DE69519844D1 - Videospiel/videographisches Programmerzeugungsverfahren und System mit Überlagungssteuerung - Google Patents
Videospiel/videographisches Programmerzeugungsverfahren und System mit ÜberlagungssteuerungInfo
- Publication number
- DE69519844D1 DE69519844D1 DE69519844A DE69519844A DE69519844D1 DE 69519844 D1 DE69519844 D1 DE 69519844D1 DE 69519844 A DE69519844 A DE 69519844A DE 69519844 A DE69519844 A DE 69519844A DE 69519844 D1 DE69519844 D1 DE 69519844D1
- Authority
- DE
- Germany
- Prior art keywords
- videographic
- generation method
- video game
- program generation
- overlay control
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/12—Overlay of images, i.e. displayed pixel being the result of switching between the corresponding input pixels
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/332,813 US5680534A (en) | 1994-10-31 | 1994-10-31 | Video game/videographics program fabricating system and method with superimpose control |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69519844D1 true DE69519844D1 (de) | 2001-02-15 |
Family
ID=23299960
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69519844A Expired - Lifetime DE69519844D1 (de) | 1994-10-31 | 1995-10-30 | Videospiel/videographisches Programmerzeugungsverfahren und System mit Überlagungssteuerung |
DE69519844T Expired - Lifetime DE69519844T4 (de) | 1994-10-31 | 1995-10-30 | Videospiel/videographisches Programmerzeugungsverfahren und System mit Überlagungssteuerung |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69519844T Expired - Lifetime DE69519844T4 (de) | 1994-10-31 | 1995-10-30 | Videospiel/videographisches Programmerzeugungsverfahren und System mit Überlagungssteuerung |
Country Status (4)
Country | Link |
---|---|
US (1) | US5680534A (de) |
EP (1) | EP0713174B1 (de) |
JP (1) | JP3734048B2 (de) |
DE (2) | DE69519844D1 (de) |
Families Citing this family (75)
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US6007428A (en) | 1995-10-09 | 1999-12-28 | Nintendo Co., Ltd. | Operation controlling device and video processing system used therewith |
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US6283857B1 (en) | 1996-09-24 | 2001-09-04 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
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US5337357A (en) * | 1993-06-17 | 1994-08-09 | Software Security, Inc. | Method of software distribution protection |
US5498003A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
US5498002A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
-
1994
- 1994-10-31 US US08/332,813 patent/US5680534A/en not_active Expired - Lifetime
-
1995
- 1995-10-30 DE DE69519844A patent/DE69519844D1/de not_active Expired - Lifetime
- 1995-10-30 EP EP95307727A patent/EP0713174B1/de not_active Expired - Lifetime
- 1995-10-30 DE DE69519844T patent/DE69519844T4/de not_active Expired - Lifetime
- 1995-10-31 JP JP28425195A patent/JP3734048B2/ja not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
AU3453795A (en) | 1996-05-09 |
DE69519844T4 (de) | 2001-07-05 |
AU691334B2 (en) | 1998-05-14 |
DE69519844T2 (de) | 2001-04-26 |
JPH08241427A (ja) | 1996-09-17 |
JP3734048B2 (ja) | 2006-01-11 |
US5680534A (en) | 1997-10-21 |
EP0713174A1 (de) | 1996-05-22 |
EP0713174B1 (de) | 2001-01-10 |
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