DE60016658D1 - Fussmatte mit Fussschalter - Google Patents

Fussmatte mit Fussschalter

Info

Publication number
DE60016658D1
DE60016658D1 DE60016658T DE60016658T DE60016658D1 DE 60016658 D1 DE60016658 D1 DE 60016658D1 DE 60016658 T DE60016658 T DE 60016658T DE 60016658 T DE60016658 T DE 60016658T DE 60016658 D1 DE60016658 D1 DE 60016658D1
Authority
DE
Germany
Prior art keywords
foot switch
floor mat
mat
floor
foot
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60016658T
Other languages
English (en)
Other versions
DE60016658T2 (de
Inventor
Tomoya Yamano
Toshimitsu Oishi
Toru Okubo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP10340799A external-priority patent/JP3321111B2/ja
Priority claimed from JP10340899A external-priority patent/JP3306021B2/ja
Application filed by Konami Corp filed Critical Konami Corp
Application granted granted Critical
Publication of DE60016658D1 publication Critical patent/DE60016658D1/de
Publication of DE60016658T2 publication Critical patent/DE60016658T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0334Foot operated pointing devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H3/00Mechanisms for operating contacts
    • H01H3/02Operating parts, i.e. for operating driving mechanism by a mechanical force external to the switch
    • H01H3/14Operating parts, i.e. for operating driving mechanism by a mechanical force external to the switch adapted for operation by a part of the human body other than the hand, e.g. by foot
    • H01H3/141Cushion or mat switches
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2217/00Facilitation of operation; Human engineering
    • H01H2217/006Different feeling for different switch sites
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2223/00Casings
    • H01H2223/03Separate key housing
    • H01H2223/032Separate key housing with formations for assembling similar housings
DE60016658T 1999-04-09 2000-04-10 Fussmatte mit Fussschalter Expired - Lifetime DE60016658T2 (de)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP10340899 1999-04-09
JP10340799A JP3321111B2 (ja) 1999-04-09 1999-04-09 フットスイッチ装置のマット部及びそのセンターピース
JP10340799 1999-04-09
JP10340899A JP3306021B2 (ja) 1999-04-09 1999-04-09 シート状フットスイッチ

Publications (2)

Publication Number Publication Date
DE60016658D1 true DE60016658D1 (de) 2005-01-20
DE60016658T2 DE60016658T2 (de) 2005-10-06

Family

ID=26444045

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60016658T Expired - Lifetime DE60016658T2 (de) 1999-04-09 2000-04-10 Fussmatte mit Fussschalter

Country Status (8)

Country Link
US (1) US6450886B1 (de)
EP (1) EP1043746B1 (de)
KR (2) KR100440412B1 (de)
CN (2) CN1163287C (de)
AU (1) AU741823B2 (de)
DE (1) DE60016658T2 (de)
HK (2) HK1031458A1 (de)
TW (1) TW529960B (de)

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Also Published As

Publication number Publication date
HK1067438A1 (en) 2005-04-08
KR100416352B1 (ko) 2004-01-31
CN1163287C (zh) 2004-08-25
CN1331087C (zh) 2007-08-08
EP1043746A1 (de) 2000-10-11
CN1280866A (zh) 2001-01-24
US6450886B1 (en) 2002-09-17
AU2762200A (en) 2000-11-16
AU741823B2 (en) 2001-12-13
KR100440412B1 (ko) 2004-07-15
HK1031458A1 (en) 2001-06-15
CN1538346A (zh) 2004-10-20
KR20030012836A (ko) 2003-02-12
DE60016658T2 (de) 2005-10-06
TW529960B (en) 2003-05-01
EP1043746B1 (de) 2004-12-15
KR20010039566A (ko) 2001-05-15

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