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Carta Nicolina
Original Assignee
Carta Nicolina
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Carta Nicolina filed Critical Carta Nicolina
Publication of EP1738332A1 publication Critical patent/EP1738332A1/fr
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07GREGISTERING THE RECEIPT OF CASH, VALUABLES, OR TOKENS
    • G07G1/00Cash registers
    • G07G1/12Cash registers electronically operated
    • G07G1/14Systems including one or more distant stations co-operating with a central processing unit
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements

Definitions

  • the present invention relates to a system for managing a game by random comparison among basic data stored in a memory and data instantaneously inputted with a point of sale. More specifically, the invention concerns a system of the above kind allowing managing a game with prize allotment by POS or other analogous system directly at the desk. As it is well known, in the recent years many competitions have been proposed relevant to the allotment of prizes by random drawing, said competitions being controlled in a more or less automatic way. In this field, the Applicant has realised a system for managing an innovative game that has required the realisation of an innovative and specific system.
  • the solution according to the present invention allows managing a game directly with the point of sale, for example the supermarket, the hypermarket, ecc, said game providing the drawing of one or more articles from the group of those comprising the assortment of the point of sale.
  • the drawn articles are then compared directly at the desk with those purchased by the client and, in case one or more drawn articles is present among those purchased, the client receives a prize, for example corresponding to the amount of the shopping presented at the desk.
  • a system for managing a game by random comparison among basic data stored in a memory and data instantaneously inputted with a point of sale comprising a central u nit and at least one peripheral unit, said central unit being provided with a program for managing the game and interfacing with at least one desk, said at least one peripheral unit being provided with interaction means for activation by the client, and interfaced with the central unit.
  • a plurality of peripheral units is provided.
  • said central unit provides a server, in which the game managing program is installed.
  • said game managing program provides a module for controlling communication with peripheral units, a module for controlling the communication with the system for managing desks, a module for controlling the game, with drawing of product references, comparison with shopping of the client, determination of the prize, managing of jackpot, a manager report module, a module for controlling database with references of point of sale, necessary for drawing of articles, a module for controlling manager report database, containing events concerning stakes, wins, statistical data and any other information deemed necessary.
  • said central unit can be provided with a GPRS adaptor or similar telecommunication system, on the basis of the state of the art and the availability of the service in the specific location (GSM, UMTS, ecc.) or with a standard phone connection.
  • each peripheral unit provides a button and at least one among a display, preferably an LCD display, a printer, preferably a thermal matrix printer, a smart card reader or electronic key reader and voice synthesiser.
  • a display preferably an LCD display
  • a printer preferably a thermal matrix printer
  • smart card reader or electronic key reader and voice synthesiser is transparent with an inside light, or it is coloured.
  • the button can be further mounted directly on the peripheral unit, or it can be provided on a graspeable support connected with the basic apparatus by an extensible cable. Display could be of the "touch screen" type, in this case the button being comprised by an icon on the screen.
  • the system manages a game providing the following phases: - reading of articles chosen by the client by the scanner provided with the desk; - transmission of the code read by the scanner at the desk, the desk transmitting the code to the server; - opening by the managing system of a request for the new receipt, with summing of articles that have been really purchased when they are read or after the end of the selling; - calculation and display of the shopping value both on the desk and on the display of the peripheral unit, with updating of the quota of the stake after each modification or at the end of the selling;; - asking the client if he/her wishes playing, indicating on the display of the peripheral unit the cost of the stake; - if the client accepts playing, the system is activated, preparing the same for the stake, by pushing a button of the desk, said button being suitably programmed by an authorisation mechanism connected to the peripheral unit; - interaction of the client with the peripheral unit; - instantaneous random drawing by the system from the assortment of articles of the
  • Peculiar characteristics of the system suggested according to the invention are those necessary for managing a game wherein: - the player personally makes stake, in this case the client of the point of sale, by interaction with a button or similar interface; - player is informed, before the stake, about the amount that he/she plays, for example corresponding to a percentage of the total amount of the shopping; - sum played by the client is directly charged on the receipt at the desk, after the client has accepted the stake; - system is easily installable, cheap, it can be remote controlled and gives information about the stakes, the prizes win, ecc; - stakes are directly awarded to the desk operator, so that an encouraging to the promotion of the same is obtained; - it is possible "set aside” a part of stakes in a "jackpot”; - stake collection system, i.e.
  • System according to the invention is provided with a central unit and different peripheral units, although in line of principle it could also be comprised of single unit with interface (i.e. each desk has its own game).
  • peripheral units are placed with the single desks, and are provided with a button, or other kind of interaction element, some lamps, an LCD display, a thermal matrix printer, a smart card reader or electronic key and a voice synthesiser. Furthermore, peripheral units are provided with a network interface (preferably a wireless interface in order to take into account of the installability simple requisite), controlled by a micro programmed circuit.
  • a network interface preferably a wireless interface in order to take into account of the installability simple requisite
  • Each peripheral unit will be housed inside a container with suitable, reassuring and pleasant shape and colours.
  • Button is transparent, and is provided with an inside lightening, red coloured, and it lights when the apparatus is activated and ready for the stake.
  • Display is placed on the front portion of the peripheral unit, and it can display advertising messages and slogan when the peripheral unit is not activated, and the total amount of the shopping, the amount of the stake and the amount of the jackpot when acquiring the data, and information about the stake outcome.
  • it is a 14x18 monochromatic or colour TFT backlit display.
  • the printer is a chemical paper printer, provided inside the peripheral unit, giving a receipt indicating the stake, coming out from a front slot.
  • Smart card or electronic key reader is placed behind the peripheral unit allowing the reading of a smart card (or of an electronic key) from which the system extracts the code of the operator of each desk given by the installer of the system. Detected code is transmitted to the server and associated to the stake. This will allow to the manager of the point of sale, when studying the system, to known the work of each single desk. In case sounds are emitted, an audio reproduction unit is provided. Said micro programmed control unit is further able controlling a certain number of LED in order to obtain light effects.
  • the central unit it is comprised of a server, in which the system managing the game is installed.
  • Said system is comprised of an assembly of software modules, each of them realising specific functionality of the system.
  • the minimum configuration of the system for managing the game will provide the following sub-systems: - system for controlling communication with peripheral units; - system for controlling the communication with the system for managing desks; - system for controlling the game, with drawing of product references, comparison with shopping of the client, determination of the prize, managing of jackpot; - manager report system; - system for controlling database with references of point of sale, necessary for drawing of winning articles; - system for controlling manager report database, containing events concerning stakes, wins, statistical data and any other information deemed necessary.
  • Central unit is provided with GPRS adaptor (or equivalent system) for allowing the access from outside to the managing and statistical data, loading of system updating, tele-assistance, ecc.
  • Wireless adapter for allowing connection in a local network of the peripheral units, an adapter for Ethernet network for interfacing with system for controlling the desks).
  • MWCR MWCR
  • PC server desks These systems provide the use of a desk managing program working on a server, usually comprised of a personal computer.
  • System will be installed with the point of sale, the central unit being provided with the back-office or with the central desk, and in any case close to the system controlling the desks.
  • Peripheral units will be provided with the single desks, the application being realised in order to take into consideration the environment (kind of desks, operation parameters) ecc.
  • Application will be initialised with data of the selling point references.
  • cashier asks the client if he/she wishes playing, indicating on the peripheral unit display the amount of the stake. If the client accepts, cashier activates the system preparing it for the stake, pushing the button of the desk, which is suitably programmed. When the client pushes the button, the system instantaneously randomly draws a given programmed number of articles from the assortment of the point of sale and present in its database now, a comparison with purchased articles is made. If the programmed number of purchased articles is present among those purchased (for example 3 out of 20), the client wins the shopping. If a further number of articles, always programmed and higher than the previous one (6 out of 20), is present, the Client besides the shopping, wins tickets corresponding to the jackpot accumulated until that moment. Otherwise the client losses.
  • the sum corresponding to the stake is automatically charged on the receipt both in case of win and of loss.
  • a part of the stake, in case of loss, is summed to the jackpot.
  • amount of shopping is deduced by a 100% discount.
  • Amount of stake is in any case charged to the client.

Abstract

L'invention concerne un système permettant de gérer un jeu par comparaison aléatoire entre des données stockées dans une mémoire et des données saisies instantanément à l'aide d'un point de vente. Ce système comprend une unité centrale et au moins une unité périphérique. L'unité centrale est équipée d'un programme permettant de gérer le jeu et destiné à être interfacé avec au moins un bureau ; la ou les unités centrales sont équipées de moyens d'interaction destinés à être activés par le client et interfacés avec l'unité centrale.
EP05734933A 2004-04-16 2005-04-14 Systeme permettant de gerer un jeu par comparaison aleatoire des donnees de base stockees dans une memoire et des donnees saisies instantanement a l'aide d'un point de vente Withdrawn EP1738332A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ITRM20040191 ITRM20040191A1 (it) 2004-04-16 2004-04-16 Sistema per la gestione di un gioco mediante confronto casuale tra dati di base immagazzinati in memoria e dati immessi istantaneamente, in un punto vendita.
PCT/IT2005/000219 WO2005101338A1 (fr) 2004-04-16 2005-04-14 Systeme permettant de gerer un jeu par comparaison aleatoire des donnees de base stockees dans une memoire et des donnees saisies instantanement a l'aide d'un point de vente

Publications (1)

Publication Number Publication Date
EP1738332A1 true EP1738332A1 (fr) 2007-01-03

Family

ID=34965570

Family Applications (1)

Application Number Title Priority Date Filing Date
EP05734933A Withdrawn EP1738332A1 (fr) 2004-04-16 2005-04-14 Systeme permettant de gerer un jeu par comparaison aleatoire des donnees de base stockees dans une memoire et des donnees saisies instantanement a l'aide d'un point de vente

Country Status (3)

Country Link
EP (1) EP1738332A1 (fr)
IT (1) ITRM20040191A1 (fr)
WO (1) WO2005101338A1 (fr)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4854590A (en) * 1987-05-08 1989-08-08 Continental Brokers And Consultants, Inc. Cash register gaming device
AUPO005096A0 (en) * 1996-05-24 1996-06-13 Davies, Clive Promotional linked display for electronic point of sale devices
US6634550B1 (en) * 2000-06-07 2003-10-21 Walker Digital, Llc Game presentation in a retail establishment

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See references of WO2005101338A1 *

Also Published As

Publication number Publication date
WO2005101338A1 (fr) 2005-10-27
ITRM20040191A1 (it) 2004-07-16

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