EP0253584A2 - Gaming and amusement machines - Google Patents

Gaming and amusement machines Download PDF

Info

Publication number
EP0253584A2
EP0253584A2 EP87306102A EP87306102A EP0253584A2 EP 0253584 A2 EP0253584 A2 EP 0253584A2 EP 87306102 A EP87306102 A EP 87306102A EP 87306102 A EP87306102 A EP 87306102A EP 0253584 A2 EP0253584 A2 EP 0253584A2
Authority
EP
European Patent Office
Prior art keywords
artwork
display
gaming
reels
display area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP87306102A
Other languages
German (de)
French (fr)
Other versions
EP0253584B1 (en
EP0253584A3 (en
Inventor
Neville Dale Chadwick
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bell Fruit Manufacturing Co Ltd
Original Assignee
Bell Fruit Manufacturing Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=10600982&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=EP0253584(A2) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Bell Fruit Manufacturing Co Ltd filed Critical Bell Fruit Manufacturing Co Ltd
Publication of EP0253584A2 publication Critical patent/EP0253584A2/en
Publication of EP0253584A3 publication Critical patent/EP0253584A3/en
Application granted granted Critical
Publication of EP0253584B1 publication Critical patent/EP0253584B1/en
Anticipated expiration legal-status Critical
Revoked legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • This invention relates to gaming and amusement machines of the kind commonly known as fruit machines, in which, following the insertion of a coin or token or the release of a credit, a number of reels (usually three or four) carrying symbols on their peripheries are set spinning and allowed to come to a halt at random. If one of a number of preselected combinations of symbols on the different reels is obtained on a pre-determined line or lines (the 'win' line), a prize is awarded.
  • Such machines usually have the reels rotating on a common axis and the 'win' line is visible through a window in the front of the cabinet machine.
  • a display panel usually of glass, having screen-printed on it the details of what combinations of symbols will result in wins, and what the values of those wins are.
  • Behind the display panel are numerous lights, not only to stimulate interest by flashing on and off and to indicate options available, but also lighting up in sequence to simulate an object travelling, for example in a 'cat-and-mouse' feature. There may be thirty, forty or many more lamps behind the glass panel, all switching on and off in accordance with the various features. It is known to build machines which are of the same basic construction inside but of which the glass display panel is selected from one of a number of different panels with the artwork designed according to the game for which the machine is to be set up.
  • the display panel containing the information, instructions and features if not simply in painted form (in early machines), has been in the form of a glass panel, with the artwork colour-printed on the back and with lamps behind it.
  • Certain of the changing information, e.g. numbers has been imparted to the player by the use of a limited number of alphanumeric or purely numeric characters on a seven-segment LED display or a 14- or 16-segment vacuum fluorescent display.
  • Such a display involves certain restrictions, not least on the area which is illuminated, simply because of the thermal load of the numerous lamps. Mechanical constraints on the artwork limit what can be depicted, and the active features may only involve a small proportion of the total display area at any given time.
  • a fruit machine at least one separate display area (as opposed to the reels or a reel display area which simulates spinning reels) which is in the form of a two-dimensional electronic display screen.
  • a display area as opposed to the reels or a reel display area which simulates spinning reels
  • a further advantage is the elimination of the thermal load involved in numerous filament lamps.
  • the lights connected with the various features are now simply part of the matrix display.
  • the display technology could be in one of several forms, i.e. a cathode ray tube (although generally too bulky), electro-luminescent, vacuum fluorescent, gas-discharge, liquid crystal etc, and could be in monochrome or colour.
  • the fruit machine shown in Figure 1 comprises a housing 1 having three rotatable reels 2, first and second separate display areas 3 and 4 respectively alongside and above the reels 2, and a number of switch buttons 5, by means of which a player controls operation of the machine.
  • the display areas 3 and 4 are in the form of flat panel graphic displays i.e. two-dimensional electronic display screens.
  • the flat panel graphic display area 4 of Figure 2 displays an 'artwork scene' including three different features; a 'ladder' feature 10, a 'gamble' feature 11 and a 'nudges' feature 12.
  • a 'ladder' feature 10 a 'gamble' feature 11
  • a 'nudges' feature 12 a 'nudges' feature 12.
  • the artwork scene store 8 is programmed to change the artwork scene on the flat panel graphic display area 4 in order to display that feature in greater detail as shown in Figure 3 in which the display of the 'nudges' feature 12 is expanded to occupy virtually the whole of the flat panel graphic display area 4.

Abstract

In a fruit machine (1) which has rotatable reels (2) separate flat panel graphic display screens (3 and 4) are provided respectively alongside and above the reels (2). The displays on the screens (3 and 4) are controlled by a central control unit (6) which receives its instructions from an 'artwork scene' store (8) containing several different artwork programs thereby enabling different artwork to be displayed on the machine without changing the screens (3 and 4). The artwork may be displayed on the screens by means of one of the following; a cathode ray tube, an electro-luminescent display, a vacuum fluorescent display, a gas discharge display, or a liquid crystal display.

Description

  • This invention relates to gaming and amusement machines of the kind commonly known as fruit machines, in which, following the insertion of a coin or token or the release of a credit, a number of reels (usually three or four) carrying symbols on their peripheries are set spinning and allowed to come to a halt at random. If one of a number of preselected combinations of symbols on the different reels is obtained on a pre-determined line or lines (the 'win' line), a prize is awarded.
  • Such machines usually have the reels rotating on a common axis and the 'win' line is visible through a window in the front of the cabinet machine. Alongside and/or above the window is a display panel, usually of glass, having screen-printed on it the details of what combinations of symbols will result in wins, and what the values of those wins are.
  • Over the years numerous 'features' have been developed, that is to say, further steps which are optional or are awarded at random or as prizes, following the usual initial game. For example the player may be given chances to nudge or to hold reels and when he is awarded a win he may be given at random the chance to gamble the win, or part of it, on a 'double-or-quits' basis. There may be 'trails' or 'ladders' leading to further prizes or jackpots. The details and instructions about all these are printed on the glass display panel which, as a consequence, often occupies the entire upper part of the front of the machine above the reels. Behind the display panel are numerous lights, not only to stimulate interest by flashing on and off and to indicate options available, but also lighting up in sequence to simulate an object travelling, for example in a 'cat-and-mouse' feature. There may be thirty, forty or many more lamps behind the glass panel, all switching on and off in accordance with the various features. It is known to build machines which are of the same basic construction inside but of which the glass display panel is selected from one of a number of different panels with the artwork designed according to the game for which the machine is to be set up.
  • It is also known, indeed it was first proposed by us in an earlier Patent Specification, to replace the actual mechanical rotating reels with a simulation of such reels in the form of a two-dimensional display on a screen, in particular on the screen of a cathode ray tube. The display on the tube can depict the symbols in colour individually at selected areas, changing from one symbol to another without moving, but preferably they appear to move from top to bottom of the screen in lines, in a true depiction of a rotating reel.
  • Before this it was known to obtain the equivalent of reels in the form of a so-called 'Panascope' display, in which a number of individual small ground-glass screens are arranged in an array, e.g. three rows of three, and have images of symbols thrown onto them by optical projection from behind.
  • In all those machines however, regardless of whether the reels were mechanical or were simulated by a Panascope display or on a video screen, the display panel containing the information, instructions and features, if not simply in painted form (in early machines), has been in the form of a glass panel, with the artwork colour-printed on the back and with lamps behind it. Certain of the changing information, e.g. numbers, has been imparted to the player by the use of a limited number of alphanumeric or purely numeric characters on a seven-segment LED display or a 14- or 16-segment vacuum fluorescent display.
  • Such a display involves certain restrictions, not least on the area which is illuminated, simply because of the thermal load of the numerous lamps. Mechanical constraints on the artwork limit what can be depicted, and the active features may only involve a small proportion of the total display area at any given time.
  • The aim of the invention is to overcome these restrictions. According to the invention there is provided in a fruit machine at least one separate display area (as opposed to the reels or a reel display area which simulates spinning reels) which is in the form of a two-dimensional electronic display screen. Although it could in the the form of the screen of a cathode ray tube, i.e. a video display, this would involve very substantial bulk which could not easily be accommodated and in practice we prefer some other form of electronic display, such as a matrix containing a multitude of individually addressable points.
  • This would contain substantially all the information, features and instructions which hitherto were in the form of fixed artwork on a glass panel in conjunction with numerous lamps and/or LEDs. The chief advantage is that the maker of the machine then has total flexibility in what he puts in his artwork and can change it at will, not only by inserting in the machine the appropriate hardware in the form of PROMs, ROMs, discs or tape controlling the scanning of the display area, but even in a given machine several programs can be stored simultaneously and used at will. Thus even within a given game the entire 'artwork' can be wiped clean and replaced by fresh artwork with a different layout and different features. This has the further advantage that the display of a feature which would normally occupy only a small area of an 'artwork scene' showing several features on the display screen can be expanded in a subsequent artwork scene to occupy a considerably larger area, possibly to fill the whole display screen, when, for instance, that feature is made available to the player.
  • A further advantage is the elimination of the thermal load involved in numerous filament lamps. The lights connected with the various features are now simply part of the matrix display.
  • Current commercially available matrix displays are of limited size and so it may be necessary to employ two or more panels to obtain the required area, but the technology is improving all the time. If necessary, not all the 'artwork' used will be in the form of a matrix display, and there could still be some, for example the outer areas, in the form of conventional fixed painted or screen-printed glass panels.
  • The display technology could be in one of several forms, i.e. a cathode ray tube (although generally too bulky), electro-luminescent, vacuum fluorescent, gas-discharge, liquid crystal etc, and could be in monochrome or colour.
  • The present invention will now be described, by way of example only, with reference to the accompanying drawings in which:-
    • Figure 1 is a diagrammatic perspective view of a fruit machine embodying the invention; and
    • Figures 2 and 3 are front views of a flat panel graphic display area of the fruit machine of Figure 1 showing two different artwork scenes.
  • The fruit machine shown in Figure 1 comprises a housing 1 having three rotatable reels 2, first and second separate display areas 3 and 4 respectively alongside and above the reels 2, and a number of switch buttons 5, by means of which a player controls operation of the machine. In contrast to previously known fruit machines in which the display areas would normally be in the form of glass panels bearing fixed artwork in conjunction with numerous lamps and/or LEDs, the display areas 3 and 4 are in the form of flat panel graphic displays i.e. two-dimensional electronic display screens.
  • Within the machine housing 1, a central machine control unit 6, as well as controlling the reels 2 and their associated buttons 5, also controls the flat panel graphic displays 3 and 4 via a display interface unit 7 and receives its instructions from programs stored in an 'artwork scene' store 8. There may, as indicated, also be an external line 9 from the control unit 1 to an external store, allowing new programs to be loaded when desired.
  • The flat panel graphic display area 4 of Figure 2 displays an 'artwork scene' including three different features; a 'ladder' feature 10, a 'gamble' feature 11 and a 'nudges' feature 12. During play of the machine each of the features 10, 11 and 12 will, on occasions, be made available to the player. When one of the features, for instance the nudges feature 12, is made available the artwork scene store 8 is programmed to change the artwork scene on the flat panel graphic display area 4 in order to display that feature in greater detail as shown in Figure 3 in which the display of the 'nudges' feature 12 is expanded to occupy virtually the whole of the flat panel graphic display area 4.

Claims (7)

1. A gaming or amusement machine (1) which has either a number of reels (2) carrying symbols on their peripheries and which reels, following insertion of a coin or token or the release of a credit, are set spinning and allowed to come to a halt at random, or which has a reel display area which simulates such spinning reels, characterised in that the machine (1) has at least one separate display area (3,4) which is in the form of a two-dimensional electronic screen.
2. A gaming or amusement machine according to claim 1 characterised in that the separate two-dimensional electronic display area (3,4) comprises a matrix containing a multitude of individually addressable points.
3. A gaming or amusement machine according to claim 1 or claim 2 characterised by means for displaying artwork scenes on the separate display area (3,4) which comprises one of the following: a cathode ray tube, an electro-luminescent display, a vacuum fluorescent display, a gas-discharge display or a liquid crystal display.
4. A gaming or amusement machine according to any one of the preceding claims characterised in that the display on the separate two-dimensional electronic display area (3,4) is controlled by a machine control unit (6) in accordance with one of a number of different artwork programs stored within an artwork scene store.
5. A gaming or amusement machine according to claim 4 characterised in that the machine control unit (6) and the artwork scene store (8) are both housed within the machine (1).
6. A gaming or amusement machine according to claim 4 characterised in that the machine control unit (6) is housed within the machine (1)and connected to an external artwork scene store.
7. A gaming or amusement machine according to any one claims 4 to 6 characterised in that the display of a feature (12) in one artwork scene is expanded to occupy a greater area of the two dimensional electronic display area (4) in a subsequent artwork scene.
EP19870306102 1986-07-12 1987-07-10 Gaming and amusement machines Revoked EP0253584B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB868617044A GB8617044D0 (en) 1986-07-12 1986-07-12 Gaming & amusement machines
GB8617044 1986-07-12

Publications (3)

Publication Number Publication Date
EP0253584A2 true EP0253584A2 (en) 1988-01-20
EP0253584A3 EP0253584A3 (en) 1988-05-11
EP0253584B1 EP0253584B1 (en) 1993-02-03

Family

ID=10600982

Family Applications (1)

Application Number Title Priority Date Filing Date
EP19870306102 Revoked EP0253584B1 (en) 1986-07-12 1987-07-10 Gaming and amusement machines

Country Status (4)

Country Link
EP (1) EP0253584B1 (en)
DE (1) DE3783962T2 (en)
ES (1) ES2037716T3 (en)
GB (2) GB8617044D0 (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE4137111A1 (en) * 1991-11-12 1993-05-13 Nsm Ag Coin operated gaming machine - has several matrix addressable display panels for information relating to game cycle
DE4232762A1 (en) * 1992-09-25 1994-03-31 Bally Wulff Automaten Gmbh Coin operated games machine with game symbols on games machine - has dual function inputs that allow two different games to be represented such as card or rotary symbol carrier types
EP0886250A1 (en) * 1997-06-20 1998-12-23 Barcrest Limited Entertainment machines
EP0896305A3 (en) * 1997-08-08 2000-01-19 Konami Co., Ltd. Slot machine
EP1008969A2 (en) * 1998-12-10 2000-06-14 Aruze Corporation Gaming machine
DE4201534C2 (en) * 1992-01-18 2001-10-31 Bally Wulff Automaten Gmbh Method for operating a gaming machine
NL1007157C2 (en) * 1996-09-30 2002-01-03 Innovative Gaming Corp Of Amer Premium play equipment and method.
GB2381929A (en) * 2001-11-06 2003-05-14 Gunshot Experience Ltd Slot machine with wheel and touch sensitive LCD screen
US6960136B2 (en) * 2000-10-04 2005-11-01 Wms Gaming Inc. Gaming machine with visual and audio indicia changed over time
US7066813B1 (en) 1998-12-18 2006-06-27 Aruze Corporation Gaming machine with progressive story

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR940703700A (en) * 1991-12-25 1994-12-12 다카토시 다케모토 DISPLAY SYSTEM AT A GAME MACHINE ISLAND
US5259613A (en) * 1992-04-08 1993-11-09 Rio Hotel Casino, Inc. Casino entertainment system
GB2281801B (en) * 1993-09-14 1996-06-05 Noel Leonard Tweedie A multi-function advertisment and information display system
DE4337727C2 (en) * 1993-11-05 1998-07-02 Nsm Ag Coin operated entertainment device
JP2769790B2 (en) * 1994-09-05 1998-06-25 パイオニア株式会社 Video game system
DE19730017C2 (en) 1997-07-12 2001-08-23 Nsm Ag Method for operating a coin-operated entertainment device
US6315666B1 (en) * 1997-08-08 2001-11-13 International Game Technology Gaming machines having secondary display for providing video content
US6135884A (en) 1997-08-08 2000-10-24 International Game Technology Gaming machine having secondary display for providing video content
US6942574B1 (en) 2000-09-19 2005-09-13 Igt Method and apparatus for providing entertainment content on a gaming machine
US8064889B2 (en) 2000-09-19 2011-11-22 Igt Virtual casino host
US11798370B2 (en) 2020-10-26 2023-10-24 Lnw Gaming, Inc. Gaming machine and method with symbol array alteration

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1596363A (en) * 1978-05-31 1981-08-26 Barcrest Ltd Entertainment machines
GB2083936A (en) * 1980-09-12 1982-03-31 Coin Operated Parts Service Lt Amusement machine
GB2086115A (en) * 1980-10-21 1982-05-06 Ace Coin Equip A coin-operated amusement or gaming machine
GB2117155A (en) * 1982-02-25 1983-10-05 Arthur Edward Thomas Gaming machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2106685B (en) * 1980-03-13 1983-10-05 Ronald John Kennedy Gaming or amusement machine
GB2072395B (en) * 1980-03-13 1984-05-02 Kennedy R J Gaming or amusement machine
EP0070613A3 (en) * 1981-05-08 1984-05-09 Ace Coin Equipment Limited Video gaming or amusement machine
US4517558A (en) * 1982-05-03 1985-05-14 International Game Technology Three dimensional video screen display effect
JPH0519100Y2 (en) * 1985-11-15 1993-05-20
US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1596363A (en) * 1978-05-31 1981-08-26 Barcrest Ltd Entertainment machines
GB2083936A (en) * 1980-09-12 1982-03-31 Coin Operated Parts Service Lt Amusement machine
GB2086115A (en) * 1980-10-21 1982-05-06 Ace Coin Equip A coin-operated amusement or gaming machine
GB2117155A (en) * 1982-02-25 1983-10-05 Arthur Edward Thomas Gaming machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE4143641B4 (en) * 1991-11-12 2004-10-21 Nsm-Löwen Entertainment Gmbh Method for operating a money-operated gaming device
DE4137111C2 (en) * 1991-11-12 1999-05-20 Nsm Ag Money-operated gaming device
DE4137111A1 (en) * 1991-11-12 1993-05-13 Nsm Ag Coin operated gaming machine - has several matrix addressable display panels for information relating to game cycle
DE4143642B4 (en) * 1991-11-12 2004-12-09 Nsm-Löwen Entertainment Gmbh Method for operating a money-operated gaming device
DE4143643B4 (en) * 1991-11-12 2004-12-02 Nsm-Löwen Entertainment Gmbh Method for operating a money-operated gaming device
DE4201534C2 (en) * 1992-01-18 2001-10-31 Bally Wulff Automaten Gmbh Method for operating a gaming machine
DE4232762A1 (en) * 1992-09-25 1994-03-31 Bally Wulff Automaten Gmbh Coin operated games machine with game symbols on games machine - has dual function inputs that allow two different games to be represented such as card or rotary symbol carrier types
NL1007157C2 (en) * 1996-09-30 2002-01-03 Innovative Gaming Corp Of Amer Premium play equipment and method.
EP0886250A1 (en) * 1997-06-20 1998-12-23 Barcrest Limited Entertainment machines
EP0896305A3 (en) * 1997-08-08 2000-01-19 Konami Co., Ltd. Slot machine
EP1008969A3 (en) * 1998-12-10 2002-07-24 Aruze Corporation Gaming machine
EP1008969A2 (en) * 1998-12-10 2000-06-14 Aruze Corporation Gaming machine
US7066813B1 (en) 1998-12-18 2006-06-27 Aruze Corporation Gaming machine with progressive story
US6960136B2 (en) * 2000-10-04 2005-11-01 Wms Gaming Inc. Gaming machine with visual and audio indicia changed over time
US8998705B2 (en) 2000-10-04 2015-04-07 Wms Gaming Inc. Gaming machine with visual and audio indicia changed over time
US9349242B2 (en) 2000-10-04 2016-05-24 Bally Gaming, Inc. Gaming machine with visual and audio indicia changed over time
US9613493B2 (en) 2000-10-04 2017-04-04 Bally Gaming, Inc. Gaming machine with visual and audio indicia changed over time
GB2381929A (en) * 2001-11-06 2003-05-14 Gunshot Experience Ltd Slot machine with wheel and touch sensitive LCD screen

Also Published As

Publication number Publication date
DE3783962D1 (en) 1993-03-18
GB2192478A (en) 1988-01-13
EP0253584B1 (en) 1993-02-03
EP0253584A3 (en) 1988-05-11
GB8716264D0 (en) 1987-08-19
GB8617044D0 (en) 1986-08-20
ES2037716T3 (en) 1993-07-01
DE3783962T2 (en) 1993-06-03
GB2192478B (en) 1989-12-20

Similar Documents

Publication Publication Date Title
EP0253584A2 (en) Gaming and amusement machines
US6056642A (en) Slot machine with color changing symbols
US5611535A (en) Gaming machine having compound win line
US5395111A (en) Slot machine with overlying concentric reels
AU596521B2 (en) Slot machine
EP0058488A1 (en) An amusement or gaming machine
AU2006252023B2 (en) Reel spinning slot machine with superimposed video image
EP0060019A1 (en) Entertainment machines
EP0219305A2 (en) Entertainment machines
GB2097160A (en) Entertainment machines
GB2157047A (en) Entertainment machines
GB2117952A (en) Entertainment machines
US20030181239A1 (en) Electronic amusement device and method for operating a game offering continuous reels
EP0558307A2 (en) Gaming or amusement machine
EP0464935A1 (en) Gaming device
GB2137392A (en) Gaming or amusement-with-prizes machines
GB2183882A (en) Entertainment machines
GB2165385A (en) Entertainment machines
JP2001259179A (en) Game machine
JP2001353255A (en) Game machine
GB2233806A (en) Display of symbols on reels
GB2106682A (en) Gaming and amusement machines
GB2270787A (en) Entertainment machines.
US7335101B1 (en) Electroluminescent display for gaming machines
GB2116345A (en) Gaming or amusement with prizes machine

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A2

Designated state(s): DE ES NL

PUAL Search report despatched

Free format text: ORIGINAL CODE: 0009013

AK Designated contracting states

Kind code of ref document: A3

Designated state(s): DE ES NL

17P Request for examination filed

Effective date: 19881014

17Q First examination report despatched

Effective date: 19910118

GRAA (expected) grant

Free format text: ORIGINAL CODE: 0009210

AK Designated contracting states

Kind code of ref document: B1

Designated state(s): DE ES NL

REF Corresponds to:

Ref document number: 3783962

Country of ref document: DE

Date of ref document: 19930318

REG Reference to a national code

Ref country code: ES

Ref legal event code: FG2A

Ref document number: 2037716

Country of ref document: ES

Kind code of ref document: T3

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: ES

Payment date: 19930705

Year of fee payment: 7

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: NL

Payment date: 19930731

Year of fee payment: 7

PGFP Annual fee paid to national office [announced via postgrant information from national office to epo]

Ref country code: DE

Payment date: 19930922

Year of fee payment: 7

PLBI Opposition filed

Free format text: ORIGINAL CODE: 0009260

PLBI Opposition filed

Free format text: ORIGINAL CODE: 0009260

26 Opposition filed

Opponent name: NSM AKTIENGESELLSCHAFT

Effective date: 19931102

26 Opposition filed

Opponent name: BALLY WULFF AUTOMATEN GMBH

Effective date: 19931102

Opponent name: NSM AKTIENGESELLSCHAFT

Effective date: 19931102

NLR1 Nl: opposition has been filed with the epo

Opponent name: NSM AKTIENGESELLSCHAFT

NLR1 Nl: opposition has been filed with the epo

Opponent name: BALLY WULFF AUTOMATEN GMBH

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: ES

Free format text: LAPSE BECAUSE OF NON-PAYMENT OF DUE FEES

Effective date: 19940711

PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: NL

Effective date: 19950201

NLV4 Nl: lapsed or anulled due to non-payment of the annual fee
PG25 Lapsed in a contracting state [announced via postgrant information from national office to epo]

Ref country code: DE

Effective date: 19950401

RDAG Patent revoked

Free format text: ORIGINAL CODE: 0009271

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: PATENT REVOKED

27W Patent revoked

Effective date: 19951028